同步四人,新作面shownext
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b071af8324
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4786cecfb7
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@ -101,7 +101,7 @@ function M:fillCard2(obj, pos_str, card)
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if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
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if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
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obj:GetController('jing').selectedIndex = 1
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obj:GetController('jing').selectedIndex = 1
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end
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end
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obj.icon = 'ui://Main_Majiang/' .. pos_str .. card
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obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
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end
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end
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function M:getBackCard(card)
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function M:getBackCard(card)
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@ -179,96 +179,29 @@ function M:adjust3dOutPut(obj, area, oder, num, index)
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end
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end
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function M:UpdateOutCardList(outcard, card_item, cursor)
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function M:UpdateOutCardList(outcard, card_item, cursor)
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print("lingmengoutpu", outcard, card_item, cursor)
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outcard = outcard or nil
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outcard = outcard or nil
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card_item = card_item or 0
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card_item = card_item or 0
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cursor = cursor or nil
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cursor = cursor or nil
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local outCardName = self._viewText_cardInfo['Out_Card']
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local outcard
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local outlist = self._player.outcard_list
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local outlist = self._player.outcard_list
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if (outcard) then
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if self._view_outCardList.numItems < #outlist - 1 then
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outcard:SetPivot(0.5, 0.5, true)
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for i = 1, #outlist - 1 do
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outcard.touchable = false
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outcard = self._view_outCardList:AddItemFromPool()
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-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
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-- end
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outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
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self:fillCard2(outcard, outCardName, outlist[i])
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self._mask_liangpai:AddChild(outcard)
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end
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local outcard_list = self._mask_data['outcard_list']
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local oder = outcard_list['oder']
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local comp = outcard_list['comp']
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local card = outcard_list['card']
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local multi_oder = outcard_list['multi_oder']
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local num = outcard_list['num']
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local multi_draw_oder = 0
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local sortStart = 0
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local sortType = 0
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local sortStep = 0
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if (outcard_list['multi_draw_oder']) then
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multi_draw_oder = outcard_list['multi_draw_oder']
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end
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if self._current_card_type == 2 then
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comp = comp .. '_3d'
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num = outcard_list['num3d']
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multi_oder = outcard_list['multi_oder3d']
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sortType = outcard_list['sorting_order3d']
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card = outcard_list['card3d']
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if sortType == 1 then
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sortStart = 1
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sortStep = 1
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elseif sortType == -1 then
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sortStart = #outlist
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sortStep = -1
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end
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end
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end
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end
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-- if self._viewText_cardInfo['Order'] == "desc" then
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local obj = nil
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-- outcard = self._view_handCardList:GetFromPool("ui://Main_Majiang/Comp_4_OutCard")
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self._area_outcard_list:RemoveChildren(0, -1, true)
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-- self._view_outCardList:AddChildAt(outcard, 0)
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for i = 0, #outlist - 1 do
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-- else
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obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
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outcard = self._view_outCardList:AddItemFromPool()
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local row = math.floor(i / num)
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-- end
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local col = math.floor(i % num)
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self:fillCard2(outcard, outCardName, card_item)
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if self._current_card_type == 2 then
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if i >= num then
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row = 1 + math.floor(((i - num) / (num + 2)))
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col = ((i - num) % (num + 2))
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end
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end
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if DataManager.CurrenRoom.room_config.people_num == 2 then
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ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
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ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
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elseif DataManager.CurrenRoom.room_config.people_num == 4 then
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ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
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ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
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else
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ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
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ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
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end
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if self._current_card_type == 2 then
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self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
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end
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self:fillCard(obj, card, outlist[i + 1])
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-- 添加角标
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self:AddFlag(i + 1, outlist[i], obj)
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-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
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sortStart = sortStart + sortStep
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obj.sortingOrder = sortStart
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obj.data = outlist[i + 1]
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if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
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self._area_outcard_list:AddChildAt(obj, 0)
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else
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self._area_outcard_list:AddChild(obj)
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end
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end
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if (obj and cursor) then
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cursor.xy = Vector2(obj.width / 2, obj.height / 2)
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obj:AddChild(cursor)
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obj:GetController('color').selectedIndex = 1
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end
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end
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end
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-- 设置添加角标的方法
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-- 设置添加角标的方法
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@ -177,7 +177,6 @@ function M:UpdateHandCard(getcard, mp)
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c_v.index = i
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c_v.index = i
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c_v.old_postion = btn_card.xy
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c_v.old_postion = btn_card.xy
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_carViewList[#_carViewList + 1] = c_v
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_carViewList[#_carViewList + 1] = c_v
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btn_card.data = c_v
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btn_card.data = c_v
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btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
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btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
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btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
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btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
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@ -205,12 +204,21 @@ function M:UpdateOutCardList(outcard, card_item)
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local outCardName = self._viewText_cardInfo['Out_Card']
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local outCardName = self._viewText_cardInfo['Out_Card']
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local outcard
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local outcard
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if self._viewText_cardInfo['Order'] == "desc" then
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outcard = self._view_handCardList:GetFromPool(nil)
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local outlist = self._player.outcard_list
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self._view_outCardList:AddChildAt(outcard, 0)
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if self._view_outCardList.numItems < #outlist - 1 then
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else
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for i = 1, #outlist - 1 do
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outcard = self._view_outCardList:AddItemFromPool()
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outcard = self._view_outCardList:AddItemFromPool()
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-- end
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self:fillCard2(outcard, outCardName, outlist[i])
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end
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end
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end
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-- if self._viewText_cardInfo['Order'] == "desc" then
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-- outcard = self._view_handCardList:GetFromPool("ui://Main_Majiang/Comp_4_OutCard")
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-- self._view_outCardList:AddChildAt(outcard, 0)
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-- else
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outcard = self._view_outCardList:AddItemFromPool()
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-- end
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self:fillCard2(outcard, outCardName, card_item)
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self:fillCard2(outcard, outCardName, card_item)
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end
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end
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@ -251,6 +259,7 @@ function M:__OnDragEnd(context)
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self._mainView:OutCard(card.card_item)
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self._mainView:OutCard(card.card_item)
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button.touchable = false
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button.touchable = false
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self.outcard_button = button
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self.outcard_button = button
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button.xy = self._touchPos
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else
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else
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-- self._area_handcard_list:AddChildAt(button, card.index)
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-- self._area_handcard_list:AddChildAt(button, card.index)
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if self._touchIndex ~= card.index then
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if self._touchIndex ~= card.index then
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@ -267,7 +276,7 @@ end
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function M:__OnClickHandCard(context)
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function M:__OnClickHandCard(context)
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self._ctr_seletedGet.selectedIndex = 0
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self._ctr_seletedGet.selectedIndex = 0
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local button = context.sender
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local button = context.data
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-- local _carViewList = self._carViewList
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-- local _carViewList = self._carViewList
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-- for i = 1, #_carViewList do
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-- for i = 1, #_carViewList do
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-- if (_carViewList[i].card ~= button) then
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-- if (_carViewList[i].card ~= button) then
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@ -297,6 +306,53 @@ function M:__OnClickGetCard(context)
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end
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end
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end
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end
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function M:UpdateFzList(fz, index, show_card)
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local isFour = false
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if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
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isFour = true
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end
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local FZame = self._viewText_cardInfo['FZ_Card']
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index = index or 0
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show_card = show_card or nil
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local outCard
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-- if self._view_outCardList.numItems < #outlist - 1 then
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-- for i = 1, #outlist - 1 do
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-- outcard = self._view_outCardList:AddItemFromPool()
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-- -- end
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-- self:fillCard2(outcard, outCardName, outlist[i])
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-- end
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-- end
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outCard = self._view_FZList:AddItemFromPool()
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if fz.type == FZType.Chi then
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for i = 1, 3 do
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local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
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self:fillCard2(FZCard, FZame, fz.opcard[i])
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end
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else
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local ctr_Four = outCard:GetController("isFour")
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for i = 1, 3 do
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local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
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self:fillCard2(FZCard, FZame, fz.card)
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end
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if fz.type == FZType.Peng then
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ctr_Four.selectedIndex = 0
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else
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ctr_Four.selectedIndex = 1
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local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
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self:fillCard2(FZCard, FZame, fz.card)
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if fz.type == FZType.Gang_An then
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self:fillCard2(FZCard, FZame, '00')
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end
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end
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end
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-- self:fillCard2(outcard, outCardName, card_item)
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end
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--]]
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--]]
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function M:Clear(bskip)
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function M:Clear(bskip)
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@ -131,7 +131,7 @@ function M:fillCard2(obj, pos_str, card)
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if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
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if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
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obj:GetController('jing').selectedIndex = 1
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obj:GetController('jing').selectedIndex = 1
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end
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end
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obj.icon = 'ui://Main_Majiang/' .. pos_str .. card
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obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
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end
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end
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function M:getBackCard(card)
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function M:getBackCard(card)
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