黎川带精

master
罗家炜 2025-04-08 20:44:44 +08:00
parent 3fe036ca7d
commit 77943a6ed9
14 changed files with 109 additions and 104 deletions

View File

@ -6,15 +6,15 @@ local M = {}
--- Create a new GameController
function M.new()
setmetatable(M,{__index = GameController})
local self = setmetatable({}, {__index = M})
setmetatable(M, { __index = GameController })
local self = setmetatable({}, { __index = M })
self:init("南城麻将")
self.class = "TX_GameController"
return self
end
function M:init(name)
GameController.init(self,name)
GameController.init(self, name)
self._eventmap[TX_Protocol.GAME_EVT_PLAYER_DEAL] = self.OnEventSendCards
self._eventmap[TX_Protocol.GAME_EVT_CHANGE_ACTIVE_PLAYER] = self.OnEventTurn
@ -36,7 +36,6 @@ function M:init(name)
self._eventmap[TX_Protocol.GAME_EVT_GANGZI] = self.OnEventGangCards
self._eventmap[TX_Protocol.GAME_EVT_BUGANG] = self.OnEventBuGang
end
local __pre_delete_card = false
@ -51,11 +50,11 @@ function M:SendOutCard(card, callback)
-- 进行预删牌处理
local p = _room.self_player
_room.curren_outcard_seat = -1
list_remove(p.card_list,card)
list_remove(p.card_list, card)
table.sort(p.card_list, ViewUtil.HandCardSort)
p.hand_left_count = p.hand_left_count - 1
if not p.outcard_list then p.outcard_list = {} end
p.outcard_list[#p.outcard_list+1] = card
p.outcard_list[#p.outcard_list + 1] = card
__pre_delete_card = true
callback()
end
@ -67,17 +66,17 @@ function M:SendGangCard(card)
_client:send(TX_Protocol.GAME_EVT_DOGANG, _data)
end
function M:OnEventGangCards(evt_data)
printlog("OnEventGangCards")
pt(evt_data)
DispatchEvent(self._dispatcher,TX_GameEvent.SendGangZi,evt_data["gangzi1"],evt_data["gangzi2"],evt_data["gangnum"],true )
DispatchEvent(self._dispatcher, TX_GameEvent.SendGangZi, evt_data["gangzi1"], evt_data["gangzi2"],
evt_data["gangnum"], true)
end
function M:OnEventBuGang(evt_data)
printlog("OnEventBuGang")
pt(evt_data)
DispatchEvent(self._dispatcher,TX_GameEvent.EventBuGang,evt_data["info"][1],evt_data["info"][2],true )
DispatchEvent(self._dispatcher, TX_GameEvent.EventBuGang, evt_data["info"][1], evt_data["info"][2], true)
end
-- 发送放子选择到服务器
@ -110,7 +109,7 @@ function M:OnEventSendCards(evt_data)
--printlog(evt_data.laiziCard2Before)
DispatchEvent(self._dispatcher,TX_GameEvent.SendGangZi,102,103,0,true )
DispatchEvent(self._dispatcher, TX_GameEvent.SendGangZi, 102, 103, 0, true)
@ -118,17 +117,19 @@ function M:OnEventSendCards(evt_data)
local handcards = evt_data["card_list"]
local p = _room.self_player
local seat = evt_data["bank_seat"]
local jing = evt_data["jing"]
self._cacheEvent:Enqueue(function()
_room.banker_seat = seat
for i=1,#_room.player_list do
_room.jing = jing
for i = 1, #_room.player_list do
_room.player_list[i].hand_left_count = 13
_room.player_list[i].fz_list = {}
_room.player_list[i].card_list = {}
end
p.card_list = handcards
self._room.self_player.hand_left_count = #handcards
table.sort( handcards, ViewUtil.HandCardSort )
DispatchEvent(self._dispatcher,TX_GameEvent.SendCards, p)
table.sort(handcards, ViewUtil.HandCardSort)
DispatchEvent(self._dispatcher, TX_GameEvent.SendCards, p)
end)
end
@ -149,13 +150,12 @@ function M:OnEventOutCard(evt_data)
end
p.hand_left_count = p.hand_left_count - 1
if not p.outcard_list then p.outcard_list = {} end
p.outcard_list[#p.outcard_list+1] = card
DispatchEvent(self._dispatcher,TX_GameEvent.OutCard, p, card)
p.outcard_list[#p.outcard_list + 1] = card
DispatchEvent(self._dispatcher, TX_GameEvent.OutCard, p, card)
end
end)
end
function M:OnEventTakeCard(evt_data)
local _room = self._room
local seat = evt_data["seat"]
@ -163,19 +163,19 @@ function M:OnEventTakeCard(evt_data)
local left_count = evt_data["left_count"]
local p = _room:GetPlayerBySeat(seat)
self._cacheEvent:Enqueue(function()
p.hand_left_count = p.hand_left_count +1
p.hand_left_count = p.hand_left_count + 1
if (seat == _room.self_player.seat) then
_room.self_player.card_list[#_room.self_player.card_list+1] = card
_room.self_player.card_list[#_room.self_player.card_list + 1] = card
-- table.sort( _room.self_player.card_list, ViewUtil.HandCardSort )
end
DispatchEvent(self._dispatcher,TX_GameEvent.GetCard, seat, card, left_count)
DispatchEvent(self._dispatcher, TX_GameEvent.GetCard, seat, card, left_count)
end)
end
function M:OnEventOutHint(evt_data)
self._cacheEvent:Enqueue(function()
self._room.curren_outcard_seat = self._room.self_player.seat
DispatchEvent(self._dispatcher,TX_GameEvent.OutHint)
DispatchEvent(self._dispatcher, TX_GameEvent.OutHint)
end)
end
@ -183,7 +183,7 @@ function M:OnEventTurn(evt_data)
local seat = evt_data["seat"]
self._cacheEvent:Enqueue(function()
-- self._room.curren_outcard_seat = seat
DispatchEvent(self._dispatcher,TX_GameEvent.EventTurn, seat)
DispatchEvent(self._dispatcher, TX_GameEvent.EventTurn, seat)
end)
end
@ -192,7 +192,7 @@ function M:OnEventFzTips(evt_data)
local tiplist = FZTipList.new()
local list = evt_data["tip_list"]
local weight = evt_data["weight"]
for i=1,#list do
for i = 1, #list do
local dtip = list[i]
local tip = {}
tip.id = dtip["id"]
@ -209,7 +209,7 @@ function M:OnEventFzTips(evt_data)
-- end
tiplist:AddTip(tip)
end
DispatchEvent(self._dispatcher,TX_GameEvent.FZTips, tiplist, weight)
DispatchEvent(self._dispatcher, TX_GameEvent.FZTips, tiplist, weight)
end)
end
@ -229,12 +229,12 @@ function M:OnEventFzAction(evt_data)
local index = -1
local ftype = type
if (ftype == FZType.Gang_Peng) then
for i=1,#p.fz_list do
for i = 1, #p.fz_list do
if (p.fz_list[i].card == card) then
p.fz_list[i].card = card
fz = p.fz_list[i]
fz.type = type
index = i -1
index = i - 1
break
end
end
@ -245,20 +245,20 @@ function M:OnEventFzAction(evt_data)
fz.active_card = actice_card
if (index == -1) then
if (ftype == FZType.Chi) then
local data ={}
local data = {}
data[1] = opcard[1]
data[2] = card
data[3] = opcard[2]
fz.opcard =data
fz.opcard = data
end
p.fz_list[#p.fz_list+1] = fz
p.fz_list[#p.fz_list + 1] = fz
end
fz.from_seat = from_seat
local remove_num = #opcard
if (p == _room.self_player) then
for i=1,remove_num do
list_remove(p.card_list,opcard[i])
for i = 1, remove_num do
list_remove(p.card_list, opcard[i])
end
end
@ -266,10 +266,10 @@ function M:OnEventFzAction(evt_data)
if from_seat ~= p.seat then
-- if (fz.Type == FZType.Chi) then card = actice_card end
local fp = _room:GetPlayerBySeat(from_seat)
table.remove(fp.outcard_list,#fp.outcard_list)
table.remove(fp.outcard_list, #fp.outcard_list)
end
DispatchEvent(self._dispatcher,TX_GameEvent.FangziAction, fz, p, index)
DispatchEvent(self._dispatcher, TX_GameEvent.FangziAction, fz, p, index)
end)
end
@ -282,8 +282,9 @@ function M:OnEventHu(evt_data)
self._cacheEvent:Enqueue(function()
win_p.card_list = cards
table.sort( win_p.card_list, ViewUtil.HandCardSort)
DispatchEvent(self._dispatcher,TX_GameEvent.ZPHuCard, evt_data["seat"], evt_data["from_seat"], win_card, cards, win_list)
table.sort(win_p.card_list, ViewUtil.HandCardSort)
DispatchEvent(self._dispatcher, TX_GameEvent.ZPHuCard, evt_data["seat"], evt_data["from_seat"], win_card, cards,
win_list)
end)
end
@ -302,15 +303,15 @@ function M:OneventResult1(evt_data)
p.hand_left_count = 0
p.outcard_list = {}
end
DispatchEvent(self._dispatcher,TX_GameEvent.ZPResult1, result);
DispatchEvent(self._dispatcher, TX_GameEvent.ZPResult1, result);
end)
elseif 1 == over or 2 == over then
DataManager.CurrenRoom.Over = true
ControllerManager.SetGameNetClient(nil,true)
ControllerManager.SetGameNetClient(nil, true)
local total_result = evt_data.total_result
local result = evt_data.result
self._cacheEvent:Enqueue(function()
DispatchEvent(self._dispatcher,TX_GameEvent.ZPResult2, result, total_result, over);
DispatchEvent(self._dispatcher, TX_GameEvent.ZPResult2, result, total_result, over);
end)
end
end
@ -318,13 +319,13 @@ end
-- function M:OnEventResult2(evt_data)
-- DataManager.CurrenRoom.Over = true
-- ControllerManager.SetGameNetClient(nil,true)
-- local info_list = evt_data["info_list"]
-- if self._result ~= nil then
-- self._cacheEvent:Enqueue(function()
-- self:OneventResult1(self._result)
-- self._result = nil
-- end)
-- end
-- local info_list = evt_data["info_list"]
-- if self._result ~= nil then
-- self._cacheEvent:Enqueue(function()
-- self:OneventResult1(self._result)
-- self._result = nil
-- end)
-- end
-- self._cacheEvent:Enqueue(function()
-- DispatchEvent(self._dispatcher,TX_GameEvent.ZPResult2, info_list)
-- ControllerManager.ChangeController(LoddyController)
@ -335,7 +336,7 @@ function M:OnEventNiao(evt_data)
local list = evt_data["niao"]
local start_seat = evt_data["start_seat"]
self._cacheEvent:Enqueue(function()
DispatchEvent(self._dispatcher,TX_GameEvent.EventNiao, list, start_seat)
DispatchEvent(self._dispatcher, TX_GameEvent.EventNiao, list, start_seat)
end)
end
@ -350,18 +351,18 @@ function M:OnEventPiaoTip()
self._room.curren_round = self._room.curren_round + 1
end
self._room.playing = true
DispatchEvent(self._dispatcher,TX_GameEvent.EvnetPiaoTip, evt_data)
DispatchEvent(self._dispatcher, TX_GameEvent.EvnetPiaoTip, evt_data)
end)
end
function M:OnEventPiao(evt_data)
self._cacheEvent:Enqueue(function()
DispatchEvent(self._dispatcher,TX_GameEvent.EvnetPiao, evt_data.seat, evt_data.num)
DispatchEvent(self._dispatcher, TX_GameEvent.EvnetPiao, evt_data.seat, evt_data.num)
end)
end
function M:GetPosString( seat )
if DataManager.CurrenRoom.room_config.people_num ~= 4 then return"" end
function M:GetPosString(seat)
if DataManager.CurrenRoom.room_config.people_num ~= 4 then return "" end
if seat == 1 then
return ""
elseif seat == 2 then

View File

@ -92,19 +92,23 @@ function M:UpdateHandCard(getcard, mp)
b3d = "_3d"
end
local cards = DataManager.CurrenRoom.self_player.card_list
local _room = DataManager.CurrenRoom
local cards = _room.self_player.card_list
if (not mp) then
for i = 0, (#cards) - 1 do
local tem_card = cards[i + 1]
local btn_card = nil
if DataManager.CurrenRoom.room_config.people_num == 2 then
if _room.room_config.people_num == 2 then
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
else
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
btn_card:SetScale(1.05, 1.05)
end
if _room.jing and tem_card == _room.jing then
btn_card:GetController('jing').selectedIndex = 1
end
-- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card)
self:fillCard(btn_card, "201_", tem_card)
self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard)