添加字体、禁止观战

master
DESKTOP-7R8JEQQ\k 2025-06-25 23:14:16 +08:00
parent f4cd51a641
commit 9cc8415a0c
4 changed files with 27 additions and 1 deletions

View File

@ -342,7 +342,10 @@ function M:UpdateFamilyRoom(fgCtr, id)
roomList[newIndex].id)
obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
obj:GetController('num').selectedIndex = roomList[newIndex].maxPlayers - 2
obj:GetController('type').selectedIndex = 1
if self._group.isWatch == 1 then
-- 允许观战
obj:GetController('type').selectedIndex = 1
end
local plist = roomList[newIndex].plist
local insertName = ""
for i = 1, #plist do

View File

@ -42,6 +42,7 @@ function Main()
typeof(UnityEngine.AudioClip)))
FairyGUI.UIConfig.defaultFont = "FZDaBiaoSong-B06S"
FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("SIYUAN", "base/static/fonts/SIYUAN.TTF"), null)
FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("方正胖娃_GBK", "base/static/fonts/方正胖娃_GBK.TTF"), null)
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("FZCuYuan-M03","base/static/fonts/FZCuYuan-M03.TTF"),null)
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("HYFangLiJ","base/static/fonts/HYFangLiJ.ttf"),null)
_game_info = json.decode(GameApplication.Instance.GameInfo)

View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: fc9b70dad43c41b4f995a42484aeb83c
TrueTypeFontImporter:
externalObjects: {}
serializedVersion: 4
fontSize: 16
forceTextureCase: -2
characterSpacing: 0
characterPadding: 1
includeFontData: 1
fontName: FZPangWa-M18
fontNames:
- FZPangWa-M18
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant: