diff --git a/lua_probject/base_project/Game/View/MainView.lua b/lua_probject/base_project/Game/View/MainView.lua index 320a119a..0c5de42a 100644 --- a/lua_probject/base_project/Game/View/MainView.lua +++ b/lua_probject/base_project/Game/View/MainView.lua @@ -112,19 +112,20 @@ function M:InitView(url, isHideIpAdds) self:FillRoomConfig(roominfo_panel1, _room) -- 显示玩家距离 - self.btn_distance = self._view:GetChild('btn_distance') + -- self.btn_distance = self._view:GetChild('btn_distance') --self.btn_distance.displayObject.gameObject:SetActive(false) if self.btn_distance then self.btn_distance.onClick:Add(function() if self._room.self_player.seat == 0 then return end - self.distance_view = PlayerDistanceView.new(false, self._gps_style, function(v) - self:continue_game(v) - end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 - self.distance_view:Show() + -- ------lingmeng-----暂时去除gps位置判定 + -- self.distance_view = PlayerDistanceView.new(false, self._gps_style, function(v) + -- self:continue_game(v) + -- end) + -- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + -- self._state.selectedIndex < 3 and 1 or 0 + -- self.distance_view:Show() end) end @@ -781,15 +782,16 @@ function M:OnPlayerEnter(...) if self._room.self_player.seat == 0 then return end - if self.distance_view then - self.distance_view:Destroy() - end - self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) - self:continue_game(v) - end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 - self.distance_view:Show() + -- ------lingmeng-----暂时去除gps位置判定 + -- if self.distance_view then + -- self.distance_view:Destroy() + -- end + -- self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) + -- self:continue_game(v) + -- end) + -- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + -- self._state.selectedIndex < 3 and 1 or 0 + -- self.distance_view:Show() if self.btn_distance then self.btn_distance:GetController("state").selectedIndex = 1 end @@ -1118,13 +1120,14 @@ function M:Show() if self._room.self_player.seat == 0 then return end - self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) - self:continue_game(v) - end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 - self.distance_view:Show() - self.btn_distance:GetController("state").selectedIndex = 1 + -- ------lingmeng-----暂时去除gps位置判定 + -- self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) + -- self:continue_game(v) + -- end) + -- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + -- self._state.selectedIndex < 3 and 1 or 0 + -- self.distance_view:Show() + -- self.btn_distance:GetController("state").selectedIndex = 1 end end diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua index 8ed8d128..825aa07e 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua @@ -116,20 +116,20 @@ function M:fillResult0(room, peopleNum, result) for j = 1, fzInfoNum do if fzCardInfo[j].type == FZType.Peng then - local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3") + local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3") for l = 1, 3 do local card = item:GetChild(string.format("Btn_Card%d", l)) card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card) end elseif fzCardInfo[j].type == FZType.Chi then - local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3") + local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3") for l = 1, 3 do local card = item:GetChild(string.format("Btn_Card%d", l)) card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard [l]) end elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then - local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_4") + local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_4") for l = 1, 4 do local card = item:GetChild(string.format("Btn_Card%d", l)) if fzCardInfo[j].type == FZType.Gang_An and j == 4 then diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua index 23823b37..70393f33 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua @@ -913,7 +913,11 @@ end function M:UpdateCardBox(seat) local index = seat - self._ctr_cardbox.selectedIndex = index - 1 + if self._room.room_config.people_num == 2 then + self._ctr_cardbox.selectedIndex = index + else + self._ctr_cardbox.selectedIndex = index - 1 + end end ----------------------------------------------------------- diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView.lua index 16ba29e2..f855e2f3 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView.lua @@ -60,7 +60,7 @@ function M:UpdateHandCard(getcard, mp) print("====================================UpdateHandCard3") local card_list = DataManager.CurrenRoom.self_player.card_list - self:ShowHuTip(card_list) + -- self:ShowHuTip(card_list) if getcard then self._out_card = true local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) @@ -133,7 +133,7 @@ function M:__OnClickHandCard(context) end if self._out_card then - self:ShowHuTip(card_list) + -- self:ShowHuTip(card_list) end -- 标记出牌 @@ -155,7 +155,7 @@ end function M:__OnDragStart(card) local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) list_remove(card_list, card) - self:ShowHuTip(card_list) + -- self:ShowHuTip(card_list) end function M:__OnDragEnd(context) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua index f855e2f3..bab71c42 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua @@ -1,196 +1,101 @@ -local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView") -local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") -local CardCheck = import(".CardCheck") +AreaOderType = { + left_right = 'left_right', + right_left = 'right_left', + up_down = 'up_down', + down_up = 'down_up' +} -local M = {} --- +local PlayerCardInfoView = { + _view = nil, + _mainView = nil, + _mask_liangpai = nil, + _mask_data = nil, + _area_handcard_list = nil, + _src_fz_list = nil, + _current_card_type = -1 +} + +local M = PlayerCardInfoView + +--- Create a new PlayerCardInfoView function M.new(view, mainView) - setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView }) - setmetatable(M, { __index = MJPlayerSelfCardInfoView }) - local self = setmetatable({}, { __index = M }) - self.class = "PlayerSelfCardInfoView" + local self = {} + setmetatable(self, { __index = M }) self._view = view self._mainView = mainView self:init() return self end -function M:ShowHuTip(card_list) - printlog("ShowHuTip") - local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, - DataManager.CurrenRoom.room_config.Laizi) - pt(tingList) - if #tingList > 0 then - if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then - for i = 1, #DataManager.CurrenRoom.laiziInfo do - if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then - table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i]) - end - end - end +function M:init() + local view = self._view + local _area_mask = view:GetChild('area_mask') + local mask = _area_mask.text + + self._mask_data = json.decode(mask) + self._area_handcard_list = view:GetChild('area_handcard_list') + + self._area_fz_list = view:GetChild('area_fz_list') + self._area_outcard_list = view:GetChild('area_outcard_list') + self._src_fz_list = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + end + self._src_fz_list_3d = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end + + self._mask_liangpai = view:GetChild('mask_liangpai') + + local _gamectr = ControllerManager.GetController(GameController) + if _gamectr then + _gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize)) end - self._mainView._hu_tip:FillData(tingList) end -function M:UpdateHandCard(getcard, mp) - print("====================================UpdateHandCard1", mp) - MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp) - local _carViewList = self._carViewList +function M:SetMJSize(zS) + local tempSzieConfig = {} + tempSzieConfig.size = zS + local filename = 'mjsize' .. DataManager.SelfUser.account_id + Utils.SaveLocalFile(filename, json.encode(tempSzieConfig)) - if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then - for i = 1, #self._carViewList do - local obj = self._carViewList[i] - if obj and obj.card then - if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then - if obj.card.GetController then - if obj.card:GetController("laizi") then - obj.card:GetController("laizi").selectedIndex = 1 - end - end - else - if obj.card.GetController then - if obj.card:GetController("laizi") then - obj.card:GetController("laizi").selectedIndex = 0 - end - end - end - end - end - end + --ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) + ViewManager.refreshGameView() +end - print("====================================UpdateHandCard3") - local card_list = DataManager.CurrenRoom.self_player.card_list - -- self:ShowHuTip(card_list) - if getcard then - self._out_card = true - local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) - -- 记录需要标记听牌提示的牌 - local lst_mark = {} - local total_num = 0 - for i = 1, #_carViewList do - local btn = _carViewList[i].card - local card = self:GetCard(btn) - list_remove(card_list, card) - local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, - DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi) - if #tingList > 0 then - local count = 0 - for j = 1, #tingList do - count = count + self._mainView:CountCardLeftNum(tingList[j]) - end - local tem = {} - tem.item = btn - tem.count = count - total_num = total_num + count - table.insert(lst_mark, tem) - end - table.insert(card_list, card) - end - table.sort(lst_mark, function(a, b) - return a.count > b.count - end) - -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多' - local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false - for i = 1, #lst_mark do - local tem = lst_mark[i] - if all_same or tem.count < lst_mark[1].count then - tem.item:GetController("mark_ting").selectedIndex = 1 - else - tem.item:GetController("mark_ting").selectedIndex = 2 - end +function M:SetPlayer(p) + self._player = p +end + +function M:FillData(begin) + if (begin) then + for i = 1, #self._player.fz_list do + self:UpdateFzList(self._player.fz_list[i], -1) end + self:UpdateOutCardList() else - for i = 1, #_carViewList do - local btn = _carViewList[i].card - if btn:GetController("mark_ting").selectedIndex ~= 0 then - btn:GetController("mark_ting").selectedIndex = 0 + self._current_card_type = DataManager.CurrenRoom.card_type + + if self._current_card_type == 2 then + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 end - end - self._out_card = false - end -end - -function M:__OnClickHandCard(context) - -- print("==========================__OnClickHandCard") - local button = context.sender - local _carViewList = self._carViewList - local refresh = true - local card_list = {} - for i = 1, #_carViewList do - local btn = _carViewList[i].card - local card = self:GetCard(btn) - if btn ~= button and btn.selected == true then - if button.data.card_item == card then - refresh = false - else - self._mainView:markOutCards(false, card) - end - btn.selected = false - end - if not btn.selected then - table.insert(card_list, card) - end - end - - if self._out_card then - -- self:ShowHuTip(card_list) - end - - -- 标记出牌 - if refresh then - if button.selected then - self._mainView:markOutCards(true, button.data.card_item) else - self._mainView:markOutCards(false, button.data.card_item) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end end end - - local _room = DataManager.CurrenRoom - if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then - local card = button.data - self._mainView:OutCard(card.card_item) - end end -function M:__OnDragStart(card) - local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) - list_remove(card_list, card) - -- self:ShowHuTip(card_list) -end - -function M:__OnDragEnd(context) - if self.outcard_button then - self.outcard_button:Dispose() - self.outcard_button = nil - end - local button = context.sender - - --button:RemoveFromParent() - local card = button.data - local _room = DataManager.CurrenRoom - - -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) - if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then - self._mainView:OutCard(card.card_item) - button.touchable = false - self.outcard_button = button - else - self._area_handcard_list:AddChildAt(button, card.index) - button:TweenMove(card.old_postion, 0.2) - end -end - -function M:CheckPlayerOnlineState() - local room = DataManager.CurrenRoom - for i = 1, #room.player_list do - if room.player_list[i].line_state == 0 then - return false - end - end - return true -end - -function M:Clear(bskip) +function M:Clear() --self._ctr_state.selectedIndex = 0 self._area_fz_list.x = self._src_fz_list.x self._area_fz_list.y = self._src_fz_list.y @@ -200,14 +105,526 @@ function M:Clear(bskip) self._area_fz_list:RemoveChildren(0, -1, true) self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) - if bskip == nil or bskip == false then - self._mask_liangpai:RemoveChildren(0, -1, true) + self._mask_liangpai:RemoveChildren(0, -1, true) +end + +-- 获取麻将资源前缀 +function M:GetPrefix() + -- local card_type = DataManager.CurrenRoom.card_type + -- local prefix = card_type == 1 and "a" or "" + -- return prefix + return get_majiang_prefix(DataManager.CurrenRoom.game_id) +end + +function M:fillCard(obj, pos_str, card, use3d) + if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then + obj:GetController('jing').selectedIndex = 1 + end + if self._current_card_type == 2 and (use3d == nil or use3d == true) then + obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card + else + obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card + end +end + +function M:getBackCard(card) + return 'ui://Main_Majiang/' .. card +end + +function M:GetCard(btn) + local pic_name = split(btn.icon, '/')[4] + local lst = string.split(pic_name, '_') + return tonumber(lst[2] or 0) +end + +function M:UpdateHandCard(getcard, mp) + print("====================================UpdateHandCard4") + + getcard = getcard or false + mp = mp or false + local handcard_list = self._mask_data['handcard_list'] + local oder = handcard_list['oder'] + local _player = self._player + -- -- print(vardump(self._player)) + + self._area_handcard_list:RemoveChildren(0, -1, true) + -- -- print(vardump(_player.card_list)) + if (not mp) then + local comp_back = handcard_list['comp_back'] + if self._current_card_type == 2 then + comp_back = comp_back .. '_3d' + end + + for i = 0, _player.hand_left_count - 1 do + local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back)) + local _room = DataManager.CurrenRoom + local people_num = _room.room_config.people_num + local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num) + local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45 + local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0) + -- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0) + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7.0 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end + else + local outcard_list = self._mask_data['outcard_list'] + local comp = handcard_list['comp'] + local card = outcard_list['card'] + ---- print("comp"..comp) + -- -- print(vardump(_player.card_list)) + + if self._current_card_type == 2 then + comp = comp .. '_3d' + end + + for i = 0, #_player.card_list - 1 do + local obj = UIPackage.CreateObject('Main_Majiang', comp) + + self:fillCard(obj, card, _player.card_list[i + 1]) + -- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1]) + + local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0) + + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end + end +end + +-- 获取麻将图片资源位置,可以在扩展中复写 +function M:GetCardPicPack() + -- if DataManager.CurrenRoom.card_type == 2 then + -- return "MajiangCard3d" + -- else + return 'Main_Majiang' + -- end +end + +function M:adjust3dOutPut(obj, area, oder, num, index) + if index >= num then + local row = 1 + math.floor(((index - num) / (num + 2))) + local col = ((index - num) % (num + 2)) + + if oder == AreaOderType.left_right then + obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2) + elseif oder == AreaOderType.right_left then + obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2) + elseif oder == AreaOderType.up_down then + obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2) + obj.x = obj.x - col * 7 + 7 * (row + 1) + elseif oder == AreaOderType.down_up then + obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2) + obj.x = obj.x - col * 7 - 7 * (row - 1) + end + else + if oder == AreaOderType.left_right then + obj.x = obj.x + math.floor((area.width - obj.width * num) / 2) + elseif oder == AreaOderType.right_left then + obj.x = obj.x - math.floor((area.width - obj.width * num) / 2) + elseif oder == AreaOderType.up_down then + obj.y = obj.y + math.floor((area.height - obj.height * num) / 2) + obj.x = obj.x - index * 7 + elseif oder == AreaOderType.down_up then + obj.y = obj.y - math.floor((area.height - obj.height * num) / 2) + obj.x = obj.x - index * 7 + end + end +end + +function M:UpdateOutCardList(outcard, card_item, cursor) + outcard = outcard or nil + card_item = card_item or 0 + cursor = cursor or nil + + local outlist = self._player.outcard_list + if (outcard) then + outcard:SetPivot(0.5, 0.5, true) + outcard.touchable = false + -- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item + outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item) + self._mask_liangpai:AddChild(outcard) end - for i = 1, #self._carViewList do - self._carViewList[i].card:Dispose() + local outcard_list = self._mask_data['outcard_list'] + local oder = outcard_list['oder'] + local comp = outcard_list['comp'] + local card = outcard_list['card'] + local multi_oder = outcard_list['multi_oder'] + local num = outcard_list['num'] + local multi_draw_oder = 0 + local sortStart = 0 + local sortType = 0 + local sortStep = 0 + if (outcard_list['multi_draw_oder']) then + multi_draw_oder = outcard_list['multi_draw_oder'] + end + + if self._current_card_type == 2 then + comp = comp .. '_3d' + num = outcard_list['num3d'] + multi_oder = outcard_list['multi_oder3d'] + sortType = outcard_list['sorting_order3d'] + card = outcard_list['card3d'] + if sortType == 1 then + sortStart = 1 + sortStep = 1 + elseif sortType == -1 then + sortStart = #outlist + sortStep = -1 + end + end + + local obj = nil + self._area_outcard_list:RemoveChildren(0, -1, true) + for i = 0, #outlist - 1 do + obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + local row = math.floor(i / num) + local col = math.floor(i % num) + + if self._current_card_type == 2 then + if i >= num then + row = 1 + math.floor(((i - num) / (num + 2))) + col = ((i - num) % (num + 2)) + end + end + if DataManager.CurrenRoom.room_config.people_num == 2 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + elseif DataManager.CurrenRoom.room_config.people_num == 4 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + else + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) + end + + + if self._current_card_type == 2 then + self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) + end + + self:fillCard(obj, card, outlist[i + 1]) + -- 添加角标 + self:AddFlag(i + 1, outlist[i], obj) + -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] + sortStart = sortStart + sortStep + obj.sortingOrder = sortStart + obj.data = outlist[i + 1] + + if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then + self._area_outcard_list:AddChildAt(obj, 0) + else + self._area_outcard_list:AddChild(obj) + end + end + if (obj and cursor) then + cursor.xy = Vector2(obj.width / 2, obj.height / 2) + obj:AddChild(cursor) + obj:GetController('color').selectedIndex = 1 + end +end + +-- 设置添加角标的方法 +function M:SetAddFlag(cb) + self.__addFlag = cb +end + +-- 给麻将牌添加flag +function M:AddFlag(index, card, btn) + if not self.__addFlag then + return + end + local str_flag = self.__addFlag(index, card, btn) + btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1 + btn:GetChild('flag').icon = str_flag +end + +local function getPos(my_seat, other_seat, total) + local pos = 0 + pos = other_seat - my_seat + 1 + if pos <= 0 then + pos = pos + total + end + if total ~= 4 and pos == total then + pos = total + 1 + end + return pos +end + +function M:UpdateFzList(fz, index, show_card) + local gn = 3 + if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then + gn = 4 + end + + local fz_list = self._mask_data['fz_list'] + local oder = fz_list['oder'] + local comp = fz_list['comp'] .. gn + local card = fz_list['card'] + local card3d = '' + local adjust3d = 0 + if self._current_card_type == 2 then + comp = comp .. '_3d' + oder = fz_list['oder3d'] + adjust3d = fz_list['adjust3d'] + card = fz_list['card3d'] + card3d = 'b' + end + + local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + -- print("============================================pengpengpeng", comp) + + local _area_fz_list = self._area_fz_list + local _area_outcard_list = self._area_outcard_list + + if (index == -1) then + local num = _area_fz_list.numChildren + + if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + _area_fz_list.height = _area_fz_list.height + obj.height + if (oder == AreaOderType.down_up) then + local tem1 = obj.height + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.y = tem.y + tem1 + end + _area_fz_list.y = _area_fz_list.y - obj.height + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then + _area_fz_list.width = _area_fz_list.width + obj.width + if (oder == AreaOderType.right_left) then + local tem1 = obj.width + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.x = tem.x + tem1 + end + _area_fz_list.x = _area_fz_list.x - obj.width + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + end + _area_fz_list:AddChild(obj) + + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + num = _area_fz_list.numChildren + for i = 1, num do + local tem = _area_fz_list:GetChildAt(i - 1) + tem.x = adjust3d * (i - 1) + end + end + else + local obj1 = _area_fz_list:RemoveChildAt(index) + obj1:Dispose() + obj.xy = obj1.xy + _area_fz_list:AddChildAt(obj, index) + end + + -- 显示fz的牌 + local obj_show + if show_card then + obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn) + end + + for i = 1, gn do + local _oc = obj:GetChild('card_' .. i) + local _oc2 = nil + + if show_card then + _oc2 = obj_show:GetChild('card_' .. i) + end + + if (fz.type == FZType.Gang_An and i == gn) then + if self._current_card_type == 2 then + _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00') + else + _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') + end + + if show_card then + _oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') + end + else + if (fz.type == FZType.Chi) then + local index = i + if oder == AreaOderType.right_left or oder == AreaOderType.down_up then + index = gn - i + 1 + end + + self:fillCard(_oc, card, fz.opcard[index]) + + if show_card then + self:fillCard(_oc2, '202_', fz.opcard[index], false) + end + else + self:fillCard(_oc, card, fz.card) + + if show_card then + self:fillCard(_oc2, '202_', fz.card, false) + end + end + end + end + + obj.touchable = false + + if show_card then + obj_show.touchable = false + obj_show:SetPivot(0.5, 0.5, true) + obj_show:SetScale(0.8, 0.8) + self._mask_liangpai:AddChildAt(obj_show, 0) + coroutine.start( + function() + coroutine.wait(2) + obj_show:Dispose() + end + ) + end + + -- -- 标记碰牌对象 + -- local num = self._area_fz_list.numChildren + -- if num == 0 then return end + -- if index == -1 then + -- -- local obj = self._area_fz_list:GetChildAt(num - 1) + -- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow") + -- obj:AddChild(pic_arrow) + -- pic_arrow:Center() + -- local my_seat = self._player.seat + -- if fz.from_seat ~= my_seat then + -- pic_arrow:GetController("show").selectedIndex = 1 + -- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list) + -- pic_arrow:SetPivot(0.5, 0.5) + -- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then + -- pic_arrow.scaleX = 0.5 + -- pic_arrow.scaleY = 0.5 + -- end + -- end + -- end +end + +function M:GetOutCardByIndex(index) + local outcard_list = self._mask_data['outcard_list'] + local oder = outcard_list['oder'] + local multi_draw_oder = 0 + if (outcard_list['multi_draw_oder']) then + multi_draw_oder = outcard_list['multi_draw_oder'] + end + + if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then + return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index) + else + return self._area_outcard_list:GetChildAt(index - 1) + end +end + +function M:ResetFzList() + for i = 1, #self._player.fz_list do + local fz = self._player.fz_list[i] + -- if fz.type ~= FZType.Gang_Peng then + self:UpdateFzList(fz, -1) + -- else + -- self:UpdateFzList(fz, i) + -- end + end +end + +local function replace_card(obj, prefix) + local url = obj.icon + if url then + local len = string.len(url) + local pos = string.len('ui://Main_Majiang/') + 1 + local head_char = string.sub(url, pos, pos) + local card = string.sub(url, pos, len) + if head_char >= 'a' then + card = string.sub(card, 2, len) + end + obj.icon = 'ui://Main_Majiang/' .. prefix .. card + end +end + +function M:ResetCardType() + local old_card_type = self._current_card_type + self._current_card_type = DataManager.CurrenRoom.card_type + + --设置3d标志 + if self._current_card_type == 2 then + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + + self._area_fz_list.x = self._src_fz_list_3d.x + self._area_fz_list.y = self._src_fz_list_3d.y + self._area_fz_list.width = self._src_fz_list_3d.z + self._area_fz_list.height = self._src_fz_list_3d.w + end + else + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + self._area_fz_list.x = self._src_fz_list.x + self._area_fz_list.y = self._src_fz_list.y + self._area_fz_list.width = self._src_fz_list.z + self._area_fz_list.height = self._src_fz_list.w + end + end + + local change2d = false + if old_card_type == 2 and self._current_card_type ~= 2 then + change2d = true + end + + local change3d = false + if old_card_type ~= 2 and self._current_card_type == 2 then + change3d = true + end + + if change2d == false and change3d == false and self._current_card_type ~= 2 then + local prefix = self:GetPrefix() + + --更新已出牌 + for i = 1, self._area_outcard_list.numChildren do + local obj = self._area_outcard_list:GetChildAt(i - 1) + replace_card(obj, prefix) + end + + --更新手牌 + for i = 1, self._area_handcard_list.numChildren do + local obj = self._area_handcard_list:GetChildAt(i - 1) + replace_card(obj, prefix) + end + + --更新放子牌 + for i = 1, self._area_fz_list.numChildren do + local com = self._area_fz_list:GetChildAt(i - 1) + for j = 1, 4 do + local obj = com:GetChild('card_' .. j) + if obj then + replace_card(obj, prefix) + end + end + end end - self._carViewList = {} end return M diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes index ced0d4d6..1d6e4a05 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes differ