回放细节调整,大厅查看回放修复

master
罗家炜 2025-10-09 20:27:29 +08:00
parent 8bb55d9723
commit 3232602634
103 changed files with 1510 additions and 635 deletions

View File

@ -1,4 +1,9 @@
local FamilAllRank = {}
local FamilAllRank = {
allCount = 0,
pageCount = 0,
currenPage = 0,
onePageChildCount = 0
}
local M = FamilAllRank
@ -41,8 +46,10 @@ function M:init()
self._viewList_record:SetVirtual()
self._viewList_record.scrollPane.touchEffect = false -- 禁止拖动滚动
self._viewList_record.scrollPane.bouncebackEffect = false -- 关闭回弹效果
-- self._viewList_record.scrollPane.snapToItem = true
self._viewList_record.itemRenderer = function(index, obj)
self:RecordItemRenderer(self.records[index + 1], obj)
local baseIndex = (self.currenPage - 1) * self.onePageChildCount
self:RecordItemRenderer(self.records[baseIndex + index + 1], obj)
end
self._viewList_recordDetail = self._view:GetChild('list_record_detail')
@ -62,11 +69,100 @@ function M:init()
--分页
self._btn_nextPage = self._view:GetChild('btn_nextPage')
self._btn_lastPage = self._view:GetChild('btn_lastPage')
self._text_pageNum = self._view:GetChild('_text_pageNum')
self._text_pageNum = self._view:GetChild('text_pageNum')
self._btn_nextPage.onClick:Set(function()
if self.currenPage < self.pageCount then
self.currenPage = self.currenPage + 1
self:SetPageNum()
end
end)
self._btn_lastPage.onClick:Set(function()
if self.currenPage > 1 then
self.currenPage = self.currenPage - 1
self:SetPageNum()
end
end)
self:ShowNumberRecord()
end
--------分页功能函数------------
function M:SetDontTouch(btn)
btn:GetController('donTouch').selectedIndex = 1
btn.touchable = false
end
function M:SetTouch(btn)
btn:GetController('donTouch').selectedIndex = 0
btn.touchable = true
end
function M:SetPageNum()
if self.currenPage < self.pageCount then
self._viewList_record.numItems = self.onePageChildCount
self._viewList_record:RefreshVirtualList()
self:SetTouch(self._btn_nextPage)
else
local num = self.allCount % self.onePageChildCount
self._viewList_record.numItems = num == 0 and self.onePageChildCount or num
self._viewList_record:RefreshVirtualList()
self:SetDontTouch(self._btn_nextPage)
end
if self.currenPage > 1 then
self:SetTouch(self._btn_lastPage)
else
self:SetDontTouch(self._btn_lastPage)
end
self._text_pageNum.text = string.format("%d/%d", self.currenPage, self.pageCount)
end
function M:InitPageNum(allCount)
self.allCount = allCount
self.onePageChildCount = self._viewList_record.columnCount * self._viewList_record.lineCount
self.pageCount = math.ceil(allCount / self.onePageChildCount)
self.currenPage = 1
self:SetDontTouch(self._btn_lastPage)
if self.currenPage < self.pageCount then
self:SetTouch(self._btn_nextPage)
else
self:SetDontTouch(self._btn_nextPage)
end
end
function M:ShowNumberRecord()
local fgCtr = ControllerManager.GetController(NewGroupController)
self.records = {}
local uid = DataManager.SelfUser.account_id
self:RecursionRecord(fgCtr, 0, uid, self.selectTimes, self.selectTimes + 86399)
end
function M:RecursionRecord(fgCtr, index, uid, leftTime, rightTime)
fgCtr:FG_GetGroupRecordSpe2(self.group_id, GetPlatform(), uid, 0, index * 60, 60, leftTime, rightTime, 0,
function(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, "查看个人战绩失败")
self.visible = false
return
else
local records = res.Data.records
if records and #records > 0 then
for i = 1, #records do
records[i].totalScore = json.decode(records[i].totalScore)
table.insert(self.records, records[i])
end
self:RecursionRecord(fgCtr, index + 1, uid, leftTime, rightTime)
else
self:InitPageNum(#self.records)
self:SetPageNum()
-- self._viewList_record:EnsureBoundsCorrect()
end
end
end)
end
-------------------------------
function M:InitTime()
local timeTable = os.date("*t", os.time())
timeTable.hour = 0
@ -88,14 +184,6 @@ function M:InitTime()
return serverDayValues, serverDayItems
end
function M:ShowNumberRecord()
local fgCtr = ControllerManager.GetController(NewGroupController)
self.records = {}
local uid = DataManager.SelfUser.account_id
self:RecursionRecord(fgCtr, 0, uid, self.selectTimes, self.selectTimes + 86399)
end
function M:RecordItemDetailRender(round, allDate, rdata, obj)
obj:GetChild('text_round').text = round
obj:GetChild('text_time').text = os.date("%Y-%m-%d\n%H:%M:%S", tonumber(allDate.createTime))
@ -213,32 +301,6 @@ function M:RecordItemRenderer(data, obj)
resultDetailList.numItems = #data.totalScore
end
function M:RecursionRecord(fgCtr, index, uid, leftTime, rightTime)
fgCtr:FG_GetGroupRecordSpe2(self.group_id, GetPlatform(), uid, 0, index * 60, 60, leftTime, rightTime, 0,
function(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, "查看个人战绩失败")
self.visible = false
return
else
local records = res.Data.records
if records and #records > 0 then
for i = 1, #records do
records[i].totalScore = json.decode(records[i].totalScore)
table.insert(self.records, records[i])
end
self:RecursionRecord(fgCtr, index + 1, uid, leftTime, rightTime)
else
self._viewList_record.numItems = #self.records
local currentPage = self._viewList_record.scrollPane.currentPageY
local pageCount = self._viewList_record.scrollPane.pageCountY
self._text_pageNum.text = ""
self._text_pageNum.text = string.format("%d/%d", currentPage, pageCount)
end
end
end)
end
function M:GenaratePlayBack(id, game_id, ...)
local tem = nil
local dview_class = nil

View File

@ -60,6 +60,7 @@ function M:InitView(url)
btn_restart.onClick:Add(handler(self, self.RestartRecordPlay))
btn_play.onClick:Add(handler(self, self.Play))
self._viewGroup_huifang = self._view:GetChild('huifang')
self.com_logocType = self._view:GetChild("com_logo"):GetController("cType")
local _view = self._view
local _room = self._room
@ -154,6 +155,13 @@ function M:InitView(url)
)
end
local bg_image = self._view:GetChild('bg_playback')
if bg_image then
bg_image.onClick:Set(function()
self:ChangeAlpha()
end)
end
--没有update先不显示跑马灯
self.com_notice.visible = false
-- local text_notice = self.com_notice:GetChild("text_notice")
@ -334,14 +342,14 @@ end
function M:CmdBackToLobby()
self:ChangeAlpha()
local tipStr = '是否返回大厅'
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
ExtendManager.GetExtendConfig(self._room.game_id):UnAssets()
self:Destroy()
end
)
_curren_msg:Show()
-- local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
-- _curren_msg.onOk:Add(
-- function()
ExtendManager.GetExtendConfig(self._room.game_id):UnAssets()
self:Destroy()
-- end
-- )
-- _curren_msg:Show()
end
function M:GetPos(seat, myseat)
@ -388,9 +396,11 @@ function M:ChangeAlpha(...)
self._record_alpha =
coroutine.start(
function()
self._record.alpha = 1
self._viewGroup_huifang.visible = true
-- self._record.alpha = 1
coroutine.wait(2)
self._record.alpha = 0.5
-- self._record.alpha = 0
self._viewGroup_huifang.visible = false
end
)
end

View File

@ -108,6 +108,8 @@ function M:init(url, isBigFull)
else
BaseWindow.init(self, url)
end
--强制让牌类型为1只有一种牌
DataManager.CurrenRoom.card_type = 1
self:InitView()
@ -138,6 +140,13 @@ function M:init(url, isBigFull)
)
end
local bg_image = self._view:GetChild('bg_playback')
if bg_image then
bg_image.onClick:Set(function()
end)
end
local big_result = self._view:GetChild('big_result')
if big_result ~= nil then
if isBigFull then

View File

@ -72,7 +72,46 @@ function M:rollBack()
end
function M:tryShunzi(card)
if (card < 400 and card % 100 > 7) then
if card > 400 or card % 100 > 7 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
return false
end
--特殊牌,风牌也就是东南西北的成顺逻辑,中发白逻辑在普通顺子里
function M:tryFengShunzi(card)
--只有牌里有东南风的时候才能成顺401东风402南方
if self._flag_zikechengshun ~= 0 then
return false
end
local canShunziFeng = { 401, 402 }
for i = 1, #canShunziFeng do
if card == canShunziFeng[i] then
local tempFengList = {}
for j = 1, 4 - i do
if checkCard(405 - j, self.cardList) then
table.insert(tempFengList, 405 - j)
end
end
if #tempFengList >= 2 then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, tempFengList[1], 1)
removeCard(self.cardList, tempFengList[2], 1)
local cardGroup = { card, tempFengList[1], tempFengList[2] }
self:push(cardGroup)
return true
end
end
end
if card < 500 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
@ -224,6 +263,13 @@ function M:tryWin()
self:rollBack()
end
if (self:tryFengShunzi(activeCard)) then
if (self:tryWin()) then
return true
end
self:rollBack()
end
if (self:tryKezi1Zhong(activeCard)) then
if (self:tryWin()) then
return true
@ -295,24 +341,54 @@ function M:isQdPari(cardList)
return false
end
local function init(self, cardInhand, addCard, isZhong, qidui, eightLaizi)
function M:checkshisanlan()
if (not self.shisanlan) then
return false
end
if ((#self.cardList + self.zhong_count) ~= 14) then
return false
end
local cardList = membe_clone(self.cardList)
self.hongzhong_count = self.zhong_count
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
function M:isShiSanLan(cardList, card)
if (#cardList == 0) then
return true
end
if card < 400 then
if not (checkCard(card, cardList) or checkCard(card + 1, cardList) or checkCard(card + 2, cardList)) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
else
if not checkCard(card, cardList) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
end
return false
end
--._flag_haveLaizi, data._hu_qidui, data._data_laizi
local function init(self, cardInhand, addCard, data)
self.stack = {}
self.pair_count = 0
self.cardList = membe_clone(cardInhand)
self.qidui = qidui
self.eight_laizi = eightLaizi
self.qidui = data._hu_qidui
self.shisanlan = data._hu_shisanlan
self.eight_laizi = nil
self.cardList[#self.cardList + 1] = addCard
if (isZhong) then
if (data._flag_haveLaizi) then
self.zhong_count = cardNum(zhongid, self.cardList)
removeCard(self.cardList, zhongid, self.zhong_count)
end
table.sort(self.cardList)
--printlog("添加排序====>>>")
--pt(self.cardList)
return self:checkQidui() or self:tryWin()
return self:checkQidui() or self:checkshisanlan() or self:tryWin()
end
local specialCardList = { 401, 402, 403, 404, 405, 406, 407 }
local specialCardList = { 401, 402, 403, 404, 501, 502, 503 }
function M.tingPai(cardInhand, data)
data = data or {}
local self = setmetatable({}, { __index = M })
@ -323,7 +399,7 @@ function M.tingPai(cardInhand, data)
for k = 100, 300, 100 do
for i = 1, 9 do
local tem = k + i
local result = init(self, cardInhand, tem, data._flag_haveLaizi, data._hu_qidui, data._data_laizi)
local result = init(self, cardInhand, tem, data)
--printlog("返回结果为===>>>",result)
if (result) then
tingList[#tingList + 1] = tem
@ -333,7 +409,7 @@ function M.tingPai(cardInhand, data)
for j = 1, #specialCardList do
local tem = specialCardList[j]
local result = init(self, cardInhand, tem, data._flag_haveLaizi, data._hu_qidui, data._data_laizi)
local result = init(self, cardInhand, tem, data)
if (result) then
tingList[#tingList + 1] = tem
end
@ -343,14 +419,16 @@ function M.tingPai(cardInhand, data)
end
function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
zhongid = DataManager.CurrenRoom.laiziInfo[1]
local room = DataManager.CurrenRoom
if room.laiziInfo and #room.laiziInfo > 0 then
zhongid = room.laiziInfo[1]
local tempTingList2 = {}
local tempTingList1 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
if DataManager.CurrenRoom.laiziInfo[2] then
zhongid = DataManager.CurrenRoom.laiziInfo[2]
if room.laiziInfo[2] then
zhongid = room.laiziInfo[2]
tempTingList2 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
zhongid = DataManager.CurrenRoom.laiziInfo[1]
zhongid = room.laiziInfo[1]
end
local currentTingList = {}
if #tempTingList1 > 0 and #tempTingList2 > 0 then
@ -363,6 +441,7 @@ function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
return currentTingList
else
M._flag_zikechengshun = room.room_config.config.zikechengshun or 0
zhongid = 0
return M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
end

View File

@ -251,7 +251,19 @@ function M:fillResult0(room, peopleNum, result)
end
end
handCardList.numItems = handInfoNum
allCardsList.width = 234 * fzInfoNum + 82 + (handInfoNum - 1) * 79 + 10 * (fzInfoNum)
--拿取实际的子项大小
local handCard = 78
local hangColumGrap = -4
local fzCard = 234
local fzColumGrap = 36
handCard = handCardList:GetChildAt(handInfoNum - 1).width
hangColumGrap = handCard + handCardList.columnGap
if fzInfoNum > 0 then
fzCard = allCardsList:GetChildAt(0).width
fzColumGrap = allCardsList.columnGap
end
allCardsList.width = fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1

View File

@ -256,6 +256,9 @@ function M:EventInit()
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:UpdateHandCard()
if _room.curren_round == 1 then
self._touxiangMove:Play()
end
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
@ -307,6 +310,12 @@ function M:EventInit()
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
if self:GetPos(seat) == 1 then
info:ShowHuTip()
self._btn_selectTing.visible = false
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
end
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
@ -608,12 +617,18 @@ function M:OutCard(card)
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
info:UpdateOutCardList(nil, card, self._cursor)
info:ShowHuTip()
if #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
self:markOutCards(false, card)
self:PlaySound("FuZhou_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
self:ShowHuTip()
end)
else
printlog("鬼牌不能出===>>>" .. card)
@ -895,7 +910,7 @@ function M:ReloadRoom(bskip)
self._room._reload_flag = true
end
end
self:reqResidueCard()
self:ShowJing()
for i = 1, #room.player_list do
local p = room.player_list[i]
@ -919,6 +934,11 @@ function M:ReloadRoom(bskip)
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
if self:GetPos(p.seat) == 1 and #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()

View File

@ -67,6 +67,7 @@ function M:FillRoomData(data)
self:GenerateAllStepData(data)
self:UpdateStep(1)
self:Play()
-- self:ShowStep(0)
end

View File

@ -12,6 +12,7 @@ function M.new(view, mainView, record, direction)
self._view = view
self._mainView = mainView
self.direction = direction
self._flag_canTing = true
self:init()
return self
end
@ -20,12 +21,15 @@ function M:init()
getmetatable(M).__index.init(self)
end
function M:ShowHuTip(card_list)
self._mainView._hu_tip:FillData(self:GetTingList(card_list))
function M:ShowHuTip(card_list, have_bg)
self._mainView._hu_tip:FillData(self:GetTingList(card_list), have_bg)
end
function M:GetTingList(card_list)
return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true })
if not self._flag_canTing then
return {}
end
return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true, _hu_shisanlan = true })
end
function M:UpdateHandCard(getcard, mp)

View File

@ -1,11 +1,11 @@
-- 检测牌是否存在
local function checkCard(eventCard,cardList,num)
local function checkCard(eventCard, cardList, num)
num = num == nil and 1 or num
local result = 0
for i = 1,#cardList do
for i = 1, #cardList do
if (cardList[i] == eventCard) then
result = result + 1
if(result ==num) then
if (result == num) then
return true
end
end
@ -14,24 +14,24 @@ local function checkCard(eventCard,cardList,num)
end
-- 移除指定数量的牌
local function removeCard(cardList, card,count)
for i=1,count do
list_remove(cardList,card)
local function removeCard(cardList, card, count)
for i = 1, count do
list_remove(cardList, card)
end
end
local function checkCardAndRomve(eventCard,cardList,num)
if(checkCard(eventCard,cardList,num)) then
removeCard(cardList,eventCard,num)
local function checkCardAndRomve(eventCard, cardList, num)
if (checkCard(eventCard, cardList, num)) then
removeCard(cardList, eventCard, num)
return true
end
return false
end
-- 获取列表中牌数量
local function cardNum(eventCard,cardList)
local function cardNum(eventCard, cardList)
local result = 0
for i=1,#cardList do
for i = 1, #cardList do
local card = cardList[i]
if (card == eventCard) then
result = result + 1
@ -40,7 +40,7 @@ local function cardNum(eventCard,cardList)
return result
end
local zhongid = 0
local zhongid = 0
local M = {
@ -55,15 +55,15 @@ local M = {
function M:push(cardGroup)
self.stack[#self.stack+1] = cardGroup
self.stack[#self.stack + 1] = cardGroup
end
function M:rollBack()
local cardGroup = self.stack[#self.stack]
table.remove(self.stack,#self.stack)
for _,card in ipairs(cardGroup) do
table.remove(self.stack, #self.stack)
for _, card in ipairs(cardGroup) do
if (card == zhongid) then
self.zhong_count = self.zhong_count +1
self.zhong_count = self.zhong_count + 1
else
self.cardList[#self.cardList + 1] = card
end
@ -72,14 +72,53 @@ function M:rollBack()
end
function M:tryShunzi(card)
if (card < 400 and card % 100 > 7) then
if card > 400 or card % 100 > 7 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = {card,card+1,card+2}
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
return false
end
--特殊牌,风牌也就是东南西北的成顺逻辑,中发白逻辑在普通顺子里
function M:tryFengShunzi(card)
--只有牌里有东南风的时候才能成顺401东风402南方
if self._flag_zikechengshun ~= 0 then
return false
end
local canShunziFeng = { 401, 402 }
for i = 1, #canShunziFeng do
if card == canShunziFeng[i] then
local tempFengList = {}
for j = 1, 4 - i do
if checkCard(405 - j, self.cardList) then
table.insert(tempFengList, 405 - j)
end
end
if #tempFengList >= 2 then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, tempFengList[1], 1)
removeCard(self.cardList, tempFengList[2], 1)
local cardGroup = { card, tempFengList[1], tempFengList[2] }
self:push(cardGroup)
return true
end
end
end
if card < 500 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
@ -88,7 +127,7 @@ end
function M:tryKezi(card)
if (checkCardAndRomve(card, self.cardList, 3)) then
local cardGroup = {card,card,card}
local cardGroup = { card, card, card }
self:push(cardGroup)
return true
end
@ -100,7 +139,7 @@ function M:tryPair(card)
return false
end
if (checkCardAndRomve(card, self.cardList, 2)) then
local cardGroup = {card,card}
local cardGroup = { card, card }
self:push(cardGroup)
self.pair_count = 1
return true
@ -108,22 +147,21 @@ function M:tryPair(card)
return false
end
function M:tryKezi1Zhong(card)
if (self.zhong_count >= 1 and checkCardAndRomve(card, self.cardList,2)) then
local cardGroup = {card,card,zhongid}
if (self.zhong_count >= 1 and checkCardAndRomve(card, self.cardList, 2)) then
local cardGroup = { card, card, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -1
self.zhong_count = self.zhong_count - 1
return true
end
return false
end
function M:tryKezi2Zhong(card)
if (self.zhong_count >= 2 and checkCardAndRomve(card, self.cardList,1)) then
local cardGroup = {card,zhongid,zhongid}
if (self.zhong_count >= 2 and checkCardAndRomve(card, self.cardList, 1)) then
local cardGroup = { card, zhongid, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -2
self.zhong_count = self.zhong_count - 2
return true
end
return false
@ -141,8 +179,8 @@ function M:tryShunzi1Zhong(card)
if (checkCard(card + 1, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
self.zhong_count = self.zhong_count -1
local cardGroup = {card,card+1,zhongid}
self.zhong_count = self.zhong_count - 1
local cardGroup = { card, card + 1, zhongid }
self:push(cardGroup)
return true
end
@ -150,8 +188,8 @@ function M:tryShunzi1Zhong(card)
if (checkCard(card + 2, self.cardList) and ((card + 1) % 100 ~= 0)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 2, 1)
self.zhong_count = self.zhong_count -1
local cardGroup = {card,zhongid,card+2}
self.zhong_count = self.zhong_count - 1
local cardGroup = { card, zhongid, card + 2 }
self:push(cardGroup)
return true
end
@ -166,9 +204,9 @@ function M:tryPair1Zhong(card)
return false
end
removeCard(self.cardList, card, 1)
local cardGroup = {card,zhongid}
local cardGroup = { card, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -1
self.zhong_count = self.zhong_count - 1
self.pair_count = 1
return true
end
@ -180,9 +218,9 @@ function M:tryPair2Zhong()
if (self.zhong_count < 2) then
return false
end
local cardGroup = {zhongid,zhongid}
local cardGroup = { zhongid, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -2
self.zhong_count = self.zhong_count - 2
self.pair_count = 1
return true
end
@ -225,6 +263,13 @@ function M:tryWin()
self:rollBack()
end
if (self:tryFengShunzi(activeCard)) then
if (self:tryWin()) then
return true
end
self:rollBack()
end
if (self:tryKezi1Zhong(activeCard)) then
if (self:tryWin()) then
return true
@ -233,7 +278,6 @@ function M:tryWin()
end
if (self:tryKezi2Zhong(activeCard)) then
if (self:tryWin()) then
return true
end
@ -271,16 +315,16 @@ function M:checkQidui()
end
function M:isQdPari(cardList)
if(self.qidui_pari_count == 7) then
if (self.qidui_pari_count == 7) then
return true
end
if (#cardList== 0) then
if (#cardList == 0) then
return true
end
local card = cardList[1]
if (cardNum(card, cardList) >= 2) then
removeCard(cardList, card, 2)
self.qidui_pari_count = self.qidui_pari_count +1
self.qidui_pari_count = self.qidui_pari_count + 1
if (self:isQdPari(cardList)) then
return true
end
@ -289,7 +333,7 @@ function M:isQdPari(cardList)
if (self.hongzhong_count > 0) then
removeCard(cardList, card, 1)
self.hongzhong_count = self.hongzhong_count - 1
self.qidui_pari_count = self.qidui_pari_count +1
self.qidui_pari_count = self.qidui_pari_count + 1
if (self:isQdPari(cardList)) then
return true
end
@ -297,82 +341,110 @@ function M:isQdPari(cardList)
return false
end
local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi)
function M:checkshisanlan()
if (not self.shisanlan) then
return false
end
if ((#self.cardList + self.zhong_count) ~= 14) then
return false
end
local cardList = membe_clone(self.cardList)
self.hongzhong_count = self.zhong_count
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
function M:isShiSanLan(cardList, card)
if (#cardList == 0) then
return true
end
if card < 400 then
if not (checkCard(card, cardList) or checkCard(card + 1, cardList) or checkCard(card + 2, cardList)) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
else
if not checkCard(card, cardList) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
end
return false
end
--._flag_haveLaizi, data._hu_qidui, data._data_laizi
local function init(self, cardInhand, addCard, data)
self.stack = {}
self.pair_count = 0
self.cardList = membe_clone(cardInhand)
self.qidui = qidui
self.eight_laizi = eightLaizi
self.cardList[#self.cardList+1] = addCard
if (isZhong) then
self.qidui = data._hu_qidui
self.shisanlan = data._hu_shisanlan
self.eight_laizi = nil
self.cardList[#self.cardList + 1] = addCard
if (data._flag_haveLaizi) then
self.zhong_count = cardNum(zhongid, self.cardList)
removeCard(self.cardList, zhongid, self.zhong_count)
end
table.sort(self.cardList)
--printlog("添加排序====>>>")
--pt(self.cardList)
return self:checkQidui() or self:tryWin()
return self:checkQidui() or self:checkshisanlan() or self:tryWin()
end
local specialCardList = { 401, 402, 403, 404, 405, 406, 407 }
function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
-- printlog("isZhong", isZhong)
-- printlog("qidui", qidui)
-- printlog("eightLaizi", eightLaizi)
-- pt(cardInhand)
local specialCardList = { 401, 402, 403, 404, 501, 502, 503 }
function M.tingPai(cardInhand, data)
data = data or {}
local self = setmetatable({}, { __index = M })
local tingList = {}
if not cardInhand or #cardInhand == 0 then
return tingList
end
for k=100,300,100 do
for i=1,9 do
for k = 100, 300, 100 do
for i = 1, 9 do
local tem = k + i
local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
local result = init(self, cardInhand, tem, data)
--printlog("返回结果为===>>>",result)
if(result) then
tingList[#tingList + 1] = tem
if (result) then
tingList[#tingList + 1] = tem
end
end
end
for j=1,#specialCardList do
for j = 1, #specialCardList do
local tem = specialCardList[j]
local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
if(result) then
tingList[#tingList + 1] = tem
local result = init(self, cardInhand, tem, data)
if (result) then
tingList[#tingList + 1] = tem
end
end
return tingList
end
function M.MuiltiplteCaculateTingPai(cardInhand,isZhong,qidui,eightLaizi)
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
zhongid=DataManager.CurrenRoom.laiziInfo[1]
local tempTingList2={}
local tempTingList1=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
if DataManager.CurrenRoom.laiziInfo[2] then
zhongid=DataManager.CurrenRoom.laiziInfo[2]
tempTingList2=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
zhongid=DataManager.CurrenRoom.laiziInfo[1]
function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
local room = DataManager.CurrenRoom
if room.laiziInfo and #room.laiziInfo > 0 then
zhongid = room.laiziInfo[1]
local tempTingList2 = {}
local tempTingList1 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
if room.laiziInfo[2] then
zhongid = room.laiziInfo[2]
tempTingList2 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
zhongid = room.laiziInfo[1]
end
local currentTingList={}
if #tempTingList1>0 and #tempTingList2>0 then
currentTingList=CombineDictionaryAndRemoveSomeItem(tempTingList1,tempTingList2)
elseif #tempTingList1>0 then
currentTingList=tempTingList1
elseif #tempTingList2>0 then
currentTingList=tempTingList2
local currentTingList = {}
if #tempTingList1 > 0 and #tempTingList2 > 0 then
currentTingList = CombineDictionaryAndRemoveSomeItem(tempTingList1, tempTingList2)
elseif #tempTingList1 > 0 then
currentTingList = tempTingList1
elseif #tempTingList2 > 0 then
currentTingList = tempTingList2
end
return currentTingList
else
zhongid=0
return M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
M._flag_zikechengshun = room.room_config.config.zikechengshun or 0
zhongid = 0
return M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
end
end
return M

View File

@ -253,7 +253,23 @@ function M:fillResult0(room, peopleNum, result)
end
end
handCardList.numItems = handInfoNum
allCardsList.width = 234 * fzInfoNum + 82 + (handInfoNum - 1) * 79 + 10 * (fzInfoNum)
--拿取实际的子项大小
local handCard = 78
local hangColumGrap = -4
local fzCard = 234
local fzColumGrap = 36
handCard = handCardList:GetChildAt(handInfoNum - 1).width
hangColumGrap = handCard + handCardList.columnGap
if fzInfoNum > 0 then
fzCard = allCardsList:GetChildAt(0).width
fzColumGrap = allCardsList.columnGap
end
allCardsList.width = fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1

