373 lines
12 KiB
Lua
373 lines
12 KiB
Lua
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView")
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local PlayerSelfView = {
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_dragCom = nil,
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_carViewList = {}
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}
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local M = PlayerSelfView
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function PlayerSelfView.new(view, mainView, record, direction)
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setmetatable(M, { __index = MJPlayerCardInfoView })
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local self = setmetatable({}, { __index = M })
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self._view = view
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self._mainView = mainView
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self.direction = direction
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self:init()
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return self
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end
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function M:init()
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MJPlayerCardInfoView.init(self)
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self._view_getCard = self._view:GetChild('Btn_HandCard')
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self._view_FZTips = self._view:GetChild('Comp_FZTips')
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self._area_allDown = self._view:GetChild('area_allDown')
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self._viewBtn_guoHu = self._view:GetChild('btn_guohu')
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self._viewBtn_buGuoHu = self._view:GetChild('btn_buguohu')
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self._ctr_seletedGet = self._view:GetController('seletedGetCard')
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self._ctr_tip = self._view:GetController('tip')
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self._ctr_showGuoHu = self._view:GetController('showGuoHu')
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self._area_allDown.onClick:Set(function()
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self:ClearChoose()
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end)
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self._viewBtn_buGuoHu.onClick:Set(function()
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self._ctr_tip.selectedIndex = 1
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end)
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--动态分配一下子项的宽度
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-- self._view_handCardList.itemRenderer = function(index, obj)
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-- obj.width = self._view_handCardList.width / 13
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-- end
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end
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function M:RemoverCardListByIndexGetCardList(index)
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local card_list = DataManager.CurrenRoom.self_player.card_list
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local tempCardList = {}
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for i = 0, (#card_list) - 1 do
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if i ~= index then
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table.insert(tempCardList, card_list[i + 1])
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end
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end
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return tempCardList
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end
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function M:UpdateHandCard(getcard, mp)
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local _carViewList = self._carViewList
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local card_list = DataManager.CurrenRoom.self_player.card_list
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getcard = getcard or false
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mp = mp or false
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self.getcard = getcard
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if self._view_handCardList.numItems > 0 then
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self._view_handCardList:RemoveChildren()
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end
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if self._view_getCard.numItems > 0 then
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self._view_getCard:RemoveChildren()
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end
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for i = 0, (#card_list) - 1 do
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local tem_card = card_list[i + 1]
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local btn_card
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if getcard and i == (#card_list) - 1 then
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btn_card = self._view_getCard:AddItemFromPool()
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btn_card.onClick:Add(function(context)
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self:ChangeMarkOutCards(context.sender.data.card_item)
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self:__OnClickGetCard(context)
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end)
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printlog("lingmeng getCard", self._view_getCard.width)
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else
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btn_card = self._view_handCardList:AddItemFromPool()
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btn_card.width = (GRoot.inst.width * 0.88 - self._view_handCardList.columnGap * 12) / 13
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end
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self:FillHandCard(i, btn_card, tem_card, true)
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local tingList = {}
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if getcard then
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tingList = self:GetTingList(self:RemoverCardListByIndexGetCardList(i))
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end
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btn_card:GetController('ting').selectedIndex = (tingList and #tingList > 0) and 1 or 0
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end
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if getcard then
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self._ctr_getCard.selectedIndex = 1
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else
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self._ctr_getCard.selectedIndex = 0
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end
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self._view_handCardList.onClickItem:Set(function(context)
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self._mainView:PlayMJSound("clickCard.mp3")
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self:ChangeMarkOutCards(context.data.data.card_item)
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self:__OnClickHandCard(context)
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end)
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self:ClearMove()
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end
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function M:UpdateHandCardWitness(getcard)
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self._view_handCardList.columnGap = -10
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MJPlayerCardInfoView.UpdateHandCardWitness(self, getcard, true)
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end
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function M:onTouchBegin(context)
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self.touch = true
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local button = context.sender
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self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
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self._last_chooseIndex = -1
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end
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function M:onTouchMove(context)
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local button = context.sender
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local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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self.touchStart = true
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if xy.y <= -35 or self.isMoive then
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self.isMoive = true
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if self.touch then
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if self.ischoose then
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if self._ctr_seletedGet.selectedIndex == 0 then
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button = self._view_getCard:GetChildAt(0)
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else
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button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
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end
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end
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local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
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local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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if self.__OnDragStart then
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self:__OnDragStart(button, xy_event)
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end
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self.touch = false
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end
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self:outCardMove(context)
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else
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local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
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context.inputEvent.y))
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if touchPos.x < 0 then
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return
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end
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local cardWidth = button.width;
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local grap = self._view_handCardList.columnGap
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local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
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if self._last_chooseIndex ~= chooseIndex and self._view_handCardList.selectedIndex ~= chooseIndex then
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self._last_chooseIndex = chooseIndex
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self._mainView:PlayMJSound("clickCard.mp3")
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end
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if chooseIndex >= self._view_handCardList.numItems then
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self.ischoose = true
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if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
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self:ChooseOut()
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else
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if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
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self:ChooseHand(self._view_handCardList.numItems - 1)
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end
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end
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else
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print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
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self.ischoose = true
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if self._view_handCardList.selectedIndex ~= chooseIndex then
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self:ChooseHand(chooseIndex)
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else
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end
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end
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end
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-- local card = button.data
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-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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-- button.xy = xy - card.touch_pos
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end
