同步新二人,四人到mainmajiang

master
罗家炜 2025-04-24 17:10:13 +08:00
parent 779e1fb029
commit ffed5e0ac1
15 changed files with 387 additions and 646 deletions

View File

@ -1,7 +1,7 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView_jiangxi")
-- local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
-- local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
-- local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")

View File

@ -185,7 +185,6 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
cursor = cursor or nil
local outCardName = self._viewText_cardInfo['Out_Card']
local outcard
local outlist = self._player.outcard_list
-- if self._view_outCardList.numItems < #outlist - 1 then
@ -245,17 +244,7 @@ function M:UpdateFzList(fz, index, show_card)
index = index or 0
show_card = show_card or nil
local outCard
-- if self._view_outCardList.numItems < #outlist - 1 then
-- for i = 1, #outlist - 1 do
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, outlist[i])
-- end
-- end
outCard = self._view_FZList:AddItemFromPool()
local outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
for i = 1, 3 do
@ -280,7 +269,7 @@ function M:UpdateFzList(fz, index, show_card)
end
end
end
-- self:fillCard2(outcard, outCardName, card_item)
end
function M:GetOutCardByIndex(index)

View File

@ -36,11 +36,13 @@ function M.new(view, mainView)
end
function M:init()
print("lingmenginithand")
MJPlayerSelfCardInfoView.init(self)
-- print("lingmenginithand")
-- MJPlayerSelfCardInfoView.init(self)
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
-- local CardInfo = self._view:GetChild('Text_CardInfo')
--手机蓝屏点
-- local CardInfoText = CardInfo.text
-- self._viewText_cardInfo = json.decode(CardInfoText)
self._view_handCardList = self._view:GetChild('List_HandCard')
self._view_FZList = self._view:GetChild('List_FZ')
@ -49,6 +51,8 @@ function M:init()
self._ctr_getCard = self._view:GetController('getCard')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
ViewUtil.ErrorTip(nil, self._view:GetChild('n39') == nil and "11111" or "2222")
end
function M:ShowHuTip(card_list)
@ -69,11 +73,11 @@ function M:ShowHuTip(card_list)
end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
-- -- MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
--[[
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
@ -143,35 +147,33 @@ function M:UpdateHandCard(getcard, mp)
end
self._out_card = false
end
]]
--]]
-----------------------lingmeng---------------------------
-- -----------------------lingmeng---------------------------
getcard = getcard or false
mp = mp or false
local handCardName = self._viewText_cardInfo['Hand_Card']
-- if self._view_handCardList.numItems > #card_list - 1 then
self._view_handCardList:RemoveChildren()
self._view_getCard:RemoveChildren()
-- end
-- -- local handCardName = self._viewText_cardInfo['Hand_Card']
local handCardName = "202_"
if self._view_handCardList.numItems > 0 then
self._view_handCardList:RemoveChildren()
end
if self._view_handCardList.numItems > 0 then
self._view_getCard:RemoveChildren()
end
for i = 0, (#card_list) - 1 do
local tem_card = card_list[i + 1]
local btn_card
if getcard and i == (#card_list) - 1 then
btn_card = self._view_getCard:AddItemFromPool()
-- btn_card = self._view:GetChild('Btn_HandCard')
btn_card.onClick:Add(function(context)
self:__OnClickGetCard(context)
end)
else
-- if i >= self._view_handCardList.numItems then
btn_card = self._view_handCardList:AddItemFromPool()
-- else
-- btn_card = self._view_handCardList:GetChildAt(i)
-- end
end
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card)
@ -181,9 +183,8 @@ function M:UpdateHandCard(getcard, mp)
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end
print("lingmenghand3", getcard, self._ctr_getCard)
if getcard then
self._ctr_getCard.selectedIndex = 1
@ -193,7 +194,6 @@ function M:UpdateHandCard(getcard, mp)
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
print("lingmenghand4")
----------------------------------------------------------
end
@ -203,30 +203,17 @@ function M:UpdateOutCardList(outcard, card_item)
outcard = outcard or nil
card_item = card_item or 0
local outCardName = self._viewText_cardInfo['Out_Card']
-- local outCardName = self._viewText_cardInfo['Out_Card']
local outCardName = "202_"
local outcard
local outlist = self._player.outcard_list
self._view_outCardList:RemoveChildren()
-- if self._view_outCardList.numItems < #outlist - 1 then
-- for i = 1, #outlist - 1 do
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, outlist[i])
-- end
-- end
for i = 0, #outlist - 1 do
outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1])
end
-- if self._viewText_cardInfo['Order'] == "desc" then
-- outcard = self._view_handCardList:GetFromPool("ui://Main_Majiang/Comp_4_OutCard")
-- self._view_outCardList:AddChildAt(outcard, 0)
-- else
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, card_item)
end
function M:onTouchBegin(context)
@ -236,9 +223,6 @@ function M:onTouchBegin(context)
self._touchIndex = card.index
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
card.touch_pos = xy - button.xy
-- if self.__OnDragStart then
-- self:__OnDragStart(card.card_item)
-- end
end
function M:onTouchMove(context)
@ -261,14 +245,12 @@ function M:__OnDragEnd(context)
local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end
-- -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
button.xy = self._touchPos
else
-- self._area_handcard_list:AddChildAt(button, card.index)
if self._touchIndex ~= card.index then
-- local tempPos = self._touchPos
-- self._touchPos = button.xy
@ -302,37 +284,9 @@ function M:__OnClickHandCard(context)
self._click_index = self._view_handCardList.selectedIndex
end
-- function M:__OnClickHandCard(context)
-- print("=======================lingmengclickhand")
-- self._ctr_seletedGet.selectedIndex = 0
-- local button = context.sender
-- -- local _carViewList = self._carViewList
-- -- for i = 1, #_carViewList do
-- -- if (_carViewList[i].card ~= button) then
-- -- _carViewList[i].card.selected = false
-- -- end
-- -- end
-- button.selected = true
-- local _room = DataManager.CurrenRoom
-- if ((Utils.IsDoubleClick(context)) and _room.curren_outcard_seat == _room.self_player.seat) then
-- local card = button.data
-- self._mainView:OutCard(card.card_item)
-- self._view_handCardList.selectedIndex = -1
-- self._click_index = self._view_handCardList.selectedIndex
-- self._ctr_seletedGet.selectedIndex = 0
-- end
-- -- self._click_index = self._view_handCardList.selectedIndex
-- end
function M:__OnClickGetCard(context)
self._view_handCardList.selectedIndex = -1
local button = context.sender
-- local _carViewList = self._carViewList
-- for i = 1, #_carViewList do
-- if (_carViewList[i].card ~= button) then
-- _carViewList[i].card.selected = false
-- end
-- end
local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
@ -349,20 +303,13 @@ function M:UpdateFzList(fz, index, show_card)
isFour = true
end
local FZame = self._viewText_cardInfo['FZ_Card']
-- local FZame = self._viewText_cardInfo['FZ_Card']
local FZame = "202_"
index = index or 0
show_card = show_card or nil
local outCard
-- if self._view_outCardList.numItems < #outlist - 1 then
-- for i = 1, #outlist - 1 do
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, outlist[i])
-- end
-- end
outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
@ -384,10 +331,11 @@ function M:UpdateFzList(fz, index, show_card)
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
elseif fz.type == FZType.Gang_Peng then
self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2)
end
end
end
-- self:fillCard2(outcard, outCardName, card_item)
end
--]]

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
local CardCheck = import(".CardCheck")
local M = {}
@ -33,79 +33,79 @@ end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
-- local _carViewList = self._carViewList
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 1
end
end
else
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 0
end
end
end
end
end
end
-- if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
-- for i = 1, #self._carViewList do
-- local obj = self._carViewList[i]
-- if obj and obj.card then
-- if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
-- if obj.card.GetController then
-- if obj.card:GetController("laizi") then
-- obj.card:GetController("laizi").selectedIndex = 1
-- end
-- end
-- else
-- if obj.card.GetController then
-- if obj.card:GetController("laizi") then
-- obj.card:GetController("laizi").selectedIndex = 0
-- end
-- end
-- end
-- end
-- end
-- end
local card_list = DataManager.CurrenRoom.self_player.card_list
-- self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
for i = 1, #lst_mark do
local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
-- local card_list = DataManager.CurrenRoom.self_player.card_list
-- -- self:ShowHuTip(card_list)
-- if getcard then
-- self._out_card = true
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- -- 记录需要标记听牌提示的牌
-- local lst_mark = {}
-- local total_num = 0
-- for i = 1, #_carViewList do
-- local btn = _carViewList[i].card
-- local card = self:GetCard(btn)
-- list_remove(card_list, card)
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
-- DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- local count = 0
-- for j = 1, #tingList do
-- count = count + self._mainView:CountCardLeftNum(tingList[j])
-- end
-- local tem = {}
-- tem.item = btn
-- tem.count = count
-- total_num = total_num + count
-- table.insert(lst_mark, tem)
-- end
-- table.insert(card_list, card)
-- end
-- table.sort(lst_mark, function(a, b)
-- return a.count > b.count
-- end)
-- -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
-- local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
-- for i = 1, #lst_mark do
-- local tem = lst_mark[i]
-- if all_same or tem.count < lst_mark[1].count then
-- tem.item:GetController("mark_ting").selectedIndex = 1
-- else
-- tem.item:GetController("mark_ting").selectedIndex = 2
-- end
-- end
-- else
-- for i = 1, #_carViewList do
-- local btn = _carViewList[i].card
-- if btn:GetController("mark_ting").selectedIndex ~= 0 then
-- btn:GetController("mark_ting").selectedIndex = 0
-- end
-- end
-- self._out_card = false
-- end
end
function M:__OnClickHandCard(context)

View File

@ -28,7 +28,6 @@ function M:InitView(url, use_custom_bg)
self._room.card_type = DataManager.CardTypeList[tostring(self._room.game_id)] or 1
UIPackage.AddPackage("base/main_majiang/ui/Main_Majiang")
print("================================player_card_info", url)
MainView.InitView(self, url)
local _view = self._view
self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")

View File

@ -28,72 +28,25 @@ function M.new(view, mainView)
end
function M:init()
local view = self._view
local _area_mask = view:GetChild('area_mask')
local mask = _area_mask.text
self._mask_data = json.decode(mask)
self._area_handcard_list = view:GetChild('area_handcard_list')
self._area_fz_list = view:GetChild('area_fz_list')
self._area_outcard_list = view:GetChild('area_outcard_list')
self._src_fz_list =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
self._src_fz_list_3d =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
self._mask_liangpai = view:GetChild('mask_liangpai')
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
self._view_handCardList = self._view:GetChild('List_HandCard')
self._view_FZList = self._view:GetChild('List_FZ')
self._view_outCardList = self._view:GetChild('List_OutCard')
self._viewBtn_getCard = self._view:GetChild('Btn_HandCard')
self._ctr_getCard = self._view:GetController('getCard')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize))
end
end
function M:SetMJSize(zS)
local tempSzieConfig = {}
tempSzieConfig.size = zS
local filename = 'mjsize' .. DataManager.SelfUser.account_id
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
ViewManager.refreshGameView()
end
function M:SetPlayer(p)
self._player = p
end
function M:FillData(begin)
if (begin) then
for i = 1, #self._player.fz_list do
self:UpdateFzList(self._player.fz_list[i], -1)
end
self:UpdateOutCardList()
else
self._current_card_type = DataManager.CurrenRoom.card_type
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
end
end
end
function M:Clear()
--self._ctr_state.selectedIndex = 0
@ -106,6 +59,15 @@ function M:Clear()
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
self._mask_liangpai:RemoveChildren(0, -1, true)
self._view_handCardList:RemoveChildren(0, -1, true)
self._view_outCardList:RemoveChildren(0, -1, true)
self._view_FZList:RemoveChildren(0, -1, true)
self._view_getCard:RemoveChildren(0, -1, true)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
end
-- 获取麻将资源前缀
@ -131,10 +93,10 @@ function M:fillCard2(obj, pos_str, card)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
print("lingmenghandfill1")
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
print("lingmenghandfill2")
end
function M:getBackCard(card)
@ -150,73 +112,14 @@ end
function M:UpdateHandCard(getcard, mp)
getcard = getcard or false
mp = mp or false
local handcard_list = self._mask_data['handcard_list']
local oder = handcard_list['oder']
local _player = self._player
-- -- print(vardump(self._player))
self._area_handcard_list:RemoveChildren(0, -1, true)
-- -- print(vardump(_player.card_list))
if (not mp) then
local comp_back = handcard_list['comp_back']
if self._current_card_type == 2 then
comp_back = comp_back .. '_3d'
end
for i = 0, _player.hand_left_count - 1 do
local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back))
local _room = DataManager.CurrenRoom
local people_num = _room.room_config.people_num
local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num)
local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45
local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0)
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7.0
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else
self._area_handcard_list:AddChild(obj)
end
end
else
local outcard_list = self._mask_data['outcard_list']
local comp = handcard_list['comp']
local card = outcard_list['card']
---- print("comp"..comp)
-- -- print(vardump(_player.card_list))
if self._current_card_type == 2 then
comp = comp .. '_3d'
end
for i = 0, #_player.card_list - 1 do
local obj = UIPackage.CreateObject('Main_Majiang', comp)
self:fillCard(obj, card, _player.card_list[i + 1])
-- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1])
local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0)
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else
self._area_handcard_list:AddChild(obj)
end
end
self._view_handCardList:RemoveChildren()
for i = 0, self._player.hand_left_count - 1 do
-- if i >= self._view_handCardList.numItems then
self._view_handCardList:AddItemFromPool()
-- end
end
self._ctr_getCard.selectedIndex = getcard and 1 or 0
end
-- 获取麻将图片资源位置,可以在扩展中复写
@ -264,91 +167,14 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
card_item = card_item or 0
cursor = cursor or nil
local outCardName = self._viewText_cardInfo['Out_Card']
local outcard
local outlist = self._player.outcard_list
if (outcard) then
outcard:SetPivot(0.5, 0.5, true)
outcard.touchable = false
-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
self._mask_liangpai:AddChild(outcard)
end
local outcard_list = self._mask_data['outcard_list']
local oder = outcard_list['oder']
local comp = outcard_list['comp']
local card = outcard_list['card']
local multi_oder = outcard_list['multi_oder']
local num = outcard_list['num']
local multi_draw_oder = 0
local sortStart = 0
local sortType = 0
local sortStep = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if self._current_card_type == 2 then
comp = comp .. '_3d'
num = outcard_list['num3d']
multi_oder = outcard_list['multi_oder3d']
sortType = outcard_list['sorting_order3d']
card = outcard_list['card3d']
if sortType == 1 then
sortStart = 1
sortStep = 1
elseif sortType == -1 then
sortStart = #outlist
sortStep = -1
end
end
local obj = nil
self._area_outcard_list:RemoveChildren(0, -1, true)
for i = 0, #outlist - 1 do
obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
local row = math.floor(i / num)
local col = math.floor(i % num)
if self._current_card_type == 2 then
if i >= num then
row = 1 + math.floor(((i - num) / (num + 2)))
col = ((i - num) % (num + 2))
end
end
if DataManager.CurrenRoom.room_config.people_num == 2 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
else
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
end
if self._current_card_type == 2 then
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
end
self:fillCard(obj, card, outlist[i + 1])
-- 添加角标
self:AddFlag(i + 1, outlist[i], obj)
-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
sortStart = sortStart + sortStep
obj.sortingOrder = sortStart
obj.data = outlist[i + 1]
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
self._area_outcard_list:AddChildAt(obj, 0)
else
self._area_outcard_list:AddChild(obj)
end
end
if (obj and cursor) then
cursor.xy = Vector2(obj.width / 2, obj.height / 2)
obj:AddChild(cursor)
obj:GetController('color').selectedIndex = 1
local outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1])
end
end
@ -380,155 +206,49 @@ local function getPos(my_seat, other_seat, total)
end
function M:UpdateFzList(fz, index, show_card)
local gn = 3
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
gn = 4
end
local fz_list = self._mask_data['fz_list']
local oder = fz_list['oder']
local comp = fz_list['comp'] .. gn
local card = fz_list['card']
local card3d = ''
local adjust3d = 0
if self._current_card_type == 2 then
comp = comp .. '_3d'
oder = fz_list['oder3d']
adjust3d = fz_list['adjust3d']
card = fz_list['card3d']
card3d = 'b'
end
local FZame = self._viewText_cardInfo['FZ_Card']
index = index or 0
show_card = show_card or nil
local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
-- print("============================================pengpengpeng", comp)
local outCard
local _area_fz_list = self._area_fz_list
local _area_outcard_list = self._area_outcard_list
if (index == -1) then
local num = _area_fz_list.numChildren
if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
_area_fz_list.height = _area_fz_list.height + obj.height
if (oder == AreaOderType.down_up) then
local tem1 = obj.height
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.y = tem.y + tem1
end
_area_fz_list.y = _area_fz_list.y - obj.height
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then
_area_fz_list.width = _area_fz_list.width + obj.width
if (oder == AreaOderType.right_left) then
local tem1 = obj.width
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.x = tem.x + tem1
end
_area_fz_list.x = _area_fz_list.x - obj.width
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
end
_area_fz_list:AddChild(obj)
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
num = _area_fz_list.numChildren
for i = 1, num do
local tem = _area_fz_list:GetChildAt(i - 1)
tem.x = adjust3d * (i - 1)
end
end
else
local obj1 = _area_fz_list:RemoveChildAt(index)
obj1:Dispose()
obj.xy = obj1.xy
_area_fz_list:AddChildAt(obj, index)
end
-- 显示fz的牌
local obj_show
if show_card then
obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn)
end
for i = 1, gn do
local _oc = obj:GetChild('card_' .. i)
local _oc2 = nil
if show_card then
_oc2 = obj_show:GetChild('card_' .. i)
end
if (fz.type == FZType.Gang_An and i == gn) then
if self._current_card_type == 2 then
_oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
else
_oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
end
if show_card then
_oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00')
end
else
if (fz.type == FZType.Chi) then
local index = i
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
index = gn - i + 1
end
self:fillCard(_oc, card, fz.opcard[index])
if show_card then
self:fillCard(_oc2, '202_', fz.opcard[index], false)
end
else
self:fillCard(_oc, card, fz.card)
if show_card then
self:fillCard(_oc2, '202_', fz.card, false)
end
end
end
end
obj.touchable = false
if show_card then
obj_show.touchable = false
obj_show:SetPivot(0.5, 0.5, true)
obj_show:SetScale(0.8, 0.8)
self._mask_liangpai:AddChildAt(obj_show, 0)
coroutine.start(
function()
coroutine.wait(2)
obj_show:Dispose()
end
)
end
-- -- 标记碰牌对象
-- local num = self._area_fz_list.numChildren
-- if num == 0 then return end
-- if index == -1 then
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
-- obj:AddChild(pic_arrow)
-- pic_arrow:Center()
-- local my_seat = self._player.seat
-- if fz.from_seat ~= my_seat then
-- pic_arrow:GetController("show").selectedIndex = 1
-- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list)
-- pic_arrow:SetPivot(0.5, 0.5)
-- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then
-- pic_arrow.scaleX = 0.5
-- pic_arrow.scaleY = 0.5
-- end
-- if self._view_outCardList.numItems < #outlist - 1 then
-- for i = 1, #outlist - 1 do
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, outlist[i])
-- end
-- end
outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.opcard[i])
end
else
local ctr_Four = outCard:GetController("isFour")
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
print("lingmengfz", string.format("Comp_Card%d", i), FZCard)
self:fillCard2(FZCard, FZame, fz.card)
end
if fz.type == FZType.Peng then
ctr_Four.selectedIndex = 0
else
ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
end
end
end
-- self:fillCard2(outcard, outCardName, card_item)
end
function M:GetOutCardByIndex(index)

View File

@ -36,129 +36,62 @@ end
function M:init()
MJPlayerCardInfoView.init(self)
local filename = 'mjsize' .. DataManager.SelfUser.account_id
local json_data = Utils.LoadLocalFile(filename)
if json_data then
local _data = json.decode(json_data)
if _data.size == 0 then
self._area_handcard_list:SetScale(1, 1.1)
self._area_fz_list:SetScale(0.6, 0.6)
elseif _data.size == 1 then
self._area_handcard_list:SetScale(1, 1)
self._area_fz_list:SetScale(1, 1)
elseif _data.size == 2 then
self._area_handcard_list:SetScale(0.8, 0.8)
self._area_fz_list:SetScale(0.8, 0.8)
end
end
end
function M:setHandCardPos(btn_card, i, getcard)
if DataManager.CurrenRoom.room_config.people_num == 2 then
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
else
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
end
end
function M:UpdateHandCard(getcard, mp)
print("==========================UpdateHandCardold", getcard, mp)
if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
getcard = getcard or false
mp = mp or false
local pv = self
local _carViewList = self._carViewList
local _lit = pv._area_handcard_list
for i = 1, #_carViewList do
_carViewList[i].card:Dispose()
end
_carViewList = {}
local _dragCom = self._dragCom
if (_dragCom == nil) then
_dragCom = UIPackage.CreateObject("Common", "UIPanel")
_dragCom.size = Vector2(1, 1)
pv._view:AddChild(_dragCom)
end
_dragCom.xy = pv._area_handcard_list.xy
self._dragCom = _dragCom
self._carViewList = _carViewList
local handCardName = self._viewText_cardInfo['Hand_Card']
local b3d = ""
if self._current_card_type == 2 then
b3d = "_3d"
if self._view_handCardList.numItems > 0 then
self._view_handCardList:RemoveChildren()
end
if self._view_handCardList.numItems > 0 then
self._view_getCard:RemoveChildren()
end
local _room = DataManager.CurrenRoom
local cards = _room.self_player.card_list
if (not mp) then
for i = 0, (#cards) - 1 do
local tem_card = cards[i + 1]
local btn_card = nil
if _room.room_config.people_num == 2 then
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
elseif _room.room_config.people_num == 4 then
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d)
else
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
btn_card:SetScale(1.05, 1.05)
end
-- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card)
self:fillCard(btn_card, "201_", tem_card)
self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard)
local c_v = NewCardView(btn_card, tem_card)
c_v.index = i
c_v.old_postion = btn_card.xy
_carViewList[#_carViewList + 1] = c_v
_lit:AddChild(btn_card)
if (not self._player.auto_out_card) then
btn_card.data = c_v
-- btn_card.draggable = true;
-- btn_card.onDragStart:Set(function(evt)
-- local _agent = evt.sender
-- _agent:RemoveFromParent()
-- _dragCom:AddChild(_agent)
-- if self.__OnDragStart then
-- self:__OnDragStart(evt)
-- end
-- _agent.onDragEnd:Set(self.__OnDragEnd,self)
-- end)
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard, self)
else
btn_card:GetChild("icon").color = Color(0.5, 0.5, 0.5)
btn_card.touchable = false
end
for i = 0, (#card_list) - 1 do
local tem_card = card_list[i + 1]
local btn_card
if getcard and i == (#card_list) - 1 then
btn_card = self._view_getCard:AddItemFromPool()
btn_card.onClick:Add(function(context)
self:__OnClickGetCard(context)
end)
else
btn_card = self._view_handCardList:AddItemFromPool()
end
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card)
c_v.index = i
c_v.old_postion = btn_card.xy
btn_card.data = c_v
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end
if getcard then
self._ctr_getCard.selectedIndex = 1
else
for i = 0, (#cards) - 1 do
local mp_card = UIPackage.CreateObject("Main_Majiang", "Mp_self_card" .. b3d)
-- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1])
self:fillCard(mp_card, "202_", cards[i + 1])
mp_card:SetScale(1.05, 1.05)
-- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0)
self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard)
_lit:AddChild(mp_card)
end
self._ctr_getCard.selectedIndex = 0
end
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
end
function M:onTouchBegin(context)
local button = context.sender
self._touchPos = button.xy
local card = button.data
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self._touchIndex = card.index
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
card.touch_pos = xy - button.xy
if self.__OnDragStart then
self:__OnDragStart(card.card_item)
@ -167,46 +100,103 @@ end
function M:onTouchMove(context)
local button = context.sender
local card = button.data
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
button.xy = xy - card.touch_pos
end
function M:__OnDragEnd(context)
if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
local button = context.sender
-- button.onDragEnd:Set(nil)
--button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = buttond
self.outcard_button = button
button.xy = self._touchPos
else
self._area_handcard_list:AddChildAt(button, card.index)
button:TweenMove(card.old_postion, 0.2)
if self._touchIndex ~= card.index then
-- local tempPos = self._touchPos
-- self._touchPos = button.xy
-- button:TweenMove(tempPos, 0.2)
else
button:TweenMove(self._touchPos, 0.2)
self._touchPos = -1
self._touchIndex = -1
end
end
end
function M:__OnClickHandCard(context)
local button = context.sender
local _carViewList = self._carViewList
for i = 1, #_carViewList do
if (_carViewList[i].card ~= button) then
_carViewList[i].card.selected = false
end
self._ctr_seletedGet.selectedIndex = 1
local button = context.data
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
end
self._click_index = self._view_handCardList.selectedIndex
end
function M:__OnClickGetCard(context)
self._view_handCardList.selectedIndex = -1
local button = context.sender
local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
end
end
function M:UpdateFzList(fz, index, show_card)
local isFour = false
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
isFour = true
end
-- local FZame = self._viewText_cardInfo['FZ_Card']
local FZame = "202_"
index = index or 0
show_card = show_card or nil
local outCard
outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.opcard[i])
end
else
local ctr_Four = outCard:GetController("isFour")
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.card)
end
if fz.type == FZType.Peng then
ctr_Four.selectedIndex = 0
else
ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
elseif fz.type == FZType.Gang_Peng then
self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2)
end
end
end
end
@ -217,10 +207,6 @@ end
function M:Clear()
MJPlayerCardInfoView.Clear(self)
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
return M

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