临时上传
parent
966fb9e36b
commit
98e5a0d49a
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@ -295,6 +295,15 @@ function M:UpdateFamilyRoom(fgCtr, id)
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local list_gamePlay = self._view:GetChild('list_gamePlay')
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local list_gamePlay = self._view:GetChild('list_gamePlay')
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list_gamePlay:SetVirtual()
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list_gamePlay:SetVirtual()
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local playList = self._group.playList
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local playList = self._group.playList
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--初始化玩法列表,用于房间使用
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local playGameInfoTable = {}
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for i = 1, #playList do
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playGameInfoTable[playList[i].id] = {
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gameId = playList[i].gameId,
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config = playList[i].config,
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name = playList[i].name,
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}
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end
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local roomList = self._group.rooms
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local roomList = self._group.rooms
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print("=========================playList,rooms")
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print("=========================playList,rooms")
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pt(playList)
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pt(playList)
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@ -302,11 +311,12 @@ function M:UpdateFamilyRoom(fgCtr, id)
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list_room.itemRenderer = function(index, obj)
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list_room.itemRenderer = function(index, obj)
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if index < #roomList then
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if index < #roomList then
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local newIndex = index + 1
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local newIndex = index + 1
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-- local config = ExtendManager.GetExtendConfig(roomList[index + 1].pid)
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local config = ExtendManager.GetExtendConfig(playGameInfoTable[roomList[newIndex].pid].gameId)
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-- local mode = config:GetGameInfo()
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local mode = config:GetGameInfo()
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-- local gamePlay = mode:LoadConfigToDetail("这是房间")
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local gamePlay = mode:LoadConfigToDetail(playGameInfoTable[roomList[newIndex].pid].config)
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-- obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('game_type').text = string.format("房间-%s", roomList[newIndex].id)
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obj:GetChild('game_type').text = string.format("%s房间-%s", playGameInfoTable[roomList[newIndex].pid].name,
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roomList[newIndex].id)
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
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obj:GetChild('btn_joinGame').onClick:Set(function()
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obj:GetChild('btn_joinGame').onClick:Set(function()
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ViewUtil.ShowModalWait(self._root_view, "匹配房间中", 'join_room')
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ViewUtil.ShowModalWait(self._root_view, "匹配房间中", 'join_room')
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@ -327,7 +337,8 @@ function M:UpdateFamilyRoom(fgCtr, id)
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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return
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return
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else
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else
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ViewManager.ChangeView(ViewManager.View_Main, playList[index + 1].gameId)
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ViewManager.ChangeView(ViewManager.View_Main, playGameInfoTable[roomList[newIndex].pid]
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.gameId)
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end
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end
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end,
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end,
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id,
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id,
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@ -185,15 +185,14 @@ function M:LoadConfigData(data)
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end
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end
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function M:LoadConfigToDetail(data)
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function M:LoadConfigToDetail(data)
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-- local configData = json.decode(data)
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local configData = json.decode(data)
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-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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local returnString = string.format("人数%s人,%s马,%s,%s,%s%s,%s", configData.maxPlayers,
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-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖",
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-- configData.zuoma and ",庄家坐马" or "",
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configData.zimo and "只能自摸" or "自摸可点炮",
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-- configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.tuoguan and string.format("%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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configData.sanjingjiangma and "三精算奖马" or "三精不算奖马", configData.fengding and ",封顶10炮" or "",
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-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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configData.zikechengshun and "字可成顺" or "字不可成顺")
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-- configData.zhuanwan and "大转弯" or "小转弯")
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return returnString
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return data
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end
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end
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return M
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return M
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@ -25,11 +25,11 @@ function M:InitView(url)
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self._gps_style = 1
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self._gps_style = 1
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self._full = true
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self._full = true
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UIPackage.AddPackage("extend/majiang/jinxi/ui/Extend_MJ_JinXi")
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UIPackage.AddPackage("extend/majiang/jinxi/ui/Extend_MJ_JinXi")
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if self._room.room_config.people_num == 2 then
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-- if self._room.room_config.people_num == 2 then
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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-- MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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else
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-- else
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MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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end
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-- end
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self._hu_tip = HuTipView.new(self)
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self._hu_tip = HuTipView.new(self)
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人个旧麻将 ' .. room.score_times .. '倍'
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人个旧麻将 ' .. room.score_times .. '倍'
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@ -99,13 +99,13 @@ function M:IsShowGangZi(btn, isShow)
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end
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end
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function M:UpdateRound()
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function M:UpdateRound()
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if self._room.room_config.people_num == 2 then
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-- if self._room.room_config.people_num == 2 then
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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-- self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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self._room.room_config.round)
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-- self._room.room_config.round)
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else
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-- else
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self._view:GetChild("tex_round1").text = self._room.curren_round
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self._view:GetChild("tex_round1").text = self._room.curren_round
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self._view:GetChild("tex_round2").text = self._room.room_config.round
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self._view:GetChild("tex_round2").text = self._room.room_config.round
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end
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-- end
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end
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end
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function M:InitPlayerInfoView()
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function M:InitPlayerInfoView()
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@ -212,8 +212,7 @@ function M:EventInit()
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local arg = { ... }
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local arg = { ... }
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local seat = arg[1]
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local seat = arg[1]
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local card = arg[2]
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local card = arg[2]
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-- self._tex_leftTime.text = arg[3]
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self._tex_leftTime.text = arg[3]
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self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
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-- self:UpdateRoomInfo()
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-- self:UpdateRoomInfo()
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local info = self._player_card_info[self:GetPos(seat)]
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local info = self._player_card_info[self:GetPos(seat)]
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info:UpdateHandCard(true)
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info:UpdateHandCard(true)
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@ -417,7 +416,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
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_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
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self:UpdateRound()
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self:UpdateRound()
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self._tex_LeftCard.text = "剩余0张牌"
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self._tex_LeftCard.text = "0"
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self._state.selectedIndex = 1
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self._state.selectedIndex = 1
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self:__PiaoNiaoTip()
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self:__PiaoNiaoTip()
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end)
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end)
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@ -769,7 +768,7 @@ function M:ReloadRoom(bskip)
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if bskip == nil or bskip == false then
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if bskip == nil or bskip == false then
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self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
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self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
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self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
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self._tex_LeftCard.text = room.left_count
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self:UpdateRound()
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self:UpdateRound()
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end
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end
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end
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end
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@ -4,11 +4,11 @@ local PlayerInfoView_copy = require("Game.View.PlayerInfoView copy")
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local M = {}
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local M = {}
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function M.new(view, mainView)
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function M.new(view, mainView)
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if mainView._room.room_config.people_num == 2 then
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-- if mainView._room.room_config.people_num == 2 then
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setmetatable(M, { __index = PlayerInfoView_copy })
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-- setmetatable(M, { __index = PlayerInfoView_copy })
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else
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-- else
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setmetatable(M, { __index = PlayerInfoView })
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setmetatable(M, { __index = PlayerInfoView })
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end
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-- end
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local self = setmetatable({}, { __index = M })
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local self = setmetatable({}, { __index = M })
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self._view = view
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self._view = view
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self._main_view = mainView
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self._main_view = mainView
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@ -17,20 +17,20 @@ function M.new(view, mainView)
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end
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end
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function M:init()
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function M:init()
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if self._main_view._room.room_config.people_num ~= 2 then
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-- if self._main_view._room.room_config.people_num ~= 2 then
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PlayerInfoView.init(self)
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PlayerInfoView.init(self)
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self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")
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self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")
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self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
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self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
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self._ct_score = self._view:GetChild("info"):GetController("score")
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self._ct_score = self._view:GetChild("info"):GetController("score")
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else
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-- else
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PlayerInfoView_copy.init(self)
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-- PlayerInfoView_copy.init(self)
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end
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-- end
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end
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end
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function M:ShowInteraction(type,str)
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function M:ShowInteraction(type, str)
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if type == 3 then
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if type == 3 then
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Voice.DownLoad(str, function(clip)
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Voice.DownLoad(str, function(clip)
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if (clip ) then
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if (clip) then
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self:ShowMaskVoice(clip.length)
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self:ShowMaskVoice(clip.length)
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GameApplication.Instance:PlayVoice(clip)
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GameApplication.Instance:PlayVoice(clip)
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end
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end
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@ -39,11 +39,11 @@ function M:ShowInteraction(type,str)
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self:SetChat(str)
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self:SetChat(str)
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elseif type == 2 then
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elseif type == 2 then
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local chat_index = tonumber(str)
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local chat_index = tonumber(str)
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self._main_view:PlayChatSound(self._player.self_user.sex,chat_index)
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self._main_view:PlayChatSound(self._player.self_user.sex, chat_index)
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local language, index = self._main_view:GetChatMsgLanguage(chat_index)
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local language, index = self._main_view:GetChatMsgLanguage(chat_index)
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self:SetChat(self._main_view.Fix_Msg_Chat[index])
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self:SetChat(self._main_view.Fix_Msg_Chat[index])
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elseif type == 1 then
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elseif type == 1 then
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self:SetBiaoqing("ui://Chat/"..str)
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self:SetBiaoqing("ui://Chat/" .. str)
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end
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end
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end
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end
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@ -57,12 +57,12 @@ function M:UpdateRemainCard(card_num, hide)
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end
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end
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function M:FillData(player)
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function M:FillData(player)
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if self._main_view._room.room_config.people_num == 2 then
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-- if self._main_view._room.room_config.people_num == 2 then
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PlayerInfoView_copy.FillData(self, player)
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-- PlayerInfoView_copy.FillData(self, player)
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else
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-- else
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PlayerInfoView.FillData(self, player)
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PlayerInfoView.FillData(self, player)
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self:UpdateScore(player.total_score)
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self:UpdateScore(player.total_score)
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end
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-- end
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end
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end
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function M:UpdateScore()
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function M:UpdateScore()
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@ -173,15 +173,12 @@ function M:LoadConfigData(data)
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end
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end
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function M:LoadConfigToDetail(data)
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function M:LoadConfigToDetail(data)
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-- local configData = json.decode(data)
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local configData = json.decode(data)
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-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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local returnString = string.format("人数%s人%s%s,%s", configData.maxPlayers,
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-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.zimo and ",只能自摸" or ",自摸可点炮",
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-- configData.zuoma and ",庄家坐马" or "",
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configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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-- configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.jingbibo and "有精必博" or "有精可胡")
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-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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return returnString
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-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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-- configData.zhuanwan and "大转弯" or "小转弯")
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return data
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end
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end
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return M
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return M
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