新二三四人页面全应用
parent
ad2767352b
commit
5bb5f1774b
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@ -1,6 +1,7 @@
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
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local MJMainView = require("main.majiang.MJMainView")
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local MJMainView = require("main.majiang.MJMainView")
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local TableBG = require("Game.Data.TableBG")
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local EXClearingView = import(".EXClearingView")
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local EXClearingView = import(".EXClearingView")
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local TX_GameEvent = import(".GameEvent")
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local TX_GameEvent = import(".GameEvent")
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local HuTipView = import("main.majiang.HuTipView")
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local HuTipView = import("main.majiang.HuTipView")
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@ -8,6 +9,13 @@ local SettingView = import(".EXSettingView")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local M = {}
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local M = {}
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local bg_config = {
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{ id = 1, url = "extend/majiang/nancheng/bg/bg1", thumb = "ui://Extend_MJ_NanCheng/bg1" },
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{ id = 2, url = "extend/majiang/nancheng/bg/bg2", thumb = "ui://Extend_MJ_NanCheng/bg2" },
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{ id = 3, url = "extend/majiang/nancheng/bg/bg3", thumb = "ui://Extend_MJ_NanCheng/bg3" },
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{ id = 4, url = "extend/majiang/nancheng/bg/bg4", thumb = "ui://Extend_MJ_NanCheng/bg4" }
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}
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--- Create a new ZZ_MainView
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--- Create a new ZZ_MainView
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function M.new()
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function M.new()
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setmetatable(M, { __index = MJMainView })
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setmetatable(M, { __index = MJMainView })
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@ -25,10 +33,16 @@ function M:InitView(url)
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self._gps_style = 1
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self._gps_style = 1
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self._full = true
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self._full = true
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UIPackage.AddPackage("extend/majiang/fuzhou/ui/Extend_MJ_FuZhou")
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UIPackage.AddPackage("extend/majiang/fuzhou/ui/Extend_MJ_FuZhou")
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if self._room.room_config.people_num == 2 then
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-- if self._room.room_config.people_num == 2 then
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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-- MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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else
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-- else
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MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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-- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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-- end
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local use_custom_bg = true
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MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num),
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use_custom_bg)
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if use_custom_bg then
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TableBG.LoadTableBG(1, self._room.game_id, self._root_view, bg_config)
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end
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end
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self._hu_tip = HuTipView.new(self)
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self._hu_tip = HuTipView.new(self)
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@ -46,9 +60,17 @@ function M:InitView(url)
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--[[
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--[[
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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--]]
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--]]
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local config = ExtendManager.GetExtendConfig(room.game_id)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
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self._view:GetChild('wanfa_text').text = gamePlay
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self.jing = self._view:GetChild('jing')
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self.jing = self._view:GetChild('jing')
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self._state.onChanged:Add(function()
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self:UpdatePlayerInfoView()
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end)
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local showNextCtr = self._view:GetController('showNext')
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local showNextCtr = self._view:GetController('showNext')
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local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
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local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
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local showNextList = self._view:GetChild('list_showNext')
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local showNextList = self._view:GetChild('list_showNext')
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@ -84,7 +106,6 @@ function M:InitView(url)
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showNextList.selectedIndex = -1
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showNextList.selectedIndex = -1
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self._showNextName = nil
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self._showNextName = nil
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end)
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end)
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if self._room.room_config.people_num == 2 then
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local btn_closeRoom = self._view:GetChild("btn_setting")
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local btn_closeRoom = self._view:GetChild("btn_setting")
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self._view:GetChild('btn_closeRoom').onClick:Set(function()
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self._view:GetChild('btn_closeRoom').onClick:Set(function()
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@ -126,7 +147,6 @@ function M:InitView(url)
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local settingView = SettingView.new(self)
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local settingView = SettingView.new(self)
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settingView:Show()
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settingView:Show()
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end))
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end))
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end
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--------
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--------
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self:PlayerChangeLineState()
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self:PlayerChangeLineState()
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@ -186,13 +206,8 @@ function M:IsShowGangZi(btn, isShow)
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end
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end
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function M:UpdateRound()
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function M:UpdateRound()
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if self._room.room_config.people_num == 2 then
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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self._room.room_config.round)
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self._room.room_config.round)
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else
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self._view:GetChild("tex_round1").text = self._room.curren_round
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self._view:GetChild("tex_round2").text = self._room.room_config.round
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end
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end
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end
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function M:ShowJing()
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function M:ShowJing()
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@ -212,12 +227,24 @@ function M:InitPlayerInfoView()
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self._player_info = {}
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self._player_info = {}
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local _player_info = self._player_info
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild("player_info" .. i)
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local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
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_player_info[i] = PlayerInfoView.new(tem, self)
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_player_info[i] = PlayerInfoView.new(tem, self)
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tem.visible = false
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tem.visible = false
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end
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end
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end
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end
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function M:UpdatePlayerInfoView()
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self._player_info = {}
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local _player_info = self._player_info
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local list = self._room.player_list
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
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_player_info[i] = PlayerInfoView.new(tem, self)
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_player_info[i]:FillData(list[i])
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end
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end
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function M:NewMJPlayerCardInfoView(view, index)
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function M:NewMJPlayerCardInfoView(view, index)
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if index == 1 then
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if index == 1 then
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return MJPlayerSelfCardInfoView.new(view, self)
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return MJPlayerSelfCardInfoView.new(view, self)
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@ -356,7 +383,7 @@ function M:EventInit()
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local player = _room:GetPlayerBySeat(win_seat)
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local player = _room:GetPlayerBySeat(win_seat)
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if win_seat ~= _room.self_player.seat then
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if win_seat ~= _room.self_player.seat then
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url = "ui://Main_Majiang/别人胡"
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url = "ui://Main_Majiang/别人胡"
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pNode = info._mask_liangpai
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pNode = info._view
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elseif win_seat == _room.self_player.seat then
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elseif win_seat == _room.self_player.seat then
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url = "ui://Main_Majiang/自己胡牌"
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url = "ui://Main_Majiang/自己胡牌"
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pNode = self._view
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pNode = self._view
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@ -443,16 +470,16 @@ function M:EventInit()
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local liuju = result.liuju
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local liuju = result.liuju
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local data = result.info_list
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local data = result.info_list
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local niao = result.niao
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local niao = result.niao
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if liuju then
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-- if liuju then
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local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
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-- local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
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self._view:AddChild(le)
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-- self._view:AddChild(le)
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le:Center()
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-- le:Center()
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le:GetTransition("t0"):Play()
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-- le:GetTransition("t0"):Play()
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coroutine.start(function()
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-- coroutine.start(function()
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coroutine.wait(1)
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-- coroutine.wait(1)
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le:Dispose()
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-- le:Dispose()
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end)
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-- end)
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end
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-- end
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self:RemoveCursor()
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self:RemoveCursor()
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if self._clearingView == nil then
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if self._clearingView == nil then
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self._clearingView = EXClearingView.new(self._root_view)
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self._clearingView = EXClearingView.new(self._root_view)
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@ -496,7 +523,7 @@ function M:EventInit()
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self._clearingView = nil
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self._clearingView = nil
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end)
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end)
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end
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end
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self._player_card_info[1]:ShowHuTip()
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-- self._player_card_info[1]:ShowHuTip()
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end)
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end)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
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@ -563,59 +590,119 @@ function M:OutCard(card)
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end
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end
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end
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end
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-- function M:__FangziTip(tip, weight)
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-- printlog("__FangziTip")
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-- local _gamectr = self._gamectr
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-- local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
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-- _chipeng_tip:GetController("hide_bg").selectedIndex = 1
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-- self._chipeng_tip = _chipeng_tip
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-- local p = self._room.self_player
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-- -- self._player_card_info[self:GetPos(p.seat)]
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-- local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
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-- _lit_fanzi:RemoveChildrenToPool()
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-- local _tlist = table.keys(tip.tip_map_type)
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-- printlog(tip.tip_map_type)
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-- pt(_tlist)
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-- local tip_hu = false
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-- local count = #_tlist
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-- table.sort(_tlist)
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-- local isHu = false
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-- for k = 1, #_tlist do
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-- local td = tip.tip_map_type[_tlist[k]][1]
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-- local url = "ui://Main_Majiang/Btn_fztip"
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-- local td_weight = td.weight
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-- if td_weight == 16 then td_weight = 8 end
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-- if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
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-- local btn_t = _lit_fanzi:AddItemFromPool(url)
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-- btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
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-- btn_t.data = { tip, td }
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-- btn_t.onClick:Add(self.__TipAction, self)
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-- end
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-- -- if not (tonumber(weight) >= 16) then
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-- local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
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-- -- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
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-- _btn_pass.onClick:Set(function()
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-- if tonumber(weight) >= 8 then
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- guo_msg.onOk:Add(function()
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-- _gamectr:SendAction(0)
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-- _chipeng_tip:Dispose()
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-- self._chipeng_tip = nil
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-- guo_msg:Close()
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-- end)
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-- guo_msg:Show()
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-- else
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-- _gamectr:SendAction(0)
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-- _chipeng_tip:Dispose()
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-- self._chipeng_tip = nil
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-- end
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-- end)
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-- -- end
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-- self._view:AddChild(_chipeng_tip)
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-- _chipeng_tip:Center()
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-- end
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function M:__FangziTip(tip, weight)
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function M:__FangziTip(tip, weight)
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printlog("__FangziTip")
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printlog("__FangziTip")
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local _gamectr = self._gamectr
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local _gamectr = self._gamectr
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local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
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local info = self._player_card_info[1]
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_chipeng_tip:GetController("hide_bg").selectedIndex = 1
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local _chipeng_tip = info._view_FZTips
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self._chipeng_tip = _chipeng_tip
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local _ctr_tips = info._ctr_tip
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local p = self._room.self_player
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-- self._player_card_info[self:GetPos(p.seat)]
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local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
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local _lit_fanzi = _chipeng_tip:GetChild("list")
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_lit_fanzi:RemoveChildrenToPool()
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_lit_fanzi:SetVirtual()
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local _tlist = table.keys(tip.tip_map_type)
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local _tlist = tip.tip_map_id
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printlog(tip.tip_map_type)
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_lit_fanzi.itemRenderer = function(index, obj)
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pt(_tlist)
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local type = obj:GetController('type')
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local tip_hu = false
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if index == tip.tip_num then
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local count = #_tlist
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type.selectedIndex = 0
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table.sort(_tlist)
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obj.onClick:Set(function()
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local isHu = false
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for k = 1, #_tlist do
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local td = tip.tip_map_type[_tlist[k]][1]
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local url = "ui://Main_Majiang/Btn_fztip"
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local td_weight = td.weight
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if td_weight == 16 then td_weight = 8 end
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if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
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local btn_t = _lit_fanzi:AddItemFromPool(url)
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btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
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btn_t.data = { tip, td }
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btn_t.onClick:Add(self.__TipAction, self)
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end
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-- if not (tonumber(weight) >= 16) then
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local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
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-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
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_btn_pass.onClick:Set(function()
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if tonumber(weight) >= 8 then
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local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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guo_msg.onOk:Add(function()
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guo_msg.onOk:Add(function()
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_gamectr:SendAction(0)
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_gamectr:SendAction(0)
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_chipeng_tip:Dispose()
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_ctr_tips.selectedIndex = 0
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self._chipeng_tip = nil
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guo_msg:Close()
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guo_msg:Close()
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end)
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end)
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guo_msg:Show()
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guo_msg:Show()
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else
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_gamectr:SendAction(0)
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_chipeng_tip:Dispose()
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self._chipeng_tip = nil
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end
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end)
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end)
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-- end
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else
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index = index + 1
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self._view:AddChild(_chipeng_tip)
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if _tlist[index].type == FZType.HU then
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_chipeng_tip:Center()
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type.selectedIndex = 4
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obj:GetChild('btn_Card1').icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card)
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elseif _tlist[index].type == FZType.Chi then
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type.selectedIndex = FZType.Chi
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for i = 1, 3 do
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obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
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_tlist[index].opcard[i])
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end
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elseif _tlist[index].type == FZType.Peng then
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type.selectedIndex = FZType.Peng
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for i = 1, 3 do
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obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
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_tlist[index].card)
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end
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else
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for i = 1, 4 do
|
||||||
|
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
|
||||||
|
_tlist[index].card)
|
||||||
|
end
|
||||||
|
type.selectedIndex = FZType.Gang
|
||||||
|
if _tlist[index].type == FZType.Gang_An then
|
||||||
|
obj:GetChild('btn_Card4').icon = 'ui://Main_Majiang/202_00'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
obj.onClick:Set(function()
|
||||||
|
_gamectr:SendAction(_tlist[index].id)
|
||||||
|
_ctr_tips.selectedIndex = 0
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
_ctr_tips.selectedIndex = 1
|
||||||
|
_lit_fanzi.numItems = tip.tip_num + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__TipAction(context)
|
function M:__TipAction(context)
|
||||||
|
|
@ -722,7 +809,7 @@ function M:OnFangziAction(...)
|
||||||
end
|
end
|
||||||
effect.touchable = false
|
effect.touchable = false
|
||||||
effect:GetTransition("t2"):Play()
|
effect:GetTransition("t2"):Play()
|
||||||
pNode:AddChild(effect)
|
-- pNode:AddChild(effect)
|
||||||
coroutine.start(function()
|
coroutine.start(function()
|
||||||
coroutine.wait(0.3)
|
coroutine.wait(0.3)
|
||||||
self._popEvent = true
|
self._popEvent = true
|
||||||
|
|
|
||||||
|
|
@ -17,14 +17,7 @@ function M.new(view, mainView)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:init()
|
function M:init()
|
||||||
if self._main_view._room.room_config.people_num ~= 2 then
|
|
||||||
PlayerInfoView.init(self)
|
|
||||||
self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")
|
|
||||||
self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
|
|
||||||
self._ct_score = self._view:GetChild("info"):GetController("score")
|
|
||||||
else
|
|
||||||
PlayerInfoView_copy.init(self)
|
PlayerInfoView_copy.init(self)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowInteraction(type,str)
|
function M:ShowInteraction(type,str)
|
||||||
|
|
@ -57,12 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:FillData(player)
|
function M:FillData(player)
|
||||||
if self._main_view._room.room_config.people_num == 2 then
|
|
||||||
PlayerInfoView_copy.FillData(self, player)
|
PlayerInfoView_copy.FillData(self, player)
|
||||||
else
|
|
||||||
PlayerInfoView.FillData(self, player)
|
|
||||||
self:UpdateScore(player.total_score)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:UpdateScore()
|
function M:UpdateScore()
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||||
local CardCheck = import(".CardCheck")
|
local CardCheck = import(".CardCheck")
|
||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
@ -15,196 +15,197 @@ function M.new(view, mainView)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowHuTip(card_list)
|
-- function M:ShowHuTip(card_list)
|
||||||
printlog("ShowHuTip")
|
-- printlog("ShowHuTip")
|
||||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||||
DataManager.CurrenRoom.room_config.Laizi)
|
-- DataManager.CurrenRoom.room_config.Laizi)
|
||||||
if #tingList > 0 then
|
-- if #tingList > 0 then
|
||||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
self._mainView._hu_tip:FillData(tingList)
|
-- self._mainView._hu_tip:FillData(tingList)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:UpdateHandCard(getcard, mp)
|
function M:UpdateHandCard(getcard, mp)
|
||||||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||||
local _carViewList = self._carViewList
|
-- local _carViewList = self._carViewList
|
||||||
|
|
||||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
-- if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||||
for i = 1, #self._carViewList do
|
-- for i = 1, #self._carViewList do
|
||||||
local obj = self._carViewList[i]
|
-- local obj = self._carViewList[i]
|
||||||
if obj and obj.card then
|
-- if obj and obj.card then
|
||||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
-- if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||||
if obj.card.GetController then
|
-- if obj.card.GetController then
|
||||||
if obj.card:GetController("laizi") then
|
-- if obj.card:GetController("laizi") then
|
||||||
obj.card:GetController("laizi").selectedIndex = 1
|
-- obj.card:GetController("laizi").selectedIndex = 1
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
else
|
-- else
|
||||||
if obj.card.GetController then
|
-- if obj.card.GetController then
|
||||||
if obj.card:GetController("laizi") then
|
-- if obj.card:GetController("laizi") then
|
||||||
obj.card:GetController("laizi").selectedIndex = 0
|
-- obj.card:GetController("laizi").selectedIndex = 0
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
|
|
||||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
-- local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
if getcard then
|
-- if getcard then
|
||||||
self._out_card = true
|
-- self._out_card = true
|
||||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||||
-- 记录需要标记听牌提示的牌
|
-- -- 记录需要标记听牌提示的牌
|
||||||
local lst_mark = {}
|
-- local lst_mark = {}
|
||||||
local total_num = 0
|
-- local total_num = 0
|
||||||
for i = 1, #_carViewList do
|
-- for i = 1, #_carViewList do
|
||||||
local btn = _carViewList[i].card
|
-- local btn = _carViewList[i].card
|
||||||
local card = self:GetCard(btn)
|
-- local card = self:GetCard(btn)
|
||||||
list_remove(card_list, card)
|
-- list_remove(card_list, card)
|
||||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
-- DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||||
if #tingList > 0 then
|
-- if #tingList > 0 then
|
||||||
local count = 0
|
-- local count = 0
|
||||||
for j = 1, #tingList do
|
-- for j = 1, #tingList do
|
||||||
count = count + self._mainView:CountCardLeftNum(tingList[j])
|
-- count = count + self._mainView:CountCardLeftNum(tingList[j])
|
||||||
end
|
-- end
|
||||||
local tem = {}
|
-- local tem = {}
|
||||||
tem.item = btn
|
-- tem.item = btn
|
||||||
tem.count = count
|
-- tem.count = count
|
||||||
total_num = total_num + count
|
-- total_num = total_num + count
|
||||||
table.insert(lst_mark, tem)
|
-- table.insert(lst_mark, tem)
|
||||||
end
|
-- end
|
||||||
table.insert(card_list, card)
|
-- table.insert(card_list, card)
|
||||||
end
|
-- end
|
||||||
table.sort(lst_mark, function(a, b)
|
-- table.sort(lst_mark, function(a, b)
|
||||||
return a.count > b.count
|
-- return a.count > b.count
|
||||||
end)
|
-- end)
|
||||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
-- -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
-- local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||||
for i = 1, #lst_mark do
|
-- for i = 1, #lst_mark do
|
||||||
local tem = lst_mark[i]
|
-- local tem = lst_mark[i]
|
||||||
if all_same or tem.count < lst_mark[1].count then
|
-- if all_same or tem.count < lst_mark[1].count then
|
||||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
-- tem.item:GetController("mark_ting").selectedIndex = 1
|
||||||
else
|
-- else
|
||||||
tem.item:GetController("mark_ting").selectedIndex = 2
|
-- tem.item:GetController("mark_ting").selectedIndex = 2
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
else
|
-- else
|
||||||
for i = 1, #_carViewList do
|
-- for i = 1, #_carViewList do
|
||||||
local btn = _carViewList[i].card
|
-- local btn = _carViewList[i].card
|
||||||
if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
-- if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
||||||
btn:GetController("mark_ting").selectedIndex = 0
|
-- btn:GetController("mark_ting").selectedIndex = 0
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
self._out_card = false
|
-- self._out_card = false
|
||||||
end
|
-- end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__OnClickHandCard(context)
|
-- function M:__OnClickHandCard(context)
|
||||||
local button = context.sender
|
-- local button = context.sender
|
||||||
local _carViewList = self._carViewList
|
-- local _carViewList = self._carViewList
|
||||||
local refresh = true
|
-- local refresh = true
|
||||||
local card_list = {}
|
-- local card_list = {}
|
||||||
for i = 1, #_carViewList do
|
-- for i = 1, #_carViewList do
|
||||||
local btn = _carViewList[i].card
|
-- local btn = _carViewList[i].card
|
||||||
local card = self:GetCard(btn)
|
-- local card = self:GetCard(btn)
|
||||||
if btn ~= button and btn.selected == true then
|
-- if btn ~= button and btn.selected == true then
|
||||||
if button.data.card_item == card then
|
-- if button.data.card_item == card then
|
||||||
refresh = false
|
-- refresh = false
|
||||||
else
|
-- else
|
||||||
self._mainView:markOutCards(false, card)
|
-- self._mainView:markOutCards(false, card)
|
||||||
end
|
-- end
|
||||||
btn.selected = false
|
-- btn.selected = false
|
||||||
end
|
-- end
|
||||||
if not btn.selected then
|
-- if not btn.selected then
|
||||||
table.insert(card_list, card)
|
-- table.insert(card_list, card)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
if self._out_card then
|
-- if self._out_card then
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
-- 标记出牌
|
-- -- 标记出牌
|
||||||
if refresh then
|
-- if refresh then
|
||||||
if button.selected then
|
-- if button.selected then
|
||||||
self._mainView:markOutCards(true, button.data.card_item)
|
-- self._mainView:markOutCards(true, button.data.card_item)
|
||||||
else
|
-- else
|
||||||
self._mainView:markOutCards(false, button.data.card_item)
|
-- self._mainView:markOutCards(false, button.data.card_item)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local _room = DataManager.CurrenRoom
|
-- local _room = DataManager.CurrenRoom
|
||||||
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
|
-- if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
|
||||||
local card = button.data
|
-- local card = button.data
|
||||||
self._mainView:OutCard(card.card_item)
|
-- self._mainView:OutCard(card.card_item)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:__OnDragStart(card)
|
-- function M:__OnDragStart(card)
|
||||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||||
list_remove(card_list, card)
|
-- list_remove(card_list, card)
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:__OnDragEnd(context)
|
-- function M:__OnDragEnd(context)
|
||||||
if self.outcard_button then
|
-- if self.outcard_button then
|
||||||
self.outcard_button:Dispose()
|
-- self.outcard_button:Dispose()
|
||||||
self.outcard_button = nil
|
-- self.outcard_button = nil
|
||||||
end
|
-- end
|
||||||
local button = context.sender
|
-- local button = context.sender
|
||||||
|
|
||||||
--button:RemoveFromParent()
|
-- --button:RemoveFromParent()
|
||||||
local card = button.data
|
-- local card = button.data
|
||||||
local _room = DataManager.CurrenRoom
|
-- local _room = DataManager.CurrenRoom
|
||||||
|
|
||||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
-- -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
-- if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||||
self._mainView:OutCard(card.card_item)
|
-- self._mainView:OutCard(card.card_item)
|
||||||
button.touchable = false
|
-- button.touchable = false
|
||||||
self.outcard_button = button
|
-- self.outcard_button = button
|
||||||
else
|
-- else
|
||||||
self._area_handcard_list:AddChildAt(button, card.index)
|
-- self._area_handcard_list:AddChildAt(button, card.index)
|
||||||
button:TweenMove(card.old_postion, 0.2)
|
-- button:TweenMove(card.old_postion, 0.2)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:CheckPlayerOnlineState()
|
-- function M:CheckPlayerOnlineState()
|
||||||
local room = DataManager.CurrenRoom
|
-- local room = DataManager.CurrenRoom
|
||||||
for i = 1, #room.player_list do
|
-- for i = 1, #room.player_list do
|
||||||
if room.player_list[i].line_state == 0 then
|
-- if room.player_list[i].line_state == 0 then
|
||||||
return false
|
-- return false
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
return true
|
-- return true
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:Clear(bskip)
|
function M:Clear(bskip)
|
||||||
|
MJPlayerSelfCardInfoView.Clear(self)
|
||||||
--self._ctr_state.selectedIndex = 0
|
--self._ctr_state.selectedIndex = 0
|
||||||
self._area_fz_list.x = self._src_fz_list.x
|
-- self._area_fz_list.x = self._src_fz_list.x
|
||||||
self._area_fz_list.y = self._src_fz_list.y
|
-- self._area_fz_list.y = self._src_fz_list.y
|
||||||
self._area_fz_list.width = self._src_fz_list.z
|
-- self._area_fz_list.width = self._src_fz_list.z
|
||||||
self._area_fz_list.height = self._src_fz_list.w
|
-- self._area_fz_list.height = self._src_fz_list.w
|
||||||
|
|
||||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
-- self._area_fz_list:RemoveChildren(0, -1, true)
|
||||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
-- self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
-- self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||||
if bskip == nil or bskip == false then
|
-- if bskip == nil or bskip == false then
|
||||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
-- self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
for i = 1, #self._carViewList do
|
-- for i = 1, #self._carViewList do
|
||||||
self._carViewList[i].card:Dispose()
|
-- self._carViewList[i].card:Dispose()
|
||||||
end
|
-- end
|
||||||
self._carViewList = {}
|
-- self._carViewList = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
|
|
||||||
|
|
@ -115,6 +115,7 @@ function M:fillResult0(room, peopleNum, result)
|
||||||
local isZhuang = playerInfoComp:GetController("zhuang")
|
local isZhuang = playerInfoComp:GetController("zhuang")
|
||||||
|
|
||||||
local infoList = result.info_list[i]
|
local infoList = result.info_list[i]
|
||||||
|
local infoJiangma = result.niao
|
||||||
local playInfo = room:GetPlayerBySeat(infoList.seat)
|
local playInfo = room:GetPlayerBySeat(infoList.seat)
|
||||||
local fzCardInfo = playInfo.fz_list
|
local fzCardInfo = playInfo.fz_list
|
||||||
local fzInfoNum = #fzCardInfo
|
local fzInfoNum = #fzCardInfo
|
||||||
|
|
@ -122,6 +123,11 @@ function M:fillResult0(room, peopleNum, result)
|
||||||
|
|
||||||
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
|
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
|
||||||
|
|
||||||
|
infoList.jing_score = infoList.jing_score or 0
|
||||||
|
infoList.gang_score = infoList.gang_score or 0
|
||||||
|
infoList.hu_score = infoList.hu_score or 0
|
||||||
|
infoList.round_score = infoList.round_score or 0
|
||||||
|
|
||||||
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
|
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
|
||||||
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
|
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
|
||||||
string.format("+%d", infoList.jing_score) or infoList.jing_score
|
string.format("+%d", infoList.jing_score) or infoList.jing_score
|
||||||
|
|
@ -179,7 +185,6 @@ function M:fillResult0(room, peopleNum, result)
|
||||||
handCardList.itemRenderer = function(index, obj)
|
handCardList.itemRenderer = function(index, obj)
|
||||||
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
|
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
|
||||||
if room.jing == infoList.hand_card[index + 1] then
|
if room.jing == infoList.hand_card[index + 1] then
|
||||||
ViewUtil:ErrorTip("显示精")
|
|
||||||
obj:GetController('jing').selectedIndex = 1
|
obj:GetController('jing').selectedIndex = 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -191,7 +196,6 @@ function M:fillResult0(room, peopleNum, result)
|
||||||
end
|
end
|
||||||
|
|
||||||
if infoList.seat == room.banker_seat then
|
if infoList.seat == room.banker_seat then
|
||||||
ViewUtil:ErrorTip("显示庄家")
|
|
||||||
isZhuang.selectedIndex = 1
|
isZhuang.selectedIndex = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -210,7 +214,15 @@ function M:fillResult0(room, peopleNum, result)
|
||||||
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
|
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
|
||||||
huCardBtn.visible = true
|
huCardBtn.visible = true
|
||||||
|
|
||||||
jiangMaList.visible = false
|
jiangMaList.visible = true
|
||||||
|
jiangMaList:SetVirtual()
|
||||||
|
jiangMaList.itemRenderer = function(index, obj)
|
||||||
|
obj.icon = string.format("ui://Main_Majiang/202_%d", infoJiangma[index + 1].card)
|
||||||
|
obj:GetController('bg').selectedIndex = infoJiangma[index + 1].score
|
||||||
|
obj:GetController('jing').selectedIndex = infoJiangma[index + 1].card == room.jing and 1 or 0
|
||||||
|
end
|
||||||
|
jiangMaList.numItems = #infoJiangma
|
||||||
|
jiangMaList.columnCount = #infoJiangma / 2
|
||||||
else
|
else
|
||||||
playerInfoComp:GetChild("text_huShow").text = ""
|
playerInfoComp:GetChild("text_huShow").text = ""
|
||||||
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
|
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
|
||||||
|
|
|
||||||
|
|
@ -133,7 +133,6 @@ function M:OnEventSendCards(evt_data)
|
||||||
_room.jing = jing
|
_room.jing = jing
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
_room.banker_seat = seat
|
_room.banker_seat = seat
|
||||||
-- print("========================fuzhijing")
|
|
||||||
for i = 1, #_room.player_list do
|
for i = 1, #_room.player_list do
|
||||||
_room.player_list[i].hand_left_count = 13
|
_room.player_list[i].hand_left_count = 13
|
||||||
_room.player_list[i].fz_list = {}
|
_room.player_list[i].fz_list = {}
|
||||||
|
|
@ -201,7 +200,6 @@ function M:OnEventTurn(evt_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventFzTips(evt_data)
|
function M:OnEventFzTips(evt_data)
|
||||||
print("========================OnEventFzTips")
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
local tiplist = FZTipList.new()
|
local tiplist = FZTipList.new()
|
||||||
local list = evt_data["tip_list"]
|
local list = evt_data["tip_list"]
|
||||||
|
|
@ -288,7 +286,6 @@ function M:OnEventFzAction(evt_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventHu(evt_data)
|
function M:OnEventHu(evt_data)
|
||||||
-- print("===========================OnEventHu")
|
|
||||||
local cards = evt_data["card"]
|
local cards = evt_data["card"]
|
||||||
local win_p = self._room:GetPlayerBySeat(evt_data["seat"])
|
local win_p = self._room:GetPlayerBySeat(evt_data["seat"])
|
||||||
local lose_p = self._room:GetPlayerBySeat(evt_data["from_seat"])
|
local lose_p = self._room:GetPlayerBySeat(evt_data["from_seat"])
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||||
local MJMainView = require("main.majiang.MJMainView")
|
local MJMainView = require("main.majiang.MJMainView")
|
||||||
|
local TableBG = require("Game.Data.TableBG")
|
||||||
local EXClearingView = import(".EXClearingView")
|
local EXClearingView = import(".EXClearingView")
|
||||||
local TX_GameEvent = import(".GameEvent")
|
local TX_GameEvent = import(".GameEvent")
|
||||||
local HuTipView = import("main.majiang.HuTipView")
|
local HuTipView = import("main.majiang.HuTipView")
|
||||||
|
|
@ -8,6 +9,13 @@ local SettingView = import(".EXSettingView")
|
||||||
local PlayerInfoView = import(".EXPlayerInfoView")
|
local PlayerInfoView = import(".EXPlayerInfoView")
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
||||||
|
|
||||||
|
local bg_config = {
|
||||||
|
{ id = 1, url = "extend/majiang/nancheng/bg/bg1", thumb = "ui://Extend_MJ_NanCheng/bg1" },
|
||||||
|
{ id = 2, url = "extend/majiang/nancheng/bg/bg2", thumb = "ui://Extend_MJ_NanCheng/bg2" },
|
||||||
|
{ id = 3, url = "extend/majiang/nancheng/bg/bg3", thumb = "ui://Extend_MJ_NanCheng/bg3" },
|
||||||
|
{ id = 4, url = "extend/majiang/nancheng/bg/bg4", thumb = "ui://Extend_MJ_NanCheng/bg4" }
|
||||||
|
}
|
||||||
--- Create a new ZZ_MainView
|
--- Create a new ZZ_MainView
|
||||||
function M.new()
|
function M.new()
|
||||||
setmetatable(M, { __index = MJMainView })
|
setmetatable(M, { __index = MJMainView })
|
||||||
|
|
@ -25,15 +33,19 @@ function M:InitView(url)
|
||||||
self._gps_style = 1
|
self._gps_style = 1
|
||||||
self._full = true
|
self._full = true
|
||||||
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
|
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
|
||||||
if self._room.room_config.people_num == 2 then
|
-- if self._room.room_config.people_num == 2 then
|
||||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num .. "_jiangxi")
|
-- MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
||||||
else
|
-- else
|
||||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
-- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||||
|
-- end
|
||||||
|
local use_custom_bg = true
|
||||||
|
MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num),
|
||||||
|
use_custom_bg)
|
||||||
|
if use_custom_bg then
|
||||||
|
TableBG.LoadTableBG(1, self._room.game_id, self._root_view, bg_config)
|
||||||
end
|
end
|
||||||
self._hu_tip = HuTipView.new(self)
|
self._hu_tip = HuTipView.new(self)
|
||||||
|
|
||||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人黎川麻将 ' .. room.score_times .. '倍'
|
|
||||||
|
|
||||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||||
self.Laizi1Btn = self._view:GetChild('selectgang1')
|
self.Laizi1Btn = self._view:GetChild('selectgang1')
|
||||||
self.Laizi2Btn = self._view:GetChild('selectgang2')
|
self.Laizi2Btn = self._view:GetChild('selectgang2')
|
||||||
|
|
@ -46,9 +58,17 @@ function M:InitView(url)
|
||||||
--[[
|
--[[
|
||||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
||||||
--]]
|
--]]
|
||||||
|
local config = ExtendManager.GetExtendConfig(room.game_id)
|
||||||
|
local mode = config:GetGameInfo()
|
||||||
|
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
|
||||||
|
self._view:GetChild('wanfa_text').text = gamePlay
|
||||||
|
|
||||||
self.jing = self._view:GetChild('jing')
|
self.jing = self._view:GetChild('jing')
|
||||||
|
|
||||||
|
self._state.onChanged:Add(function()
|
||||||
|
self:UpdatePlayerInfoView()
|
||||||
|
end)
|
||||||
|
|
||||||
local showNextCtr = self._view:GetController('showNext')
|
local showNextCtr = self._view:GetController('showNext')
|
||||||
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
||||||
local showNextList = self._view:GetChild('list_showNext')
|
local showNextList = self._view:GetChild('list_showNext')
|
||||||
|
|
@ -84,7 +104,6 @@ function M:InitView(url)
|
||||||
showNextList.selectedIndex = -1
|
showNextList.selectedIndex = -1
|
||||||
self._showNextName = nil
|
self._showNextName = nil
|
||||||
end)
|
end)
|
||||||
if self._room.room_config.people_num == 2 then
|
|
||||||
local btn_closeRoom = self._view:GetChild("btn_setting")
|
local btn_closeRoom = self._view:GetChild("btn_setting")
|
||||||
|
|
||||||
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
||||||
|
|
@ -126,7 +145,6 @@ function M:InitView(url)
|
||||||
local settingView = SettingView.new(self)
|
local settingView = SettingView.new(self)
|
||||||
settingView:Show()
|
settingView:Show()
|
||||||
end))
|
end))
|
||||||
end
|
|
||||||
|
|
||||||
--------
|
--------
|
||||||
self:PlayerChangeLineState()
|
self:PlayerChangeLineState()
|
||||||
|
|
@ -185,13 +203,8 @@ function M:IsShowGangZi(btn, isShow)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:UpdateRound()
|
function M:UpdateRound()
|
||||||
if self._room.room_config.people_num == 2 then
|
|
||||||
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
|
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
|
||||||
self._room.room_config.round)
|
self._room.room_config.round)
|
||||||
else
|
|
||||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
|
||||||
self._view:GetChild("tex_round2").text = self._room.room_config.round
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowJing()
|
function M:ShowJing()
|
||||||
|
|
@ -211,12 +224,24 @@ function M:InitPlayerInfoView()
|
||||||
self._player_info = {}
|
self._player_info = {}
|
||||||
local _player_info = self._player_info
|
local _player_info = self._player_info
|
||||||
for i = 1, self._room.room_config.people_num do
|
for i = 1, self._room.room_config.people_num do
|
||||||
local tem = self._view:GetChild("player_info" .. i)
|
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
|
||||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||||
tem.visible = false
|
tem.visible = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:UpdatePlayerInfoView()
|
||||||
|
self._player_info = {}
|
||||||
|
local _player_info = self._player_info
|
||||||
|
local list = self._room.player_list
|
||||||
|
|
||||||
|
for i = 1, self._room.room_config.people_num do
|
||||||
|
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
|
||||||
|
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||||
|
_player_info[i]:FillData(list[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function M:NewMJPlayerCardInfoView(view, index)
|
function M:NewMJPlayerCardInfoView(view, index)
|
||||||
if index == 1 then
|
if index == 1 then
|
||||||
return MJPlayerSelfCardInfoView.new(view, self)
|
return MJPlayerSelfCardInfoView.new(view, self)
|
||||||
|
|
@ -356,7 +381,7 @@ function M:EventInit()
|
||||||
local player = _room:GetPlayerBySeat(win_seat)
|
local player = _room:GetPlayerBySeat(win_seat)
|
||||||
if win_seat ~= _room.self_player.seat then
|
if win_seat ~= _room.self_player.seat then
|
||||||
url = "ui://Main_Majiang/别人胡"
|
url = "ui://Main_Majiang/别人胡"
|
||||||
pNode = info._mask_liangpai
|
pNode = info._view
|
||||||
elseif win_seat == _room.self_player.seat then
|
elseif win_seat == _room.self_player.seat then
|
||||||
url = "ui://Main_Majiang/自己胡牌"
|
url = "ui://Main_Majiang/自己胡牌"
|
||||||
pNode = self._view
|
pNode = self._view
|
||||||
|
|
@ -443,16 +468,16 @@ function M:EventInit()
|
||||||
local liuju = result.liuju
|
local liuju = result.liuju
|
||||||
local data = result.info_list
|
local data = result.info_list
|
||||||
local niao = result.niao
|
local niao = result.niao
|
||||||
if liuju then
|
-- if liuju then
|
||||||
local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
|
-- local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
|
||||||
self._view:AddChild(le)
|
-- self._view:AddChild(le)
|
||||||
le:Center()
|
-- le:Center()
|
||||||
le:GetTransition("t0"):Play()
|
-- le:GetTransition("t0"):Play()
|
||||||
coroutine.start(function()
|
-- coroutine.start(function()
|
||||||
coroutine.wait(1)
|
-- coroutine.wait(1)
|
||||||
le:Dispose()
|
-- le:Dispose()
|
||||||
end)
|
-- end)
|
||||||
end
|
-- end
|
||||||
self:RemoveCursor()
|
self:RemoveCursor()
|
||||||
if self._clearingView == nil then
|
if self._clearingView == nil then
|
||||||
self._clearingView = EXClearingView.new(self._root_view)
|
self._clearingView = EXClearingView.new(self._root_view)
|
||||||
|
|
@ -496,7 +521,7 @@ function M:EventInit()
|
||||||
self._clearingView = nil
|
self._clearingView = nil
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
self._player_card_info[1]:ShowHuTip()
|
-- self._player_card_info[1]:ShowHuTip()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||||
|
|
@ -563,59 +588,119 @@ function M:OutCard(card)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- function M:__FangziTip(tip, weight)
|
||||||
|
-- printlog("__FangziTip")
|
||||||
|
-- local _gamectr = self._gamectr
|
||||||
|
-- local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
|
||||||
|
-- _chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
||||||
|
-- self._chipeng_tip = _chipeng_tip
|
||||||
|
-- local p = self._room.self_player
|
||||||
|
-- -- self._player_card_info[self:GetPos(p.seat)]
|
||||||
|
|
||||||
|
-- local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||||
|
-- _lit_fanzi:RemoveChildrenToPool()
|
||||||
|
-- local _tlist = table.keys(tip.tip_map_type)
|
||||||
|
-- printlog(tip.tip_map_type)
|
||||||
|
-- pt(_tlist)
|
||||||
|
-- local tip_hu = false
|
||||||
|
-- local count = #_tlist
|
||||||
|
-- table.sort(_tlist)
|
||||||
|
-- local isHu = false
|
||||||
|
-- for k = 1, #_tlist do
|
||||||
|
-- local td = tip.tip_map_type[_tlist[k]][1]
|
||||||
|
-- local url = "ui://Main_Majiang/Btn_fztip"
|
||||||
|
-- local td_weight = td.weight
|
||||||
|
-- if td_weight == 16 then td_weight = 8 end
|
||||||
|
-- if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||||
|
-- local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||||
|
-- btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||||
|
-- btn_t.data = { tip, td }
|
||||||
|
-- btn_t.onClick:Add(self.__TipAction, self)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- -- if not (tonumber(weight) >= 16) then
|
||||||
|
-- local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||||
|
-- -- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||||
|
-- _btn_pass.onClick:Set(function()
|
||||||
|
-- if tonumber(weight) >= 8 then
|
||||||
|
-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||||
|
-- guo_msg.onOk:Add(function()
|
||||||
|
-- _gamectr:SendAction(0)
|
||||||
|
-- _chipeng_tip:Dispose()
|
||||||
|
-- self._chipeng_tip = nil
|
||||||
|
-- guo_msg:Close()
|
||||||
|
-- end)
|
||||||
|
-- guo_msg:Show()
|
||||||
|
-- else
|
||||||
|
-- _gamectr:SendAction(0)
|
||||||
|
-- _chipeng_tip:Dispose()
|
||||||
|
-- self._chipeng_tip = nil
|
||||||
|
-- end
|
||||||
|
-- end)
|
||||||
|
-- -- end
|
||||||
|
|
||||||
|
-- self._view:AddChild(_chipeng_tip)
|
||||||
|
-- _chipeng_tip:Center()
|
||||||
|
-- end
|
||||||
|
|
||||||
function M:__FangziTip(tip, weight)
|
function M:__FangziTip(tip, weight)
|
||||||
print("========================OnEventFzTips2", tip, weight)
|
printlog("__FangziTip")
|
||||||
local _gamectr = self._gamectr
|
local _gamectr = self._gamectr
|
||||||
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
|
local info = self._player_card_info[1]
|
||||||
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
local _chipeng_tip = info._view_FZTips
|
||||||
self._chipeng_tip = _chipeng_tip
|
local _ctr_tips = info._ctr_tip
|
||||||
local p = self._room.self_player
|
|
||||||
-- self._player_card_info[self:GetPos(p.seat)]
|
|
||||||
|
|
||||||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
local _lit_fanzi = _chipeng_tip:GetChild("list")
|
||||||
_lit_fanzi:RemoveChildrenToPool()
|
_lit_fanzi:SetVirtual()
|
||||||
local _tlist = table.keys(tip.tip_map_type)
|
local _tlist = tip.tip_map_id
|
||||||
printlog(tip.tip_map_type)
|
_lit_fanzi.itemRenderer = function(index, obj)
|
||||||
pt(_tlist)
|
local type = obj:GetController('type')
|
||||||
local tip_hu = false
|
if index == tip.tip_num then
|
||||||
local count = #_tlist
|
type.selectedIndex = 0
|
||||||
table.sort(_tlist)
|
obj.onClick:Set(function()
|
||||||
local isHu = false
|
|
||||||
for k = 1, #_tlist do
|
|
||||||
local td = tip.tip_map_type[_tlist[k]][1]
|
|
||||||
local url = "ui://Main_Majiang/Btn_fztip"
|
|
||||||
local td_weight = td.weight
|
|
||||||
if td_weight == 16 then td_weight = 8 end
|
|
||||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
|
||||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
|
||||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
|
||||||
btn_t.data = { tip, td }
|
|
||||||
btn_t.onClick:Add(self.__TipAction, self)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if not (tonumber(weight) >= 16) then
|
|
||||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
|
||||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
|
||||||
_btn_pass.onClick:Set(function()
|
|
||||||
if tonumber(weight) >= 8 then
|
|
||||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||||
guo_msg.onOk:Add(function()
|
guo_msg.onOk:Add(function()
|
||||||
_gamectr:SendAction(0)
|
_gamectr:SendAction(0)
|
||||||
_chipeng_tip:Dispose()
|
_ctr_tips.selectedIndex = 0
|
||||||
self._chipeng_tip = nil
|
|
||||||
guo_msg:Close()
|
guo_msg:Close()
|
||||||
end)
|
end)
|
||||||
guo_msg:Show()
|
guo_msg:Show()
|
||||||
else
|
|
||||||
_gamectr:SendAction(0)
|
|
||||||
_chipeng_tip:Dispose()
|
|
||||||
self._chipeng_tip = nil
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
-- end
|
else
|
||||||
|
index = index + 1
|
||||||
self._view:AddChild(_chipeng_tip)
|
if _tlist[index].type == FZType.HU then
|
||||||
_chipeng_tip:Center()
|
type.selectedIndex = 4
|
||||||
|
obj:GetChild('btn_Card1').icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card)
|
||||||
|
elseif _tlist[index].type == FZType.Chi then
|
||||||
|
type.selectedIndex = FZType.Chi
|
||||||
|
for i = 1, 3 do
|
||||||
|
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
|
||||||
|
_tlist[index].opcard[i])
|
||||||
|
end
|
||||||
|
elseif _tlist[index].type == FZType.Peng then
|
||||||
|
type.selectedIndex = FZType.Peng
|
||||||
|
for i = 1, 3 do
|
||||||
|
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
|
||||||
|
_tlist[index].card)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i = 1, 4 do
|
||||||
|
obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d',
|
||||||
|
_tlist[index].card)
|
||||||
|
end
|
||||||
|
type.selectedIndex = FZType.Gang
|
||||||
|
if _tlist[index].type == FZType.Gang_An then
|
||||||
|
obj:GetChild('btn_Card4').icon = 'ui://Main_Majiang/202_00'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
obj.onClick:Set(function()
|
||||||
|
_gamectr:SendAction(_tlist[index].id)
|
||||||
|
_ctr_tips.selectedIndex = 0
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
_ctr_tips.selectedIndex = 1
|
||||||
|
_lit_fanzi.numItems = tip.tip_num + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__TipAction(context)
|
function M:__TipAction(context)
|
||||||
|
|
@ -722,7 +807,7 @@ function M:OnFangziAction(...)
|
||||||
end
|
end
|
||||||
effect.touchable = false
|
effect.touchable = false
|
||||||
effect:GetTransition("t2"):Play()
|
effect:GetTransition("t2"):Play()
|
||||||
pNode:AddChild(effect)
|
-- pNode:AddChild(effect)
|
||||||
coroutine.start(function()
|
coroutine.start(function()
|
||||||
coroutine.wait(0.3)
|
coroutine.wait(0.3)
|
||||||
self._popEvent = true
|
self._popEvent = true
|
||||||
|
|
|
||||||
|
|
@ -17,14 +17,7 @@ function M.new(view, mainView)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:init()
|
function M:init()
|
||||||
if self._main_view._room.room_config.people_num ~= 2 then
|
|
||||||
PlayerInfoView.init(self)
|
|
||||||
self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")
|
|
||||||
self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
|
|
||||||
self._ct_score = self._view:GetChild("info"):GetController("score")
|
|
||||||
else
|
|
||||||
PlayerInfoView_copy.init(self)
|
PlayerInfoView_copy.init(self)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowInteraction(type, str)
|
function M:ShowInteraction(type, str)
|
||||||
|
|
@ -57,12 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:FillData(player)
|
function M:FillData(player)
|
||||||
if self._main_view._room.room_config.people_num == 2 then
|
|
||||||
PlayerInfoView_copy.FillData(self, player)
|
PlayerInfoView_copy.FillData(self, player)
|
||||||
else
|
|
||||||
PlayerInfoView.FillData(self, player)
|
|
||||||
self:UpdateScore(player.total_score)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:UpdateScore()
|
function M:UpdateScore()
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,7 @@
|
||||||
local EXTEND_MODEL_NAME = ...
|
local EXTEND_MODEL_NAME = ...
|
||||||
|
|
||||||
local EXGameInfo = import(".EXGameInfo")
|
local EXGameInfo = import(".EXGameInfo")
|
||||||
local EXMainView = import(".EXMainView_jaingxi")
|
local EXMainView = import(".EXMainView")
|
||||||
-- local EXMainView = import(".EXMainView")
|
|
||||||
local EXGameController = import(".EXGameController")
|
local EXGameController = import(".EXGameController")
|
||||||
local EXRoomConfig = import(".EXRoomConfig")
|
local EXRoomConfig = import(".EXRoomConfig")
|
||||||
local EXPlayBackView = import(".EXPlayBackView")
|
local EXPlayBackView = import(".EXPlayBackView")
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||||
local CardCheck = import(".CardCheck")
|
local CardCheck = import(".CardCheck")
|
||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
@ -15,199 +15,197 @@ function M.new(view, mainView)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowHuTip(card_list)
|
-- function M:ShowHuTip(card_list)
|
||||||
printlog("ShowHuTip")
|
-- printlog("ShowHuTip")
|
||||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||||
DataManager.CurrenRoom.room_config.Laizi)
|
-- DataManager.CurrenRoom.room_config.Laizi)
|
||||||
pt(tingList)
|
-- if #tingList > 0 then
|
||||||
if #tingList > 0 then
|
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- self._mainView._hu_tip:FillData(tingList)
|
||||||
self._mainView._hu_tip:FillData(tingList)
|
-- end
|
||||||
end
|
|
||||||
|
|
||||||
function M:UpdateHandCard(getcard, mp)
|
function M:UpdateHandCard(getcard, mp)
|
||||||
print("====================================UpdateHandCard1", mp)
|
|
||||||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||||
local _carViewList = self._carViewList
|
-- local _carViewList = self._carViewList
|
||||||
|
|
||||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
-- if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||||
for i = 1, #self._carViewList do
|
-- for i = 1, #self._carViewList do
|
||||||
local obj = self._carViewList[i]
|
-- local obj = self._carViewList[i]
|
||||||
if obj and obj.card then
|
-- if obj and obj.card then
|
||||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
-- if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||||
if obj.card.GetController then
|
-- if obj.card.GetController then
|
||||||
if obj.card:GetController("laizi") then
|
-- if obj.card:GetController("laizi") then
|
||||||
obj.card:GetController("laizi").selectedIndex = 1
|
-- obj.card:GetController("laizi").selectedIndex = 1
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
else
|
-- else
|
||||||
if obj.card.GetController then
|
-- if obj.card.GetController then
|
||||||
if obj.card:GetController("laizi") then
|
-- if obj.card:GetController("laizi") then
|
||||||
obj.card:GetController("laizi").selectedIndex = 0
|
-- obj.card:GetController("laizi").selectedIndex = 0
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
print("====================================UpdateHandCard3")
|
|
||||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
-- local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
if getcard then
|
-- if getcard then
|
||||||
self._out_card = true
|
-- self._out_card = true
|
||||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||||
-- 记录需要标记听牌提示的牌
|
-- -- 记录需要标记听牌提示的牌
|
||||||
local lst_mark = {}
|
-- local lst_mark = {}
|
||||||
local total_num = 0
|
-- local total_num = 0
|
||||||
for i = 1, #_carViewList do
|
-- for i = 1, #_carViewList do
|
||||||
local btn = _carViewList[i].card
|
-- local btn = _carViewList[i].card
|
||||||
local card = self:GetCard(btn)
|
-- local card = self:GetCard(btn)
|
||||||
list_remove(card_list, card)
|
-- list_remove(card_list, card)
|
||||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
-- DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||||
if #tingList > 0 then
|
-- if #tingList > 0 then
|
||||||
local count = 0
|
-- local count = 0
|
||||||
for j = 1, #tingList do
|
-- for j = 1, #tingList do
|
||||||
count = count + self._mainView:CountCardLeftNum(tingList[j])
|
-- count = count + self._mainView:CountCardLeftNum(tingList[j])
|
||||||
end
|
-- end
|
||||||
local tem = {}
|
-- local tem = {}
|
||||||
tem.item = btn
|
-- tem.item = btn
|
||||||
tem.count = count
|
-- tem.count = count
|
||||||
total_num = total_num + count
|
-- total_num = total_num + count
|
||||||
table.insert(lst_mark, tem)
|
-- table.insert(lst_mark, tem)
|
||||||
end
|
-- end
|
||||||
table.insert(card_list, card)
|
-- table.insert(card_list, card)
|
||||||
end
|
-- end
|
||||||
table.sort(lst_mark, function(a, b)
|
-- table.sort(lst_mark, function(a, b)
|
||||||
return a.count > b.count
|
-- return a.count > b.count
|
||||||
end)
|
-- end)
|
||||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
-- -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
-- local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||||
for i = 1, #lst_mark do
|
-- for i = 1, #lst_mark do
|
||||||
local tem = lst_mark[i]
|
-- local tem = lst_mark[i]
|
||||||
if all_same or tem.count < lst_mark[1].count then
|
-- if all_same or tem.count < lst_mark[1].count then
|
||||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
-- tem.item:GetController("mark_ting").selectedIndex = 1
|
||||||
else
|
-- else
|
||||||
tem.item:GetController("mark_ting").selectedIndex = 2
|
-- tem.item:GetController("mark_ting").selectedIndex = 2
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
else
|
-- else
|
||||||
for i = 1, #_carViewList do
|
-- for i = 1, #_carViewList do
|
||||||
local btn = _carViewList[i].card
|
-- local btn = _carViewList[i].card
|
||||||
if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
-- if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
||||||
btn:GetController("mark_ting").selectedIndex = 0
|
-- btn:GetController("mark_ting").selectedIndex = 0
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
self._out_card = false
|
-- self._out_card = false
|
||||||
end
|
-- end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__OnClickHandCard(context)
|
-- function M:__OnClickHandCard(context)
|
||||||
-- print("==========================__OnClickHandCard")
|
-- local button = context.sender
|
||||||
local button = context.sender
|
-- local _carViewList = self._carViewList
|
||||||
local _carViewList = self._carViewList
|
-- local refresh = true
|
||||||
local refresh = true
|
-- local card_list = {}
|
||||||
local card_list = {}
|
-- for i = 1, #_carViewList do
|
||||||
for i = 1, #_carViewList do
|
-- local btn = _carViewList[i].card
|
||||||
local btn = _carViewList[i].card
|
-- local card = self:GetCard(btn)
|
||||||
local card = self:GetCard(btn)
|
-- if btn ~= button and btn.selected == true then
|
||||||
if btn ~= button and btn.selected == true then
|
-- if button.data.card_item == card then
|
||||||
if button.data.card_item == card then
|
-- refresh = false
|
||||||
refresh = false
|
-- else
|
||||||
else
|
-- self._mainView:markOutCards(false, card)
|
||||||
self._mainView:markOutCards(false, card)
|
-- end
|
||||||
end
|
-- btn.selected = false
|
||||||
btn.selected = false
|
-- end
|
||||||
end
|
-- if not btn.selected then
|
||||||
if not btn.selected then
|
-- table.insert(card_list, card)
|
||||||
table.insert(card_list, card)
|
-- end
|
||||||
end
|
-- end
|
||||||
end
|
|
||||||
|
|
||||||
if self._out_card then
|
-- if self._out_card then
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
-- 标记出牌
|
-- -- 标记出牌
|
||||||
if refresh then
|
-- if refresh then
|
||||||
if button.selected then
|
-- if button.selected then
|
||||||
self._mainView:markOutCards(true, button.data.card_item)
|
-- self._mainView:markOutCards(true, button.data.card_item)
|
||||||
else
|
-- else
|
||||||
self._mainView:markOutCards(false, button.data.card_item)
|
-- self._mainView:markOutCards(false, button.data.card_item)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
local _room = DataManager.CurrenRoom
|
-- local _room = DataManager.CurrenRoom
|
||||||
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
|
-- if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
|
||||||
local card = button.data
|
-- local card = button.data
|
||||||
self._mainView:OutCard(card.card_item)
|
-- self._mainView:OutCard(card.card_item)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:__OnDragStart(card)
|
-- function M:__OnDragStart(card)
|
||||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||||
list_remove(card_list, card)
|
-- list_remove(card_list, card)
|
||||||
-- self:ShowHuTip(card_list)
|
-- -- self:ShowHuTip(card_list)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:__OnDragEnd(context)
|
-- function M:__OnDragEnd(context)
|
||||||
if self.outcard_button then
|
-- if self.outcard_button then
|
||||||
self.outcard_button:Dispose()
|
-- self.outcard_button:Dispose()
|
||||||
self.outcard_button = nil
|
-- self.outcard_button = nil
|
||||||
end
|
-- end
|
||||||
local button = context.sender
|
-- local button = context.sender
|
||||||
|
|
||||||
--button:RemoveFromParent()
|
-- --button:RemoveFromParent()
|
||||||
local card = button.data
|
-- local card = button.data
|
||||||
local _room = DataManager.CurrenRoom
|
-- local _room = DataManager.CurrenRoom
|
||||||
|
|
||||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
-- -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
-- if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||||
self._mainView:OutCard(card.card_item)
|
-- self._mainView:OutCard(card.card_item)
|
||||||
button.touchable = false
|
-- button.touchable = false
|
||||||
self.outcard_button = button
|
-- self.outcard_button = button
|
||||||
else
|
-- else
|
||||||
self._area_handcard_list:AddChildAt(button, card.index)
|
-- self._area_handcard_list:AddChildAt(button, card.index)
|
||||||
button:TweenMove(card.old_postion, 0.2)
|
-- button:TweenMove(card.old_postion, 0.2)
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:CheckPlayerOnlineState()
|
-- function M:CheckPlayerOnlineState()
|
||||||
local room = DataManager.CurrenRoom
|
-- local room = DataManager.CurrenRoom
|
||||||
for i = 1, #room.player_list do
|
-- for i = 1, #room.player_list do
|
||||||
if room.player_list[i].line_state == 0 then
|
-- if room.player_list[i].line_state == 0 then
|
||||||
return false
|
-- return false
|
||||||
end
|
-- end
|
||||||
end
|
-- end
|
||||||
return true
|
-- return true
|
||||||
end
|
-- end
|
||||||
|
|
||||||
function M:Clear(bskip)
|
function M:Clear(bskip)
|
||||||
|
MJPlayerSelfCardInfoView.Clear(self)
|
||||||
--self._ctr_state.selectedIndex = 0
|
--self._ctr_state.selectedIndex = 0
|
||||||
self._area_fz_list.x = self._src_fz_list.x
|
-- self._area_fz_list.x = self._src_fz_list.x
|
||||||
self._area_fz_list.y = self._src_fz_list.y
|
-- self._area_fz_list.y = self._src_fz_list.y
|
||||||
self._area_fz_list.width = self._src_fz_list.z
|
-- self._area_fz_list.width = self._src_fz_list.z
|
||||||
self._area_fz_list.height = self._src_fz_list.w
|
-- self._area_fz_list.height = self._src_fz_list.w
|
||||||
|
|
||||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
-- self._area_fz_list:RemoveChildren(0, -1, true)
|
||||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
-- self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
-- self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||||
if bskip == nil or bskip == false then
|
-- if bskip == nil or bskip == false then
|
||||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
-- self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
for i = 1, #self._carViewList do
|
-- for i = 1, #self._carViewList do
|
||||||
self._carViewList[i].card:Dispose()
|
-- self._carViewList[i].card:Dispose()
|
||||||
end
|
-- end
|
||||||
self._carViewList = {}
|
-- self._carViewList = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue