新结算页面

master
罗家炜 2025-04-15 14:59:43 +08:00
parent 728a07e106
commit 9f240c2ae2
45 changed files with 4950 additions and 5745 deletions

View File

@ -67,7 +67,7 @@ function NetClient.new(host, game, protocol)
-- self.responseMap = {} -- self.responseMap = {}
self.onevent = event("onevent",false) self.onevent = event("onevent",false)
self.onconnect = event("onconnect",false) self.onconnect = event("onconnect",false)
---- print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol) --print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol)
self.c__netClient = LuaNetClient(host,game,self,self.protocol) self.c__netClient = LuaNetClient(host,game,self,self.protocol)
self.c__netClient:SetCallBackListener(R.c__ondata) self.c__netClient:SetCallBackListener(R.c__ondata)
@ -83,7 +83,6 @@ function R.connect(self)
end end
self.c__netClient:Connect() self.c__netClient:Connect()
end end
local TYPE_STRING = "string" local TYPE_STRING = "string"
local TYPE_FUNC = "function" local TYPE_FUNC = "function"
local TYPE_TABLE = "table" local TYPE_TABLE = "table"
@ -92,7 +91,7 @@ local NULL_JSON = "{}"
--- send --- send
function R.send(self,cmd, data, callback) function R.send(self,cmd, data, callback)
if(debug_print) then if(debug_print) then
-- print("send host:" .. self.host) print("send host:"..self.host)
end end
if self.c__netClient == nil then if self.c__netClient == nil then
return return
@ -108,6 +107,7 @@ function R.send(self, cmd, data, callback)
self.c__netClient:Send(cmd,str,callback) self.c__netClient:Send(cmd,str,callback)
end end
---c#网络层回调函数 ---c#网络层回调函数
function R.c__ondata(self,cmd,result,data,func) function R.c__ondata(self,cmd,result,data,func)
local _response = nil local _response = nil
@ -151,6 +151,7 @@ function R.getAveragePingTime(self)
return self.c__netClient.AveragePingTime return self.c__netClient.AveragePingTime
end end
---c#网络层回调函数 ---c#网络层回调函数
function R.c__onevent(self,cmd,data) function R.c__onevent(self,cmd,data)
local new_response = {} local new_response = {}
@ -158,6 +159,7 @@ function R.c__onevent(self, cmd, data)
new_response.Command = cmd new_response.Command = cmd
new_response.Data = _response new_response.Data = _response
self.onevent(new_response) self.onevent(new_response)
end end
function R.clearActionQueue(self) function R.clearActionQueue(self)
@ -170,7 +172,7 @@ end
---c#网络层回调函数 ---c#网络层回调函数
function R.c__onconnect(self,code) function R.c__onconnect(self,code)
if(debug_print) then if(debug_print) then
-- print("codeccccccccccccccccccccccccccccccccccccccc" .. code) print("codeccccccccccccccccccccccccccccccccccccccc"..code)
end end
self.onconnect(code) self.onconnect(code)
end end

View File

@ -20,8 +20,8 @@ function Queue:Enqueue(element)
self.queue[self.rear] = element self.queue[self.rear] = element
else else
local temp = (self.rear + 1) % self.capacity local temp = (self.rear + 1) % self.capacity
---- print("1111111111111111111====>>>>") --print("1111111111111111111====>>>>")
---- print(temp) --print(temp)
if temp == self.head then if temp == self.head then
error("Error: capacity is full.") error("Error: capacity is full.")
ViewUtil.ErrorTip(10001,"Error: capacity is full.") ViewUtil.ErrorTip(10001,"Error: capacity is full.")
@ -33,6 +33,7 @@ function Queue:Enqueue(element)
self.queue[self.rear] = element self.queue[self.rear] = element
self.size_ = self.size_ + 1 self.size_ = self.size_ + 1
end end
end end
function Queue:Dequeue() function Queue:Dequeue()
@ -83,6 +84,6 @@ function Queue:dump()
end end
str = str..","..self.queue[r].."}" str = str..","..self.queue[r].."}"
if(debug_print) then if(debug_print) then
-- print(str) print(str)
end end
end end

View File

@ -9,7 +9,6 @@ function bit.init32()
bit.data32[i]=2^(32-i) bit.data32[i]=2^(32-i)
end end
end end
bit.init32() bit.init32()
function bit:d2b(arg) --bit:d2b function bit:d2b(arg) --bit:d2b
@ -63,6 +62,7 @@ function bit:_and(a, b) --bit:_and
end end
end end
return self:b2d(r) return self:b2d(r)
end end
function bit:_or(a,b) --bit:_or function bit:_or(a,b) --bit:_or
@ -126,10 +126,11 @@ function bit:_lshift(a, n) --bit:_lshift
return self:b2d(r) return self:b2d(r)
end end
function bit:print(ta) function bit:print(ta)
local sr="" local sr=""
for i=1,32 do for i=1,32 do
sr=sr..ta[i] sr=sr..ta[i]
end end
-- print(sr) print(sr)
end end

View File

@ -1,3 +1,5 @@
string._htmlspecialchars_set = {} string._htmlspecialchars_set = {}
string._htmlspecialchars_set["&"] = "&" string._htmlspecialchars_set["&"] = "&"
string._htmlspecialchars_set["\""] = """ string._htmlspecialchars_set["\""] = """
@ -8,7 +10,7 @@ string._htmlspecialchars_set[">"] = ">"
--[[-- --[[--
HTML HTML
~~~ lua ~~~ lua
-- print(string.htmlspecialchars("<ABC>")) print(string.htmlspecialchars("<ABC>"))
-- 输出 &lt;ABC&gt; -- 输出 &lt;ABC&gt;
~~~ ~~~
@param string input @param string input
@ -24,7 +26,7 @@ end
--[[-- --[[--
HTML string.htmlspecialchars() HTML string.htmlspecialchars()
~~~ lua ~~~ lua
-- print(string.restorehtmlspecialchars("&lt;ABC&gt;")) print(string.restorehtmlspecialchars("&lt;ABC&gt;"))
-- 输出 <ABC> -- 输出 <ABC>
~~~ ~~~
@param string input @param string input
@ -40,7 +42,7 @@ end
--[[-- --[[--
\n HTML \n HTML
~~~ lua ~~~ lua
-- print(string.nl2br("Hello\nWorld")) print(string.nl2br("Hello\nWorld"))
-- 输出 -- 输出
-- Hello<br />World -- Hello<br />World
~~~ ~~~
@ -54,7 +56,7 @@ end
--[[-- --[[--
\n HTML \n HTML
~~~ lua ~~~ lua
-- print(string.nl2br("<Hello>\nWorld")) print(string.nl2br("<Hello>\nWorld"))
-- 输出 -- 输出
-- &lt;Hello&gt;<br />World -- &lt;Hello&gt;<br />World
~~~ ~~~
@ -101,7 +103,7 @@ end
~~~ lua ~~~ lua
local input = " ABC" local input = " ABC"
-- print(string.ltrim(input)) print(string.ltrim(input))
-- 输出 ABC输入字符串前面的两个空格被去掉了 -- 输出 ABC输入字符串前面的两个空格被去掉了
~~~ ~~~
@ -121,7 +123,7 @@ end
~~~ lua ~~~ lua
local input = "ABC " local input = "ABC "
-- print(string.ltrim(input)) print(string.ltrim(input))
-- 输出 ABC输入字符串最后的两个空格被去掉了 -- 输出 ABC输入字符串最后的两个空格被去掉了
~~~ ~~~
@param string input @param string input
@ -147,7 +149,7 @@ end
~~~ lua ~~~ lua
local input = "hello" local input = "hello"
-- print(string.ucfirst(input)) print(string.ucfirst(input))
-- 输出 Hello -- 输出 Hello
~~~ ~~~
@param string input @param string input
@ -165,7 +167,7 @@ end
URL URL
~~~ lua ~~~ lua
local input = "hello world" local input = "hello world"
-- print(string.urlencode(input)) print(string.urlencode(input))
-- 输出 -- 输出
-- hello%20world -- hello%20world
~~~ ~~~
@ -186,7 +188,7 @@ end
URL URL
~~~ lua ~~~ lua
local input = "hello%20world" local input = "hello%20world"
-- print(string.urldecode(input)) print(string.urldecode(input))
-- 输出 -- 输出
-- hello world -- hello world
~~~ ~~~
@ -205,7 +207,7 @@ end
UTF8 UTF8
~~~ lua ~~~ lua
local input = "你好World" local input = "你好World"
-- print(string.utf8len(input)) print(string.utf8len(input))
-- 输出 7 -- 输出 7
~~~ ~~~
@param string input @param string input
@ -276,7 +278,7 @@ end
--[[-- --[[--
~~~ lua ~~~ lua
-- print(string.formatnumberthousands(1924235)) print(string.formatnumberthousands(1924235))
-- 输出 1,924,235 -- 输出 1,924,235
~~~ ~~~
@param number num @param number num
@ -292,6 +294,7 @@ function string.formatnumberthousands(num)
return formatted return formatted
end end
function string.concat( ... ) function string.concat( ... )
local str = {} local str = {}
local tem = {...} local tem = {...}

View File

@ -48,11 +48,11 @@ OnInit、DoHideAnimation、DoShowAnimation、OnShown、OnHide。
MyWinClass = fgui.window_class() MyWinClass = fgui.window_class()
function MyWinClass:ctor() function MyWinClass:ctor()
-- print('MyWinClass-ctor') print('MyWinClass-ctor')
self.contentPane = UIPackage.CreateObject("Basics", "WindowA") self.contentPane = UIPackage.CreateObject("Basics", "WindowA")
end end
function MyWinClass:OnShown() function MyWinClass:OnShown()
-- print('MyWinClass-onShown') print('MyWinClass-onShown')
end end
local win = MyWinClass.New() local win = MyWinClass.New()
win:Show() win:Show()
@ -92,12 +92,12 @@ MyButton = fgui.extension_class(GButton)
fgui.register_extension("ui://包名/我的按钮", MyButton) fgui.register_extension("ui://包名/我的按钮", MyButton)
function MyButton:ctor() --当组件构建完成时此方法被调用 function MyButton:ctor() --当组件构建完成时此方法被调用
-- print(self:GetChild("n1")) print(self:GetChild("n1"))
end end
--添加自定义的方法和字段 --添加自定义的方法和字段
function MyButton:Test() function MyButton:Test()
-- print('test') print('test')
end end
local get = tolua.initget(MyButton) local get = tolua.initget(MyButton)

View File

@ -31,7 +31,7 @@ function ControllerManager.Init()
local hostIp = GetGameInfo("login_url") local hostIp = GetGameInfo("login_url")
if(debug_print) then if(debug_print) then
-- print("hostIp:::" .. hostIp) print("hostIp:::"..hostIp)
end end
ControllerManager.WebClient = NetClient.new(hostIp, "majiang", ConnectionProtocol.Web) ControllerManager.WebClient = NetClient.new(hostIp, "majiang", ConnectionProtocol.Web)
--ControllerManager.GroupClient = nil--NetClient.new("http://192.168.0.1:8081/", "web_group", ConnectionProtocol.Web) --ControllerManager.GroupClient = nil--NetClient.new("http://192.168.0.1:8081/", "web_group", ConnectionProtocol.Web)
@ -76,7 +76,6 @@ function ControllerManager.SetGameNetClient(client)
end end
function ControllerManager.OnConnect(code) function ControllerManager.OnConnect(code)
-- print("=======================================ControllerManager", code)
if (code ~= SocketCode.Connect) then if (code ~= SocketCode.Connect) then
ControllerManager.SetGameNetClient(nil) ControllerManager.SetGameNetClient(nil)
if code ~= SocketCode.DisconnectByServer then if code ~= SocketCode.DisconnectByServer then

View File

@ -49,7 +49,7 @@ end
function TableBG.GetTableBG(game_id) function TableBG.GetTableBG(game_id)
local id = -1 local id = -1
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code) local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
-- -- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id) -- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
if json_data ~= nil then if json_data ~= nil then
local config_data = json.decode(json_data) local config_data = json.decode(json_data)
id = GetBG(config_data, game_id) id = GetBG(config_data, game_id)

View File

@ -303,9 +303,6 @@ function M:UpdateFamilyRoom(fgCtr, id)
} }
end end
local roomList = self._group.rooms local roomList = self._group.rooms
-- print("=========================playList,rooms")
pt(playList)
pt(roomList)
local roomCtr = ControllerManager.GetController(RoomController) local roomCtr = ControllerManager.GetController(RoomController)
list_room.itemRenderer = function(index, obj) list_room.itemRenderer = function(index, obj)
if index < #roomList then if index < #roomList then

View File

@ -53,7 +53,7 @@ local function __NetTip(txt_msg)
end end
local function __OnGameConnectAction(state) local function __OnGameConnectAction(state)
---- print("state:"..state) --print("state:"..state)
NetResetConnectWindow.CloseNetReset() NetResetConnectWindow.CloseNetReset()
if state == SocketCode.Connect then if state == SocketCode.Connect then
ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id) ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
@ -150,14 +150,14 @@ function ViewManager.ChangeView(id, game_id, callback)
end end
function ViewManager.OnApplicationPause() function ViewManager.OnApplicationPause()
-- -- print("game pause") -- print("game pause")
if (_currenView ~= nil) then if (_currenView ~= nil) then
_currenView:OnApplicationPause() _currenView:OnApplicationPause()
end end
end end
function ViewManager.OnApplicationActive() function ViewManager.OnApplicationActive()
-- -- print("game active") -- print("game active")
if (_currenView ~= nil) then if (_currenView ~= nil) then
_currenView:OnApplicationActive() _currenView:OnApplicationActive()
end end

