游戏中解散
parent
a58a000bb7
commit
0b92af04ca
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@ -710,7 +710,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
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obj:GetChild('btn_watch').onClick:Set(function()
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obj:GetChild('btn_watch').onClick:Set(function()
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roomCtr:PublicWitnessRoom(
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roomCtr:PublicWitnessRoom(
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Protocol.WEB_FG_Witness_ROOM,
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Protocol.WEB_FG_Witness_ROOM,
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roomList[newIndex].id,
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startRoom[newIndex].id,
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id,
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id,
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function(response)
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function(response)
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if (response.ReturnCode == -1) then
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if (response.ReturnCode == -1) then
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@ -730,9 +730,39 @@ function M:UpdateFamilyRoom(fgCtr, id)
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end
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end
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end,
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end,
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playInfo.gameId,
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playInfo.gameId,
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roomList[newIndex].pid
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startRoom[newIndex].pid
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)
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)
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end)
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end)
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obj:GetChild('btn_jiesan').onClick:Set(function()
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local _curren_msg =
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MsgWindow.new(
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self._root_view,
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'确定要解散该房间吗?',
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MsgWindow.MsgMode.OkAndCancel
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)
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_curren_msg.onOk:Add(
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function()
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ViewUtil.ShowModalWait(self._root_view)
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:FG_RemoveRoom(
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id,
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startRoom[newIndex].id,
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function(res)
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if self._is_destroy then
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return
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end
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ViewUtil.CloseModalWait()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, '删除房间失败!')
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return
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end
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end
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)
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end
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)
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_curren_msg:Show()
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end)
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else
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else
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local newIndex = index - #readyRoom + 1
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local newIndex = index - #readyRoom + 1
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local playInfo = playList[newIndex]
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local playInfo = playList[newIndex]
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@ -771,6 +801,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
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)
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)
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end)
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end)
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obj:GetChild('btn_watch').onClick:Clear()
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obj:GetChild('btn_watch').onClick:Clear()
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obj:GetChild('btn_jiesan').onClick:Clear()
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end
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end
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end
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end
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-- print("=================================================list_room", list_room, list_room.numItems, all_num)
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-- print("=================================================list_room", list_room, list_room.numItems, all_num)
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@ -41,27 +41,27 @@ function M:init(url)
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self.cBtn = self._view:GetController('cBtn')
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self.cBtn = self._view:GetController('cBtn')
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-- slider_sound.value = GameApplication.Instance.SoundValue
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slider_sound.value = GameApplication.Instance.SoundValue
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-- slider_music.value = GameApplication.Instance.MusicValue
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slider_music.value = GameApplication.Instance.MusicValue
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slider_music.onChanged:Add(function()
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slider_music.onChanged:Add(function()
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-- GameApplication.Instance.MusicValue = slider_music.value
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GameApplication.Instance.MusicValue = slider_music.value
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-- btn_music.selected = false
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btn_music.selected = false
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-- GameApplication.Instance.MusicMute = false;
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GameApplication.Instance.MusicMute = false;
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end)
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end)
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slider_sound.onChanged:Add(function()
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slider_sound.onChanged:Add(function()
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-- GameApplication.Instance.SoundValue = slider_sound.value
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GameApplication.Instance.SoundValue = slider_sound.value
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-- btn_sound.selected = false
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btn_sound.selected = false
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-- GameApplication.Instance.SoundMute = false;
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GameApplication.Instance.SoundMute = false;
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end)
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end)
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btn_sound.onClick:Add(function()
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btn_sound.onClick:Add(function()
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-- GameApplication.Instance.SoundMute = btn_sound.selected;
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GameApplication.Instance.SoundMute = btn_sound.selected;
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end)
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end)
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btn_music.onClick:Add(function()
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btn_music.onClick:Add(function()
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-- GameApplication.Instance.MusicMute = btn_music.selected;
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GameApplication.Instance.MusicMute = btn_music.selected;
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end)
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end)
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local _btn_logout = self._view:GetChild('btn_cancelRoom')
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local _btn_logout = self._view:GetChild('btn_cancelRoom')
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@ -93,6 +93,18 @@ function M:init(url)
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ViewManager.ChangeView(ViewManager.View_Family)
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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end)
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end)
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end)
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self._view:GetChild("btn_closeRoom").onClick:Set(function()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:LevelRoom(function(res)
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print("退出房间")
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode)
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return
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end
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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end)
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end
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end
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return M
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return M
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@ -70,19 +70,19 @@ function M:InitView(url)
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self._text_remined = self._view:GetChild('remaining_card')
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self._text_remined = self._view:GetChild('remaining_card')
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self._text_round = self._view:GetChild('text_round')
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self._text_round = self._view:GetChild('text_round')
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self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")
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self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")
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self._state.onChanged:Add(function()
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-- self._state.onChanged:Add(function()
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self:UpdatePlayerInfoView()
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-- self:UpdatePlayerInfoView()
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end)
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-- end)
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self:UpdateRound()
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self:UpdateRound()
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-- self:InitPlayerInfoView()
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self:InitPlayerInfoView()
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self._player_card_info = {}
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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local _player_card_info = self._player_card_info
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for i = 1, #room.player_list do
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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print("lingmeng index", index)
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-- local info = self._player_info[index]
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local info = self._player_info[index]
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local tem = self._view:GetChild("player_card_info" .. index)
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local tem = self._view:GetChild("player_card_info" .. index)
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_player_card_info[index] = self:NewMJPlayerCardInfoView(tem, index)
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_player_card_info[index] = self:NewMJPlayerCardInfoView(tem, index)
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local cardInfo = _player_card_info[index]
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local cardInfo = _player_card_info[index]
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@ -92,8 +92,8 @@ function M:InitView(url)
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for i = 1, #p.fz_list do
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for i = 1, #p.fz_list do
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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end
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-- info:FillData(p)
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info:FillData(p)
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-- info._view.visible = true
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info._view.visible = true
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end
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end
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local btn_rule = self._view:GetChild('btn_rule')
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local btn_rule = self._view:GetChild('btn_rule')
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@ -154,8 +154,14 @@ function M:EventInit()
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local _gamectr = self._gamectr
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local arg = { ... }
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print("lingmeng witness PlayerEnter")
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local p = arg[1]
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local info = self._player_info[self:GetPos(p.seat)]
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info:FillData(p)
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info._view.visible = true
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info:SetPlayer(p)
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info:FillData()
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end)
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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@ -307,7 +313,6 @@ function M:EventInit()
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-- if #niao == 0 then self._view:GetChild("n13").visible = false end
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-- if #niao == 0 then self._view:GetChild("n13").visible = false end
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self._clearingView:InitData(0, _room, result, nil, function(...)
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self._clearingView:InitData(0, _room, result, nil, function(...)
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DataManager.CurrenRoom.self_player.card_list = {}
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DataManager.CurrenRoom.self_player.card_list = {}
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self._state.selectedIndex = 2
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self._clearingView = nil
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self._clearingView = nil
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end)
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end)
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end
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end
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@ -350,7 +355,7 @@ function M:InitPlayerInfoView()
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self._player_info = {}
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self._player_info = {}
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local _player_info = self._player_info
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
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local tem = self._view:GetChild(string.format("player_info%d_2", i))
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_player_info[i] = PlayerInfoView.new(tem, self)
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_player_info[i] = PlayerInfoView.new(tem, self)
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tem.visible = false
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tem.visible = false
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end
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end
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@ -427,20 +432,20 @@ function M:ShowJing()
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end
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end
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end
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end
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function M:UpdatePlayerInfoView()
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-- function M:UpdatePlayerInfoView()
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self._player_info = {}
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-- self._player_info = {}
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local _player_info = self._player_info
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-- local _player_info = self._player_info
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local list = self._room.player_list
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-- local list = self._room.player_list
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for i = 1, self._room.room_config.people_num do
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-- for i = 1, self._room.room_config.people_num do
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local seat = self:GetPos(list[i].seat)
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-- local seat = self:GetPos(list[i].seat)
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local tem = self._view:GetChild(string.format("player_info%d_%d", seat,
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-- local tem = self._view:GetChild(string.format("player_info%d_%d", seat,
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(self._state.selectedIndex == 4 and 1 or 0) + 1))
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-- (self._state.selectedIndex == 4 and 1 or 0) + 1))
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_player_info[seat] = PlayerInfoView.new(tem, self)
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-- _player_info[seat] = PlayerInfoView.new(tem, self)
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_player_info[seat]:FillData(list[i])
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-- _player_info[seat]:FillData(list[i])
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printlog("lingmeng _player_info", tem, seat, list[i].self_user.nick_name)
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-- printlog("lingmeng _player_info", tem, seat, list[i].self_user.nick_name)
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end
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-- end
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end
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-- end
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function M:OnUpdate()
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function M:OnUpdate()
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if (self._popEvent) then
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if (self._popEvent) then
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@ -157,6 +157,17 @@ function M:init(url)
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ViewManager.ChangeView(ViewManager.View_Family)
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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end)
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end)
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end)
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--游戏内解散房间功能
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self._view:GetController('lev').selectedIndex = 0
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self.btn_closeRoom.onClick:Set(function()
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if self._flag_witness then
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local _room = DataManager.CurrenRoom
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self._mainView._gamectr:ExitWitnessGame(_room.play_id, _room.game_id, _room.room_id)
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ViewManager.ChangeView(ViewManager.View_Family)
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return
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end
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end)
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end
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end
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--[[
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--[[
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@ -5,6 +5,9 @@
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<remark page="1" value="申请解散房间"/>
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<remark page="1" value="申请解散房间"/>
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</controller>
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</controller>
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<controller name="cBtnSelect" pages="0,,1," selected="0"/>
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<controller name="cBtnSelect" pages="0,,1," selected="0"/>
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<controller name="lev" pages="0,,1," selected="0">
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<remark page="0" value="管理"/>
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</controller>
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<displayList>
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<displayList>
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<image id="n17_xblm" name="n17" src="xblm1a8" fileName="Main_new/Main/Image/bg.png" xy="0,0" size="1438,899">
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<image id="n17_xblm" name="n17" src="xblm1a8" fileName="Main_new/Main/Image/bg.png" xy="0,0" size="1438,899">
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<relation target="" sidePair="width-width,height-height"/>
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<relation target="" sidePair="width-width,height-height"/>
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@ -37,7 +40,9 @@
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<gearDisplay controller="cBtn" pages="1"/>
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<gearDisplay controller="cBtn" pages="1"/>
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<relation target="" sidePair="center-center"/>
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<relation target="" sidePair="center-center"/>
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</component>
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</component>
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<component id="n33_xo4i" name="n33" src="xo4i1br" fileName="Main_new/Main/Component/btn_vipCancel.xml" xy="1037,715"/>
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<component id="n33_xo4i" name="btn_jiesan" src="xo4i1br" fileName="Main_new/Main/Component/btn_vipCancel.xml" xy="1037,715">
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<gearDisplay controller="lev" pages="0"/>
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</component>
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<component id="n34_ta4f" name="btn_close" src="vg2c4" fileName="buttons/Btn_close.xml" pkg="27vd145b" xy="1312,19" visible="false" touchable="false"/>
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<component id="n34_ta4f" name="btn_close" src="vg2c4" fileName="buttons/Btn_close.xml" pkg="27vd145b" xy="1312,19" visible="false" touchable="false"/>
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</displayList>
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</displayList>
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</component>
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</component>
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