其他四个麻将同步
|
|
@ -1,40 +1,47 @@
|
|||
local CS_Win_Type = {
|
||||
"点炮",
|
||||
"自摸",
|
||||
"十三烂",
|
||||
"七星十三烂",
|
||||
"碰碰胡",
|
||||
"碰碰胡清一色",
|
||||
"碰碰胡字一色",
|
||||
"七小对",
|
||||
"七小对清一色",
|
||||
"七小对字一色",
|
||||
"清一色真胡",
|
||||
"清一色假胡",
|
||||
"字一色真胡",
|
||||
"字一色假胡",
|
||||
"天胡",
|
||||
"地胡",
|
||||
"平胡",
|
||||
"小七对",
|
||||
"一般高",
|
||||
"七星",
|
||||
"龙夹背",
|
||||
"清大对",
|
||||
"七星一般高",
|
||||
"双龙夹背",
|
||||
"三龙夹背",
|
||||
"十老头",
|
||||
"塘子十三ㄠ",
|
||||
"塘子小七对",
|
||||
"大对子",
|
||||
"烂牌",
|
||||
"一条龙",
|
||||
"落地龙",
|
||||
"混一色",
|
||||
"庄家",
|
||||
"清一色",
|
||||
"字一色",
|
||||
"抢杠胡",
|
||||
"杠上开花",
|
||||
"杠上炮",
|
||||
"双杠花",
|
||||
"双杠上炮",
|
||||
"三杠花",
|
||||
"三杠上炮",
|
||||
"四杠花",
|
||||
"四杠上炮",
|
||||
"塘子七星",
|
||||
"塘子一般高",
|
||||
"塘子七星一般高",
|
||||
"塘子烂牌",
|
||||
"闲家",
|
||||
"塘子胡",
|
||||
"杠上花",
|
||||
"烧庄",
|
||||
"四归一",
|
||||
"八归一",
|
||||
"十二归一",
|
||||
"清一色假胡四归一",
|
||||
"清一色真胡四归一",
|
||||
"清一色假胡八归一",
|
||||
"清一色真胡八归一",
|
||||
"清一色假胡十二归一",
|
||||
"清一色真胡十二归一",
|
||||
"字一色假胡四归一",
|
||||
"字一色真胡四归一",
|
||||
"字一色假胡八归一",
|
||||
"字一色真胡八归一",
|
||||
"字一色假胡十二归一",
|
||||
"字一色真胡十二归一",
|
||||
"清一色七对四归一",
|
||||
"清一色七对八归一",
|
||||
"清一色七对十二归一",
|
||||
"字一色七对四归一",
|
||||
"字一色七对八归一",
|
||||
"字一色七对十二归一",
|
||||
"七对四归一",
|
||||
"七对八归一",
|
||||
"七对十二归一"
|
||||
}
|
||||
return CS_Win_Type
|
||||
|
||||
|
|
|
|||
|
|
@ -14,587 +14,260 @@ function EXClearingView.new(blur_view)
|
|||
self._currenIndex = 0
|
||||
self._blur_view = blur_view
|
||||
self._close_zone = false
|
||||
self:InitMaPai()
|
||||
-- self:InitMaPai()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function M:InitMaPai()
|
||||
self.maPaiCtr=self._view:GetController("mapai")
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
|
||||
self.maPaiList={}
|
||||
|
||||
for i=1,8 do
|
||||
local tempMP=self._view:GetChild("niao"..i)
|
||||
table.insert(self.maPaiList,tempMP)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function M:IsMapaiShow(niao,isShow)
|
||||
if niao then
|
||||
niao.visible=isShow
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetMaPaiValue(niao,value)
|
||||
if niao then
|
||||
niao.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..value
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMaPaiColor(niao,num)
|
||||
niao:GetController("color").selectedIndex=num
|
||||
end
|
||||
|
||||
function M:HideAllMapai()
|
||||
for i=1,#self.maPaiList do
|
||||
self:IsMapaiShow(self.maPaiList[i],false)
|
||||
self:SetMaPaiColor(self.maPaiList[i],0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:ShowSelectMaPai(niaoList)
|
||||
if niaoList and #niaoList>0 then
|
||||
self.maPaiCtr.selectedIndex=1
|
||||
self:HideAllMapai()
|
||||
for i=1,#niaoList do
|
||||
self:IsMapaiShow(self.maPaiList[i],true)
|
||||
self:SetMaPaiValue(self.maPaiList[i],niaoList[i].card)
|
||||
if niaoList[i].score>0 then
|
||||
self:SetMaPaiColor(self.maPaiList[i],2)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:CalculatePaixingInfo(result)
|
||||
self.WinList={}
|
||||
if result.info_list and #result.info_list>0 then
|
||||
for i=1,#result.info_list do
|
||||
if result.info_list[i].win_list and #result.info_list[i].win_list>0 then
|
||||
table.insert(self.WinList,result.info_list[i].win_list)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
printlog("牌型列表====>>>")
|
||||
pt(self.WinList)
|
||||
end
|
||||
|
||||
|
||||
function M:SetPaixingxiangqing(num)
|
||||
for i=1,#self.PaiXingXiangQingCtrList do
|
||||
if self.PaiXingXiangQingCtrList[i] then
|
||||
self.PaiXingXiangQingCtrList[i].selectedIndex=num
|
||||
end
|
||||
end
|
||||
end
|
||||
-- function M:InitMaPai()
|
||||
-- self.maPaiCtr = self._view:GetController("mapai")
|
||||
-- self.maPaiCtr.selectedIndex = 0
|
||||
|
||||
-- self.maPaiList = {}
|
||||
|
||||
-- for i = 1, 8 do
|
||||
-- local tempMP = self._view:GetChild("niao" .. i)
|
||||
-- table.insert(self.maPaiList, tempMP)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function M:InitData(over, room, result, total_result, callback)
|
||||
|
||||
-- print("===============================InitData===========================", over, room, result, total_result)
|
||||
-- pt(room)
|
||||
-- pt(result)
|
||||
-- Pt(total_result)
|
||||
self._callback = callback
|
||||
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
|
||||
local nextRoundBtn = self._view:GetChild("btn_nextRound")
|
||||
local nextRoundBtn2 = self._view:GetChild("Btn_NextRound2")
|
||||
local endRound = self._view:GetChild("Btn_EndRound")
|
||||
local _overCtr = self._view:GetController("over")
|
||||
local btn_confirm = self._view:GetChild("btn_confirm")
|
||||
local btn_result = self._view:GetChild("btn_showResult")
|
||||
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
|
||||
local _btnCtr = self._view:GetController("button")
|
||||
local _sdkCtr = self._view:GetController("sdk")
|
||||
local ctr_type = self._view:GetController("type")
|
||||
local mainCtr = self._view:GetController("main")
|
||||
local playerNum = self._view:GetController("playerNum")
|
||||
local showBtnTypeCtr = self._view:GetController("showType")
|
||||
|
||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
||||
local peopleNum = room.room_config.people_num
|
||||
|
||||
if result then
|
||||
self:ShowSelectMaPai(result.niao)
|
||||
self:CalculatePaixingInfo(result)
|
||||
end
|
||||
playerNum.selectedIndex = peopleNum - 2
|
||||
|
||||
self.PaiXingXiangQingCtrList={}
|
||||
|
||||
local paixingxiangqing=self._view:GetChild("btn_detal")
|
||||
local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing")
|
||||
fanhuipaixing.visible=false
|
||||
paixingxiangqing.visible=true
|
||||
paixingxiangqing.onClick:Add(function()
|
||||
paixingxiangqing.visible=false
|
||||
fanhuipaixing.visible=true
|
||||
self:SetPaixingxiangqing(1)
|
||||
end)
|
||||
fanhuipaixing.onClick:Add(function()
|
||||
paixingxiangqing.visible=true
|
||||
fanhuipaixing.visible=false
|
||||
self:SetPaixingxiangqing(0)
|
||||
showClearMainBtn.onClick:Set(function()
|
||||
mainCtr.selectedIndex = 1
|
||||
end)
|
||||
|
||||
|
||||
if over ~= 2 then
|
||||
if result.liuju then
|
||||
ctr_type.selectedIndex = 3
|
||||
else
|
||||
local info_list = result.info_list
|
||||
for i = 1, #info_list do
|
||||
local is_win = info_list[i].is_win
|
||||
if is_win then
|
||||
if info_list[i].seat == room.self_player.seat then
|
||||
ctr_type.selectedIndex = 1
|
||||
else
|
||||
ctr_type.selectedIndex = 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if over == 0 then
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_confirm.onClick:Add(function()
|
||||
nextRoundBtn.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
|
||||
elseif over == 1 then
|
||||
_btnCtr.selectedIndex = 1
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_result.onClick:Add(function()
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
_overCtr.selectedIndex = 1
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 0
|
||||
if self._qsinfo_view then
|
||||
self._qsinfo_view:Dispose()
|
||||
end
|
||||
end)
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
|
||||
|
||||
|
||||
endRound.onClick:Set(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
|
||||
end
|
||||
if over == 0 then
|
||||
showBtnTypeCtr.selectedIndex = 0
|
||||
_overCtr.selectedIndex = 0
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
elseif over == 1 then
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
if result then
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
_overCtr.selectedIndex = 1
|
||||
end)
|
||||
else
|
||||
_overCtr.selectedIndex = 1
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, nil, total_result.info_list, over)
|
||||
end
|
||||
else --解散房间如果没有开局直接退出不显示结算界面,over=2
|
||||
if room.curren_round > 0 then
|
||||
_overCtr.selectedIndex = 1
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
else
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||
local n = over + 1
|
||||
local list_view1 = self._view:GetChild("player_list_1")
|
||||
local list_view2 = self._view:GetChild("player_list_2")
|
||||
function M:fillResult0(room, peopleNum, result)
|
||||
local config = ExtendManager.GetExtendConfig(room.game_id)
|
||||
local mode = config:GetGameInfo()
|
||||
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
|
||||
self._view:GetChild("Label_GamePlay").title = string.format("第%s/%s局,%s", room.curren_round,
|
||||
room.room_config.round, gamePlay)
|
||||
for i = 1, peopleNum do
|
||||
local playerInfoComp = self._view:GetChild(string.format("Comp_Player%d", i))
|
||||
|
||||
if 0 == over or 1 == over then
|
||||
table.sort(data, function(a,b) return a.seat < b.seat end)
|
||||
list_view1:RemoveChildrenToPool()
|
||||
local allCardsList = playerInfoComp:GetChild("list_allCards")
|
||||
local huCardBtn = playerInfoComp:GetChild("Btn_Card_Hu")
|
||||
local jiangMaList = playerInfoComp:GetChild("list_JiangMa")
|
||||
local ziMoCtr = playerInfoComp:GetController("isZiMo")
|
||||
local dianPaoCtr = playerInfoComp:GetController("isPao")
|
||||
local isMeCtr = playerInfoComp:GetController("IsMe")
|
||||
local isZhuang = playerInfoComp:GetController("zhuang")
|
||||
|
||||
for i=1,#data do
|
||||
local item = list_view1:AddItemFromPool()
|
||||
self:FillItemData(room, data[i], item, active_player, niao)
|
||||
end
|
||||
if #data == 3 then
|
||||
list_view1.lineGap = 54
|
||||
elseif #data == 2 then
|
||||
list_view1.lineGap = 108
|
||||
end
|
||||
if 1 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
end
|
||||
elseif 2 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
local infoList = result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(infoList.seat)
|
||||
local fzCardInfo = playInfo.fz_list
|
||||
local fzInfoNum = #fzCardInfo
|
||||
local handInfoNum = #infoList.hand_card
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
|
||||
|
||||
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
|
||||
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
|
||||
string.format("+%d", infoList.jing_score) or infoList.jing_score
|
||||
playerInfoComp:GetChild("Text_Gang").text = infoList.gang_score >= 0 and
|
||||
string.format("+%d", infoList.gang_score) or infoList.gang_score
|
||||
playerInfoComp:GetChild("Text_Hu").text = infoList.hu_score >= 0 and string.format("+%d", infoList.hu_score) or
|
||||
infoList.hu_score
|
||||
playerInfoComp:GetChild("Text_Tatal").text = infoList.round_score >= 0 and
|
||||
string.format("+%d", infoList.round_score) or infoList.round_score
|
||||
|
||||
for j = 1, fzInfoNum do
|
||||
if fzCardInfo[j].type == FZType.Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Peng", room.jing, fzCardInfo[j].card)
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
elseif fzCardInfo[j].type == FZType.Chi then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
|
||||
[l])
|
||||
print("===============================FZType.Chi", room.jing, fzCardInfo[j].opcard[l])
|
||||
|
||||
function M:FillItemData(room, data, item, active_player, niao)
|
||||
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
local p = room:GetPlayerBySeat(data["seat"])
|
||||
item:GetChild("playerName").text = p.self_user.nick_name
|
||||
item:GetChild("lab_hp").text=""--抓马
|
||||
local user = room:GetPlayerBySeat(data["seat"]).self_user
|
||||
local head = item:GetChild('head'):GetChild('n4')
|
||||
ImageLoad.Load(user.head_url, head)
|
||||
|
||||
-- 手牌
|
||||
local hand_cards = data["hand_card"]
|
||||
table.sort( hand_cards, ViewUtil.HandCardSort)
|
||||
local hand_list_view = item:GetChild("hand_card_list")
|
||||
hand_list_view:RemoveChildrenToPool()
|
||||
for i=1,#hand_cards do
|
||||
local card = hand_list_view:AddItemFromPool()
|
||||
card.icon = "ui://Main_Majiang/202_"..hand_cards[i]
|
||||
if room.jing == fzCardInfo[j].opcard[l] then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
hand_list_view.width = 52 * #hand_cards
|
||||
|
||||
local fz_card = p.fz_list
|
||||
local fz_card_list = item:GetChild("fz_card_list")
|
||||
fz_card_list.width = 157 * #fz_card * 0.8
|
||||
fz_card_list:RemoveChildrenToPool()
|
||||
|
||||
for i=1,#fz_card do
|
||||
if fz_card[i].type == FZType.Peng then
|
||||
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j=1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Chi then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j = 1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix().."202_"..fz_card[i].opcard[j]
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
||||
for j=1,4 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
||||
elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_4")
|
||||
for l = 1, 4 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
|
||||
card.icon = "ui://Main_Majiang/202_00"
|
||||
else
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Gang", room.jing, fzCardInfo[j].card)
|
||||
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local huadd = data["hu_score"]
|
||||
local gangadd = data["gang_score"]
|
||||
local total = data["round_score"]
|
||||
local geng_zhuan=data["geng_zhuan"]
|
||||
local sp = " "
|
||||
local str = "胡:"..huadd.."分"
|
||||
str = str..sp.."杠:"..gangadd.."分"
|
||||
local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
|
||||
local handCardList = handCardItem:GetChild("list")
|
||||
handCardList:SetVirtual()
|
||||
handCardList.itemRenderer = function(index, obj)
|
||||
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
|
||||
if room.jing == infoList.hand_card[index + 1] then
|
||||
ViewUtil:ErrorTip("显示精")
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
handCardList.numItems = handInfoNum
|
||||
allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
|
||||
|
||||
if infoList.seat == room.self_player.seat then
|
||||
isMeCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.seat == room.banker_seat then
|
||||
ViewUtil:ErrorTip("显示庄家")
|
||||
isZhuang.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.is_win then
|
||||
local winInfo = ""
|
||||
for j = 1, #infoList.win_list do
|
||||
winInfo = string.format("%s,%s", winInfo, Hu_Type_Name[infoList.win_list[j].type])
|
||||
end
|
||||
winInfo = string.sub(winInfo, 2, -1)
|
||||
playerInfoComp:GetChild("text_huShow").text = winInfo
|
||||
|
||||
if room.isZiMoHu then
|
||||
ziMoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
item:GetChild("score1").text = str
|
||||
-- local total_score = data["total_score"]
|
||||
if total >= 0 then
|
||||
item:GetChild("score2").text = "+"..total
|
||||
item:GetChild("score2").grayed = false
|
||||
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
|
||||
huCardBtn.visible = true
|
||||
|
||||
jiangMaList.visible = false
|
||||
else
|
||||
item:GetChild("score2").text = total
|
||||
item:GetChild("score2").grayed = true
|
||||
playerInfoComp:GetChild("text_huShow").text = ""
|
||||
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
|
||||
dianPaoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
--计算牌型
|
||||
local totalPeson=DataManager.CurrenRoom.room_config.people_num-1
|
||||
local win_list = data["win_list"]
|
||||
local is_win = data["is_win"] or false
|
||||
local str1=""
|
||||
sp="、"
|
||||
if is_win then
|
||||
if win_list then
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
str1="自摸"
|
||||
else
|
||||
str1="接炮"
|
||||
end
|
||||
for i=1,#win_list do
|
||||
local huName=Hu_Type_Name[win_list[i].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..win_list[i].score
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." +"..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
printlog("输家============")
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
printlog("自摸处理============")
|
||||
--str1=""
|
||||
if #self.WinList==1 then
|
||||
for i=1,#self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
if j==1 then
|
||||
str1=str1..huName.."x"..self.WinList[i][j].score
|
||||
else
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
else
|
||||
printlog("非自摸处理====>>>")
|
||||
--点炮 一炮多响
|
||||
local yipaoduoxiang=false
|
||||
if #self.WinList>1 then
|
||||
yipaoduoxiang=true
|
||||
end
|
||||
|
||||
if yipaoduoxiang then
|
||||
printlog("一炮多响====>>>")
|
||||
str="点炮"
|
||||
local allTypeList={}
|
||||
local isHas=false
|
||||
for i=1,#self.WinList do
|
||||
for j=1,#self.WinList[i] do
|
||||
isHas=IsHasDictionary(self.WinList[i][j].type,allTypeList)
|
||||
if isHas==false then
|
||||
table.insert(allTypeList,self.WinList[i][j].type)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if #allTypeList>0 then
|
||||
for i=1,#allTypeList do
|
||||
local huName=Hu_Type_Name[allTypeList[i]]
|
||||
if huName then
|
||||
str1=str1..huName.."、"
|
||||
end
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||
str1="点炮"
|
||||
if #self.WinList==1 then
|
||||
for i=1,# self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
printlog("牌型计算==>>>",str1)
|
||||
|
||||
if data["ming_gang_num"]>0 then
|
||||
str1=str1.." 明杠x"..data["ming_gang_num"]
|
||||
end
|
||||
|
||||
if data["an_gang_num"]>0 then
|
||||
str1=str1.." 暗杠x"..data["an_gang_num"]
|
||||
end
|
||||
|
||||
if data["dian_gang_num"]>0 then
|
||||
str1=str1.." 点杠x"..data["dian_gang_num"]
|
||||
end
|
||||
|
||||
if gangadd~=0 then
|
||||
if gangadd>0 then
|
||||
str1=str1.." +"..gangadd.."分"
|
||||
else
|
||||
str1=str1.." "..gangadd.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if data["ma_geng_gong"] and data["ma_geng_gong"]~=0 then
|
||||
if data["ma_geng_gong"]>0 then
|
||||
str1 = str1.." 马跟杠:+"..data["ma_geng_gong"].."分"
|
||||
else
|
||||
str1 = str1.." 马跟杠:"..data["ma_geng_gong"].."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if geng_zhuan and geng_zhuan~=0 then
|
||||
if geng_zhuan>0 then
|
||||
str1 = str1.." 跟庄:+"..geng_zhuan.."分"
|
||||
else
|
||||
str1 = str1.." 跟庄:"..geng_zhuan.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
item:GetChild("score3").text=str1
|
||||
item:GetChild("score4").text=str1
|
||||
local paixingCtr=item:GetController("detail")
|
||||
table.insert(self.PaiXingXiangQingCtrList,paixingCtr)
|
||||
-------------------------
|
||||
|
||||
local hp_nonnegative = room:checkHpNonnegative()
|
||||
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
|
||||
if hp_nonnegative then
|
||||
local hp_info = data.hp_info
|
||||
local ctr_hp_limit = item:GetController("hp_limit")
|
||||
local hp = d2ad(hp_info.round_actual_hp)
|
||||
if hp >= 0 then hp = "+" .. tostring(hp) end
|
||||
item:GetChild("tex_hp").text = hp
|
||||
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
|
||||
end
|
||||
|
||||
|
||||
item:GetController("win").selectedIndex = is_win and 0 or 1
|
||||
if p.self_user.account_id == active_player and is_win == false and total < 0 then
|
||||
item:GetController("win").selectedIndex = 2
|
||||
end
|
||||
|
||||
if is_win then
|
||||
item:GetController("bg").selectedIndex=1
|
||||
else
|
||||
item:GetController("bg").selectedIndex=0
|
||||
end
|
||||
local win_card = item:GetChild("win_card")
|
||||
win_card.icon = "ui://Main_Majiang/202_"..data["win_card"]
|
||||
|
||||
if niao and #niao>0 then
|
||||
local currentNiaoList=self:CalculateNiao(niao ,data["seat"])
|
||||
if currentNiaoList and #currentNiaoList>0 then
|
||||
local lst_niao = item:GetChild("list_niao")
|
||||
lst_niao:RemoveChildrenToPool()
|
||||
for i = 1, #currentNiaoList do
|
||||
if currentNiaoList[i].score > 0 then
|
||||
local card_niao = lst_niao:AddItemFromPool()
|
||||
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
|
||||
end
|
||||
huCardBtn.visible = false
|
||||
jiangMaList.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if p.seat == room.banker_seat then
|
||||
item:GetController("bank").selectedIndex = 1
|
||||
function M:fillResult1(room, peopleNum, total_result)
|
||||
local gameNameAndRoomIDText = self._view:GetChild("Text_GameNameAndRoomID")
|
||||
local familyIDText = self._view:GetChild("Text_FamilyID")
|
||||
for i, v in pairs(room.self_player.self_user.games) do
|
||||
if v.game_id == room.game_id then
|
||||
gameNameAndRoomIDText.text = string.format("%s 房号:%s", v.name, room.room_id)
|
||||
end
|
||||
end
|
||||
|
||||
function M:CalculateNiao(niaoList,seat)
|
||||
local tempNiao={}
|
||||
for i=1,#niaoList do
|
||||
if niaoList[i].seat==seat then
|
||||
table.insert(tempNiao,niaoList[i])
|
||||
if #gameNameAndRoomIDText.text <= 0 then
|
||||
gameNameAndRoomIDText.text = string.format("房号:%s", room.room_id)
|
||||
end
|
||||
end
|
||||
return tempNiao
|
||||
end
|
||||
|
||||
|
||||
function M:FillItemData2(room, data, list)
|
||||
-- 赋值result_info,聊天室分享需要
|
||||
local player_list = {}
|
||||
for i = 1, #data do
|
||||
player_list[i] = {}
|
||||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||||
player_list[i].id = user.account_id
|
||||
player_list[i].hp_info = data[i].hp_info
|
||||
player_list[i].score = data[i].total_score
|
||||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||||
player_list[i].nick = user.nick_name
|
||||
player_list[i].head_url = user.head_url
|
||||
|
||||
local settle_log = data[i].settle_log
|
||||
player_list[i].param = {}
|
||||
player_list[i].param[1]={}
|
||||
player_list[i].param[1].key = "自摸次数:"
|
||||
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
|
||||
player_list[i].param[2]={}
|
||||
player_list[i].param[2].key = "接炮次数:"
|
||||
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
|
||||
player_list[i].param[3]={}
|
||||
player_list[i].param[3].key = "点炮次数:"
|
||||
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
|
||||
player_list[i].param[4]={}
|
||||
player_list[i].param[4].key = "暗杠次数:"
|
||||
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
|
||||
player_list[i].param[5]={}
|
||||
player_list[i].param[5].key = "明杠次数:"
|
||||
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
|
||||
end
|
||||
|
||||
local round = room.room_config.round
|
||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||
local big_result = self._view:GetChild("big_result")
|
||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
||||
local lst_p = big_result:GetChild("player_list")
|
||||
if #player_list == 3 then
|
||||
lst_p.columnGap = 108
|
||||
elseif #player_list == 2 then
|
||||
lst_p.columnGap = 208
|
||||
end
|
||||
|
||||
self:InitBigResult(room, 30)
|
||||
local show_detail = room.hpOnOff == 1
|
||||
for i = 1, lst_p.numChildren do
|
||||
local com_p = lst_p:GetChildAt(i - 1)
|
||||
com_p:GetController("jsicon").selectedIndex=i-1
|
||||
local list_param = com_p:GetChild("list_param")
|
||||
for j = 1, list_param.numChildren do
|
||||
local tem = list_param:GetChildAt(j - 1)
|
||||
tem:GetChild("txt_value").textFormat.size = 30
|
||||
end
|
||||
if show_detail then
|
||||
local score = 0
|
||||
if com_p:GetController("pn").selectedIndex == 0 then
|
||||
score = com_p:GetChild("txt_navigate").text
|
||||
else
|
||||
score = com_p:GetChild("txt_positive").text
|
||||
end
|
||||
score = score / room.score_times
|
||||
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
|
||||
end
|
||||
end
|
||||
|
||||
if room.group_id ~= 0 then
|
||||
big_result:GetController("group").selectedIndex = 1
|
||||
familyIDText.text = string.format("俱乐部:%s", room.group_id)
|
||||
else
|
||||
familyIDText.visible = false
|
||||
end
|
||||
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
|
||||
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
|
||||
|
||||
for i = 1, peopleNum do
|
||||
local resultInfoComp = self._view:GetChild(string.format("Comp_ResultInfo%d", i))
|
||||
local totalInfoList = total_result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(totalInfoList.seat)
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, resultInfoComp)
|
||||
|
||||
resultInfoComp:GetChild('Text_Name').text = playInfo.self_user.nick_name
|
||||
resultInfoComp:GetChild('Text_ID').text = string.format("ID:%s", playInfo.self_user.account_id)
|
||||
resultInfoComp:GetChild('Text_TotalScore').text = totalInfoList.total_score >= 0 and
|
||||
string.format("+%s", totalInfoList.total_score) or totalInfoList.total_score
|
||||
resultInfoComp:GetChild('Text_ZiMo').text = string.format("自摸 %d次", totalInfoList.settle_log.zimo or 0)
|
||||
resultInfoComp:GetChild('Text_JiePao').text = string.format("接炮 %d次", totalInfoList.settle_log.jiepao or 0)
|
||||
resultInfoComp:GetChild('Text_FangPao').text = string.format("放炮 %d次", totalInfoList.settle_log.fangpao or 0)
|
||||
resultInfoComp:GetChild('Text_AnGang').text = string.format("暗杠 %d次", totalInfoList.settle_log.an_kong or 0)
|
||||
resultInfoComp:GetChild('Text_MingGang').text = string.format("明杠 %d次",
|
||||
totalInfoList.settle_log.ming_kong or 0)
|
||||
resultInfoComp:GetChild('Text_FangGang').text = string.format("放杠 %d次",
|
||||
totalInfoList.settle_log.fanggang or 0)
|
||||
|
||||
resultInfoComp:GetController("win").selectedIndex = totalInfoList.total_score >= 0 and 1 or 0
|
||||
end
|
||||
DataManager.CurrenRoom = nil
|
||||
end
|
||||
|
||||
function M:LoadHead(p, room)
|
||||
local btn_head = self._view:GetChild("btn_head")
|
||||
for i = 1, #room.player_list do
|
||||
local player = room.player_list[i]
|
||||
if p.seat == player.seat and player.self_user.head_url ~= "" then
|
||||
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
|
||||
end
|
||||
end
|
||||
function M:fillHead(url, view)
|
||||
ImageLoad.Load(url, view:GetChild("Btn_Head")._iconObject)
|
||||
end
|
||||
|
||||
local prefix
|
||||
|
|
|
|||
|
|
@ -40,6 +40,18 @@ end
|
|||
|
||||
local __pre_delete_card = false
|
||||
-- 发送出牌指令到服务器
|
||||
|
||||
|
||||
-------------------------lingmeng---------------------------
|
||||
function M:SendNextCard(card)
|
||||
local _data = {}
|
||||
_data["card"] = tonumber(card)
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
|
||||
end
|
||||
|
||||
------------------------------------------------------------
|
||||
|
||||
function M:SendOutCard(card, callback)
|
||||
local _data = {}
|
||||
_data["card"] = card
|
||||
|
|
@ -117,6 +129,8 @@ function M:OnEventSendCards(evt_data)
|
|||
local handcards = evt_data["card_list"]
|
||||
local p = _room.self_player
|
||||
local seat = evt_data["bank_seat"]
|
||||
local jing = evt_data["jing"]
|
||||
_room.jing = jing
|
||||
self._cacheEvent:Enqueue(function()
|
||||
_room.banker_seat = seat
|
||||
for i = 1, #_room.player_list do
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local MJMainView = require("main.majiang.MJMainView")
|
|||
local EXClearingView = import(".EXClearingView")
|
||||
local TX_GameEvent = import(".GameEvent")
|
||||
local HuTipView = import("main.majiang.HuTipView")
|
||||
local SettingView = import("main.majiang.MJSettingViewNew")
|
||||
local SettingView = import(".EXSettingView")
|
||||
local PlayerInfoView = import(".EXPlayerInfoView")
|
||||
local M = {}
|
||||
|
||||
|
|
@ -42,6 +42,93 @@ function M:InitView(url)
|
|||
self.Laizi2Btn.visible = true
|
||||
self.bugangnum = self._view:GetChild("bugangnum")
|
||||
|
||||
--lingmeng
|
||||
--[[
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
||||
--]]
|
||||
|
||||
self.jing = self._view:GetChild('jing')
|
||||
|
||||
local showNextCtr = self._view:GetController('showNext')
|
||||
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
||||
local showNextList = self._view:GetChild('list_showNext')
|
||||
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
|
||||
self._view:GetChild('btn_showNext').onClick:Set(function()
|
||||
showNextCtr.selectedIndex = 1
|
||||
end)
|
||||
self._view:GetChild('btn_sendShow').onClick:Set(function()
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
end)
|
||||
self._view:GetChild('btn_closeShow').onClick:Set(function()
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
showNextList.onClickItem:Set(function(context)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(context.data.name, -3))
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
-- self:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
end)
|
||||
ShowNextConfrimCtr.onChanged:Set(function()
|
||||
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
|
||||
end)
|
||||
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
if self._room.room_config.people_num == 2 then
|
||||
local btn_closeRoom = self._view:GetChild("btn_setting")
|
||||
|
||||
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
||||
---[[
|
||||
--旧
|
||||
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
|
||||
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
|
||||
local tipStr = ''
|
||||
if self._room.agent then
|
||||
tipStr = '您是否退出房间?'
|
||||
else
|
||||
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
|
||||
end
|
||||
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(
|
||||
function()
|
||||
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
|
||||
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
|
||||
else
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
self._gamectr:LevelRoom(
|
||||
function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode == 0 then
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
_curren_msg:Show()
|
||||
--]]
|
||||
end)
|
||||
|
||||
btn_closeRoom.onClick:Add(handler(self, function()
|
||||
local settingView = SettingView.new(self)
|
||||
settingView:Show()
|
||||
end))
|
||||
end
|
||||
|
||||
--------
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
|
|
@ -108,6 +195,19 @@ function M:UpdateRound()
|
|||
end
|
||||
end
|
||||
|
||||
function M:ShowJing()
|
||||
if self._room.jing then
|
||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||
self.jing.visible = true
|
||||
if self.jing:GetController('jing') then
|
||||
self.jing:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
else
|
||||
self.jing.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
|
|
@ -148,12 +248,13 @@ function M:EventInit()
|
|||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||
local arg = { ... }
|
||||
self:__BuGang(arg[1],
|
||||
function(id)
|
||||
printlog(id)
|
||||
_gamectr:SendGangCard(id)
|
||||
self:__CloseGangTip()
|
||||
end)
|
||||
_gamectr:SendGangCard(arg[1][1])
|
||||
-- self:__BuGang(arg[1],
|
||||
-- function(id)
|
||||
-- printlog(id)
|
||||
-- _gamectr:SendGangCard(id)
|
||||
-- self:__CloseGangTip()
|
||||
-- end)
|
||||
end)
|
||||
|
||||
|
||||
|
|
@ -162,6 +263,7 @@ function M:EventInit()
|
|||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
self:ShowJing()
|
||||
local list = _room.player_list
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
|
|
@ -244,7 +346,7 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
info._view:AddChild(obj_win_card)
|
||||
|
|
@ -377,7 +479,7 @@ function M:EventInit()
|
|||
-- info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
if num >= 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
else
|
||||
|
|
@ -796,6 +898,26 @@ function M:UpdateCardBox(seat)
|
|||
self._ctr_cardbox.selectedIndex = index
|
||||
end
|
||||
|
||||
-----------------------lingmeng----------------------------
|
||||
function M:SendShowNext(ShowNextConfrimCtr)
|
||||
if not self._showNextName then
|
||||
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
|
||||
return
|
||||
end
|
||||
ShowNextConfrimCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
function M:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
if self._showNextName == context.data.name then
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
return
|
||||
end
|
||||
self._showNextName = context.data.name
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
||||
|
||||
function M:__CloseTip()
|
||||
if self._chipeng_tip then
|
||||
self._chipeng_tip:Dispose()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,60 @@
|
|||
--设置窗口对象
|
||||
|
||||
local EXSettingView = {}
|
||||
|
||||
local M = EXSettingView
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
|
||||
function EXSettingView.new(main_view)
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'EXSettingView'
|
||||
self._close_destroy = true
|
||||
self._mainView = main_view
|
||||
self:init('ui://Main_Majiang/Setting')
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local view = self._view
|
||||
local slider_sound = view:GetChild('slider_vedio_sound')
|
||||
local slider_music = view:GetChild('slider_vedio_music')
|
||||
local btn_music = view:GetChild('btn_vedio_music')
|
||||
local btn_sound = view:GetChild('btn_vedio_sound')
|
||||
|
||||
-- slider_sound.value = GameApplication.Instance.SoundValue
|
||||
-- slider_music.value = GameApplication.Instance.MusicValue
|
||||
|
||||
slider_music.onChanged:Add(function()
|
||||
-- GameApplication.Instance.MusicValue = slider_music.value
|
||||
-- btn_music.selected = false
|
||||
-- GameApplication.Instance.MusicMute = false;
|
||||
end)
|
||||
|
||||
slider_sound.onChanged:Add(function()
|
||||
-- GameApplication.Instance.SoundValue = slider_sound.value
|
||||
-- btn_sound.selected = false
|
||||
-- GameApplication.Instance.SoundMute = false;
|
||||
end)
|
||||
|
||||
btn_sound.onClick:Add(function()
|
||||
-- GameApplication.Instance.SoundMute = btn_sound.selected;
|
||||
end)
|
||||
|
||||
btn_music.onClick:Add(function()
|
||||
-- GameApplication.Instance.MusicMute = btn_music.selected;
|
||||
end)
|
||||
|
||||
local _btn_logout = self._view:GetChild('btn_closeRoom')
|
||||
_btn_logout.onClick:Set(function()
|
||||
if self._mainView.dismiss_room_cd_time > 0 then
|
||||
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
|
||||
else
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:AskDismissRoom()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -58,7 +58,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
|
|
@ -130,7 +130,7 @@ function M:__OnClickHandCard(context)
|
|||
end
|
||||
|
||||
if self._out_card then
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
-- 标记出牌
|
||||
|
|
@ -152,7 +152,7 @@ end
|
|||
function M:__OnDragStart(card)
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
list_remove(card_list, card)
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
|
|
|
|||
|
|
@ -47,6 +47,9 @@ local Protocol = {
|
|||
GAME_EVT_GANGZI = "837",
|
||||
GAME_EVT_BUGANG = "838",
|
||||
GAME_EVT_DOGANG = "839",
|
||||
|
||||
--送牌
|
||||
GAME_NEXT_CARD = "888"
|
||||
}
|
||||
|
||||
return Protocol
|
||||
|
|
@ -1,40 +1,20 @@
|
|||
local CS_Win_Type = {
|
||||
"点炮",
|
||||
"自摸",
|
||||
"十三烂",
|
||||
"七星十三烂",
|
||||
"碰碰胡",
|
||||
"碰碰胡清一色",
|
||||
"碰碰胡字一色",
|
||||
"七小对",
|
||||
"七小对清一色",
|
||||
"七小对字一色",
|
||||
"清一色真胡",
|
||||
"清一色假胡",
|
||||
"字一色真胡",
|
||||
"字一色假胡",
|
||||
"天胡",
|
||||
"地胡",
|
||||
"平胡",
|
||||
"小七对",
|
||||
"一般高",
|
||||
"七星",
|
||||
"龙夹背",
|
||||
"清大对",
|
||||
"七星一般高",
|
||||
"双龙夹背",
|
||||
"三龙夹背",
|
||||
"十老头",
|
||||
"塘子十三ㄠ",
|
||||
"塘子小七对",
|
||||
"大对子",
|
||||
"烂牌",
|
||||
"一条龙",
|
||||
"落地龙",
|
||||
"混一色",
|
||||
"庄家",
|
||||
"清一色",
|
||||
"字一色",
|
||||
"抢杠胡",
|
||||
"杠上开花",
|
||||
"杠上炮",
|
||||
"双杠花",
|
||||
"双杠上炮",
|
||||
"三杠花",
|
||||
"三杠上炮",
|
||||
"四杠花",
|
||||
"四杠上炮",
|
||||
"塘子七星",
|
||||
"塘子一般高",
|
||||
"塘子七星一般高",
|
||||
"塘子烂牌",
|
||||
"闲家",
|
||||
"塘子胡",
|
||||
}
|
||||
return CS_Win_Type
|
||||
|
||||
|
|
|
|||
|
|
@ -14,587 +14,260 @@ function EXClearingView.new(blur_view)
|
|||
self._currenIndex = 0
|
||||
self._blur_view = blur_view
|
||||
self._close_zone = false
|
||||
self:InitMaPai()
|
||||
-- self:InitMaPai()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function M:InitMaPai()
|
||||
self.maPaiCtr=self._view:GetController("mapai")
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
|
||||
self.maPaiList={}
|
||||
|
||||
for i=1,8 do
|
||||
local tempMP=self._view:GetChild("niao"..i)
|
||||
table.insert(self.maPaiList,tempMP)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function M:IsMapaiShow(niao,isShow)
|
||||
if niao then
|
||||
niao.visible=isShow
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetMaPaiValue(niao,value)
|
||||
if niao then
|
||||
niao.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..value
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMaPaiColor(niao,num)
|
||||
niao:GetController("color").selectedIndex=num
|
||||
end
|
||||
|
||||
function M:HideAllMapai()
|
||||
for i=1,#self.maPaiList do
|
||||
self:IsMapaiShow(self.maPaiList[i],false)
|
||||
self:SetMaPaiColor(self.maPaiList[i],0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:ShowSelectMaPai(niaoList)
|
||||
if niaoList and #niaoList>0 then
|
||||
self.maPaiCtr.selectedIndex=1
|
||||
self:HideAllMapai()
|
||||
for i=1,#niaoList do
|
||||
self:IsMapaiShow(self.maPaiList[i],true)
|
||||
self:SetMaPaiValue(self.maPaiList[i],niaoList[i].card)
|
||||
if niaoList[i].score>0 then
|
||||
self:SetMaPaiColor(self.maPaiList[i],2)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:CalculatePaixingInfo(result)
|
||||
self.WinList={}
|
||||
if result.info_list and #result.info_list>0 then
|
||||
for i=1,#result.info_list do
|
||||
if result.info_list[i].win_list and #result.info_list[i].win_list>0 then
|
||||
table.insert(self.WinList,result.info_list[i].win_list)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
printlog("牌型列表====>>>")
|
||||
pt(self.WinList)
|
||||
end
|
||||
|
||||
|
||||
function M:SetPaixingxiangqing(num)
|
||||
for i=1,#self.PaiXingXiangQingCtrList do
|
||||
if self.PaiXingXiangQingCtrList[i] then
|
||||
self.PaiXingXiangQingCtrList[i].selectedIndex=num
|
||||
end
|
||||
end
|
||||
end
|
||||
-- function M:InitMaPai()
|
||||
-- self.maPaiCtr = self._view:GetController("mapai")
|
||||
-- self.maPaiCtr.selectedIndex = 0
|
||||
|
||||
-- self.maPaiList = {}
|
||||
|
||||
-- for i = 1, 8 do
|
||||
-- local tempMP = self._view:GetChild("niao" .. i)
|
||||
-- table.insert(self.maPaiList, tempMP)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function M:InitData(over, room, result, total_result, callback)
|
||||
|
||||
-- print("===============================InitData===========================", over, room, result, total_result)
|
||||
-- pt(room)
|
||||
-- pt(result)
|
||||
-- Pt(total_result)
|
||||
self._callback = callback
|
||||
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
|
||||
local nextRoundBtn = self._view:GetChild("btn_nextRound")
|
||||
local nextRoundBtn2 = self._view:GetChild("Btn_NextRound2")
|
||||
local endRound = self._view:GetChild("Btn_EndRound")
|
||||
local _overCtr = self._view:GetController("over")
|
||||
local btn_confirm = self._view:GetChild("btn_confirm")
|
||||
local btn_result = self._view:GetChild("btn_showResult")
|
||||
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
|
||||
local _btnCtr = self._view:GetController("button")
|
||||
local _sdkCtr = self._view:GetController("sdk")
|
||||
local ctr_type = self._view:GetController("type")
|
||||
local mainCtr = self._view:GetController("main")
|
||||
local playerNum = self._view:GetController("playerNum")
|
||||
local showBtnTypeCtr = self._view:GetController("showType")
|
||||
|
||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
||||
local peopleNum = room.room_config.people_num
|
||||
|
||||
if result then
|
||||
self:ShowSelectMaPai(result.niao)
|
||||
self:CalculatePaixingInfo(result)
|
||||
end
|
||||
playerNum.selectedIndex = peopleNum - 2
|
||||
|
||||
self.PaiXingXiangQingCtrList={}
|
||||
|
||||
local paixingxiangqing=self._view:GetChild("btn_detal")
|
||||
local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing")
|
||||
fanhuipaixing.visible=false
|
||||
paixingxiangqing.visible=true
|
||||
paixingxiangqing.onClick:Add(function()
|
||||
paixingxiangqing.visible=false
|
||||
fanhuipaixing.visible=true
|
||||
self:SetPaixingxiangqing(1)
|
||||
end)
|
||||
fanhuipaixing.onClick:Add(function()
|
||||
paixingxiangqing.visible=true
|
||||
fanhuipaixing.visible=false
|
||||
self:SetPaixingxiangqing(0)
|
||||
showClearMainBtn.onClick:Set(function()
|
||||
mainCtr.selectedIndex = 1
|
||||
end)
|
||||
|
||||
|
||||
if over ~= 2 then
|
||||
if result.liuju then
|
||||
ctr_type.selectedIndex = 3
|
||||
else
|
||||
local info_list = result.info_list
|
||||
for i = 1, #info_list do
|
||||
local is_win = info_list[i].is_win
|
||||
if is_win then
|
||||
if info_list[i].seat == room.self_player.seat then
|
||||
ctr_type.selectedIndex = 1
|
||||
else
|
||||
ctr_type.selectedIndex = 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if over == 0 then
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_confirm.onClick:Add(function()
|
||||
nextRoundBtn.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
|
||||
elseif over == 1 then
|
||||
_btnCtr.selectedIndex = 1
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_result.onClick:Add(function()
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
_overCtr.selectedIndex = 1
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 0
|
||||
if self._qsinfo_view then
|
||||
self._qsinfo_view:Dispose()
|
||||
end
|
||||
end)
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
|
||||
|
||||
|
||||
endRound.onClick:Set(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
|
||||
end
|
||||
if over == 0 then
|
||||
showBtnTypeCtr.selectedIndex = 0
|
||||
_overCtr.selectedIndex = 0
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
elseif over == 1 then
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
if result then
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
_overCtr.selectedIndex = 1
|
||||
end)
|
||||
else
|
||||
_overCtr.selectedIndex = 1
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, nil, total_result.info_list, over)
|
||||
end
|
||||
else --解散房间如果没有开局直接退出不显示结算界面,over=2
|
||||
if room.curren_round > 0 then
|
||||
_overCtr.selectedIndex = 1
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
else
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||
local n = over + 1
|
||||
local list_view1 = self._view:GetChild("player_list_1")
|
||||
local list_view2 = self._view:GetChild("player_list_2")
|
||||
function M:fillResult0(room, peopleNum, result)
|
||||
local config = ExtendManager.GetExtendConfig(room.game_id)
|
||||
local mode = config:GetGameInfo()
|
||||
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
|
||||
self._view:GetChild("Label_GamePlay").title = string.format("第%s/%s局,%s", room.curren_round,
|
||||
room.room_config.round, gamePlay)
|
||||
for i = 1, peopleNum do
|
||||
local playerInfoComp = self._view:GetChild(string.format("Comp_Player%d", i))
|
||||
|
||||
if 0 == over or 1 == over then
|
||||
table.sort(data, function(a,b) return a.seat < b.seat end)
|
||||
list_view1:RemoveChildrenToPool()
|
||||
local allCardsList = playerInfoComp:GetChild("list_allCards")
|
||||
local huCardBtn = playerInfoComp:GetChild("Btn_Card_Hu")
|
||||
local jiangMaList = playerInfoComp:GetChild("list_JiangMa")
|
||||
local ziMoCtr = playerInfoComp:GetController("isZiMo")
|
||||
local dianPaoCtr = playerInfoComp:GetController("isPao")
|
||||
local isMeCtr = playerInfoComp:GetController("IsMe")
|
||||
local isZhuang = playerInfoComp:GetController("zhuang")
|
||||
|
||||
for i=1,#data do
|
||||
local item = list_view1:AddItemFromPool()
|
||||
self:FillItemData(room, data[i], item, active_player, niao)
|
||||
end
|
||||
if #data == 3 then
|
||||
list_view1.lineGap = 54
|
||||
elseif #data == 2 then
|
||||
list_view1.lineGap = 108
|
||||
end
|
||||
if 1 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
end
|
||||
elseif 2 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
local infoList = result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(infoList.seat)
|
||||
local fzCardInfo = playInfo.fz_list
|
||||
local fzInfoNum = #fzCardInfo
|
||||
local handInfoNum = #infoList.hand_card
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
|
||||
|
||||
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
|
||||
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
|
||||
string.format("+%d", infoList.jing_score) or infoList.jing_score
|
||||
playerInfoComp:GetChild("Text_Gang").text = infoList.gang_score >= 0 and
|
||||
string.format("+%d", infoList.gang_score) or infoList.gang_score
|
||||
playerInfoComp:GetChild("Text_Hu").text = infoList.hu_score >= 0 and string.format("+%d", infoList.hu_score) or
|
||||
infoList.hu_score
|
||||
playerInfoComp:GetChild("Text_Tatal").text = infoList.round_score >= 0 and
|
||||
string.format("+%d", infoList.round_score) or infoList.round_score
|
||||
|
||||
for j = 1, fzInfoNum do
|
||||
if fzCardInfo[j].type == FZType.Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Peng", room.jing, fzCardInfo[j].card)
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
elseif fzCardInfo[j].type == FZType.Chi then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
|
||||
[l])
|
||||
print("===============================FZType.Chi", room.jing, fzCardInfo[j].opcard[l])
|
||||
|
||||
function M:FillItemData(room, data, item, active_player, niao)
|
||||
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
local p = room:GetPlayerBySeat(data["seat"])
|
||||
item:GetChild("playerName").text = p.self_user.nick_name
|
||||
item:GetChild("lab_hp").text=""--抓马
|
||||
local user = room:GetPlayerBySeat(data["seat"]).self_user
|
||||
local head = item:GetChild('head'):GetChild('n4')
|
||||
ImageLoad.Load(user.head_url, head)
|
||||
|
||||
-- 手牌
|
||||
local hand_cards = data["hand_card"]
|
||||
table.sort( hand_cards, ViewUtil.HandCardSort)
|
||||
local hand_list_view = item:GetChild("hand_card_list")
|
||||
hand_list_view:RemoveChildrenToPool()
|
||||
for i=1,#hand_cards do
|
||||
local card = hand_list_view:AddItemFromPool()
|
||||
card.icon = "ui://Main_Majiang/202_"..hand_cards[i]
|
||||
if room.jing == fzCardInfo[j].opcard[l] then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
hand_list_view.width = 52 * #hand_cards
|
||||
|
||||
local fz_card = p.fz_list
|
||||
local fz_card_list = item:GetChild("fz_card_list")
|
||||
fz_card_list.width = 157 * #fz_card * 0.8
|
||||
fz_card_list:RemoveChildrenToPool()
|
||||
|
||||
for i=1,#fz_card do
|
||||
if fz_card[i].type == FZType.Peng then
|
||||
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j=1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Chi then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j = 1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix().."202_"..fz_card[i].opcard[j]
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
||||
for j=1,4 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
||||
elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_4")
|
||||
for l = 1, 4 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
|
||||
card.icon = "ui://Main_Majiang/202_00"
|
||||
else
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Gang", room.jing, fzCardInfo[j].card)
|
||||
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local huadd = data["hu_score"]
|
||||
local gangadd = data["gang_score"]
|
||||
local total = data["round_score"]
|
||||
local geng_zhuan=data["geng_zhuan"]
|
||||
local sp = " "
|
||||
local str = "胡:"..huadd.."分"
|
||||
str = str..sp.."杠:"..gangadd.."分"
|
||||
local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
|
||||
local handCardList = handCardItem:GetChild("list")
|
||||
handCardList:SetVirtual()
|
||||
handCardList.itemRenderer = function(index, obj)
|
||||
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
|
||||
if room.jing == infoList.hand_card[index + 1] then
|
||||
ViewUtil:ErrorTip("显示精")
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
handCardList.numItems = handInfoNum
|
||||
allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
|
||||
|
||||
if infoList.seat == room.self_player.seat then
|
||||
isMeCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.seat == room.banker_seat then
|
||||
ViewUtil:ErrorTip("显示庄家")
|
||||
isZhuang.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.is_win then
|
||||
local winInfo = ""
|
||||
for j = 1, #infoList.win_list do
|
||||
winInfo = string.format("%s,%s", winInfo, Hu_Type_Name[infoList.win_list[j].type])
|
||||
end
|
||||
winInfo = string.sub(winInfo, 2, -1)
|
||||
playerInfoComp:GetChild("text_huShow").text = winInfo
|
||||
|
||||
if room.isZiMoHu then
|
||||
ziMoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
item:GetChild("score1").text = str
|
||||
-- local total_score = data["total_score"]
|
||||
if total >= 0 then
|
||||
item:GetChild("score2").text = "+"..total
|
||||
item:GetChild("score2").grayed = false
|
||||
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
|
||||
huCardBtn.visible = true
|
||||
|
||||
jiangMaList.visible = false
|
||||
else
|
||||
item:GetChild("score2").text = total
|
||||
item:GetChild("score2").grayed = true
|
||||
playerInfoComp:GetChild("text_huShow").text = ""
|
||||
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
|
||||
dianPaoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
--计算牌型
|
||||
local totalPeson=DataManager.CurrenRoom.room_config.people_num-1
|
||||
local win_list = data["win_list"]
|
||||
local is_win = data["is_win"] or false
|
||||
local str1=""
|
||||
sp="、"
|
||||
if is_win then
|
||||
if win_list then
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
str1="自摸"
|
||||
else
|
||||
str1="接炮"
|
||||
end
|
||||
for i=1,#win_list do
|
||||
local huName=Hu_Type_Name[win_list[i].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..win_list[i].score
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." +"..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
printlog("输家============")
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
printlog("自摸处理============")
|
||||
--str1=""
|
||||
if #self.WinList==1 then
|
||||
for i=1,#self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
if j==1 then
|
||||
str1=str1..huName.."x"..self.WinList[i][j].score
|
||||
else
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
else
|
||||
printlog("非自摸处理====>>>")
|
||||
--点炮 一炮多响
|
||||
local yipaoduoxiang=false
|
||||
if #self.WinList>1 then
|
||||
yipaoduoxiang=true
|
||||
end
|
||||
|
||||
if yipaoduoxiang then
|
||||
printlog("一炮多响====>>>")
|
||||
str="点炮"
|
||||
local allTypeList={}
|
||||
local isHas=false
|
||||
for i=1,#self.WinList do
|
||||
for j=1,#self.WinList[i] do
|
||||
isHas=IsHasDictionary(self.WinList[i][j].type,allTypeList)
|
||||
if isHas==false then
|
||||
table.insert(allTypeList,self.WinList[i][j].type)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if #allTypeList>0 then
|
||||
for i=1,#allTypeList do
|
||||
local huName=Hu_Type_Name[allTypeList[i]]
|
||||
if huName then
|
||||
str1=str1..huName.."、"
|
||||
end
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||
str1="点炮"
|
||||
if #self.WinList==1 then
|
||||
for i=1,# self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
printlog("牌型计算==>>>",str1)
|
||||
|
||||
if data["ming_gang_num"]>0 then
|
||||
str1=str1.." 明杠x"..data["ming_gang_num"]
|
||||
end
|
||||
|
||||
if data["an_gang_num"]>0 then
|
||||
str1=str1.." 暗杠x"..data["an_gang_num"]
|
||||
end
|
||||
|
||||
if data["dian_gang_num"]>0 then
|
||||
str1=str1.." 点杠x"..data["dian_gang_num"]
|
||||
end
|
||||
|
||||
if gangadd~=0 then
|
||||
if gangadd>0 then
|
||||
str1=str1.." +"..gangadd.."分"
|
||||
else
|
||||
str1=str1.." "..gangadd.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if data["ma_geng_gong"] and data["ma_geng_gong"]~=0 then
|
||||
if data["ma_geng_gong"]>0 then
|
||||
str1 = str1.." 马跟杠:+"..data["ma_geng_gong"].."分"
|
||||
else
|
||||
str1 = str1.." 马跟杠:"..data["ma_geng_gong"].."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if geng_zhuan and geng_zhuan~=0 then
|
||||
if geng_zhuan>0 then
|
||||
str1 = str1.." 跟庄:+"..geng_zhuan.."分"
|
||||
else
|
||||
str1 = str1.." 跟庄:"..geng_zhuan.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
item:GetChild("score3").text=str1
|
||||
item:GetChild("score4").text=str1
|
||||
local paixingCtr=item:GetController("detail")
|
||||
table.insert(self.PaiXingXiangQingCtrList,paixingCtr)
|
||||
-------------------------
|
||||
|
||||
local hp_nonnegative = room:checkHpNonnegative()
|
||||
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
|
||||
if hp_nonnegative then
|
||||
local hp_info = data.hp_info
|
||||
local ctr_hp_limit = item:GetController("hp_limit")
|
||||
local hp = d2ad(hp_info.round_actual_hp)
|
||||
if hp >= 0 then hp = "+" .. tostring(hp) end
|
||||
item:GetChild("tex_hp").text = hp
|
||||
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
|
||||
end
|
||||
|
||||
|
||||
item:GetController("win").selectedIndex = is_win and 0 or 1
|
||||
if p.self_user.account_id == active_player and is_win == false and total < 0 then
|
||||
item:GetController("win").selectedIndex = 2
|
||||
end
|
||||
|
||||
if is_win then
|
||||
item:GetController("bg").selectedIndex=1
|
||||
else
|
||||
item:GetController("bg").selectedIndex=0
|
||||
end
|
||||
local win_card = item:GetChild("win_card")
|
||||
win_card.icon = "ui://Main_Majiang/202_"..data["win_card"]
|
||||
|
||||
if niao and #niao>0 then
|
||||
local currentNiaoList=self:CalculateNiao(niao ,data["seat"])
|
||||
if currentNiaoList and #currentNiaoList>0 then
|
||||
local lst_niao = item:GetChild("list_niao")
|
||||
lst_niao:RemoveChildrenToPool()
|
||||
for i = 1, #currentNiaoList do
|
||||
if currentNiaoList[i].score > 0 then
|
||||
local card_niao = lst_niao:AddItemFromPool()
|
||||
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
|
||||
end
|
||||
huCardBtn.visible = false
|
||||
jiangMaList.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if p.seat == room.banker_seat then
|
||||
item:GetController("bank").selectedIndex = 1
|
||||
function M:fillResult1(room, peopleNum, total_result)
|
||||
local gameNameAndRoomIDText = self._view:GetChild("Text_GameNameAndRoomID")
|
||||
local familyIDText = self._view:GetChild("Text_FamilyID")
|
||||
for i, v in pairs(room.self_player.self_user.games) do
|
||||
if v.game_id == room.game_id then
|
||||
gameNameAndRoomIDText.text = string.format("%s 房号:%s", v.name, room.room_id)
|
||||
end
|
||||
end
|
||||
|
||||
function M:CalculateNiao(niaoList,seat)
|
||||
local tempNiao={}
|
||||
for i=1,#niaoList do
|
||||
if niaoList[i].seat==seat then
|
||||
table.insert(tempNiao,niaoList[i])
|
||||
if #gameNameAndRoomIDText.text <= 0 then
|
||||
gameNameAndRoomIDText.text = string.format("房号:%s", room.room_id)
|
||||
end
|
||||
end
|
||||
return tempNiao
|
||||
end
|
||||
|
||||
|
||||
function M:FillItemData2(room, data, list)
|
||||
-- 赋值result_info,聊天室分享需要
|
||||
local player_list = {}
|
||||
for i = 1, #data do
|
||||
player_list[i] = {}
|
||||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||||
player_list[i].id = user.account_id
|
||||
player_list[i].hp_info = data[i].hp_info
|
||||
player_list[i].score = data[i].total_score
|
||||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||||
player_list[i].nick = user.nick_name
|
||||
player_list[i].head_url = user.head_url
|
||||
|
||||
local settle_log = data[i].settle_log
|
||||
player_list[i].param = {}
|
||||
player_list[i].param[1]={}
|
||||
player_list[i].param[1].key = "自摸次数:"
|
||||
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
|
||||
player_list[i].param[2]={}
|
||||
player_list[i].param[2].key = "接炮次数:"
|
||||
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
|
||||
player_list[i].param[3]={}
|
||||
player_list[i].param[3].key = "点炮次数:"
|
||||
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
|
||||
player_list[i].param[4]={}
|
||||
player_list[i].param[4].key = "暗杠次数:"
|
||||
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
|
||||
player_list[i].param[5]={}
|
||||
player_list[i].param[5].key = "明杠次数:"
|
||||
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
|
||||
end
|
||||
|
||||
local round = room.room_config.round
|
||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||
local big_result = self._view:GetChild("big_result")
|
||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
||||
local lst_p = big_result:GetChild("player_list")
|
||||
if #player_list == 3 then
|
||||
lst_p.columnGap = 108
|
||||
elseif #player_list == 2 then
|
||||
lst_p.columnGap = 208
|
||||
end
|
||||
|
||||
self:InitBigResult(room, 30)
|
||||
local show_detail = room.hpOnOff == 1
|
||||
for i = 1, lst_p.numChildren do
|
||||
local com_p = lst_p:GetChildAt(i - 1)
|
||||
com_p:GetController("jsicon").selectedIndex=i-1
|
||||
local list_param = com_p:GetChild("list_param")
|
||||
for j = 1, list_param.numChildren do
|
||||
local tem = list_param:GetChildAt(j - 1)
|
||||
tem:GetChild("txt_value").textFormat.size = 30
|
||||
end
|
||||
if show_detail then
|
||||
local score = 0
|
||||
if com_p:GetController("pn").selectedIndex == 0 then
|
||||
score = com_p:GetChild("txt_navigate").text
|
||||
else
|
||||
score = com_p:GetChild("txt_positive").text
|
||||
end
|
||||
score = score / room.score_times
|
||||
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
|
||||
end
|
||||
end
|
||||
|
||||
if room.group_id ~= 0 then
|
||||
big_result:GetController("group").selectedIndex = 1
|
||||
familyIDText.text = string.format("俱乐部:%s", room.group_id)
|
||||
else
|
||||
familyIDText.visible = false
|
||||
end
|
||||
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
|
||||
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
|
||||
|
||||
for i = 1, peopleNum do
|
||||
local resultInfoComp = self._view:GetChild(string.format("Comp_ResultInfo%d", i))
|
||||
local totalInfoList = total_result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(totalInfoList.seat)
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, resultInfoComp)
|
||||
|
||||
resultInfoComp:GetChild('Text_Name').text = playInfo.self_user.nick_name
|
||||
resultInfoComp:GetChild('Text_ID').text = string.format("ID:%s", playInfo.self_user.account_id)
|
||||
resultInfoComp:GetChild('Text_TotalScore').text = totalInfoList.total_score >= 0 and
|
||||
string.format("+%s", totalInfoList.total_score) or totalInfoList.total_score
|
||||
resultInfoComp:GetChild('Text_ZiMo').text = string.format("自摸 %d次", totalInfoList.settle_log.zimo or 0)
|
||||
resultInfoComp:GetChild('Text_JiePao').text = string.format("接炮 %d次", totalInfoList.settle_log.jiepao or 0)
|
||||
resultInfoComp:GetChild('Text_FangPao').text = string.format("放炮 %d次", totalInfoList.settle_log.fangpao or 0)
|
||||
resultInfoComp:GetChild('Text_AnGang').text = string.format("暗杠 %d次", totalInfoList.settle_log.an_kong or 0)
|
||||
resultInfoComp:GetChild('Text_MingGang').text = string.format("明杠 %d次",
|
||||
totalInfoList.settle_log.ming_kong or 0)
|
||||
resultInfoComp:GetChild('Text_FangGang').text = string.format("放杠 %d次",
|
||||
totalInfoList.settle_log.fanggang or 0)
|
||||
|
||||
resultInfoComp:GetController("win").selectedIndex = totalInfoList.total_score >= 0 and 1 or 0
|
||||
end
|
||||
DataManager.CurrenRoom = nil
|
||||
end
|
||||
|
||||
function M:LoadHead(p, room)
|
||||
local btn_head = self._view:GetChild("btn_head")
|
||||
for i = 1, #room.player_list do
|
||||
local player = room.player_list[i]
|
||||
if p.seat == player.seat and player.self_user.head_url ~= "" then
|
||||
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
|
||||
end
|
||||
end
|
||||
function M:fillHead(url, view)
|
||||
ImageLoad.Load(url, view:GetChild("Btn_Head")._iconObject)
|
||||
end
|
||||
|
||||
local prefix
|
||||
|
|
|
|||
|
|
@ -40,6 +40,18 @@ end
|
|||
|
||||
local __pre_delete_card = false
|
||||
-- 发送出牌指令到服务器
|
||||
|
||||
|
||||
-------------------------lingmeng---------------------------
|
||||
function M:SendNextCard(card)
|
||||
local _data = {}
|
||||
_data["card"] = tonumber(card)
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
|
||||
end
|
||||
|
||||
------------------------------------------------------------
|
||||
|
||||
function M:SendOutCard(card, callback)
|
||||
local _data = {}
|
||||
_data["card"] = card
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local MJMainView = require("main.majiang.MJMainView")
|
|||
local EXClearingView = import(".EXClearingView")
|
||||
local TX_GameEvent = import(".GameEvent")
|
||||
local HuTipView = import("main.majiang.HuTipView")
|
||||
local SettingView = import("main.majiang.MJSettingViewNew")
|
||||
local SettingView = import(".EXSettingView")
|
||||
local PlayerInfoView = import(".EXPlayerInfoView")
|
||||
local M = {}
|
||||
|
||||
|
|
@ -42,6 +42,93 @@ function M:InitView(url)
|
|||
self.Laizi2Btn.visible = true
|
||||
self.bugangnum = self._view:GetChild("bugangnum")
|
||||
|
||||
--lingmeng
|
||||
--[[
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
||||
--]]
|
||||
|
||||
self.jing = self._view:GetChild('jing')
|
||||
|
||||
local showNextCtr = self._view:GetController('showNext')
|
||||
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
||||
local showNextList = self._view:GetChild('list_showNext')
|
||||
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
|
||||
self._view:GetChild('btn_showNext').onClick:Set(function()
|
||||
showNextCtr.selectedIndex = 1
|
||||
end)
|
||||
self._view:GetChild('btn_sendShow').onClick:Set(function()
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
end)
|
||||
self._view:GetChild('btn_closeShow').onClick:Set(function()
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
showNextList.onClickItem:Set(function(context)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(context.data.name, -3))
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
-- self:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
end)
|
||||
ShowNextConfrimCtr.onChanged:Set(function()
|
||||
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
|
||||
end)
|
||||
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
if self._room.room_config.people_num == 2 then
|
||||
local btn_closeRoom = self._view:GetChild("btn_setting")
|
||||
|
||||
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
||||
---[[
|
||||
--旧
|
||||
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
|
||||
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
|
||||
local tipStr = ''
|
||||
if self._room.agent then
|
||||
tipStr = '您是否退出房间?'
|
||||
else
|
||||
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
|
||||
end
|
||||
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(
|
||||
function()
|
||||
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
|
||||
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
|
||||
else
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
self._gamectr:LevelRoom(
|
||||
function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode == 0 then
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
_curren_msg:Show()
|
||||
--]]
|
||||
end)
|
||||
|
||||
btn_closeRoom.onClick:Add(handler(self, function()
|
||||
local settingView = SettingView.new(self)
|
||||
settingView:Show()
|
||||
end))
|
||||
end
|
||||
|
||||
--------
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
|
|
@ -99,13 +186,26 @@ function M:IsShowGangZi(btn, isShow)
|
|||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
-- if self._room.room_config.people_num == 2 then
|
||||
-- self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
|
||||
-- self._room.room_config.round)
|
||||
-- else
|
||||
if self._room.room_config.people_num == 2 then
|
||||
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
|
||||
self._room.room_config.round)
|
||||
else
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
self._view:GetChild("tex_round2").text = self._room.room_config.round
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
function M:ShowJing()
|
||||
if self._room.jing then
|
||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||
self.jing.visible = true
|
||||
if self.jing:GetController('jing') then
|
||||
self.jing:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
else
|
||||
self.jing.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
|
|
@ -148,12 +248,13 @@ function M:EventInit()
|
|||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||
local arg = { ... }
|
||||
self:__BuGang(arg[1],
|
||||
function(id)
|
||||
printlog(id)
|
||||
_gamectr:SendGangCard(id)
|
||||
self:__CloseGangTip()
|
||||
end)
|
||||
_gamectr:SendGangCard(arg[1][1])
|
||||
-- self:__BuGang(arg[1],
|
||||
-- function(id)
|
||||
-- printlog(id)
|
||||
-- _gamectr:SendGangCard(id)
|
||||
-- self:__CloseGangTip()
|
||||
-- end)
|
||||
end)
|
||||
|
||||
|
||||
|
|
@ -162,6 +263,7 @@ function M:EventInit()
|
|||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
self:ShowJing()
|
||||
local list = _room.player_list
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
|
|
@ -212,7 +314,8 @@ function M:EventInit()
|
|||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
self._tex_leftTime.text = arg[3]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
|
||||
-- self:UpdateRoomInfo()
|
||||
local info = self._player_card_info[self:GetPos(seat)]
|
||||
info:UpdateHandCard(true)
|
||||
|
|
@ -243,7 +346,7 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
info._view:AddChild(obj_win_card)
|
||||
|
|
@ -376,7 +479,7 @@ function M:EventInit()
|
|||
-- info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
if num >= 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
else
|
||||
|
|
@ -416,7 +519,7 @@ function M:EventInit()
|
|||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._tex_LeftCard.text = "剩余0张牌"
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
|
@ -768,7 +871,7 @@ function M:ReloadRoom(bskip)
|
|||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
|
|
@ -795,6 +898,26 @@ function M:UpdateCardBox(seat)
|
|||
self._ctr_cardbox.selectedIndex = index
|
||||
end
|
||||
|
||||
-----------------------lingmeng----------------------------
|
||||
function M:SendShowNext(ShowNextConfrimCtr)
|
||||
if not self._showNextName then
|
||||
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
|
||||
return
|
||||
end
|
||||
ShowNextConfrimCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
function M:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
if self._showNextName == context.data.name then
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
return
|
||||
end
|
||||
self._showNextName = context.data.name
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
||||
|
||||
function M:__CloseTip()
|
||||
if self._chipeng_tip then
|
||||
self._chipeng_tip:Dispose()
|
||||
|
|
|
|||
|
|
@ -4,11 +4,11 @@ local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy")
|
|||
local M = {}
|
||||
|
||||
function M.new(view, mainView)
|
||||
-- if mainView._room.room_config.people_num == 2 then
|
||||
-- setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
-- else
|
||||
if mainView._room.room_config.people_num == 2 then
|
||||
setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
else
|
||||
setmetatable(M, { __index = PlayerInfoView })
|
||||
-- end
|
||||
end
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self._view = view
|
||||
self._main_view = mainView
|
||||
|
|
@ -17,14 +17,14 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
-- if self._main_view._room.room_config.people_num ~= 2 then
|
||||
if self._main_view._room.room_config.people_num ~= 2 then
|
||||
PlayerInfoView.init(self)
|
||||
self._tex_score = self._view:GetChild("info"):GetChild("tex_score1")
|
||||
self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
|
||||
self._ct_score = self._view:GetChild("info"):GetController("score")
|
||||
-- else
|
||||
-- PlayerInfoView_copy.init(self)
|
||||
-- end
|
||||
else
|
||||
PlayerInfoView_copy.init(self)
|
||||
end
|
||||
end
|
||||
|
||||
function M:ShowInteraction(type, str)
|
||||
|
|
@ -57,12 +57,12 @@ function M:UpdateRemainCard(card_num, hide)
|
|||
end
|
||||
|
||||
function M:FillData(player)
|
||||
-- if self._main_view._room.room_config.people_num == 2 then
|
||||
-- PlayerInfoView_copy.FillData(self, player)
|
||||
-- else
|
||||
if self._main_view._room.room_config.people_num == 2 then
|
||||
PlayerInfoView_copy.FillData(self, player)
|
||||
else
|
||||
PlayerInfoView.FillData(self, player)
|
||||
self:UpdateScore(player.total_score)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateScore()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,60 @@
|
|||
--设置窗口对象
|
||||
|
||||
local EXSettingView = {}
|
||||
|
||||
local M = EXSettingView
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
|
||||
function EXSettingView.new(main_view)
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'EXSettingView'
|
||||
self._close_destroy = true
|
||||
self._mainView = main_view
|
||||
self:init('ui://Main_Majiang/Setting')
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local view = self._view
|
||||
local slider_sound = view:GetChild('slider_vedio_sound')
|
||||
local slider_music = view:GetChild('slider_vedio_music')
|
||||
local btn_music = view:GetChild('btn_vedio_music')
|
||||
local btn_sound = view:GetChild('btn_vedio_sound')
|
||||
|
||||
-- slider_sound.value = GameApplication.Instance.SoundValue
|
||||
-- slider_music.value = GameApplication.Instance.MusicValue
|
||||
|
||||
slider_music.onChanged:Add(function()
|
||||
-- GameApplication.Instance.MusicValue = slider_music.value
|
||||
-- btn_music.selected = false
|
||||
-- GameApplication.Instance.MusicMute = false;
|
||||
end)
|
||||
|
||||
slider_sound.onChanged:Add(function()
|
||||
-- GameApplication.Instance.SoundValue = slider_sound.value
|
||||
-- btn_sound.selected = false
|
||||
-- GameApplication.Instance.SoundMute = false;
|
||||
end)
|
||||
|
||||
btn_sound.onClick:Add(function()
|
||||
-- GameApplication.Instance.SoundMute = btn_sound.selected;
|
||||
end)
|
||||
|
||||
btn_music.onClick:Add(function()
|
||||
-- GameApplication.Instance.MusicMute = btn_music.selected;
|
||||
end)
|
||||
|
||||
local _btn_logout = self._view:GetChild('btn_closeRoom')
|
||||
_btn_logout.onClick:Set(function()
|
||||
if self._mainView.dismiss_room_cd_time > 0 then
|
||||
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
|
||||
else
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:AskDismissRoom()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -58,7 +58,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
|
|
@ -130,7 +130,7 @@ function M:__OnClickHandCard(context)
|
|||
end
|
||||
|
||||
if self._out_card then
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
-- 标记出牌
|
||||
|
|
@ -152,7 +152,7 @@ end
|
|||
function M:__OnDragStart(card)
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
list_remove(card_list, card)
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
|
|
|
|||
|
|
@ -47,6 +47,9 @@ local Protocol = {
|
|||
GAME_EVT_GANGZI = "837",
|
||||
GAME_EVT_BUGANG = "838",
|
||||
GAME_EVT_DOGANG = "839",
|
||||
|
||||
--送牌
|
||||
GAME_NEXT_CARD = "888"
|
||||
}
|
||||
|
||||
return Protocol
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
local EXTEND_MODEL_NAME = ...
|
||||
|
||||
local EXGameInfo = import(".EXGameInfo")
|
||||
local EXMainView = import(".EXMainView_jaingxi")
|
||||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
|
|
|
|||
|
|
@ -14,587 +14,260 @@ function EXClearingView.new(blur_view)
|
|||
self._currenIndex = 0
|
||||
self._blur_view = blur_view
|
||||
self._close_zone = false
|
||||
self:InitMaPai()
|
||||
-- self:InitMaPai()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function M:InitMaPai()
|
||||
self.maPaiCtr=self._view:GetController("mapai")
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
|
||||
self.maPaiList={}
|
||||
|
||||
for i=1,8 do
|
||||
local tempMP=self._view:GetChild("niao"..i)
|
||||
table.insert(self.maPaiList,tempMP)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function M:IsMapaiShow(niao,isShow)
|
||||
if niao then
|
||||
niao.visible=isShow
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetMaPaiValue(niao,value)
|
||||
if niao then
|
||||
niao.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..value
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMaPaiColor(niao,num)
|
||||
niao:GetController("color").selectedIndex=num
|
||||
end
|
||||
|
||||
function M:HideAllMapai()
|
||||
for i=1,#self.maPaiList do
|
||||
self:IsMapaiShow(self.maPaiList[i],false)
|
||||
self:SetMaPaiColor(self.maPaiList[i],0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:ShowSelectMaPai(niaoList)
|
||||
if niaoList and #niaoList>0 then
|
||||
self.maPaiCtr.selectedIndex=1
|
||||
self:HideAllMapai()
|
||||
for i=1,#niaoList do
|
||||
self:IsMapaiShow(self.maPaiList[i],true)
|
||||
self:SetMaPaiValue(self.maPaiList[i],niaoList[i].card)
|
||||
if niaoList[i].score>0 then
|
||||
self:SetMaPaiColor(self.maPaiList[i],2)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:CalculatePaixingInfo(result)
|
||||
self.WinList={}
|
||||
if result.info_list and #result.info_list>0 then
|
||||
for i=1,#result.info_list do
|
||||
if result.info_list[i].win_list and #result.info_list[i].win_list>0 then
|
||||
table.insert(self.WinList,result.info_list[i].win_list)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
printlog("牌型列表====>>>")
|
||||
pt(self.WinList)
|
||||
end
|
||||
|
||||
|
||||
function M:SetPaixingxiangqing(num)
|
||||
for i=1,#self.PaiXingXiangQingCtrList do
|
||||
if self.PaiXingXiangQingCtrList[i] then
|
||||
self.PaiXingXiangQingCtrList[i].selectedIndex=num
|
||||
end
|
||||
end
|
||||
end
|
||||
-- function M:InitMaPai()
|
||||
-- self.maPaiCtr = self._view:GetController("mapai")
|
||||
-- self.maPaiCtr.selectedIndex = 0
|
||||
|
||||
-- self.maPaiList = {}
|
||||
|
||||
-- for i = 1, 8 do
|
||||
-- local tempMP = self._view:GetChild("niao" .. i)
|
||||
-- table.insert(self.maPaiList, tempMP)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function M:InitData(over, room, result, total_result, callback)
|
||||
|
||||
-- print("===============================InitData===========================", over, room, result, total_result)
|
||||
-- pt(room)
|
||||
-- pt(result)
|
||||
-- Pt(total_result)
|
||||
self._callback = callback
|
||||
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
|
||||
local nextRoundBtn = self._view:GetChild("btn_nextRound")
|
||||
local nextRoundBtn2 = self._view:GetChild("Btn_NextRound2")
|
||||
local endRound = self._view:GetChild("Btn_EndRound")
|
||||
local _overCtr = self._view:GetController("over")
|
||||
local btn_confirm = self._view:GetChild("btn_confirm")
|
||||
local btn_result = self._view:GetChild("btn_showResult")
|
||||
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
|
||||
local _btnCtr = self._view:GetController("button")
|
||||
local _sdkCtr = self._view:GetController("sdk")
|
||||
local ctr_type = self._view:GetController("type")
|
||||
local mainCtr = self._view:GetController("main")
|
||||
local playerNum = self._view:GetController("playerNum")
|
||||
local showBtnTypeCtr = self._view:GetController("showType")
|
||||
|
||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
||||
local peopleNum = room.room_config.people_num
|
||||
|
||||
if result then
|
||||
self:ShowSelectMaPai(result.niao)
|
||||
self:CalculatePaixingInfo(result)
|
||||
end
|
||||
playerNum.selectedIndex = peopleNum - 2
|
||||
|
||||
self.PaiXingXiangQingCtrList={}
|
||||
|
||||
local paixingxiangqing=self._view:GetChild("btn_detal")
|
||||
local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing")
|
||||
fanhuipaixing.visible=false
|
||||
paixingxiangqing.visible=true
|
||||
paixingxiangqing.onClick:Add(function()
|
||||
paixingxiangqing.visible=false
|
||||
fanhuipaixing.visible=true
|
||||
self:SetPaixingxiangqing(1)
|
||||
end)
|
||||
fanhuipaixing.onClick:Add(function()
|
||||
paixingxiangqing.visible=true
|
||||
fanhuipaixing.visible=false
|
||||
self:SetPaixingxiangqing(0)
|
||||
showClearMainBtn.onClick:Set(function()
|
||||
mainCtr.selectedIndex = 1
|
||||
end)
|
||||
|
||||
|
||||
if over ~= 2 then
|
||||
if result.liuju then
|
||||
ctr_type.selectedIndex = 3
|
||||
else
|
||||
local info_list = result.info_list
|
||||
for i = 1, #info_list do
|
||||
local is_win = info_list[i].is_win
|
||||
if is_win then
|
||||
if info_list[i].seat == room.self_player.seat then
|
||||
ctr_type.selectedIndex = 1
|
||||
else
|
||||
ctr_type.selectedIndex = 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if over == 0 then
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_confirm.onClick:Add(function()
|
||||
nextRoundBtn.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
|
||||
elseif over == 1 then
|
||||
_btnCtr.selectedIndex = 1
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_result.onClick:Add(function()
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
_overCtr.selectedIndex = 1
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 0
|
||||
if self._qsinfo_view then
|
||||
self._qsinfo_view:Dispose()
|
||||
end
|
||||
end)
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
|
||||
|
||||
|
||||
endRound.onClick:Set(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
|
||||
end
|
||||
if over == 0 then
|
||||
showBtnTypeCtr.selectedIndex = 0
|
||||
_overCtr.selectedIndex = 0
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:PlayerReady()
|
||||
self:DestroyWithCallback()
|
||||
end)
|
||||
elseif over == 1 then
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
if result then
|
||||
self:fillResult0(room, peopleNum, result)
|
||||
nextRoundBtn2.onClick:Set(function()
|
||||
_overCtr.selectedIndex = 1
|
||||
end)
|
||||
else
|
||||
_overCtr.selectedIndex = 1
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
end)
|
||||
|
||||
self:AddClearItem(room, nil, total_result.info_list, over)
|
||||
end
|
||||
else --解散房间如果没有开局直接退出不显示结算界面,over=2
|
||||
if room.curren_round > 0 then
|
||||
_overCtr.selectedIndex = 1
|
||||
showBtnTypeCtr.selectedIndex = 1
|
||||
self:fillResult1(room, peopleNum, total_result)
|
||||
else
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||
local n = over + 1
|
||||
local list_view1 = self._view:GetChild("player_list_1")
|
||||
local list_view2 = self._view:GetChild("player_list_2")
|
||||
function M:fillResult0(room, peopleNum, result)
|
||||
local config = ExtendManager.GetExtendConfig(room.game_id)
|
||||
local mode = config:GetGameInfo()
|
||||
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
|
||||
self._view:GetChild("Label_GamePlay").title = string.format("第%s/%s局,%s", room.curren_round,
|
||||
room.room_config.round, gamePlay)
|
||||
for i = 1, peopleNum do
|
||||
local playerInfoComp = self._view:GetChild(string.format("Comp_Player%d", i))
|
||||
|
||||
if 0 == over or 1 == over then
|
||||
table.sort(data, function(a,b) return a.seat < b.seat end)
|
||||
list_view1:RemoveChildrenToPool()
|
||||
local allCardsList = playerInfoComp:GetChild("list_allCards")
|
||||
local huCardBtn = playerInfoComp:GetChild("Btn_Card_Hu")
|
||||
local jiangMaList = playerInfoComp:GetChild("list_JiangMa")
|
||||
local ziMoCtr = playerInfoComp:GetController("isZiMo")
|
||||
local dianPaoCtr = playerInfoComp:GetController("isPao")
|
||||
local isMeCtr = playerInfoComp:GetController("IsMe")
|
||||
local isZhuang = playerInfoComp:GetController("zhuang")
|
||||
|
||||
for i=1,#data do
|
||||
local item = list_view1:AddItemFromPool()
|
||||
self:FillItemData(room, data[i], item, active_player, niao)
|
||||
end
|
||||
if #data == 3 then
|
||||
list_view1.lineGap = 54
|
||||
elseif #data == 2 then
|
||||
list_view1.lineGap = 108
|
||||
end
|
||||
if 1 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
end
|
||||
elseif 2 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
local infoList = result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(infoList.seat)
|
||||
local fzCardInfo = playInfo.fz_list
|
||||
local fzInfoNum = #fzCardInfo
|
||||
local handInfoNum = #infoList.hand_card
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
|
||||
|
||||
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
|
||||
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
|
||||
string.format("+%d", infoList.jing_score) or infoList.jing_score
|
||||
playerInfoComp:GetChild("Text_Gang").text = infoList.gang_score >= 0 and
|
||||
string.format("+%d", infoList.gang_score) or infoList.gang_score
|
||||
playerInfoComp:GetChild("Text_Hu").text = infoList.hu_score >= 0 and string.format("+%d", infoList.hu_score) or
|
||||
infoList.hu_score
|
||||
playerInfoComp:GetChild("Text_Tatal").text = infoList.round_score >= 0 and
|
||||
string.format("+%d", infoList.round_score) or infoList.round_score
|
||||
|
||||
for j = 1, fzInfoNum do
|
||||
if fzCardInfo[j].type == FZType.Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Peng", room.jing, fzCardInfo[j].card)
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
elseif fzCardInfo[j].type == FZType.Chi then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
|
||||
for l = 1, 3 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
|
||||
[l])
|
||||
print("===============================FZType.Chi", room.jing, fzCardInfo[j].opcard[l])
|
||||
|
||||
function M:FillItemData(room, data, item, active_player, niao)
|
||||
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
local p = room:GetPlayerBySeat(data["seat"])
|
||||
item:GetChild("playerName").text = p.self_user.nick_name
|
||||
item:GetChild("lab_hp").text=""--抓马
|
||||
local user = room:GetPlayerBySeat(data["seat"]).self_user
|
||||
local head = item:GetChild('head'):GetChild('n4')
|
||||
ImageLoad.Load(user.head_url, head)
|
||||
|
||||
-- 手牌
|
||||
local hand_cards = data["hand_card"]
|
||||
table.sort( hand_cards, ViewUtil.HandCardSort)
|
||||
local hand_list_view = item:GetChild("hand_card_list")
|
||||
hand_list_view:RemoveChildrenToPool()
|
||||
for i=1,#hand_cards do
|
||||
local card = hand_list_view:AddItemFromPool()
|
||||
card.icon = "ui://Main_Majiang/202_"..hand_cards[i]
|
||||
if room.jing == fzCardInfo[j].opcard[l] then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
hand_list_view.width = 52 * #hand_cards
|
||||
|
||||
local fz_card = p.fz_list
|
||||
local fz_card_list = item:GetChild("fz_card_list")
|
||||
fz_card_list.width = 157 * #fz_card * 0.8
|
||||
fz_card_list:RemoveChildrenToPool()
|
||||
|
||||
for i=1,#fz_card do
|
||||
if fz_card[i].type == FZType.Peng then
|
||||
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j=1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Chi then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j = 1,3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix().."202_"..fz_card[i].opcard[j]
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
||||
for j=1,4 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
||||
elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
|
||||
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_4")
|
||||
for l = 1, 4 do
|
||||
local card = item:GetChild(string.format("Btn_Card%d", l))
|
||||
if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
|
||||
card.icon = "ui://Main_Majiang/202_00"
|
||||
else
|
||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
||||
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
|
||||
print("===============================FZType.Gang", room.jing, fzCardInfo[j].card)
|
||||
|
||||
if room.jing == fzCardInfo[j].card then
|
||||
card:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local huadd = data["hu_score"]
|
||||
local gangadd = data["gang_score"]
|
||||
local total = data["round_score"]
|
||||
local geng_zhuan=data["geng_zhuan"]
|
||||
local sp = " "
|
||||
local str = "胡:"..huadd.."分"
|
||||
str = str..sp.."杠:"..gangadd.."分"
|
||||
local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
|
||||
local handCardList = handCardItem:GetChild("list")
|
||||
handCardList:SetVirtual()
|
||||
handCardList.itemRenderer = function(index, obj)
|
||||
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
|
||||
if room.jing == infoList.hand_card[index + 1] then
|
||||
ViewUtil:ErrorTip("显示精")
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
handCardList.numItems = handInfoNum
|
||||
allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
|
||||
|
||||
if infoList.seat == room.self_player.seat then
|
||||
isMeCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.seat == room.banker_seat then
|
||||
ViewUtil:ErrorTip("显示庄家")
|
||||
isZhuang.selectedIndex = 1
|
||||
end
|
||||
|
||||
if infoList.is_win then
|
||||
local winInfo = ""
|
||||
for j = 1, #infoList.win_list do
|
||||
winInfo = string.format("%s,%s", winInfo, Hu_Type_Name[infoList.win_list[j].type])
|
||||
end
|
||||
winInfo = string.sub(winInfo, 2, -1)
|
||||
playerInfoComp:GetChild("text_huShow").text = winInfo
|
||||
|
||||
if room.isZiMoHu then
|
||||
ziMoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
item:GetChild("score1").text = str
|
||||
-- local total_score = data["total_score"]
|
||||
if total >= 0 then
|
||||
item:GetChild("score2").text = "+"..total
|
||||
item:GetChild("score2").grayed = false
|
||||
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
|
||||
huCardBtn.visible = true
|
||||
|
||||
jiangMaList.visible = false
|
||||
else
|
||||
item:GetChild("score2").text = total
|
||||
item:GetChild("score2").grayed = true
|
||||
playerInfoComp:GetChild("text_huShow").text = ""
|
||||
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
|
||||
dianPaoCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
--计算牌型
|
||||
local totalPeson=DataManager.CurrenRoom.room_config.people_num-1
|
||||
local win_list = data["win_list"]
|
||||
local is_win = data["is_win"] or false
|
||||
local str1=""
|
||||
sp="、"
|
||||
if is_win then
|
||||
if win_list then
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
str1="自摸"
|
||||
else
|
||||
str1="接炮"
|
||||
end
|
||||
for i=1,#win_list do
|
||||
local huName=Hu_Type_Name[win_list[i].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..win_list[i].score
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." +"..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
printlog("输家============")
|
||||
if DataManager.CurrenRoom.isZiMoHu then
|
||||
printlog("自摸处理============")
|
||||
--str1=""
|
||||
if #self.WinList==1 then
|
||||
for i=1,#self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
if j==1 then
|
||||
str1=str1..huName.."x"..self.WinList[i][j].score
|
||||
else
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
else
|
||||
printlog("非自摸处理====>>>")
|
||||
--点炮 一炮多响
|
||||
local yipaoduoxiang=false
|
||||
if #self.WinList>1 then
|
||||
yipaoduoxiang=true
|
||||
end
|
||||
|
||||
if yipaoduoxiang then
|
||||
printlog("一炮多响====>>>")
|
||||
str="点炮"
|
||||
local allTypeList={}
|
||||
local isHas=false
|
||||
for i=1,#self.WinList do
|
||||
for j=1,#self.WinList[i] do
|
||||
isHas=IsHasDictionary(self.WinList[i][j].type,allTypeList)
|
||||
if isHas==false then
|
||||
table.insert(allTypeList,self.WinList[i][j].type)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if #allTypeList>0 then
|
||||
for i=1,#allTypeList do
|
||||
local huName=Hu_Type_Name[allTypeList[i]]
|
||||
if huName then
|
||||
str1=str1..huName.."、"
|
||||
end
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||
str1="点炮"
|
||||
if #self.WinList==1 then
|
||||
for i=1,# self.WinList do
|
||||
|
||||
for j=1,#self.WinList[i] do
|
||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
||||
if huName then
|
||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
str1=str1.." "..huadd.."分"
|
||||
else
|
||||
printlog("服务端自摸计算异常===>>>")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
printlog("牌型计算==>>>",str1)
|
||||
|
||||
if data["ming_gang_num"]>0 then
|
||||
str1=str1.." 明杠x"..data["ming_gang_num"]
|
||||
end
|
||||
|
||||
if data["an_gang_num"]>0 then
|
||||
str1=str1.." 暗杠x"..data["an_gang_num"]
|
||||
end
|
||||
|
||||
if data["dian_gang_num"]>0 then
|
||||
str1=str1.." 点杠x"..data["dian_gang_num"]
|
||||
end
|
||||
|
||||
if gangadd~=0 then
|
||||
if gangadd>0 then
|
||||
str1=str1.." +"..gangadd.."分"
|
||||
else
|
||||
str1=str1.." "..gangadd.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if data["ma_geng_gong"] and data["ma_geng_gong"]~=0 then
|
||||
if data["ma_geng_gong"]>0 then
|
||||
str1 = str1.." 马跟杠:+"..data["ma_geng_gong"].."分"
|
||||
else
|
||||
str1 = str1.." 马跟杠:"..data["ma_geng_gong"].."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if geng_zhuan and geng_zhuan~=0 then
|
||||
if geng_zhuan>0 then
|
||||
str1 = str1.." 跟庄:+"..geng_zhuan.."分"
|
||||
else
|
||||
str1 = str1.." 跟庄:"..geng_zhuan.."分"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
item:GetChild("score3").text=str1
|
||||
item:GetChild("score4").text=str1
|
||||
local paixingCtr=item:GetController("detail")
|
||||
table.insert(self.PaiXingXiangQingCtrList,paixingCtr)
|
||||
-------------------------
|
||||
|
||||
local hp_nonnegative = room:checkHpNonnegative()
|
||||
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
|
||||
if hp_nonnegative then
|
||||
local hp_info = data.hp_info
|
||||
local ctr_hp_limit = item:GetController("hp_limit")
|
||||
local hp = d2ad(hp_info.round_actual_hp)
|
||||
if hp >= 0 then hp = "+" .. tostring(hp) end
|
||||
item:GetChild("tex_hp").text = hp
|
||||
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
|
||||
end
|
||||
|
||||
|
||||
item:GetController("win").selectedIndex = is_win and 0 or 1
|
||||
if p.self_user.account_id == active_player and is_win == false and total < 0 then
|
||||
item:GetController("win").selectedIndex = 2
|
||||
end
|
||||
|
||||
if is_win then
|
||||
item:GetController("bg").selectedIndex=1
|
||||
else
|
||||
item:GetController("bg").selectedIndex=0
|
||||
end
|
||||
local win_card = item:GetChild("win_card")
|
||||
win_card.icon = "ui://Main_Majiang/202_"..data["win_card"]
|
||||
|
||||
if niao and #niao>0 then
|
||||
local currentNiaoList=self:CalculateNiao(niao ,data["seat"])
|
||||
if currentNiaoList and #currentNiaoList>0 then
|
||||
local lst_niao = item:GetChild("list_niao")
|
||||
lst_niao:RemoveChildrenToPool()
|
||||
for i = 1, #currentNiaoList do
|
||||
if currentNiaoList[i].score > 0 then
|
||||
local card_niao = lst_niao:AddItemFromPool()
|
||||
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
|
||||
end
|
||||
huCardBtn.visible = false
|
||||
jiangMaList.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if p.seat == room.banker_seat then
|
||||
item:GetController("bank").selectedIndex = 1
|
||||
function M:fillResult1(room, peopleNum, total_result)
|
||||
local gameNameAndRoomIDText = self._view:GetChild("Text_GameNameAndRoomID")
|
||||
local familyIDText = self._view:GetChild("Text_FamilyID")
|
||||
for i, v in pairs(room.self_player.self_user.games) do
|
||||
if v.game_id == room.game_id then
|
||||
gameNameAndRoomIDText.text = string.format("%s 房号:%s", v.name, room.room_id)
|
||||
end
|