View File

@ -66,7 +66,31 @@ function M:InitView(url)
self.showNextCtr = self._view:GetController('showNext')
self.showNextList = self._view:GetChild('list_showNext')
self._view:GetChild('btn_showNext').onClick:Set(function()
self:reqResidueCard()
coroutine.start(function()
local time = 0
ViewUtil:ShowModalWait2(0.01)
while not self._flag_getRemindCard do
if time > 20 then
break
end
coroutine.wait(0.05)
end
ViewUtil.CloseModalWait2()
if self._flag_getRemindCard then
self.showNextCtr.selectedIndex = 1
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = self.cardSet[index + 1]
self:FillShowCards(obj, card, self.cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #self.cardSet
time = time + 1
else
self:reqResidueCard()
end
end)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
self.showNextCtr.selectedIndex = 0
@ -169,13 +193,10 @@ function M:UpdatePlayerInfoView()
end
function M:NewMJPlayerCardInfoView(view, index)
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
--[[
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
return MJPlayerSelfCardInfoView.new(view, self, nil, "S")
end
return MJPlayerCardInfoView.new(view, self)
]]
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
end
function M:EventInit()
@ -217,6 +238,7 @@ function M:EventInit()
--self._viewText_testName.text = 0
self:UpdateRound()
self:RemoveCursor()
self:reqResidueCard()
self._state.selectedIndex = 1
self:ShowJing()
if self._niao_View then
@ -234,6 +256,9 @@ function M:EventInit()
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:UpdateHandCard()
if _room.curren_round == 1 then
self._touxiangMove:Play()
end
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
@ -266,7 +291,8 @@ function M:EventInit()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self._player_card_info[1]._ctr_tip.selectedIndex = 0
self._player_card_info[1]._ctr_showGuoHu.selectedIndex = 0
self:PlayMJSound("chupai.mp3")
self:PlaySound("JinXi_MJ", p.self_user.sex, tostring(card))
if seat == _room.self_player.seat then
@ -275,6 +301,7 @@ function M:EventInit()
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
self:reqResidueCard()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
@ -283,6 +310,12 @@ function M:EventInit()
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
if self:GetPos(seat) == 1 then
info:ShowHuTip()
self._btn_selectTing.visible = false
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
end
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
@ -544,26 +577,19 @@ function M:EventInit()
_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
local arg = { ... }
local residueCard = arg[1]
local cardMap = {}
local cardSet = {}
self.showNextCtr.selectedIndex = 1
self.cardMap = {}
self.cardSet = {}
for i = 1, #residueCard do
local cardNum = residueCard[i]
if not cardMap[cardNum] then
cardMap[cardNum] = 1
table.insert(cardSet, cardNum)
if not self.cardMap[cardNum] then
self.cardMap[cardNum] = 1
table.insert(self.cardSet, cardNum)
else
cardMap[cardNum] = cardMap[cardNum] + 1
self.cardMap[cardNum] = self.cardMap[cardNum] + 1
end
end
table.sort(cardSet)
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = cardSet[index + 1]
self:FillShowCards(obj, card, cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #cardSet
table.sort(self.cardSet)
self._flag_getRemindCard = true
end)
--替换mianview的事件
@ -593,10 +619,15 @@ function M:OutCard(card)
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
info:UpdateOutCardList(nil, card, self._cursor)
info:ShowHuTip()
if #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
self:markOutCards(false, card)
self:PlaySound("JinXi_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
@ -882,7 +913,7 @@ function M:ReloadRoom(bskip)
self._room._reload_flag = true
end
end
self:reqResidueCard()
self:ShowJing()
for i = 1, #room.player_list do
local p = room.player_list[i]
@ -906,6 +937,11 @@ function M:ReloadRoom(bskip)
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
if self:GetPos(p.seat) == 1 and #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
@ -964,6 +1000,7 @@ end
-----------------------展示牌----------------------------
function M:reqResidueCard()
self._flag_getRemindCard = false
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ReqResidueCard()
end

View File

@ -4,32 +4,33 @@ local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
function M.new(view, mainView, record, direction)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self.direction = direction
self._flag_canTing = false
self:init()
return self
end
-- function M:ShowHuTip(card_list)
-- printlog("ShowHuTip")
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
-- DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
-- end
-- end
-- end
-- end
-- self._mainView._hu_tip:FillData(tingList)
-- end
function M:init()
getmetatable(M).__index.init(self)
end
function M:ShowHuTip(card_list, have_bg)
self._mainView._hu_tip:FillData(self:GetTingList(card_list), have_bg)
end
function M:GetTingList(card_list)
if not self._flag_canTing then
return {}
end
return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true, _hu_shisanlan = true })
end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)

View File

@ -72,7 +72,46 @@ function M:rollBack()
end
function M:tryShunzi(card)
if (card < 400 and card % 100 > 7) then
if card > 400 or card % 100 > 7 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
return false
end
--特殊牌,风牌也就是东南西北的成顺逻辑,中发白逻辑在普通顺子里
function M:tryFengShunzi(card)
--只有牌里有东南风的时候才能成顺401东风402南方
if self._flag_zikechengshun ~= 0 then
return false
end
local canShunziFeng = { 401, 402 }
for i = 1, #canShunziFeng do
if card == canShunziFeng[i] then
local tempFengList = {}
for j = 1, 4 - i do
if checkCard(405 - j, self.cardList) then
table.insert(tempFengList, 405 - j)
end
end
if #tempFengList >= 2 then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, tempFengList[1], 1)
removeCard(self.cardList, tempFengList[2], 1)
local cardGroup = { card, tempFengList[1], tempFengList[2] }
self:push(cardGroup)
return true
end
end
end
if card < 500 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
@ -224,6 +263,13 @@ function M:tryWin()
self:rollBack()
end
if (self:tryFengShunzi(activeCard)) then
if (self:tryWin()) then
return true
end
self:rollBack()
end
if (self:tryKezi1Zhong(activeCard)) then
if (self:tryWin()) then
return true
@ -295,29 +341,56 @@ function M:isQdPari(cardList)
return false
end
local function init(self, cardInhand, addCard, isZhong, qidui, eightLaizi)
function M:checkshisanlan()
if (not self.shisanlan) then
return false
end
if ((#self.cardList + self.zhong_count) ~= 14) then
return false
end
local cardList = membe_clone(self.cardList)
self.hongzhong_count = self.zhong_count
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
function M:isShiSanLan(cardList, card)
if (#cardList == 0) then
return true
end
if card < 400 then
if not (checkCard(card, cardList) or checkCard(card + 1, cardList) or checkCard(card + 2, cardList)) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
else
if not checkCard(card, cardList) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
end
return false
end
--._flag_haveLaizi, data._hu_qidui, data._data_laizi
local function init(self, cardInhand, addCard, data)
self.stack = {}
self.pair_count = 0
self.cardList = membe_clone(cardInhand)
self.qidui = qidui
self.eight_laizi = eightLaizi
self.qidui = data._hu_qidui
self.shisanlan = data._hu_shisanlan
self.eight_laizi = nil
self.cardList[#self.cardList + 1] = addCard
if (isZhong) then
if (data._flag_haveLaizi) then
self.zhong_count = cardNum(zhongid, self.cardList)
removeCard(self.cardList, zhongid, self.zhong_count)
end
table.sort(self.cardList)
--printlog("添加排序====>>>")
--pt(self.cardList)
return self:checkQidui() or self:tryWin()
return self:checkQidui() or self:checkshisanlan() or self:tryWin()
end
local specialCardList = { 401, 402, 403, 404, 405, 406, 407 }
function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
-- printlog("isZhong", isZhong)
-- printlog("qidui", qidui)
-- printlog("eightLaizi", eightLaizi)
-- pt(cardInhand)
local specialCardList = { 401, 402, 403, 404, 501, 502, 503 }
function M.tingPai(cardInhand, data)
data = data or {}
local self = setmetatable({}, { __index = M })
local tingList = {}
if not cardInhand or #cardInhand == 0 then
@ -326,7 +399,7 @@ function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
for k = 100, 300, 100 do
for i = 1, 9 do
local tem = k + i
local result = init(self, cardInhand, tem, isZhong, qidui, eightLaizi)
local result = init(self, cardInhand, tem, data)
--printlog("返回结果为===>>>",result)
if (result) then
tingList[#tingList + 1] = tem
@ -336,7 +409,7 @@ function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
for j = 1, #specialCardList do
local tem = specialCardList[j]
local result = init(self, cardInhand, tem, isZhong, qidui, eightLaizi)
local result = init(self, cardInhand, tem, data)
if (result) then
tingList[#tingList + 1] = tem
end
@ -346,14 +419,16 @@ function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
end
function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
zhongid = DataManager.CurrenRoom.laiziInfo[1]
local room = DataManager.CurrenRoom
if room.laiziInfo and #room.laiziInfo > 0 then
zhongid = room.laiziInfo[1]
local tempTingList2 = {}
local tempTingList1 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
if DataManager.CurrenRoom.laiziInfo[2] then
zhongid = DataManager.CurrenRoom.laiziInfo[2]
if room.laiziInfo[2] then
zhongid = room.laiziInfo[2]
tempTingList2 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
zhongid = DataManager.CurrenRoom.laiziInfo[1]
zhongid = room.laiziInfo[1]
end
local currentTingList = {}
if #tempTingList1 > 0 and #tempTingList2 > 0 then
@ -366,6 +441,7 @@ function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
return currentTingList
else
M._flag_zikechengshun = room.room_config.config.zikechengshun or 0
zhongid = 0
return M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
end

View File

@ -246,7 +246,23 @@ function M:fillResult0(room, peopleNum, result)
end
end
handCardList.numItems = handInfoNum
allCardsList.width = 234 * fzInfoNum + 82 + (handInfoNum - 1) * 79 + 10 * (fzInfoNum)
--拿取实际的子项大小
local handCard = 78
local hangColumGrap = -4
local fzCard = 234
local fzColumGrap = 36
handCard = handCardList:GetChildAt(handInfoNum - 1).width
hangColumGrap = handCard + handCardList.columnGap
if fzInfoNum > 0 then
fzCard = allCardsList:GetChildAt(0).width
fzColumGrap = allCardsList.columnGap
end
allCardsList.width = fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1

View File

@ -67,7 +67,31 @@ function M:InitView(url)
self.showNextCtr = self._view:GetController('showNext')
self.showNextList = self._view:GetChild('list_showNext')
self._view:GetChild('btn_showNext').onClick:Set(function()
self:reqResidueCard()
coroutine.start(function()
local time = 0
ViewUtil:ShowModalWait2(0.01)
while not self._flag_getRemindCard do
if time > 20 then
break
end
coroutine.wait(0.05)
end
ViewUtil.CloseModalWait2()
if self._flag_getRemindCard then
self.showNextCtr.selectedIndex = 1
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = self.cardSet[index + 1]
self:FillShowCards(obj, card, self.cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #self.cardSet
time = time + 1
else
self:reqResidueCard()
end
end)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
self.showNextCtr.selectedIndex = 0
@ -168,13 +192,10 @@ function M:UpdatePlayerInfoView()
end
function M:NewMJPlayerCardInfoView(view, index)
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
--[[
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
return MJPlayerSelfCardInfoView.new(view, self, nil, "S")
end
return MJPlayerCardInfoView.new(view, self)
]]
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
end
function M:EventInit()
@ -216,6 +237,7 @@ function M:EventInit()
--self._viewText_testName.text = 0
self:UpdateRound()
self:RemoveCursor()
self:reqResidueCard()
self._state.selectedIndex = 1
self:ShowJing()
if self._niao_View then
@ -234,9 +256,9 @@ function M:EventInit()
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:UpdateHandCard()
end
if _room.curren_round == 1 then
self._touxiangMove:Play()
if _room.curren_round == 1 then
self._touxiangMove:Play()
end
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
@ -269,6 +291,8 @@ function M:EventInit()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self._player_card_info[1]._ctr_tip.selectedIndex = 0
self._player_card_info[1]._ctr_showGuoHu.selectedIndex = 0
self:PlayMJSound("chupai.mp3")
self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
@ -278,6 +302,7 @@ function M:EventInit()
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
self:reqResidueCard()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
@ -286,6 +311,12 @@ function M:EventInit()
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
if self:GetPos(seat) == 1 then
info:ShowHuTip()
self._btn_selectTing.visible = false
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
end
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
@ -545,26 +576,19 @@ function M:EventInit()
_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
local arg = { ... }
local residueCard = arg[1]
local cardMap = {}
local cardSet = {}
self.showNextCtr.selectedIndex = 1
self.cardMap = {}
self.cardSet = {}
for i = 1, #residueCard do
local cardNum = residueCard[i]
if not cardMap[cardNum] then
cardMap[cardNum] = 1
table.insert(cardSet, cardNum)
if not self.cardMap[cardNum] then
self.cardMap[cardNum] = 1
table.insert(self.cardSet, cardNum)
else
cardMap[cardNum] = cardMap[cardNum] + 1
self.cardMap[cardNum] = self.cardMap[cardNum] + 1
end
end
table.sort(cardSet)
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = cardSet[index + 1]
self:FillShowCards(obj, card, cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #cardSet
table.sort(self.cardSet)
self._flag_getRemindCard = true
end)
--替换mianview的事件
@ -594,10 +618,15 @@ function M:OutCard(card)
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
info:UpdateOutCardList(nil, card, self._cursor)
info:ShowHuTip()
if #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
self:markOutCards(false, card)
self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
@ -883,7 +912,7 @@ function M:ReloadRoom(bskip)
self._room._reload_flag = true
end
end
self:reqResidueCard()
self:ShowJing()
for i = 1, #room.player_list do
local p = room.player_list[i]
@ -907,6 +936,11 @@ function M:ReloadRoom(bskip)
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
if self:GetPos(p.seat) == 1 and #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
@ -965,6 +999,7 @@ end
-----------------------展示牌----------------------------
function M:reqResidueCard()
self._flag_getRemindCard = false
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ReqResidueCard()
end

View File

@ -68,6 +68,7 @@ function M:FillRoomData(data)
self:GenerateAllStepData(data)
self:UpdateStep(1)
self:Play()
-- self:ShowStep(0)
end
@ -103,7 +104,7 @@ function M:ShowStep(index)
else
info:UpdateOutCardList()
end
if step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat then
if (step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat) or step.cmd == Record_Event.Evt_Action then
info:UpdateHandCard(true, true)
else
info:UpdateHandCard(false, true)
@ -141,7 +142,7 @@ function M:ShowStep(index)
end
if step.cmd == Record_Event.Evt_Result then
if not self.result then
self.result = EXClearingView.new(self._root_view, { flag_back = true })
self.result = EXClearingView.new(self, { flag_back = true })
self.result:InitData(0, self._room, step.result_data)
self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5
self.result._view.width = GRoot.inst.width
@ -225,6 +226,7 @@ function M:CmdAction(cmd, index)
fz.type = cmd.data.type
fz.card = cmd.data.card
fz.opcard = cmd.data.opcard
fz.from_seat = cmd.data.from_seat
local uf = data.player_card_data[cmd.data.from_seat]
if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then
table.remove(uf.outcard_list, #uf.outcard_list)

View File

@ -4,32 +4,33 @@ local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
function M.new(view, mainView, record, direction)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self.direction = direction
self._flag_canTing = false
self:init()
return self
end
-- function M:ShowHuTip(card_list)
-- printlog("ShowHuTip")
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
-- DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
-- end
-- end
-- end
-- end
-- self._mainView._hu_tip:FillData(tingList)
-- end
function M:init()
getmetatable(M).__index.init(self)
end
function M:ShowHuTip(card_list, have_bg)
self._mainView._hu_tip:FillData(self:GetTingList(card_list), have_bg)
end
function M:GetTingList(card_list)
if not self._flag_canTing then
return {}
end
return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true, _hu_shisanlan = true })
end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)

