791 lines
26 KiB
Lua
791 lines
26 KiB
Lua
local FamilyInviteFamilyView = import('.Family.FamilyInviteFamilyView')
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local CreatePlayView = import('.Family.CreatePlayView')
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local GroupGameSettingView = import(".NewGroup.MngView.GroupGameSettingView_jaingxi")
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local LobbyShopView = import(".Lobby.LobbyShopView")
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local FamilAllRank = import(".Family.FamilAllRank")
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local FamilyNumberRecord = import(".Family.FamilyNumberRecord")
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local FamilyRecord = import(".Family.FamilyRecord")
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---无窗口
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local FamilyAllNumbers = import(".Family.FamilyAllNumbers")
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local FamilyAuditNumber = import(".Family.FamilyAuditNumber")
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local FamilyJoinAndCreate = import(".Family.FamilyJoinAndCreate")
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local FamilyEventView = import(".Family.FamilyEventView")
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local FamilyBanDesk = import(".Family.FamilyBanDesk")
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local FamilyMyFamily = import(".Family.FamilyMyFamily")
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local FamilyRoomCard = import(".Family.FamilyRoomCard")
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local FamilyMyfamilyList = import(".Family.FamilyMyfamilyList")
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local FamilyChatRoom = import(".Family.FamilyChatRoom")
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local FamilyMsgRecord = import(".Family.FamilyMsgRecord")
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---
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FamilyView = {}
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local M = FamilyView
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function FamilyView.new()
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UIPackage.AddPackage("base/Family/ui/Family")
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setmetatable(M, { __index = BaseView })
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local self = setmetatable({}, { __index = M })
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self.class = 'FamilyMainView'
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self._full = true
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self._close_destroy = false
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self._fristRoom = true
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self:init('ui://Family/Main')
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return self
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end
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function M:init(url)
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BaseView.InitView(self, url)
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self._full_offset = false
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local view = self._view
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-- FamilyChatRoom = FamilyChatRoom:Init(view:GetChild('com_chatRoom'), self)
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local fgCtr = ControllerManager.GetController(NewGroupController)
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self.familyType = view:GetController('familyType')
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self.btn_close = view:GetChild('btn_close')
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self.btn_myFamilyList = view:GetChild("btn_myFamilyList")
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self.btn_creatFamily = view:GetChild("btn_creatFamily")
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self.btn_joinFamily = view:GetChild("btn_joinFamily")
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self._mgr_ctr = ControllerManager.GetController(GroupMgrController)
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self.cMyfamilyList = view:GetController("cMyfamilyList")
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self.btn_quitMyfamilyTab = view:GetChild("btn_quitMyfamilyTab")
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self.btn_chatRoom = view:GetChild("btn_chatRoom")
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self:InitCloseClick()
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fgCtr:FG_GroupList(function(res)
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local groups = res.Data.groups
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if #groups > 0 then
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self.familyType.selectedIndex = 1
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self:ConnetFamily(1, groups, true)
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else
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self:JoinFamily(true)
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end
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end)
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-------绑定成员战绩按钮
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view:GetChild('btn_family_record').onClick:Set(function()
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self._child_familyNumberRecord = FamilyNumberRecord.New(self)
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self.lastType = 1
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end)
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if FamilyEventView then
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self._familyEventView = FamilyEventView.new(self)
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self._familyEventView:_evtAddPlay()
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end
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-------绑定我的亲友圈按钮
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view:GetChild('btn_myfamily').onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 1
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end)
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self.btn_myFamilyList.onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 0
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--FamilyMyFamily:TryShow(self)
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FamilyMyfamilyList:TryShow(self)
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end)
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self.btn_creatFamily.onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 0
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self:CreateFamily()
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end)
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self.btn_joinFamily.onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 0
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self:CreateFamily()
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end)
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self.btn_quitMyfamilyTab.onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 0
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end)
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self.btn_chatRoom.onClick:Set(function()
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--local view = FamilyChatRoom.New()
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--view:Show()
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FamilyChatRoom:Show()
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end)
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end
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function M:InitCloseClick()
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self.btn_close.onClick:Set(function()
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print("lingmengfamily", self.lastType, self.familyType.selectedIndex)
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if not self.lastType or self.familyType.selectedIndex == 1 then
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ControllerManager.ChangeController(LoddyController)
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ViewManager.ChangeView(ViewManager.View_Lobby)
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else
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self.familyType.selectedIndex = self.lastType
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if self.lastType == 3 then
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self.lastType = 1
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end
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end
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end)
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end
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function M:ShareWx()
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local familyInviteFamilyView = FamilyInviteFamilyView.new()
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familyInviteFamilyView:Show()
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end
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function M:MsgView()
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self.lastType = self.familyType.selectedIndex
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self.familyType.selectedIndex = 0
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local view = FamilyMsgRecord.New(function()
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self.familyType.selectedIndex = self.lastType
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end)
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view:Show()
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end
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function M:SetIsOpenChatRoom()
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local value = 1
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if self._group.isOpenChatRoom == 1 then
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value = 0
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elseif self._group.isOpenChatRoom == 0 then
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value = 1
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end
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local mgr_ctr = ControllerManager.GetController(GroupMgrController)
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mgr_ctr:FG_OPEN_ISOPEN_CHATROOM()
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--[[
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:SetIsOpenChatRoom(self._group.id, value, function(res)
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print("设置开启聊天室协议")
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pt(res)
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if res.ReturnCode ~= 0 then
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return
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end
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self._group.isOpenChatRoom = value
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self:RefalshMoreBtn()
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end)]]
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end
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function M:SetCanWatch()
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local value = 1
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if self._group.isWatch == 1 then
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value = 0
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elseif self._group.isWatch == 0 then
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value = 1
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end
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:SetCanWatch(self._group.id, value, function(res)
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print("设置是否观战")
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pt(res)
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if res.ReturnCode ~= 0 then
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return
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end
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self._group.isWatch = value
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self:RefalshMoreBtn()
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end)
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end
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function M:FamilyRecord()
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if not self._ViewChild_Record or not self._ViewChild_Record.ShouRanks then
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self._ViewChild_Record = FamilyRecord.New(self, self._group.id)
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return
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end
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self._ViewChild_Record:ShouRanks()
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end
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function M:CreateFamily(frist)
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self.familyType.selectedIndex = 3
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if not frist then
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self.lastType = 1
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end
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self._view:GetController('createOrJoin').selectedIndex = 0
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self._child_familyJoinAndCreate = FamilyJoinAndCreate:init(self)
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end
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function M:JoinFamily(frist)
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self.familyType.selectedIndex = 3
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if not frist then
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self.lastType = 1
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end
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self._view:GetController('createOrJoin').selectedIndex = 1
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self._child_familyJoinAndCreate = FamilyJoinAndCreate:init(self)
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end
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function M:PlayEdit()
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self.familyType.selectedIndex = 2
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self.lastType = 1
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end
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function M:OpenMyFamily(groupId)
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FamilyMyFamily:TryShow(groupId, self)
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end
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function M:AllNumber()
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self.lastType = 1
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self._child_familyAllNumbers = FamilyAllNumbers.new(self._group, self)
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end
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function M:AuditNumber()
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self.lastType = 1
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self._child_familyAuditNumber = FamilyAuditNumber.new(self)
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end
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function M:ShowShop()
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--self._child_familyLobbyShopView = LobbyShopView.new(self, self._group.id)
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--self._child_familyLobbyShopView:Show()
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FamilyRoomCard:TryShow()
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end
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function M:ShowAllRank()
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if not self._ViewChild_AllRank or not self._ViewChild_AllRank.ShouRanks then
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self._ViewChild_AllRank = FamilAllRank.New(self, self._group.id)
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return
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end
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self._ViewChild_AllRank:ShouRanks()
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end
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function M:OpenAllNumber(group)
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self.lastType = 1
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self._child_familyAllNumbers = FamilyAllNumbers.new(group, self)
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end
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function M:MoreBtn()
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local ctr_more = self._view:GetController('moreBtn')
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self._view:GetChild('bg_moreBtnBack').onClick:Set(function()
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ctr_more.selectedIndex = 0
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end)
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ctr_more.selectedIndex = 1
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self:ChangeMore()
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self:RefalshMoreBtn()
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end
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function M:BanFamily()
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:FG_UpdateGroupInfo(self._group.id, self._group.name, "", not self._group.ban, self._group.dissolve_opt,
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self._group.kick_opt, self._group.apply, self._group.ban_chat1, self._group.ban_chat2, self._group.option, 0,
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function(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "一键打样失败")
