跑得快结算界面完成
parent
1de46b2350
commit
fadf1b10da
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@ -189,7 +189,7 @@ function M:LoadConfigToDetail(data)
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local returnString = string.format("人数%s人", configData.maxPlayers)
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if configData.jiangma then
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returnString = string.format("%s,%s马", returnString,
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma))
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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@ -189,7 +189,7 @@ function M:LoadConfigToDetail(data)
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local returnString = string.format("人数%s人", configData.maxPlayers)
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if configData.jiangma then
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returnString = string.format("%s,%s马", returnString,
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma))
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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@ -188,7 +188,8 @@ end
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function M:LoadConfigToDetail(data)
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local configData = json.decode(data)
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local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.jiangma and string.format("奖%d", configData.jiangma * 2) or "不奖",
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configData.shaozhuang and ",有烧庄" or "",
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configData.zuoma and ",庄家坐马" or "",
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configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or ",不能托管",
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@ -18,6 +18,7 @@ function RunFast_ResultView.new(blur_view, data, roomid, over, win_seat, dissolv
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--self._blur_view = blur_view
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self._gamectr = ControllerManager.GetController(GameController)
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self:init("ui://Extend_Poker_RunFastNew/clearing_new", data, roomid, over, win_seat, dissolve, remaincards)
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print("=======================lingmengresult", data, roomid, over, win_seat, dissolve, remaincards)
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return self
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end
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@ -25,30 +26,88 @@ function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
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ResultView.init(self, url, true)
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local room = DataManager.CurrenRoom
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self._view:GetController('over').selectedIndex = over
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self._view:GetController('over').selectedIndex = 0
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--按钮功能全部未开放
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self._view:GetChild('btn_shareRecord').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('btn_copyRecord').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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------------------
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--只有一人直接退,有两人才进正常结算
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if not over and #data == 1 then
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ViewManager.ChangeView(ViewManager.View_Family)
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end
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if over == 0 then
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self._view:GetChild('btn_nextRound').onClick:Set(function()
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self:Destroy()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:ConformToNextGame()
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end)
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end
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self._view:GetChild('btn_closeRound').onClick:Set(function()
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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-- self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat
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self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat and 1 or 0
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-- local over0List = self._view:GetChild('list_over0')
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-- over0List:SetVirtual()
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-- over0List.itemRenderer = function(index, obj)
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-- local info = data[index + 1]
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-- local playerInfo = room:GetPlayerBySeat(info.seat)
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-- obj:GetChild('name').text = playerInfo.nick_name
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-- obj:GetChild('residue').text = #info.handCards
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-- obj:GetChild('bomb').text = playerInfo.nick_name
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-- obj:GetChild('name').text = playerInfo.nick_name
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-- end
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local over0List = self._view:GetChild('list_over0')
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over0List:SetVirtual()
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over0List.itemRenderer = function(index, obj)
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local info = data[index + 1]
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local playerInfo = room:GetPlayerBySeat(info.seat)
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obj:GetChild('name').text = playerInfo.self_user.nick_name
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obj:GetChild('residue').text = #info.handCards
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obj:GetChild('bomb').text = info.thisboomnum
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obj:GetChild('score').text = info.winscore > 0 and string.format("+%d", info.winscore) or info.winscore
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end
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over0List.numItems = #data
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if over == 1 or (not over and #data == 2) then
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self._view:GetChild('text_roomID').text = room.room_id
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self._view:GetChild('text_time').text = os.date('%m-%d %H:%M', os.time())
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self._view:GetChild('text_groupID').text = room.group_id or 0
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for i = 1, #data do
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local info = data[i]
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local playerInfo = room:GetPlayerBySeat(info.seat)
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self:FillPlayerInfoEnd(self._view:GetChild(string.format("comp_playerInfo%d_over1", i)), info, playerInfo)
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end
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coroutine.start(function()
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coroutine.wait(2)
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self._view:GetController('over').selectedIndex = 1
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end)
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end
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end
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function M:FillPlayerInfoEnd(view, info, playerInfo)
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local room = DataManager.CurrenRoom
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self:FillPlayerHead(view:GetChild('comp_playerInfo'), playerInfo)
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local detailList = view:GetChild('list_detail')
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self:FillDetailChild(detailList:AddItemFromPool(), "单局最高得分", info.settle_log.maxscore)
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self:FillDetailChild(detailList:AddItemFromPool(), "打出炸弹数", info.settle_log.boomnum)
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self:FillDetailChild(detailList:AddItemFromPool(), "胜负局数",
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string.format("%d赢%d输", info.settle_log.winnum, room.room_config.Times - info.settle_log.winnum))
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self:FillDetailChild(detailList:AddItemFromPool(), "总积分", info.total_score)
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end
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function M:FillPlayerHead(view, playerInfo)
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ImageLoad.Load(playerInfo.self_user.head_url, view:GetChild('btn_head')._iconObject)
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view:GetChild('text_name').text = playerInfo.self_user.nick_name
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view:GetChild('text|_ID').text = playerInfo.self_user.account_id
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end
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function M:FillDetailChild(view, title, value)
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view:GetChild('text_title').text = title
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view:GetChild('text_value').text = value
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end
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return M
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