25-4-8打包

master
罗家炜 2025-04-08 20:02:47 +08:00
parent 1679c5edc6
commit 3fe036ca7d
169 changed files with 551 additions and 534 deletions

View File

@ -504,17 +504,17 @@ function M:OnUpdate()
for i = 1, self._group.room_num do for i = 1, self._group.room_num do
if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
self._group.update_room = false self._group.update_room = false
-- fgCtr:FG_RemoveRoom( fgCtr:FG_RemoveRoom(
-- self._group.id, self._group.id,
-- self._group.rooms[i].id, self._group.rooms[i].id,
-- function(res) function(res)
-- if res.ReturnCode ~= 0 then if res.ReturnCode ~= 0 then
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id)) ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id))
-- else else
-- self._roomNum = #self._group.rooms self._roomNum = #self._group.rooms
-- end end
-- end end
-- ) )
end end
end end
else else

View File

@ -14,68 +14,73 @@ end
function M:FillData() function M:FillData()
self._maxPlayer = 4 -- 默认玩家人数 self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数 self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Cgm_create_room") self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83")
if oldGameVersion == 2 then local jiangmaSlider = self._config:GetChild("n92")
self._config:GetController("xipai").selectedIndex = 0 jiangmaSlider.onChanged:Set(function()
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
end)
self.xipaiValueText = self._config:GetChild('xipaifen') -- if oldGameVersion == 2 then
self.xipaiValueText.text = 1 -- self._config:GetController("xipai").selectedIndex = 0
self.xipaiValue = 1
self.anchouValueText = self._config:GetChild('anchoufen') -- self.xipaiValueText = self._config:GetChild('xipaifen')
self.anchouValueText.text = 1 -- self.xipaiValueText.text = 1
self.anchouValue = 1 -- self.xipaiValue = 1
local btn_cr = self._config:GetChild('sdsrbtn') -- self.anchouValueText = self._config:GetChild('anchoufen')
btn_cr.onClick:Set( -- self.anchouValueText.text = 1
function() -- self.anchouValue = 1
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == -1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then -- local btn_cr = self._config:GetChild('sdsrbtn')
ViewUtil.ErrorTip(1, "输入数据异常!") -- btn_cr.onClick:Set(
end -- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
self.xipaiValueText.text = value / 1000 -- if value < 0 then
self.xipaiValue = value / 1000 -- ViewUtil.ErrorTip(1, "输入数据异常!")
end, 3, nil) -- end
gniv:Show()
end -- self.xipaiValueText.text = value / 1000
) -- self.xipaiValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
local btn_cr2 = self._config:GetChild('anchoubtn') -- local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set( -- btn_cr2.onClick:Set(
function() -- function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit -- local value = limit
if otype == 1 then -- if otype == 1 then
value = value + ad2d(num) -- value = value + ad2d(num)
elseif otype == -1 then -- elseif otype == -1 then
value = value - ad2d(num) -- value = value - ad2d(num)
else -- else
value = ad2d(num) -- value = ad2d(num)
end -- end
if value < 0 then -- if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!") -- ViewUtil.ErrorTip(1, "输入数据异常!")
end -- end
self.anchouValueText.text = value / 1000 -- self.anchouValueText.text = value / 1000
self.anchouValue = value / 1000 -- self.anchouValue = value / 1000
end, 3, nil) -- end, 3, nil)
gniv:Show() -- gniv:Show()
end -- end
) -- )
end -- end
end end
local _help_url = "ui://Info_MJ_FuZhou/Com_help" local _help_url = "ui://Info_MJ_FuZhou/Com_help"
@ -101,16 +106,16 @@ end
function M:SelectedConfigData() function M:SelectedConfigData()
local _config = self._config local _config = self._config
local round = _config:GetController("round").selectedIndex + 1 local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("play_list").selectedIndex + 2 local people = _config:GetController("peopleNum").selectedIndex + 2
local zimo = _config:GetController("ZiMo").selectedIndex
local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
local fengding = _config:GetController("FengDing").selectedIndex
local Tiandihu = _config:GetController("TianDiHu").selectedIndex
local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex
local jiangma = Mathf.Round(_config:GetChild("n92").value)
local fengding = _config:GetController("fengding").selectedIndex
local wanfa = _config:GetController("wanfa").selectedIndex
local qiduijiafan = _config:GetChild("btn_qidui").selected
local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
local loudilongjiafan = _config:GetChild("btn_loudilong").selected
local bunengchi = _config:GetChild("btn_bunengchi").selected
local doudizhu = _config:GetChild("btn_doudizhu").selected
local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
local xi_pai = false local xi_pai = false
local xi_paifen = 0 local xi_paifen = 0
if _config:GetChild("xipai") then if _config:GetChild("xipai") then
@ -124,22 +129,21 @@ function M:SelectedConfigData()
_data["opt"] = round _data["opt"] = round
_data["maxPlayers"] = people _data["maxPlayers"] = people
_data["zimo"] = zimo
_data["shaozhuang"] = shaozhuang
_data["fengding"] = fengding _data["fengding"] = fengding
_data["wanfa"] = wanfa _data["Tiandihu"] = Tiandihu
_data["qiduijiafan"] = qiduijiafan _data["zikechengshun"] = zikechengshun
_data["shoudailongjiafan"] = shoudailongjiafan
_data["loudilongjiafan"] = loudilongjiafan _data["jiangma"] = jiangma
_data["bunengchi"] = bunengchi
_data["doudizhu"] = doudizhu
_data["doudizhufanbei"] = doudizhufanbei
_data['xi_pai'] = xi_pai _data['xi_pai'] = xi_pai
local xi_pai_score = 0 local xi_pai_score = 0
local an_chou_score = 0 local an_chou_score = 0
if oldGameVersion == 2 then -- if oldGameVersion == 2 then
xi_pai_score = self.xipaiValue -- xi_pai_score = self.xipaiValue
an_chou_score = self.anchouValue -- an_chou_score = self.anchouValue
end -- end
_data['xi_pai_score'] = xi_pai_score * 1000 _data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000 _data['an_chou_score'] = an_chou_score * 1000
@ -181,6 +185,14 @@ function M:LoadConfigData(data)
end end
function M:LoadConfigToDetail(data) function M:LoadConfigToDetail(data)
-- local configData = json.decode(data)
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
-- configData.zuoma and ",庄家坐马" or "",
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
-- configData.zhuanwan and "大转弯" or "小转弯")
return data return data
end end

View File

@ -14,68 +14,73 @@ end
function M:FillData() function M:FillData()
self._maxPlayer = 4 -- 默认玩家人数 self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数 self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Cgm_create_room") self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Label_Detail_83")
if oldGameVersion == 2 then local jiangmaSlider = self._config:GetChild("n92")
self._config:GetController("xipai").selectedIndex = 0 jiangmaSlider.onChanged:Set(function()
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
end)
self.xipaiValueText = self._config:GetChild('xipaifen') -- if oldGameVersion == 2 then
self.xipaiValueText.text = 1 -- self._config:GetController("xipai").selectedIndex = 0
self.xipaiValue = 1
self.anchouValueText = self._config:GetChild('anchoufen') -- self.xipaiValueText = self._config:GetChild('xipaifen')
self.anchouValueText.text = 1 -- self.xipaiValueText.text = 1
self.anchouValue = 1 -- self.xipaiValue = 1
local btn_cr = self._config:GetChild('sdsrbtn') -- self.anchouValueText = self._config:GetChild('anchoufen')
btn_cr.onClick:Set( -- self.anchouValueText.text = 1
function() -- self.anchouValue = 1
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == -1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then -- local btn_cr = self._config:GetChild('sdsrbtn')
ViewUtil.ErrorTip(1, "输入数据异常!") -- btn_cr.onClick:Set(
end -- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
self.xipaiValueText.text = value / 1000 -- if value < 0 then
self.xipaiValue = value / 1000 -- ViewUtil.ErrorTip(1, "输入数据异常!")
end, 3, nil) -- end
gniv:Show()
end -- self.xipaiValueText.text = value / 1000
) -- self.xipaiValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
local btn_cr2 = self._config:GetChild('anchoubtn') -- local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set( -- btn_cr2.onClick:Set(
function() -- function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit -- local value = limit
if otype == 1 then -- if otype == 1 then
value = value + ad2d(num) -- value = value + ad2d(num)
elseif otype == -1 then -- elseif otype == -1 then
value = value - ad2d(num) -- value = value - ad2d(num)
else -- else
value = ad2d(num) -- value = ad2d(num)
end -- end
if value < 0 then -- if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!") -- ViewUtil.ErrorTip(1, "输入数据异常!")
end -- end
self.anchouValueText.text = value / 1000 -- self.anchouValueText.text = value / 1000
self.anchouValue = value / 1000 -- self.anchouValue = value / 1000
end, 3, nil) -- end, 3, nil)
gniv:Show() -- gniv:Show()
end -- end
) -- )
end -- end
end end
local _help_url = "ui://Info_MJ_JinXi/Com_help" local _help_url = "ui://Info_MJ_JinXi/Com_help"
@ -101,16 +106,16 @@ end
function M:SelectedConfigData() function M:SelectedConfigData()
local _config = self._config local _config = self._config
local round = _config:GetController("round").selectedIndex + 1 local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("play_list").selectedIndex + 2 local people = _config:GetController("peopleNum").selectedIndex + 2
local zimo = _config:GetController("ZiMo").selectedIndex
local gangjiangma = _config:GetController("GangJiangMa").selectedIndex
local fengding = _config:GetController("FengDing").selectedIndex
local sanjingjiangma = _config:GetController("SanJingJiangMa").selectedIndex
local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex
local jiangma = Mathf.Round(_config:GetChild("n92").value)
local fengding = _config:GetController("fengding").selectedIndex
local wanfa = _config:GetController("wanfa").selectedIndex
local qiduijiafan = _config:GetChild("btn_qidui").selected
local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
local loudilongjiafan = _config:GetChild("btn_loudilong").selected
local bunengchi = _config:GetChild("btn_bunengchi").selected
local doudizhu = _config:GetChild("btn_doudizhu").selected
local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
local xi_pai = false local xi_pai = false
local xi_paifen = 0 local xi_paifen = 0
if _config:GetChild("xipai") then if _config:GetChild("xipai") then
@ -124,22 +129,21 @@ function M:SelectedConfigData()
_data["opt"] = round _data["opt"] = round
_data["maxPlayers"] = people _data["maxPlayers"] = people
_data["zimo"] = zimo
_data["gangjiangma"] = gangjiangma
_data["fengding"] = fengding _data["fengding"] = fengding
_data["wanfa"] = wanfa _data["sanjingjiangma"] = sanjingjiangma
_data["qiduijiafan"] = qiduijiafan _data["zikechengshun"] = zikechengshun
_data["shoudailongjiafan"] = shoudailongjiafan
_data["loudilongjiafan"] = loudilongjiafan _data["jiangma"] = jiangma
_data["bunengchi"] = bunengchi
_data["doudizhu"] = doudizhu
_data["doudizhufanbei"] = doudizhufanbei
_data['xi_pai'] = xi_pai _data['xi_pai'] = xi_pai
local xi_pai_score = 0 local xi_pai_score = 0
local an_chou_score = 0 local an_chou_score = 0
if oldGameVersion == 2 then -- if oldGameVersion == 2 then
xi_pai_score = self.xipaiValue -- xi_pai_score = self.xipaiValue
an_chou_score = self.anchouValue -- an_chou_score = self.anchouValue
end -- end
_data['xi_pai_score'] = xi_pai_score * 1000 _data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000 _data['an_chou_score'] = an_chou_score * 1000
@ -180,4 +184,16 @@ function M:LoadConfigData(data)
end end
end end
function M:LoadConfigToDetail(data)
-- local configData = json.decode(data)
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
-- configData.zuoma and ",庄家坐马" or "",
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
-- configData.zhuanwan and "大转弯" or "小转弯")
return data
end
return M return M

View File

@ -14,68 +14,68 @@ end
function M:FillData() function M:FillData()
self._maxPlayer = 4 -- 默认玩家人数 self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数 self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_LiChuan/Cgm_create_room") self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_LiChuan/Label_Detail_83")
if oldGameVersion == 2 then -- if oldGameVersion == 2 then
self._config:GetController("xipai").selectedIndex = 0 -- self._config:GetController("xipai").selectedIndex = 0
self.xipaiValueText = self._config:GetChild('xipaifen') -- self.xipaiValueText = self._config:GetChild('xipaifen')
self.xipaiValueText.text = 1 -- self.xipaiValueText.text = 1
self.xipaiValue = 1 -- self.xipaiValue = 1
self.anchouValueText = self._config:GetChild('anchoufen') -- self.anchouValueText = self._config:GetChild('anchoufen')
self.anchouValueText.text = 1 -- self.anchouValueText.text = 1
self.anchouValue = 1 -- self.anchouValue = 1
local btn_cr = self._config:GetChild('sdsrbtn') -- local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set( -- btn_cr.onClick:Set(
function() -- function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit -- local value = limit
if otype == 1 then -- if otype == 1 then
value = value + ad2d(num) -- value = value + ad2d(num)
elseif otype == -1 then -- elseif otype == -1 then
value = value - ad2d(num) -- value = value - ad2d(num)
else -- else
value = ad2d(num) -- value = ad2d(num)
end -- end
if value < 0 then -- if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!") -- ViewUtil.ErrorTip(1, "输入数据异常!")
end -- end
self.xipaiValueText.text = value / 1000 -- self.xipaiValueText.text = value / 1000
self.xipaiValue = value / 1000 -- self.xipaiValue = value / 1000
end, 3, nil) -- end, 3, nil)
gniv:Show() -- gniv:Show()
end -- end
) -- )
local btn_cr2 = self._config:GetChild('anchoubtn') -- local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set( -- btn_cr2.onClick:Set(
function() -- function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit -- local value = limit
if otype == 1 then -- if otype == 1 then
value = value + ad2d(num) -- value = value + ad2d(num)
elseif otype == -1 then -- elseif otype == -1 then
value = value - ad2d(num) -- value = value - ad2d(num)
else -- else
value = ad2d(num) -- value = ad2d(num)
end -- end
if value < 0 then -- if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!") -- ViewUtil.ErrorTip(1, "输入数据异常!")
end -- end
self.anchouValueText.text = value / 1000 -- self.anchouValueText.text = value / 1000
self.anchouValue = value / 1000 -- self.anchouValue = value / 1000
end, 3, nil) -- end, 3, nil)
gniv:Show() -- gniv:Show()
end -- end
) -- )
end -- end
end end
local _help_url = "ui://Info_MJ_LiChuan/Com_help" local _help_url = "ui://Info_MJ_LiChuan/Com_help"
@ -101,16 +101,11 @@ end
function M:SelectedConfigData() function M:SelectedConfigData()
local _config = self._config local _config = self._config
local round = _config:GetController("round").selectedIndex + 1 local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("play_list").selectedIndex + 2 local people = _config:GetController("peopleNum").selectedIndex + 2
local jingbibo = _config:GetController("jingbibo").selectedIndex
local fengding = _config:GetController("fengding").selectedIndex
local wanfa = _config:GetController("wanfa").selectedIndex
local qiduijiafan = _config:GetChild("btn_qidui").selected
local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
local loudilongjiafan = _config:GetChild("btn_loudilong").selected
local bunengchi = _config:GetChild("btn_bunengchi").selected
local doudizhu = _config:GetChild("btn_doudizhu").selected
local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
local xi_pai = false local xi_pai = false
local xi_paifen = 0 local xi_paifen = 0
if _config:GetChild("xipai") then if _config:GetChild("xipai") then
@ -124,22 +119,16 @@ function M:SelectedConfigData()
_data["opt"] = round _data["opt"] = round
_data["maxPlayers"] = people _data["maxPlayers"] = people
_data["fengding"] = fengding _data["jingbibo"] = jingbibo
_data["wanfa"] = wanfa
_data["qiduijiafan"] = qiduijiafan
_data["shoudailongjiafan"] = shoudailongjiafan
_data["loudilongjiafan"] = loudilongjiafan
_data["bunengchi"] = bunengchi
_data["doudizhu"] = doudizhu
_data["doudizhufanbei"] = doudizhufanbei
_data['xi_pai'] = xi_pai _data['xi_pai'] = xi_pai
local xi_pai_score = 0 local xi_pai_score = 0
local an_chou_score = 0 local an_chou_score = 0
if oldGameVersion == 2 then -- if oldGameVersion == 2 then
xi_pai_score = self.xipaiValue -- xi_pai_score = self.xipaiValue
an_chou_score = self.anchouValue -- an_chou_score = self.anchouValue
end -- end
_data['xi_pai_score'] = xi_pai_score * 1000 _data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000 _data['an_chou_score'] = an_chou_score * 1000
@ -180,4 +169,16 @@ function M:LoadConfigData(data)
end end
end end
function M:LoadConfigToDetail(data)
-- local configData = json.decode(data)
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
-- configData.zuoma and ",庄家坐马" or "",
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
-- configData.zhuanwan and "大转弯" or "小转弯")
return data
end
return M return M

View File

@ -18,7 +18,7 @@ function M:FillData()
local jiangmaSlider = self._config:GetChild("n92") local jiangmaSlider = self._config:GetChild("n92")
jiangmaSlider.onChanged:Set(function() jiangmaSlider.onChanged:Set(function()
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value)) self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
end) end)
-- if oldGameVersion == 2 then -- if oldGameVersion == 2 then
-- self._config:GetController("xipai").selectedIndex = 0 -- self._config:GetController("xipai").selectedIndex = 0

View File

@ -7,8 +7,8 @@ local EXGameInfo = {}
local M = EXGameInfo local M = EXGameInfo
function EXGameInfo.new(blur_view) function EXGameInfo.new(blur_view)
setmetatable(M, {__index = IGameInfo}) setmetatable(M, { __index = IGameInfo })
local self = setmetatable({}, {__index = M}) local self = setmetatable({}, { __index = M })
self.class = "EXGameInfo" self.class = "EXGameInfo"
UIPackage.AddPackage("extend/poker/runfast/ui/Info_Poker_RunFastNew") UIPackage.AddPackage("extend/poker/runfast/ui/Info_Poker_RunFastNew")
return self return self
@ -18,50 +18,45 @@ function M:FillData(view, index)
self._maxPlayer = 2 -- 默认玩家人数 self._maxPlayer = 2 -- 默认玩家人数
self._roundChoice = 5 -- 回合选项数 self._roundChoice = 5 -- 回合选项数
if oldGameVersion==1 then if oldGameVersion == 1 then
self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast") self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast")
else else
self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast_yueyang") self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast_yueyang")
end end
if oldGameVersion==2 then if oldGameVersion == 2 then
self._config:GetController("xipai").selectedIndex=0 self._config:GetController("xipai").selectedIndex = 0
self.xipaiValueText=self._config:GetChild('xipaifen') self.xipaiValueText = self._config:GetChild('xipaifen')
self.xipaiValueText.text = 1 self.xipaiValueText.text = 1
self.xipaiValue=1 self.xipaiValue = 1
self.anchouValueText=self._config:GetChild('anchoufen') self.anchouValueText = self._config:GetChild('anchoufen')
self.anchouValueText.text=1 self.anchouValueText.text = 1
self.anchouValue=1 self.anchouValue = 1
local btn_cr = self._config:GetChild('sdsrbtn') local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set( btn_cr.onClick:Set(
function() function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit local value = limit
if otype == 1 then if otype == 1 then
value = value + ad2d(num) value = value + ad2d(num)
elseif otype == - 1 then elseif otype == -1 then
value = value - ad2d(num) value = value - ad2d(num)
else else
value = ad2d(num) value = ad2d(num)
end end
if value < 0 then if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!") ViewUtil.ErrorTip(1, "输入数据异常!")
end end
self.xipaiValueText.text=value/1000 self.xipaiValueText.text = value / 1000
self.xipaiValue=value/1000 self.xipaiValue = value / 1000
end, 0, nil) end, 0, nil)
gniv:Show() gniv:Show()
end end
) )
@ -69,33 +64,26 @@ function M:FillData(view, index)
local btn_cr2 = self._config:GetChild('anchoubtn') local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set( btn_cr2.onClick:Set(
function() function()
local gniv = GroupNumberInputView_Game.new(nil, function(num) local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit local value = limit
if otype == 1 then if otype == 1 then
value = value + ad2d(num) value = value + ad2d(num)
elseif otype == - 1 then elseif otype == -1 then
value = value - ad2d(num) value = value - ad2d(num)
else else
value = ad2d(num) value = ad2d(num)
end end
if value < 0 then if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!") ViewUtil.ErrorTip(1, "输入数据异常!")
end end
self.anchouValueText.text=value/1000 self.anchouValueText.text = value / 1000
self.anchouValue=value/1000 self.anchouValue = value / 1000
end, 3, nil) end, 3, nil)
gniv:Show() gniv:Show()
end end
) )
end end
@ -118,7 +106,6 @@ function M:FillData(view, index)
piao.selectedIndex = 0 piao.selectedIndex = 0
end end
end) end)
end end
local _help_url = "ui://Info_Poker_RunFastNew/Com_help" local _help_url = "ui://Info_Poker_RunFastNew/Com_help"
@ -136,7 +123,7 @@ function M:GetIconUrl1()
return _icon_url1 return _icon_url1
end end
local _play_list = {"15张玩法","16张玩法"} local _play_list = { "15张玩法", "16张玩法" }
function M:GetPlayList() function M:GetPlayList()
return _play_list return _play_list
end end
@ -162,7 +149,6 @@ function M:LoadConfigData(data)
_config:GetChild("planelack").selected = false _config:GetChild("planelack").selected = false
_config:GetChild("Threelack").selected = false _config:GetChild("Threelack").selected = false
else else
_config:GetChild("sandaidan").selected = false _config:GetChild("sandaidan").selected = false
@ -195,27 +181,25 @@ function M:LoadConfigData(data)
end end
if _config:GetChild("fourBeltThree") then if _config:GetChild("fourBeltThree") then
_config:GetChild("fourBeltThree").selected=data.fourDaiTwo _config:GetChild("fourBeltThree").selected = data.fourDaiTwo
end end
if _config:GetChild("fourBeltTwo") then if _config:GetChild("fourBeltTwo") then
_config:GetChild("fourBeltTwo").selected=data.fourDaiThree _config:GetChild("fourBeltTwo").selected = data.fourDaiThree
end end
if _config:GetChild("xipai") then if _config:GetChild("xipai") then
_config:GetChild("xipai").selected=data.xi_pai _config:GetChild("xipai").selected = data.xi_pai
end end
if oldGameVersion==2 then if oldGameVersion == 2 then
self.xipaiValueText.text=data.xi_pai_score/1000 self.xipaiValueText.text = data.xi_pai_score / 1000
self.xipaiValue=data.xi_pai_score/1000 self.xipaiValue = data.xi_pai_score / 1000
self.anchouValueText.text=data.an_chou_score/1000
self.anchouValue=data.an_chou_score/1000
self.anchouValueText.text = data.an_chou_score / 1000
self.anchouValue = data.an_chou_score / 1000
end end
end end
function M:SelectedConfigData() function M:SelectedConfigData()
@ -242,17 +226,17 @@ function M:SelectedConfigData()
local fs = _config:GetChild("fan_sprint").selected and 1 or 0 local fs = _config:GetChild("fan_sprint").selected and 1 or 0
----- -----
local fourDaiTwo=false local fourDaiTwo = false
if _config:GetChild("fourBeltThree") then if _config:GetChild("fourBeltThree") then
fourDaiTwo = _config:GetChild("fourBeltThree").selected fourDaiTwo = _config:GetChild("fourBeltThree").selected
end end
local fourDaiThree=false local fourDaiThree = false
if _config:GetChild("fourBeltTwo") then if _config:GetChild("fourBeltTwo") then
fourDaiThree = _config:GetChild("fourBeltTwo").selected fourDaiThree = _config:GetChild("fourBeltTwo").selected
end end
local xi_pai=false local xi_pai = false
if _config:GetChild("xipai") then if _config:GetChild("xipai") then
xi_pai = _config:GetChild("xipai").selected xi_pai = _config:GetChild("xipai").selected
end end
@ -288,7 +272,6 @@ function M:SelectedConfigData()
_data["planelack"] = 0 _data["planelack"] = 0
_data["threelack"] = 0 _data["threelack"] = 0
else else
if sandaidan == 1 then if sandaidan == 1 then
_data["planelack"] = 0 _data["planelack"] = 0
_data["threelack"] = 0 _data["threelack"] = 0
@ -300,16 +283,16 @@ function M:SelectedConfigData()
_data['xi_pai'] = xi_pai _data['xi_pai'] = xi_pai
local xi_pai_score=0 local xi_pai_score = 0
local an_chou_score=0 local an_chou_score = 0
if oldGameVersion==2 then if oldGameVersion == 2 then
xi_pai_score=self.xipaiValue xi_pai_score = self.xipaiValue
an_chou_score=self.anchouValue an_chou_score = self.anchouValue
end end
_data['xi_pai_score'] = xi_pai_score*1000 _data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score*1000 _data['an_chou_score'] = an_chou_score * 1000
return _data return _data
end end
@ -323,4 +306,16 @@ function M:OnChangeOption(ctype, pay_obj)
end) end)
end end
function M:LoadConfigToDetail(data)
-- local configData = json.decode(data)
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
-- configData.zuoma and ",庄家坐马" or "",
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
-- configData.zhuanwan and "大转弯" or "小转弯")
return data
end
return M return M

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