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else
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self._view:GetController('familyBan').selectedIndex = self._group.ban and 1 or 0
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end
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end)
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end
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function M:BanDeskmate()
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self.FamilyBanDesk = FamilyBanDesk:TryShow(self)
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end
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function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type)
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local list_familyNumber = self._view:GetChild('list_familyNumber')
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list_familyNumber:SetVirtual()
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fgCtr:FG_GroupMembers12(group_id, limit, num, 2, 2, function(res)
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local members = self._group.members
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-- print("==========================res.Data.members")
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pt(self._group.members)
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ViewUtil:CloseModalWait()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "获取成员列表失败")
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else
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list_familyNumber.itemRenderer = function(index, obj)
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obj:GetChild('title').text = members[index + 1].nick
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obj:GetController('type').selectedIndex = members[index + 1].online and members[index + 1].online or 0
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end
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list_familyNumber.numItems = #self._group.members
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return 1
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end
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end)
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return 0
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end
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function M:ConnetFamilyRoom(fgCtr, id)
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fgCtr:FG_EnterGroup(id, function(res)
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ViewUtil:CloseModalWait()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "获取房间列表列表失败")
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else
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self:UpdateFamilyRoom(fgCtr, id)
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self._view:GetController('familyBan').selectedIndex = self._group.ban and 1 or 0
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return 1
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end
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end)
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return 0
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end
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function M:UpdateFamilyRoom(fgCtr, id)
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local list_room = self._view:GetChild('list_room')
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list_room:SetVirtual()
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local list_gamePlay = self._view:GetChild('list_gamePlay')
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list_gamePlay:SetVirtual()
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self._view:GetChild('n364').text = string.format("已开启%s桌游戏", self._group.room_num)
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local playList = self._group.playList
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--初始化玩法列表,用于房间使用
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local playGameInfoTable = {}
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for i = 1, #playList do
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playGameInfoTable[playList[i].id] = {
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gameId = playList[i].gameId,
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config = playList[i].config,
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name = playList[i].name,
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gameName = playList[i].game_name,
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}
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end
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local roomList = self._group.rooms
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print("lingmengroomList")
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pt(roomList)
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pt(playList)
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local roomCtr = ControllerManager.GetController(RoomController)
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list_room.itemRenderer = function(index, obj)
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if index < #roomList then
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local newIndex = index + 1
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local gameId = playGameInfoTable[roomList[newIndex].pid].gameId
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local config = ExtendManager.GetExtendConfig(gameId)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(playGameInfoTable[roomList[newIndex].pid].config)
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obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('game_type').text = string.format("(%s)%s", playGameInfoTable[roomList[newIndex].pid].gameName,
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playGameInfoTable[roomList[newIndex].pid].name,
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roomList[newIndex].id)
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
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obj:GetController('num').selectedIndex = roomList[newIndex].maxPlayers - 2
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-- if self._group.isWatch == 1 then
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-- 允许观战
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obj:GetController('type').selectedIndex = 1
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-- end
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local plist = roomList[newIndex].plist
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local insertName = ""
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for i = 1, #plist do
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ImageLoad.Load(plist[i].portrait, obj:GetChild(string.format("player%d", i))._iconObject)
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insertName = string.format("%s、%s", plist[i].nick, insertName)
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end
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obj:GetChild('Label_joinPlayers').text = insertName
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obj:GetChild('btn_joinGame').onClick:Set(function()
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roomCtr:PublicJoinRoom(
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Protocol.WEB_FG_JOIN_ROOM,
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roomList[newIndex].id,
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id,
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function(response)
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if (response.ReturnCode == -1) then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
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-- RestartGame()
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return
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end
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if response.ReturnCode ~= 0 then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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return
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else
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UpdateBeat:Remove(self.OnUpdate, self)
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ViewManager.ChangeView(ViewManager.View_Main, gameId)
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end
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end,
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id,
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roomList[newIndex].pid
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)
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end)
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obj:GetChild('btn_watch').onClick:Set(function()
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roomCtr:PublicWitnessRoom(
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Protocol.WEB_FG_Witness_ROOM,