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function M:__OnDragStart(button, xy_event, isGet)
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button:GetController('move').selectedIndex = 1
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local card = button.data
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--复制一个按钮
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local btn_card = self._view_getCard:GetFromPool(nil)
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self._outCardMove = btn_card
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self:FillHandCard(card.index, btn_card, card.card_item, false)
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local xy = GRoot.inst:GlobalToLocal(xy_event)
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--将虚影按钮替换移动的按钮
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-- GRoot.inst:BringToFront(button)
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GRoot.inst:AddChild(btn_card)
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self._outCardMove.data = card
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self._outCardMove.xy = xy - card.touch_pos
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--设置弹起
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-- if isGet then
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-- self._view_handCardList.selectedIndex = -1
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-- self._ctr_seletedGet.selectedIndex = 0
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-- else
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-- self._view_handCardList.selectedIndex = card.index
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-- self._ctr_seletedGet.selectedIndex = 1
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-- end
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end
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function M:__OnDragEnd(context)
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if not self.touchStart then
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return
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end
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local button = context.sender
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if self.ischoose then
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if self._ctr_seletedGet.selectedIndex == 0 then
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button = self._view_getCard:GetChildAt(0)
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else
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button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
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end
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end
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local card = button.data
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local _room = DataManager.CurrenRoom
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if not _room or _room:GetReloadStatus() then return end
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local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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local cardHeight = button.height
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if ((xy.y < -35 or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
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-- if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
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self._mainView:OutCard(card.card_item)
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self.outcard_button = button
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self:ClearChoose()
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else
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button:GetController('move').selectedIndex = 0
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end
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if self._outCardMove then
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self._outCardMove:Dispose()
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end
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self.isMoive = false
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self.touch = false
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self.ischoose = false
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self.touchStart = false
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end
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function M:outCardMove(context)
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local card = self._outCardMove.data
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local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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self._outCardMove.xy = xy - card.touch_pos
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end
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function M:ChangeMarkOutCards(card)
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local lastCard
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if self._click_index == -1 and self._flag_seletedGet == 0 then
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self._mainView:markOutCards(true, card)
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return
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elseif self._click_index ~= -1 then
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lastCard = self._view_handCardList:GetChildAt(self._click_index).data.card_item
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elseif self._flag_seletedGet ~= 0 then
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lastCard = self._view_getCard:GetChildAt(0).data.card_item
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end
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self._mainView:markOutCards(false, lastCard)
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self._mainView:markOutCards(true, card)
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end
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function M:__OnClickHandCard(context)
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self._ctr_seletedGet.selectedIndex = 1
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self._flag_seletedGet = 0
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local button = context.data
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local _room = DataManager.CurrenRoom
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self:ShowHuTip(self:RemoverCardListByIndexGetCardList(self._view_handCardList.selectedIndex))
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if _room.curren_outcard_seat == _room.self_player.seat then
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if self._mainView.clickMode == "single" or Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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self:ClearChoose()
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return
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end
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end
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self._click_index = self._view_handCardList.selectedIndex
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--[[
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if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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self:ClearChoose()
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end
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self._click_index = self._view_handCardList.selectedIndex
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]]
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end
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function M:__OnClickGetCard(context, flag)
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self._view_handCardList.selectedIndex = -1
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self._click_index = self._view_handCardList.selectedIndex
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local button = context.sender
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local _room = DataManager.CurrenRoom
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if _room.curren_outcard_seat == _room.self_player.seat then
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if self._mainView.clickMode == "single" or Utils.IsDoubleClick(context) or self._flag_seletedGet == 1 then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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self:ClearChoose()
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return
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end
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end
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self._flag_seletedGet = 1
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--[[
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if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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self:ClearChoose()
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return
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end
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]]
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end
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function M:ChooseHand(index)
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self:ChangeMarkOutCards(self._view_handCardList:GetChildAt(index).data.card_item)
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self._click_index = index
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self._view_handCardList.selectedIndex = index
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self._ctr_seletedGet.selectedIndex = 1
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self._flag_seletedGet = 0
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end
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function M:ChooseOut()
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self:ChangeMarkOutCards(self._view_getCard:GetChildAt(0).data.card_item)
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self._click_index = -1
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self._view_handCardList.selectedIndex = -1
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self._ctr_seletedGet.selectedIndex = 0
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self._flag_seletedGet = 1
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end
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function M:ClearChoose()
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if self._click_index and self._click_index ~= -1 then
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self:ChangeMarkOutCards("")
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end
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if self._flag_seletedGet and self._flag_seletedGet ~= -1 and self._view_getCard and self._view_getCard.numItems > 0 then
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self:ChangeMarkOutCards("")
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end
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self._click_index = -1
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self._view_handCardList.selectedIndex = -1
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self._ctr_seletedGet.selectedIndex = 1
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self._flag_seletedGet = 0
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end
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function M:ClearMove()
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self:ClearChoose()
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if self._outCardMove then
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self._outCardMove:Dispose()
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end
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self.isMoive = false
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self.touch = false
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self.ischoose = false
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self.touchStart = false
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end
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-- 获取手牌资源位置,可以在扩展中复写
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function M:GetCardObjPack()
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return "Main_Majiang"
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end
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function M:Clear()
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MJPlayerCardInfoView.Clear(self)
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-- self._view_FZTips:RemoveChildren(0, -1, true)
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self._ctr_seletedGet.selectedIndex = 1
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self._ctr_tip.selectedIndex = 0
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end
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return M
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