新二人界面兼容四人

master
罗家炜 2025-04-15 17:55:51 +08:00
parent b2ce6192eb
commit 62400fe079
16 changed files with 1067 additions and 115 deletions

View File

@ -5,55 +5,55 @@
--- ---
--@type BaseView --@type BaseView
BaseView = { BaseView = {
-- Id View ID -- Id View ID
Id = 0, Id = 0,
-- View 是否被销毁 -- View 是否被销毁
_is_destroy = false, _is_destroy = false,
--关闭摧毁 --关闭摧毁
_close_destroy = false, _close_destroy = false,
-- 全屏 -- 全屏
_full = false, _full = false,
--全屏偏移 --全屏偏移
_full_offset = true, _full_offset = true,
--view description --view description
_view = nil, _view = nil,
} }
local M = BaseView local M = BaseView
local view_url = { local view_url = {
"ui://Common/Gcm_BaseView", "ui://Common/Gcm_BaseView",
"ui://Common/Gcm_BaseView_Full" "ui://Common/Gcm_BaseView_Full"
} }
--- ---
--@function [parent=#BaseView] InitView --@function [parent=#BaseView] InitView
--@param self --@param self
--@param #string url --@param #string url
function M:InitView(url) function M:InitView(url)
self._root_view = UIPackage.CreateObjectFromURL(self._full and view_url[2] or view_url[1]) self._root_view = UIPackage.CreateObjectFromURL(self._full and view_url[2] or view_url[1])
local contentPane = self._root_view:GetChild("contentPane") local contentPane = self._root_view:GetChild("contentPane")
self._view = UIPackage.CreateObjectFromURL(url) self._view = UIPackage.CreateObjectFromURL(url)
printlog(self._view) printlog(self._view)
self._close_destroy = true self._close_destroy = true
-- self._view.fairyBatching = true -- self._view.fairyBatching = true
self._view:AddRelation(contentPane, RelationType.Size) self._view:AddRelation(contentPane, RelationType.Size)
contentPane:AddChild(self._view) contentPane:AddChild(self._view)
self._contentPane = contentPane self._contentPane = contentPane
end end
function M:Show() function M:Show()
self._root_view.visible = true self._root_view.visible = true
if not self._root_view.parent then if not self._root_view.parent then
AddPanel(self._root_view) AddPanel(self._root_view)
if self._full then if self._full then
local offset = get_offset(self._full_offset) local offset = get_offset(self._full_offset)
self._contentPane.width = GRoot.inst.width - (offset * 2) self._contentPane.width = GRoot.inst.width - (offset * 2)
self._contentPane.height = GRoot.inst.height self._contentPane.height = GRoot.inst.height
self._contentPane.x = offset self._contentPane.x = offset
end end
end end
end end
function M:Close() function M:Close()
@ -62,18 +62,18 @@ end
--游戏暂停 --游戏暂停
function M:OnApplicationPause() function M:OnApplicationPause()
end end
--游戏暂停 --游戏暂停
function M:OnApplicationActive() function M:OnApplicationActive()
end end
--- ---
--@function [parent=#BaseView] Destroy --@function [parent=#BaseView] Destroy
--@param self --@param self
function M:Destroy() function M:Destroy()
self._is_destroy = true self._is_destroy = true
self._root_view:Dispose() self._root_view:Dispose()
end end

View File

@ -60,6 +60,7 @@ function M:InitView(url, isHideIpAdds)
---- print("url===>>>") ---- print("url===>>>")
---- print(url) ---- print(url)
---- print(debug.traceback()) ---- print(debug.traceback())
print("=============================InitView2", self, url)
BaseView.InitView(self, url) BaseView.InitView(self, url)
-- --
@ -348,7 +349,8 @@ function M:InitView(url, isHideIpAdds)
UpdateBeat:Add(self.OnUpdate, self) UpdateBeat:Add(self.OnUpdate, self)
if self._room.room_config.people_num <= 4 and self._room.room_config.people_num >= 3 and self._gamectr:CheckGPS() then if self._room.room_config.people_num <= 4 and self._room.room_config.people_num >= 3 and self._gamectr:CheckGPS() then
self._show_distance = true ------lingmeng-----暂时去除gps位置判定
-- self._show_distance = true
end end
-- 显示牌友圈助手 -- 显示牌友圈助手

View File

@ -37,7 +37,6 @@ function M:init()
UIPackage.AddPackage('base/chat/ui/Chat') UIPackage.AddPackage('base/chat/ui/Chat')
self._tex_player_name = view:GetChild('name') self._tex_player_name = view:GetChild('name')
self._biaoqing = view:GetChild('face') self._biaoqing = view:GetChild('face')
self._chat = view:GetChild('chat') self._chat = view:GetChild('chat')

View File

@ -9,7 +9,7 @@ function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView }) setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M }) local self = setmetatable({}, { __index = M })
self._full = true self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi") ResultView.init(self, "ui://Main_Majiang/clearing")
self._currenIndex = 0 self._currenIndex = 0
self._blur_view = blur_view self._blur_view = blur_view

View File

@ -45,7 +45,6 @@ local __pre_delete_card = false
-------------------------lingmeng--------------------------- -------------------------lingmeng---------------------------
function M:SendNextCard(card) function M:SendNextCard(card)
local _data = {} local _data = {}
_data["seat"] = self._room.self_player.seat
_data["card"] = card _data["card"] = card
local _client = ControllerManager.GameNetClinet local _client = ControllerManager.GameNetClinet
_client:send(TX_Protocol.GAME_NEXT_CARD, _data) _client:send(TX_Protocol.GAME_NEXT_CARD, _data)

View File

@ -28,6 +28,8 @@ function M:InitView(url)
if self._room.room_config.people_num == 2 then if self._room.room_config.people_num == 2 then
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
else else
print("=============================InitView", self,
"ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2") MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
end end
self._hu_tip = HuTipView.new(self) self._hu_tip = HuTipView.new(self)
@ -43,84 +45,87 @@ function M:InitView(url)
self.bugangnum = self._view:GetChild("bugangnum") self.bugangnum = self._view:GetChild("bugangnum")
--lingmeng --lingmeng
---[[ --[[
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
--]] --]]
self.jing = self._view:GetChild('jing') self.jing = self._view:GetChild('jing')
local showNextCtr = self._view:GetController('showNext') if self._room.room_config.people_num == 2 then
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim') local showNextCtr = self._view:GetController('showNext')
local showNextList = self._view:GetChild('list_showNext') local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim') local showNextList = self._view:GetChild('list_showNext')
local btn_closeRoom = self._view:GetChild("btn_setting") local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
local btn_closeRoom = self._view:GetChild("btn_setting")
self._view:GetChild('btn_closeRoom').onClick:Set(function() self._view:GetChild('btn_closeRoom').onClick:Set(function()
---[[ ---[[
--旧 --旧
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)' local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分) local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
local tipStr = '' local tipStr = ''
if self._room.agent then if self._room.agent then
tipStr = '您是否退出房间?' tipStr = '您是否退出房间?'
else else
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
end
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewUtil.ErrorTip(res.ReturnCode)
end
end
)
end
end end
) local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg:Show() _curren_msg.onOk:Add(
--]] function()
end) if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewUtil.ErrorTip(res.ReturnCode)
end
end
)
end
end
)
_curren_msg:Show()
--]]
end)
self._view:GetChild('btn_showNext').onClick:Set(function() self._view:GetChild('btn_showNext').onClick:Set(function()
showNextCtr.selectedIndex = 1 showNextCtr.selectedIndex = 1
end) end)
self._view:GetChild('btn_sendShow').onClick:Set(function()
self:SendShowNext(ShowNextConfrimCtr)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
showNextList.onClickItem:Set(function(context)
self:ClickShowNext(context, ShowNextConfrimCtr)
end)
ShowNextConfrimCtr.onChanged:Set(function()
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
end)
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
end
self._view:GetChild('btn_sendShow').onClick:Set(function()
self:SendShowNext(ShowNextConfrimCtr)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
showNextList.onClickItem:Set(function(context)
self:ClickShowNext(context, ShowNextConfrimCtr)
end)
ShowNextConfrimCtr.onChanged:Set(function()
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
end)
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
-------- --------
self:PlayerChangeLineState() self:PlayerChangeLineState()

View File

@ -0,0 +1,949 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView")
local SettingView = import(".EXSettingView")
local PlayerInfoView = import(".EXPlayerInfoView")
local M = {}
--- Create a new ZZ_MainView
function M.new()
setmetatable(M, { __index = MJMainView })
local self = setmetatable({}, { __index = M })
self.class = "MainView"
self.asset_group = "LiChuan_MJ"
self:init()
ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/lichuan/sound/bg.mp3")
return self
end
function M:InitView(url)
local room = self._room
self._style = 1
self._gps_style = 1
self._full = true
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
self._hu_tip = HuTipView.new(self)
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人黎川麻将 ' .. room.score_times .. ''
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
self.Laizi1Btn = self._view:GetChild('selectgang1')
self.Laizi2Btn = self._view:GetChild('selectgang2')
self._view:GetChild("n108").visible = true
self.Laizi1Btn.visible = true
self.Laizi2Btn.visible = true
self.bugangnum = self._view:GetChild("bugangnum")
--lingmeng
---[[
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
--]]
self.jing = self._view:GetChild('jing')
self._state.onChanged:Add(function()
self:UpdatePlayerInfoView()
end)
local showNextCtr = self._view:GetController('showNext')
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
local showNextList = self._view:GetChild('list_showNext')
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
local btn_closeRoom = self._view:GetChild("btn_setting")
self._view:GetChild('btn_closeRoom').onClick:Set(function()
---[[
--旧
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
local tipStr = ''
if self._room.agent then
tipStr = '您是否退出房间?'
else
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
end
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewUtil.ErrorTip(res.ReturnCode)
end
end
)
end
end
)
_curren_msg:Show()
--]]
end)
self._view:GetChild('btn_showNext').onClick:Set(function()
showNextCtr.selectedIndex = 1
end)
self._view:GetChild('btn_sendShow').onClick:Set(function()
self:SendShowNext(ShowNextConfrimCtr)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
showNextList.onClickItem:Set(function(context)
self:ClickShowNext(context, ShowNextConfrimCtr)
end)
ShowNextConfrimCtr.onChanged:Set(function()
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
end)
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
--------
self:PlayerChangeLineState()
if room.playing or room.curren_round > 0 then
self:ReloadRoom()
end
end
function M:__BuGang(cardInfo, callback)
local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Gang_tip_choice")
_gang_tip_choice.visible = true
local list_card = _gang_tip_choice:GetChild("list_card")
list_card:SetVirtual()
list_card.itemRenderer = function(index, obj)
obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1])
end
list_card.numItems = #cardInfo
list_card.onClickItem:Set(function(context)
local item = context.data
local index = list_card:GetChildIndex(item)
callback(cardInfo[index + 1])
end)
_gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2,
(self._view.height - _gang_tip_choice.height) / 2)
self._view:AddChild(_gang_tip_choice)
self._gang_tip_choice = _gang_tip_choice
end
function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim)
--zhongid=currentLaizi1ID
if isShowAnim == nil then isShowAnim = false end
self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID)
-- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID)
self:IsShowGangZi(self.Laizi1Btn, true)
-- self:IsShowGangZi(self.Laizi2Btn, true)
self.bugangnum.text = "当前 " .. bugangnum .. ""
end
function M:HideAllGangZiCard()
self.Laizi1Btn.visible = false
-- self.Laizi2Btn.visible = false
self.selectLaiziBtn.visible = false
--self.LaiziBG.visible=false
end
function M:SetGangZiCard(btn, cardId)
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
end
function M:IsShowGangZi(btn, isShow)
btn.visible = isShow
end
function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
self._room.room_config.round)
end
function M:ShowJing()
if self._room.jing then
self.jing.icon = 'ui://Main_Majiang/' ..
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
self.jing.visible = true
if self.jing:GetController('jing') then
self.jing:GetController('jing').selectedIndex = 1
end
else
self.jing.visible = false
end
end
function M:InitPlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
print("================================InitPlayerInfoView", string.format("player_info%d_1", i))
local tem = self._view:GetChild(string.format("player_info%d_1", i))
_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
end
function M:NewMJPlayerCardInfoView(view, index)
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
end
return MJPlayerCardInfoView.new(view, self)
end
function M:EventInit()
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
MainView.EventInit(self)
local _room = self._room
local _view = self._view
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
local _player_info = self._player_info
local _gamectr = self._gamectr
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
local arg = { ... }
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
local arg = { ... }
self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
local arg = { ... }
_gamectr:SendGangCard(arg[1][1])
-- self:__BuGang(arg[1],
-- function(id)
-- printlog(id)
-- _gamectr:SendGangCard(id)
-- self:__CloseGangTip()
-- end)
end)
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
-- self:ShowHuTip()
self:UpdateRound()
self._state.selectedIndex = 1
self:ShowJing()
local list = _room.player_list
for i = 1, #list do
local p = list[i]
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
info:Ready(false)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:UpdateHandCard()
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
local arg = { ... }
self._left_time = 15
local seat = arg[1]
self:UpdateCardBox(self:GetPos(seat))
-- if seat == self._room.self_player.seat then
-- self:ShowHuTip()
-- end
end)
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
info:UpdateHandCard(true)
end)
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
self:__CloseTip()
self._left_time = 0
local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
local info = self._player_card_info[self:GetPos(seat)]
self:RemoveCursor()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
if seat == _room.self_player.seat then
_room.curren_outcard_seat = -1
end
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
-- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
print("========================OnEventFzTips1")
local arg = { ... }
local _tip = arg[1]
local weight = arg[2]
self:__FangziTip(_tip, weight)
end)
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
self._left_time = 0
self:UpdateCardBox(0)
self:__CloseTip()
self._popEvent = false
local arg = { ... }
local win_seat = arg[1]
local lose_seat = arg[2]
local win_card = arg[3]
local cards = arg[4]
local win_list = arg[5]
local index = self:GetPos(win_seat)
local info = self._player_card_info[index]
self:RemoveCursor()
info:UpdateHandCard(true, true)
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
obj_win_card:GetController("bg").selectedIndex = 1
info._view:AddChild(obj_win_card)
obj_win_card:Center()
local url, pNode
local player = _room:GetPlayerBySeat(win_seat)
if win_seat ~= _room.self_player.seat then
url = "ui://Main_Majiang/别人胡"
pNode = info._mask_liangpai
elseif win_seat == _room.self_player.seat then
url = "ui://Main_Majiang/自己胡牌"
pNode = self._view
end
if win_seat == lose_seat then
url = "ui://Main_Majiang/eff_zimo"
end
local he = UIPackage.CreateObjectFromURL(url)
pNode:AddChild(he)
he:GetTransition("t2"):Play()
he:Center()
if _room.room_config.people_num == 2 then
if win_seat ~= _room.self_player.seat then
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
end
if win_seat == _room.self_player.seat then
printlog("自己位置=====")
he:Center()
elseif url == "ui://Main_Majiang/eff_zimo" then
printlog("自摸地址==========")
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
---
local isZiMo = win_seat == lose_seat
DataManager.CurrenRoom.isZiMoHu = isZiMo
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
printlog("声音====>>>", hu_sound)
self:PlaySound("LiChuan_MJ", player.self_user.sex, hu_sound)
local pNode = info._view
local url = "eff_list1"
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/" .. url)
he_list.touchable = false
pNode:AddChild(he_list)
he_list:Center()
coroutine.start(function()
for i = 1, #win_list do
local tem = win_list[i]
if tem.type > 0 and tem.type < 32 then
local com_name = "he" .. tem.type
-- print("===================================com_name", com_name)
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name)
coroutine.wait(0.3)
end
end
coroutine.wait(2)
obj_win_card:Dispose()
he:Dispose()
he_list:Dispose()
self._popEvent = true
end)
end)
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
local arg = { ... }
self._popEvent = false
local list = arg[1]
local start_seat = arg[2]
-- ViewUtil.PlaySound("LiChuan_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
coroutine.start(self.RunNiao, self, list, start_seat)
end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
self._popEvent = false
self:__CloseTip()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local result = arg[1]
local liuju = result.liuju
local data = result.info_list
local niao = result.niao
if liuju then
local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
self._view:AddChild(le)
le:Center()
le:GetTransition("t0"):Play()
coroutine.start(function()
coroutine.wait(1)
le:Dispose()
end)
end
self:RemoveCursor()
if self._clearingView == nil then
self._clearingView = EXClearingView.new(self._root_view)
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
self._popEvent = true
end)
end
if _room.curren_round ~= _room.room_config.round then
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
self._clearingView:InitData(0, _room, result, nil, function(...)
for i = 1, #data do
local p = _room:GetPlayerBySeat(data[i].seat)
p.total_score = data[i].total_score
local card_info = self._player_card_info[self:GetPos(p.seat)]
local info = self._player_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:ResetCardType()
if _room:checkHpNonnegative() then
p.cur_hp = data[i].hp_info.cur_hp
end
-- info:UpdateScore()
info._view:GetChild("zhanji").visible = true
local num = data[i].hp_info.total_hp
if num >= 0 then
info._view:GetController("text_color").selectedIndex = 0
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
else
info._view:GetController("text_color").selectedIndex = 1
info._view:GetChild("text_jifen").text = d2ad(num)
end
info._view:GetChild("mask_piao").title = ""
info._view:GetController("piao_niao").selectedIndex = 0
p.fz_list = {}
end
DataManager.CurrenRoom.self_player.card_list = {}
self._state.selectedIndex = 2
self._clearingView = nil
end)
end
self._player_card_info[1]:ShowHuTip()
end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
self:UnmarkSelfTuoguan()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local total_result = arg[2]
local result = arg[1]
local over = arg[3]
self._clearingView = EXClearingView.new()
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
end)
self._clearingView:InitData(over, _room, result, total_result)
ControllerManager.ChangeController(LoddyController)
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
self:UpdateRound()
self._tex_LeftCard.text = "剩余0张牌"
self._state.selectedIndex = 1
self:__PiaoNiaoTip()
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
local arg = { ... }
local seat = arg[1]
local num = arg[2]
if num > 0 then
local head_info = self._player_info[self:GetPos(seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
head_info._view:GetController("piao_niao").selectedIndex = 1
end
if seat == _room.self_player.seat then
if self._com_piao and _room.self_player.entrust then
self._com_piao:Dispose()
self._com_piao = nil
_room.curren_round = _room.curren_round - 1
end
end
end)
end
function M:OutCard(card)
if card ~= 0 then
printlog("当前出牌为===>>>" .. card)
local _gamectr = ControllerManager.GetController(GameController)
self._room.curren_outcard_seat = -1
_gamectr:SendOutCard(card, function()
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
-- self:ShowHuTip()
end)
else
printlog("鬼牌不能出===>>>" .. card)
end
end
function M:__FangziTip(tip, weight)
print("========================OnEventFzTips2", tip, weight)
local _gamectr = self._gamectr
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
self._chipeng_tip = _chipeng_tip
local p = self._room.self_player
-- self._player_card_info[self:GetPos(p.seat)]
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
_lit_fanzi:RemoveChildrenToPool()
local _tlist = table.keys(tip.tip_map_type)
printlog(tip.tip_map_type)
pt(_tlist)
local tip_hu = false
local count = #_tlist
table.sort(_tlist)
local isHu = false
for k = 1, #_tlist do
local td = tip.tip_map_type[_tlist[k]][1]
local url = "ui://Main_Majiang/Btn_fztip"
local td_weight = td.weight
if td_weight == 16 then td_weight = 8 end
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
local btn_t = _lit_fanzi:AddItemFromPool(url)
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
btn_t.data = { tip, td }
btn_t.onClick:Add(self.__TipAction, self)
end
-- if not (tonumber(weight) >= 16) then
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
_btn_pass.onClick:Set(function()
if tonumber(weight) >= 8 then
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
guo_msg.onOk:Add(function()
_gamectr:SendAction(0)
_chipeng_tip:Dispose()
self._chipeng_tip = nil
guo_msg:Close()
end)
guo_msg:Show()
else
_gamectr:SendAction(0)
_chipeng_tip:Dispose()
self._chipeng_tip = nil
end
end)
-- end
self._view:AddChild(_chipeng_tip)
_chipeng_tip:Center()
end
function M:__TipAction(context)
local data = context.sender.data
local _gamectr = self._gamectr
local tip = data[1]
local td = data[2]
local list = tip.tip_map_type[td.weight]
printlog("__TipAction")
pt(list)
if (#list > 1) then
self:_ChiView(list, function(id)
_gamectr:SendAction(id)
self:__CloseTip()
end)
self._chipeng_tip.visible = false
return
end
_gamectr:SendAction(td.id)
if (self._chipeng_tip == nil) then return end
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
function M:_ChiView(tiplist, callback)
self._chipeng_tip.visible = false
printlog("_ChiView")
pt(tiplist)
local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Pop_tip_choice")
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
local crossCtr = _pop_tip_choice:GetController("state")
crossCtr.selectedIndex = #tiplist == 3 and 0 or
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
_pop_tip_choice:Dispose()
self._chipeng_tip.visible = true
end)
list_choose1:RemoveChildrenToPool()
list_choose2:RemoveChildrenToPool()
for i = 1, #tiplist do
local list_choose = i <= 3 and list_choose1 or list_choose2
local item_choose = list_choose:AddItemFromPool()
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
if tiplist[i].weight ~= 1 then
for j = 1, 4 do
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang",
self:GetPrefix() .. "202_" .. tiplist[i].card)
end
else
local tem = {}
table.insert(tem, tiplist[i].opcard[1])
table.insert(tem, tiplist[i].opcard[2])
local tcard = tiplist[i].card
table.insert(tem, tcard)
table.sort(tem, function(a, b)
return a < b
end)
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[1])
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[2])
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[3])
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
end
item_choose.onClick:Add(function()
callback(tiplist[i].id)
end)
end
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
(self._view.height - _pop_tip_choice.height) / 2)
self._view:AddChild(_pop_tip_choice)
self._pop_tip_choice = _pop_tip_choice
end
function M:OnFangziAction(...)
self:__CloseTip()
local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
local index = arg[3]
printlog("OnFangziAction")
local info = _player_card_info[self:GetPos(player.seat)]
local pNode = info._mask_liangpai
local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
if fz.type == FZType.Peng then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
elseif fz.type == FZType.Chi then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
else
self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
end
effect.touchable = false
effect:GetTransition("t2"):Play()
pNode:AddChild(effect)
coroutine.start(function()
coroutine.wait(0.3)
self._popEvent = true
end)
coroutine.start(function()
coroutine.wait(2)
effect:Dispose()
end)
self:RemoveCursor()
if (player.seat ~= fz.from_seat) then
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
fs_info:UpdateOutCardList()
end
info:UpdateFzList(fz, index, true)
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
printlog(getcard)
info:UpdateHandCard(getcard)
self:__CloseTip()
end
function M:RunNiao(list, start_seat)
local _room = self._room
--local _niao_View = self._niao_View
self._niao_View = UIPackage.CreateObject("Extend_MJ_LiChuan", "Panel_Birds")
self._view:AddChild(self._niao_View)
self._niao_View:Center()
local _niao_View = self._niao_View
local list_niao_card = self._niao_View:GetChild("Lst_birds")
list_niao_card:RemoveChildrenToPool()
for i = 1, #list do
--添加背面的麻將
local item = list_niao_card:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
item:GetChild("tex_score").text = "+" .. list[i].score
end
for i = 1, #list do
--顯示正面
local item = list_niao_card:GetChildAt(i - 1)
local card = list[i].card
coroutine.wait(0.3)
item:GetTransition("appear"):Play()
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
end
coroutine.start(function()
coroutine.wait(1)
_niao_View:Dispose()
self._popEvent = true
end)
end
-- function M:markOutCards(showTip, data)
-- for i = 1, #self._room.player_list do
-- local p = self._room.player_list[i]
-- local info = self._player_card_info[self:GetPos(p.seat)]
-- for j = 1, #p.outcard_list do
-- local card = p.outcard_list[j]
-- if card == data then
-- local obj = info:GetOutCardByIndex(j)
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
-- end
-- end
-- end
-- end
function M:__PiaoNiaoTip()
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
self._view:AddChild(obj_piao)
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
obj_piao.y = self._view.height * 0.6
for i = 1, 4 do
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
self._gamectr:SendAction(i - 1)
obj_piao:Dispose()
end)
end
self._com_piao = obj_piao
end
function M:ReloadRoom(bskip)
local room = self._room
-- if not room.playing then
-- self._state.selectedIndex = 2
-- else
-- self._state.selectedIndex = 1
-- self._room._reload_flag = true
-- end
if bskip == nil or bskip == false then
if not room.playing then
self._state.selectedIndex = 2
else
self._state.selectedIndex = 1
self._room._reload_flag = true
end
end
for i = 1, #room.player_list do
local p = room.player_list[i]
local info = self._player_card_info[self:GetPos(p.seat)]
for i = 1, #p.fz_list do
info:UpdateFzList(p.fz_list[i], -1)
end
info:UpdateHandCard()
local head_info = self._player_info[self:GetPos(p.seat)]
-- head_info:UpdateScore()
head_info._view:GetChild('zhanji').visible = true
local num = p.total_hp or 0
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(num)
end
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
else
info:UpdateOutCardList()
end
if p.seat == room.banker_seat then
head_info:MarkBank(true)
end
-- if p.ready then
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
-- end
if bskip == nil or bskip == false then
if p.ready and room.playing == false then
self._player_info[self:GetPos(p.seat)]:Ready(true)
end
end
if p.piao_niao ~= nil and p.piao_niao > 0 then
local head_info = self._player_info[self:GetPos(p.seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
head_info._view:GetController("piao_niao").selectedIndex = 1
end
end
-- self:ShowHuTip()
if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
self:UpdateRound()
end
end
function M:PlayerChangeLineState()
-- local isOutCard = true
-- local str = "玩家 "
-- for _ , player in ipairs(self._room.player_list) do
-- if player.line_state == 0 then
-- isOutCard = false
-- end
-- end
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
end
function M:UpdateCardBox(seat)
local index = seat
local people_num = self._room.room_config.people_num
if people_num == 2 and seat == 2 then
index = 3
elseif people_num == 3 and seat == 3 then
index = 4
end
self._ctr_cardbox.selectedIndex = index
end
-----------------------lingmeng----------------------------
function M:SendShowNext(ShowNextConfrimCtr)
if not self._showNextName then
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
return
end
ShowNextConfrimCtr.selectedIndex = 1
end
function M:ClickShowNext(context, ShowNextConfrimCtr)
if self._showNextName == context.data.name then
self:SendShowNext(ShowNextConfrimCtr)
return
end
self._showNextName = context.data.name
end
function M:UpdatePlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
print("==============================UpdatePlayerInfoView",
string.format("player_info%d_%d", i, self._state.selectedIndex + 1))
local tem = self._view:GetChild(string.format("player_info%d_%d", i, self._state.selectedIndex + 1))
_player_info[i] = PlayerInfoView.new(tem, self)
end
end
-----------------------------------------------------------
function M:__CloseTip()
if self._chipeng_tip then
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
if self._pop_tip_choice then
self._pop_tip_choice:Dispose()
self._pop_tip_choice = nil
end
end
function M:__CloseGangTip()
if self._gang_tip_choice then
self._gang_tip_choice:Dispose()
self._gang_tip_choice = nil
end
end
function M:closeTipOnTuoguan()
self:__CloseTip()
end
function M:Destroy()
MJMainView.Destroy(self)
UIPackage.RemovePackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
end
return M

View File

@ -10,7 +10,6 @@ function M.new(view, mainView)
setmetatable(M, { __index = PlayerInfoView }) setmetatable(M, { __index = PlayerInfoView })
end end
local self = setmetatable({}, { __index = M }) local self = setmetatable({}, { __index = M })
print("===========================???view", view)
self._view = view self._view = view
self._main_view = mainView self._main_view = mainView
self:init() self:init()
@ -18,7 +17,6 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
print("===========================???", self, self._view)
if self._main_view._room.room_config.people_num ~= 2 then if self._main_view._room.room_config.people_num ~= 2 then
PlayerInfoView.init(self) PlayerInfoView.init(self)
self._tex_score = self._view:GetChild("info"):GetChild("tex_score1") self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")

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@ -88,5 +88,5 @@ TextureImporter:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0
userData: userData:
assetBundleName: base/main_majiang/abf0e2af8fb6daf78fa8ebcdd8acc4f0 assetBundleName:
assetBundleVariant: assetBundleVariant:

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