||||
end
|
||||
|
||||
function M:CalculateNiao(niaoList,seat)
|
||||
local tempNiao={}
|
||||
for i=1,#niaoList do
|
||||
if niaoList[i].seat==seat then
|
||||
table.insert(tempNiao,niaoList[i])
|
||||
if #gameNameAndRoomIDText.text <= 0 then
|
||||
gameNameAndRoomIDText.text = string.format("房号:%s", room.room_id)
|
||||
end
|
||||
end
|
||||
return tempNiao
|
||||
end
|
||||
|
||||
|
||||
function M:FillItemData2(room, data, list)
|
||||
-- 赋值result_info,聊天室分享需要
|
||||
local player_list = {}
|
||||
for i = 1, #data do
|
||||
player_list[i] = {}
|
||||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||||
player_list[i].id = user.account_id
|
||||
player_list[i].hp_info = data[i].hp_info
|
||||
player_list[i].score = data[i].total_score
|
||||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||||
player_list[i].nick = user.nick_name
|
||||
player_list[i].head_url = user.head_url
|
||||
|
||||
local settle_log = data[i].settle_log
|
||||
player_list[i].param = {}
|
||||
player_list[i].param[1]={}
|
||||
player_list[i].param[1].key = "自摸次数:"
|
||||
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
|
||||
player_list[i].param[2]={}
|
||||
player_list[i].param[2].key = "接炮次数:"
|
||||
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
|
||||
player_list[i].param[3]={}
|
||||
player_list[i].param[3].key = "点炮次数:"
|
||||
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
|
||||
player_list[i].param[4]={}
|
||||
player_list[i].param[4].key = "暗杠次数:"
|
||||
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
|
||||
player_list[i].param[5]={}
|
||||
player_list[i].param[5].key = "明杠次数:"
|
||||
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
|
||||
end
|
||||
|
||||
local round = room.room_config.round
|
||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||
local big_result = self._view:GetChild("big_result")
|
||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
||||
local lst_p = big_result:GetChild("player_list")
|
||||
if #player_list == 3 then
|
||||
lst_p.columnGap = 108
|
||||
elseif #player_list == 2 then
|
||||
lst_p.columnGap = 208
|
||||
end
|
||||
|
||||
self:InitBigResult(room, 30)
|
||||
local show_detail = room.hpOnOff == 1
|
||||
for i = 1, lst_p.numChildren do
|
||||
local com_p = lst_p:GetChildAt(i - 1)
|
||||
com_p:GetController("jsicon").selectedIndex=i-1
|
||||
local list_param = com_p:GetChild("list_param")
|
||||
for j = 1, list_param.numChildren do
|
||||
local tem = list_param:GetChildAt(j - 1)
|
||||
tem:GetChild("txt_value").textFormat.size = 30
|
||||
end
|
||||
if show_detail then
|
||||
local score = 0
|
||||
if com_p:GetController("pn").selectedIndex == 0 then
|
||||
score = com_p:GetChild("txt_navigate").text
|
||||
else
|
||||
score = com_p:GetChild("txt_positive").text
|
||||
end
|
||||
score = score / room.score_times
|
||||
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
|
||||
end
|
||||
end
|
||||
|
||||
if room.group_id ~= 0 then
|
||||
big_result:GetController("group").selectedIndex = 1
|
||||
familyIDText.text = string.format("俱乐部:%s", room.group_id)
|
||||
else
|
||||
familyIDText.visible = false
|
||||
end
|
||||
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
|
||||
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
|
||||
|
||||
for i = 1, peopleNum do
|
||||
local resultInfoComp = self._view:GetChild(string.format("Comp_ResultInfo%d", i))
|
||||
local totalInfoList = total_result.info_list[i]
|
||||
local playInfo = room:GetPlayerBySeat(totalInfoList.seat)
|
||||
|
||||
self:fillHead(playInfo.self_user.head_url, resultInfoComp)
|
||||
|
||||
resultInfoComp:GetChild('Text_Name').text = playInfo.self_user.nick_name
|
||||
resultInfoComp:GetChild('Text_ID').text = string.format("ID:%s", playInfo.self_user.account_id)
|
||||
resultInfoComp:GetChild('Text_TotalScore').text = totalInfoList.total_score >= 0 and
|
||||
string.format("+%s", totalInfoList.total_score) or totalInfoList.total_score
|
||||
resultInfoComp:GetChild('Text_ZiMo').text = string.format("自摸 %d次", totalInfoList.settle_log.zimo or 0)
|
||||
resultInfoComp:GetChild('Text_JiePao').text = string.format("接炮 %d次", totalInfoList.settle_log.jiepao or 0)
|
||||
resultInfoComp:GetChild('Text_FangPao').text = string.format("放炮 %d次", totalInfoList.settle_log.fangpao or 0)
|
||||
resultInfoComp:GetChild('Text_AnGang').text = string.format("暗杠 %d次", totalInfoList.settle_log.an_kong or 0)
|
||||
resultInfoComp:GetChild('Text_MingGang').text = string.format("明杠 %d次",
|
||||
totalInfoList.settle_log.ming_kong or 0)
|
||||
resultInfoComp:GetChild('Text_FangGang').text = string.format("放杠 %d次",
|
||||
totalInfoList.settle_log.fanggang or 0)
|
||||
|
||||
resultInfoComp:GetController("win").selectedIndex = totalInfoList.total_score >= 0 and 1 or 0
|
||||
end
|
||||
DataManager.CurrenRoom = nil
|
||||
end
|
||||
|
||||
function M:LoadHead(p, room)
|
||||
local btn_head = self._view:GetChild("btn_head")
|
||||
for i = 1, #room.player_list do
|
||||
local player = room.player_list[i]
|
||||
if p.seat == player.seat and player.self_user.head_url ~= "" then
|
||||
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
|
||||
end
|
||||
end
|
||||
function M:fillHead(url, view)
|
||||
ImageLoad.Load(url, view:GetChild("Btn_Head")._iconObject)
|
||||
end
|
||||
|
||||
local prefix
|
||||
|
|
|
|||
|
|
@ -40,6 +40,18 @@ end
|
|||
|
||||
local __pre_delete_card = false
|
||||
-- 发送出牌指令到服务器
|
||||
|
||||
|
||||
-------------------------lingmeng---------------------------
|
||||
function M:SendNextCard(card)
|
||||
local _data = {}
|
||||
_data["card"] = tonumber(card)
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
|
||||
end
|
||||
|
||||
------------------------------------------------------------
|
||||
|
||||
function M:SendOutCard(card, callback)
|
||||
local _data = {}
|
||||
_data["card"] = card
|
||||
|
|
@ -117,6 +129,8 @@ function M:OnEventSendCards(evt_data)
|
|||
local handcards = evt_data["card_list"]
|
||||
local p = _room.self_player
|
||||
local seat = evt_data["bank_seat"]
|
||||
local jing = evt_data["jing"]
|
||||
_room.jing = jing
|
||||
self._cacheEvent:Enqueue(function()
|
||||
_room.banker_seat = seat
|
||||
for i = 1, #_room.player_list do
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local MJMainView = require("main.majiang.MJMainView")
|
|||
local EXClearingView = import(".EXClearingView")
|
||||
local TX_GameEvent = import(".GameEvent")
|
||||
local HuTipView = import("main.majiang.HuTipView")
|
||||
local SettingView = import("main.majiang.MJSettingViewNew")
|
||||
local SettingView = import(".EXSettingView")
|
||||
local PlayerInfoView = import(".EXPlayerInfoView")
|
||||
local M = {}
|
||||
|
||||
|
|
@ -42,6 +42,93 @@ function M:InitView(url)
|
|||
self.Laizi2Btn.visible = true
|
||||
self.bugangnum = self._view:GetChild("bugangnum")
|
||||
|
||||
--lingmeng
|
||||
--[[
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
|
||||
--]]
|
||||
|
||||
self.jing = self._view:GetChild('jing')
|
||||
|
||||
local showNextCtr = self._view:GetController('showNext')
|
||||
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
||||
local showNextList = self._view:GetChild('list_showNext')
|
||||
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
|
||||
self._view:GetChild('btn_showNext').onClick:Set(function()
|
||||
showNextCtr.selectedIndex = 1
|
||||
end)
|
||||
self._view:GetChild('btn_sendShow').onClick:Set(function()
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
end)
|
||||
self._view:GetChild('btn_closeShow').onClick:Set(function()
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
showNextList.onClickItem:Set(function(context)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(context.data.name, -3))
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
-- self:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
end)
|
||||
ShowNextConfrimCtr.onChanged:Set(function()
|
||||
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
|
||||
end)
|
||||
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
if self._room.room_config.people_num == 2 then
|
||||
local btn_closeRoom = self._view:GetChild("btn_setting")
|
||||
|
||||
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
||||
---[[
|
||||
--旧
|
||||
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
|
||||
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
|
||||
local tipStr = ''
|
||||
if self._room.agent then
|
||||
tipStr = '您是否退出房间?'
|
||||
else
|
||||
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
|
||||
end
|
||||
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(
|
||||
function()
|
||||
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
|
||||
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
|
||||
else
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
self._gamectr:LevelRoom(
|
||||
function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode == 0 then
|
||||
ViewManager.ChangeView(ViewManager.View_Family)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
_curren_msg:Show()
|
||||
--]]
|
||||
end)
|
||||
|
||||
btn_closeRoom.onClick:Add(handler(self, function()
|
||||
local settingView = SettingView.new(self)
|
||||
settingView:Show()
|
||||
end))
|
||||
end
|
||||
|
||||
--------
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
|
|
@ -108,6 +195,19 @@ function M:UpdateRound()
|
|||
end
|
||||
end
|
||||
|
||||
function M:ShowJing()
|
||||
if self._room.jing then
|
||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||
self.jing.visible = true
|
||||
if self.jing:GetController('jing') then
|
||||
self.jing:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
else
|
||||
self.jing.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
|
|
@ -148,12 +248,13 @@ function M:EventInit()
|
|||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||
local arg = { ... }
|
||||
self:__BuGang(arg[1],
|
||||
function(id)
|
||||
printlog(id)
|
||||
_gamectr:SendGangCard(id)
|
||||
self:__CloseGangTip()
|
||||
end)
|
||||
_gamectr:SendGangCard(arg[1][1])
|
||||
-- self:__BuGang(arg[1],
|
||||
-- function(id)
|
||||
-- printlog(id)
|
||||
-- _gamectr:SendGangCard(id)
|
||||
-- self:__CloseGangTip()
|
||||
-- end)
|
||||
end)
|
||||
|
||||
|
||||
|
|
@ -162,6 +263,7 @@ function M:EventInit()
|
|||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
self:ShowJing()
|
||||
local list = _room.player_list
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
|
|
@ -244,7 +346,7 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
info._view:AddChild(obj_win_card)
|
||||
|
|
@ -377,7 +479,7 @@ function M:EventInit()
|
|||
-- info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
if num >= 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
else
|
||||
|
|
@ -796,6 +898,26 @@ function M:UpdateCardBox(seat)
|
|||
self._ctr_cardbox.selectedIndex = index
|
||||
end
|
||||
|
||||
-----------------------lingmeng----------------------------
|
||||
function M:SendShowNext(ShowNextConfrimCtr)
|
||||
if not self._showNextName then
|
||||
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
|
||||
return
|
||||
end
|
||||
ShowNextConfrimCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
function M:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
if self._showNextName == context.data.name then
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
return
|
||||
end
|
||||
self._showNextName = context.data.name
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
||||
|
||||
function M:__CloseTip()
|
||||
if self._chipeng_tip then
|
||||
self._chipeng_tip:Dispose()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,60 @@
|
|||
--设置窗口对象
|
||||
|
||||
local EXSettingView = {}
|
||||
|
||||
local M = EXSettingView
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
|
||||
function EXSettingView.new(main_view)
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'EXSettingView'
|
||||
self._close_destroy = true
|
||||
self._mainView = main_view
|
||||
self:init('ui://Main_Majiang/Setting')
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local view = self._view
|
||||
local slider_sound = view:GetChild('slider_vedio_sound')
|
||||
local slider_music = view:GetChild('slider_vedio_music')
|
||||
local btn_music = view:GetChild('btn_vedio_music')
|
||||
local btn_sound = view:GetChild('btn_vedio_sound')
|
||||
|
||||
-- slider_sound.value = GameApplication.Instance.SoundValue
|
||||
-- slider_music.value = GameApplication.Instance.MusicValue
|
||||
|
||||
slider_music.onChanged:Add(function()
|
||||
-- GameApplication.Instance.MusicValue = slider_music.value
|
||||
-- btn_music.selected = false
|
||||
-- GameApplication.Instance.MusicMute = false;
|
||||
end)
|
||||
|
||||
slider_sound.onChanged:Add(function()
|
||||
-- GameApplication.Instance.SoundValue = slider_sound.value
|
||||
-- btn_sound.selected = false
|
||||
-- GameApplication.Instance.SoundMute = false;
|
||||
end)
|
||||
|
||||
btn_sound.onClick:Add(function()
|
||||
-- GameApplication.Instance.SoundMute = btn_sound.selected;
|
||||
end)
|
||||
|
||||
btn_music.onClick:Add(function()
|
||||
-- GameApplication.Instance.MusicMute = btn_music.selected;
|
||||
end)
|
||||
|
||||
local _btn_logout = self._view:GetChild('btn_closeRoom')
|
||||
_btn_logout.onClick:Set(function()
|
||||
if self._mainView.dismiss_room_cd_time > 0 then
|
||||
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
|
||||
else
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:AskDismissRoom()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -58,7 +58,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
|
|
@ -130,7 +130,7 @@ function M:__OnClickHandCard(context)
|
|||
end
|
||||
|
||||
if self._out_card then
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
-- 标记出牌
|
||||
|
|
@ -152,7 +152,7 @@ end
|
|||
function M:__OnDragStart(card)
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
list_remove(card_list, card)
|
||||
self:ShowHuTip(card_list)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
|
|
|
|||
|
|
@ -47,6 +47,9 @@ local Protocol = {
|
|||
GAME_EVT_GANGZI = "837",
|
||||
GAME_EVT_BUGANG = "838",
|
||||
GAME_EVT_DOGANG = "839",
|
||||
|
||||
--送牌
|
||||
GAME_NEXT_CARD = "888"
|
||||
}
|
||||
|
||||
return Protocol
|
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