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roomList[newIndex].id,
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id,
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function(response)
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if (response.ReturnCode == -1) then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
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-- RestartGame()
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return
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end
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if response.ReturnCode ~= 0 then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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return
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else
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UpdateBeat:Remove(self.OnUpdate, self)
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ViewManager.ChangeView(ViewManager.View_Witness, gameId)
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end
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end,
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gameId,
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roomList[newIndex].pid
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)
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-- self._gamectr = ControllerManager.GetController(GameController)
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-- self._gamectr:WitnessGame(DataManager.SelfUser.account_id, id, roomList[newIndex].id)
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end)
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else
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local newIndex = index - #roomList + 1
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local config = ExtendManager.GetExtendConfig(playList[newIndex].gameId)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(playList[newIndex].config)
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obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('game_type').text = string.format("(%s)%s", playList[newIndex].game_name, playList[newIndex]
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.name)
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0
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obj:GetController('num').selectedIndex = playList[newIndex].maxPlayers - 2
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obj:GetChild('btn_joinGame').onClick:Set(function()
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roomCtr:PublicJoinRoom(
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Protocol.WEB_FG_MATCH_ROOM,
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"",
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true,
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function(response)
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if (response.ReturnCode == -1) then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
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-- RestartGame()
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return
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end
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if response.ReturnCode ~= 0 then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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return
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else
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UpdateBeat:Remove(self.OnUpdate, self)
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ViewManager.ChangeView(ViewManager.View_Main, playList[newIndex].gameId)
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end
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end,
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id,
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playList[newIndex].id
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)
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end)
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end
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end
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list_gamePlay.itemRenderer = function(index, obj)
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if index == 0 then
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obj:GetController('type').selectedIndex = 0
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obj:GetChild('num').text = string.format("%d/7", #playList)
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obj:GetChild('btn_addPlay').onClick:Set(function()
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local tem = GroupGameSettingView.new(self.blur_view, id, 0, nil, function(play)
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local group = DataManager.groups:get(id)
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group:addPlay(play)
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-- self:FillView()
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self:UpdateFamilyRoom(fgCtr, id)
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printlog("刷新玩法===>>>>")
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group.update_play = true
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end)
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tem:Show()
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end)
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return
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end
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obj:GetChild('text_title').text = playList[index].game_name
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local mode = ExtendManager.GetExtendConfig(playList[index].gameId):GetGameInfo()
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local pId = playList[index].id
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obj:GetChild('Label_details'):GetChild('title').text = mode:LoadConfigToDetail(playList[index].config)
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obj:GetChild('text_playName').text = playList[index].name
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obj:GetController('type').selectedIndex = 1
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obj:GetChild('btn_del').onClick:Set(function()
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ViewUtil.ShowTwoChooose("是否要删除该玩法", function()
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fgCtr:FG_DelPlay(id, playList[index].id, function(res)
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if res.ReturnCode ~= 0 then
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local msg = Table_Error_code_Map[res.ReturnCode] or {}
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msg = msg.note or "操作失败"
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ViewUtil.ShowBannerOnScreenCenter(msg)
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return
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end
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self:UpdateFamilyRoom(fgCtr, id)
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end)
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end)
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end)
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obj:GetChild("btn_edit").onClick:Set(function()
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local tem = GroupGameSettingView.new(self.blur_view, id, pId, nil, function(play)
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local group = DataManager.groups:get(id)
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group:addPlay(play)
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-- self:FillView()
|
||
self:UpdateFamilyRoom(fgCtr, id)
|
||
printlog("刷新玩法===>>>>")
|
||
group.update_play = true
|
||
end)
|
||
tem:Show()
|
||
end)
|
||
end
|
||
local all_num = #playList + #roomList
|
||
-- print("=================================================list_room", list_room, list_room.numItems, all_num)
|
||
pt(list_room)
|
||
list_room.numItems = all_num
|
||
list_gamePlay.numItems = #playList + 1
|
||
end
|
||
|
||
function M:ConnetFamily(index, groups, isCreate)
|
||
UpdateBeat:Remove(self.OnUpdate, self)
|
||
ViewUtil:CloseModalWait()
|
||
|
||
local list_family = self._view:GetChild('list_family')
|
||
list_family:SetVirtual()
|
||
self._group = DataManager.groups:get(groups[index].id)
|
||
self._view:GetChild('text_familyId').text = self._group.id
|
||
print("===================================self._group")
|
||
pt(self._group)
|
||
self._roomNum = self._group.room_num
|
||
|
||
if isCreate then
|
||
list_family.itemRenderer = function(i, obj)
|
||
local j = i + 1
|
||
obj.text = groups[j].name
|
||
obj.onClick:Add(function()
|
||
self:ConnetFamily(j, DataManager.groups.groupList, false)
|
||
end)
|
||
end
|
||
list_family.numItems = #groups
|
||
if list_family.selectedIndex == -1 then
|
||
list_family.selectedIndex = 0
|
||
end
|
||
end
|
||
|
||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||
|
||
ViewUtil.ShowModalWait(self._root_view, "正在加载亲友圈权限中......")
|
||
self:ChangeOther(tonumber(self._group.lev) + 1)
|
||
allLoad = 1
|
||
|
||
ViewUtil.ShowModalWait(self._root_view, "正在加载成员列表中......")
|
||
allLoad = allLoad +
|
||
self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num, false,
|
||
1)
|
||
|
||
ViewUtil.ShowModalWait(self._root_view, "正在加载房间列表中......")
|
||
|
||
allLoad = allLoad + self:ConnetFamilyRoom(fgCtr, self._group.id)
|
||
UpdateBeat:Add(self.OnUpdate, self)
|
||
end
|
||
|
||
-- function M:Destroy()
|
||
-- UpdateBeat:Remove(self.OnUpdate, self)
|
||
-- BaseView:Destroy()
|
||
-- end
|
||
|
||
function M:OnUpdate()
|
||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||
local heatTime = os.time()
|
||
-- --12001事件
|
||
local func = self._mgr_ctr:PopEvent()
|
||
if (func ~= nil) then
|
||
local success, result = pcall(func)
|
||
if success then
|
||
|
||
else
|
||
print("witness error")
|
||
print(result)
|
||
-- self._gamectr = ControllerManager.GetController(GameController)
|
||
-- if self._gamectr then
|
||
-- self._gamectr:ResetConnect()
|
||
-- end
|
||
end
|
||
--func()
|
||
end
|
||
if self._group.update_room then
|
||
-- if self._roomNum == self._group.room_num then
|
||
-- for i = 1, self._group.room_num do
|
||
-- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
|
||
-- self._group.update_room = false
|
||
-- fgCtr:FG_RemoveRoom(
|
||
-- self._group.id,
|
||
-- self._group.rooms[i].id,
|
||
-- function(res)
|
||
-- if res.ReturnCode ~= 0 then
|
||
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id))
|
||
-- else
|
||
-- self._roomNum = #self._group.rooms
|
||
-- end
|
||
-- end
|
||
-- )
|
||
-- end
|
||
-- end
|
||
-- else
|
||
-- self._group.update_room = false
|
||
-- -- self._group.update_room = false
|
||
-- end
|
||
-- if self._fristRoom then
|
||
self._group.update_room = false
|
||
-- self._fristRoom = true
|
||
-- end
|
||
-- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
|
||
self:UpdateFamilyRoom(fgCtr, self._group.id)
|
||
end
|
||
if not self.lastTime or self.lastTime - heatTime > 30 then
|
||
fgCtr:FG_SetFamilyHeartbeat(self._group.id, DataManager.SelfUser.account_id, function(res)
|
||
self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num, false,
|
||
1)
|
||
pt(res)
|
||
end)
|
||
self.lastTime = heatTime
|
||
end
|
||
end
|
||
|
||
local IDENTITY_LIST = {
|
||
{
|
||
level = 0, --圈主
|
||
|
||
},
|
||
{
|
||
level = 1, --副圈主
|
||
otherList = {
|
||
{
|
||
name = "邀请朋友",
|
||
Fct = M.ShareWx
|
||
},
|
||
{
|
||
name = "游戏记录",
|
||
Fct = M.FamilyRecord
|
||
},
|
||
{
|
||
name = "玩法管理",
|
||
Fct = M.PlayEdit
|
||
},
|
||
{
|
||
name = "充值房卡",
|
||
Fct = M.ShowShop
|
||
},
|
||
{
|
||
name = "申请消息",
|
||
Fct = M.AuditNumber
|
||
},
|
||
{
|
||
name = "查看成员",
|
||
Fct = M.AllNumber
|
||
},
|
||
{
|
||
name = "创建亲友圈",
|
||
Fct = M.CreateFamily
|
||
},
|
||
{
|
||
name = "高级选项",
|
||
Fct = M.MoreBtn
|
||
},
|
||
{
|
||
name = "亲友圈排行榜",
|
||
Fct = M.ShowAllRank
|
||
}
|
||
}
|
||
|
||
},
|
||
{
|
||
level = 2, --管理员
|
||
otherList = {
|
||
{
|
||
name = "邀请朋友",
|
||
Fct = M.ShareWx
|
||
},
|
||
{
|
||
name = "游戏记录",
|
||
Fct = M.FamilyRecord
|
||
},
|
||
{
|
||
name = "玩法管理",
|
||
Fct = M.PlayEdit
|
||
},
|
||
{
|
||
name = "充值房卡",
|
||
Fct = M.ShowShop
|
||
},
|
||
{
|
||
name = "申请消息",
|
||
Fct = M.AuditNumber
|
||
},
|
||
{
|
||
name = "查看成员",
|
||
Fct = M.AllNumber
|
||
},
|
||
{
|
||
name = "创建亲友圈",
|
||
Fct = M.CreateFamily
|
||
},
|
||
{
|
||
name = "高级选项",
|
||
Fct = M.MoreBtn
|
||
},
|
||
{
|
||
name = "亲友圈排行榜",
|
||
Fct = M.ShowAllRank
|
||
}
|
||
}
|
||
|
||
},
|
||
{
|
||
level = 3, --成员
|
||
otherList = {
|
||
{
|
||
name = "邀请朋友",
|
||
Fct = M.ShareWx
|
||
},
|
||
{
|
||
name = "创建亲友圈",
|
||
Fct = M.CreateFamily
|
||
},
|
||
{
|
||
name = "加入亲友圈",
|
||
Fct = M.JoinFamily
|
||
},
|
||
}
|
||
|
||
},
|
||
}
|
||
|
||
local MORE_LIST = {
|
||
{
|
||
name = "一键打样",
|
||
Fct = M.BanFamily
|
||
},
|
||
{
|
||
name = "消息记录",
|
||
Fct = M.MsgView
|
||
},
|
||
{
|
||
name = "禁止同桌",
|
||
Fct = M.BanDeskmate
|
||
},
|
||
{
|
||
name = "关闭聊天室",
|
||
Fct = M.SetIsOpenChatRoom
|
||
},
|
||
{
|
||
name = "关闭旁观",
|
||
Fct = M.SetCanWatch
|
||
},
|
||
}
|
||
|
||
function M:ChangeOther(i)
|
||
local otherList = IDENTITY_LIST[i].otherList
|
||
local list_other = self._view:GetChild('list_other')
|
||
self._lev = i
|
||
list_other:SetVirtual()
|
||
list_other.itemRenderer = function(index, obj)
|
||
obj:GetChild('title').text = otherList[index + 1].name
|
||
obj.onClick:Set(handler(self, otherList[index + 1].Fct))
|
||
end
|
||
list_other.numItems = #otherList
|
||
end
|
||
|
||
function M:ChangeMore()
|
||
local moreList = MORE_LIST
|
||
local list_other = self._view:GetChild('list_more')
|
||
list_other:SetVirtual()
|
||
list_other.itemRenderer = function(index, obj)
|
||
obj:GetChild('title').text = moreList[index + 1].name
|
||
obj.onClick:Set(handler(self, moreList[index + 1].Fct))
|
||
obj.onClick:Add(function()
|
||
self._view:GetController('moreBtn').selectedIndex = 0
|
||
end)
|
||
end
|
||
list_other.numItems = #moreList
|
||
end
|
||
|
||
function M:RefalshMoreBtn()
|
||
-- 有空优化吧
|
||
|
||
local tex = ""
|
||
if self._group.isOpenChatRoom == 1 then
|
||
tex = "关闭聊天室"
|
||
elseif self._group.isOpenChatRoom == 0 then
|
||
tex = "打开聊天室"
|
||
end
|
||
MORE_LIST[4].name = tex
|
||
|
||
local tex = ""
|
||
if self._group.isWatch == 1 then
|
||
tex = "关闭观战"
|
||
elseif self._group.isWatch == 0 then
|
||
tex = "打开观战"
|
||
end
|
||
MORE_LIST[5].name = tex
|
||
|
||
self:ChangeMore()
|
||
end
|
||
|
||
return M
|