同步发送勾选战绩
parent
4ce2905807
commit
f2fafa2cdd
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@ -929,6 +929,18 @@ function M:FG_GetGroupRecord(group_id, platform, qid, limit, num, callback)
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end)
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end
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---@param militarys table 战绩id列表
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---@param is_read number 0是将选中战绩设置为未读,1是将选中战绩选择为已读
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function M:FG_SetGroupRecordReadStatus(militarys, is_read, callback)
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local _client = ControllerManager.GroupClient
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local data = {}
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data.militarys = militarys
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data.is_read = is_read
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_client:send(Protocol.WEB_FG_SET_RECORD_READ, data, function(res)
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callback(res)
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end)
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end
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-- 获取战绩
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function M:FG_GetGroupRecordSpe(group_id, platform, qid, includeMembers, limit, num, begin_time, end_time, time_type,
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callback)
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@ -1,4 +1,3 @@
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Protocol = {
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-------------------- Web --------------------------
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-------------- acc -----------
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@ -13,11 +12,11 @@ Protocol = {
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-- ID密码
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WEB_ID_PASSWORD_LOGIN = "acc/id_login",
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-- 获取手机验证码
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WEB_GET_VERIFCATION_CODE="acc/sendVerificationCode",
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WEB_GET_VERIFCATION_CODE = "acc/sendVerificationCode",
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--绑定手机号码
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WEB_BINDING_PHONE="acc/binding_phone",
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WEB_BINDING_PHONE = "acc/binding_phone",
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--更换微信
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WEB_change_weChat="acc/change_weChat",
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WEB_change_weChat = "acc/change_weChat",
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-- 更新用户信息
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WEB_UPDATE_USER_INFO = "acc/update_user_info",
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-- 获取用户信息
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@ -117,7 +116,7 @@ Protocol = {
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-- 禁止娱乐
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WEB_FG_BAN_MEMBER = "group/ban_member",
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--获取heibai
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GROUP_GET_BLACK_MEMBER= "group/get_black_member",
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GROUP_GET_BLACK_MEMBER = "group/get_black_member",
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--heibai调动
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GROUP_BLACK_MEMBER = "group/black_member",
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-- 设置vip
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@ -137,15 +136,15 @@ Protocol = {
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-- 克隆牌友圈
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WEB_FG_CLONE_GROUP = "group/clone_group",
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-- 改变体力值
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WEB_FG_CHANGE_FAG ="group/update_member_hp",
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WEB_FG_CHANGE_FAG = "group/update_member_hp",
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-- 体力值详情
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WEB_FG_FAG_LOG ="group/get_hp_log",
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WEB_FG_FAG_LOG = "group/get_hp_log",
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-- 体力值记录
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WEB_FG_FAG_UPDATE_LOG ="group/get_hpUpdate_log",
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WEB_FG_FAG_UPDATE_LOG = "group/get_hpUpdate_log",
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-- 体力值设置
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WEB_FG_FAG_HPDATA ="group/set_group_hpData",
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WEB_FG_FAG_HPDATA = "group/set_group_hpData",
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-- 设置体力值权限
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WEB_FG_SHOW_FAG ="group/show_hp",
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WEB_FG_SHOW_FAG = "group/show_hp",
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-- 查看整线体力值
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GET_HP_TOTAL = "group/get_hp_total",
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-- 添加层
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@ -153,7 +152,7 @@ Protocol = {
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-- 删除层
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WEB_FG_DEL_SUB_GROUP = "group/del_subGroup",
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-- 置顶
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WEB_FG_GROUP_TOP ="group/stick_group",
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WEB_FG_GROUP_TOP = "group/stick_group",
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-- 查看预览
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WEB_FG_GROUP_PREVIEW = "group/group_preview",
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-- 获取排名列表
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@ -282,6 +281,8 @@ Protocol = {
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WEB_FG_GET_PERSON_RECORD = "group/log/get_person_records",
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-- 获取成员战绩
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WEB_FG_GET_MEMBER_STAT = "group/log/get_member_stat",
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-- 修改战绩阅读状态
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WEB_FG_SET_RECORD_READ = "group/log/read_records",
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-- 获取合伙人统计
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WEB_FG_GET_PARTNER_STAT = "group/log/get_partner_stat",
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--获取钻石消耗统计
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@ -1,4 +1,6 @@
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local FamilyNumberRecord = {}
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local FamilyNumberRecord = {
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military = { size = 0, list = {} }
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}
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local M = FamilyNumberRecord
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@ -17,11 +19,16 @@ function FamilyNumberRecord.New(root)
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-- end
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self.familyType.selectedIndex = 5
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local fgCtr = ControllerManager.GetController(NewGroupController)
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local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0')
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local input_IDSerach = self._view:GetChild('input_numberID')
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local ctr_numberRecordRank = self._view:GetController('numberRecordRank')
