local FamilyInviteFamilyView = import('.Family.FamilyInviteFamilyView') local CreatePlayView = import('.Family.CreatePlayView') local GroupGameSettingView = import(".NewGroup.MngView.GroupGameSettingView_jaingxi") ---无窗口 local FamilyAllNumbers = import(".Family.FamilyAllNumbers") local FamilyNumberRecord = import(".Family.FamilyNumberRecord") --- FamilyView = {} local M = FamilyView function FamilyView.new() UIPackage.AddPackage("base/Family/ui/Family") setmetatable(M, { __index = BaseView }) local self = setmetatable({}, { __index = M }) self.class = 'FamilyMainView' self._full = true self._close_destroy = false self._fristRoom = true self:init('ui://Family/Main') return self end function M:init(url) BaseView.InitView(self, url) self._full_offset = false local view = self._view local fgCtr = ControllerManager.GetController(NewGroupController) local createOrJoin = view:GetController('createOrJoin') self.familyType = view:GetController('familyType') self.btn_close = view:GetChild('btn_close') self:InitCloseClick() fgCtr:FG_GroupList(function(res) local groups = res.Data.groups if #groups > 0 then self.familyType.selectedIndex = 1 self:ConnetFamily(1, groups, true) else self.familyType.selectedIndex = 3 end end) --------初始化创建和加入亲友圈界面--------------- self._currenIndex = 0 self.tex_num = view:GetChild('text_inputNum') view:GetChild('btn_joinFamily').onClick:Add(function() createOrJoin.selectedIndex = 1 self.lastType = 3 end) view:GetChild('btn_createFamily').onClick:Add(function() createOrJoin.selectedIndex = 0 self.lastType = 3 end) view:GetChild('list_num').onClickItem:Set(handler(self, self.OnNumButtonAction)) local input_name = view:GetChild('input_name') local input_wxId = view:GetChild('input_wxId') input_name.onChanged:Set(function() input_name.alpha = 1 end) input_name.onFocusOut:Set(function() if #input_name.text > 0 then input_name.alpha = 1 else input_name.alpha = 0.5 end end) input_wxId.onChanged:Set(function() input_wxId.alpha = 1 end) input_wxId.onFocusOut:Set(function() if #input_wxId.text > 0 then input_wxId.alpha = 1 else input_wxId.alpha = 0.5 end end) view:GetChild('btn_create').onClick:Add(function() fgCtr:FG_GroupList(function(res) fgCtr:FG_CreateGroup(input_name.text, 1, 2, function(res) if res.ReturnCode == 0 then self.familyType.selectedIndex = 1 self:ConnetFamily(1, DataManager.groups.groupList, true) else ViewUtil.ErrorTip(res.ReturnCode, '创建大联盟失败!') end end) end) end) -------绑定成员战绩按钮 view:GetChild('btn_family_record').onClick:Set(function() self._child_familyNumberRecord = FamilyNumberRecord.New(self) self.lastType = 1 end) end function M:InitCloseClick() self.btn_close.onClick:Set(function() if not self.lastType or self.familyType.selectedIndex == 1 then ControllerManager.ChangeController(LoddyController) ViewManager.ChangeView(ViewManager.View_Lobby) else self.familyType.selectedIndex = self.lastType if self.lastType == 3 then self.lastType = 1 createOrJoin.selectedIndex = (createOrJoin.selectedIndex + 1) % 2 end end end) end function M:ShareWx() local familyInviteFamilyView = FamilyInviteFamilyView.new() familyInviteFamilyView:Show() end function M:CreateFamily() self.familyType.selectedIndex = 3 self.lastType = 1 self._view:GetController('createOrJoin').selectedIndex = 0 end function M:JoinFamily() self.familyType.selectedIndex = 3 self.lastType = 1 self._view:GetController('createOrJoin').selectedIndex = 1 end function M:PlayEdit() self.familyType.selectedIndex = 2 self.lastType = 1 end function M:AllNumber() self.lastType = 1 self._child_familyAllNumbers = FamilyAllNumbers.new(self) end function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type) local list_familyNumber = self._view:GetChild('list_familyNumber') list_familyNumber:SetVirtual() fgCtr:FG_GroupMembers(group_id, limit, num, minus_only, sort_type, function(res) local members = self._group.members -- print("==========================res.Data.members") pt(self._group.members) ViewUtil:CloseModalWait() if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "获取成员列表失败") else list_familyNumber.itemRenderer = function(index, obj) obj:GetChild('text_name').text = members[index + 1].nick end list_familyNumber.numItems = res.Data.member_num return 1 end end) return 0 end function M:ConnetFamilyRoom(fgCtr, id) fgCtr:FG_EnterGroup(id, function(res) ViewUtil:CloseModalWait() if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "获取房间列表列表失败") else self:UpdateFamilyRoom(fgCtr, id) return 1 end end) return 0 end function M:UpdateFamilyRoom(fgCtr, id) local list_room = self._view:GetChild('list_room') list_room:SetVirtual() local list_gamePlay = self._view:GetChild('list_gamePlay') list_gamePlay:SetVirtual() local playList = self._group.playList --初始化玩法列表,用于房间使用 local playGameInfoTable = {} for i = 1, #playList do playGameInfoTable[playList[i].id] = { gameId = playList[i].gameId, config = playList[i].config, name = playList[i].name, } end local roomList = self._group.rooms local roomCtr = ControllerManager.GetController(RoomController) list_room.itemRenderer = function(index, obj) if index < #roomList then local newIndex = index + 1 local config = ExtendManager.GetExtendConfig(playGameInfoTable[roomList[newIndex].pid].gameId) local mode = config:GetGameInfo() local gamePlay = mode:LoadConfigToDetail(playGameInfoTable[roomList[newIndex].pid].config) obj:GetChild('Label_gameRule').title = gamePlay obj:GetChild('game_type').text = string.format("%s房间-%s", playGameInfoTable[roomList[newIndex].pid].name, roomList[newIndex].id) obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1 obj:GetChild('btn_joinGame').onClick:Set(function() roomCtr:PublicJoinRoom( Protocol.WEB_FG_JOIN_ROOM, roomList[newIndex].id, false, function(response) if (response.ReturnCode == -1) then ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1') -- RestartGame() return end if response.ReturnCode ~= 0 then ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败') -- ViewManager.ChangeView(ViewManager.View_Lobby) return else ViewManager.ChangeView(ViewManager.View_Main, playGameInfoTable[roomList[newIndex].pid] .gameId) end end, id, roomList[newIndex].pid ) end) else local newIndex = index - #roomList + 1 local config = ExtendManager.GetExtendConfig(playList[newIndex].gameId) local mode = config:GetGameInfo() local gamePlay = mode:LoadConfigToDetail(playList[newIndex].config) obj:GetChild('Label_gameRule').title = gamePlay obj:GetChild('game_type').text = playList[newIndex].name obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0 obj:GetChild('btn_joinGame').onClick:Set(function() roomCtr:PublicJoinRoom( Protocol.WEB_FG_MATCH_ROOM, "", true, function(response) if (response.ReturnCode == -1) then ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1') -- RestartGame() return end if response.ReturnCode ~= 0 then ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败') -- ViewManager.ChangeView(ViewManager.View_Lobby) return else ViewManager.ChangeView(ViewManager.View_Main, playList[newIndex].gameId) end end, id, playList[newIndex].id ) end) end end list_gamePlay.itemRenderer = function(index, obj) if index == 0 then obj:GetChild('num').text = string.format("%d/7", #playList) obj:GetChild('btn_addPlay').onClick:Set(function() local tem = GroupGameSettingView.new(self.blur_view, id, 0, nil, function(play) local group = DataManager.groups:get(id) group:addPlay(play) -- self:FillView() self:UpdateFamilyRoom(fgCtr, id) printlog("刷新玩法===>>>>") group.update_play = true end) tem:Show() end) return end obj:GetChild('text_title').text = playList[index].game_name obj:GetChild('Label_details'):GetChild('title').text = playList[index].config obj:GetController('type').selectedIndex = 1 obj:GetChild('btn_del').onClick:Add(function() fgCtr:FG_DelPlay(id, playList[index].id, function() ViewUtil.ShowBannerOnScreenCenter("删除成功") self:UpdateFamilyRoom(fgCtr, id) end) end) end local all_num = #playList + #roomList -- print("=================================================list_room", list_room, list_room.numItems, all_num) pt(list_room) list_room.numItems = all_num list_gamePlay.numItems = #playList + 1 end function M:ConnetFamily(index, groups, isCreate) UpdateBeat:Remove(self.OnUpdate, self) ViewUtil:CloseModalWait() local list_family = self._view:GetChild('list_family') list_family:SetVirtual() self._group = DataManager.groups:get(groups[index].id) -- print("===================================self._group") pt(self._group) self._roomNum = self._group.room_num if isCreate then list_family.itemRenderer = function(i, obj) local j = i + 1 obj:GetChild('name').text = groups[j].name obj.onClick:Add(function() self:ConnetFamily(j, DataManager.groups.groupList, false) end) end list_family.numItems = #groups end local fgCtr = ControllerManager.GetController(NewGroupController) ViewUtil.ShowModalWait(self._root_view, "正在加载亲友圈权限中......") self:ChangeOther(tonumber(self._group.lev) + 1) allLoad = 1 ViewUtil.ShowModalWait(self._root_view, "正在加载成员列表中......") allLoad = allLoad + self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num, false, 1) ViewUtil.ShowModalWait(self._root_view, "正在加载房间列表中......") allLoad = allLoad + self:ConnetFamilyRoom(fgCtr, self._group.id) UpdateBeat:Add(self.OnUpdate, self) end ----------创建和加入--------------------- function M:OnNumButtonAction(context) local item = context.data local index = self._view:GetChild('list_num'):GetChildIndex(item) if index < 9 or index == 10 then if (self._currenIndex < 6) then self._currenIndex = self._currenIndex + 1 self.tex_num.text = self.tex_num.text .. (index < 9 and index + 1 or index - 9) if (self._currenIndex == 6) then self:JoinRoom(self.tex_num.text) end end elseif index == 9 then self:ClearNumTex() else if (self._currenIndex > 0) then self._currenIndex = self._currenIndex - 1 self.tex_num.text = string.sub(self.tex_num.text, 0, self._currenIndex) end end end function M:ClearNumTex() self.tex_num.text = "" self._currenIndex = 0 end function M:JoinRoom(roomId) local fgCtr = ControllerManager.GetController(NewGroupController) --后端似乎还未调通 self:ClearNumTex() fgCtr:FG_JoinGroup(roomId, function(res) if res.ReturnCode ~= 0 then ViewUtil.ShowOneChooose("加入失败" .. res.ReturnCode) else end end) --先换成邀请玩家 -- fgCtr:FG_AddMember(self._group.id, tonumber(roomId), function(res) -- if (res.ReturnCode == 0) then -- ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1) -- else -- ViewUtil.ErrorTip(res.ReturnCode, '邀请玩家失败!') -- end -- self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num1, false, -- 1) -- end) end function M:OnUpdate() -- --12001事件 -- if self._group.update_room then -- local fgCtr = ControllerManager.GetController(NewGroupController) -- if self._roomNum == self._group.room_num then -- for i = 1, self._group.room_num do -- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then -- self._group.update_room = false -- fgCtr:FG_RemoveRoom( -- self._group.id, -- self._group.rooms[i].id, -- function(res) -- if res.ReturnCode ~= 0 then -- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id)) -- else -- self._roomNum = #self._group.rooms -- end -- end -- ) -- end -- end -- else -- self._group.update_room = false -- -- self._group.update_room = false -- end -- if self._fristRoom then -- self._group.update_room = false -- self._fristRoom = true -- end -- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id) -- self:UpdateFamilyRoom(fgCtr, self._group.id) -- end end local IDENTITY_LIST = { { level = 0, --圈主 }, { level = 1, --副圈主 otherList = { { name = "邀请朋友", Fct = M.ShareWx }, { name = "游戏记录", Fct = M.ShareWx }, { name = "玩法管理", Fct = M.PlayEdit }, { name = "充值房卡", Fct = M.ShareWx }, { name = "申请消息", Fct = M.ShareWx }, { name = "查看成员", Fct = M.AllNumber }, { name = "创建亲友圈", Fct = M.CreateFamily }, { name = "高级选项", Fct = M.CreateFamily }, { name = "亲友圈排行榜", Fct = M.CreateFamily } } }, { level = 2, --管理员 otherList = { { name = "邀请朋友", Fct = M.ShareWx }, { name = "游戏记录", Fct = M.ShareWx }, { name = "玩法管理", Fct = M.PlayEdit }, { name = "充值房卡", Fct = M.ShareWx }, { name = "申请消息", Fct = M.ShareWx }, { name = "查看成员", Fct = M.AllNumber }, { name = "创建亲友圈", Fct = M.CreateFamily }, { name = "高级选项", Fct = M.CreateFamily }, { name = "添加助理", Fct = M.CreateFamily }, { name = "加入亲友圈", Fct = M.JoinFamily }, } }, { level = 3, --成员 otherList = { { name = "邀请朋友", Fct = M.ShareWx }, { name = "创建亲友圈", Fct = M.CreateFamily }, { name = "加入亲友圈", Fct = M.JoinFamily }, } }, } function M:ChangeOther(i) local otherList = IDENTITY_LIST[i].otherList local list_other = self._view:GetChild('list_other') self._lev = i list_other:SetVirtual() list_other.itemRenderer = function(index, obj) obj:GetChild('text').text = otherList[index + 1].name obj.onClick:Add(handler(self, otherList[index + 1].Fct)) end list_other.numItems = #otherList end return M