同步发送勾选战绩

master
罗家炜 2025-05-20 13:39:54 +08:00
parent 4ce2905807
commit f2fafa2cdd
5 changed files with 363 additions and 275 deletions

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@ -929,6 +929,18 @@ function M:FG_GetGroupRecord(group_id, platform, qid, limit, num, callback)
end) end)
end end
---@param militarys table 战绩id列表
---@param is_read number 0是将选中战绩设置为未读1是将选中战绩选择为已读
function M:FG_SetGroupRecordReadStatus(militarys, is_read, callback)
local _client = ControllerManager.GroupClient
local data = {}
data.militarys = militarys
data.is_read = is_read
_client:send(Protocol.WEB_FG_SET_RECORD_READ, data, function(res)
callback(res)
end)
end
-- 获取战绩 -- 获取战绩
function M:FG_GetGroupRecordSpe(group_id, platform, qid, includeMembers, limit, num, begin_time, end_time, time_type, function M:FG_GetGroupRecordSpe(group_id, platform, qid, includeMembers, limit, num, begin_time, end_time, time_type,
callback) callback)

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@ -1,48 +1,47 @@
Protocol = { Protocol = {
-------------------- Web -------------------------- -------------------- Web --------------------------
-------------- acc ----------- -------------- acc -----------
-- 用户登录 -- 用户登录
WEB_USER_LOGIN = "acc/regist_login", WEB_USER_LOGIN = "acc/regist_login",
-- 快速登录 -- 快速登录
WEB_QUICK_LOGIN = "acc/quick_login", WEB_QUICK_LOGIN = "acc/quick_login",
-- 手机密码 -- 手机密码
WEB_PHONE_PASSWORD_LOGIN = "acc/phone_pw_login", WEB_PHONE_PASSWORD_LOGIN = "acc/phone_pw_login",
-- 手机登录 -- 手机登录
WEB_PHONE_LOGIN = "acc/verifyVerificationCode", WEB_PHONE_LOGIN = "acc/verifyVerificationCode",
-- ID密码 -- ID密码
WEB_ID_PASSWORD_LOGIN = "acc/id_login", WEB_ID_PASSWORD_LOGIN = "acc/id_login",
-- 获取手机验证码 -- 获取手机验证码
WEB_GET_VERIFCATION_CODE="acc/sendVerificationCode", WEB_GET_VERIFCATION_CODE = "acc/sendVerificationCode",
--绑定手机号码 --绑定手机号码
WEB_BINDING_PHONE="acc/binding_phone", WEB_BINDING_PHONE = "acc/binding_phone",
--更换微信 --更换微信
WEB_change_weChat="acc/change_weChat", WEB_change_weChat = "acc/change_weChat",
-- 更新用户信息 -- 更新用户信息
WEB_UPDATE_USER_INFO = "acc/update_user_info", WEB_UPDATE_USER_INFO = "acc/update_user_info",
-- 获取用户信息 -- 获取用户信息
WEB_GET_USER_INFO = "acc/get_user_info", WEB_GET_USER_INFO = "acc/get_user_info",
WEB_UPDATE_INFO = "acc/update_player_info", WEB_UPDATE_INFO = "acc/update_player_info",
-- 实名认证 -- 实名认证
WEB_REAL_NAME_IDENTIFY = "acc/certification", WEB_REAL_NAME_IDENTIFY = "acc/certification",
----map mode---- ----map mode----
WEB_GET_PROVINCES = "acc/get_provinces", WEB_GET_PROVINCES = "acc/get_provinces",
WEB_GET_CITIES = "acc/get_citys", WEB_GET_CITIES = "acc/get_citys",
WEB_ADD_GAME = "acc/add_game", WEB_ADD_GAME = "acc/add_game",
WEB_DEL_GAME = "acc/del_game", WEB_DEL_GAME = "acc/del_game",
WEB_GET_AGENT_SECRET = "acc/agent_secret", WEB_GET_AGENT_SECRET = "acc/agent_secret",
-- 设置被邀请开关 -- 设置被邀请开关
WEB_SET_GROUP_INVITATED = "acc/set_group_invitation", WEB_SET_GROUP_INVITATED = "acc/set_group_invitation",
----index---- ----index----
-- 获取公告 -- 获取公告
WEB_UPDATE_NOTICE = "index/get_notice", WEB_UPDATE_NOTICE = "index/get_notice",
@ -53,7 +52,7 @@ Protocol = {
WEB_GET_MILITARY = "military/get_military", WEB_GET_MILITARY = "military/get_military",
WEB_GET_MILITARY_BY_ROOMID = "military/get_militaryByRoomId", WEB_GET_MILITARY_BY_ROOMID = "military/get_militaryByRoomId",
--回放 --回放
WEB_GET_PLAY_BACK = "military/get_playBack", WEB_GET_PLAY_BACK = "military/get_playBack",
-- 牌友圈排行 -- 牌友圈排行
WEB_FG_RANK_LIST = "military/get_rankListByGroup", WEB_FG_RANK_LIST = "military/get_rankListByGroup",
@ -62,7 +61,7 @@ Protocol = {
-- 设置排行是否可访问 -- 设置排行是否可访问
WEB_FG_SET_RANK_ACCESSIBLE = "military/set_randListRightByGroup", WEB_FG_SET_RANK_ACCESSIBLE = "military/set_randListRightByGroup",
----room---- ----room----
-- 创建房间 -- 创建房间
WEB_CREATE_ROOM = "room/create_room", WEB_CREATE_ROOM = "room/create_room",
-- 加入房间 -- 加入房间
@ -73,380 +72,382 @@ Protocol = {
--start::::::::::::::牌友圈协议:::::::::::::::::::: --start::::::::::::::牌友圈协议::::::::::::::::::::
--牌友圈获取组列表 --牌友圈获取组列表
WEB_FG_GROUP_LIST = "group/get_groups", WEB_FG_GROUP_LIST = "group/get_groups",
--牌友圈创建组 --牌友圈创建组
WEB_FG_CREATE_GROUP = "group/create_group", WEB_FG_CREATE_GROUP = "group/create_group",
--牌友圈加入组 --牌友圈加入组
WEB_FG_JOIN_GROUP = "group/join_group", WEB_FG_JOIN_GROUP = "group/join_group",
--牌友圈删除组 --牌友圈删除组
WEB_FG_REMOVE_GROUP = "group/del_group", WEB_FG_REMOVE_GROUP = "group/del_group",
--牌友圈退出圈子 --牌友圈退出圈子
WEB_FG_EXIT_GROUP = "group/exit_group", WEB_FG_EXIT_GROUP = "group/exit_group",
--牌友圈更改组名 --牌友圈更改组名
WEB_FG_GROUP_RENAME = "group/group_rename", WEB_FG_GROUP_RENAME = "group/group_rename",
--牌友圈邀请列表 --牌友圈邀请列表
WEB_FG_GROUP_JOINS = "group/get_group_joins", WEB_FG_GROUP_JOINS = "group/get_group_joins",
--牌友圈审核玩家加入 --牌友圈审核玩家加入
WEB_FG_GROUP_VERIFY_JOIN = "group/verify_join_group", WEB_FG_GROUP_VERIFY_JOIN = "group/verify_join_group",
--牌友圈玩家列表 --牌友圈玩家列表
WEB_FG_GROUP_MEMBERS = "group/get_group_members", WEB_FG_GROUP_MEMBERS = "group/get_group_members",
--牌友圈玩家列表1 --牌友圈玩家列表1
WEB_FG_GROUP_MEMBERS1 = "group/get_my_members", WEB_FG_GROUP_MEMBERS1 = "group/get_my_members",
--踢出玩家列表 --踢出玩家列表
WEB_FG_GROUP_TICHU = "group/get_kick_log", WEB_FG_GROUP_TICHU = "group/get_kick_log",
--牌友圈删除玩家 --牌友圈删除玩家
WEB_FG_GROUP_KICK = "group/group_kick", WEB_FG_GROUP_KICK = "group/group_kick",
--牌友圈获取房间列表 --牌友圈获取房间列表
WEB_FG_GROUP_ROOMS = "group/get_group_rooms", WEB_FG_GROUP_ROOMS = "group/get_group_rooms",
--牌友圈创建房间 --牌友圈创建房间
WEB_FG_GROUP_CREATE_ROOM = "group/create_group_room", WEB_FG_GROUP_CREATE_ROOM = "group/create_group_room",
--牌友圈删除房间 --牌友圈删除房间
WEB_FG_GROUP_DEL_ROOM = "group/del_group_room", WEB_FG_GROUP_DEL_ROOM = "group/del_group_room",
--牌友圈获取战绩列表 --牌友圈获取战绩列表
WEB_FG_GROUP_RECORD = "group/group_game_record", WEB_FG_GROUP_RECORD = "group/group_game_record",
-- 牌友圈创建机器人 -- 牌友圈创建机器人
WEB_FG_CREATE_BOT = "group/create_group_bot", WEB_FG_CREATE_BOT = "group/create_group_bot",
-- 牌友圈获取机器人列表 -- 牌友圈获取机器人列表
WEB_FG_GET_BOTS = "group/get_group_bots", WEB_FG_GET_BOTS = "group/get_group_bots",
-- 牌友圈删除机器人 -- 牌友圈删除机器人
WEB_FG_DEL_BOT = "group/del_group_bot", WEB_FG_DEL_BOT = "group/del_group_bot",
-- 授权副盟主 -- 授权副盟主
WEB_FG_SET_MANAGER = "group/set_member_mgr", WEB_FG_SET_MANAGER = "group/set_member_mgr",
-- 设置合伙人 -- 设置合伙人
WEB_FG_SET_PARTNER = "group/set_partner", WEB_FG_SET_PARTNER = "group/set_partner",
-- 禁止娱乐 -- 禁止娱乐
WEB_FG_BAN_MEMBER = "group/ban_member", WEB_FG_BAN_MEMBER = "group/ban_member",
--获取heibai --获取heibai
GROUP_GET_BLACK_MEMBER= "group/get_black_member", GROUP_GET_BLACK_MEMBER = "group/get_black_member",
--heibai调动 --heibai调动
GROUP_BLACK_MEMBER = "group/black_member", GROUP_BLACK_MEMBER = "group/black_member",
-- 设置vip -- 设置vip
WEB_FG_SET_GROUP_VIP = "group/set_group_vip", WEB_FG_SET_GROUP_VIP = "group/set_group_vip",
-- 禁止同桌 -- 禁止同桌
WEB_FG_SET_BAN_TABLE = "group/set_ban_desk", WEB_FG_SET_BAN_TABLE = "group/set_ban_desk",
-- 添加玩家 -- 添加玩家
WEB_FG_INVITE_MEMBER = "group/invite_group_member", WEB_FG_INVITE_MEMBER = "group/invite_group_member",
--获取添加玩家 --获取添加玩家
GET_PLAYER_INFO = "group/get_player_info", GET_PLAYER_INFO = "group/get_player_info",
-- 玩家备注 -- 玩家备注
WEB_FG_NOTE_MEMBER = "group/note_group_member", WEB_FG_NOTE_MEMBER = "group/note_group_member",
-- 圈子备注 -- 圈子备注
WEB_FG_NOTE_GROUP = "group/group_note", WEB_FG_NOTE_GROUP = "group/group_note",
-- 获取禁止同桌列表 -- 获取禁止同桌列表
WEB_FG_GET_BAN_TABLE = "group/get_ban_desk_list", WEB_FG_GET_BAN_TABLE = "group/get_ban_desk_list",
-- 克隆牌友圈 -- 克隆牌友圈
WEB_FG_CLONE_GROUP = "group/clone_group", WEB_FG_CLONE_GROUP = "group/clone_group",
-- 改变体力值 -- 改变体力值
WEB_FG_CHANGE_FAG ="group/update_member_hp", WEB_FG_CHANGE_FAG = "group/update_member_hp",
-- 体力值详情 -- 体力值详情
WEB_FG_FAG_LOG ="group/get_hp_log", WEB_FG_FAG_LOG = "group/get_hp_log",
-- 体力值记录 -- 体力值记录
WEB_FG_FAG_UPDATE_LOG ="group/get_hpUpdate_log", WEB_FG_FAG_UPDATE_LOG = "group/get_hpUpdate_log",
-- 体力值设置 -- 体力值设置
WEB_FG_FAG_HPDATA ="group/set_group_hpData", WEB_FG_FAG_HPDATA = "group/set_group_hpData",
-- 设置体力值权限 -- 设置体力值权限
WEB_FG_SHOW_FAG ="group/show_hp", WEB_FG_SHOW_FAG = "group/show_hp",
-- 查看整线体力值 -- 查看整线体力值
GET_HP_TOTAL = "group/get_hp_total", GET_HP_TOTAL = "group/get_hp_total",
-- 添加层 -- 添加层
WEB_FG_CREATE_SUB_GROUP = "group/create_subGroup", WEB_FG_CREATE_SUB_GROUP = "group/create_subGroup",
-- 删除层 -- 删除层
WEB_FG_DEL_SUB_GROUP = "group/del_subGroup", WEB_FG_DEL_SUB_GROUP = "group/del_subGroup",
-- 置顶 -- 置顶
WEB_FG_GROUP_TOP ="group/stick_group", WEB_FG_GROUP_TOP = "group/stick_group",
-- 查看预览 -- 查看预览
WEB_FG_GROUP_PREVIEW = "group/group_preview", WEB_FG_GROUP_PREVIEW = "group/group_preview",
-- 获取排名列表 -- 获取排名列表
WEB_FG_GROUP_HPRANK = "group/group_hp_ranking", WEB_FG_GROUP_HPRANK = "group/group_hp_ranking",
-- 核实转让对象 -- 核实转让对象
WEB_FG_CHECK_REMIT_MEMBER = "group/transfer_accounts_query", WEB_FG_CHECK_REMIT_MEMBER = "group/transfer_accounts_query",
-- 转让体力值 -- 转让体力值
WEB_FG_REMIT = "group/transfer_accounts", WEB_FG_REMIT = "group/transfer_accounts",
-- 添加玩法 -- 添加玩法
WEB_FG_ADD_PLAY = "group/add_play", WEB_FG_ADD_PLAY = "group/add_play",
-- 删除玩法 -- 删除玩法
WEB_FG_DEL_PLAY = "group/del_play", WEB_FG_DEL_PLAY = "group/del_play",
-- 更新玩法 -- 更新玩法
WEB_FG_UPDATE_PLAY = "group/update_play", WEB_FG_UPDATE_PLAY = "group/update_play",
-- 禁止、恢复玩法 -- 禁止、恢复玩法
WEB_FG_BAN_PLAY = "group/ban_play", WEB_FG_BAN_PLAY = "group/ban_play",
-- 进入圈子 -- 进入圈子
WEB_ENTER_GROUP = "group/enter_group", WEB_ENTER_GROUP = "group/enter_group",
-- 获取上级合伙人 -- 获取上级合伙人
WEB_GET_SUPERIOR_PARTNERS = "group/get_member_parents", WEB_GET_SUPERIOR_PARTNERS = "group/get_member_parents",
--获取积分转移限制 --获取积分转移限制
WEB_GET_TRANS_HP_LIMIT = "group/get_trans_hp_limit", WEB_GET_TRANS_HP_LIMIT = "group/get_trans_hp_limit",
--设置积分转移限制 --设置积分转移限制
WEB_SET_TRANS_HP_LIMIT = "group/set_trans_hp_limit", WEB_SET_TRANS_HP_LIMIT = "group/set_trans_hp_limit",
-- 查询成员 -- 查询成员
WEB_FG_FIND_MEMBER = "group/find_member", WEB_FG_FIND_MEMBER = "group/find_member",
--搜索 --搜索
WEB_FG_FIND_PARTNER_STAT = "group/log/find_partner_stat", WEB_FG_FIND_PARTNER_STAT = "group/log/find_partner_stat",
--搜索 --搜索
WEB_FG_FIND_COST_COUNT_STAT = "group/log/find_partner_stat_cost_count", WEB_FG_FIND_COST_COUNT_STAT = "group/log/find_partner_stat_cost_count",
--find_partner_stat_member --find_partner_stat_member
WEB_FG_FIND_PARTNER_STAT_Member = "group/log/find_partner_stat_member", WEB_FG_FIND_PARTNER_STAT_Member = "group/log/find_partner_stat_member",
WEB_FG_FIND_PARTNER_COST_COUNT_Member = "group/log/find_partner_stat_member_cost_count", WEB_FG_FIND_PARTNER_COST_COUNT_Member = "group/log/find_partner_stat_member_cost_count",
-- 强制提取 -- 强制提取
WEB_FG_TAKE_HP = "group/group_take_hp", WEB_FG_TAKE_HP = "group/group_take_hp",
-- 修改牌友圈信息 -- 修改牌友圈信息
WEB_FG_UPDATE_GROUP_INFO = "group/update_info", WEB_FG_UPDATE_GROUP_INFO = "group/update_info",
-- 获取合伙人列表(推广奖励) -- 获取合伙人列表(推广奖励)
WEB_FG_GET_PARTNERS = "group/get_group_partners", WEB_FG_GET_PARTNERS = "group/get_group_partners",
-- 获取所有玩法 -- 获取所有玩法
WEB_FG_GET_ALLPLAYS = "group/get_panter_allplays", WEB_FG_GET_ALLPLAYS = "group/get_panter_allplays",
-- 设置屏蔽玩法 -- 设置屏蔽玩法
WEB_FG_SET_BANPLAYID = "group/set_panter_banplay", WEB_FG_SET_BANPLAYID = "group/set_panter_banplay",
-- 获取推广奖励值 -- 获取推广奖励值
WEB_FG_GET_REWARDS = "group/get_rewards", WEB_FG_GET_REWARDS = "group/get_rewards",
-- 设置推广奖励值 -- 设置推广奖励值
WEB_FG_SET_REWARDS = "group/set_reward", WEB_FG_SET_REWARDS = "group/set_reward",
WEB_FG_SET_XIPAI = "group/set_xipai_reward", WEB_FG_SET_XIPAI = "group/set_xipai_reward",
--管理-- --管理--
WEB_FG_SET_ANCHOU = "group/set_anchou_reward", WEB_FG_SET_ANCHOU = "group/set_anchou_reward",
-- 获取全民推广 -- 获取全民推广
WEB_FG_GET_PROMOTE = "group/get_promotion", WEB_FG_GET_PROMOTE = "group/get_promotion",
-- 设置全民推广 -- 设置全民推广
WEB_FG_SET_PROMOTE = "group/update_promotion", WEB_FG_SET_PROMOTE = "group/update_promotion",
-- 牌友圈预览 -- 牌友圈预览
WEB_FG_PREVIEW = "group/group_preview", WEB_FG_PREVIEW = "group/group_preview",
-- 调配成员 -- 调配成员
WEB_FG_DEPLOY_MEMBER = "group/distribute_member", WEB_FG_DEPLOY_MEMBER = "group/distribute_member",
-- 转移合伙人 -- 转移合伙人
WEB_FG_MOVE_PARTNER = "group/move_partner", WEB_FG_MOVE_PARTNER = "group/move_partner",
-- 获取合伙人列表(合伙人管理) -- 获取合伙人列表(合伙人管理)
WEB_FG_GET_PARTNER_DATA = "group/get_partner_data", WEB_FG_GET_PARTNER_DATA = "group/get_partner_data",
-- 获取合伙人列表(合伙人管理) -- 获取合伙人列表(合伙人管理)
WEB_FG_QUERY_PARTNER_DATA = "group/query_partner_data", WEB_FG_QUERY_PARTNER_DATA = "group/query_partner_data",
-- 获取合伙人成员 -- 获取合伙人成员
WEB_FG_GET_PARTNER_MEMBERS = "group/get_partner_members", WEB_FG_GET_PARTNER_MEMBERS = "group/get_partner_members",
-- 设置合伙人权限 -- 设置合伙人权限
WEB_FG_SET_PARTNER_HPOPT = "group/set_partner_hpopt", WEB_FG_SET_PARTNER_HPOPT = "group/set_partner_hpopt",
-- 查询成员(转账) -- 查询成员(转账)
WEB_FG_REMIT_FIND_MEMBER = "group/find_member1", WEB_FG_REMIT_FIND_MEMBER = "group/find_member1",
-- 转账 -- 转账
WEB_FG_REMIT = "group/trade_hp", WEB_FG_REMIT = "group/trade_hp",
-- 获取能量包数据 -- 获取能量包数据
WEB_FG_GET_TAKE_INFO = "group/get_take_info", WEB_FG_GET_TAKE_INFO = "group/get_take_info",
-- 提取体力值 -- 提取体力值
WEB_FG_TAKE_FAG = "group/take_hp", WEB_FG_TAKE_FAG = "group/take_hp",
-- 获取能量包统计 -- 获取能量包统计
WEB_FG_FAG_PACK_INFO = "group/log/get_hp_count_info", WEB_FG_FAG_PACK_INFO = "group/log/get_hp_count_info",
-- 设置管理员权限 -- 设置管理员权限
WEB_FG_SET_MNG_PERMISSION = "group/set_mgr_permission", WEB_FG_SET_MNG_PERMISSION = "group/set_mgr_permission",
-- 获取圈子邮件 -- 获取圈子邮件
WEB_FG_GET_MAIL_LIST = "group/get_mail_list", WEB_FG_GET_MAIL_LIST = "group/get_mail_list",
-- 删除圈子邮件 -- 删除圈子邮件
WEB_FG_DEL_ALL_MAIL = "group/del_mail_all", WEB_FG_DEL_ALL_MAIL = "group/del_mail_all",
-- 设置成员备注 -- 设置成员备注
WEB_FG_SET_MEMBER_TAG = "group/update_member_score", WEB_FG_SET_MEMBER_TAG = "group/update_member_score",
--设置亲友圈合伙人阀值 --设置亲友圈合伙人阀值
WEB_FG_SET_AUTO_SCORE = "group/set_auto_score", WEB_FG_SET_AUTO_SCORE = "group/set_auto_score",
--标记玩法排行 --标记玩法排行
GROUP_MARK_PLAY = "group/mark_play", GROUP_MARK_PLAY = "group/mark_play",
GET_BANK_HP = "group/get_bank_hp", --获取银行信息 GET_BANK_HP = "group/get_bank_hp", --获取银行信息
TAKE_BANK_HP = "group/take_bank_hp", TAKE_BANK_HP = "group/take_bank_hp",
SAVE_BANK_HP = "group/save_bake_hp", SAVE_BANK_HP = "group/save_bake_hp",
-------------- group-log--------------------- -------------- group-log---------------------
-- 获取奖励日志 -- 获取奖励日志
WEB_FG_GET_REWARDS_LOG = "group/log/get_reward_log", WEB_FG_GET_REWARDS_LOG = "group/log/get_reward_log",
-- 获取奖励统计 -- 获取奖励统计
WEB_FG_GET_REWARDS_STATISTIC = "group/log/get_reward_count", WEB_FG_GET_REWARDS_STATISTIC = "group/log/get_reward_count",
-- 获取成员排名 -- 获取成员排名
WEB_FG_MEMBER_RANK = "group/log/get_member_rank", WEB_FG_MEMBER_RANK = "group/log/get_member_rank",
-- 获取局数统计 -- 获取局数统计
WEB_FG_GET_ROUND_STATISTIC = "group/log/get_round_count", WEB_FG_GET_ROUND_STATISTIC = "group/log/get_round_count",
-- 成员体力值详情 -- 成员体力值详情
WEB_FG_GET_MEMBER_HP_LOG = "group/log/get_hplog_info", WEB_FG_GET_MEMBER_HP_LOG = "group/log/get_hplog_info",
-- 获取玩法局数统计 -- 获取玩法局数统计
WEB_FG_GET_GAME_ROUND_STATISTIC = "group/log/get_play_round_count", WEB_FG_GET_GAME_ROUND_STATISTIC = "group/log/get_play_round_count",
-- 获取消耗统计 -- 获取消耗统计
WEB_FG_GET_CONSUME_STATISTIC = "group/log/get_cost_count", WEB_FG_GET_CONSUME_STATISTIC = "group/log/get_cost_count",
-- 获取抽水记录 -- 获取抽水记录
WEB_FG_GET_PROPORTION_LOG = "group/log/get_hplog_pump", WEB_FG_GET_PROPORTION_LOG = "group/log/get_hplog_pump",
-- 获取战绩 -- 获取战绩
WEB_FG_GET_RECORD = "group/log/get_records", WEB_FG_GET_RECORD = "group/log/get_records",
-- 获取个人战绩 -- 获取个人战绩
WEB_FG_GET_PERSON_RECORD = "group/log/get_person_records", WEB_FG_GET_PERSON_RECORD = "group/log/get_person_records",
-- 获取成员战绩 -- 获取成员战绩
WEB_FG_GET_MEMBER_STAT = "group/log/get_member_stat", WEB_FG_GET_MEMBER_STAT = "group/log/get_member_stat",
-- 修改战绩阅读状态
WEB_FG_SET_RECORD_READ = "group/log/read_records",
-- 获取合伙人统计 -- 获取合伙人统计
WEB_FG_GET_PARTNER_STAT = "group/log/get_partner_stat", WEB_FG_GET_PARTNER_STAT = "group/log/get_partner_stat",
--获取钻石消耗统计 --获取钻石消耗统计
WEB_FG_GET_COST_COUNT_STAT = "group/log/get_partner_stat_cost_count", WEB_FG_GET_COST_COUNT_STAT = "group/log/get_partner_stat_cost_count",
--幸运号数据 --幸运号数据
WEB_FG_GET_XINGYUNHAO_INFO = "group/get_xingyunhao_info", WEB_FG_GET_XINGYUNHAO_INFO = "group/get_xingyunhao_info",
--获取玩家和积分 --获取玩家和积分
WEB_FG_GET_MEMBERS_COUNT = "group/get_members_count", WEB_FG_GET_MEMBERS_COUNT = "group/get_members_count",
-- 获取合伙人统计 -- 获取合伙人统计
WEB_FG_GET_PARTNER_STAT_MEMBER = "group/log/get_partner_stat_member", WEB_FG_GET_PARTNER_STAT_MEMBER = "group/log/get_partner_stat_member",
-- 获取直属下级统计 -- 获取直属下级统计
WEB_FG_GET_DIRECT_MEMBER_STAT = "group/log/get_direct_stat_member", WEB_FG_GET_DIRECT_MEMBER_STAT = "group/log/get_direct_stat_member",
WEB_FG_GET_DIRECT_COST_COUNT = "group/log/get_direct_stat_member_cost_count", WEB_FG_GET_DIRECT_COST_COUNT = "group/log/get_direct_stat_member_cost_count",
WEB_FG_GET_PARTNER_COST_COUNT = "group/log/get_partner_stat_member_cost_count", WEB_FG_GET_PARTNER_COST_COUNT = "group/log/get_partner_stat_member_cost_count",
-- 获取合伙人统计 -- 获取合伙人统计
WEB_FG_GET_PARTNER_STAT_PLAY = "group/log/get_partner_stat_play", WEB_FG_GET_PARTNER_STAT_PLAY = "group/log/get_partner_stat_play",
-- 根据房间号查询战绩 -- 根据房间号查询战绩
WEB_FG_GET_RECORD_BY_ROOMID = "group/log/find_record_room", WEB_FG_GET_RECORD_BY_ROOMID = "group/log/find_record_room",
-- 获取提取记录 -- 获取提取记录
WEB_FG_FAG_TAKE_LOG = "group/log/get_take_log", WEB_FG_FAG_TAKE_LOG = "group/log/get_take_log",
--提取银行记录 --提取银行记录
WEB_FG_GET_BANK_LOG = "group/log/get_bank_log", WEB_FG_GET_BANK_LOG = "group/log/get_bank_log",
-- 获取管理上下分记录 -- 获取管理上下分记录
WEB_FG_GET_MNG_HP_LOG = "group/log/get_hplog_mgr", WEB_FG_GET_MNG_HP_LOG = "group/log/get_hplog_mgr",
-- 获取管理员上下分统计 -- 获取管理员上下分统计
WEB_FG_MNG_HP_STATISTIC = "group/log/get_hplog_mgr_count", WEB_FG_MNG_HP_STATISTIC = "group/log/get_hplog_mgr_count",
-- 获取管理员个人上下分统计 -- 获取管理员个人上下分统计
WEB_FG_MNG_HP_INFO = "group/log/get_hplog_mgr_info", WEB_FG_MNG_HP_INFO = "group/log/get_hplog_mgr_info",
-- 获得玩家输赢分日统计 -- 获得玩家输赢分日统计
WEB_FG_GET_PLAYER_DAILY_COUNT = "group/log/get_hpconsume_count", WEB_FG_GET_PLAYER_DAILY_COUNT = "group/log/get_hpconsume_count",
-- 体力值日志牌局明细 -- 体力值日志牌局明细
WEB_FG_HPLOG_DETAIL_INFO = "group/log/get_hplog_detail_info", WEB_FG_HPLOG_DETAIL_INFO = "group/log/get_hplog_detail_info",
------------- group-room ------------ ------------- group-room ------------
-- 圈子匹配房间 -- 圈子匹配房间
WEB_FG_MATCH_ROOM = "group/room/match_room", WEB_FG_MATCH_ROOM = "group/room/match_room",
-- 圈子排队房间 -- 圈子排队房间
WEB_FG_QUEUE_ROOM = "group/room/queue_room", WEB_FG_QUEUE_ROOM = "group/room/queue_room",
-- 圈子加入房间 -- 圈子加入房间
WEB_FG_JOIN_ROOM = "group/room/join_room", WEB_FG_JOIN_ROOM = "group/room/join_room",
-- 圈子删除房间 -- 圈子删除房间
WEB_FG_DEL_ROOM = "group/room/del__room", WEB_FG_DEL_ROOM = "group/room/del__room",
-------------- group-mgr -------------------- -------------- group-mgr --------------------
-- 进入圈子 -- 进入圈子
FGMGR_ENTER_GROUP = "11001", FGMGR_ENTER_GROUP = "11001",
-- 更新房间 -- 更新房间
FGMGR_EVT_UPDATE_ROOM = "12001", FGMGR_EVT_UPDATE_ROOM = "12001",
-- 删除房间 -- 删除房间
FGMGR_EVT_DEL_ROOM = "12002", FGMGR_EVT_DEL_ROOM = "12002",
-- 添加房间 -- 添加房间
FGMGR_EVT_ADD_ROOM = "12003", FGMGR_EVT_ADD_ROOM = "12003",
-- 删除玩法 -- 删除玩法
FGMGR_EVT_DEL_PLAY = "12004", FGMGR_EVT_DEL_PLAY = "12004",
-- 添加玩法 -- 添加玩法
FGMGR_EVT_ADD_PLAY = "12005", FGMGR_EVT_ADD_PLAY = "12005",
-- 更新玩法 -- 更新玩法
FGMGR_EVT_UPDATE_PLAY = "12006", FGMGR_EVT_UPDATE_PLAY = "12006",
-- 圈子消息 -- 圈子消息
FGMGR_EVT_MESSAGE = "12007", FGMGR_EVT_MESSAGE = "12007",
-- 刷新圈子 -- 刷新圈子
FGMGR_EVT_UPDATE_GROUP = "12008", FGMGR_EVT_UPDATE_GROUP = "12008",
-- 更新体力值 -- 更新体力值
FGMGR_EVT_UPDATE_PLAYER_INFO = "12009", FGMGR_EVT_UPDATE_PLAYER_INFO = "12009",
-- 获取在线列表 -- 获取在线列表
FGMGR_GET_ONLINE_PLAYERS = "11002", FGMGR_GET_ONLINE_PLAYERS = "11002",
-- 邀请玩家 -- 邀请玩家
FGMGR_INVITE_PLAYER = "11003", FGMGR_INVITE_PLAYER = "11003",
-- 邀请回复 -- 邀请回复
FGMGR_RESPONSE_INVITE = "11004", FGMGR_RESPONSE_INVITE = "11004",
-- 收到邀请 -- 收到邀请
FGMGR_EVT_INVITED = "12010", FGMGR_EVT_INVITED = "12010",
-- 未读邮件提示事件 -- 未读邮件提示事件
FGMGR_EVT_NEW_MAIL = "update_mail_tip", FGMGR_EVT_NEW_MAIL = "update_mail_tip",
--end::::::::::::::牌友圈协议:::::::::::::::::::: --end::::::::::::::牌友圈协议::::::::::::::::::::
-------------------Game ---------------------------- -------------------Game ----------------------------
-- 进入房间 -- 进入房间
GAME_JOIN_ROOM = "1002", GAME_JOIN_ROOM = "1002",
-- 玩家进入房间 -- 玩家进入房间
GAME_EVT_PLAYER_JOIN = "2001", GAME_EVT_PLAYER_JOIN = "2001",
-- 玩家退出 -- 玩家退出
GAME_EVT_PLAYER_EXIT = "2002", GAME_EVT_PLAYER_EXIT = "2002",
-- 玩家网络状态 -- 玩家网络状态
GAME_EVT_PLAYER_NET_STATE = "2003", GAME_EVT_PLAYER_NET_STATE = "2003",
-- 发送聊天 -- 发送聊天
GAME_INTERACTION = "1006", GAME_INTERACTION = "1006",
-- 聊天事件 -- 聊天事件
GAME_EVT_INTERACTION = "2017", GAME_EVT_INTERACTION = "2017",
-- 退出房间 -- 退出房间
GAME_EXIT_ROOM = "1005", GAME_EXIT_ROOM = "1005",
-- 房主退出房间解散 -- 房主退出房间解散
GAME_EVT_EXIT_ROOM_DISMISS = "2008", GAME_EVT_EXIT_ROOM_DISMISS = "2008",
-- 发送准备 -- 发送准备
GAME_READY = "1003", GAME_READY = "1003",
-- 准备事件 -- 准备事件
GAME_EVT_READY = "2009", GAME_EVT_READY = "2009",
--洗牌 --洗牌
GAME_READY_AND_XIPAI = "201004", GAME_READY_AND_XIPAI = "201004",
GAME_EVT_READY_AND_XIPAI = "202009", GAME_EVT_READY_AND_XIPAI = "202009",
-- 请求开始游戏 -- 请求开始游戏
GAME_START = "1004", GAME_START = "1004",
-- 请求解散房间 -- 请求解散房间
GAME_ASK_DISMISS_ROOM = "1007", GAME_ASK_DISMISS_ROOM = "1007",
-- 解散房间 -- 解散房间
GAME_EVT_DISMISS_ROOM = "2005", GAME_EVT_DISMISS_ROOM = "2005",
-- 请求解散房间投票 -- 请求解散房间投票
GAME_DISMISS_ROOM_VOTE = "1008", GAME_DISMISS_ROOM_VOTE = "1008",
-- 解散房间投票事件 -- 解散房间投票事件
GAME_EVT_DISMISS_ROOM_VOTE = "2006", GAME_EVT_DISMISS_ROOM_VOTE = "2006",
-- 解散房间失败 -- 解散房间失败
GAME_EVT_DISMISS_ROOM_FAIL = "2027", GAME_EVT_DISMISS_ROOM_FAIL = "2027",
-- 发送GPS坐标 -- 发送GPS坐标
GAME_SEND_GPS = "1001", GAME_SEND_GPS = "1001",
-- GPS更新事件 -- GPS更新事件
GAME_EVT_UPDATE_GPS = "2000", GAME_EVT_UPDATE_GPS = "2000",
-- 更新庄家协议 -- 更新庄家协议
GAME_EVT_UPDATE_BANKER = "2031", GAME_EVT_UPDATE_BANKER = "2031",
-- 删除代理房间 -- 删除代理房间
GAME_REMOVE_AGENT_ROOM = "1000", GAME_REMOVE_AGENT_ROOM = "1000",
-- 获得红包 -- 获得红包
GAME_EVT_HONGBAO = "3000", GAME_EVT_HONGBAO = "3000",
-- 被踢出房间 -- 被踢出房间
GAME_EVT_KICKED = "3001", GAME_EVT_KICKED = "3001",
--托管 --托管
GAME_ENTRUST = "1301", GAME_ENTRUST = "1301",
--入座 --入座
GAME_JOIN_SEAT = "1302", GAME_JOIN_SEAT = "1302",
--玩家进入观众席 --玩家进入观众席
GAME_EVT_JOIN_SPECTATOR = "3002", GAME_EVT_JOIN_SPECTATOR = "3002",
--更新玩家信息 --更新玩家信息
GAME_EVT_UPDATE_PLAYERINFO = "3003", GAME_EVT_UPDATE_PLAYERINFO = "3003",
FGMGR_EVT_UPDATE_RECONECT = "3005", FGMGR_EVT_UPDATE_RECONECT = "3005",
GAME_EVT_READY_ENTRUST = "22010", --显示托管倒计时 GAME_EVT_READY_ENTRUST = "22010", --显示托管倒计时
GAME_EVT_CANCEL_READY_ENTRUST = "22011", --关闭托管倒计时 GAME_EVT_CANCEL_READY_ENTRUST = "22011", --关闭托管倒计时
GAME_AUTO_CARD = "1303", --开启游戏托管 GAME_AUTO_CARD = "1303", --开启游戏托管
} }

View File

@ -1,4 +1,6 @@
local FamilyNumberRecord = {} local FamilyNumberRecord = {
military = { size = 0, list = {} }
}
local M = FamilyNumberRecord local M = FamilyNumberRecord
@ -17,11 +19,16 @@ function FamilyNumberRecord.New(root)
-- end -- end
self.familyType.selectedIndex = 5 self.familyType.selectedIndex = 5
local fgCtr = ControllerManager.GetController(NewGroupController)
local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0') local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0')
local input_IDSerach = self._view:GetChild('input_numberID')
local ctr_numberRecordRank = self._view:GetController('numberRecordRank') local ctr_numberRecordRank = self._view:GetController('numberRecordRank')
local text_recordGameType = self._view:GetChild('text_recordGameType')
local text_recordSortType = self._view:GetChild('text_recordSortType')
self._input_IDSerach = self._view:GetChild('input_numberID')
