测试非最后一张牌,提示
parent
f5e673e897
commit
8729b34381
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@ -10,10 +10,13 @@ local CardCheck = {
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planelack = false,
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planelack = false,
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threelack = false,
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threelack = false,
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fourDaiThree = false,
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fourDaiThree = false,
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fristCard = true
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fristCard = true,
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tipCardList = {},
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touchCardSet = {},
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touchCardMao = {}
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}
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}
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local cardType = {
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local CardType = {
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one = 1,
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one = 1,
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long = 2,
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long = 2,
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dui = 3,
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dui = 3,
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@ -27,7 +30,7 @@ local cardType = {
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local M = CardCheck
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local M = CardCheck
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function M:initFlag()
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function M:InitFlag()
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local config = DataManager.CurrenRoom.room_config.config
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local config = DataManager.CurrenRoom.room_config.config
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self.planeNoBelt = config.planeNoBelt == 1
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self.planeNoBelt = config.planeNoBelt == 1
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self.threeNoBelt = config.threeNoBelt == 1
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self.threeNoBelt = config.threeNoBelt == 1
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@ -41,7 +44,7 @@ function M:initFlag()
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return self
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return self
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end
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end
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function M:initLastCard(cardList)
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function M:InitLastCard(cardList)
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self._flag_fristCard = false
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self._flag_fristCard = false
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if #cardList == 0 then
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if #cardList == 0 then
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self._flag_fristCard = true
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self._flag_fristCard = true
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@ -50,6 +53,7 @@ function M:initLastCard(cardList)
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self.lastCardNum = #cardList
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self.lastCardNum = #cardList
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table.sort(cardList)
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table.sort(cardList)
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pt(cardList)
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pt(cardList)
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self.lastMinCard = math.floor(cardList[1] / 10)
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local temp_long = 0
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local temp_long = 0
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self:Clear()
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self:Clear()
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self._flag_allCards = false
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self._flag_allCards = false
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@ -153,7 +157,7 @@ function M:initCards(cardList, flag, flag_allCards)
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end
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end
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function M:CheckCards()
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function M:CheckCards()
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if self.cardNum ~= 4 and self.cardNum ~= self.self.lastCardNum then
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if self.cardNum ~= 4 and self.cardNum ~= self.lastCardNum and not self._flag_fristCard then
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return
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return
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end
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end
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@ -180,20 +184,163 @@ function M:CheckCards()
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return false
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return false
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end
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end
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function M:CheckAloneOrLong()
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function M:CheckOutCard(cardList)
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if self.cardNum == 1 and M:CheckType(cardType.one) then
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self.tipCardList = {}
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return cardType.one
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self.touchCardSet = {}
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self.touchCardMao = {}
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local cardMap = {}
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local cardSet = {}
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local cardType,only,longLength = self:CheckOutCardGetType()
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if cardType == 0 then
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return
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end
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end
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if self.long and M:CheckType(cardType.long) then
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return cardType.long
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for i = 1, #cardList do
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local number = math.floor(cardList[i].card_code_number / 10)
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if cardMap[number] then
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cardMap[number].value = cardMap[number].value + 1
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table.insert(cardMap[number].cardList, cardList[i])
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else
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cardMap[number] = {}
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cardMap[number].value = 1
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cardMap[number].cardList = {}
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table.insert(cardMap[number].cardList, cardList[i])
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table.insert(cardSet, number)
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end
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end
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table.sort(cardSet)
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local tipCardSet = self:CheckOutCardGetTouchSet(cardSet,cardMap,cardType,longLength)
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self:CheckOutCardSetTipList(tipCardSet,longLength,cardMap,cardType)
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end
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function M:CheckOutCardGetType()
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local cardType = 0
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local only = 0
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local longLength = 1
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if self.type == CardType.one or self.type == CardType.long then
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cardType = 1
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if self.type == CardType.long then
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longLength = self.lastCardNum
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end
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elseif self.type == CardType.dui then
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cardType = 2
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if self.lastCardNum > 2 then
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longLength = self.lastCardNum/2
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end
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elseif self.type == CardType.threeAndTwo or self.type == CardType.onlyThree or self.type == CardType.normolPlant or self.type == CardType.onlyPlant then
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cardType = 3
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if self.type == CardType.onlyThree or self.type == CardType.onlyPlant then
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only = 1
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if self.type == CardType.onlyPlant then
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longLength = self.lastCardNum/3
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end
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end
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if self.type == CardType.normolPlant then
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longLength = self.lastCardNum/5
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end
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elseif self.type == CardType.zha or self.type == CardType.zhaAndThreee then
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cardType = 4
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if self.type == CardType.zha then
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only = 1
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end
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end
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return cardType,only,longLength
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end
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function M:CheckOutCardGetTouchSet(cardSet,cardMap,cardType,longLength)
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print("lingmengCheckOutCardGetTouchSet",cardType,longLength,self.lastMinCard)
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pt(cardSet)
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pt(cardMap)
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local tempLong = 0
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local lastCard = 0
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local tempCardSet = {}
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local tipCardSet = {}
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for i = 1, #cardSet do
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local card = cardSet[i]
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if (cardMap[card].value >= cardType or cardMap[card].value == 4) and card > self.lastMinCard then
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if tempLong == 0 then
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tempLong = 1
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else
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if lastCard - card == -1 then
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tempLong = tempLong + 1
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else
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if tempLong >= longLength then
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for j = 1,tempLong do
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table.insert(self.touchCardSet,tempCardSet[j])
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self.touchCardMao[tempCardSet[j]] = 1
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end
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end
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table.insert(tipCardSet,tempCardSet)
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tempLong = 1
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tempCardSet = {}
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end
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end
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table.insert(tempCardSet,card)
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lastCard = card
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end
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end
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if tempLong >= longLength then
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for j = 1,tempLong do
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table.insert(self.touchCardSet,tempCardSet[j])
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self.touchCardMao[tempCardSet[j]] = 1
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end
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end
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table.insert(tipCardSet,tempCardSet)
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return tipCardSet
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end
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function M:CheckOutCardSetTipList(tipCardSet,longLength,cardMap,cardType)
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print("lingmengCheckOutCardSetTipList",longLength,cardMap,cardType)
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pt(tipCardSet)
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for i = 1, #tipCardSet do
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local tipCardSetLen = #tipCardSet[i]
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if tipCardSetLen == longLength then
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local tempList = {}
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for j = 1, tipCardSetLen do
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local card = tipCardSet[i][j]
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local minNum = Mathf.Min(cardMap[card].value,cardType)
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for k = 1 , minNum do
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table.insert(tempList,cardMap[card].cardList[k])
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end
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end
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table.insert(self.tipCardList,tempList)
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else
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for j = 1, tipCardSetLen do
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if j + longLength <= tipCardSetLen then
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local tempList = {}
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for k = j,j + longLength do
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local card = tipCardSet[i][k]
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local minNum = Mathf.Min(cardMap[card].value,cardType)
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for l = 1 , minNum do
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table.insert(tempList,cardMap[card].cardList[l])
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end
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end
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table.insert(self.tipCardList,tempList)
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end
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end
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end
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end
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end
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function M:CheckAloneOrLong()
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if self.cardNum == 1 and M:CheckType(CardType.one) then
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return CardType.one
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end
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if self.long and M:CheckType(CardType.long) then
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return CardType.long
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end
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end
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end
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end
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function M:CheckDuiZi()
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function M:CheckDuiZi()
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if self.cardNum == 2 and self.cardSize == 1 and M:CheckType(cardType.dui) then
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if self.cardNum == 2 and self.cardSize == 1 and M:CheckType(CardType.dui) then
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return cardType.dui
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return CardType.dui
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end
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end
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if self.cardNum % 2 == 0 and M:CheckType(cardType.dui) then
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if self.cardNum % 2 == 0 and M:CheckType(CardType.dui) then
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local last_k
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local last_k
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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local k = self.cardListSord[i]
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local k = self.cardListSord[i]
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@ -211,28 +358,28 @@ function M:CheckDuiZi()
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return
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return
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end
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end
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end
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end
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return cardType.dui
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return CardType.dui
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end
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end
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end
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end
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function M:CheckSanDai()
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function M:CheckSanDai()
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--三张
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--三张
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if self.cardNum == 5 and M:CheckType(cardType.threeAndTwo) then
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if self.cardNum == 5 and M:CheckType(CardType.threeAndTwo) then
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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local k = self.cardListSord[i]
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local k = self.cardListSord[i]
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local v = self.cardList[k]
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local v = self.cardList[k]
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if v >= 3 then
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if v >= 3 then
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return cardType.threeAndTwo
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return CardType.threeAndTwo
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end
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end
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end
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end
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end
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end
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards and M:CheckType(cardType.threeAndTwo) then
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards and M:CheckType(CardType.threeAndTwo) then
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return cardType.threeAndTwo
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return CardType.threeAndTwo
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end
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end
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 and M:CheckType(cardType.onlyThree) then
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 and M:CheckType(CardType.onlyThree) then
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return cardType.onlyThree
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return CardType.onlyThree
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end
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end
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@ -242,7 +389,7 @@ function M:CheckSanDai()
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temp_normol_feiji = self.cardNum / 5
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temp_normol_feiji = self.cardNum / 5
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end
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end
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if temp_normol_feiji and M:CheckType(cardType.normolPlant) then
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if temp_normol_feiji and M:CheckType(CardType.normolPlant) then
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local last_k
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local last_k
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local num_san = 0
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local num_san = 0
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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@ -261,7 +408,7 @@ function M:CheckSanDai()
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end
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end
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end
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end
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if num_san >= temp_normol_feiji then
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if num_san >= temp_normol_feiji then
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return cardType.normolPlant
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return CardType.normolPlant
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else
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else
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return
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return
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end
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end
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@ -269,7 +416,7 @@ function M:CheckSanDai()
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print("liengmengCheckthreelack", self.threelack, self._flag_allCards)
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print("liengmengCheckthreelack", self.threelack, self._flag_allCards)
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if self.threelack and self._flag_allCards and M:CheckType(cardType.normolPlant) then
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if self.threelack and self._flag_allCards and M:CheckType(CardType.normolPlant) then
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local last_k
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local last_k
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local num_san = 0
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local num_san = 0
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for k, v in pairs(self.cardList) do
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for k, v in pairs(self.cardList) do
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@ -290,7 +437,7 @@ function M:CheckSanDai()
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print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
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print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
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if self.cardNum - num_san * 3 < num_san * 2 then
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if self.cardNum - num_san * 3 < num_san * 2 then
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return cardType.normolPlant
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return CardType.normolPlant
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else
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else
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return
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return
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end
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end
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@ -298,7 +445,7 @@ function M:CheckSanDai()
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print("liengmengCheckplaneNoBelt", self.planeNoBelt, self.cardNum % 3)
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print("liengmengCheckplaneNoBelt", self.planeNoBelt, self.cardNum % 3)
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if self.planeNoBelt and self.cardNum % 3 == 0 and M:CheckType(cardType.onlyPlant) then
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if self.planeNoBelt and self.cardNum % 3 == 0 and M:CheckType(CardType.onlyPlant) then
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local last_k
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local last_k
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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local k = self.cardListSord[i]
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local k = self.cardListSord[i]
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@ -316,16 +463,16 @@ function M:CheckSanDai()
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return
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return
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end
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end
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end
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end
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return cardType.onlyPlant
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return CardType.onlyPlant
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end
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end
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end
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end
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function M:CheckZha()
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function M:CheckZha()
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if self.cardNum == 4 and self.cardSize == 1 then
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if self.cardNum == 4 and self.cardSize == 1 then
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return cardType.zha
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return CardType.zha
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end
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end
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if self.fourDaiThree and self.cardNum == 7 and M:CheckType(cardType.zhaAndThreee) then
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if self.fourDaiThree and self.cardNum == 7 and M:CheckType(CardType.zhaAndThreee) then
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local flag_four
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local flag_four
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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local k = self.cardListSord[i]
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local k = self.cardListSord[i]
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@ -334,7 +481,7 @@ function M:CheckZha()
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return true
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return true
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end
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end
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end
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end
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return cardType.zhaAndThreee
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return CardType.zhaAndThreee
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end
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end
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end
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end
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@ -342,6 +489,18 @@ function M:CheckType(type)
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return self._flag_checkLst or self._flag_fristCard or type == self.type
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return self._flag_checkLst or self._flag_fristCard or type == self.type
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end
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end
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function M:GetTipsList()
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return self.tipCardList
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end
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function M:GetTouchSet()
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return self.touchCardSet
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end
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function M:GetTouchCardMap()
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return self.touchCardMao
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end
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function M:Clear()
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function M:Clear()
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self.cardList = {}
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self.cardList = {}
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self.cardListSord = {}
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self.cardListSord = {}
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@ -790,8 +790,10 @@ function M:EventInit()
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m = true
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m = true
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end
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end
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local zdts = self._view:GetController("zidongtishi").selectedIndex
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local zdts = self._view:GetController("zidongtishi").selectedIndex
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self._player_card_info[1]._cardCheck:initLastCard(lastCardList)
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-- self._player_card_info[1]._cardCheck:InitLastCard(lastCardList)
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self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
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-- self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
|
||||||
|
card_info:ShowOutCardOption2(lastCardList,ctr_number,m)
|
||||||
|
|
||||||
end)
|
end)
|
||||||
-- 托管
|
-- 托管
|
||||||
_gamectr:AddEventListener(RunFast_GameEvent.Game_TuoGuan, function(...)
|
_gamectr:AddEventListener(RunFast_GameEvent.Game_TuoGuan, function(...)
|
||||||
|
|
|
||||||
|
|
@ -85,7 +85,7 @@ function M:init()
|
||||||
self._view_handCard = self._view:GetChild('List_HandCard')
|
self._view_handCard = self._view:GetChild('List_HandCard')
|
||||||
self._view_Out = self._view:GetChild('List_Out')
|
self._view_Out = self._view:GetChild('List_Out')
|
||||||
|
|
||||||
self._cardCheck = RunFast_CardCheck:initFlag()
|
self._cardCheck = RunFast_CardCheck:InitFlag()
|
||||||
--------------------------------------------------------------
|
--------------------------------------------------------------
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -778,6 +778,28 @@ function M:HidePiao()
|
||||||
self.ctr_piao.selectedIndex = 0
|
self.ctr_piao.selectedIndex = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:ShowOutCardOption2(lastCardList,ctr_select,mustPutMaxCard)
|
||||||
|
self._cardCheck:InitLastCard(lastCardList)
|
||||||
|
self._cardCheck:CheckOutCard(self.card_list)
|
||||||
|
self.tips_card_list = self._cardCheck:GetTipsList()
|
||||||
|
self.touchCardSet = self._cardCheck:GetTouchSet()
|
||||||
|
self.touchCardMap = self._cardCheck:GetTouchCardMap()
|
||||||
|
|
||||||
|
print("lingmengShowOutCardOption2",#self.touchCardSet )
|
||||||
|
pt( self.touchCardSet )
|
||||||
|
pt(self.touchCardMap)
|
||||||
|
if #self.touchCardSet >= 1 then
|
||||||
|
-- body --在这个方法里添加判断抬起牌是否符合出牌类型(少跑一次手牌循环)
|
||||||
|
self:UpdateHandCardsColor()
|
||||||
|
end
|
||||||
|
|
||||||
|
if #self.tips_card_list == 1 then
|
||||||
|
self:ShowTipsCard(1)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.ctr_put_card_option.selectedIndex = ctr_select
|
||||||
|
end
|
||||||
|
|
||||||
function M:ShowOutCardOption(ctr_select, type, number, length, mustPutMaxCard, play, zdts)
|
function M:ShowOutCardOption(ctr_select, type, number, length, mustPutMaxCard, play, zdts)
|
||||||
--for i = 1, #self.out_card_list do
|
--for i = 1, #self.out_card_list do
|
||||||
-- local card = self.out_card_list[i]
|
-- local card = self.out_card_list[i]
|
||||||
|
|
@ -1031,12 +1053,36 @@ function M:UpdateCardMove(btn_card, isSelected, isPlay)
|
||||||
end
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
|
-- function M:UpdateHandCardsColor()
|
||||||
|
-- local send_card = {}
|
||||||
|
-- for i = 1, #self.card_list do
|
||||||
|
-- local card_view = self.card_list[i]
|
||||||
|
-- local num = card_view.btn_card.touchable == true and 0 or 1
|
||||||
|
-- self:SetBtnCardColor(card_view, num)
|
||||||
|
-- if card_view.btn_card.selected and card_view.btn_card.touchable then
|
||||||
|
-- table.insert(send_card, card_view)
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- if #send_card > 0 then
|
||||||
|
-- table.sort(send_card, tableSortNumber)
|
||||||
|
-- self._cardCheck:initCards(send_card, false, #send_card == self._view_handCard.numItems)
|
||||||
|
-- self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
|
||||||
|
-- else
|
||||||
|
-- self._ctr_canSendCard.selectedIndex = 0
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
|
||||||
function M:UpdateHandCardsColor()
|
function M:UpdateHandCardsColor()
|
||||||
local send_card = {}
|
local send_card = {}
|
||||||
for i = 1, #self.card_list do
|
for i = 1, #self.card_list do
|
||||||
local card_view = self.card_list[i]
|
local card_view = self.card_list[i]
|
||||||
local num = card_view.btn_card.touchable == true and 0 or 1
|
if self.touchCardMap[math.floor(card_view.card_code_number / 10)] then
|
||||||
self:SetBtnCardColor(card_view, num)
|
card_view.btn_card.touchable = true
|
||||||
|
self:SetBtnCardColor(card_view, 0)
|
||||||
|
else
|
||||||
|
card_view.btn_card.touchable = false
|
||||||
|
self:SetBtnCardColor(card_view, 1)
|
||||||
|
end
|
||||||
if card_view.btn_card.selected and card_view.btn_card.touchable then
|
if card_view.btn_card.selected and card_view.btn_card.touchable then
|
||||||
table.insert(send_card, card_view)
|
table.insert(send_card, card_view)
|
||||||
end
|
end
|
||||||
|
|
@ -1142,7 +1188,7 @@ function M:ShowTipsCard(index)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
pt(item)
|
pt(item)
|
||||||
self._cardCheck:initCards(item)
|
self._cardCheck:InitFlag(item)
|
||||||
self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
|
self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue