diff --git a/lua_probject/base_project/Game/View/FamilyView.lua b/lua_probject/base_project/Game/View/FamilyView.lua index 3bf65181..70b883fa 100644 --- a/lua_probject/base_project/Game/View/FamilyView.lua +++ b/lua_probject/base_project/Game/View/FamilyView.lua @@ -444,13 +444,9 @@ local IDENTITY_LIST = { Fct = M.CreateFamily }, { - name = "添加助理", + name = "亲友圈排行榜", Fct = M.CreateFamily - }, - { - name = "加入亲友圈", - Fct = M.JoinFamily - }, + } } }, diff --git a/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua b/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua index 993fa88a..5b2bfb55 100644 --- a/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua +++ b/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua @@ -451,11 +451,11 @@ function M:ReconnectForClearing() else player_card_info:UpdateHandPoker(player.hand_list, false, true) end - if player.out_card_list[1] == 0 then - player_card_info:SetOutCardInfo(nil, false) - else - player_card_info:SetOutCardInfo(player.out_card_list, false) - end + -- if player.out_card_list[1] == 0 then + -- player_card_info:SetOutCardInfo(nil, false) + -- else + -- player_card_info:SetOutCardInfo(player.out_card_list, false) + -- end end win_seat = self._room.winseat self._room.winseat = nil