self._viewList_numberRank = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3') self._viewList_numberRankRead = self._view:GetChild('comp_numberRecordByGameTypelooked'):GetChild('n3')
self._viewList_numberRankUnRead = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3')
self._viewList_numverRecord = self._view:GetChild('list_numverRecord') self._viewList_numverRecord = self._view:GetChild('list_numverRecord')
self._viewlist_numberRecordDetail = self._view:GetChild('list_numberRecordDetail') self._viewlist_numberRecordDetail = self._view:GetChild('list_numberRecordDetail')
self._viewText_titleRecord = self._view:GetChild('text_titleRecord') self._viewText_titleRecord = self._view:GetChild('text_titleRecord')
@ -39,9 +46,12 @@ function FamilyNumberRecord.New(root)
self:NumverRankRenderer(self._group.id) self:NumverRankRenderer(self._group.id)
self:GameTypeListRenderer(comp_gameTypeList) self:GameTypeListRenderer(comp_gameTypeList)
self:NumberRecordDetailRender() self:NumberRecordDetailRender()
comp_gameTypeList.onClickItem:Set(function(context) comp_gameTypeList.onClickItem:Set(function(context)
input_IDSerach.text = ""
self:OnClickSortType(self._group.id, context.data.data.id) self:OnClickSortType(self._group.id, context.data.data.id)
ctr_numberRecordRank.selectedIndex = 0 ctr_numberRecordRank.selectedIndex = 0
text_recordGameType.text = context.data.title
end) end)
self.btn_close.onClick:Set(function() self.btn_close.onClick:Set(function()
if self.ctr_numberRecord.selectedIndex > 0 then if self.ctr_numberRecord.selectedIndex > 0 then
@ -64,10 +74,21 @@ function FamilyNumberRecord.New(root)
end end
end) end)
self._view:GetChild('btn_clearInput').onClick:Set(function() self._view:GetChild('btn_clearInput').onClick:Set(function()
self._input_IDSerach.text = "" input_IDSerach.text = ""
end) end)
self._view:GetChild('btn_searchRecord').onClick:Set(function() self._view:GetChild('btn_searchRecord').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放") local tempRank = {}
for i = 1, #self.rank do
if self.rank[i].uid == tonumber(input_IDSerach.text) then
table.insert(tempRank, self.rank[i])
end
end
if #tempRank == 0 then
ViewUtil.ShowOneChooose("没有该玩家排行榜")
else
self.showRank = tempRank
self._viewList_numverRecord.numItems = #self.showRank
end
end) end)
self._view:GetChild('btn_changeMJScore').onClick:Set(function() self._view:GetChild('btn_changeMJScore').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放") ViewUtil.ShowOneChooose("该功能还未开放")
@ -77,20 +98,32 @@ function FamilyNumberRecord.New(root)
ViewUtil.ShowOneChooose("该功能还未开放") ViewUtil.ShowOneChooose("该功能还未开放")
end) end)
self._view:GetChild('btn_allChoose').onClick:Set(function() self._view:GetChild('btn_allChoose').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放") self._flag_allChoose = self.records[self.gameTypeNum][self.readStatusNum].childNum
self._viewlist_numberRecordDetail:RefreshVirtualList()
end) end)
self._view:GetChild('btn_allChooseRead').onClick:Set(function() self._view:GetChild('btn_allChooseRead').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放") fgCtr:FG_SetGroupRecordReadStatus(self.military.list, 2 - self.readStatusNum, function(res)
pt(res)
if res.ReturnCode ~= 0 then
ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
else
end
end)
end) end)
self._view:GetChild('btn_allChooseReverse').onClick:Set(function() self._view:GetChild('btn_allChooseReverse').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放") self._flag_allChooseReverse = self.records[self.gameTypeNum][self.readStatusNum].childNum
self._viewlist_numberRecordDetail:RefreshVirtualList()
end) end)
self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context) self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
self:OnClickSortType(context) input_IDSerach.text = ""
local sortType = tonumber(context.data.text)
self:OnClickSortType(self._group.id, 0, sortType)
ctr_numberRecordRank.selectedIndex = 0 ctr_numberRecordRank.selectedIndex = 0
text_recordSortType.text = sortType == 1 and "正数榜" or "负数榜"
end) end)
self:OnClickSortType(self._group.id)
return self return self
end end
@ -121,10 +154,10 @@ end
function M:NumverRecordRenderer() function M:NumverRecordRenderer()
self:ResetRecords() self:ResetRecords()
local numberRankList = self._viewList_numberRank local numberRankListRead = self._viewList_numberRankRead
numberRankList:SetVirtual() numberRankListRead:SetVirtual()
numberRankList.itemRenderer = function(index, obj) numberRankListRead.itemRenderer = function(index, obj)
local info = self.records[index + 1] local info = self.records[index + 1][2]
obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克" obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
obj:GetChild('text_round').text = info.childNum obj:GetChild('text_round').text = info.childNum
obj:GetChild('text_score').text = info.totalScore obj:GetChild('text_score').text = info.totalScore
@ -133,17 +166,35 @@ function M:NumverRecordRenderer()
self._flag_unReadDetail = true self._flag_unReadDetail = true
self.ctr_numberRecord.selectedIndex = 2 self.ctr_numberRecord.selectedIndex = 2
self.gameTypeNum = index + 1 self.gameTypeNum = index + 1
self.readStatusNum = 2
self._viewlist_numberRecordDetail.numItems = info.childNum self._viewlist_numberRecordDetail.numItems = info.childNum
end) end)
end end
numberRankList.numItems = 2 numberRankListRead.numItems = 2
local numberRankListUnRead = self._viewList_numberRankUnRead
numberRankListUnRead:SetVirtual()
numberRankListUnRead.itemRenderer = function(index, obj)
local info = self.records[index + 1][1]
obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
obj:GetChild('text_round').text = info.childNum
obj:GetChild('text_score').text = info.totalScore
obj:GetChild('text_winNum').text = info.winNum
obj:GetChild('btn_lookRecord').onClick:Set(function()
self._flag_unReadDetail = true
self.ctr_numberRecord.selectedIndex = 2
self.gameTypeNum = index + 1
self.readStatusNum = 1
self._viewlist_numberRecordDetail.numItems = info.childNum
end)
end
numberRankListUnRead.numItems = 2
end end
function M:NumberRecordDetailRender() function M:NumberRecordDetailRender()
local list_numberRecordDetail = self._viewlist_numberRecordDetail local list_numberRecordDetail = self._viewlist_numberRecordDetail
list_numberRecordDetail:SetVirtual() list_numberRecordDetail:SetVirtual()
list_numberRecordDetail.itemRenderer = function(index, obj) list_numberRecordDetail.itemRenderer = function(index, obj)
local info = self.records[self.gameTypeNum][index + 1] local info = self.records[self.gameTypeNum][self.readStatusNum][index + 1]
obj:GetChild('text_gameName').text = info.game_info.name obj:GetChild('text_gameName').text = info.game_info.name
obj:GetChild('text_time').text = os.date('%Y-%m-%d\n%H:%M', info.create_time) obj:GetChild('text_time').text = os.date('%Y-%m-%d\n%H:%M', info.create_time)
obj:GetChild('text_roomID').text = info.room_id obj:GetChild('text_roomID').text = info.room_id
@ -151,6 +202,30 @@ function M:NumberRecordDetailRender()
obj:GetChild('btn_lookRecord').onClick:Set(function() obj:GetChild('btn_lookRecord').onClick:Set(function()
print("lingmeng查看") print("lingmeng查看")
end) end)
obj:GetController('seleted').onChanged:Set(function(context)
pt(getmetatable(context.sender))
if context.sender.selectedIndex == 1 then
if not self.military[info.military_id] then
self.military.size = self.military.size + 1
self.military[info.military_id] = self.military.size
table.insert(self.military.list, info.military_id)
end
else
if self.military[info.military_id] then
self.military.size = self.military.size - 1
table.remove(self.military.list, self.military[info.military_id])
self.military[info.military_id] = nil
end
end
end)
if self._flag_allChoose and self._flag_allChoose > 0 then
obj:GetController('seleted').selectedIndex = 1
self._flag_allChoose = self._flag_allChoose - 1
end
if self._flag_allChooseReverse and self._flag_allChooseReverse > 0 then
obj:GetController('seleted').selectedIndex = 1 - obj:GetController('seleted').selectedIndex
self._flag_allChooseReverse = self._flag_allChooseReverse - 1
end
local resultDetailList = obj:GetChild('list') local resultDetailList = obj:GetChild('list')
resultDetailList:SetVirtual() resultDetailList:SetVirtual()
resultDetailList.itemRenderer = function(index, obj) resultDetailList.itemRenderer = function(index, obj)
@ -168,7 +243,7 @@ function M:NumverRankRenderer(groupId)
local numberRecordList = self._viewList_numverRecord local numberRecordList = self._viewList_numverRecord
numberRecordList:SetVirtual() numberRecordList:SetVirtual()
numberRecordList.itemRenderer = function(index, obj) numberRecordList.itemRenderer = function(index, obj)
local info = self.rank[index + 1] local info = self.showRank[index + 1]
ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject) ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject)
obj:GetChild('text_ID').text = info.uid obj:GetChild('text_ID').text = info.uid
obj:GetChild('text_nick').text = info.nick obj:GetChild('text_nick').text = info.nick
@ -183,17 +258,18 @@ function M:NumverRankRenderer(groupId)
end end
end end
function M:OnClickSortType(groupId, pid) function M:OnClickSortType(groupId, pid, sortType)
print("lingmengOnClickSortType") print("lingmengOnClickSortType")
local fgCtr = ControllerManager.GetController(NewGroupController) local fgCtr = ControllerManager.GetController(NewGroupController)
local numberRecordList = self._viewList_numverRecord local numberRecordList = self._viewList_numverRecord