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local text_recordGameType = self._view:GetChild('text_recordGameType')
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local text_recordSortType = self._view:GetChild('text_recordSortType')
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self._input_IDSerach = self._view:GetChild('input_numberID')
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self._viewList_numberRank = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3')
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self._viewList_numberRankRead = self._view:GetChild('comp_numberRecordByGameTypelooked'):GetChild('n3')
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self._viewList_numberRankUnRead = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3')
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self._viewList_numverRecord = self._view:GetChild('list_numverRecord')
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self._viewlist_numberRecordDetail = self._view:GetChild('list_numberRecordDetail')
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self._viewText_titleRecord = self._view:GetChild('text_titleRecord')
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@ -39,9 +46,12 @@ function FamilyNumberRecord.New(root)
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self:NumverRankRenderer(self._group.id)
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self:GameTypeListRenderer(comp_gameTypeList)
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self:NumberRecordDetailRender()
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comp_gameTypeList.onClickItem:Set(function(context)
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input_IDSerach.text = ""
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self:OnClickSortType(self._group.id, context.data.data.id)
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ctr_numberRecordRank.selectedIndex = 0
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text_recordGameType.text = context.data.title
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end)
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self.btn_close.onClick:Set(function()
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if self.ctr_numberRecord.selectedIndex > 0 then
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@ -64,10 +74,21 @@ function FamilyNumberRecord.New(root)
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end
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end)
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self._view:GetChild('btn_clearInput').onClick:Set(function()
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self._input_IDSerach.text = ""
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input_IDSerach.text = ""
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end)
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self._view:GetChild('btn_searchRecord').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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local tempRank = {}
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for i = 1, #self.rank do
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if self.rank[i].uid == tonumber(input_IDSerach.text) then
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table.insert(tempRank, self.rank[i])
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end
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end
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if #tempRank == 0 then
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ViewUtil.ShowOneChooose("没有该玩家排行榜")
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else
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self.showRank = tempRank
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self._viewList_numverRecord.numItems = #self.showRank
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end
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end)
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self._view:GetChild('btn_changeMJScore').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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@ -77,20 +98,32 @@ function FamilyNumberRecord.New(root)
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ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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self._view:GetChild('btn_allChoose').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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self._flag_allChoose = self.records[self.gameTypeNum][self.readStatusNum].childNum
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self._viewlist_numberRecordDetail:RefreshVirtualList()
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end)
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self._view:GetChild('btn_allChooseRead').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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fgCtr:FG_SetGroupRecordReadStatus(self.military.list, 2 - self.readStatusNum, function(res)
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pt(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
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else
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end
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end)
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end)
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self._view:GetChild('btn_allChooseReverse').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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self._flag_allChooseReverse = self.records[self.gameTypeNum][self.readStatusNum].childNum
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self._viewlist_numberRecordDetail:RefreshVirtualList()
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end)
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self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
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self:OnClickSortType(context)
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input_IDSerach.text = ""
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local sortType = tonumber(context.data.text)
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self:OnClickSortType(self._group.id, 0, sortType)
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ctr_numberRecordRank.selectedIndex = 0
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text_recordSortType.text = sortType == 1 and "正数榜" or "负数榜"
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end)
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self:OnClickSortType(self._group.id)
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return self
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end
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@ -121,10 +154,10 @@ end
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function M:NumverRecordRenderer()
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self:ResetRecords()
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local numberRankList = self._viewList_numberRank
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numberRankList:SetVirtual()
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numberRankList.itemRenderer = function(index, obj)
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local info = self.records[index + 1]
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local numberRankListRead = self._viewList_numberRankRead
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numberRankListRead:SetVirtual()
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numberRankListRead.itemRenderer = function(index, obj)
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local info = self.records[index + 1][2]
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obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
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obj:GetChild('text_round').text = info.childNum
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obj:GetChild('text_score').text = info.totalScore
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@ -133,17 +166,35 @@ function M:NumverRecordRenderer()
