diff --git a/lua_probject/base_project/Game/Controller/GameController.lua b/lua_probject/base_project/Game/Controller/GameController.lua index 3941199d..a30f0f03 100644 --- a/lua_probject/base_project/Game/Controller/GameController.lua +++ b/lua_probject/base_project/Game/Controller/GameController.lua @@ -123,7 +123,6 @@ end --观战进入房间 function M:WitnessGame(group_id, player_id, room_id) local _client = ControllerManager.GameNetClinet - print("lingmeng game_client", _client) if not _client then return end @@ -346,7 +345,6 @@ function M:OnEventPlayerReady(evt_data) else p.isSendCardState = false end - print("lingmengOnEventPlayerReady") DispatchEvent(self._dispatcher, GameEvent.PlayerReady, p) end ) diff --git a/lua_probject/base_project/Game/Controller/RoomController.lua b/lua_probject/base_project/Game/Controller/RoomController.lua index 423d10b7..794016a4 100644 --- a/lua_probject/base_project/Game/Controller/RoomController.lua +++ b/lua_probject/base_project/Game/Controller/RoomController.lua @@ -241,7 +241,6 @@ function M:PublicWitnessRoom(cmd, roomid, group_id, callback, game_id, pid) pt(_data) local _client = ControllerManager.GroupClient _client:send(cmd, _data, function(res) - printlog("++++++++++++111111111111111111111111111111111111") pt(res) if (res.ReturnCode == 0) then local json = res.Data @@ -267,7 +266,6 @@ function M:PublicWitnessRoom(cmd, roomid, group_id, callback, game_id, pid) end j_data["pos"] = DataManager.SelfUser.location:Location2String() printlog("++++++++++++++++++++++++++++++++++++++++++") - print("lingmeng 你要的IP信息", room.server_host) __ConntectGameServer(Protocol.GAME_WITNESS_ROOM, room, room.server_host, j_data, function(res1) printlog("===============================-------------") pt(res1) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXGameController.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXGameController.lua index cf82f503..13ac9c94 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/EXGameController.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/EXGameController.lua @@ -169,12 +169,10 @@ function M:OnEventSendCards(evt_data) end function M:OnEventOutCard(evt_data) - print("lingmeng OnEventOutCard") local seat = evt_data["seat"] local card = evt_data["card"] local ting_list = nil local p = self._room:GetPlayerBySeat(seat) - print("lingmeng OnEventOutCard1", #self._cacheEvent) self._cacheEvent:Enqueue(function() local _room = self._room _room.last_outcard_seat = seat @@ -189,11 +187,9 @@ function M:OnEventOutCard(evt_data) p.hand_left_count = p.hand_left_count - 1 if not p.outcard_list then p.outcard_list = {} end p.outcard_list[#p.outcard_list + 1] = card - print("lingmeng OnEventOutCard2") DispatchEvent(self._dispatcher, TX_GameEvent.OutCard, p, card) end end) - print("lingmeng OnEventOutCard1-2", #self._cacheEvent) end function M:OnEventTakeCard(evt_data) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXWitnessView.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXWitnessView.lua index e5644caa..83717752 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/EXWitnessView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/EXWitnessView.lua @@ -1,6 +1,9 @@ local EXRoomConfig = import(".EXRoomConfig") local EXClearingView = import(".EXClearingView") local TX_GameEvent = import(".GameEvent") +local PlayerInfoView = import(".EXPlayerInfoView") +local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") +local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") local Record_Event = import(".RecordEvent") @@ -29,6 +32,7 @@ function M:init() self._new_hide = false self._queue = false self._style = 1 + self._popEvent = true self:InitView() end @@ -37,22 +41,56 @@ function M:InitView(url) UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan") BaseView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num)) self:EventInit() + UpdateBeat:Add(self.OnUpdate, self) - local _cardbox = self._view:GetChild("cardbox") - --self._view:GetChild("panel_record"):GetChild("btn_LastStep").enabled = false - self._ctr_cardbox = _cardbox:GetController("c1") + local centerBox = self._view:GetChild("Comp_ConterBox") + self._ctr_cardbox = centerBox:GetController("seat") + self._tex_leftTime = centerBox:GetChild("Text_Time") self._tex_round = self._view:GetChild("tex_round") self._tex_LeftCard = self._view:GetChild("remaining_card") self._anchor = self._view:GetChild("mask_tips") -end -function M:FillRoomData(data) + ------------------渲染桌面信息-------------------------- + local config = ExtendManager.GetExtendConfig(room.game_id) + local mode = config:GetGameInfo() + local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config)) + + self._view:GetChild('text_time').text = os.date("%H:%M", os.time()) + self._view:GetChild('text_roomId').text = room.room_id + self._view:GetChild('wanfa_text').text = gamePlay + self._ctr_state = self._view:GetController("state") + + self._text_remined = self._view:GetChild('remaining_card') + self._text_round = self._view:GetChild('text_round') + self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj") + + self:InitPlayerInfoView() + self._player_card_info = {} + local _player_card_info = self._player_card_info + for i = 1, #room.player_list do + local p = room.player_list[i] + local index = self:GetPos(p.seat) + local info = self._player_info[index] + local tem = self._view:GetChild("player_card_info" .. index) + local cardInfo = _player_card_info[index] + cardInfo = self:NewMJPlayerCardInfoView(tem, index) + cardInfo:SetPlayer(p) + cardInfo:UpdateHandCardWitness(false) + cardInfo:UpdateOutCardList(nil, nil, self._cursor) + for i = 1, #p.fz_list do + cardInfo:UpdateFzList(p.fz_list[i], -1) + end + info:FillData(p) + info._view.visible = true + end + ------------------------------------------------------- + + self._ctr_state.selectedIndex = 4 end function M:EventInit() -- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong") - print("lingmeng EventInit") MainView.EventInit(self) local _room = self._room local _view = self._view @@ -80,6 +118,14 @@ function M:EventInit() end) _gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...) print("lingmeng witness EventTurn") + local arg = { ... } + self._left_time = 15 + local seat = arg[1] + self:UpdateCardBox(self:GetPos(seat)) + local playerInfo = self._player_info[self:GetPos(seat)] + playerInfo.hand_left_count = info.hand_left_count + 1 + local info = self._player_card_info[self:GetPos(seat)] + info:UpdateHandCardWitness(true) end) _gamectr:AddEventListener(TX_GameEvent.OutHint, function(...) @@ -88,7 +134,23 @@ function M:EventInit() local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard" _gamectr:AddEventListener(TX_GameEvent.OutCard, function(...) - print("lingmeng witness OutCard") + self._left_time = 0 + local arg = { ... } + local p = arg[1] + local card = arg[2] + local seat = p.seat + local info = self._player_card_info[self:GetPos(seat)] + self:RemoveCursor() + info:UpdateHandCardWitness(false) + info:UpdateOutCardList(nil, nil, self._cursor) + print("ling 2zhihouq") + self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card)) + self:PlayMJSound("chupai.mp3") + print("ling 2zhihou") + if seat == _room.self_player.seat then + _room.curren_outcard_seat = -1 + end + print("ling 2zhihou2") end) _gamectr:AddEventListener(TX_GameEvent.GetCard, function(...) print("lingmeng witness GetCard") @@ -98,9 +160,7 @@ function M:EventInit() print("lingmeng witness FZTips") end) - _gamectr:AddEventListener(TX_GameEvent.FangziAction, function() - print("lingmeng witness FangziAction") - end) + _gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction)) _gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...) print("lingmeng witness ZPHuCard") @@ -131,229 +191,106 @@ function M:EventInit() end) end -function M:ShowStep(index) - local step = self._step[index + 1] - self:UpdateLeftCard(step.left_card) - -- self._ctr_cardbox.selectedIndex = step.current_out_seat - self:UpdateCardBox(self:GetPos(step.current_out_seat)) - self:UpdateStep(index + 1) - if step.cmd ~= Record_Event.Evt_OutCard then - self:RemoveCursor() - end - for i = 1, #step.player_card_data do - local p = self._room:GetPlayerBySeat(i) - local info = self._player_card_info[self:GetPos(i)] - p.card_list = step.player_card_data[i].card_list - p.outcard_list = step.player_card_data[i].outcard_list - p.fz_list = step.player_card_data[i].fz_list - p.hand_left_count = #p.card_list - info:Clear() - info:ResetFzList() - p.piao_niao = step.player_card_data[i].piao_niao - local head_info = self._player_info[self:GetPos(i)] - if p.piao_niao and p.piao_niao > 0 then - head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao - head_info._view:GetController("piao_niao").selectedIndex = 1 - else - head_info._view:GetController("piao_niao").selectedIndex = 0 - end - if step.cmd == Record_Event.Evt_OutCard and i == step.last_out_seat then - local card = p.outcard_list[#p.outcard_list] - info:UpdateOutCardList(nil, nil, self._cursor) - else - info:UpdateOutCardList() - end - if step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat then - info:UpdateHandCard(true, true) - else - info:UpdateHandCard(false, true) - end - end - if step.cmd == Record_Event.Evt_Win then - self._win_pic = UIPackage.CreateObjectFromURL("ui://Main_Majiang/胡") - local info = self._player_card_info[self:GetPos(step.win)] - info._mask_liangpai:AddChild(self._win_pic) - self._win_pic:Center() - else - if self._win_pic then - self._win_pic:Dispose() - end - end - if step.cmd == Record_Event.Evt_Niao then - local niao_list = step.niao - self._niao = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/Panel_Birds") - local list = self._niao:GetChild("Lst_birds") - list:RemoveChildrenToPool() - for i = 1, #niao_list do - local item = list:AddItemFromPool() - item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. niao_list[i].card) - if niao_list[i].score > 0 then - item:GetController("bg").selectedIndex = 2 - end - end - self._view:AddChild(self._niao) - self._view:AddChild(self._view:GetChild("panel_record")) - self._niao:Center() - else - if self._niao then - self._niao:Dispose() - end - end - if step.cmd == Record_Event.Evt_Result then - if not self.result then - self.result = EXClearingView.new(self._root_view, true) - self.result:InitData(0, self._room, step.result_data) - self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5 - self.result._view.width = GRoot.inst.width - self.result._view.height = GRoot.inst.height - self.result._view:GetChild("btn_confirm").visible = false - self._anchor:AddChild(self.result._view) - self.result._view.x = self._anchor.x * -1 - self.result._view.y = self._anchor.y * -1 - else - self.result._view.visible = true - end - -- self.result._view:Center() - else - if self.result then - self.result._view.visible = false - end +function M:InitPlayerInfoView() + self._player_info = {} + local _player_info = self._player_info + for i = 1, self._room.room_config.people_num do + local tem = self._view:GetChild(string.format("player_info%d_2", i)) + _player_info[i] = PlayerInfoView.new(tem, self) + tem.visible = false end end -function M:GenerateAllStepData(data) - local cmdList = self.cmdList - self._step = {} - local step = {} - local info = data.info - step.cmd = "" - step.left_card = info.left_card - step.last_out_seat = 0 - step.current_out_seat = 1 - step.win = 0 - step.niao = 0 - - step.player_card_data = {} - for i = 1, #self._room.player_list do - local p = info.playerData[i] - local u = {} - u.seat = p.seat - u.card_list = p.hand_card - u.hand_left_count = #u.card_list - u.fz_list = {} - u.outcard_list = {} - u.piao_niao = p.piao_niao - step.player_card_data[u.seat] = u - end - self._step[#self._step + 1] = step - - for i = 1, #cmdList do - local tem = cmdList[i] - self._cmdmap[tem.cmd](self, tem, i) +function M:NewMJPlayerCardInfoView(view, index) + if index == 1 then + return MJPlayerSelfCardInfoView.new(view, self) end + return MJPlayerCardInfoView.new(view, self) end -function M:CmdGetCard(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.current_out_seat = cmd.seat - data.left_card = cmd.data.left_count - local u = data.player_card_data[cmd.seat] - u.card_list[#u.card_list + 1] = cmd.data.card -end - -function M:CmdOutCard(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.last_out_seat = cmd.seat - local u = data.player_card_data[cmd.seat] - list_remove(u.card_list, cmd.data.card) - table.sort(u.card_list, self.HandCardSortAndJing) - u.outcard_list[#u.outcard_list + 1] = cmd.data.card -end - -function M:CmdAction(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.last_out_seat = 0 - data.current_out_seat = cmd.seat - local u = data.player_card_data[cmd.seat] - for i = 1, #cmd.data.opcard do - list_remove(u.card_list, cmd.data.opcard[i]) - end - local fz = {} - fz.type = cmd.data.type - fz.card = cmd.data.card - fz.opcard = cmd.data.opcard - local uf = data.player_card_data[cmd.data.from_seat] - if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then - table.remove(uf.outcard_list, #uf.outcard_list) - end - if fz.type ~= FZType.Gang_Peng then - u.fz_list[#u.fz_list + 1] = fz - else - for i = 1, #u.fz_list do - if u.fz_list[i].type == FZType.Peng and u.fz_list[i].card == fz.card then - u.fz_list[i].type = FZType.Gang_Peng - end - end - end -end - -function M:CmdWin(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.win = cmd.seat -end - -function M:CmdNiao(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.niao = cmd.data.niao -end - -function M:CmdPiao(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.player_card_data[cmd.seat].piao_niao = cmd.data.num -end - -function M:CmdResult(cmd, index) - local data = self:CopyLastStep(index) - data.cmd = cmd.cmd - data.result_data = cmd.data -end - -function M:CopyLastStep(index) - local step = {} - local last_step = self._step[index] - step = membe_deep_clone(last_step) - self._step[#self._step + 1] = step - step.result_data = nil - return step -end - -function M:UpdateLeftCard(num) - self._tex_LeftCard.text = "剩余 " .. num .. " 张牌" +function M:RemoveCursor() + self._cursor:RemoveFromParent() end function M:UpdateCardBox(seat) - local index = seat + local index = seat - 1 local people_num = self._room.room_config.people_num if people_num == 2 and seat == 2 then - index = 3 - elseif people_num == 3 and seat == 3 then - index = 4 + index = 2 end self._ctr_cardbox.selectedIndex = index end -function M:UpdateRound(round) - self._tex_round.text = "第 " .. round .. "/" .. self._room.room_config.round .. " 局" +function M:OnFangziAction(...) + self:__CloseTip() + local arg = { ... } + local _player_card_info = self._player_card_info + local fz = arg[1] + local player = arg[2] + local index = arg[3] + printlog("OnFangziAction") + local info = _player_card_info[self:GetPos(player.seat)] + -- local pNode = info._mask_liangpai + local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect") + if fz.type == FZType.Peng then + self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3)) + effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰") + effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰") + -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框") + elseif fz.type == FZType.Chi then + self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3)) + effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "吃") + effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "吃") + else + self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2)) + effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠") + effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠") + -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框") + end + effect.touchable = false + effect:GetTransition("t2"):Play() + -- pNode:AddChild(effect) + coroutine.start(function() + coroutine.wait(0.3) + self._popEvent = true + end) + coroutine.start(function() + coroutine.wait(2) + effect:Dispose() + end) + + self:RemoveCursor() + if (player.seat ~= fz.from_seat) then + local fs_info = _player_card_info[self:GetPos(fz.from_seat)] + fs_info:UpdateOutCardList() + end + info:UpdateFzList(fz, index, true) + local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi + printlog(getcard) + info:UpdateHandCard(getcard) + self:__CloseTip() end -function M:UpdateStep(step) - self._record:GetChild("tex_step").text = "第 " .. step .. " / " .. #self._step .. "步" +function M:OnUpdate() + if (self._popEvent) then + local func = self._gamectr:PopEvent() + if (func ~= nil) then + if pcall(func) then + + else + print("错误报错,不准重连") + -- self._gamectr = ControllerManager.GetController(GameController) + -- if self._gamectr then + -- self._gamectr:ResetConnect() + -- end + end + --func() + end + end +end + +function M:GetPos(seat) + return ViewUtil.GetPos(self._room.self_player.seat, seat, self._room.room_config.people_num) end function M.HandCardSortAndJing(a, b) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua b/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua index 2e3b6ea2..4b6546df 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua @@ -221,12 +221,22 @@ function M:FillWitnessData(pd_data) u.sex = _jp["sex"] -- end p.self_user.host_ip = p.self_user.host_ip - local _hand_card = _jp["hand_card"] + local _hand_card = {} + p.hand_left_count = _jp["card_count"] p.card_list = _hand_card --room.self_player.card_list = _hand_card -- table.sort(_hand_card, self.HandCardSortAndJing) p.total_score = _jp["score"] - -- p.hand_left_count = #_hand_card + p.outcard_list = _jp["outcard_list"] + local opcard = _jp["opcard"] + for k = 1, #opcard do + local op = opcard[k] + local fz = {} + fz.type = op["type"] + fz.card = op["card"] + fz.from_seat = op["from_seat"] + p.fz_list[#p.fz_list + 1] = fz + end -- if _jp.hp_info then -- room.room_config.isNonnegative = 1 -- p.cur_hp = _jp.hp_info.cur_hp @@ -234,7 +244,6 @@ function M:FillWitnessData(pd_data) room:AddPlayer(p) end - room.cmdList = pd_data["cmdList"] end function M.HandCardSortAndJing(a, b) diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua index 42041326..fbcc9b11 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua @@ -104,7 +104,6 @@ function M:fillCard2(obj, pos_str, card) obj:GetController('jing').selectedIndex = 1 end - obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card end @@ -135,6 +134,33 @@ function M:UpdateHandCard(getcard, mp) print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible) end +function M:UpdateHandCardWitness(getcard, isSelf) + getcard = getcard or false + isSelf = isSelf or false + + self._view_handCardList:RemoveChildren() + self._view_getCard:RemoveChildren() + + for i = 0, self._player.hand_left_count - 1 do + local btn_card + if getcard and i == self._player.hand_left_count - 1 then + btn_card = self._view_getCard:AddItemFromPool() + else + btn_card = self._view_handCardList:AddItemFromPool() + end + if isSelf then + self:FillWitnessCard(btn_card) + end + end + self._view_handCardList.touchable = false + self._view_getCard.touchable = false + self._ctr_getCard.selectedIndex = getcard and 1 or 0 +end + +function M:FillWitnessCard(btn_card) + btn_card:GetChild("icon").url = 'ui://Main_Majiang/b201_0' +end + -- 获取麻将图片资源位置,可以在扩展中复写 function M:GetCardPicPack() -- if DataManager.CurrenRoom.card_type == 2 then @@ -189,6 +215,10 @@ function M:UpdateOutCardList(outcard, card_item, cursor) for i = 0, #outlist - 1 do local outcard = self._view_outCardList:AddItemFromPool() self:fillCard2(outcard, outCardName, outlist[i + 1]) + if i == #outlist - 1 then + outcard:AddChild(cursor) + cursor:Center() + end end end diff --git a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua index f428544a..fa946bb1 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua @@ -126,6 +126,11 @@ function M:FillHandCard(i, btn_card, tem_card, event) end end +function M:UpdateHandCardWitness(getcard) + self._view_handCardList.columnGap = -10 + MJPlayerCardInfoView.UpdateHandCardWitness(self, getcard, true) +end + function M:onTouchBegin(context) self.touch = true local button = context.sender diff --git a/wb_new_ui/assets/Main_Majiang/Main_new/Main_new_2_jiangxi.xml b/wb_new_ui/assets/Main_Majiang/Main_new/Main_new_2_jiangxi.xml index 0995ca5c..e82d5872 100644 --- a/wb_new_ui/assets/Main_Majiang/Main_new/Main_new_2_jiangxi.xml +++ b/wb_new_ui/assets/Main_Majiang/Main_new/Main_new_2_jiangxi.xml @@ -1,6 +1,6 @@ - + @@ -8,25 +8,25 @@ - + - + - + - + - + - + diff --git a/wb_new_ui/assets/Main_Majiang/images/cards3/b201_0.png b/wb_new_ui/assets/Main_Majiang/images/cards3/b201_0.png new file mode 100644 index 00000000..faa712c6 Binary files /dev/null and b/wb_new_ui/assets/Main_Majiang/images/cards3/b201_0.png differ diff --git a/wb_new_ui/assets/Main_Majiang/package.xml b/wb_new_ui/assets/Main_Majiang/package.xml index 56445e47..7f33ccd4 100644 --- a/wb_new_ui/assets/Main_Majiang/package.xml +++ b/wb_new_ui/assets/Main_Majiang/package.xml @@ -1193,9 +1193,9 @@ - + - + @@ -1207,6 +1207,7 @@ + \ No newline at end of file diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/Main_Majiang_atlas0_5.png b/wb_unity_pro/Assets/ART/base/main_majiang/ui/Main_Majiang_atlas0_5.png index 00298671..af34f360 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/Main_Majiang_atlas0_5.png and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/Main_Majiang_atlas0_5.png differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0.png b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0.png index a32c53b7..0d5c8341 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0.png and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0.png differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_1.png b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_1.png index 80c73fab..fd97d663 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_1.png and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_1.png differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_2.png b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_2.png index 8ebf07f9..3b1e4dd5 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_2.png and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_2.png differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_3.png b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_3.png index e99dd34a..cf61a6f3 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_3.png and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_atlas0_3.png differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes index 9d53f796..46270ee8 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes differ