fgCtr:FG_GetMemberRank(groupId, 0, 0, 10, os.time() - 3600 * 120, os.time(), 1, function(res) fgCtr:FG_GetMemberRank(groupId, 0, 0, 10, os.time() - 3600 * 120, os.time(), sortType, function(res)
pt(res) pt(res)
if res.ReturnCode ~= 0 then if res.ReturnCode ~= 0 then
ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode) ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
else else
self.rank = res.Data.ranks self.rank = res.Data.ranks
numberRecordList.numItems = #self.rank self.showRank = self.rank
numberRecordList.numItems = #self.showRank
end end
end) end)
end end
@ -201,7 +277,8 @@ end
function M:OnClickNumberRank(groupId, uid, round) function M:OnClickNumberRank(groupId, uid, round)
print("lingmengOnClickNumberRank") print("lingmengOnClickNumberRank")
local fgCtr = ControllerManager.GetController(NewGroupController) local fgCtr = ControllerManager.GetController(NewGroupController)
local numberRankList = self._viewList_numberRank local numberRankListRead = self._viewList_numberRankRead
local numberRankListUnRead = self._viewList_numberRankUnRead
fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3, fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3,
function(res) function(res)
pt(res) pt(res)
@ -213,22 +290,23 @@ function M:OnClickNumberRank(groupId, uid, round)
self:ResetRecords() self:ResetRecords()
for i = 1, #records do for i = 1, #records do
local info = records[i] local info = records[i]
local tempTableChild = self.records[info.game_info.gameType] local tempTableChild = self.records[info.game_info.gameType][tonumber(info.is_read) + 1]
info.totalScore = json.decode(info.totalScore) info.totalScore = json.decode(info.totalScore)
if info.round ~= 1 or info.totalScore.score ~= 0 then local totalScore
table.insert(tempTableChild, info) for i = 1, 2 do
local totalScore if info.totalScore[i].accId == uid then
for i = 1, 2 do totalScore = info.totalScore[i].score
if info.totalScore[i].accId == uid then
totalScore = info.totalScore[i].score
end
end end
end
if info.round ~= "1" or totalScore ~= 0 then
table.insert(tempTableChild, info)
tempTableChild.totalScore = tempTableChild.totalScore + totalScore tempTableChild.totalScore = tempTableChild.totalScore + totalScore
tempTableChild.childNum = tempTableChild.childNum + 1 tempTableChild.childNum = tempTableChild.childNum + 1
tempTableChild.winNum = tempTableChild.winNum + (totalScore > 0 and 1 or 0) tempTableChild.winNum = tempTableChild.winNum + (totalScore > 0 and 1 or 0)
end end
end end
numberRankList:RefreshVirtualList() numberRankListRead:RefreshVirtualList()
numberRankListUnRead:RefreshVirtualList()
end end
end) end)
end end
@ -236,10 +314,7 @@ end
function M:ResetRecords() function M:ResetRecords()
self.records = {} self.records = {}
for i = 1, 2 do for i = 1, 2 do
self.records[i] = {} self.records[i] = { { totalScore = 0, childNum = 0, winNum = 0 }, { totalScore = 0, childNum = 0, winNum = 0 } }
self.records[i].totalScore = 0
self.records[i].childNum = 0
self.records[i].winNum = 0
end end
end end

View File

@ -382,36 +382,36 @@ end
function M:OnUpdate() function M:OnUpdate()
-- --12001事件 -- --12001事件
if self._group.update_room then -- if self._group.update_room then
local fgCtr = ControllerManager.GetController(NewGroupController) -- local fgCtr = ControllerManager.GetController(NewGroupController)
if self._roomNum == self._group.room_num then -- if self._roomNum == self._group.room_num then
for i = 1, self._group.room_num do -- for i = 1, self._group.room_num do
if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then -- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
self._group.update_room = false -- self._group.update_room = false
fgCtr:FG_RemoveRoom( -- fgCtr:FG_RemoveRoom(
self._group.id, -- self._group.id,
self._group.rooms[i].id, -- self._group.rooms[i].id,
function(res) -- function(res)
if res.ReturnCode ~= 0 then -- if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id)) -- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id))
else -- else
self._roomNum = #self._group.rooms -- self._roomNum = #self._group.rooms
end -- end
end -- end
) -- )
end -- end
end -- end
else -- else
self._group.update_room = false -- self._group.update_room = false
-- self._group.update_room = false -- -- self._group.update_room = false
end -- end
if self._fristRoom then -- if self._fristRoom then
self._group.update_room = false -- self._group.update_room = false
self._fristRoom = true -- self._fristRoom = true
end -- end
-- print("====================================UpdateFamilyRoom", fgCtr, self._group.id) -- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
self:UpdateFamilyRoom(fgCtr, self._group.id) -- self:UpdateFamilyRoom(fgCtr, self._group.id)
end -- end
end end
local IDENTITY_LIST = { local IDENTITY_LIST = {