View File

@ -392,7 +392,6 @@ local function createJson()
function json.null() function json.null()
return json.null -- so json.null() will also return null ;-) return json.null -- so json.null() will also return null ;-)
end end
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Internal, PRIVATE functions. -- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE' -- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -818,7 +817,6 @@ function luaIdePrintWarn(...)
end end
end end
end end
function luaIdePrintErr(...) function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...) debugger_print(...)
@ -842,7 +840,6 @@ function luaIdePrintErr(...)
end end
end end
end end
--@endregion --@endregion
--@region 辅助方法 --@region 辅助方法
@ -980,7 +977,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v) return tostring(v)
end end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n") local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3])) print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen) local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>" desciption = desciption or "<var>"
local spc = "" local spc = ""
@ -1029,7 +1026,7 @@ local function debugger_dump(value, desciption, nesting)
end end
_dump(value, desciption, "- ", 1) _dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do for i, line in ipairs(result) do
-- print(line) print(line)
end end
end end
--@endregion --@endregion
@ -1038,7 +1035,9 @@ local function debugger_valueToString(v)
local vstr = nil local vstr = nil
if (vtype == "userdata") then if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then if (LuaDebugger.isFoxGloryProject) then
return "userdata",vtype return "userdata",vtype
else else
return tostring(v), vtype return tostring(v), vtype
end end
@ -1168,7 +1167,7 @@ local function debugger_receiveDebugBreakInfo()
if (jit) then if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then if (LuaDebugger.debugLuaType ~= "jit") then
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!" local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg) print(msg)
end end
end end
if (breakInfoSocket) then if (breakInfoSocket) then
@ -1188,7 +1187,7 @@ local function debugger_receiveDebugBreakInfo()
LuaDebugger.reLoadFileBody = netData.data LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
debugger_sendMsg( debugger_sendMsg(
breakInfoSocket, breakInfoSocket,
@ -1333,17 +1332,18 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error) print(error)
end end
) )
if (status and msg) then if (status and msg) then
callBack() callBack()
end end
end end
--执行lua字符串 --执行lua字符串
debugger_exeLuaString = function() debugger_exeLuaString = function()
local function loadScript() local function loadScript()
local script = LuaDebugger.loadScriptBody.script local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = {_G = _G} local currentTabble = {_G = _G}
@ -1374,17 +1374,18 @@ debugger_exeLuaString = function()
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody) -- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end end
) )
LuaDebugger.loadScriptBody.script = nil LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end end
LuaDebugger.loadScriptBody.complete = true LuaDebugger.loadScriptBody.complete = true
end end
--@region 调试中修改变量值 --@region 调试中修改变量值
@ -1409,10 +1410,12 @@ local function debugger_getTablekey(key, keyType, value)
end end
end end
end end
end end
end end
local function debugger_setVarValue(server, data) local function debugger_setVarValue(server, data)
local newValue = nil local newValue = nil
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1] local firstKeyName = data.keys[1]
@ -1487,7 +1490,7 @@ local function debugger_setVarValue(server, data)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error, "============================") print(error, "============================")
end end
) )
@ -1498,6 +1501,7 @@ local function debugger_setVarValue(server, data)
if(keyLength == 1) then if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue) debug.setlocal(level, localValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue ) debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
@ -1527,6 +1531,7 @@ local function debugger_setVarValue(server, data)
data.varInfo = varInfo data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint) LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end end
--@endregion --@endregion
@ -1544,7 +1549,7 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("设置变量", error) print("设置变量", error)
end end
) )
elseif(LuaDebugger.isLoadLuaScript) then elseif(LuaDebugger.isLoadLuaScript) then
@ -1555,20 +1560,20 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("执行代码", error) print("执行代码", error)
end end
) )
elseif(LuaDebugger.isReLoadFile) then elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody) _resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("重新加载文件", error) print("重新加载文件", error)
end end
) )
end end
@ -1622,7 +1627,7 @@ local function debugger_getValueByScript(value, script)
val = fun() val = fun()
end, end,
function(error) function(error)
-- print(error, "====>") print(error, "====>")
val = nil val = nil
end end
) )
@ -1889,6 +1894,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {} vinfos = {}
end end
end end
end end
else else
m = getmetatable(value) m = getmetatable(value)
@ -1938,6 +1944,7 @@ local function debugger_getBreakVar(body, server)
if (value) then if (value) then
local valueType = type(value) local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex) debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else else
if (valueType == "function") then if (valueType == "function") then
@ -1972,9 +1979,9 @@ local function debugger_getBreakVar(body, server)
xpcall( xpcall(
exe, exe,
function(error) function(error)
-- -- print("获取变量错误 错误消息-----------------") -- print("获取变量错误 错误消息-----------------")
-- -- print(error) -- print(error)
-- -- print(debug.traceback("", 2)) -- print(debug.traceback("", 2))
debugger_sendMsg( debugger_sendMsg(
server, server,
LuaDebugger.event.C2S_ReqVar, LuaDebugger.event.C2S_ReqVar,
@ -2029,6 +2036,7 @@ local function debugger_loop(server)
debug.sethook() debug.sethook()
coroutine.yield() coroutine.yield()
end end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息 --设置断点信息
local function setB() local function setB()
@ -2037,7 +2045,7 @@ local function debugger_loop(server)
xpcall( xpcall(
setB, setB,
function(error) function(error)
-- print(error) print(error)
end end
) )
elseif event == LuaDebugger.event.S2C_RUN then --开始运行 elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2148,6 +2156,7 @@ local function debugger_loop(server)
end end
coro_debugger = coroutine.create(debugger_loop) coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line) debug_hook = function(event, line)
if(not LuaDebugger.isHook) then if(not LuaDebugger.isHook) then
return return
end end
@ -2156,7 +2165,9 @@ debug_hook = function(event, line)
if(event == "line") then if(event == "line") then
local isCheck = false local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do for bk, linesInfo in pairs(breakInfo) do
if(linesInfo.lines and linesInfo.lines[line]) then if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true isCheck = true
break break
@ -2198,7 +2209,7 @@ debug_hook = function(event, line)
return return
end end
-- debugger_dump(LuaDebugger,"LuaDebugger") -- debugger_dump(LuaDebugger,"LuaDebugger")
-- -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel") -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
local file = nil local file = nil
if (event == "call") then if (event == "call") then
-- end -- end
@ -2206,7 +2217,7 @@ debug_hook = function(event, line)
if (not LuaDebugger.Run) then if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1 LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
end end
-- -- print("stepIn",LuaDebugger.StepNextLevel) -- print("stepIn",LuaDebugger.StepNextLevel)
local stepInfo = getinfo(2, "S") local stepInfo = getinfo(2, "S")
local source = stepInfo.source local source = stepInfo.source
@ -2248,6 +2259,7 @@ debug_hook = function(event, line)
local breakInfo = LuaDebugger.breakInfos[file] local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil local breakData = nil
if (breakInfo) then if (breakInfo) then
local ischeck = false local ischeck = false
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
@ -2384,8 +2396,8 @@ local function start()
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source) local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName LuaDebugger.DebugLuaFie = fileName
local socket = createSocket() local socket = createSocket()
-- print(controller_host) print(controller_host)
-- print(controller_port) print(controller_port)
local server = socket.connect(controller_host, controller_port) local server = socket.connect(controller_host, controller_port)
debug_server = server debug_server = server
@ -2415,15 +2427,15 @@ local function start()
debug.sethook(debug_hook, "lrc") debug.sethook(debug_hook, "lrc")
end, end,
function(error) function(error)
-- print("error:", error) print("error:", error)
end end
) )
if (jit) then if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then if (LuaDebugger.debugLuaType ~= "jit") then
-- print("error======================================================") print("error======================================================")
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!" local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg) print(msg)
end end
end end
_resume(coro_debugger, server) _resume(coro_debugger, server)
@ -2432,16 +2444,16 @@ local function start()
end end
function StartDebug(host, port) function StartDebug(host, port)
if (not host) then if (not host) then
-- print("error host nil") print("error host nil")
end end
if (not port) then if (not port) then
-- print("error prot nil") print("error prot nil")
end end
if (type(host) ~= "string") then if (type(host) ~= "string") then
-- print("error host not string") print("error host not string")
end end
if (type(port) ~= "number") then if (type(port) ~= "number") then
-- print("error host not number") print("error host not number")
end end
controller_host = host controller_host = host
controller_port = port controller_port = port
@ -2449,7 +2461,7 @@ function StartDebug(host, port)
start, start,
function(error) function(error)
-- body -- body
-- print(error) print(error)
end end
) )
return debugger_receiveDebugBreakInfo, debugger_xpcall return debugger_receiveDebugBreakInfo, debugger_xpcall
@ -2599,4 +2611,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num) res[index] = string.char(num)
end end
return StartDebug return StartDebug

View File

@ -366,7 +366,6 @@ local function createJson()
function json.null() function json.null()
return json.null -- so json.null() will also return null ;-) return json.null -- so json.null() will also return null ;-)
end end
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Internal, PRIVATE functions. -- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE' -- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -789,7 +788,6 @@ function luaIdePrintWarn(...)
end end
end end
end end
function luaIdePrintErr(...) function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...) debugger_print(...)
@ -813,7 +811,6 @@ function luaIdePrintErr(...)
end end
end end
end end
--@endregion --@endregion
--@region 辅助方法 --@region 辅助方法
@ -951,7 +948,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v) return tostring(v)
end end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n") local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3])) print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen) local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>" desciption = desciption or "<var>"
local spc = "" local spc = ""
@ -1000,7 +997,7 @@ local function debugger_dump(value, desciption, nesting)
end end
_dump(value, desciption, "- ", 1) _dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do for i, line in ipairs(result) do
-- print(line) print(line)
end end
end end
--@endregion --@endregion
@ -1009,7 +1006,9 @@ local function debugger_valueToString(v)
local vstr = nil local vstr = nil
if (vtype == "userdata") then if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject ) then if (LuaDebugger.isFoxGloryProject ) then
return "userdata",vtype return "userdata",vtype
else else
return tostring(v), vtype return tostring(v), vtype
end end
@ -1021,6 +1020,7 @@ local function debugger_valueToString(v)
else else
value = tostring(v) value = tostring(v)
end end
end,function() end,function()
value = vtype value = vtype
end) end)
@ -1142,9 +1142,9 @@ local debugger_setBreak = nil
local function debugger_receiveDebugBreakInfo() local function debugger_receiveDebugBreakInfo()
if(not jit) then if(not jit) then
if(_VERSION)then if(_VERSION)then
-- print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!") print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
else else
-- print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!") print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
end end
end end
if (breakInfoSocket) then if (breakInfoSocket) then
@ -1309,17 +1309,18 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error) print(error)
end end
) )
if (status and msg) then if (status and msg) then
callBack() callBack()
end end
end end
--执行lua字符串 --执行lua字符串
debugger_exeLuaString = function() debugger_exeLuaString = function()
local function loadScript() local function loadScript()
local script = LuaDebugger.loadScriptBody.script local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = {_G = _G} local currentTabble = {_G = _G}
@ -1350,17 +1351,18 @@ debugger_exeLuaString = function()
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody) -- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end end
) )
LuaDebugger.loadScriptBody.script = nil LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end end
LuaDebugger.loadScriptBody.complete = true LuaDebugger.loadScriptBody.complete = true
end end
--@region 调试中修改变量值 --@region 调试中修改变量值
@ -1385,10 +1387,12 @@ local function debugger_getTablekey(key, keyType, value)
end end
end end
end end
end end
end end
local function debugger_setVarValue(server, data) local function debugger_setVarValue(server, data)
local newValue = nil local newValue = nil
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1] local firstKeyName = data.keys[1]
@ -1463,7 +1467,7 @@ local function debugger_setVarValue(server, data)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error, "============================") print(error, "============================")
end end
) )
@ -1474,6 +1478,7 @@ local function debugger_setVarValue(server, data)
if(keyLength == 1) then if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue) debug.setlocal(level, localValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue ) debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
@ -1503,6 +1508,7 @@ local function debugger_setVarValue(server, data)
data.varInfo = varInfo data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint) LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end end
--@endregion --@endregion
@ -1520,7 +1526,7 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("设置变量", error) print("设置变量", error)
end end
) )
elseif(LuaDebugger.isLoadLuaScript) then elseif(LuaDebugger.isLoadLuaScript) then
@ -1531,20 +1537,20 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("执行代码", error) print("执行代码", error)
end end
) )
elseif(LuaDebugger.isReLoadFile) then elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody) _resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("重新加载文件", error) print("重新加载文件", error)
end end
) )
end end
@ -1598,7 +1604,7 @@ local function debugger_getValueByScript(value, script)
val = fun() val = fun()
end, end,
function(error) function(error)
-- print(error, "====>") print(error, "====>")
val = nil val = nil
end end
) )
@ -1739,6 +1745,7 @@ end
return return
]] ]]
local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables) local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
for i, mtable in ipairs(metatables) do for i, mtable in ipairs(metatables) do
if (metatable == mtable) then if (metatable == mtable) then
return vinfos return vinfos
@ -1794,6 +1801,7 @@ local function debugger_getmetatable(value, metatable, vinfos, server, variables
else else
return vinfos return vinfos
end end
end end
local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType) local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (valueType == "userdata") then if (valueType == "userdata") then
@ -1866,6 +1874,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {} vinfos = {}
end end
end end
end end
else else
m = getmetatable(value) m = getmetatable(value)
@ -1915,6 +1924,7 @@ local function debugger_getBreakVar(body, server)
if (value) then if (value) then
local valueType = type(value) local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex) debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else else
if (valueType == "function") then if (valueType == "function") then
@ -1953,9 +1963,9 @@ local function debugger_getBreakVar(body, server)
xpcall( xpcall(
exe, exe,
function(error) function(error)
-- -- print("获取变量错误 错误消息-----------------") -- print("获取变量错误 错误消息-----------------")
-- -- print(error) -- print(error)
-- -- print(debug.traceback("", 2)) -- print(debug.traceback("", 2))
debugger_sendMsg( debugger_sendMsg(
server, server,
LuaDebugger.event.C2S_ReqVar, LuaDebugger.event.C2S_ReqVar,
@ -1981,6 +1991,7 @@ local function ResetDebugInfo()
LuaDebugger.StepIn = false LuaDebugger.StepIn = false
LuaDebugger.StepNext = false LuaDebugger.StepNext = false
LuaDebugger.StepOut = false LuaDebugger.StepOut = false
end end
local function debugger_loop(server) local function debugger_loop(server)
server = debug_server server = debug_server
@ -2009,6 +2020,7 @@ local function debugger_loop(server)
debug.sethook() debug.sethook()
coroutine.yield() coroutine.yield()
end end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息 --设置断点信息
local function setB() local function setB()
@ -2017,7 +2029,7 @@ local function debugger_loop(server)
xpcall( xpcall(
setB, setB,
function(error) function(error)
-- print(error) print(error)
end end
) )
elseif event == LuaDebugger.event.S2C_RUN then --开始运行 elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2130,6 +2142,7 @@ local function debugger_loop(server)
end end
coro_debugger = coroutine.create(debugger_loop) coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line) debug_hook = function(event, line)
if(not LuaDebugger.isHook) then if(not LuaDebugger.isHook) then
return return
end end
@ -2138,7 +2151,9 @@ debug_hook = function(event, line)
if(event == "line") then if(event == "line") then
local isCheck = false local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do for bk, linesInfo in pairs(breakInfo) do
if(linesInfo.lines and linesInfo.lines[line]) then if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true isCheck = true
break break
@ -2152,12 +2167,14 @@ debug_hook = function(event, line)
if(not isCheck) then if(not isCheck) then
return return
end end
end end
end end
local file = nil local file = nil
if(event == "line") then if(event == "line") then
local funs = nil local funs = nil
local funlength =0 local funlength =0
if(LuaDebugger.currentDebuggerData) then if(LuaDebugger.currentDebuggerData) then
@ -2176,6 +2193,7 @@ debug_hook = function(event, line)
local breakData = nil local breakData = nil
local ischeck = false local ischeck = false
if(breakInfo) then if(breakInfo) then
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
if(lines and lines[line]) then if(lines and lines[line]) then
@ -2186,6 +2204,7 @@ debug_hook = function(event, line)
end end
local isHit = false local isHit = false
if(ischeck) then if(ischeck) then
--并且在断点中 --并且在断点中
local info = stepInfo local info = stepInfo
local source = string.lower( info.source ) local source = string.lower( info.source )
@ -2195,6 +2214,7 @@ debug_hook = function(event, line)
local hitCounts = {} local hitCounts = {}
local debugHitCounts = nil local debugHitCounts = nil
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
local pathNames = lineInfo.pathNames local pathNames = lineInfo.pathNames
debugHitCounts = lineInfo.hitCounts debugHitCounts = lineInfo.hitCounts
@ -2237,6 +2257,7 @@ debug_hook = function(event, line)
local hitPathNamesLength = #hitPathNames local hitPathNamesLength = #hitPathNames
if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
if(hitFieName ~= "") then if(hitFieName ~= "") then
local hitCount = breakData.hitCondition local hitCount = breakData.hitCondition
local clientHitCount = debugHitCounts[breakData.line] local clientHitCount = debugHitCounts[breakData.line]
clientHitCount = clientHitCount + 1 clientHitCount = clientHitCount + 1
@ -2249,6 +2270,7 @@ debug_hook = function(event, line)
elseif(clientHitCount >= hitCount) then elseif(clientHitCount >= hitCount) then
isHit = true isHit = true
end end
end end
end end
end end
@ -2261,7 +2283,7 @@ debug_hook = function(event, line)
else else
if(funs[2] == tempFunc) then if(funs[2] == tempFunc) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse) local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起") -- print("StepIn 挂起")
--挂起等待调试器作出反应 --挂起等待调试器作出反应
_resume(coro_debugger, data) _resume(coro_debugger, data)
checkSetVar() checkSetVar()
@ -2275,7 +2297,7 @@ debug_hook = function(event, line)
return return
end end
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse) local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起") -- print("StepIn 挂起")
--挂起等待调试器作出反应 --挂起等待调试器作出反应
_resume(coro_debugger, data) _resume(coro_debugger, data)
checkSetVar() checkSetVar()
@ -2295,6 +2317,7 @@ debug_hook = function(event, line)
end end
end end
else else
isNext =true isNext =true
end end
if(isNext) then if(isNext) then
@ -2313,6 +2336,8 @@ debug_hook = function(event, line)
--断点判断 --断点判断
if(isHit) then if(isHit) then
LuaDebugger.runLineCount = 0 LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line LuaDebugger.currentLine = line
sevent = LuaDebugger.event.C2S_HITBreakPoint sevent = LuaDebugger.event.C2S_HITBreakPoint
@ -2346,9 +2371,10 @@ local function debugger_xpcall()
end end
--调试开始 --调试开始
local function start() local function start()
local socket = createSocket() local socket = createSocket()
-- print(controller_host) print(controller_host)
-- print(controller_port) print(controller_port)
local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source) local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName LuaDebugger.DebugLuaFie = fileName
@ -2373,41 +2399,46 @@ local function start()
xpcall(function() xpcall(function()
sethook(debug_hook, "lrc") sethook(debug_hook, "lrc")
end, function(error) end, function(error)
-- print("error:", error) print("error:", error)
end) end)
if(not jit) then if(not jit) then
if(_VERSION)then if(_VERSION)then
-- print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!") print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
else else
-- print("当前为lua版本,请使用LuaDebug 进行调试!") print("当前为lua版本,请使用LuaDebug 进行调试!")
end end
end end
_resume(coro_debugger, server) _resume(coro_debugger, server)
end end
end end
end end
function StartDebug(host, port) function StartDebug(host, port)
if(not host) then if(not host) then
-- print("error host nil") print("error host nil")
end end
if(not port) then if(not port) then
-- print("error prot nil") print("error prot nil")
end end
if(type(host) ~= "string") then if(type(host) ~= "string") then
-- print("error host not string") print("error host not string")
end end
if(type(port) ~= "number") then if(type(port) ~= "number") then
-- print("error host not number") print("error host not number")
end end
controller_host = host controller_host = host
controller_port = port controller_port = port
xpcall(start, function(error) xpcall(start, function(error)
-- body -- body
-- print(error) print(error)
end) end)
return debugger_receiveDebugBreakInfo, debugger_xpcall return debugger_receiveDebugBreakInfo, debugger_xpcall
end end
--base64 --base64
local string = string local string = string
@ -2552,4 +2583,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num) res[index] = string.char(num)
end end
return StartDebug return StartDebug

View File

@ -153,32 +153,32 @@ function ShareScreenShot(n, callback)
end end
function shareQRCodePicture(url,secene) function shareQRCodePicture(url,secene)
---- print(debug.traceback()) --print(debug.traceback())
-- print(url) print(url)
-- print(secene) print(secene)
local json_data = {} local json_data = {}
json_data["title"] = "湘北联赛" json_data["title"] = "湘北联赛"
local mediaObject = {} local mediaObject = {}
local filename = "qrcode" .. DataManager.SelfUser.account_id local filename = "qrcode" .. DataManager.SelfUser.account_id
-- print(Application.persistentDataPath) print(Application.persistentDataPath)
mediaObject["path"] = Application.persistentDataPath mediaObject["path"] = Application.persistentDataPath
mediaObject["filename"] = filename mediaObject["filename"] = filename
mediaObject["type"] = 1 mediaObject["type"] = 1
json_data["mediaObject"] = mediaObject json_data["mediaObject"] = mediaObject
json_data["description"] = "一款现实中朋友约局休闲娱乐的场所!速度约朋友一起来玩吧!" json_data["description"] = "一款现实中朋友约局休闲娱乐的场所!速度约朋友一起来玩吧!"
json_data["scene"] = secene json_data["scene"] = secene
-- print("json_data==================") print("json_data==================")
local json_str = json.encode(json_data) local json_str = json.encode(json_data)
pt(json_str) pt(json_str)
local tex2 = QRCodePicture.GenerateQRcode(url, 250, 250) local tex2 = QRCodePicture.GenerateQRcode(url, 250, 250)
local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png",typeof(UnityEngine.Texture2D)) local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png",typeof(UnityEngine.Texture2D))
filename = filename ..".jpg" filename = filename ..".jpg"
-- print("text2==========") print("text2==========")
-- print(tex2) print(tex2)
-- print("text1==========") print("text1==========")
-- print(tex1) print(tex1)
-- print("filename==========") print("filename==========")
-- print(filename) print(filename)
QRCodePicture.CombanitePicture(tex1,tex2,393,1334-802-250,filename) QRCodePicture.CombanitePicture(tex1,tex2,393,1334-802-250,filename)
GameApplication.Instance:ShareLink(1, json_str, nil) GameApplication.Instance:ShareLink(1, json_str, nil)
@ -202,8 +202,6 @@ function LoadGameBg(url, main_view)
local win_mode = main_view:GetChild("win_mode") local win_mode = main_view:GetChild("win_mode")
win_mode:RemoveChildren(0, -1, true) win_mode:RemoveChildren(0, -1, true)
local tex_bg = ResourcesManager.LoadObjectByGroup(url..".png",typeof(UnityEngine.Texture), url) local tex_bg = ResourcesManager.LoadObjectByGroup(url..".png",typeof(UnityEngine.Texture), url)
-- print("===========================mainbg")
-- print(url..".png",typeof(UnityEngine.Texture), url)
local bg = GImage() local bg = GImage()
bg.texture = FairyGUI.NTexture(tex_bg) bg.texture = FairyGUI.NTexture(tex_bg)
bg.width = win_mode.width bg.width = win_mode.width
@ -365,6 +363,6 @@ end
function printlog(...) function printlog(...)
if debug_print then if debug_print then
-- print(...) print(...)
end end
end end

View File

@ -392,7 +392,6 @@ local function createJson()
function json.null() function json.null()
return json.null -- so json.null() will also return null ;-) return json.null -- so json.null() will also return null ;-)
end end
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Internal, PRIVATE functions. -- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE' -- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -818,7 +817,6 @@ function luaIdePrintWarn(...)
end end
end end
end end
function luaIdePrintErr(...) function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...) debugger_print(...)
@ -842,7 +840,6 @@ function luaIdePrintErr(...)
end end
end end
end end
--@endregion --@endregion
--@region 辅助方法 --@region 辅助方法
@ -980,7 +977,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v) return tostring(v)
end end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n") local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3])) print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen) local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>" desciption = desciption or "<var>"
local spc = "" local spc = ""
@ -1029,7 +1026,7 @@ local function debugger_dump(value, desciption, nesting)
end end
_dump(value, desciption, "- ", 1) _dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do for i, line in ipairs(result) do
-- print(line) print(line)
end end
end end
--@endregion --@endregion
@ -1038,7 +1035,9 @@ local function debugger_valueToString(v)
local vstr = nil local vstr = nil
if (vtype == "userdata") then if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then if (LuaDebugger.isFoxGloryProject) then
return "userdata",vtype return "userdata",vtype
else else
return tostring(v), vtype return tostring(v), vtype
end end
@ -1168,7 +1167,7 @@ local function debugger_receiveDebugBreakInfo()
if (jit) then if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then if (LuaDebugger.debugLuaType ~= "jit") then
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!" local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg) print(msg)
end end
end end
if (breakInfoSocket) then if (breakInfoSocket) then
@ -1188,7 +1187,7 @@ local function debugger_receiveDebugBreakInfo()
LuaDebugger.reLoadFileBody = netData.data LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
debugger_sendMsg( debugger_sendMsg(
breakInfoSocket, breakInfoSocket,
@ -1333,17 +1332,18 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error) print(error)
end end
) )
if (status and msg) then if (status and msg) then
callBack() callBack()
end end
end end
--执行lua字符串 --执行lua字符串
debugger_exeLuaString = function() debugger_exeLuaString = function()
local function loadScript() local function loadScript()
local script = LuaDebugger.loadScriptBody.script local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = {_G = _G} local currentTabble = {_G = _G}
@ -1374,17 +1374,18 @@ debugger_exeLuaString = function()
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody) -- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end end
) )
LuaDebugger.loadScriptBody.script = nil LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end end
LuaDebugger.loadScriptBody.complete = true LuaDebugger.loadScriptBody.complete = true
end end
--@region 调试中修改变量值 --@region 调试中修改变量值
@ -1409,10 +1410,12 @@ local function debugger_getTablekey(key, keyType, value)
end end
end end
end end
end end
end end
local function debugger_setVarValue(server, data) local function debugger_setVarValue(server, data)
local newValue = nil local newValue = nil
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1] local firstKeyName = data.keys[1]
@ -1487,7 +1490,7 @@ local function debugger_setVarValue(server, data)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error, "============================") print(error, "============================")
end end
) )
@ -1498,6 +1501,7 @@ local function debugger_setVarValue(server, data)
if(keyLength == 1) then if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue) debug.setlocal(level, localValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue ) debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
@ -1527,6 +1531,7 @@ local function debugger_setVarValue(server, data)
data.varInfo = varInfo data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint) LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end end
--@endregion --@endregion
@ -1544,7 +1549,7 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("设置变量", error) print("设置变量", error)
end end
) )
elseif(LuaDebugger.isLoadLuaScript) then elseif(LuaDebugger.isLoadLuaScript) then
@ -1555,20 +1560,20 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("执行代码", error) print("执行代码", error)
end end
) )
elseif(LuaDebugger.isReLoadFile) then elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody) _resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("重新加载文件", error) print("重新加载文件", error)
end end
) )
end end
@ -1622,7 +1627,7 @@ local function debugger_getValueByScript(value, script)
val = fun() val = fun()
end, end,
function(error) function(error)
-- print(error, "====>") print(error, "====>")
val = nil val = nil
end end
) )
@ -1889,6 +1894,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {} vinfos = {}
end end
end end
end end
else else
m = getmetatable(value) m = getmetatable(value)
@ -1938,6 +1944,7 @@ local function debugger_getBreakVar(body, server)
if (value) then if (value) then
local valueType = type(value) local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex) debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else else
if (valueType == "function") then if (valueType == "function") then
@ -1972,9 +1979,9 @@ local function debugger_getBreakVar(body, server)
xpcall( xpcall(
exe, exe,
function(error) function(error)
-- -- print("获取变量错误 错误消息-----------------") -- print("获取变量错误 错误消息-----------------")
-- -- print(error) -- print(error)
-- -- print(debug.traceback("", 2)) -- print(debug.traceback("", 2))
debugger_sendMsg( debugger_sendMsg(
server, server,
LuaDebugger.event.C2S_ReqVar, LuaDebugger.event.C2S_ReqVar,
@ -2029,6 +2036,7 @@ local function debugger_loop(server)
debug.sethook() debug.sethook()
coroutine.yield() coroutine.yield()
end end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息 --设置断点信息
local function setB() local function setB()
@ -2037,7 +2045,7 @@ local function debugger_loop(server)
xpcall( xpcall(
setB, setB,
function(error) function(error)
-- print(error) print(error)
end end
) )
elseif event == LuaDebugger.event.S2C_RUN then --开始运行 elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2148,6 +2156,7 @@ local function debugger_loop(server)
end end
coro_debugger = coroutine.create(debugger_loop) coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line) debug_hook = function(event, line)
if(not LuaDebugger.isHook) then if(not LuaDebugger.isHook) then
return return
end end
@ -2156,7 +2165,9 @@ debug_hook = function(event, line)
if(event == "line") then if(event == "line") then
local isCheck = false local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do for bk, linesInfo in pairs(breakInfo) do
if(linesInfo.lines and linesInfo.lines[line]) then if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true isCheck = true
break break
@ -2198,7 +2209,7 @@ debug_hook = function(event, line)
return return
end end
-- debugger_dump(LuaDebugger,"LuaDebugger") -- debugger_dump(LuaDebugger,"LuaDebugger")
-- -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel") -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
local file = nil local file = nil
if (event == "call") then if (event == "call") then
-- end -- end
@ -2206,7 +2217,7 @@ debug_hook = function(event, line)
if (not LuaDebugger.Run) then if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1 LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
end end
-- -- print("stepIn",LuaDebugger.StepNextLevel) -- print("stepIn",LuaDebugger.StepNextLevel)
local stepInfo = getinfo(2, "S") local stepInfo = getinfo(2, "S")
local source = stepInfo.source local source = stepInfo.source
@ -2248,6 +2259,7 @@ debug_hook = function(event, line)
local breakInfo = LuaDebugger.breakInfos[file] local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil local breakData = nil
if (breakInfo) then if (breakInfo) then
local ischeck = false local ischeck = false
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
@ -2384,8 +2396,8 @@ local function start()
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source) local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName LuaDebugger.DebugLuaFie = fileName
local socket = createSocket() local socket = createSocket()
-- print(controller_host) print(controller_host)
-- print(controller_port) print(controller_port)
local server = socket.connect(controller_host, controller_port) local server = socket.connect(controller_host, controller_port)
debug_server = server debug_server = server
@ -2415,15 +2427,15 @@ local function start()
debug.sethook(debug_hook, "lrc") debug.sethook(debug_hook, "lrc")
end, end,
function(error) function(error)
-- print("error:", error) print("error:", error)
end end
) )
if (jit) then if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then if (LuaDebugger.debugLuaType ~= "jit") then
-- print("error======================================================") print("error======================================================")
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!" local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg) print(msg)
end end
end end
_resume(coro_debugger, server) _resume(coro_debugger, server)
@ -2432,16 +2444,16 @@ local function start()
end end
function StartDebug(host, port) function StartDebug(host, port)
if (not host) then if (not host) then
-- print("error host nil") print("error host nil")
end end
if (not port) then if (not port) then
-- print("error prot nil") print("error prot nil")
end end
if (type(host) ~= "string") then if (type(host) ~= "string") then
-- print("error host not string") print("error host not string")
end end
if (type(port) ~= "number") then if (type(port) ~= "number") then
-- print("error host not number") print("error host not number")
end end
controller_host = host controller_host = host
controller_port = port controller_port = port
@ -2449,7 +2461,7 @@ function StartDebug(host, port)
start, start,
function(error) function(error)
-- body -- body
-- print(error) print(error)
end end
) )
return debugger_receiveDebugBreakInfo, debugger_xpcall return debugger_receiveDebugBreakInfo, debugger_xpcall
@ -2599,4 +2611,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num) res[index] = string.char(num)
end end
return StartDebug return StartDebug

View File

@ -366,7 +366,6 @@ local function createJson()
function json.null() function json.null()
return json.null -- so json.null() will also return null ;-) return json.null -- so json.null() will also return null ;-)
end end
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Internal, PRIVATE functions. -- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE' -- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -789,7 +788,6 @@ function luaIdePrintWarn(...)
end end
end end
end end
function luaIdePrintErr(...) function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...) debugger_print(...)
@ -813,7 +811,6 @@ function luaIdePrintErr(...)
end end
end end
end end
--@endregion --@endregion
--@region 辅助方法 --@region 辅助方法
@ -951,7 +948,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v) return tostring(v)
end end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n") local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3])) print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen) local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>" desciption = desciption or "<var>"
local spc = "" local spc = ""
@ -1000,7 +997,7 @@ local function debugger_dump(value, desciption, nesting)
end end
_dump(value, desciption, "- ", 1) _dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do for i, line in ipairs(result) do
-- print(line) print(line)
end end
end end
--@endregion --@endregion
@ -1009,7 +1006,9 @@ local function debugger_valueToString(v)
local vstr = nil local vstr = nil
if (vtype == "userdata") then if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject ) then if (LuaDebugger.isFoxGloryProject ) then
return "userdata",vtype return "userdata",vtype
else else
return tostring(v), vtype return tostring(v), vtype
end end
@ -1021,6 +1020,7 @@ local function debugger_valueToString(v)
else else
value = tostring(v) value = tostring(v)
end end
end,function() end,function()
value = vtype value = vtype
end) end)
@ -1142,9 +1142,9 @@ local debugger_setBreak = nil
local function debugger_receiveDebugBreakInfo() local function debugger_receiveDebugBreakInfo()
if(not jit) then if(not jit) then
if(_VERSION)then if(_VERSION)then
-- print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!") print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
else else
-- print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!") print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
end end
end end
if (breakInfoSocket) then if (breakInfoSocket) then
@ -1309,17 +1309,18 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error) print(error)
end end
) )
if (status and msg) then if (status and msg) then
callBack() callBack()
end end
end end
--执行lua字符串 --执行lua字符串
debugger_exeLuaString = function() debugger_exeLuaString = function()
local function loadScript() local function loadScript()
local script = LuaDebugger.loadScriptBody.script local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = {_G = _G} local currentTabble = {_G = _G}
@ -1350,17 +1351,18 @@ debugger_exeLuaString = function()
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody) -- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end end
) )
LuaDebugger.loadScriptBody.script = nil LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end end
LuaDebugger.loadScriptBody.complete = true LuaDebugger.loadScriptBody.complete = true
end end
--@region 调试中修改变量值 --@region 调试中修改变量值
@ -1385,10 +1387,12 @@ local function debugger_getTablekey(key, keyType, value)
end end
end end
end end
end end
end end
local function debugger_setVarValue(server, data) local function debugger_setVarValue(server, data)
local newValue = nil local newValue = nil
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1] local firstKeyName = data.keys[1]
@ -1463,7 +1467,7 @@ local function debugger_setVarValue(server, data)
xpcall( xpcall(
loadScript, loadScript,
function(error) function(error)
-- print(error, "============================") print(error, "============================")
end end
) )
@ -1474,6 +1478,7 @@ local function debugger_setVarValue(server, data)
if(keyLength == 1) then if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue) debug.setlocal(level, localValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue ) debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
@ -1503,6 +1508,7 @@ local function debugger_setVarValue(server, data)
data.varInfo = varInfo data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint) LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end end
--@endregion --@endregion
@ -1520,7 +1526,7 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("设置变量", error) print("设置变量", error)
end end
) )
elseif(LuaDebugger.isLoadLuaScript) then elseif(LuaDebugger.isLoadLuaScript) then
@ -1531,20 +1537,20 @@ checkSetVar =
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("执行代码", error) print("执行代码", error)
end end
) )
elseif(LuaDebugger.isReLoadFile) then elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody) LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad) print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1 LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody) _resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall( xpcall(
checkSetVar, checkSetVar,
function(error) function(error)
-- print("重新加载文件", error) print("重新加载文件", error)
end end
) )
end end
@ -1598,7 +1604,7 @@ local function debugger_getValueByScript(value, script)
val = fun() val = fun()
end, end,
function(error) function(error)
-- print(error, "====>") print(error, "====>")
val = nil val = nil
end end
) )
@ -1739,6 +1745,7 @@ end
return return
]] ]]
local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables) local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
for i, mtable in ipairs(metatables) do for i, mtable in ipairs(metatables) do
if (metatable == mtable) then if (metatable == mtable) then
return vinfos return vinfos
@ -1794,6 +1801,7 @@ local function debugger_getmetatable(value, metatable, vinfos, server, variables
else else
return vinfos return vinfos
end end
end end
local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType) local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (valueType == "userdata") then if (valueType == "userdata") then
@ -1866,6 +1874,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {} vinfos = {}
end end
end end
end end
else else
m = getmetatable(value) m = getmetatable(value)
@ -1915,6 +1924,7 @@ local function debugger_getBreakVar(body, server)
if (value) then if (value) then
local valueType = type(value) local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex) debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else else
if (valueType == "function") then if (valueType == "function") then
@ -1953,9 +1963,9 @@ local function debugger_getBreakVar(body, server)
xpcall( xpcall(
exe, exe,
function(error) function(error)
-- -- print("获取变量错误 错误消息-----------------") -- print("获取变量错误 错误消息-----------------")
-- -- print(error) -- print(error)
-- -- print(debug.traceback("", 2)) -- print(debug.traceback("", 2))
debugger_sendMsg( debugger_sendMsg(
server, server,
LuaDebugger.event.C2S_ReqVar, LuaDebugger.event.C2S_ReqVar,
@ -1981,6 +1991,7 @@ local function ResetDebugInfo()
LuaDebugger.StepIn = false LuaDebugger.StepIn = false
LuaDebugger.StepNext = false LuaDebugger.StepNext = false
LuaDebugger.StepOut = false LuaDebugger.StepOut = false
end end
local function debugger_loop(server) local function debugger_loop(server)
server = debug_server server = debug_server
@ -2009,6 +2020,7 @@ local function debugger_loop(server)
debug.sethook() debug.sethook()
coroutine.yield() coroutine.yield()
end end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息 --设置断点信息
local function setB() local function setB()
@ -2017,7 +2029,7 @@ local function debugger_loop(server)
xpcall( xpcall(
setB, setB,
function(error) function(error)
-- print(error) print(error)
end end
) )
elseif event == LuaDebugger.event.S2C_RUN then --开始运行 elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2130,6 +2142,7 @@ local function debugger_loop(server)
end end
coro_debugger = coroutine.create(debugger_loop) coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line) debug_hook = function(event, line)
if(not LuaDebugger.isHook) then if(not LuaDebugger.isHook) then
return return
end end
@ -2138,7 +2151,9 @@ debug_hook = function(event, line)
if(event == "line") then if(event == "line") then
local isCheck = false local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do for bk, linesInfo in pairs(breakInfo) do
if(linesInfo.lines and linesInfo.lines[line]) then if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true isCheck = true
break break
@ -2152,12 +2167,14 @@ debug_hook = function(event, line)
if(not isCheck) then if(not isCheck) then
return return
end end
end end
end end
local file = nil local file = nil
if(event == "line") then if(event == "line") then
local funs = nil local funs = nil
local funlength =0 local funlength =0
if(LuaDebugger.currentDebuggerData) then if(LuaDebugger.currentDebuggerData) then
@ -2176,6 +2193,7 @@ debug_hook = function(event, line)
local breakData = nil local breakData = nil
local ischeck = false local ischeck = false
if(breakInfo) then if(breakInfo) then
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
if(lines and lines[line]) then if(lines and lines[line]) then
@ -2186,6 +2204,7 @@ debug_hook = function(event, line)
end end
local isHit = false local isHit = false
if(ischeck) then if(ischeck) then
--并且在断点中 --并且在断点中
local info = stepInfo local info = stepInfo
local source = string.lower( info.source ) local source = string.lower( info.source )
@ -2195,6 +2214,7 @@ debug_hook = function(event, line)
local hitCounts = {} local hitCounts = {}
local debugHitCounts = nil local debugHitCounts = nil
for k, lineInfo in pairs(breakInfo) do for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines local lines = lineInfo.lines
local pathNames = lineInfo.pathNames local pathNames = lineInfo.pathNames
debugHitCounts = lineInfo.hitCounts debugHitCounts = lineInfo.hitCounts
@ -2237,6 +2257,7 @@ debug_hook = function(event, line)
local hitPathNamesLength = #hitPathNames local hitPathNamesLength = #hitPathNames
if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
if(hitFieName ~= "") then if(hitFieName ~= "") then
local hitCount = breakData.hitCondition local hitCount = breakData.hitCondition
local clientHitCount = debugHitCounts[breakData.line] local clientHitCount = debugHitCounts[breakData.line]
clientHitCount = clientHitCount + 1 clientHitCount = clientHitCount + 1
@ -2249,6 +2270,7 @@ debug_hook = function(event, line)
elseif(clientHitCount >= hitCount) then elseif(clientHitCount >= hitCount) then
isHit = true isHit = true
end end
end end
end end
end end
@ -2261,7 +2283,7 @@ debug_hook = function(event, line)
else else
if(funs[2] == tempFunc) then if(funs[2] == tempFunc) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse) local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起") -- print("StepIn 挂起")
--挂起等待调试器作出反应 --挂起等待调试器作出反应
_resume(coro_debugger, data) _resume(coro_debugger, data)
checkSetVar() checkSetVar()
@ -2275,7 +2297,7 @@ debug_hook = function(event, line)
return return
end end
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse) local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起") -- print("StepIn 挂起")
--挂起等待调试器作出反应 --挂起等待调试器作出反应
_resume(coro_debugger, data) _resume(coro_debugger, data)
checkSetVar() checkSetVar()
@ -2295,6 +2317,7 @@ debug_hook = function(event, line)
end end
end end
else else
isNext =true isNext =true
end end
if(isNext) then if(isNext) then
@ -2313,6 +2336,8 @@ debug_hook = function(event, line)
--断点判断 --断点判断
if(isHit) then if(isHit) then
LuaDebugger.runLineCount = 0 LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line LuaDebugger.currentLine = line
sevent = LuaDebugger.event.C2S_HITBreakPoint sevent = LuaDebugger.event.C2S_HITBreakPoint
@ -2346,9 +2371,10 @@ local function debugger_xpcall()
end end
--调试开始 --调试开始
local function start() local function start()
local socket = createSocket() local socket = createSocket()
-- print(controller_host) print(controller_host)
-- print(controller_port) print(controller_port)
local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source) local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName LuaDebugger.DebugLuaFie = fileName
@ -2373,41 +2399,46 @@ local function start()
xpcall(function() xpcall(function()
sethook(debug_hook, "lrc") sethook(debug_hook, "lrc")
end, function(error) end, function(error)
-- print("error:", error) print("error:", error)
end) end)
if(not jit) then if(not jit) then
if(_VERSION)then if(_VERSION)then
-- print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!") print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
else else
-- print("当前为lua版本,请使用LuaDebug 进行调试!") print("当前为lua版本,请使用LuaDebug 进行调试!")
end end
end end
_resume(coro_debugger, server) _resume(coro_debugger, server)
end end
end end
end end
function StartDebug(host, port) function StartDebug(host, port)
if(not host) then if(not host) then
-- print("error host nil") print("error host nil")
end end
if(not port) then if(not port) then
-- print("error prot nil") print("error prot nil")
end end
if(type(host) ~= "string") then if(type(host) ~= "string") then
-- print("error host not string") print("error host not string")
end end
if(type(port) ~= "number") then if(type(port) ~= "number") then
-- print("error host not number") print("error host not number")
end end
controller_host = host controller_host = host
controller_port = port controller_port = port
xpcall(start, function(error) xpcall(start, function(error)
-- body -- body
-- print(error) print(error)
end) end)
return debugger_receiveDebugBreakInfo, debugger_xpcall return debugger_receiveDebugBreakInfo, debugger_xpcall
end end
--base64 --base64
local string = string local string = string
@ -2552,4 +2583,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num) res[index] = string.char(num)
end end
return StartDebug return StartDebug

View File

@ -9,567 +9,218 @@ function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView }) setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M }) local self = setmetatable({}, { __index = M })
self._full = true self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing") ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi")
self._currenIndex = 0 self._currenIndex = 0
self._blur_view = blur_view self._blur_view = blur_view
self._close_zone = false self._close_zone = false
self:InitMaPai() -- self:InitMaPai()
return self return self
end end
function M:InitMaPai() -- function M:InitMaPai()
self.maPaiCtr = self._view:GetController("mapai") -- self.maPaiCtr = self._view:GetController("mapai")
self.maPaiCtr.selectedIndex = 0 -- self.maPaiCtr.selectedIndex = 0
self.maPaiList = {} -- self.maPaiList = {}
for i = 1, 8 do -- for i = 1, 8 do
local tempMP = self._view:GetChild("niao" .. i) -- local tempMP = self._view:GetChild("niao" .. i)
table.insert(self.maPaiList, tempMP) -- table.insert(self.maPaiList, tempMP)
end -- end
end -- end
function M:IsMapaiShow(niao, isShow)
if niao then
niao.visible = isShow
end
end
function M:SetMaPaiValue(niao, value)
if niao then
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
end
end
function M:SetMaPaiColor(niao, num)
niao:GetController("color").selectedIndex = num
end
function M:HideAllMapai()
for i = 1, #self.maPaiList do
self:IsMapaiShow(self.maPaiList[i], false)
self:SetMaPaiColor(self.maPaiList[i], 0)
end
end
function M:ShowSelectMaPai(niaoList)
if niaoList and #niaoList > 0 then
self.maPaiCtr.selectedIndex = 1
self:HideAllMapai()
for i = 1, #niaoList do
self:IsMapaiShow(self.maPaiList[i], true)
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
if niaoList[i].score > 0 then
self:SetMaPaiColor(self.maPaiList[i], 2)
end
end
else
self.maPaiCtr.selectedIndex = 0
end
end
function M:CalculatePaixingInfo(result)
self.WinList = {}
if result.info_list and #result.info_list > 0 then
for i = 1, #result.info_list do
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
table.insert(self.WinList, result.info_list[i].win_list)
end
end
end
printlog("牌型列表====>>>")
pt(self.WinList)
end
function M:SetPaixingxiangqing(num)
for i = 1, #self.PaiXingXiangQingCtrList do
if self.PaiXingXiangQingCtrList[i] then
self.PaiXingXiangQingCtrList[i].selectedIndex = num
end
end
end
function M:InitData(over, room, result, total_result, callback) function M:InitData(over, room, result, total_result, callback)
self._callback = callback self._callback = callback
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
local nextRoundBtn = self._view:GetChild("btn_nextRound")
local nextRoundBtn2 = self._view:GetChild("Btn_NextRound2")
local endRound = self._view:GetChild("Btn_EndRound")
local _overCtr = self._view:GetController("over") local _overCtr = self._view:GetController("over")
local btn_confirm = self._view:GetChild("btn_confirm") local mainCtr = self._view:GetController("main")
local btn_result = self._view:GetChild("btn_showResult") local playerNum = self._view:GetController("playerNum")
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
local _btnCtr = self._view:GetController("button")
local _sdkCtr = self._view:GetController("sdk")
local ctr_type = self._view:GetController("type")
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, local peopleNum = room.room_config.people_num
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
if result then playerNum.selectedIndex = peopleNum - 2
self:ShowSelectMaPai(result.niao)
self:CalculatePaixingInfo(result)
end
self.PaiXingXiangQingCtrList = {} showClearMainBtn.onClick:Set(function()
mainCtr.selectedIndex = 1
local paixingxiangqing = self._view:GetChild("btn_detal")
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
fanhuipaixing.visible = false
paixingxiangqing.visible = true
paixingxiangqing.onClick:Add(function()
paixingxiangqing.visible = false
fanhuipaixing.visible = true
self:SetPaixingxiangqing(1)
end)
fanhuipaixing.onClick:Add(function()
paixingxiangqing.visible = true
fanhuipaixing.visible = false
self:SetPaixingxiangqing(0)
end) end)
nextRoundBtn.onClick:Set(function()
if over ~= 2 then
if result.liuju then
ctr_type.selectedIndex = 3
else
local info_list = result.info_list
for i = 1, #info_list do
local is_win = info_list[i].is_win
if is_win then
if info_list[i].seat == room.self_player.seat then
ctr_type.selectedIndex = 1
else
ctr_type.selectedIndex = 2
end
end
end
end
if over == 0 then
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 1
btn_confirm.onClick:Add(function()
local _gamectr = ControllerManager.GetController(GameController) local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady() _gamectr:PlayerReady()
self:DestroyWithCallback() self:DestroyWithCallback()
end) end)
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
elseif over == 1 then nextRoundBtn2.onClick:Set(function()
_btnCtr.selectedIndex = 1 local _gamectr = ControllerManager.GetController(GameController)
_sdkCtr.selectedIndex = 1 _gamectr:PlayerReady()
btn_result.onClick:Add(function() self:DestroyWithCallback()
self.maPaiCtr.selectedIndex = 0
_overCtr.selectedIndex = 1
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 0
if self._qsinfo_view then
self._qsinfo_view:Dispose()
end
end)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end) end)
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player) endRound.onClick:Set(function()
end ViewManager.ChangeView(ViewManager.View_Family)
end)
if over == 0 then
_overCtr.selectedIndex = 0
self:fillResult0(room, peopleNum, result)
else else
_overCtr.selectedIndex = 1 _overCtr.selectedIndex = 1
self.maPaiCtr.selectedIndex = 0 self:fillResult1(room, peopleNum, total_result)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, nil, total_result.info_list, over)
end end
end end
function M:AddClearItem(room, data, total_data, over, niao, active_player) function M:fillResult0(room, peopleNum, result)
local n = over + 1 local config = ExtendManager.GetExtendConfig(room.game_id)
local list_view1 = self._view:GetChild("player_list_1") local mode = config:GetGameInfo()
local list_view2 = self._view:GetChild("player_list_2") local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
self._view:GetChild("Label_GamePlay").title = string.format("第%s/%s局,%s", room.curren_round,
room.room_config.round, gamePlay)
for i = 1, peopleNum do
local playerInfoComp = self._view:GetChild(string.format("Comp_Player%d", i))
if 0 == over or 1 == over then local allCardsList = playerInfoComp:GetChild("list_allCards")
table.sort(data, function(a, b) return a.seat < b.seat end) local huCardBtn = playerInfoComp:GetChild("Btn_Card_Hu")
list_view1:RemoveChildrenToPool() local jiangMaList = playerInfoComp:GetChild("list_JiangMa")
local ziMoCtr = playerInfoComp:GetController("isZiMo")
local dianPaoCtr = playerInfoComp:GetController("isPao")
local isMeCtr = playerInfoComp:GetController("IsMe")
for i = 1, #data do local infoList = result.info_list[i]
local item = list_view1:AddItemFromPool() local playInfo = room:GetPlayerBySeat(infoList.seat)
self:FillItemData(room, data[i], item, active_player, niao) local fzCardInfo = playInfo.fz_list
end local fzInfoNum = #fzCardInfo
if #data == 3 then local handInfoNum = #infoList.hand_card
list_view1.lineGap = 54
elseif #data == 2 then
list_view1.lineGap = 108
end
if 1 == over then
self:FillItemData2(room, total_data, list_view2)
end
elseif 2 == over then
self:FillItemData2(room, total_data, list_view2)
end
end
function M:FillItemData(room, data, item, active_player, niao) self:fillHead(playInfo.self_user.head_url, playerInfoComp)
local _gamectr = ControllerManager.GetController(GameController)
local p = room:GetPlayerBySeat(data["seat"])
item:GetChild("playerName").text = p.self_user.nick_name
item:GetChild("lab_hp").text = "" --抓马
local user = room:GetPlayerBySeat(data["seat"]).self_user
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(user.head_url, head)
-- 手牌 playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
local hand_cards = data["hand_card"] playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
table.sort(hand_cards, ViewUtil.HandCardSort) string.format("+%d", infoList.jing_score) or infoList.jing_score
local hand_list_view = item:GetChild("hand_card_list") playerInfoComp:GetChild("Text_Gang").text = infoList.gang_score >= 0 and
hand_list_view:RemoveChildrenToPool() string.format("+%d", infoList.gang_score) or infoList.gang_score
for i = 1, #hand_cards do playerInfoComp:GetChild("Text_Hu").text = infoList.hu_score >= 0 and string.format("+%d", infoList.hu_score) or
local card = hand_list_view:AddItemFromPool() infoList.hu_score
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i] playerInfoComp:GetChild("Text_Tatal").text = infoList.round_score >= 0 and
end string.format("+%d", infoList.round_score) or infoList.round_score
hand_list_view.width = 52 * #hand_cards
local fz_card = p.fz_list for j = 1, fzInfoNum do
local fz_card_list = item:GetChild("fz_card_list") if fzCardInfo[j].type == FZType.Peng then
fz_card_list.width = 157 * #fz_card * 0.8 local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
fz_card_list:RemoveChildrenToPool() for l = 1, 3 do
local card = item:GetChild(string.format("Btn_Card%d", l))
for i = 1, #fz_card do card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
if fz_card[i].type == FZType.Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end end
elseif fz_card[i].type == FZType.Chi then elseif fzCardInfo[j].type == FZType.Chi then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3") local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
for j = 1, 3 do for l = 1, 3 do
local card = item:GetChild("card_" .. j) local card = item:GetChild(string.format("Btn_Card%d", l))
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j] card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
[l])
end end
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4") local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_4")
for j = 1, 4 do for l = 1, 4 do
local card = item:GetChild("card_" .. j) local card = item:GetChild(string.format("Btn_Card%d", l))
if fz_card[i].type == FZType.Gang_An and j == 4 then if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
card.icon = "ui://Main_Majiang/202_00" card.icon = "ui://Main_Majiang/202_00"
else else
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
end end
end end
end end
end end
local huadd = data["hu_score"] local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
local gangadd = data["gang_score"] local handCardList = handCardItem:GetChild("list")
local jingadd = data["jing_score"] handCardList:SetVirtual()
local total = data["round_score"] handCardList.itemRenderer = function(index, obj)
local geng_zhuan = data["geng_zhuan"] obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
local sp = " "
local str = "胡:" .. huadd .. ""
if gangadd then
str = str .. sp .. "杠:" .. gangadd .. ""
end end
if jingadd then handCardList.numItems = handInfoNum
str = str .. sp .. "博精:" .. jingadd .. "" allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end end
if infoList.is_win then
local winInfo = ""
for j = 1, #infoList.win_list do
winInfo = string.format("%s,%s", winInfo, Hu_Type_Name[infoList.win_list[j].type])
end
winInfo = string.sub(winInfo, 2, -1)
playerInfoComp:GetChild("text_huShow").text = winInfo
if room.isZiMoHu then
ziMoCtr.selectedIndex = 1
end
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
huCardBtn.visible = true
jiangMaList.visible = false
item:GetChild("score1").text = str
-- local total_score = data["total_score"]
if total >= 0 then
item:GetChild("score2").text = "+" .. total
item:GetChild("score2").grayed = false
else else
item:GetChild("score2").text = total playerInfoComp:GetChild("text_huShow").text = ""
item:GetChild("score2").grayed = true if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
dianPaoCtr.selectedIndex = 1
end end
huCardBtn.visible = false
--计算牌型 jiangMaList.visible = false
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
local win_list = data["win_list"]
local is_win = data["is_win"] or false
local str1 = ""
sp = ""
if is_win then
if win_list then
if DataManager.CurrenRoom.isZiMoHu then
str1 = "自摸"
else
str1 = "接炮"
end
for i = 1, #win_list do
local huName = Hu_Type_Name[win_list[i].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
end
end
str1 = str1 .. " +" .. huadd .. ""
end
else
printlog("输家============")
if DataManager.CurrenRoom.isZiMoHu then
printlog("自摸处理============")
--str1=""
if #self.WinList == 1 then
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
if j == 1 then
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
else
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
else
printlog("非自摸处理====>>>")
--点炮 一炮多响
local yipaoduoxiang = false
if #self.WinList > 1 then
yipaoduoxiang = true
end
if yipaoduoxiang then
printlog("一炮多响====>>>")
str = "点炮"
local allTypeList = {}
local isHas = false
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
if isHas == false then
table.insert(allTypeList, self.WinList[i][j].type)
end end
end end
end end
if #allTypeList > 0 then function M:fillResult1(room, peopleNum, total_result)
for i = 1, #allTypeList do local gameNameAndRoomIDText = self._view:GetChild("Text_GameNameAndRoomID")
local huName = Hu_Type_Name[allTypeList[i]] local familyIDText = self._view:GetChild("Text_FamilyID")
if huName then for i, v in pairs(room.self_player.self_user.games) do
str1 = str1 .. huName .. "" if v.game_id == room.game_id then
gameNameAndRoomIDText.text = string.format("%s 房号:%s", v.name, room.room_id)
end end
end end
str1 = str1 .. " " .. huadd .. "" if #gameNameAndRoomIDText.text <= 0 then
gameNameAndRoomIDText.text = string.format("房号:%s", room.room_id)
end end
else
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
str1 = "点炮"
if #self.WinList == 1 then
for i = 1, # self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
end
end
end
end
--
printlog("牌型计算==>>>", str1)
if data["ming_gang_num"] > 0 then
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
end
if data["an_gang_num"] > 0 then
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
end
if data["dian_gang_num"] > 0 then
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
end
if gangadd ~= 0 then
if gangadd > 0 then
str1 = str1 .. " +" .. gangadd .. ""
else
str1 = str1 .. " " .. gangadd .. ""
end
end
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
if data["ma_geng_gong"] > 0 then
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. ""
else
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. ""
end
end
if geng_zhuan and geng_zhuan ~= 0 then
if geng_zhuan > 0 then
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. ""
else
str1 = str1 .. " 跟庄:" .. geng_zhuan .. ""
end
end
item:GetChild("score3").text = str1
item:GetChild("score4").text = str1
local paixingCtr = item:GetController("detail")
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
-------------------------
local hp_nonnegative = room:checkHpNonnegative()
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
if hp_nonnegative then
local hp_info = data.hp_info
local ctr_hp_limit = item:GetController("hp_limit")
local hp = d2ad(hp_info.round_actual_hp)
if hp >= 0 then hp = "+" .. tostring(hp) end
item:GetChild("tex_hp").text = hp
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
end
item:GetController("win").selectedIndex = is_win and 0 or 1
if p.self_user.account_id == active_player and is_win == false and total < 0 then
item:GetController("win").selectedIndex = 2
end
if is_win then
item:GetController("bg").selectedIndex = 1
else
item:GetController("bg").selectedIndex = 0
end
local win_card = item:GetChild("win_card")
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
if niao and #niao > 0 then
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
if currentNiaoList and #currentNiaoList > 0 then
local lst_niao = item:GetChild("list_niao")
lst_niao:RemoveChildrenToPool()
for i = 1, #currentNiaoList do
if currentNiaoList[i].score > 0 then
local card_niao = lst_niao:AddItemFromPool()
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
end
end
end
end
if p.seat == room.banker_seat then
item:GetController("bank").selectedIndex = 1
end
end
function M:CalculateNiao(niaoList, seat)
local tempNiao = {}
for i = 1, #niaoList do
if niaoList[i].seat == seat then
table.insert(tempNiao, niaoList[i])
end
end
return tempNiao
end
function M:FillItemData2(room, data, list)
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].hp_info = data[i].hp_info
player_list[i].score = data[i].total_score
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].head_url = user.head_url
local settle_log = data[i].settle_log
player_list[i].param = {}
player_list[i].param[1] = {}
player_list[i].param[1].key = "自摸次数:"
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
player_list[i].param[2] = {}
player_list[i].param[2].key = "接炮次数:"
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
player_list[i].param[3] = {}
player_list[i].param[3].key = "点炮次数:"
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
player_list[i].param[4] = {}
player_list[i].param[4].key = "暗杠次数:"
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
player_list[i].param[5] = {}
player_list[i].param[5].key = "明杠次数:"
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
end
local round = room.room_config.round
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
local big_result = self._view:GetChild("big_result")
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
room.room_id, room.curren_round, room.room_config.round)
local lst_p = big_result:GetChild("player_list")
if #player_list == 3 then
lst_p.columnGap = 108
elseif #player_list == 2 then
lst_p.columnGap = 208
end
self:InitBigResult(room, 30)
local show_detail = room.hpOnOff == 1
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
com_p:GetController("jsicon").selectedIndex = i - 1
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
if show_detail then
local score = 0
if com_p:GetController("pn").selectedIndex == 0 then
score = com_p:GetChild("txt_navigate").text
else
score = com_p:GetChild("txt_positive").text
end
score = score / room.score_times
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
end
end
if room.group_id ~= 0 then if room.group_id ~= 0 then
big_result:GetController("group").selectedIndex = 1 familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
for i = 1, peopleNum do
local resultInfoComp = self._view:GetChild(string.format("Comp_ResultInfo%d", i))
local totalInfoList = total_result.info_list[i]
local playInfo = room:GetPlayerBySeat(totalInfoList.seat)
self:fillHead(playInfo.self_user.head_url, resultInfoComp)
resultInfoComp:GetChild('Text_Name').text = playInfo.self_user.nick_name
resultInfoComp:GetChild('Text_ID').text = string.format("ID:%s", playInfo.self_user.account_id)
resultInfoComp:GetChild('Text_TotalScore').text = totalInfoList.total_score >= 0 and
string.format("+%s", totalInfoList.total_score) or totalInfoList.total_score
resultInfoComp:GetChild('Text_ZiMo').text = string.format("自摸 %d次", totalInfoList.settle_log.zimo or 0)
resultInfoComp:GetChild('Text_JiePao').text = string.format("接炮 %d次", totalInfoList.settle_log.jiepao or 0)
resultInfoComp:GetChild('Text_FangPao').text = string.format("放炮 %d次", totalInfoList.settle_log.fangpao or 0)
resultInfoComp:GetChild('Text_AnGang').text = string.format("暗杠 %d次", totalInfoList.settle_log.an_kong or 0)
resultInfoComp:GetChild('Text_MingGang').text = string.format("明杠 %d次",
totalInfoList.settle_log.ming_kong or 0)
resultInfoComp:GetChild('Text_FangGang').text = string.format("放杠 %d次",
totalInfoList.settle_log.fanggang or 0)
resultInfoComp:GetController("win").selectedIndex = totalInfoList.total_score >= 0 and 1 or 0
end end
DataManager.CurrenRoom = nil
end end
function M:LoadHead(p, room) function M:fillHead(url, view)
local btn_head = self._view:GetChild("btn_head") ImageLoad.Load(url, view:GetChild("Btn_Head")._iconObject)
for i = 1, #room.player_list do
local player = room.player_list[i]
if p.seat == player.seat and player.self_user.head_url ~= "" then
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
end
end
end end
local prefix local prefix

View File

@ -1,605 +0,0 @@
require("Game.View.ResultView")
local Hu_Type_Name = import(".CS_Win_Type")
local EXClearingView = {}
local M = EXClearingView
function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M })
self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi")
self._currenIndex = 0
self._blur_view = blur_view
self._close_zone = false
self:InitMaPai()
return self
end
function M:InitMaPai()
self.maPaiCtr = self._view:GetController("mapai")
self.maPaiCtr.selectedIndex = 0
self.maPaiList = {}
for i = 1, 8 do
local tempMP = self._view:GetChild("niao" .. i)
table.insert(self.maPaiList, tempMP)
end
end
function M:IsMapaiShow(niao, isShow)
if niao then
niao.visible = isShow
end
end
function M:SetMaPaiValue(niao, value)
if niao then
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
end
end
function M:SetMaPaiColor(niao, num)
niao:GetController("color").selectedIndex = num
end
function M:HideAllMapai()
for i = 1, #self.maPaiList do
self:IsMapaiShow(self.maPaiList[i], false)
self:SetMaPaiColor(self.maPaiList[i], 0)
end
end
function M:ShowSelectMaPai(niaoList)
if niaoList and #niaoList > 0 then
self.maPaiCtr.selectedIndex = 1
self:HideAllMapai()
for i = 1, #niaoList do
self:IsMapaiShow(self.maPaiList[i], true)
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
if niaoList[i].score > 0 then
self:SetMaPaiColor(self.maPaiList[i], 2)
end
end
else
self.maPaiCtr.selectedIndex = 0
end
end
function M:CalculatePaixingInfo(result)
self.WinList = {}
if result.info_list and #result.info_list > 0 then
for i = 1, #result.info_list do
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
table.insert(self.WinList, result.info_list[i].win_list)
end
end
end
printlog("牌型列表====>>>")
pt(self.WinList)
end
function M:SetPaixingxiangqing(num)
for i = 1, #self.PaiXingXiangQingCtrList do
if self.PaiXingXiangQingCtrList[i] then
self.PaiXingXiangQingCtrList[i].selectedIndex = num
end
end
end
function M:InitData(over, room, result, total_result, callback)
self._callback = callback
local _overCtr = self._view:GetController("over")
local btn_confirm = self._view:GetChild("btn_confirm")
local btn_result = self._view:GetChild("btn_showResult")
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
local _btnCtr = self._view:GetController("button")
local _sdkCtr = self._view:GetController("sdk")
local ctr_type = self._view:GetController("type")
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
if result then
self:ShowSelectMaPai(result.niao)
self:CalculatePaixingInfo(result)
end
self.PaiXingXiangQingCtrList = {}
local paixingxiangqing = self._view:GetChild("btn_detal")
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
fanhuipaixing.visible = false
paixingxiangqing.visible = true
paixingxiangqing.onClick:Add(function()
paixingxiangqing.visible = false
fanhuipaixing.visible = true
self:SetPaixingxiangqing(1)
end)
fanhuipaixing.onClick:Add(function()
paixingxiangqing.visible = true
fanhuipaixing.visible = false
self:SetPaixingxiangqing(0)
end)
if over ~= 2 then
if result.liuju then
ctr_type.selectedIndex = 3
else
local info_list = result.info_list
for i = 1, #info_list do
local is_win = info_list[i].is_win
if is_win then
if info_list[i].seat == room.self_player.seat then
ctr_type.selectedIndex = 1
else
ctr_type.selectedIndex = 2
end
end
end
end
if over == 0 then
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 1
btn_confirm.onClick:Add(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
elseif over == 1 then
_btnCtr.selectedIndex = 1
_sdkCtr.selectedIndex = 1
btn_result.onClick:Add(function()
self.maPaiCtr.selectedIndex = 0
_overCtr.selectedIndex = 1
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 0
if self._qsinfo_view then
self._qsinfo_view:Dispose()
end
end)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
end
else
_overCtr.selectedIndex = 1
self.maPaiCtr.selectedIndex = 0
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, nil, total_result.info_list, over)
end
-----------------------lingmeng----------------------------
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
local nextRoundBtn = self._view:GetChild("btn_nextRound")
local MainCtr = self._view:GetController("main")
showClearMainBtn.onClick:Set(function()
MainCtr.selectedIndex = 1
end)
nextRoundBtn.onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
-----------------------------------------------------------
end
function M:AddClearItem(room, data, total_data, over, niao, active_player)
local n = over + 1
local list_view1 = self._view:GetChild("player_list_1")
local list_view2 = self._view:GetChild("player_list_2")
if 0 == over or 1 == over then
table.sort(data, function(a, b) return a.seat < b.seat end)
list_view1:RemoveChildrenToPool()
for i = 1, #data do
local item = list_view1:AddItemFromPool()
self:FillItemData(room, data[i], item, active_player, niao)
end
if #data == 3 then
list_view1.lineGap = 54
elseif #data == 2 then
list_view1.lineGap = 108
end
if 1 == over then
self:FillItemData2(room, total_data, list_view2)
end
elseif 2 == over then
self:FillItemData2(room, total_data, list_view2)
end
end
function M:FillItemData(room, data, item, active_player, niao)
local _gamectr = ControllerManager.GetController(GameController)
local p = room:GetPlayerBySeat(data["seat"])
item:GetChild("playerName").text = p.self_user.nick_name
item:GetChild("lab_hp").text = "" --抓马
local user = room:GetPlayerBySeat(data["seat"]).self_user
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(user.head_url, head)
-- 手牌
local hand_cards = data["hand_card"]
table.sort(hand_cards, ViewUtil.HandCardSort)
local hand_list_view = item:GetChild("hand_card_list")
hand_list_view:RemoveChildrenToPool()
for i = 1, #hand_cards do
local card = hand_list_view:AddItemFromPool()
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i]
end
hand_list_view.width = 52 * #hand_cards
local fz_card = p.fz_list
local fz_card_list = item:GetChild("fz_card_list")
fz_card_list.width = 157 * #fz_card * 0.8
fz_card_list:RemoveChildrenToPool()
for i = 1, #fz_card do
if fz_card[i].type == FZType.Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
elseif fz_card[i].type == FZType.Chi then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
end
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
for j = 1, 4 do
local card = item:GetChild("card_" .. j)
if fz_card[i].type == FZType.Gang_An and j == 4 then
card.icon = "ui://Main_Majiang/202_00"
else
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
end
end
end
local huadd = data["hu_score"]
local gangadd = data["gang_score"]
local jingadd = data["jing_score"]
local total = data["round_score"]
local geng_zhuan = data["geng_zhuan"]
local sp = " "
local str = "胡:" .. huadd .. ""
if gangadd then
str = str .. sp .. "杠:" .. gangadd .. ""
end
if jingadd then
str = str .. sp .. "博精:" .. jingadd .. ""
end
item:GetChild("score1").text = str
-- local total_score = data["total_score"]
if total >= 0 then
item:GetChild("score2").text = "+" .. total
item:GetChild("score2").grayed = false
else
item:GetChild("score2").text = total
item:GetChild("score2").grayed = true
end
--计算牌型
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
local win_list = data["win_list"]
local is_win = data["is_win"] or false
local str1 = ""
sp = ""
if is_win then
if win_list then
if DataManager.CurrenRoom.isZiMoHu then
str1 = "自摸"
else
str1 = "接炮"
end
for i = 1, #win_list do
local huName = Hu_Type_Name[win_list[i].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
end
end
str1 = str1 .. " +" .. huadd .. ""
end
else
printlog("输家============")
if DataManager.CurrenRoom.isZiMoHu then
printlog("自摸处理============")
--str1=""
if #self.WinList == 1 then
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
if j == 1 then
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
else
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
else
printlog("非自摸处理====>>>")
--点炮 一炮多响
local yipaoduoxiang = false
if #self.WinList > 1 then
yipaoduoxiang = true
end
if yipaoduoxiang then
printlog("一炮多响====>>>")
str = "点炮"
local allTypeList = {}
local isHas = false
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
if isHas == false then
table.insert(allTypeList, self.WinList[i][j].type)
end
end
end
if #allTypeList > 0 then
for i = 1, #allTypeList do
local huName = Hu_Type_Name[allTypeList[i]]
if huName then
str1 = str1 .. huName .. ""
end
end
str1 = str1 .. " " .. huadd .. ""
end
else
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
str1 = "点炮"
if #self.WinList == 1 then
for i = 1, # self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
end
end
end
end
--
printlog("牌型计算==>>>", str1)
if data["ming_gang_num"] > 0 then
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
end
if data["an_gang_num"] > 0 then
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
end
if data["dian_gang_num"] > 0 then
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
end
if gangadd ~= 0 then
if gangadd > 0 then
str1 = str1 .. " +" .. gangadd .. ""
else
str1 = str1 .. " " .. gangadd .. ""
end
end
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
if data["ma_geng_gong"] > 0 then
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. ""
else
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. ""
end
end
if geng_zhuan and geng_zhuan ~= 0 then
if geng_zhuan > 0 then
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. ""
else
str1 = str1 .. " 跟庄:" .. geng_zhuan .. ""
end
end
item:GetChild("score3").text = str1
item:GetChild("score4").text = str1
local paixingCtr = item:GetController("detail")
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
-------------------------
local hp_nonnegative = room:checkHpNonnegative()
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
if hp_nonnegative then
local hp_info = data.hp_info
local ctr_hp_limit = item:GetController("hp_limit")
local hp = d2ad(hp_info.round_actual_hp)
if hp >= 0 then hp = "+" .. tostring(hp) end
item:GetChild("tex_hp").text = hp
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
end
item:GetController("win").selectedIndex = is_win and 0 or 1
if p.self_user.account_id == active_player and is_win == false and total < 0 then
item:GetController("win").selectedIndex = 2
end
if is_win then
item:GetController("bg").selectedIndex = 1
else
item:GetController("bg").selectedIndex = 0
end
local win_card = item:GetChild("win_card")
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
if niao and #niao > 0 then
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
if currentNiaoList and #currentNiaoList > 0 then
local lst_niao = item:GetChild("list_niao")
lst_niao:RemoveChildrenToPool()
for i = 1, #currentNiaoList do
if currentNiaoList[i].score > 0 then
local card_niao = lst_niao:AddItemFromPool()
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
end
end
end
end
if p.seat == room.banker_seat then
item:GetController("bank").selectedIndex = 1
end
end
function M:CalculateNiao(niaoList, seat)
local tempNiao = {}
for i = 1, #niaoList do
if niaoList[i].seat == seat then
table.insert(tempNiao, niaoList[i])
end
end
return tempNiao
end
function M:FillItemData2(room, data, list)
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].hp_info = data[i].hp_info
player_list[i].score = data[i].total_score
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].head_url = user.head_url
local settle_log = data[i].settle_log
player_list[i].param = {}
player_list[i].param[1] = {}
player_list[i].param[1].key = "自摸次数:"
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
player_list[i].param[2] = {}
player_list[i].param[2].key = "接炮次数:"
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
player_list[i].param[3] = {}
player_list[i].param[3].key = "点炮次数:"
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
player_list[i].param[4] = {}
player_list[i].param[4].key = "暗杠次数:"
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
player_list[i].param[5] = {}
player_list[i].param[5].key = "明杠次数:"
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
end
local round = room.room_config.round
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
local big_result = self._view:GetChild("big_result")
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
room.room_id, room.curren_round, room.room_config.round)
local lst_p = big_result:GetChild("player_list")
if #player_list == 3 then
lst_p.columnGap = 108
elseif #player_list == 2 then
lst_p.columnGap = 208
end
self:InitBigResult(room, 30)
local show_detail = room.hpOnOff == 1
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
com_p:GetController("jsicon").selectedIndex = i - 1
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
if show_detail then
local score = 0
if com_p:GetController("pn").selectedIndex == 0 then
score = com_p:GetChild("txt_navigate").text
else
score = com_p:GetChild("txt_positive").text
end
score = score / room.score_times
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
end
end
if room.group_id ~= 0 then
big_result:GetController("group").selectedIndex = 1
end
DataManager.CurrenRoom = nil
end
function M:LoadHead(p, room)
local btn_head = self._view:GetChild("btn_head")
for i = 1, #room.player_list do
local player = room.player_list[i]
if p.seat == player.seat and player.self_user.head_url ~= "" then
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
end
end
end
local prefix
function M:GetPrefix()
-- if not prefix then
prefix = get_majiang_prefix(10)
-- end
return prefix
end
function M:DestroyWithCallback()
if self._callback then
self._callback()
end
self:Destroy()
end
return M

View File

@ -306,7 +306,7 @@ end
function M:OneventResult1(evt_data) function M:OneventResult1(evt_data)
local over = evt_data.type local over = evt_data.type
printlog("OneventResult1") print("OneventResult1")
pt(evt_data) pt(evt_data)
--0小结算 1小大结算 2大结算 --0小结算 1小大结算 2大结算
self._room._reload_flag = false self._room._reload_flag = false

View File

@ -174,9 +174,9 @@ end
function M:LoadConfigToDetail(data) function M:LoadConfigToDetail(data)
local configData = json.decode(data) local configData = json.decode(data)
local returnString = string.format("人数%s人%s%s,%s", configData.maxPlayers, local returnString = string.format("人数%s人,%s,%s,%s", configData.maxPlayers,
configData.zimo and ",只能自摸" or ",自摸可点炮", configData.zimo and "只能自摸" or "自摸可点炮",
configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管", configData.tuoguan and string.format("%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
configData.jingbibo and "有精必博" or "有精可胡") configData.jingbibo and "有精必博" or "有精可胡")
return returnString return returnString
end end

View File

@ -1,7 +1,7 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView_JiangXi") local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent") local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView") local HuTipView = import("main.majiang.HuTipView")
local SettingView = import(".EXSettingView") local SettingView = import(".EXSettingView")
@ -473,7 +473,7 @@ function M:EventInit()
-- info:UpdateScore() -- info:UpdateScore()
info._view:GetChild("zhanji").visible = true info._view:GetChild("zhanji").visible = true
local num = data[i].hp_info.total_hp local num = data[i].hp_info.total_hp
if num > 0 then if num >= 0 then
info._view:GetController("text_color").selectedIndex = 0 info._view:GetController("text_color").selectedIndex = 0
info._view:GetChild("text_jifen").text = "+" .. d2ad(num) info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
else else

View File

@ -186,7 +186,7 @@ local function run_test(testname, func, input, should_work, output)
if status ~= nil then if status ~= nil then
name = name .. statusmap[status] name = name .. statusmap[status]
end end
-- print(("[%s] %s"):format(name, serialise_value(value, false))) print(("[%s] %s"):format(name, serialise_value(value, false)))
end end
local result = { pcall(func, unpack(input)) } local result = { pcall(func, unpack(input)) }
@ -200,7 +200,7 @@ local function run_test(testname, func, input, should_work, output)
test_count_total = test_count_total + 1 test_count_total = test_count_total + 1
local teststatus = { [true] = "PASS", [false] = "FAIL" } local teststatus = { [true] = "PASS", [false] = "FAIL" }
-- print(("==> Test [%d] %s: %s"):format(test_count_total, testname, print(("==> Test [%d] %s: %s"):format(test_count_total, testname,
teststatus[correct])) teststatus[correct]))
status_line("Input", nil, input) status_line("Input", nil, input)
@ -208,7 +208,7 @@ local function run_test(testname, func, input, should_work, output)
status_line("Expected", should_work, output) status_line("Expected", should_work, output)
end end
status_line("Received", success, result) status_line("Received", success, result)
-- print() print()
return correct, result return correct, result
end end
@ -216,11 +216,11 @@ end
local function run_test_group(tests) local function run_test_group(tests)
local function run_helper(name, func, input) local function run_helper(name, func, input)
if type(name) == "string" and #name > 0 then if type(name) == "string" and #name > 0 then
-- print("==> " .. name) print("==> " .. name)
end end
-- Not a protected call, these functions should never generate errors. -- Not a protected call, these functions should never generate errors.
func(unpack(input or {})) func(unpack(input or {}))
-- print() print()
end end
for _, v in ipairs(tests) do for _, v in ipairs(tests) do

View File

@ -146,15 +146,15 @@ function _event:Dump()
for _, v in ilist(self.list) do for _, v in ilist(self.list) do
if v.obj then if v.obj then
-- print("update function:", v.func, "object name:", v.obj.name) print("update function:", v.func, "object name:", v.obj.name)
else else
-- print("update function: ", v.func) print("update function: ", v.func)
end end
count = count + 1 count = count + 1
end end
-- print("all function is:", count) print("all function is:", count)
end end
_event.__call = function(self, ...) _event.__call = function(self, ...)
@ -165,7 +165,6 @@ _event.__call = function(self, ...)
for i, f in ilist(_list) do for i, f in ilist(_list) do
self.current = i self.current = i
local flag, msg = f(...) local flag, msg = f(...)
if not flag then if not flag then
_list:remove(i) _list:remove(i)
self.lock = false self.lock = false

View File

@ -11,7 +11,7 @@
-- --
-- Example usage: -- Example usage:
-- --
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; -- print(x)' -- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; print(x)'
-- luajit -jbc=- foo.lua -- luajit -jbc=- foo.lua
-- luajit -jbc=foo.list foo.lua -- luajit -jbc=foo.list foo.lua
-- --
@ -24,10 +24,10 @@
-- --
-- local bc = require("jit.bc") -- local bc = require("jit.bc")
-- --
-- local function foo() -- print("hello") end -- local function foo() print("hello") end
-- --
-- bc.dump(foo) --> -- BYTECODE -- [...] -- bc.dump(foo) --> -- BYTECODE -- [...]
-- -- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello" -- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
-- --
-- local out = { -- local out = {
-- -- Do something with each line: -- -- Do something with each line:
@ -55,14 +55,10 @@ local stdout, stderr = io.stdout, io.stderr
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
local function ctlsub(c) local function ctlsub(c)
if c == "\n" then if c == "\n" then return "\\n"
return "\\n" elseif c == "\r" then return "\\r"
elseif c == "\r" then elseif c == "\t" then return "\\t"
return "\\r" else return format("\\%03d", byte(c))
elseif c == "\t" then
return "\\t"
else
return format("\\%03d", byte(c))
end end
end end
@ -191,3 +187,4 @@ return {
off = bclistoff, off = bclistoff,
start = bcliston -- For -j command line option. start = bcliston -- For -j command line option.
} }

View File

@ -10,7 +10,7 @@
-- --
-- Example usage: -- Example usage:
-- --
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; -- print(x)" -- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; print(x)"
-- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R -- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R
-- luajit -jdump=is myapp.lua | less -R -- luajit -jdump=is myapp.lua | less -R
-- luajit -jdump=-b myapp.lua -- luajit -jdump=-b myapp.lua
@ -28,15 +28,15 @@
-- --
-- The following dump features are available (* marks the default): -- The following dump features are available (* marks the default):
-- --
-- * t -- print a line for each started, ended or aborted trace (see also -jv). -- * t Print a line for each started, ended or aborted trace (see also -jv).
-- * b Dump the traced bytecode. -- * b Dump the traced bytecode.
-- * i Dump the IR (intermediate representation). -- * i Dump the IR (intermediate representation).
-- r Augment the IR with register/stack slots. -- r Augment the IR with register/stack slots.
-- s Dump the snapshot map. -- s Dump the snapshot map.
-- * m Dump the generated machine code. -- * m Dump the generated machine code.
-- x -- print each taken trace exit. -- x Print each taken trace exit.
-- X -- print each taken trace exit and the contents of all registers. -- X Print each taken trace exit and the contents of all registers.
-- a -- print the IR of aborted traces, too. -- a Print the IR of aborted traces, too.
-- --
-- The output format can be set with the following characters: -- The output format can be set with the following characters:
-- --
@ -222,11 +222,8 @@ local function colorize_ansi(s, t)
end end
local irtype_ansi = setmetatable({}, local irtype_ansi = setmetatable({},
{ { __index = function(tab, t)
__index = function(tab, t) local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s; end })
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s;
end
})
local html_escape = { ["<"] = "&lt;", [">"] = "&gt;", ["&"] = "&amp;", } local html_escape = { ["<"] = "&lt;", [">"] = "&gt;", ["&"] = "&amp;", }
@ -236,11 +233,8 @@ local function colorize_html(s, t)
end end
local irtype_html = setmetatable({}, local irtype_html = setmetatable({},
{ { __index = function(tab, t)
__index = function(tab, t) local s = colorize_html(irtype_text[t], t); tab[t] = s; return s; end })
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s;
end
})
local header_html = [[ local header_html = [[
<style type="text/css"> <style type="text/css">
@ -267,8 +261,7 @@ local colorize, irtype
-- Lookup tables to convert some literals into names. -- Lookup tables to convert some literals into names.
local litname = { local litname = {
["SLOAD "] = setmetatable({}, { ["SLOAD "] = setmetatable({}, { __index = function(t, mode)
__index = function(t, mode)
local s = "" local s = ""
if band(mode, 1) ~= 0 then s = s.."P" end if band(mode, 1) ~= 0 then s = s.."P" end
if band(mode, 2) ~= 0 then s = s.."F" end if band(mode, 2) ~= 0 then s = s.."F" end
@ -278,11 +271,9 @@ local litname = {
if band(mode, 32) ~= 0 then s = s.."I" end if band(mode, 32) ~= 0 then s = s.."I" end
t[mode] = s t[mode] = s
return s return s
end end}),
}),
["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", }, ["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", },
["CONV "] = setmetatable({}, { ["CONV "] = setmetatable({}, { __index = function(t, mode)
__index = function(t, mode)
local s = irtype[band(mode, 31)] local s = irtype[band(mode, 31)]
s = irtype[band(shr(mode, 5), 31)].."."..s s = irtype[band(shr(mode, 5), 31)].."."..s
if band(mode, 0x800) ~= 0 then s = s.." sext" end if band(mode, 0x800) ~= 0 then s = s.." sext" end
@ -290,8 +281,7 @@ local litname = {
if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end
t[mode] = s t[mode] = s
return s return s
end end}),
}),
["FLOAD "] = vmdef.irfield, ["FLOAD "] = vmdef.irfield,
["FREF "] = vmdef.irfield, ["FREF "] = vmdef.irfield,
["FPMATH"] = vmdef.irfpm, ["FPMATH"] = vmdef.irfpm,
@ -300,14 +290,10 @@ local litname = {
} }
local function ctlsub(c) local function ctlsub(c)
if c == "\n" then if c == "\n" then return "\\n"
return "\\n" elseif c == "\r" then return "\\r"
elseif c == "\r" then elseif c == "\t" then return "\\t"
return "\\r" else return format("\\%03d", byte(c))
elseif c == "\t" then
return "\\t"
else
return format("\\%03d", byte(c))
end end
end end
@ -563,11 +549,8 @@ end
-- Dump trace states. -- Dump trace states.
local function dump_trace(what, tr, func, pc, otr, oex) local function dump_trace(what, tr, func, pc, otr, oex)
if what == "stop" or (what == "abort" and dumpmode.a) then if what == "stop" or (what == "abort" and dumpmode.a) then
if dumpmode.i then if dumpmode.i then dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop") elseif dumpmode.s then dump_snap(tr) end
elseif dumpmode.s then
dump_snap(tr)
end
if dumpmode.m then dump_mcode(tr) end if dumpmode.m then dump_mcode(tr) end
end end
if what == "start" then if what == "start" then
@ -675,9 +658,7 @@ local function dumpon(opt, outfile)
local term = os.getenv("TERM") local term = os.getenv("TERM")
local colormode = (term and term:match("color") or os.getenv("COLORTERM")) and "A" or "T" local colormode = (term and term:match("color") or os.getenv("COLORTERM")) and "A" or "T"
if opt then if opt then
opt = gsub(opt, "[TAH]", function(mode) opt = gsub(opt, "[TAH]", function(mode) colormode = mode; return ""; end)
colormode = mode; return "";
end)
end end
local m = { t=true, b=true, i=true, m=true, } local m = { t=true, b=true, i=true, m=true, }
@ -728,3 +709,4 @@ return {
off = dumpoff, off = dumpoff,
start = dumpon -- For -j command line option. start = dumpon -- For -j command line option.
} }

View File

@ -104,26 +104,26 @@ local function dump_trace(what, tr, func, pc, otr, oex)
if what == "abort" then if what == "abort" then
local loc = fmtfunc(func, pc) local loc = fmtfunc(func, pc)
if loc ~= startloc then if loc ~= startloc then
-- print(format("[TRACE --- %s%s -- %s at %s]\n", startex, startloc, fmterr(otr, oex), loc)) print(format("[TRACE --- %s%s -- %s at %s]\n", startex, startloc, fmterr(otr, oex), loc))
else else
-- print(format("[TRACE --- %s%s -- %s]\n", startex, startloc, fmterr(otr, oex))) print(format("[TRACE --- %s%s -- %s]\n", startex, startloc, fmterr(otr, oex)))
end end
elseif what == "stop" then elseif what == "stop" then
local info = traceinfo(tr) local info = traceinfo(tr)
local link, ltype = info.link, info.linktype local link, ltype = info.link, info.linktype
if ltype == "interpreter" then if ltype == "interpreter" then
-- print(format("[TRACE %3s %s%s -- fallback to interpreter]\n", tr, startex, startloc)) print(format("[TRACE %3s %s%s -- fallback to interpreter]\n", tr, startex, startloc))
elseif ltype == "stitch" then elseif ltype == "stitch" then
-- print(format("[TRACE %3s %s%s %s %s]\n", tr, startex, startloc, ltype, fmtfunc(func, pc))) print(format("[TRACE %3s %s%s %s %s]\n", tr, startex, startloc, ltype, fmtfunc(func, pc)))
elseif link == tr or link == 0 then elseif link == tr or link == 0 then
-- print(format("[TRACE %3s %s%s %s]\n", tr, startex, startloc, ltype)) print(format("[TRACE %3s %s%s %s]\n", tr, startex, startloc, ltype))
elseif ltype == "root" then elseif ltype == "root" then
-- print(format("[TRACE %3s %s%s -> %d]\n", tr, startex, startloc, link)) print(format("[TRACE %3s %s%s -> %d]\n", tr, startex, startloc, link))
else else
-- print(format("[TRACE %3s %s%s -> %d %s]\n", tr, startex, startloc, link, ltype)) print(format("[TRACE %3s %s%s -> %d %s]\n", tr, startex, startloc, link, ltype))
end end
else else
-- print(format("[TRACE %s]\n", what)) print(format("[TRACE %s]\n", what))
end end
out:flush() out:flush()
end end
@ -160,3 +160,4 @@ return {
off = dumpoff, off = dumpoff,
start = dumpon -- For -j command line option. start = dumpon -- For -j command line option.
} }

View File

@ -2,11 +2,9 @@
return { return {
bcnames = bcnames = "ISLT ISGE ISLE ISGT ISEQV ISNEV ISEQS ISNES ISEQN ISNEN ISEQP ISNEP ISTC ISFC IST ISF ISTYPEISNUM MOV NOT UNM LEN ADDVN SUBVN MULVN DIVVN MODVN ADDNV SUBNV MULNV DIVNV MODNV ADDVV SUBVV MULVV DIVVV MODVV POW CAT KSTR KCDATAKSHORTKNUM KPRI KNIL UGET USETV USETS USETN USETP UCLO FNEW TNEW TDUP GGET GSET TGETV TGETS TGETB TGETR TSETV TSETS TSETB TSETM TSETR CALLM CALL CALLMTCALLT ITERC ITERN VARG ISNEXTRETM RET RET0 RET1 FORI JFORI FORL IFORL JFORL ITERL IITERLJITERLLOOP ILOOP JLOOP JMP FUNCF IFUNCFJFUNCFFUNCV IFUNCVJFUNCVFUNCC FUNCCW",
"ISLT ISGE ISLE ISGT ISEQV ISNEV ISEQS ISNES ISEQN ISNEN ISEQP ISNEP ISTC ISFC IST ISF ISTYPEISNUM MOV NOT UNM LEN ADDVN SUBVN MULVN DIVVN MODVN ADDNV SUBNV MULNV DIVNV MODNV ADDVV SUBVV MULVV DIVVV MODVV POW CAT KSTR KCDATAKSHORTKNUM KPRI KNIL UGET USETV USETS USETN USETP UCLO FNEW TNEW TDUP GGET GSET TGETV TGETS TGETB TGETR TSETV TSETS TSETB TSETM TSETR CALLM CALL CALLMTCALLT ITERC ITERN VARG ISNEXTRETM RET RET0 RET1 FORI JFORI FORL IFORL JFORL ITERL IITERLJITERLLOOP ILOOP JLOOP JMP FUNCF IFUNCFJFUNCFFUNCV IFUNCVJFUNCVFUNCC FUNCCW",
irnames = irnames = "LT GE LE GT ULT UGE ULE UGT EQ NE ABC RETF NOP BASE PVAL GCSTEPHIOP LOOP USE PHI RENAMEPROF KPRI KINT KGC KPTR KKPTR KNULL KNUM KINT64KSLOT BNOT BSWAP BAND BOR BXOR BSHL BSHR BSAR BROL BROR ADD SUB MUL DIV MOD POW NEG ABS ATAN2 LDEXP MIN MAX FPMATHADDOV SUBOV MULOV AREF HREFK HREF NEWREFUREFO UREFC FREF STRREFLREF ALOAD HLOAD ULOAD FLOAD XLOAD SLOAD VLOAD ASTOREHSTOREUSTOREFSTOREXSTORESNEW XSNEW TNEW TDUP CNEW CNEWI BUFHDRBUFPUTBUFSTRTBAR OBAR XBAR CONV TOBIT TOSTR STRTO CALLN CALLA CALLL CALLS CALLXSCARG ",
"LT GE LE GT ULT UGE ULE UGT EQ NE ABC RETF NOP BASE PVAL GCSTEPHIOP LOOP USE PHI RENAMEPROF KPRI KINT KGC KPTR KKPTR KNULL KNUM KINT64KSLOT BNOT BSWAP BAND BOR BXOR BSHL BSHR BSAR BROL BROR ADD SUB MUL DIV MOD POW NEG ABS ATAN2 LDEXP MIN MAX FPMATHADDOV SUBOV MULOV AREF HREFK HREF NEWREFUREFO UREFC FREF STRREFLREF ALOAD HLOAD ULOAD FLOAD XLOAD SLOAD VLOAD ASTOREHSTOREUSTOREFSTOREXSTORESNEW XSNEW TNEW TDUP CNEW CNEWI BUFHDRBUFPUTBUFSTRTBAR OBAR XBAR CONV TOBIT TOSTR STRTO CALLN CALLA CALLL CALLS CALLXSCARG ",
irfpm = { [0]="floor", "ceil", "trunc", "sqrt", "exp", "exp2", "log", "log2", "log10", "sin", "cos", "tan", "other", }, irfpm = { [0]="floor", "ceil", "trunc", "sqrt", "exp", "exp2", "log", "log2", "log10", "sin", "cos", "tan", "other", },
@ -361,3 +359,4 @@ return {
}, },
} }

View File

@ -14,11 +14,11 @@
-- ... -- ...
-- zone("A*") -- zone("A*")
-- ... -- ...
-- -- print(zone:get()) --> "A*" -- print(zone:get()) --> "A*"
-- ... -- ...
-- zone() -- zone()
-- ... -- ...
-- -- print(zone:get()) --> "AI" -- print(zone:get()) --> "AI"
-- ... -- ...
-- zone() -- zone()
-- --
@ -42,3 +42,4 @@ return setmetatable({
end end
end end
}) })

View File

@ -68,9 +68,7 @@ updatelocale()
local I = m.P(function(s, i) local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end)
print(i, s:sub(1, i - 1)); return i
end)
local function getdef (id, defs) local function getdef (id, defs)
@ -156,20 +154,19 @@ local function firstdef(n, r) return adddef({ n }, n, r) end
local function NT (n, b) local function NT (n, b)
if not b then if not b then
error("rule '"..n.."' used outside a grammar") error("rule '"..n.."' used outside a grammar")
else else return mm.V(n)
return mm.V(n)
end end
end end
local exp = m.P{ "Exp", local exp = m.P{ "Exp",
Exp = S * ( m.V"Grammar" Exp = S * ( m.V"Grammar"
+ m.Cf(m.V "Seq" * ("/" * S * m.V "Seq") ^ 0, mt.__add)), + m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) );
Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul) Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul)
* (#seq_follow + patt_error), * (#seq_follow + patt_error);
Prefix = "&" * S * m.V"Prefix" / mt.__len Prefix = "&" * S * m.V"Prefix" / mt.__len
+ "!" * S * m.V"Prefix" / mt.__unm + "!" * S * m.V"Prefix" / mt.__unm
+ m.V "Suffix", + m.V"Suffix";
Suffix = m.Cf(m.V"Primary" * S * Suffix = m.Cf(m.V"Primary" * S *
( ( m.P"+" * m.Cc(1, mt.__pow) ( ( m.P"+" * m.Cc(1, mt.__pow)
+ m.P"*" * m.Cc(0, mt.__pow) + m.P"*" * m.Cc(0, mt.__pow)
@ -183,7 +180,7 @@ local exp = m.P { "Exp",
) )
+ "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt)) + "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt))
) * S ) * S
) ^ 0, function(a, b, f) return f(a, b) end), )^0, function (a,b,f) return f(a,b) end );
Primary = "(" * m.V"Exp" * ")" Primary = "(" * m.V"Exp" * ")"
+ String / mm.P + String / mm.P
+ Class + Class
@ -196,8 +193,8 @@ local exp = m.P { "Exp",
+ "{|" * m.V"Exp" * "|}" / mm.Ct + "{|" * m.V"Exp" * "|}" / mm.Ct
+ "{" * m.V"Exp" * "}" / mm.C + "{" * m.V"Exp" * "}" / mm.C
+ m.P"." * m.Cc(any) + m.P"." * m.Cc(any)
+ (name * -arrow + "<" * name * ">") * m.Cb("G") / NT, + (name * -arrow + "<" * name * ">") * m.Cb("G") / NT;
Definition = name * arrow * m.V "Exp", Definition = name * arrow * m.V"Exp";
Grammar = m.Cg(m.Cc(true), "G") * Grammar = m.Cg(m.Cc(true), "G") *
m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0, m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0,
adddef) / mm.P adddef) / mm.P
@ -230,10 +227,8 @@ local function find(s, p, i)
fmem[p] = cp fmem[p] = cp
end end
local i, e = cp:match(s, i or 1) local i, e = cp:match(s, i or 1)
if i then if i then return i, e - 1
return i, e - 1 else return i
else
return i
end end
end end

View File

@ -116,7 +116,6 @@ local function _StructPackDecoder(wire_type, value_size, format)
local result = struct_unpack(format, buffer, pos) local result = struct_unpack(format, buffer, pos)
return result, new_pos return result, new_pos
end end
return _SimpleDecoder(wire_type, InnerDecode) return _SimpleDecoder(wire_type, InnerDecode)
end end

View File

@ -299,16 +299,13 @@ local function _AttachFieldHelpers(message_meta, field_descriptor)
local is_repeated = (field_descriptor.label == FieldDescriptor.LABEL_REPEATED) local is_repeated = (field_descriptor.label == FieldDescriptor.LABEL_REPEATED)
local is_packed = (field_descriptor.has_options and field_descriptor.GetOptions().packed) local is_packed = (field_descriptor.has_options and field_descriptor.GetOptions().packed)
rawset(field_descriptor, "_encoder", rawset(field_descriptor, "_encoder", TYPE_TO_ENCODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
TYPE_TO_ENCODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed)) rawset(field_descriptor, "_sizer", TYPE_TO_SIZER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_sizer",
TYPE_TO_SIZER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_default_constructor", _DefaultValueConstructorForField(field_descriptor)) rawset(field_descriptor, "_default_constructor", _DefaultValueConstructorForField(field_descriptor))
local AddDecoder = function(wiretype, is_packed) local AddDecoder = function(wiretype, is_packed)
local tag_bytes = encoder.TagBytes(field_descriptor.number, wiretype) local tag_bytes = encoder.TagBytes(field_descriptor.number, wiretype)
message_meta._decoders_by_tag[tag_bytes] = TYPE_TO_DECODER[field_descriptor.type](field_descriptor.number, message_meta._decoders_by_tag[tag_bytes] = TYPE_TO_DECODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed, field_descriptor, field_descriptor._default_constructor)
is_repeated, is_packed, field_descriptor, field_descriptor._default_constructor)
end end
AddDecoder(FIELD_TYPE_TO_WIRE_TYPE[field_descriptor.type], False) AddDecoder(FIELD_TYPE_TO_WIRE_TYPE[field_descriptor.type], False)
@ -439,8 +436,7 @@ local _ED_meta = {
local _extended_message = rawget(self, "_extended_message") local _extended_message = rawget(self, "_extended_message")
if (extension_handle.label == FieldDescriptor.LABEL_REPEATED or if (extension_handle.label == FieldDescriptor.LABEL_REPEATED or
extension_handle.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE) then extension_handle.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE) then
error('Cannot assign to extension "' .. error('Cannot assign to extension "'.. extension_handle.full_name .. '" because it is a repeated or composite type.')
extension_handle.full_name .. '" because it is a repeated or composite type.')
end end
local type_checker = GetTypeChecker(extension_handle.cpp_type, extension_handle.type) local type_checker = GetTypeChecker(extension_handle.cpp_type, extension_handle.type)
@ -509,7 +505,6 @@ end
function sortFunc(a, b) function sortFunc(a, b)
return a.index < b.index return a.index < b.index
end end
function pairsByKeys (t, f) function pairsByKeys (t, f)
local a = {} local a = {}
for n in pairs(t) do table.insert(a, n) end for n in pairs(t) do table.insert(a, n) end
@ -517,10 +512,8 @@ function pairsByKeys(t, f)
local i = 0 -- iterator variable local i = 0 -- iterator variable
local iter = function () -- iterator function local iter = function () -- iterator function
i = i + 1 i = i + 1
if a[i] == nil then if a[i] == nil then return nil
return nil else return a[i], t[a[i]]
else
return a[i], t[a[i]]
end end
end end
return iter return iter
@ -964,3 +957,4 @@ local function Message(descriptor)
end end
_M.Message = Message _M.Message = Message

View File

@ -76,3 +76,4 @@ function msg_format(msg)
msg_format_indent(write, msg, 0) msg_format_indent(write, msg, 0)
return table.concat(out) return table.concat(out)
end end

View File

@ -8,8 +8,8 @@ if jit then
jit.opt.start(3) jit.opt.start(3)
end end
-- print("ver"..jit.version_num.." jit: ", jit.status()) print("ver"..jit.version_num.." jit: ", jit.status())
-- print(string.format("os: %s, arch: %s", jit.os, jit.arch)) print(string.format("os: %s, arch: %s", jit.os, jit.arch))
end end
if DebugServerIp then if DebugServerIp then

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