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self._flag_unReadDetail = true
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self.ctr_numberRecord.selectedIndex = 2
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self.gameTypeNum = index + 1
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self.readStatusNum = 2
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self._viewlist_numberRecordDetail.numItems = info.childNum
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end)
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end
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numberRankList.numItems = 2
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numberRankListRead.numItems = 2
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local numberRankListUnRead = self._viewList_numberRankUnRead
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numberRankListUnRead:SetVirtual()
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numberRankListUnRead.itemRenderer = function(index, obj)
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local info = self.records[index + 1][1]
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obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
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obj:GetChild('text_round').text = info.childNum
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obj:GetChild('text_score').text = info.totalScore
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obj:GetChild('text_winNum').text = info.winNum
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obj:GetChild('btn_lookRecord').onClick:Set(function()
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self._flag_unReadDetail = true
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self.ctr_numberRecord.selectedIndex = 2
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self.gameTypeNum = index + 1
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self.readStatusNum = 1
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self._viewlist_numberRecordDetail.numItems = info.childNum
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end)
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end
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numberRankListUnRead.numItems = 2
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end
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function M:NumberRecordDetailRender()
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local list_numberRecordDetail = self._viewlist_numberRecordDetail
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list_numberRecordDetail:SetVirtual()
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list_numberRecordDetail.itemRenderer = function(index, obj)
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local info = self.records[self.gameTypeNum][index + 1]
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local info = self.records[self.gameTypeNum][self.readStatusNum][index + 1]
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obj:GetChild('text_gameName').text = info.game_info.name
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obj:GetChild('text_time').text = os.date('%Y-%m-%d\n%H:%M', info.create_time)
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obj:GetChild('text_roomID').text = info.room_id
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@ -151,6 +202,30 @@ function M:NumberRecordDetailRender()
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obj:GetChild('btn_lookRecord').onClick:Set(function()
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print("lingmeng查看")
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end)
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obj:GetController('seleted').onChanged:Set(function(context)
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pt(getmetatable(context.sender))
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if context.sender.selectedIndex == 1 then
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if not self.military[info.military_id] then
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self.military.size = self.military.size + 1
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self.military[info.military_id] = self.military.size
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table.insert(self.military.list, info.military_id)
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end
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else
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if self.military[info.military_id] then
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self.military.size = self.military.size - 1
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table.remove(self.military.list, self.military[info.military_id])
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self.military[info.military_id] = nil
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end
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end
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end)
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if self._flag_allChoose and self._flag_allChoose > 0 then
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obj:GetController('seleted').selectedIndex = 1
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self._flag_allChoose = self._flag_allChoose - 1
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end
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if self._flag_allChooseReverse and self._flag_allChooseReverse > 0 then
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obj:GetController('seleted').selectedIndex = 1 - obj:GetController('seleted').selectedIndex
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self._flag_allChooseReverse = self._flag_allChooseReverse - 1
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end
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local resultDetailList = obj:GetChild('list')
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resultDetailList:SetVirtual()
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resultDetailList.itemRenderer = function(index, obj)
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@ -168,7 +243,7 @@ function M:NumverRankRenderer(groupId)
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local numberRecordList = self._viewList_numverRecord
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numberRecordList:SetVirtual()
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numberRecordList.itemRenderer = function(index, obj)
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local info = self.rank[index + 1]
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local info = self.showRank[index + 1]
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ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject)
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obj:GetChild('text_ID').text = info.uid
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obj:GetChild('text_nick').text = info.nick
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@ -183,17 +258,18 @@ function M:NumverRankRenderer(groupId)
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end
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end
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function M:OnClickSortType(groupId, pid)
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function M:OnClickSortType(groupId, pid, sortType)
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print("lingmengOnClickSortType")
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local fgCtr = ControllerManager.GetController(NewGroupController)
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local numberRecordList = self._viewList_numverRecord
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fgCtr:FG_GetMemberRank(groupId, 0, 0, 10, os.time() - 3600 * 120, os.time(), 1, function(res)
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fgCtr:FG_GetMemberRank(groupId, 0, 0, 10, os.time() - 3600 * 120, os.time(), sortType, function(res)
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pt(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
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else
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self.rank = res.Data.ranks
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numberRecordList.numItems = #self.rank
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self.showRank = self.rank
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numberRecordList.numItems = #self.showRank
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end
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end)
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end
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@ -201,7 +277,8 @@ end
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function M:OnClickNumberRank(groupId, uid, round)
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print("lingmengOnClickNumberRank")
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local fgCtr = ControllerManager.GetController(NewGroupController)
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local numberRankList = self._viewList_numberRank
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local numberRankListRead = self._viewList_numberRankRead
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local numberRankListUnRead = self._viewList_numberRankUnRead
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fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3,
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function(res)
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pt(res)
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@ -213,22 +290,23 @@ function M:OnClickNumberRank(groupId, uid, round)
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self:ResetRecords()
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for i = 1, #records do
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local info = records[i]
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local tempTableChild = self.records[info.game_info.gameType]
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local tempTableChild = self.records[info.game_info.gameType][tonumber(info.is_read) + 1]
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info.totalScore = json.decode(info.totalScore)
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if info.round ~= 1 or info.totalScore.score ~= 0 then
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table.insert(tempTableChild, info)
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local totalScore
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for i = 1, 2 do
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if info.totalScore[i].accId == uid then
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totalScore = info.totalScore[i].score
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end
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end
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if info.round ~= "1" or totalScore ~= 0 then
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table.insert(tempTableChild, info)
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tempTableChild.totalScore = tempTableChild.totalScore + totalScore
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tempTableChild.childNum = tempTableChild.childNum + 1
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tempTableChild.winNum = tempTableChild.winNum + (totalScore > 0 and 1 or 0)
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end
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end
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numberRankList:RefreshVirtualList()
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numberRankListRead:RefreshVirtualList()
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numberRankListUnRead:RefreshVirtualList()
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end
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end)
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end
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@ -236,10 +314,7 @@ end
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function M:ResetRecords()
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self.records = {}
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for i = 1, 2 do
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self.records[i] = {}
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self.records[i].totalScore = 0
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self.records[i].childNum = 0
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self.records[i].winNum = 0
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self.records[i] = { { totalScore = 0, childNum = 0, winNum = 0 }, { totalScore = 0, childNum = 0, winNum = 0 } }
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end
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end
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@ -382,36 +382,36 @@ end
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function M:OnUpdate()
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-- --12001事件
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if self._group.update_room then
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local fgCtr = ControllerManager.GetController(NewGroupController)
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if self._roomNum == self._group.room_num then
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for i = 1, self._group.room_num do
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if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
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self._group.update_room = false
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fgCtr:FG_RemoveRoom(
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self._group.id,
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self._group.rooms[i].id,
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function(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id))
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else
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self._roomNum = #self._group.rooms
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end
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end
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)
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end
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end
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else
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self._group.update_room = false
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-- if self._group.update_room then
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-- local fgCtr = ControllerManager.GetController(NewGroupController)
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-- if self._roomNum == self._group.room_num then
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-- for i = 1, self._group.room_num do
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-- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
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||||
-- self._group.update_room = false
|
||||
end
|
||||
if self._fristRoom then
|
||||
self._group.update_room = false
|
||||
self._fristRoom = true
|
||||
end
|
||||
-- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
|
||||
self:UpdateFamilyRoom(fgCtr, self._group.id)
|
||||
end
|
||||
-- fgCtr:FG_RemoveRoom(
|
||||
-- self._group.id,
|
||||
-- self._group.rooms[i].id,
|
||||
-- function(res)
|
||||
-- if res.ReturnCode ~= 0 then
|
||||
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id))
|
||||
-- else
|
||||
-- self._roomNum = #self._group.rooms
|
||||
-- end
|
||||
-- end
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
-- else
|
||||
-- self._group.update_room = false
|
||||
-- -- self._group.update_room = false
|
||||
-- end
|
||||
-- if self._fristRoom then
|
||||
-- self._group.update_room = false
|
||||
-- self._fristRoom = true
|
||||
-- end
|
||||
-- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
|
||||
-- self:UpdateFamilyRoom(fgCtr, self._group.id)
|
||||
-- end
|
||||
end
|
||||
|
||||
local IDENTITY_LIST = {
|
||||
|
|
|
|||
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Reference in New Issue