View File

@ -1,11 +1,11 @@
-- 检测牌是否存在
local function checkCard(eventCard,cardList,num)
local function checkCard(eventCard, cardList, num)
num = num == nil and 1 or num
local result = 0
for i = 1,#cardList do
for i = 1, #cardList do
if (cardList[i] == eventCard) then
result = result + 1
if(result ==num) then
if (result == num) then
return true
end
end
@ -14,24 +14,24 @@ local function checkCard(eventCard,cardList,num)
end
-- 移除指定数量的牌
local function removeCard(cardList, card,count)
for i=1,count do
list_remove(cardList,card)
local function removeCard(cardList, card, count)
for i = 1, count do
list_remove(cardList, card)
end
end
local function checkCardAndRomve(eventCard,cardList,num)
if(checkCard(eventCard,cardList,num)) then
removeCard(cardList,eventCard,num)
local function checkCardAndRomve(eventCard, cardList, num)
if (checkCard(eventCard, cardList, num)) then
removeCard(cardList, eventCard, num)
return true
end
return false
end
-- 获取列表中牌数量
local function cardNum(eventCard,cardList)
local function cardNum(eventCard, cardList)
local result = 0
for i=1,#cardList do
for i = 1, #cardList do
local card = cardList[i]
if (card == eventCard) then
result = result + 1
@ -40,7 +40,7 @@ local function cardNum(eventCard,cardList)
return result
end
local zhongid = 0
local zhongid = 0
local M = {
@ -55,15 +55,15 @@ local M = {
function M:push(cardGroup)
self.stack[#self.stack+1] = cardGroup
self.stack[#self.stack + 1] = cardGroup
end
function M:rollBack()
local cardGroup = self.stack[#self.stack]
table.remove(self.stack,#self.stack)
for _,card in ipairs(cardGroup) do
table.remove(self.stack, #self.stack)
for _, card in ipairs(cardGroup) do
if (card == zhongid) then
self.zhong_count = self.zhong_count +1
self.zhong_count = self.zhong_count + 1
else
self.cardList[#self.cardList + 1] = card
end
@ -72,14 +72,53 @@ function M:rollBack()
end
function M:tryShunzi(card)
if (card < 400 and card % 100 > 7) then
if card > 400 or card % 100 > 7 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = {card,card+1,card+2}
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
return false
end
--特殊牌,风牌也就是东南西北的成顺逻辑,中发白逻辑在普通顺子里
function M:tryFengShunzi(card)
--只有牌里有东南风的时候才能成顺401东风402南方
if self._flag_zikechengshun ~= 0 then
return false
end
local canShunziFeng = { 401, 402 }
for i = 1, #canShunziFeng do
if card == canShunziFeng[i] then
local tempFengList = {}
for j = 1, 4 - i do
if checkCard(405 - j, self.cardList) then
table.insert(tempFengList, 405 - j)
end
end
if #tempFengList >= 2 then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, tempFengList[1], 1)
removeCard(self.cardList, tempFengList[2], 1)
local cardGroup = { card, tempFengList[1], tempFengList[2] }
self:push(cardGroup)
return true
end
end
end
if card < 500 then
return false
end
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
removeCard(self.cardList, card + 2, 1)
local cardGroup = { card, card + 1, card + 2 }
self:push(cardGroup)
return true
end
@ -88,7 +127,7 @@ end
function M:tryKezi(card)
if (checkCardAndRomve(card, self.cardList, 3)) then
local cardGroup = {card,card,card}
local cardGroup = { card, card, card }
self:push(cardGroup)
return true
end
@ -100,7 +139,7 @@ function M:tryPair(card)
return false
end
if (checkCardAndRomve(card, self.cardList, 2)) then
local cardGroup = {card,card}
local cardGroup = { card, card }
self:push(cardGroup)
self.pair_count = 1
return true
@ -108,22 +147,21 @@ function M:tryPair(card)
return false
end
function M:tryKezi1Zhong(card)
if (self.zhong_count >= 1 and checkCardAndRomve(card, self.cardList,2)) then
local cardGroup = {card,card,zhongid}
if (self.zhong_count >= 1 and checkCardAndRomve(card, self.cardList, 2)) then
local cardGroup = { card, card, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -1
self.zhong_count = self.zhong_count - 1
return true
end
return false
end
function M:tryKezi2Zhong(card)
if (self.zhong_count >= 2 and checkCardAndRomve(card, self.cardList,1)) then
local cardGroup = {card,zhongid,zhongid}
if (self.zhong_count >= 2 and checkCardAndRomve(card, self.cardList, 1)) then
local cardGroup = { card, zhongid, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -2
self.zhong_count = self.zhong_count - 2
return true
end
return false
@ -141,8 +179,8 @@ function M:tryShunzi1Zhong(card)
if (checkCard(card + 1, self.cardList)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 1, 1)
self.zhong_count = self.zhong_count -1
local cardGroup = {card,card+1,zhongid}
self.zhong_count = self.zhong_count - 1
local cardGroup = { card, card + 1, zhongid }
self:push(cardGroup)
return true
end
@ -150,8 +188,8 @@ function M:tryShunzi1Zhong(card)
if (checkCard(card + 2, self.cardList) and ((card + 1) % 100 ~= 0)) then
removeCard(self.cardList, card, 1)
removeCard(self.cardList, card + 2, 1)
self.zhong_count = self.zhong_count -1
local cardGroup = {card,zhongid,card+2}
self.zhong_count = self.zhong_count - 1
local cardGroup = { card, zhongid, card + 2 }
self:push(cardGroup)
return true
end
@ -166,9 +204,9 @@ function M:tryPair1Zhong(card)
return false
end
removeCard(self.cardList, card, 1)
local cardGroup = {card,zhongid}
local cardGroup = { card, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -1
self.zhong_count = self.zhong_count - 1
self.pair_count = 1
return true
end
@ -180,9 +218,9 @@ function M:tryPair2Zhong()
if (self.zhong_count < 2) then
return false
end
local cardGroup = {zhongid,zhongid}
local cardGroup = { zhongid, zhongid }
self:push(cardGroup)
self.zhong_count = self.zhong_count -2
self.zhong_count = self.zhong_count - 2
self.pair_count = 1
return true
end
@ -225,6 +263,13 @@ function M:tryWin()
self:rollBack()
end
if (self:tryFengShunzi(activeCard)) then
if (self:tryWin()) then
return true
end
self:rollBack()
end
if (self:tryKezi1Zhong(activeCard)) then
if (self:tryWin()) then
return true
@ -233,7 +278,6 @@ function M:tryWin()
end
if (self:tryKezi2Zhong(activeCard)) then
if (self:tryWin()) then
return true
end
@ -271,16 +315,16 @@ function M:checkQidui()
end
function M:isQdPari(cardList)
if(self.qidui_pari_count == 7) then
if (self.qidui_pari_count == 7) then
return true
end
if (#cardList== 0) then
if (#cardList == 0) then
return true
end
local card = cardList[1]
if (cardNum(card, cardList) >= 2) then
removeCard(cardList, card, 2)
self.qidui_pari_count = self.qidui_pari_count +1
self.qidui_pari_count = self.qidui_pari_count + 1
if (self:isQdPari(cardList)) then
return true
end
@ -289,7 +333,7 @@ function M:isQdPari(cardList)
if (self.hongzhong_count > 0) then
removeCard(cardList, card, 1)
self.hongzhong_count = self.hongzhong_count - 1
self.qidui_pari_count = self.qidui_pari_count +1
self.qidui_pari_count = self.qidui_pari_count + 1
if (self:isQdPari(cardList)) then
return true
end
@ -297,82 +341,110 @@ function M:isQdPari(cardList)
return false
end
local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi)
function M:checkshisanlan()
if (not self.shisanlan) then
return false
end
if ((#self.cardList + self.zhong_count) ~= 14) then
return false
end
local cardList = membe_clone(self.cardList)
self.hongzhong_count = self.zhong_count
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
function M:isShiSanLan(cardList, card)
if (#cardList == 0) then
return true
end
if card < 400 then
if not (checkCard(card, cardList) or checkCard(card + 1, cardList) or checkCard(card + 2, cardList)) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
else
if not checkCard(card, cardList) then
return self:isShiSanLan(cardList, table.remove(cardList, 1))
end
end
return false
end
--._flag_haveLaizi, data._hu_qidui, data._data_laizi
local function init(self, cardInhand, addCard, data)
self.stack = {}
self.pair_count = 0
self.cardList = membe_clone(cardInhand)
self.qidui = qidui
self.eight_laizi = eightLaizi
self.cardList[#self.cardList+1] = addCard
if (isZhong) then
self.qidui = data._hu_qidui
self.shisanlan = data._hu_shisanlan
self.eight_laizi = nil
self.cardList[#self.cardList + 1] = addCard
if (data._flag_haveLaizi) then
self.zhong_count = cardNum(zhongid, self.cardList)
removeCard(self.cardList, zhongid, self.zhong_count)
end
table.sort(self.cardList)
--printlog("添加排序====>>>")
--pt(self.cardList)
return self:checkQidui() or self:tryWin()
return self:checkQidui() or self:checkshisanlan() or self:tryWin()
end
local specialCardList = { 401, 402, 403, 404, 405, 406, 407 }
function M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
-- printlog("isZhong", isZhong)
-- printlog("qidui", qidui)
-- printlog("eightLaizi", eightLaizi)
-- pt(cardInhand)
local specialCardList = { 401, 402, 403, 404, 501, 502, 503 }
function M.tingPai(cardInhand, data)
data = data or {}
local self = setmetatable({}, { __index = M })
local tingList = {}
if not cardInhand or #cardInhand == 0 then
return tingList
end
for k=100,300,100 do
for i=1,9 do
for k = 100, 300, 100 do
for i = 1, 9 do
local tem = k + i
local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
local result = init(self, cardInhand, tem, data)
--printlog("返回结果为===>>>",result)
if(result) then
tingList[#tingList + 1] = tem
if (result) then
tingList[#tingList + 1] = tem
end
end
end
for j=1,#specialCardList do
for j = 1, #specialCardList do
local tem = specialCardList[j]
local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
if(result) then
tingList[#tingList + 1] = tem
local result = init(self, cardInhand, tem, data)
if (result) then
tingList[#tingList + 1] = tem
end
end
return tingList
end
function M.MuiltiplteCaculateTingPai(cardInhand,isZhong,qidui,eightLaizi)
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
zhongid=DataManager.CurrenRoom.laiziInfo[1]
local tempTingList2={}
local tempTingList1=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
if DataManager.CurrenRoom.laiziInfo[2] then
zhongid=DataManager.CurrenRoom.laiziInfo[2]
tempTingList2=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
zhongid=DataManager.CurrenRoom.laiziInfo[1]
function M.MuiltiplteCaculateTingPai(cardInhand, isZhong, qidui, eightLaizi)
local room = DataManager.CurrenRoom
if room.laiziInfo and #room.laiziInfo > 0 then
zhongid = room.laiziInfo[1]
local tempTingList2 = {}
local tempTingList1 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
if room.laiziInfo[2] then
zhongid = room.laiziInfo[2]
tempTingList2 = M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
zhongid = room.laiziInfo[1]
end
local currentTingList={}
if #tempTingList1>0 and #tempTingList2>0 then
currentTingList=CombineDictionaryAndRemoveSomeItem(tempTingList1,tempTingList2)
elseif #tempTingList1>0 then
currentTingList=tempTingList1
elseif #tempTingList2>0 then
currentTingList=tempTingList2
local currentTingList = {}
if #tempTingList1 > 0 and #tempTingList2 > 0 then
currentTingList = CombineDictionaryAndRemoveSomeItem(tempTingList1, tempTingList2)
elseif #tempTingList1 > 0 then
currentTingList = tempTingList1
elseif #tempTingList2 > 0 then
currentTingList = tempTingList2
end
return currentTingList
else
zhongid=0
return M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
M._flag_zikechengshun = room.room_config.config.zikechengshun or 0
zhongid = 0
return M.tingPai(cardInhand, isZhong, qidui, eightLaizi)
end
end
return M

View File

@ -252,11 +252,26 @@ function M:fillResult0(room, peopleNum, result)
end
end
handCardList.numItems = handInfoNum
allCardsList.width = 234 * fzInfoNum + 82 + (handInfoNum - 1) * 79 + 10 * (fzInfoNum)
--拿取实际的子项大小
local handCard = 78
local hangColumGrap = -4
local fzCard = 234
local fzColumGrap = 36
handCard = handCardList:GetChildAt(handInfoNum - 1).width
hangColumGrap = handCard + handCardList.columnGap
if fzInfoNum > 0 then
fzCard = allCardsList:GetChildAt(0).width
fzColumGrap = allCardsList.columnGap
end
allCardsList.width = fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end
if infoList.seat == room.banker_seat then
isZhuang.selectedIndex = 1

View File

@ -65,7 +65,31 @@ function M:InitView(url)
self.showNextCtr = self._view:GetController('showNext')
self.showNextList = self._view:GetChild('list_showNext')
self._view:GetChild('btn_showNext').onClick:Set(function()
self:reqResidueCard()
coroutine.start(function()
local time = 0
ViewUtil:ShowModalWait2(0.01)
while not self._flag_getRemindCard do
if time > 20 then
break
end
coroutine.wait(0.05)
end
ViewUtil.CloseModalWait2()
if self._flag_getRemindCard then
self.showNextCtr.selectedIndex = 1
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = self.cardSet[index + 1]
self:FillShowCards(obj, card, self.cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #self.cardSet
time = time + 1
else
self:reqResidueCard()
end
end)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
self.showNextCtr.selectedIndex = 0
@ -167,13 +191,10 @@ function M:UpdatePlayerInfoView()
end
function M:NewMJPlayerCardInfoView(view, index)
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
--[[
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
return MJPlayerSelfCardInfoView.new(view, self, nil, "S")
end
return MJPlayerCardInfoView.new(view, self)
]]
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
end
function M:EventInit()
@ -215,6 +236,7 @@ function M:EventInit()
--self._viewText_testName.text = 0
self:UpdateRound()
self:RemoveCursor()
self:reqResidueCard()
self._state.selectedIndex = 1
self:ShowJing()
if self._niao_View then
@ -232,6 +254,9 @@ function M:EventInit()
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:UpdateHandCard()
if _room.curren_round == 1 then
self._touxiangMove:Play()
end
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
@ -264,7 +289,8 @@ function M:EventInit()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self._player_card_info[1]._ctr_tip.selectedIndex = 0
self._player_card_info[1]._ctr_showGuoHu.selectedIndex = 0
self:PlayMJSound("chupai.mp3")
self:PlaySound("NanCheng_MJ", p.self_user.sex, tostring(card))
if seat == _room.self_player.seat then
@ -273,6 +299,7 @@ function M:EventInit()
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
self:reqResidueCard()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
@ -281,6 +308,12 @@ function M:EventInit()
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
if self:GetPos(seat) == 1 then
info:ShowHuTip()
self._btn_selectTing.visible = false
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
end
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
@ -543,26 +576,19 @@ function M:EventInit()
_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
local arg = { ... }
local residueCard = arg[1]
local cardMap = {}
local cardSet = {}
self.showNextCtr.selectedIndex = 1
self.cardMap = {}
self.cardSet = {}
for i = 1, #residueCard do
local cardNum = residueCard[i]
if not cardMap[cardNum] then
cardMap[cardNum] = 1
table.insert(cardSet, cardNum)
if not self.cardMap[cardNum] then
self.cardMap[cardNum] = 1
table.insert(self.cardSet, cardNum)
else
cardMap[cardNum] = cardMap[cardNum] + 1
self.cardMap[cardNum] = self.cardMap[cardNum] + 1
end
end
table.sort(cardSet)
self.showNextList:SetVirtual()
self.showNextList.itemRenderer = function(index, obj)
local card = cardSet[index + 1]
self:FillShowCards(obj, card, cardMap[card])
obj.data = { card = card }
end
self.showNextList.numItems = #cardSet
table.sort(self.cardSet)
self._flag_getRemindCard = true
end)
--替换mianview的事件
@ -592,10 +618,15 @@ function M:OutCard(card)
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
info._ctr_tip.selectedIndex = 0
info._ctr_showGuoHu.selectedIndex = 0
info:UpdateOutCardList(nil, card, self._cursor)
info:ShowHuTip()
if #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
self:markOutCards(false, card)
self:PlaySound("NanCheng_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
@ -904,6 +935,11 @@ function M:ReloadRoom(bskip)
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
if self:GetPos(p.seat) == 1 and #info:GetTingList(DataManager.CurrenRoom.self_player.card_list) > 0 then
self._btn_selectTing.visible = true
else
self._btn_selectTing.visible = false
end
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
@ -963,6 +999,7 @@ end
-----------------------展示牌----------------------------
function M:reqResidueCard()
self._flag_getRemindCard = false
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ReqResidueCard()
end

View File

@ -4,32 +4,33 @@ local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
function M.new(view, mainView, record, direction)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self.direction = direction
self._flag_canTing = true
self:init()
return self
end
-- function M:ShowHuTip(card_list)
-- printlog("ShowHuTip")
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
-- DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
-- end
-- end
-- end
-- end
-- self._mainView._hu_tip:FillData(tingList)
-- end
function M:init()
getmetatable(M).__index.init(self)
end
function M:ShowHuTip(card_list, have_bg)
self._mainView._hu_tip:FillData(self:GetTingList(card_list), have_bg)
end
function M:GetTingList(card_list)
if not self._flag_canTing then
return {}
end
return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true, _hu_shisanlan = true })
end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)

View File

@ -566,7 +566,7 @@ function M:EventInit()
-- end
-- end
self._leftClock_continue = coroutine.start(function()
coroutine.wait(1.2)
coroutine.wait(1)
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
if i == index then

View File

@ -98,6 +98,7 @@ function M:FillRoomData(data)
-- print("hidezhanji 1111")
self._currentStep = 1
local room = DataManager.CurrenRoom
self._room = DataManager.CurrenRoom
local _player_card_info = self._player_card_info
local roominfo_panel = self._view:GetChild('roominfo_panel1')
@ -128,10 +129,11 @@ function M:FillRoomData(data)
head_info:UpdatePiao(p.piao)
end
self:UpdateRound()
self:UpdateRound(self._room.curren_round)
self:GenerateAllStepData(data)
self:ShowStep(1)
self:Play()
end
function M:ShowStep(index)
@ -152,6 +154,7 @@ function M:ShowStep(index)
else
info:InitPoker(p.hand_list, false)
end
info:SetOutCardInfo(nil, false)
end
if step.cmd == RunFast_Record_Event.Evt_OutCard then
@ -302,9 +305,17 @@ function M:ClearNextSeatOutCard(currenOutCardSeat)
card_info:SetOutCardInfo(nil, false)
end
function M:UpdateRound()
local round = self._room.curren_round
self._tex_round.text = string.format('第 %d 局', round)
function M:UpdateRound(round)
local total_round = self._room.room_config.Times
-- self._text_round.text = string.format("%d / %d 局", round, total_round)
if not self._text_currenRound then
self._text_currenRound = self._view:GetChild('Text_CurrenRound')
end
if not self._text_maxRound then
self._text_maxRound = self._view:GetChild('Text_MaxMaxRound')
end
self._text_currenRound.text = round
self._text_maxRound.text = string.format("/%s局", total_round)
end
function M:NextRecordPlay()
@ -338,77 +349,6 @@ function M:LastRecordPlay()
end
end
function M:Play()
self:ChangeAlpha()
self:ChangePlayState(not self._play)
if not self._play then
return
end
if (self._currentStep == #self.cmdList and self._playFoward) or (self._currentStep == 0 and not self._playFoward) then
self._currentStep = 0
self._speed = 1
self._playFoward = true
self:ChangeTextSpeed()
end
end
function M:ChangePlayState(state)
self._play = state
self:ChangeTextSpeed()
local btn_play = self._view:GetChild('panel_record'):GetChild('btn_play')
if self._play then
btn_play:GetController('state').selectedIndex = 1
else
btn_play:GetController('state').selectedIndex = 0
end
end
function M:ChangeTextSpeed()
local str1 = self._play and self._speed or ''
self._view:GetChild('panel_record'):GetChild('tex_speed').text = str1
local str2 =
not self._play and (self._playFoward and '播放暂停' or '回退暂停') or
self._playFoward and (self._speed == 1 and '播放' or '快进') or
(self._speed == 1 and '回退' or '快退')
self._view:GetChild('panel_record'):GetChild('tex_2').text = str2
local str3 = self._play and '倍速度' or ''
self._view:GetChild('panel_record'):GetChild('tex_1').text = str3
end
function M:CmdLeftArrows()
self:ChangeAlpha()
self:ChangePlayState(true)
if not self._playFoward then
if self._speed < 16 then
self._speed = self._speed * 2
else
self._speed = 1
end
self:ChangeTextSpeed()
else
self._speed = 1
self._playFoward = false
self:ChangeTextSpeed()
end
end
function M:CmdRightArrows()
self:ChangeAlpha()
self:ChangePlayState(true)
if self._playFoward then
if self._speed < 16 then
self._speed = self._speed * 2
else
self._speed = 1
end
self:ChangeTextSpeed()
else
self._speed = 1
self._playFoward = true
self:ChangeTextSpeed()
end
end
function M:OnUpdate()
if self._play then
if (self._currentStep == #self.cmdList + 1 and self._playFoward) then

View File

@ -29,7 +29,8 @@ function M:init()
self.ctr_outpoker = view:GetController("output")
self.outpoker_list = view:GetChild(self.out_card_data["parent"])
self.hand_card_list = view:GetChild("hand_card_list")
-- self.hand_card_list = view:GetChild("hand_card_list")
self.hand_card_list = view:GetChild("list_backHand")
self.ctr_one_card = view:GetController("one_card")
self.eff_one_card = view:GetChild("one_card_eff"):GetTransition("t0")
@ -314,8 +315,9 @@ function M:UpdateHandPoker(cardList, isPlayAni, isMing)
else
for i = card_length, 1, -1 do
local code = isMing == true and new_card_list[i] or 0
local poker = self:CreatPoker1(code, 0.4)
self.hand_card_list:AddChild(poker)
local card_number_code = self:ChangeOneCodeByFrom(cardList[i])
local btn_card = self.hand_card_list:AddItemFromPool()
self:FillPoker(btn_card, "", card_number_code)
end
end
end
@ -430,6 +432,15 @@ function M:PlayEffect(type, callback)
end, Time.deltaTime, 1, false):Start()
end
function M:ChangeOneCodeByFrom(card)
local flower = math.floor(card / 100)
local number = card % 100
if number == 2 then
number = 15
end
return number * 10 + flower
end
function M:FillPoker(poker, prefix, num, code)
if num ~= nil then
code = self:ChangeCodeByTo(num)

View File

@ -1237,15 +1237,6 @@ function M:GetHandCardPos1(index, card_count)
return x, y
end
function M:ChangeOneCodeByFrom(card)
local flower = math.floor(card / 100)
local number = card % 100
if number == 2 then
number = 15
end
return number * 10 + flower
end
function M:ErrorTip(error_text)
if self.cor_init_poker ~= nil then
coroutine.stop(self.cor_init_poker)

View File

@ -39,7 +39,7 @@ function M:init()
self._main_view._view:AddChild(self._view)
-- 初始位置
self._view:Center()
self._view.y = GRoot.inst.height * 0.723
self._view.y = GRoot.inst.height * 0.8085
SetObjEnabled(self._view, false)
-- self._view.onTouchBegin:Add(handler(self, self.OnTouchBegin))
-- self._view.onTouchMove:Add(handler(self, self.OnTouchMove))
@ -67,20 +67,35 @@ end
-- end
-- end
function M:FillData(cards, posX)
function M:FillData(cards, have_bg)
-- local btn_showtip = self._main_view._view:GetChild("btn_showtip")
local lst_card = self._view:GetChild("lst_card")
lst_card:SetVirtual()
lst_card:RemoveChildrenToPool()
local num = #cards
if num > 0 then
if num == lst_card.numItems then
lst_card:RefreshVirtualList()
else
lst_card.numItems = num
for i = 1, num do
local item = lst_card:AddItemFromPool()
item.icon = "ui://Main_Majiang/b202_" .. cards[i]
item.text = string.format("剩%d张", self._main_view.cardMap[cards[i]] or 0)
end
lst_card:ResizeToFit(num)
SetObjEnabled(self._view, true)
else
SetObjEnabled(self._view, false)
end
if have_bg then
self._view_bg = UIPackage.CreateObjectFromURL("ui://Main_Majiang/btn_bg")
self._main_view._view:AddChild(self._view_bg)
self._view_bg:GetChild('n3').color = Color(1, 1, 1, 0)
-- self._view_bg:Center()
self._view_bg.width = GRoot.inst.width
self._view_bg.height = GRoot.inst.height
self._view_bg.onClick:Set(function()
self._view_bg:RemoveFromParent()
self._view_bg:Dispose()
SetObjEnabled(self._view, false)
end)
end
end
function M:GetPrefix()

View File

@ -223,8 +223,21 @@ function M:fillResult0(room, peopleNum, result)
end
end
handCardList.numItems = handInfoNum
allCardsList.width = 234 * fzInfoNum + 84 + (handInfoNum - 1) * 80 + 36 * (fzInfoNum)
--拿取实际的子项大小
local handCard = 78
local hangColumGrap = -4
local fzCard = 234
local fzColumGrap = 36
handCard = handCardList:GetChildAt(handInfoNum - 1).width
hangColumGrap = handCardList.columnGap
if fzInfoNum > 0 then
fzCard = allCardsList:GetChildAt(0).width
fzColumGrap = allCardsList.columnGap
end
allCardsList.width = fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum)
printlog("lingmeng grap", fzCard * fzInfoNum + handCard + (handInfoNum - 1) * hangColumGrap +
fzColumGrap * (fzInfoNum), allCardsList.width)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end

View File

@ -202,6 +202,11 @@ function M:InitView(url, use_custom_bg, custom_bg_config)
self._touxiangMove = self._view:GetTransition('touxiangMove')
--闹钟倒计时报时
self._leftTime_xiangling = 3
--听牌按钮
self._btn_selectTing = self._view:GetChild('btn_selectTing')
self._btn_selectTing.onClick:Set(function()
self._player_card_info[1]:ShowHuTip(DataManager.CurrenRoom.self_player.card_list, true)
end)
end
function M:ClickSetting()

View File

@ -1,6 +1,7 @@
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView")
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local TableBG = import('Game.Data.TableBG')
local MJMainView = import(".MJMainView")
---
local M = {}
@ -67,7 +68,43 @@ function M:SetCardBoxPosition()
end
function M:NewMJPlayerCardInfoView(view, index)
return MJPlayerCardInfoView.new(view, self, 1)
return MJMainView.NewMJPlayerCardInfoView(self, view, index)
--[[
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
end
return MJPlayerCardInfoView.new(view, self)
]]
end
function M:markOutCards(showTip, data)
MJMainView.markOutCards(self, showTip, data)
-- for i = 1, #self._room.player_list do
-- local p = self._room.player_list[i]
-- local info = self._player_card_info[self:GetPos(p.seat)]
-- -- for j = 1, #p.outcard_list do
-- -- local card = p.outcard_list[j]
-- -- if card == data then
-- -- for k = 1, #p.outcard_list do
-- -- local obj = info:GetOutCardByIndex(k)
-- -- if obj.data == card then
-- -- obj:GetController("gray").selectedIndex = showTip and 1 or 0
-- -- end
-- -- end
-- -- end
-- -- end
-- for j = 1, info._view_outCardList.numItems do
-- local card = p.outcard_list[j]
-- if card == data then
-- for k = 1, info._view_outCardList.numItems do
-- local obj = info:GetOutCardByIndex(k)
-- if obj.data == card then
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
-- end
-- end
-- end
-- end
-- end
end
function M:NextRecordPlay()
@ -120,6 +157,13 @@ function M:ChangePlayState(state)
else
btn_play:GetController("state").selectedIndex = 0
end
--开始时,隐藏显示结算界面
if state then
if self.result then
self.result:Destroy()
self.result = nil
end
end
end
function M:ChangeTextSpeed()

View File

@ -33,6 +33,7 @@ function M:init()
self._area_allDown.onClick:Set(function()
self:ClearChoose()
self:ShowHuTip()
end)
self._viewBtn_buGuoHu.onClick:Set(function()
@ -87,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
end
self:FillHandCard(i, btn_card, tem_card, true)
local tingList = {}
if getcard then
if getcard and self.GetTingList then
tingList = self:GetTingList(self:RemoverCardListByIndexGetCardList(i))
end
btn_card:GetController('ting').selectedIndex = (tingList and #tingList > 0) and 1 or 0
@ -163,8 +164,6 @@ function M:onTouchMove(context)
end
end
else
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
self.ischoose = true
if self._view_handCardList.selectedIndex ~= chooseIndex then
self:ChooseHand(chooseIndex)
@ -294,7 +293,7 @@ function M:__OnClickGetCard(context, flag)
self._click_index = self._view_handCardList.selectedIndex
local button = context.sender
local _room = DataManager.CurrenRoom
self:ShowHuTip(self:RemoverCardListByIndexGetCardList(self._view_handCardList.numItems))
if _room.curren_outcard_seat == _room.self_player.seat then
if self._mainView.clickMode == "single" or Utils.IsDoubleClick(context) or self._flag_seletedGet == 1 then
local card = button.data
@ -321,6 +320,7 @@ function M:ChooseHand(index)
self._view_handCardList.selectedIndex = index
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
self:ShowHuTip(self:RemoverCardListByIndexGetCardList(self._view_handCardList.selectedIndex))
end
function M:ChooseOut()
@ -329,6 +329,7 @@ function M:ChooseOut()
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 0
self._flag_seletedGet = 1
self:ShowHuTip(self:RemoverCardListByIndexGetCardList(self._view_handCardList.numItems))
end
function M:ClearChoose()

View File

@ -2,44 +2,55 @@ local TableBG = import('Game.Data.TableBG')
local M = {}
setmetatable(M,{__index = PlayBackView})
setmetatable(M, { __index = PlayBackView })
local pk_default_bg = 1
local pk_bg_config = {
{id = 1, url = "base/main_poker/bg/bg1", thumb = "ui://Main_Poker/bg1"},
{id = 2, url = "base/main_poker/bg/bg2", thumb = "ui://Main_Poker/bg2"},
{id = 3, url = "base/main_poker/bg/bg3", thumb = "ui://Main_Poker/bg3"},
{ id = 1, url = "base/main_poker/bg/bg1", thumb = "ui://Main_Poker/bg1" },
{ id = 2, url = "base/main_poker/bg/bg2", thumb = "ui://Main_Poker/bg2" },
{ id = 3, url = "base/main_poker/bg/bg3", thumb = "ui://Main_Poker/bg3" },
}
function M:InitView(url, ex_defaultbg, ex_bgconfig)
UIPackage.AddPackage("base/main_poker/ui/Main_Poker")
PlayBackView.InitView(self,url)
PlayBackView.InitView(self, url)
local _view = self._view
local default_bg = ex_defaultbg or pk_default_bg
local bg_config = ex_bgconfig or pk_bg_config
TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
UpdateBeat:Add(self.OnUpdate,self)
local default_bg = ex_defaultbg or pk_default_bg
local bg_config = ex_bgconfig or pk_bg_config
TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
UpdateBeat:Add(self.OnUpdate, self)
end
function M:NextRecordPlay()
self:RemoveCursor()
local result = PlayBackView.NextRecordPlay(self)
if not result then return end
self:ChangePlayState(false)
self:ChangePlayState(true)
self._speed = 1
self._playFoward = true
self:ChangeTextSpeed()
end
function M:LastRecordPlay()
self:RemoveCursor()
local result = PlayBackView.LastRecordPlay(self)
if not result then return end
self:ChangePlayState(false)
self:ChangePlayState(true)
self._speed = 1
self._playFoward = true
self:ChangeTextSpeed()
end
function M:RestartRecordPlay()
self:ChangeAlpha()
self._currentStep = 0
self._speed = 1
self._playFoward = true
self:ChangeTextSpeed()
self:ChangePlayState(true)
end
function M:Play()
self:ChangeAlpha()
self:ChangePlayState(not self._play)
@ -61,23 +72,32 @@ function M:ChangePlayState(state)
else
btn_play:GetController("state").selectedIndex = 0
end
--开始时,隐藏显示结算界面
if state then
if self.result then
self.result:Destroy()
self.result = nil
end
end
end
function M:ChangeTextSpeed()
local str1 = self._play and self._speed or ""
self._view:GetChild("panel_record"):GetChild("tex_speed").text = str1
local str2 = not self._play and (self._playFoward and "播放暂停" or "回退暂停") or self._playFoward and (self._speed == 1 and "播放" or "快进") or (self._speed == 1 and "回退" or "快退")
self._view:GetChild("panel_record"):GetChild("tex_2").text = str2
local str3 = self._play and "倍速度" or ""
self._view:GetChild("panel_record"):GetChild("tex_1").text = str3
-- local str1 = self._play and self._speed or ""
-- self._view:GetChild("panel_record"):GetChild("tex_speed").text = str1
-- local str2 = not self._play and (self._playFoward and "播放暂停" or "回退暂停") or
-- self._playFoward and (self._speed == 1 and "播放" or "快进") or (self._speed == 1 and "回退" or "快退")
-- self._view:GetChild("panel_record"):GetChild("tex_2").text = str2
-- local str3 = self._play and "倍速度" or ""
-- self._view:GetChild("panel_record"):GetChild("tex_1").text = str3
self._record:GetChild('tex_speed').text = self._speed
end
function M:CmdLeftArrows()
self:ChangeAlpha()
self:ChangePlayState(true)
if not self._playFoward then
if self._speed < 16 then
self._speed = self._speed * 2
if self._speed < 5 then
self._speed = self._speed + 1
else
self._speed = 1
end
@ -93,8 +113,8 @@ function M:CmdRightArrows()
self:ChangeAlpha()
self:ChangePlayState(true)
if self._playFoward then
if self._speed < 16 then
self._speed = self._speed * 2
if self._speed < 5 then
self._speed = self._speed + 1
else
self._speed = 1
end
@ -106,15 +126,21 @@ function M:CmdRightArrows()
end
end
function M:MaxSpeedArriws()
self:ChangeAlpha()
self:ChangePlayState(true)
self._speed = 30
end
function M:OnUpdate()
if self._play then
if (self._currentStep == #self.cmdList and self._playFoward) then
self:ChangePlayState(false)
ViewUtil.ErrorTip(nil,"当前已是录像结尾了,再次点击播放按钮可重新播放")
ViewUtil.ErrorTip(nil, "当前已是录像结尾了,再次点击播放按钮可重新播放")
return
elseif (self._currentStep == 0 and not self._playFoward) then
self:ChangePlayState(false)
ViewUtil.ErrorTip(nil,"当前已是录像开头了,再次点击播放按钮可重新播放")
ViewUtil.ErrorTip(nil, "当前已是录像开头了,再次点击播放按钮可重新播放")
return
end
self._timer = self._timer + Time.deltaTime
@ -128,7 +154,7 @@ function M:OnUpdate()
end
function M:Destroy()
UpdateBeat:Remove(self.OnUpdate,self)
UpdateBeat:Remove(self.OnUpdate, self)
PlayBackView.Destroy(self)
end

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="229,41">
<controller name="cType" pages="0," selected="0">
<remark page="0" value="跑得快"/>
</controller>
<displayList>
<image id="n9_ukp7" name="n9" src="11k4tcqe" fileName="Main_new/Image/logo_301.png" xy="0,0">
<gearDisplay controller="cType" pages="0"/>
<relation target="" sidePair="width-width,height-height"/>
</image>
</displayList>
</component>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="100,100" pivot="0.5,0.5" extention="Button">
<controller name="button" pages="0,up,1,down,2,over,3,selectedOver" selected="0"/>
<displayList>
<loader id="n4_gmbn" name="icon" xy="0,0" size="100,100" align="center" vAlign="middle" fill="scaleFree">
<relation target="" sidePair="width-width,height-height"/>
</loader>
</displayList>
<Button downEffect="scale" downEffectValue="1.1"/>
</component>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="1760,157" opaque="false" initName="player_card_info">
<controller name="output" homePageType="specific" homePage="1" pages="0,,1,,2," selected="1"/>
<controller name="output" homePageType="specific" homePage="1" pages="0,,1,,2," selected="0"/>
<controller name="one_card" pages="0,,1," selected="0"/>
<controller name="resultOut" pages="0,,1," selected="0"/>
<controller name="time_clock" pages="0,,1," selected="1"/>
<controller name="time_clock" pages="0,,1," selected="0"/>
<displayList>
<list id="n53_q9cc" name="hand_card_list" xy="-697,-634" size="445,78" visible="false" layout="row" selectionMode="none" overflow="scroll" lineGap="-15" colGap="-25" defaultItem="ui://9n9stu2eprgz8e" align="right"/>
<component id="n59_8yp0" name="out_card_com" src="prgz89" fileName="component/poker/hand_poker_con.xml" xy="-640,-632" size="390,179" visible="false"/>
@ -23,7 +23,7 @@
<item/>
</list>
<list id="n62_ckvb" name="n62" xy="570,-1020" size="200,300" overflow="scroll"/>
<list id="n63_ckvb" name="list_resultOut" xy="498,-26" pivot="0.5,0.5" size="1014,210" layout="row" colGap="-101" defaultItem="ui://9n9stu2eckvbcjn" align="right">
<list id="n63_ckvb" name="list_resultOut" xy="498,-26" pivot="0.5,0.5" size="1014,210" layout="flow_hz" colGap="-101" defaultItem="ui://9n9stu2eckvbcjn" align="right">
<gearDisplay controller="resultOut" pages="1"/>
<item/>
<item/>
@ -45,6 +45,23 @@
<component id="n64_n9qr" name="Comp_Clock" src="ckvbcis" fileName="Main_New/Component/Comp_Clock.xml" xy="1612,-10" size="174,143">
<gearDisplay controller="time_clock" pages="1"/>
</component>
<list id="n65_ukp7" name="list_backHand" xy="1866,653" size="1080,195" scale="0.657,1" rotation="-90" touchable="false" layout="row" overflow="scroll" colGap="-120" defaultItem="ui://9n9stu2eckvbcjn" autoClearItems="true">
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
<item/>
</list>
</displayList>
<transition name="score">
<item time="0" type="Alpha" target="n55_pgkj" tween="true" startValue="0" endValue="1" duration="18"/>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="1398,63" mask="n2_kikc">
<displayList>
<graph id="n2_kikc" name="n2" xy="0,0" size="1398,63" type="rect">
<relation target="" sidePair="width-width,height-height"/>
</graph>
<image id="n0_kikc" name="n0" src="ukp7tcqz" fileName="component/notice_old/result_tips_bg.png" xy="0,-5" size="1619,73" aspect="true">
<relation target="" sidePair="width-width,height-height"/>
</image>
<text id="n1_kikc" name="text_notice" xy="0,0" size="4757,62" font="ui://27vd145bh35o7ilb" fontSize="46" color="#ffffff" vAlign="bottom" text="公告公告公告公告公告公告公告公告公告公告公告公告公告公公告公告公告公告公告公告公告公告公告公告公告公告公告公公告公告公告公告公告公告公告公告公告公告公告公告公告公公告公告公告公告公告公告公告公告公告公告公告公告"/>
</displayList>
</component>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="85,65" pivot="0.5,0.5" extention="Button" initName="btn_back_lobby">
<controller name="button" pages="0,up,1,down" selected="0"/>
<displayList>
<image id="n3_hp0b" name="n3" src="ukp7tcqr" fileName="Main_style_2/lk.png" xy="0,0" pivot="0.5,0.5" aspect="true" visible="false"/>
<image id="n4_qf80" name="n4" src="ukp7tcqs" fileName="Main_style_2/fh_img.png" xy="0,0"/>
</displayList>
<Button downEffect="scale" downEffectValue="1.1"/>
</component>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="2532,1170" designImageAlpha="100" designImageLayer="1">
<controller name="state" pages="0,准备状态,1,游戏状态,2,,3,回放" selected="0"/>
<controller name="state" pages="0,准备状态,1,游戏状态,2,,3,回放" selected="1"/>
<controller name="sdk" pages="0,,1," selected="0"/>
<controller name="action" pages="2,空,0,准备,1,开始" selected="0"/>
<controller name="time" pages="0,,1,,2,,3," selected="0"/>
@ -14,6 +14,9 @@
<gearDisplay controller="state" pages="1"/>
<gearLook controller="state" pages="0,2,3" values="0,0,0,1|0,0,0,1|0,0,0,1" default="0,0,0,1"/>
</component>
<component id="n165_ukp7" name="com_logo" src="ukp7tcqt" fileName="Main_new/Component/com_logo.xml" xy="1265,372" size="400,61">
<relation target="" sidePair="center-center"/>
</component>
<component id="n12" name="btn_wxyqhy" src="o3tbcgo" fileName="component/Btn_wxyq.xml" xy="1188,2161" group="n13">
<gearDisplay controller="sdk" pages="0"/>
</component>
@ -58,9 +61,6 @@
<gearDisplay controller="state" pages="0"/>
<relation target="" sidePair="bottom-bottom,center-center"/>
</group>
<component id="n68_pwv4" name="panel_record" src="rayb5j" fileName="component/record/Record.xml" pkg="27vd145b" xy="379,240">
<gearDisplay controller="state" pages="3"/>
</component>
<text id="n61_agtp" name="tex_version" xy="1225,2164" size="130,38" scale="1.5,1.5" fontSize="30" color="#ffffff" align="center" autoSize="none" text="V2.0.2">
<gearDisplay controller="state" pages="0,1,2"/>
</text>
@ -73,7 +73,7 @@
<gearDisplay controller="state" pages="0,1,2,3"/>
</component>
<component id="n83_q50p" name="roominfo_panel1" src="prgzev" fileName="component/RoomInfoPanel1.xml" xy="974,1930" size="274,41" group="n86_q50p" scale="1.5,1.5" touchable="false"/>
<component id="n84_q50p" name="btn_back_lobby" src="prgzds" fileName="component/poker/Btn_back_lobby.xml" xy="510,1878" size="58,75" group="n86_q50p" scale="1.5,1.5">
<component id="n84_q50p" name="btn_back_lobby__" src="prgzds" fileName="component/poker/Btn_back_lobby.xml" xy="510,1878" size="58,75" group="n86_q50p" scale="1.5,1.5">
<gearDisplay controller="state" pages="0,3"/>
</component>
<component id="n85_q50p" name="btn_rule--" src="prgzdu" fileName="component/poker/Btn_log.xml" xy="332,1878" group="n86_q50p" scale="1.5,1.5"/>
@ -123,11 +123,9 @@
<graph id="n102_t2e2" name="n109" xy="342,-1343" size="1670,834" visible="false" type="rect" lineSize="0" fillColor="#80000000"/>
<component id="n101_t2e2" name="tuoguanzhong" src="prgzew" fileName="component/tuoguanzhong.xml" xy="996,2338" visible="false"/>
<component id="n18" name="player_info2" src="ckvbcje" fileName="Main_New/PlayerHead_2.xml" xy="2359,17" size="156,126" group="n121_ckvb">
<gearXY controller="state" pages="0,1,2,3" values="2359,17|2359,17|2336,32|2372,294"/>
<relation target="" sidePair="right-right,middle-middle"/>
</component>
<component id="n7" name="player_info1" src="ckvbcim" fileName="Main_New/PlayerHead_1.xml" xy="18,586" size="157,131" group="n121_ckvb">
<gearXY controller="state" pages="0,1,2,3" values="18,586|18,586|80,495|9,721"/>
<relation target="" sidePair="left-left,bottom-bottom"/>
</component>
<group id="n121_ckvb" name="playiinfo" xy="18,17" size="2497,700"/>
@ -156,7 +154,7 @@
<gearDisplay controller="action" pages="0,1"/>
<relation target="" sidePair="width-width%,height-height%,center-center,top-middle%"/>
</component>
<component id="n148_n9qr" name="btn_back_lobby" src="ckvbcjd" fileName="Main_New/Component/Btn_CloseRoom.xml" xy="1300,481" group="n126_ckvb" visible="false">
<component id="n148_n9qr" name="btn_back_lobby___" src="ckvbcjd" fileName="Main_New/Component/Btn_CloseRoom.xml" xy="1300,481" group="n126_ckvb" visible="false">
<relation target="" sidePair="right-right,top-middle"/>
</component>
<group id="n126_ckvb" name="readyBtn" xy="831,481" size="866,360" advanced="true">
@ -228,7 +226,27 @@
<gearDisplay controller="voice" pages="1"/>
<relation target="" sidePair="width-width,height-height"/>
</component>
<image id="n157_11k4t" name="n157" src="11k4tcqe" fileName="logo_301.png" xy="1265,372" size="400,61"/>
<component id="n158_ukp7" name="mask_tips" src="gq7m8i" fileName="Main_style_2/Component1.xml" pkg="v0j9abjy" xy="1260,909" group="n164_ukp7">
<relation target="" sidePair="center-center"/>
</component>
<graph id="n159_ukp7" name="bg_playback" xy="0,-1" size="2532,1170" group="n164_ukp7" type="rect" lineSize="0" fillColor="#00ffffff">
<gearDisplay controller="state" pages="3"/>
</graph>
<component id="n160_ukp7" name="btn_rule_back" src="ukp7tcqo" fileName="Main_new/Main/Component/btn_normol(1).xml" xy="215,34" size="115,111" group="n163_ukp7">
<gearDisplay controller="state" pages="3"/>
<Button icon="ui://9n9stu2eukp7tcqp"/>
</component>
<component id="n161_ukp7" name="btn_back_lobby" src="ukp7tcqq" fileName="Main_style_2/poker/Btn_back_lobby.xml" xy="87,58" size="81,75" group="n163_ukp7" scale="2,2">
<gearDisplay controller="state" pages="3"/>
</component>
<component id="n162_ukp7" name="panel_record" src="lj2n7inp" fileName="component/record/Record_New.xml" pkg="27vd145b" xy="0,853" group="n163_ukp7">
<gearDisplay controller="state" pages="3"/>
</component>
<group id="n163_ukp7" name="huifang" xy="0,34" size="2532,984" group="n164_ukp7" advanced="true"/>
<group id="n164_ukp7" name="playback" xy="0,-1" size="2532,1170"/>
<component id="n166_ukp7" name="com_notice" src="ukp7tcqy" fileName="Main_new/com_notice.xml" xy="681,104" size="1169,62">
<relation target="" sidePair="top-top"/>
</component>
</displayList>
<transition name="t1">
<item time="0" type="Alpha" target="n75_jmab" tween="true" startValue="1" endValue="1" duration="18"/>

View File

@ -7,13 +7,14 @@
<controller name="card_eff" pages="0,,1," selected="0"/>
<controller name="zidongtishi" pages="0,,1," selected="0"/>
<controller name="voice" pages="0,,1," selected="0"/>
<controller name="Inclear" pages="0,,1," selected="1"/>
<controller name="Inclear" pages="0,,1," selected="0"/>
<displayList>
<graph id="n141_ckvb" name="bg_mask" xy="6,7" size="2532,751" type="rect" lineSize="0" fillColor="#00ffffff"/>
<component id="n76_rqeb" name="mask" src="prgzeq" fileName="component/mask.xml" xy="14,1956" alpha="0">
<gearDisplay controller="state" pages="1"/>
<gearLook controller="state" pages="0,2,3" values="0,0,0,1|0,0,0,1|0,0,0,1" default="0,0,0,1"/>
</component>
<image id="n158_ukp7" name="n158" src="11k4tcqe" fileName="logo_301.png" xy="1265,372" size="400,61"/>
<component id="n12" name="btn_wxyqhy" src="o3tbcgo" fileName="component/Btn_wxyq.xml" xy="1188,2161" group="n13">
<gearDisplay controller="sdk" pages="0"/>
</component>

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@ -673,13 +673,21 @@
<component id="11k4tcq5" name="RunFast_Main_New_2.xml" path="/" exported="true"/>
<component id="11k4tcq6" name="PlayerHead_3.xml" path="/Main_New/"/>
<component id="11k4tcq7" name="Player_card_info_3.xml" path="/Main_New/"/>
<image id="11k4tcqe" name="logo_301.png" path="/"/>
<image id="11k4tcqe" name="logo_301.png" path="/Main_new/Image/"/>
<image id="11k4tcqf" name="图层 5.png" path="/Main_New/texiao/"/>
<image id="11k4tcqg" name="图层 6.png" path="/Main_New/texiao/"/>
<image id="11k4tcqh" name="组 1 拷贝.png" path="/Main_New/texiao/"/>
<component id="mhsetcqk" name="te_sandaidui.xml" path="/Main_New/texiao/" exported="true"/>
<component id="mhsetcql" name="te_sidaisab.xml" path="/Main_New/texiao/" exported="true"/>
<component id="mhsetcqm" name="te_sandaidan.xml" path="/Main_New/texiao/" exported="true"/>
<component id="ukp7tcqo" name="btn_normol(1).xml" path="/Main_new/Main/Component/"/>
<image id="ukp7tcqp" name="Record2_08.png" path="/Main_new/Main/Image/"/>
<component id="ukp7tcqq" name="Btn_back_lobby.xml" path="/Main_style_2/poker/"/>
<image id="ukp7tcqr" name="lk.png" path="/Main_style_2/"/>
<image id="ukp7tcqs" name="fh_img.png" path="/Main_style_2/"/>
<component id="ukp7tcqt" name="com_logo.xml" path="/Main_new/Component/"/>
<component id="ukp7tcqy" name="com_notice.xml" path="/Main_new/"/>
<image id="ukp7tcqz" name="result_tips_bg.png" path="/component/notice_old/" scale9grid="284,16,215,32"/>
</resources>
<publish name="Extend_Poker_RunFastNew" path="..\wb_unity_pro\Assets\ART\extend\poker\runfast\ui" packageCount="2"/>
</packageDescription>

View File

@ -67,7 +67,7 @@
<component id="n63_ghku" name="combBox_time" src="ghku7d4d" fileName="Record/Component/combBox_time.xml" xy="1804,169" size="435,76" group="n57_slrk">
<ComboBox visibleItemCount="10"/>
</component>
<list id="n59_slrk" name="list_record_family" xy="99,321" size="2328,748" group="n57_slrk" pageController="page" layout="pagination" overflow="scroll" scrollBarFlags="8" lineGap="15" lineItemCount="1" lineItemCount2="5" defaultItem="ui://htcn7v3rslrk7d3b" align="center">
<list id="n59_slrk" name="list_record_family" xy="99,321" size="2328,748" group="n57_slrk" layout="pagination" overflow="scroll" scrollBarFlags="8" lineGap="15" lineItemCount="1" lineItemCount2="5" defaultItem="ui://htcn7v3rslrk7d3b" align="center">
<item/>
<item/>
<item/>
@ -87,10 +87,11 @@
<component id="n86_11k4t" name="btn_lastPage" src="11k4t7d78" fileName="Record/Component/btn_lastPage.xml" xy="1911,1028" group="n87_11k4t">
<relation target="" sidePair="right-right%,bottom-bottom"/>
</component>
<text id="n88_11k4t" name="text_pageNum" xy="1793,1050" size="74,66" group="n87_11k4t" scale="1.3,1" font="Arial" fontSize="50" text="1/2">
<text id="n88_11k4t" name="text_pageNum" xy="1793,1050" size="74,66" group="n87_11k4t" scale="1.3,1" font="Arial" fontSize="50" autoClearText="true" text="1/2">
<relation target="" sidePair="right-right%,bottom-bottom"/>
</text>
<group id="n87_11k4t" name="page" xy="1793,1028" size="628,100" advanced="true">
<gearDisplay controller="cWindow" pages="0"/>
<relation target="" sidePair="right-right,bottom-bottom"/>
</group>
<component id="n61_o2rw" name="btn_close" src="in3i7cu9" fileName="Main/Component/btn_close.xml" xy="54,6"/>

View File

@ -48,14 +48,14 @@
<relation target="" sidePair="bottom-bottom"/>
</text>
<group id="n13_n2h8" name="title" xy="164,189" size="2229,939" group="n25_66fw" advanced="true"/>
<list id="n18_jrro" name="list_numberRecordDetail" xy="68,260" size="2397,820" group="n25_66fw" overflow="scroll" lineGap="8" defaultItem="ui://2d9xdj6zjrro7cyp">
<list id="n18_jrro" name="list_numberRecordDetail" xy="71,260" size="2397,820" group="n25_66fw" overflow="scroll" lineGap="8" defaultItem="ui://2d9xdj6zukp77d9j">
<relation target="" sidePair="width-width,height-height%"/>
<item/>
<item/>
<item/>
<item/>
</list>
<group id="n25_66fw" name="detail0" xy="68,189" size="2397,939" advanced="true">
<group id="n25_66fw" name="detail0" xy="71,189" size="2397,939" advanced="true">
<gearDisplay controller="detail" pages="0"/>
<relation target="" sidePair="top-top%"/>
</group>

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<?xml version="1.0" encoding="utf-8"?>
<component size="455,48" extention="Button">
<controller name="button" pages="0,up,1,down,2,over,3,selectedOver" selected="0"/>
<controller name="colour" pages="0,,1," selected="1"/>
<displayList>
<graph id="n0_ukp7" name="n0" xy="0,0" size="455,48" touchable="false" type="rect" lineSize="0" fillColor="#73333333">
<relation target="" sidePair="width-width,height-height"/>
</graph>
<text id="n3_ukp7" name="text_name" xy="166,-1" size="59,46" scale="1.3,1" fontSize="34" color="#a16115" align="right" autoClearText="true" text="jefe">
<relation target="" sidePair="right-right%"/>
</text>
<text id="n4_ukp7" name="text_score" xy="279,-1" size="34,46" scale="1.3,1" fontSize="34" color="#ff0000" align="right" autoClearText="true" text="-4">
<gearColor controller="colour" pages="0,1" values="#0908fd,#000000|#ff0000,#000000"/>
<relation target="" sidePair="left-left%"/>
</text>
</displayList>
<Button/>
</component>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="2395,203" extention="Button">
<controller name="button" pages="0,up,1,down,2,over,3,selectedOver" selected="0"/>
<controller name="win" pages="0,,1," selected="1"/>
<displayList>
<image id="n4_ukp7" name="n4" src="66fw7d6v" fileName="component/Record/Image/Recharge_2.png" xy="0,0" size="2395,203"/>
<text id="n5_ukp7" name="text_gameName" xy="34,18" pivot="0.5,0.5" size="209,162" scale="1.3,1" font="Arial" fontSize="38" color="#ff6f06" align="center" vAlign="middle" autoSize="none" autoClearText="true" text="黎川麻将">
<relation target="" sidePair="width-width%,height-height%"/>
</text>
<image id="n6_ukp7" name="n6" src="66fw7d6o" fileName="component/Record/Image/Record13.png" xy="298,42" size="179,118">
<gearDisplay controller="win" pages="1"/>
<relation target="" sidePair="width-width%,height-height%"/>
</image>
<image id="n7_ukp7" name="n7" src="66fw7d6n" fileName="component/Record/Image/Record12.png" xy="298,42" size="179,118">
<gearDisplay controller="win" pages="0"/>
</image>
<text id="n8_ukp7" name="text_score" xy="532,17" pivot="0.5,0.5" size="160,168" scale="1.3,1" fontSize="46" color="#ff0000" align="center" vAlign="middle" autoSize="none" autoClearText="true" text="+4">
<gearColor controller="win" pages="1" values="#ff0000,#000000" default="#0908fd,#000000"/>
<relation target="" sidePair="width-width%,height-height%"/>
</text>
<text id="n10_ukp7" name="text_roomID" xy="750,18" pivot="0.5,0.5" size="175,162" scale="1.3,1" fontSize="42" color="#a16115" align="center" vAlign="middle" autoSize="none" autoClearText="true" text="804850">
<relation target="" sidePair="width-width%,height-height%"/>
</text>
<text id="n11_ukp7" name="text_time1" xy="1932,17" pivot="0.5,0.5" size="211,168" scale="1.3,1" fontSize="32" color="#a16115" align="center" vAlign="middle" autoSize="none" autoClearText="true" text="2025-09-08&#xA;14:34:22">
<relation target="" sidePair="width-width%,height-height%"/>
</text>
<component id="n12_ukp7" name="btn_lookRecord" src="66fw7d75" fileName="component/Record/Component/btn_normol.xml" xy="2237,70" pivot="0.5,0.5" size="102,65">
<relation target="" sidePair="width-width%,height-height%"/>
<Button icon="ui://2d9xdj6z66fw7d6p"/>
</component>
<list id="n13_ukp7" name="list" xy="963,18" size="921,164" layout="flow_hz" overflow="scroll" colGap="7" defaultItem="ui://2d9xdj6zukp77d9l" align="center" vAlign="middle" autoClearItems="true">
<item/>
<item/>
<item/>
<item/>
</list>
</displayList>
<Button/>
</component>

View File

@ -615,7 +615,6 @@
<image id="66fw7d6x" name="Record03.png" path="/component/Record/Image/" scale9grid="16,0,89,0"/>
<component id="66fw7d72" name="listChild_playerName.xml" path="/component/Record/Component/"/>
<component id="66fw7d73" name="listChild_detailMain.xml" path="/component/Record/Component/"/>
<image id="66fw7d74" name="Slice 4.png" path="/component/Record/Component/"/>
<component id="66fw7d75" name="btn_normol.xml" path="/component/Record/Component/"/>
<component id="66fw7d77" name="listChild_playerScore.xml" path="/component/Record/Component/"/>
<component id="xpru7d78" name="com_MsgDiamond.xml" path="/mgr/" exported="true"/>
@ -691,6 +690,8 @@
<image id="n9qr7d9g" name="createRoom_6.png" path="/component/PlayerInfo/Image/"/>
<image id="n9qr7d9h" name="Ellipse 38.png" path="/component/PlayerInfo/Image/"/>
<component id="n9qr7d9i" name="btn_close.xml" path="/component/"/>
<component id="ukp77d9j" name="listChild_recordMain.xml" path="/component/Record/Component/"/>
<component id="ukp77d9l" name="listChild_recordListChild.xml" path="/component/Record/Component/"/>
</resources>
<publish name="Lobby" path="..\wb_unity_pro\Assets\ART\base\lobby\ui" packageCount="2">
<atlas name="默认" index="0"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="2532,1170" pivot="0.5,0.5" designImage="ui://v0j9abjyj6yy1fr" designImageAlpha="35">
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="0"/>
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="3"/>
<controller name="sdk" pages="0,,1," selected="0"/>
<controller name="action" pages="2,空,0,准备,1,开始" selected="0"/>
<controller name="3d" pages="0,,1," selected="0"/>
@ -49,14 +49,14 @@
<gearXY controller="action" pages="2,0,1" values="8808,794|-16242,794|5853,170"/>
<Button icon="ui://v0j9abjygq7m48"/>
</component>
<component id="n35_k3io" name="btn_start" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2733,480" group="n36_k3io" visible="false">
<component id="n35_k3io" name="btn_start" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2731,480" group="n36_k3io" visible="false">
<Button icon="ui://v0j9abjygq7m49"/>
</component>
<component id="n104_mncc" name="btn_xipai--" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2323,487" group="n36_k3io" scale="0.9,1">
<component id="n104_mncc" name="btn_xipai--" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2321,487" group="n36_k3io" scale="0.9,1">
<gearDisplay controller="action" pages="1"/>
<Button icon="ui://v0j9abjygq7m4i"/>
</component>
<group id="n36_k3io" name="n36" xy="-2733,480" size="11808,414" visible="false" advanced="true">
<group id="n36_k3io" name="n36" xy="-2731,480" size="11806,414" visible="false" advanced="true">
<relation target="" sidePair="bottom-bottom,center-center"/>
</group>
<component id="n69_l2u4" name="gcm_chat" src="gq7m8z" fileName="Main_style_2/Gcm_chat.xml" xy="1933,-505">
@ -147,7 +147,7 @@
<gearDisplay controller="state" pages="0,2"/>
<relation target="" sidePair="center-center,bottom-bottom"/>
</component>
<component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="730,-60" size="153,132">
<component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="84,778" size="153,132">
<gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="1,3,4" values="87,787|84,778|85,786" default="730,-60"/>
<relation target="n118_pkx5" sidePair="right-left,top-top"/>
@ -156,7 +156,7 @@
<gearDisplay controller="state" pages="0,2"/>
<relation target="" sidePair="center-center,top-top"/>
</component>
<component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="2701,486" size="153,132">
<component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="1867,35" size="153,132">
<gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="0,1,3,4" values="2701,486|1866,33|1867,35|1868,34" default="2007,876"/>
<relation target="n155_gi99" sidePair="left-right,top-top"/>
@ -188,6 +188,9 @@
<component id="n187_pbp6" name="btn_sendTalk" src="pbp614i" fileName="Main_new/Chat/Component/Btn_MessageTalk.xml" xy="2322,523" size="144,123">
<relation target="" sidePair="right-right"/>
</component>
<component id="n213_mhse" name="btn_selectTing" src="gmbn13s" fileName="Main_new/Main/Component/btn_normol.xml" xy="2322,712" size="144,123" visible="false">
<Button icon="ui://v0j9abjymhset1kq"/>
</component>
<component id="n211_11k4t" name="jiangma_show" src="cjli6" fileName="UIPanel.xml" pkg="27vd145b" xy="0,0">
<relation target="" sidePair="width-width,height-height"/>
</component>
@ -267,18 +270,21 @@
<component id="n56_cnxs" name="mask_tips" src="gq7m8i" fileName="Main_style_2/Component1.xml" xy="1260,910" group="n209_lvks">
<relation target="" sidePair="center-center"/>
</component>
<component id="n192_lj2n" name="btn_rule_back" src="gmbn13s" fileName="Main_new/Main/Component/btn_normol.xml" xy="215,35" size="115,111" group="n209_lvks">
<graph id="n214_ukp7" name="bg_playback" xy="0,0" size="2532,1170" group="n209_lvks" type="rect" lineSize="0" fillColor="#00ffffff">
<gearDisplay controller="state" pages="3"/>
</graph>
<component id="n192_lj2n" name="btn_rule_back" src="gmbn13s" fileName="Main_new/Main/Component/btn_normol.xml" xy="215,35" size="115,111" group="n59_v38k">
<gearDisplay controller="state" pages="3"/>
<Button icon="ui://v0j9abjylj2n17t"/>
</component>
<component id="n87_8sat" name="btn_back_lobby" src="gq7m4p" fileName="Main_style_2/poker/Btn_back_lobby.xml" xy="87,59" size="81,75" group="n209_lvks" scale="2,2">
<component id="n87_8sat" name="btn_back_lobby" src="gq7m4p" fileName="Main_style_2/poker/Btn_back_lobby.xml" xy="87,59" size="81,75" group="n59_v38k" scale="2,2">
<gearDisplay controller="state" pages="3"/>
</component>
<component id="n57_rayb" name="panel_record" src="gq7m4t" fileName="Main_style_2/record/Record.xml" xy="0,854" group="n59_v38k">
<gearDisplay controller="state" pages="3"/>
</component>
<group id="n59_v38k" name="huifang" xy="0,854" size="2532,165" group="n209_lvks"/>
<group id="n209_lvks" name="playback" xy="0,35" size="2532,984"/>
<group id="n59_v38k" name="huifang" xy="0,35" size="2532,984" group="n209_lvks" advanced="true"/>
<group id="n209_lvks" name="playback" xy="0,0" size="2532,1170"/>
</displayList>
<transition name="laiziMove" frameRate="60">
<item time="0" type="Visible" target="n132_swus" value="false"/>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="2532,1170" designImage="ui://v0j9abjyj6yy1ft" designImageAlpha="0">
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="0"/>
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="1"/>
<controller name="sdk" pages="0,,1," selected="0"/>
<controller name="action" pages="2,空,0,准备,1,开始" selected="0"/>
<controller name="3d" pages="0,,1," selected="0"/>
@ -40,14 +40,14 @@
<gearXY controller="action" pages="2,0,1" values="8810,794|-16246,794|5853,170"/>
<Button icon="ui://v0j9abjygq7m48"/>
</component>
<component id="n228_ogwn" name="btn_start" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2739,480" group="n230_ogwn" visible="false">
<component id="n228_ogwn" name="btn_start" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2738,480" group="n230_ogwn" visible="false">
<Button icon="ui://v0j9abjygq7m49"/>
</component>
<component id="n229_ogwn" name="btn_xipai--" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2329,487" group="n230_ogwn" scale="0.9,1">
<component id="n229_ogwn" name="btn_xipai--" src="gq7m8y" fileName="Main_style_2/Btn_Yellow.xml" xy="-2328,487" group="n230_ogwn" scale="0.9,1">
<gearDisplay controller="action" pages="1"/>
<Button icon="ui://v0j9abjygq7m4i"/>
</component>
<group id="n230_ogwn" name="n230" xy="-2739,480" size="11816,414" visible="false" advanced="true">
<group id="n230_ogwn" name="n230" xy="-2738,480" size="11815,414" visible="false" advanced="true">
<relation target="" sidePair="bottom-bottom,center-center"/>
</group>
<component id="n231_ogwn" name="gcm_chat" src="gq7m8z" fileName="Main_style_2/Gcm_chat.xml" xy="1933,-505">
@ -141,7 +141,7 @@
</component>
<text id="n252_ogwn" name="text_roomId" xy="15,67" size="264,54" group="n253_ogwn" font="ui://27vd145bh35o7ika" fontSize="40" color="#ffffff" letterSpacing="4" text="房间:588568"/>
<group id="n253_ogwn" name="top_left" xy="15,15" size="276,164"/>
<component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1189,891" size="153,132">
<component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="89,789" size="153,132">
<gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="0" values="1189,891" default="89,789"/>
<relation target="" sidePair="center-center,bottom-bottom"/>
@ -149,7 +149,7 @@
<component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="87,788" size="153,132">
<gearDisplay controller="state" pages="1,3,4"/>
</component>
<component id="n116_pkx5" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1888,519" size="153,132">
<component id="n116_pkx5" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="2004,77" size="153,132">
<gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="0,1,2,3" values="1888,519|2004,77|2311,292|2314,294" default="1194,274"/>
<relation target="" sidePair="middle-middle"/>
@ -169,6 +169,9 @@
<relation target="" sidePair="right-right"/>
<Button icon="ui://v0j9abjyu63319u"/>
</component>
<component id="n305_mhse" name="btn_selectTing" src="gmbn13s" fileName="Main_new/Main/Component/btn_normol.xml" xy="2322,712" size="144,123" visible="false">
<Button icon="ui://v0j9abjymhset1kq"/>
</component>
<component id="n281_ogwn" name="btn_sendTalk" src="pbp614i" fileName="Main_new/Chat/Component/Btn_MessageTalk.xml" xy="2322,523" size="144,123">
<relation target="" sidePair="right-right"/>
</component>

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="175,191" extention="Button">
<controller name="button" pages="0,up,1,down" selected="0"/>
<controller name="jing" pages="0,,1," selected="0"/>
<controller name="jing" pages="0,,1," selected="1"/>
<controller name="move" pages="0,,1," selected="0"/>
<controller name="out" pages="0,,1," selected="0"/>
<controller name="showhang" pages="0,,1," selected="0"/>
<controller name="special_jing" pages="0,,1," selected="0"/>
<controller name="ting" pages="0,,1," selected="0"/>
<controller name="ting" pages="0,,1," selected="1"/>
<displayList>
<loader id="n3_hp0b" name="icon" xy="0,0" size="175,191" group="n13_jzul" aspect="true" url="ui://Main_Majiang/b202_203" fill="scaleFree">
<gearXY controller="button" pages="0,1" values="0,0|0,-35"/>
@ -35,6 +35,7 @@
</image>
<image id="n15_mhse" name="n15" src="mhset1kp" fileName="Main_new/Main/Image/ting_corner_icon.png" xy="71,12" size="101,145">
<gearDisplay controller="ting" pages="1"/>
<relation target="n3_hp0b" sidePair="top-top"/>
</image>
</displayList>
<Button mode="Check" sound="ui://v0j9abjyr8cy1k6" volume="0"/>

View File

@ -262,6 +262,9 @@
<gearDisplay controller="witness" pages="1"/>
<gearXY controller="witness" pages="0" values="2537,30" default="2097,30" tween="true" ease="Linear" duration="0.5"/>
</component>
<component id="n382_mhse" name="btn_selectTing" src="gmbn13s" fileName="Main_new/Main/Component/btn_normol.xml" xy="2322,712" size="144,123" visible="false">
<Button icon="ui://v0j9abjymhset1kq"/>
</component>
<component id="n353_ogwn" name="btn_sendTalk" src="pbp614i" fileName="Main_new/Chat/Component/Btn_MessageTalk.xml" xy="2322,523" size="144,123">
<relation target="" sidePair="right-right"/>
</component>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="112,190" extention="Button">
<displayList>
<loader id="n1_pikf" name="icon" xy="0,65" size="112,115" url="ui://lxhyy2sd6cpqth"/>
<text id="n2_nje6" name="title" xy="17,25" pivot="0.5,0.5" size="76,39" scale="1.3,1" font="Arial" fontSize="28" align="center" vAlign="middle" text="剩4张"/>
<loader id="n1_pikf" name="icon" xy="0,65" size="112,115" url="ui://lxhyy2sd6cpqth" fill="scaleFree"/>
<text id="n2_nje6" name="title" xy="17,25" pivot="0.5,0.5" size="76,39" scale="1.3,1" font="FZCuYuan-M03" fontSize="28" align="center" vAlign="middle" text="剩4张"/>
</displayList>
<Button/>
</component>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="185,190" pivot="0.5,1" extention="Button">
<component size="185,190" pivot="0.5,1" anchor="true" extention="Button">
<displayList>
<image id="n7_mhse" name="n7" src="mhset1kn" fileName="component/hu_tip/GPS_bg.png" xy="0,0" size="185,190">
<relation target="" sidePair="width-width,height-height"/>

View File

@ -849,7 +849,7 @@
<image id="kzuz14c" name="Group 241(1).png" path="/Main_new/Main/Image/"/>
<image id="kzuz14d" name="Group 541.png" path="/Main_new/Main/Image/"/>
<component id="kzuz14e" name="comp_witnessPlayer.xml" path="/Main_new/Main/Component/"/>
<component id="sx7x14f" name="btn_bg.xml" path="/Main_new/Main/Component/"/>
<component id="sx7x14f" name="btn_bg.xml" path="/Main_new/Main/Component/" exported="true"/>
<image id="sx7x14g" name="gamechatback1.png" path="/Main_new/Main/Image/" scale="9grid" scale9grid="29,11,37,32"/>
<image id="sx7x14h" name="gamechatback2.png" path="/Main_new/Main/Image/"/>
<component id="pbp614i" name="Btn_MessageTalk.xml" path="/Main_new/Chat/Component/"/>
@ -1169,7 +1169,6 @@
<image id="l9ll1gv" name="mahj_common_frame2.png" path="/Main_new/Clearing/Image/"/>
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