放大和博精显示测试
|
|
@ -152,9 +152,9 @@ function ViewUtil.CardPos(obj, area, oder, index, offset, isAdd, padding)
|
||||||
obj.x = (area.width - obj.width) - index * (obj.width + padding) - offset
|
obj.x = (area.width - obj.width) - index * (obj.width + padding) - offset
|
||||||
elseif oder == AreaOderType.down_up then
|
elseif oder == AreaOderType.down_up then
|
||||||
if isAdd then
|
if isAdd then
|
||||||
obj.y = area.height - obj.height - index * obj.height * 1.5 - offset
|
obj.y = area.height - obj.height - index * (obj.height + padding) * 1.5 - offset
|
||||||
else
|
else
|
||||||
obj.y = area.height - obj.height - index * obj.height - offset
|
obj.y = area.height - obj.height - index * (obj.height + padding) - offset
|
||||||
end
|
end
|
||||||
--obj.y = area.height - obj.height - index * obj.height - offset
|
--obj.y = area.height - obj.height - index * obj.height - offset
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -42,12 +42,6 @@ function M:InitView(url)
|
||||||
self.Laizi2Btn.visible = true
|
self.Laizi2Btn.visible = true
|
||||||
self.bugangnum = self._view:GetChild("bugangnum")
|
self.bugangnum = self._view:GetChild("bugangnum")
|
||||||
|
|
||||||
self.jing = self._view:GetChild('jing')
|
|
||||||
|
|
||||||
if room.jing then
|
|
||||||
self.jing.visible = true
|
|
||||||
end
|
|
||||||
|
|
||||||
self:PlayerChangeLineState()
|
self:PlayerChangeLineState()
|
||||||
|
|
||||||
if room.playing or room.curren_round > 0 then
|
if room.playing or room.curren_round > 0 then
|
||||||
|
|
|
||||||
|
|
@ -29,17 +29,14 @@ function M:InitMaPai()
|
||||||
local tempMP = self._view:GetChild("niao" .. i)
|
local tempMP = self._view:GetChild("niao" .. i)
|
||||||
table.insert(self.maPaiList, tempMP)
|
table.insert(self.maPaiList, tempMP)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:IsMapaiShow(niao, isShow)
|
function M:IsMapaiShow(niao, isShow)
|
||||||
if niao then
|
if niao then
|
||||||
niao.visible = isShow
|
niao.visible = isShow
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:SetMaPaiValue(niao, value)
|
function M:SetMaPaiValue(niao, value)
|
||||||
if niao then
|
if niao then
|
||||||
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
|
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
|
||||||
|
|
@ -57,8 +54,6 @@ function M:HideAllMapai()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:ShowSelectMaPai(niaoList)
|
function M:ShowSelectMaPai(niaoList)
|
||||||
if niaoList and #niaoList > 0 then
|
if niaoList and #niaoList > 0 then
|
||||||
self.maPaiCtr.selectedIndex = 1
|
self.maPaiCtr.selectedIndex = 1
|
||||||
|
|
@ -75,8 +70,6 @@ function M:ShowSelectMaPai(niaoList)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:CalculatePaixingInfo(result)
|
function M:CalculatePaixingInfo(result)
|
||||||
self.WinList = {}
|
self.WinList = {}
|
||||||
if result.info_list and #result.info_list > 0 then
|
if result.info_list and #result.info_list > 0 then
|
||||||
|
|
@ -91,7 +84,6 @@ function M:CalculatePaixingInfo(result)
|
||||||
pt(self.WinList)
|
pt(self.WinList)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:SetPaixingxiangqing(num)
|
function M:SetPaixingxiangqing(num)
|
||||||
for i = 1, #self.PaiXingXiangQingCtrList do
|
for i = 1, #self.PaiXingXiangQingCtrList do
|
||||||
if self.PaiXingXiangQingCtrList[i] then
|
if self.PaiXingXiangQingCtrList[i] then
|
||||||
|
|
@ -100,10 +92,7 @@ function M:SetPaixingxiangqing(num)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:InitData(over, room, result, total_result, callback)
|
function M:InitData(over, room, result, total_result, callback)
|
||||||
|
|
||||||
self._callback = callback
|
self._callback = callback
|
||||||
local _overCtr = self._view:GetController("over")
|
local _overCtr = self._view:GetController("over")
|
||||||
local btn_confirm = self._view:GetChild("btn_confirm")
|
local btn_confirm = self._view:GetChild("btn_confirm")
|
||||||
|
|
@ -113,7 +102,8 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
local _sdkCtr = self._view:GetController("sdk")
|
local _sdkCtr = self._view:GetController("sdk")
|
||||||
local ctr_type = self._view:GetController("type")
|
local ctr_type = self._view:GetController("type")
|
||||||
|
|
||||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
|
||||||
|
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
||||||
|
|
||||||
if result then
|
if result then
|
||||||
|
|
@ -221,7 +211,6 @@ function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:FillItemData(room, data, item, active_player, niao)
|
function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
local _gamectr = ControllerManager.GetController(GameController)
|
local _gamectr = ControllerManager.GetController(GameController)
|
||||||
local p = room:GetPlayerBySeat(data["seat"])
|
local p = room:GetPlayerBySeat(data["seat"])
|
||||||
item:GetChild("playerName").text = p.self_user.nick_name
|
item:GetChild("playerName").text = p.self_user.nick_name
|
||||||
|
|
@ -248,7 +237,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
for i = 1, #fz_card do
|
for i = 1, #fz_card do
|
||||||
if fz_card[i].type == FZType.Peng then
|
if fz_card[i].type == FZType.Peng then
|
||||||
|
|
||||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||||
for j = 1, 3 do
|
for j = 1, 3 do
|
||||||
local card = item:GetChild("card_" .. j)
|
local card = item:GetChild("card_" .. j)
|
||||||
|
|
@ -275,11 +263,17 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
local huadd = data["hu_score"]
|
local huadd = data["hu_score"]
|
||||||
local gangadd = data["gang_score"]
|
local gangadd = data["gang_score"]
|
||||||
|
local jingadd = data["jing_score"]
|
||||||
local total = data["round_score"]
|
local total = data["round_score"]
|
||||||
local geng_zhuan = data["geng_zhuan"]
|
local geng_zhuan = data["geng_zhuan"]
|
||||||
local sp = " "
|
local sp = " "
|
||||||
local str = "胡:" .. huadd .. "分"
|
local str = "胡:" .. huadd .. "分"
|
||||||
|
if gangadd then
|
||||||
str = str .. sp .. "杠:" .. gangadd .. "分"
|
str = str .. sp .. "杠:" .. gangadd .. "分"
|
||||||
|
end
|
||||||
|
if jingadd then
|
||||||
|
str = str .. sp .. "博精:" .. jingadd .. "分"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -314,11 +308,9 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
if huName then
|
if huName then
|
||||||
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
|
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
str1 = str1 .. " +" .. huadd .. "分"
|
str1 = str1 .. " +" .. huadd .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
printlog("输家============")
|
printlog("输家============")
|
||||||
if DataManager.CurrenRoom.isZiMoHu then
|
if DataManager.CurrenRoom.isZiMoHu then
|
||||||
|
|
@ -326,7 +318,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
--str1=""
|
--str1=""
|
||||||
if #self.WinList == 1 then
|
if #self.WinList == 1 then
|
||||||
for i = 1, #self.WinList do
|
for i = 1, #self.WinList do
|
||||||
|
|
||||||
for j = 1, #self.WinList[i] do
|
for j = 1, #self.WinList[i] do
|
||||||
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
||||||
if huName then
|
if huName then
|
||||||
|
|
@ -335,17 +326,13 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
else
|
else
|
||||||
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
str1 = str1 .. " " .. huadd .. "分"
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
else
|
else
|
||||||
printlog("服务端自摸计算异常===>>>")
|
printlog("服务端自摸计算异常===>>>")
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
printlog("非自摸处理====>>>")
|
printlog("非自摸处理====>>>")
|
||||||
--点炮 一炮多响
|
--点炮 一炮多响
|
||||||
|
|
@ -366,7 +353,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
table.insert(allTypeList, self.WinList[i][j].type)
|
table.insert(allTypeList, self.WinList[i][j].type)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if #allTypeList > 0 then
|
if #allTypeList > 0 then
|
||||||
|
|
@ -378,32 +364,24 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
end
|
end
|
||||||
str1 = str1 .. " " .. huadd .. "分"
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||||
str1 = "点炮"
|
str1 = "点炮"
|
||||||
if #self.WinList == 1 then
|
if #self.WinList == 1 then
|
||||||
for i = 1, # self.WinList do
|
for i = 1, # self.WinList do
|
||||||
|
|
||||||
for j = 1, #self.WinList[i] do
|
for j = 1, #self.WinList[i] do
|
||||||
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
||||||
if huName then
|
if huName then
|
||||||
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
str1 = str1 .. " " .. huadd .. "分"
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
else
|
else
|
||||||
printlog("服务端自摸计算异常===>>>")
|
printlog("服务端自摸计算异常===>>>")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -428,7 +406,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
else
|
else
|
||||||
str1 = str1 .. " " .. gangadd .. "分"
|
str1 = str1 .. " " .. gangadd .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
|
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
|
||||||
|
|
@ -437,7 +414,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
else
|
else
|
||||||
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. "分"
|
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if geng_zhuan and geng_zhuan ~= 0 then
|
if geng_zhuan and geng_zhuan ~= 0 then
|
||||||
|
|
@ -446,7 +422,6 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
else
|
else
|
||||||
str1 = str1 .. " 跟庄:" .. geng_zhuan .. "分"
|
str1 = str1 .. " 跟庄:" .. geng_zhuan .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -515,7 +490,6 @@ function M:CalculateNiao(niaoList,seat)
|
||||||
return tempNiao
|
return tempNiao
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:FillItemData2(room, data, list)
|
function M:FillItemData2(room, data, list)
|
||||||
-- 赋值result_info,聊天室分享需要
|
-- 赋值result_info,聊天室分享需要
|
||||||
local player_list = {}
|
local player_list = {}
|
||||||
|
|
@ -551,7 +525,8 @@ function M:FillItemData2(room, data, list)
|
||||||
local round = room.room_config.round
|
local round = room.room_config.round
|
||||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||||
local big_result = self._view:GetChild("big_result")
|
local big_result = self._view:GetChild("big_result")
|
||||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
|
||||||
|
room.room_id, room.curren_round, room.room_config.round)
|
||||||
local lst_p = big_result:GetChild("player_list")
|
local lst_p = big_result:GetChild("player_list")
|
||||||
if #player_list == 3 then
|
if #player_list == 3 then
|
||||||
lst_p.columnGap = 108
|
lst_p.columnGap = 108
|
||||||
|
|
|
||||||
|
|
@ -101,11 +101,13 @@ function M:UpdateRound()
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowJing()
|
function M:ShowJing()
|
||||||
print("==========================================self._room.jing", self._room.jing, self.jing)
|
|
||||||
if self._room.jing then
|
if self._room.jing then
|
||||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||||
self.jing.visible = true
|
self.jing.visible = true
|
||||||
|
if self.jing:GetController('jing') then
|
||||||
|
self.jing:GetController('jing').selectedIndex = 1
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.jing.visible = false
|
self.jing.visible = false
|
||||||
end
|
end
|
||||||
|
|
@ -151,12 +153,13 @@ function M:EventInit()
|
||||||
|
|
||||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||||
local arg = { ... }
|
local arg = { ... }
|
||||||
self:__BuGang(arg[1],
|
_gamectr:SendGangCard(arg[1][1])
|
||||||
function(id)
|
-- self:__BuGang(arg[1],
|
||||||
printlog(id)
|
-- function(id)
|
||||||
_gamectr:SendGangCard(id)
|
-- printlog(id)
|
||||||
self:__CloseGangTip()
|
-- _gamectr:SendGangCard(id)
|
||||||
end)
|
-- self:__CloseGangTip()
|
||||||
|
-- end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -110,6 +110,7 @@ function M:UpdateHandCard(getcard, mp)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__OnClickHandCard(context)
|
function M:__OnClickHandCard(context)
|
||||||
|
print("==========================__OnClickHandCard")
|
||||||
local button = context.sender
|
local button = context.sender
|
||||||
local _carViewList = self._carViewList
|
local _carViewList = self._carViewList
|
||||||
local refresh = true
|
local refresh = true
|
||||||
|
|
|
||||||
|
|
@ -19,8 +19,6 @@ function M.new( view,mainView )
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:init()
|
function M:init()
|
||||||
local view = self._view
|
local view = self._view
|
||||||
self._gameCtr = ControllerManager.GetController(GameController)
|
self._gameCtr = ControllerManager.GetController(GameController)
|
||||||
|
|
@ -78,7 +76,6 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -86,22 +83,22 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
--card_code_obj:SetScale(1,1)
|
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.outpoker_list:AddChild(poker_item)
|
self.outpoker_list:AddChild(poker_item)
|
||||||
poker_item.xy = Vector2.New(self.out_card_data["start_x"], self.out_card_data["start_y"])
|
poker_item.xy = Vector2.New(self.out_card_data["start_x"], self.out_card_data["start_y"])
|
||||||
poker_item:TweenMove(self:GetOutCardEndPokerPos(i,#cardlist,self.outpoker_list,poker_item,self.out_card_data["maxcount_x"],1),time)
|
poker_item:TweenMove(
|
||||||
|
self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item, self.out_card_data
|
||||||
|
["maxcount_x"], 1.5), time)
|
||||||
--card_code_obj
|
--card_code_obj
|
||||||
-- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
|
-- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
|
||||||
-- card_code_obj:SetScale(x,x)
|
-- card_code_obj:SetScale(x,x)
|
||||||
-- end)
|
-- end)
|
||||||
card_code_obj:SetScale(0.7,0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
end
|
end
|
||||||
self.move_cor = coroutine.start(function()
|
self.move_cor = coroutine.start(function()
|
||||||
coroutine.wait(0.1)
|
coroutine.wait(0.1)
|
||||||
|
|
@ -119,7 +116,6 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -127,16 +123,16 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
card_code_obj:SetScale(0.7,0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.outpoker_list:AddChild(poker_item)
|
self.outpoker_list:AddChild(poker_item)
|
||||||
poker_item.xy = self:GetOutCardEndPokerPos(i,#cardlist,self.outpoker_list,poker_item,self.out_card_data["maxcount_x"],1)
|
poker_item.xy = self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item,
|
||||||
|
self.out_card_data["maxcount_x"], 1.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--self.ctr_outpoker.selectedIndex = 1
|
--self.ctr_outpoker.selectedIndex = 1
|
||||||
|
|
@ -157,6 +153,7 @@ function M:GetOffSet(cardLength) -- 15 -70
|
||||||
return -cardLength * 5 + 80
|
return -cardLength * 5 + 80
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
function M:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
||||||
local parent_width, parent_height = parent_com.width, parent_com.height
|
local parent_width, parent_height = parent_com.width, parent_com.height
|
||||||
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
||||||
|
|
@ -171,13 +168,12 @@ function M:GetOutCardEndFirstPokerPos(count,parent_com,poker_obj,max_count,scale
|
||||||
local length = (count - 1) * offset + poker_width
|
local length = (count - 1) * offset + poker_width
|
||||||
x = (parent_width - length) / 2
|
x = (parent_width - length) / 2
|
||||||
y = ((parent_height - poker_height) / 2)
|
y = ((parent_height - poker_height) / 2)
|
||||||
|
|
||||||
end
|
end
|
||||||
return Vector2.New(x, y)
|
return Vector2.New(x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetOutCardEndPokerPos(index, count, parent_com, poker_obj, max_count, scale)
|
function M:GetOutCardEndPokerPos(index, count, parent_com, poker_obj, max_count, scale)
|
||||||
local offset_x,offset_y = self:GetOffSet(count),-50
|
local offset_x, offset_y = self:GetOffSet(count), -100
|
||||||
local start_pos = self:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
local start_pos = self:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
||||||
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
||||||
local parent_width, parent_height = parent_com.width, parent_com.height
|
local parent_width, parent_height = parent_com.width, parent_com.height
|
||||||
|
|
@ -186,6 +182,7 @@ function M:GetOutCardEndPokerPos(index,count,parent_com,poker_obj,max_count,scal
|
||||||
pos_x = (index - max_count - 1) * offset_x
|
pos_x = (index - max_count - 1) * offset_x
|
||||||
pos_y = pos_y + poker_height + offset_y
|
pos_y = pos_y + poker_height + offset_y
|
||||||
end
|
end
|
||||||
|
|
||||||
return Vector2.New(pos_x, pos_y)
|
return Vector2.New(pos_x, pos_y)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -244,9 +241,6 @@ function M:PlayScore(score,isBomb,isWin)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:UpdateHandPoker(cardList, isPlayAni, isMing)
|
function M:UpdateHandPoker(cardList, isPlayAni, isMing)
|
||||||
if self.cor_init_poker ~= nil then
|
if self.cor_init_poker ~= nil then
|
||||||
coroutine.stop(self.cor_init_poker)
|
coroutine.stop(self.cor_init_poker)
|
||||||
|
|
@ -294,7 +288,6 @@ function M:SetRemainCardNumber(isPlay)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CreatPoker1(poker, scale, bank)
|
function M:CreatPoker1(poker, scale, bank)
|
||||||
|
|
||||||
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. scale * 10)
|
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. scale * 10)
|
||||||
local code = self:ChangeCodeByTo(poker)
|
local code = self:ChangeCodeByTo(poker)
|
||||||
local card_code_obj
|
local card_code_obj
|
||||||
|
|
@ -306,7 +299,6 @@ function M:CreatPoker1(poker,scale,bank)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -314,7 +306,6 @@ function M:CreatPoker1(poker,scale,bank)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil or bank == 1 then
|
if card_code_obj == nil or bank == 1 then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
|
|
@ -327,11 +318,9 @@ function M:CreatPoker1(poker,scale,bank)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CreatPoker(poker, scale, bank)
|
function M:CreatPoker(poker, scale, bank)
|
||||||
|
|
||||||
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. 12.5)
|
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. 12.5)
|
||||||
local code = self:ChangeCodeByTo(poker)
|
local code = self:ChangeCodeByTo(poker)
|
||||||
local card_code_obj
|
local card_code_obj
|
||||||
|
|
||||||
if DataManager.CurrenRoom.pai == 0 then
|
if DataManager.CurrenRoom.pai == 0 then
|
||||||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -339,7 +328,6 @@ function M:CreatPoker(poker,scale,bank)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -347,12 +335,10 @@ function M:CreatPoker(poker,scale,bank)
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil or bank == 1 then
|
if card_code_obj == nil or bank == 1 then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
|
|
||||||
card_code_obj:SetScale(scale, scale)
|
card_code_obj:SetScale(scale, scale)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
|
|
||||||
|
|
@ -368,7 +354,6 @@ function M:ChangeCodeByTo( card )
|
||||||
return flower * 100 + number
|
return flower * 100 + number
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:Clear()
|
function M:Clear()
|
||||||
self:PlayScore(nil)
|
self:PlayScore(nil)
|
||||||
self:SetRemainCardNumber(false)
|
self:SetRemainCardNumber(false)
|
||||||
|
|
|
||||||
|
|
@ -88,12 +88,13 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
-- self.zhizhanplay=0
|
-- self.zhizhanplay=0
|
||||||
-- self.zhizhanzdts=0
|
-- self.zhizhanzdts=0
|
||||||
local cs = 1.25
|
local cs = 1.25
|
||||||
|
print("==========================DataManager.CurrenRoom.cardsize", DataManager.CurrenRoom.cardsize)
|
||||||
if DataManager.CurrenRoom.cardsize == 0 then
|
if DataManager.CurrenRoom.cardsize == 0 then
|
||||||
cs = 1.35
|
cs = 2
|
||||||
elseif DataManager.CurrenRoom.cardsize == 1 then
|
elseif DataManager.CurrenRoom.cardsize == 1 then
|
||||||
cs = 1.25
|
cs = 1.8
|
||||||
elseif DataManager.CurrenRoom.cardsize == 2 then
|
elseif DataManager.CurrenRoom.cardsize == 2 then
|
||||||
cs = 1.15
|
cs = 1.5
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.cor_init_poker ~= nil then
|
if self.cor_init_poker ~= nil then
|
||||||
|
|
@ -173,7 +174,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
|
|
||||||
for i = 1, #pokerList do
|
for i = 1, #pokerList do
|
||||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||||
local card_flower_code = pokerList[i]
|
local card_flower_code = pokerList[i]
|
||||||
|
|
@ -197,7 +197,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:updatePoker()
|
function M:updatePoker()
|
||||||
|
|
||||||
local templist = {}
|
local templist = {}
|
||||||
for i = 1, #self.card_list do
|
for i = 1, #self.card_list do
|
||||||
templist[#templist + 1] = self.card_list[i].card_code_flower
|
templist[#templist + 1] = self.card_list[i].card_code_flower
|
||||||
|
|
@ -340,6 +339,7 @@ function M:AddCardMoveEvent(card)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:zhizhanxuanpai() --智障选牌
|
function M:zhizhanxuanpai() --智障选牌
|
||||||
-- body
|
-- body
|
||||||
local temp_send_card = {}
|
local temp_send_card = {}
|
||||||
|
|
@ -576,12 +576,11 @@ function M:SetOutCardBlack()
|
||||||
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
||||||
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SetOutCardList(cardlist, isAnim)
|
function M:SetOutCardList(cardlist, isAnim)
|
||||||
local pos_y = -200
|
local pos_y = -320
|
||||||
if isAnim then
|
if isAnim then
|
||||||
-- self.zhizhanctr_select=0
|
-- self.zhizhanctr_select=0
|
||||||
-- self.zhizhantype=0
|
-- self.zhizhantype=0
|
||||||
|
|
@ -611,13 +610,13 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
self.cards_view,
|
self.cards_view,
|
||||||
card.btn_card,
|
card.btn_card,
|
||||||
self.out_card_data['maxcount_x'],
|
self.out_card_data['maxcount_x'],
|
||||||
0.7
|
1.5
|
||||||
)
|
)
|
||||||
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
||||||
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
||||||
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
||||||
-- end)
|
-- end)
|
||||||
card.btn_card:GetChildAt(0):SetScale(0.7, 0.7)
|
card.btn_card:GetChildAt(0):SetScale(1.5, 1.5)
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -667,7 +666,7 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/00')
|
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/00')
|
||||||
end
|
end
|
||||||
card_code_obj:SetScale(0.7, 0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.cards_view:AddChild(poker_item)
|
self.cards_view:AddChild(poker_item)
|
||||||
|
|
@ -678,7 +677,7 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
self.cards_view,
|
self.cards_view,
|
||||||
poker_item,
|
poker_item,
|
||||||
self.out_card_data['maxcount_x'],
|
self.out_card_data['maxcount_x'],
|
||||||
1
|
1.5
|
||||||
)
|
)
|
||||||
poker_item.xy = Vector2.New(pos.x, pos_y)
|
poker_item.xy = Vector2.New(pos.x, pos_y)
|
||||||
self.out_card_list[#self.out_card_list + 1] = poker_item
|
self.out_card_list[#self.out_card_list + 1] = poker_item
|
||||||
|
|
@ -836,15 +835,15 @@ function M:ShowTipsCard(index)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardOffset(count)
|
function M:GetHandCardOffset(count)
|
||||||
local start = -70---54
|
local start = -90 ---54
|
||||||
|
|
||||||
local offset = 0
|
local offset = 0
|
||||||
if count > 10 then
|
if count > 10 then
|
||||||
offset = start - count + 18
|
offset = start - count + 26
|
||||||
else
|
else
|
||||||
offset = -50
|
offset = -30
|
||||||
end
|
end
|
||||||
return offset
|
return -25
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardPos(index, card_count)
|
function M:GetHandCardPos(index, card_count)
|
||||||
|
|
@ -855,6 +854,7 @@ function M:GetHandCardPos(index, card_count)
|
||||||
x = start_x + (self.card_width + offset) * (index - 1)
|
x = start_x + (self.card_width + offset) * (index - 1)
|
||||||
return Vector2.New(x, y)
|
return Vector2.New(x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardPos1(index, card_count)
|
function M:GetHandCardPos1(index, card_count)
|
||||||
local x, y = 0, -18
|
local x, y = 0, -18
|
||||||
local offset = self:GetHandCardOffset(card_count)
|
local offset = self:GetHandCardOffset(card_count)
|
||||||
|
|
@ -863,6 +863,7 @@ function M:GetHandCardPos1(index, card_count)
|
||||||
x = start_x + (self.card_width + offset) * (index - 1)
|
x = start_x + (self.card_width + offset) * (index - 1)
|
||||||
return x, y
|
return x, y
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ChangeOneCodeByFrom(card)
|
function M:ChangeOneCodeByFrom(card)
|
||||||
local flower = math.floor(card / 100)
|
local flower = math.floor(card / 100)
|
||||||
local number = card % 100
|
local number = card % 100
|
||||||
|
|
@ -1266,6 +1267,7 @@ function M:GetCardMapAndMaxKey(pokerList)
|
||||||
end
|
end
|
||||||
return map, max_key
|
return map, max_key
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckOnes(pokerMap, num, length)
|
function M:CheckOnes(pokerMap, num, length)
|
||||||
local one_card_list = {}
|
local one_card_list = {}
|
||||||
local touch_key_list = {}
|
local touch_key_list = {}
|
||||||
|
|
@ -1311,6 +1313,7 @@ function M:CheckOnes(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
return one_card_list, touch_key_list, length
|
return one_card_list, touch_key_list, length
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:Clear()
|
function M:Clear()
|
||||||
self:PlayScore(nil)
|
self:PlayScore(nil)
|
||||||
self:SetOutCardInfo(nil, false)
|
self:SetOutCardInfo(nil, false)
|
||||||
|
|
|
||||||
|
|
@ -308,6 +308,9 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
|
||||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||||
|
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||||
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||||
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||||
else
|
else
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
||||||
|
|
|
||||||
|
|
@ -57,6 +57,8 @@ end
|
||||||
function M:setHandCardPos(btn_card, i, getcard)
|
function M:setHandCardPos(btn_card, i, getcard)
|
||||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||||
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||||
|
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||||
|
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||||
else
|
else
|
||||||
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
|
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
|
||||||
end
|
end
|
||||||
|
|
@ -101,6 +103,8 @@ function M:UpdateHandCard(getcard, mp)
|
||||||
local btn_card = nil
|
local btn_card = nil
|
||||||
if _room.room_config.people_num == 2 then
|
if _room.room_config.people_num == 2 then
|
||||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
|
||||||
|
elseif _room.room_config.people_num == 4 then
|
||||||
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d)
|
||||||
else
|
else
|
||||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
|
||||||
btn_card:SetScale(1.05, 1.05)
|
btn_card:SetScale(1.05, 1.05)
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 537 KiB After Width: | Height: | Size: 906 KiB |
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/d2fa434d27dc07bf09395dc32491060b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/bceee620094f2c87befefb9d76b9b13b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@ guid: fbda7506a5976cb44840289e8ebcb105
|
||||||
TextScriptImporter:
|
TextScriptImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/bceee620094f2c87befefb9d76b9b13b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 4.0 MiB After Width: | Height: | Size: 3.8 MiB |
|
Before Width: | Height: | Size: 633 KiB After Width: | Height: | Size: 808 KiB |
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 2.0 MiB |
|
Before Width: | Height: | Size: 910 KiB After Width: | Height: | Size: 540 KiB |
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: extend/majiang/lichuan/8dba1742414c996765e2bd85d1b4bea7
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||