//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class EmojiDitcWrap { public static void Register(LuaState L) { L.BeginStaticLibs("EmojiDitc"); L.RegFunction("AddEmoji", AddEmoji); L.RegVar("EmojiesDitc", get_EmojiesDitc, set_EmojiesDitc); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddEmoji(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); EmojiDitc.AddEmoji(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_EmojiesDitc(IntPtr L) { try { ToLua.PushSealed(L, EmojiDitc.EmojiesDitc); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_EmojiesDitc(IntPtr L) { try { System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); EmojiDitc.EmojiesDitc = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }