玩法显示玩法
parent
1e7356d57b
commit
86619f2e5e
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@ -363,10 +363,10 @@ function M:UpdateFamilyRoom(fgCtr, id)
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end)
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end)
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else
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else
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local newIndex = index - #roomList + 1
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local newIndex = index - #roomList + 1
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-- local config = ExtendManager.GetExtendConfig(playList[index - #roomList + 1].gameId)
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local config = ExtendManager.GetExtendConfig(playList[newIndex].gameId)
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-- local mode = config:GetGameInfo()
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local mode = config:GetGameInfo()
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-- local gamePlay = mode:LoadConfigToDetail("随便甜点")
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local gamePlay = mode:LoadConfigToDetail(playList[newIndex].config)
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-- obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('Label_gameRule').title = gamePlay
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obj:GetChild('game_type').text = playList[newIndex].name
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obj:GetChild('game_type').text = playList[newIndex].name
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0
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obj:GetChild('btn_joinGame').onClick:Set(function()
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obj:GetChild('btn_joinGame').onClick:Set(function()
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@ -185,4 +185,16 @@ function M:LoadConfigData(data)
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-- end
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-- end
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end
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end
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function M:LoadConfigToDetail(data)
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local configData = json.decode(data)
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local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.zuoma and ",庄家坐马" or "",
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configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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configData.zhuanwan and "大转弯" or "小转弯")
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return returnString
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end
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return M
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return M
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