展示牌更新
parent
4678fa548a
commit
037c03f977
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@ -46,8 +46,6 @@ function M:InitView(url)
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end
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end
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self._hu_tip = HuTipView.new(self)
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self._hu_tip = HuTipView.new(self)
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人个旧麻将 ' .. room.score_times .. '倍'
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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@ -154,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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self:ReloadRoom()
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end
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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end
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function M:__BuGang(cardInfo, callback)
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function M:__BuGang(cardInfo, callback)
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@ -310,6 +312,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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info:UpdateHandCard(true)
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end)
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end)
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@ -972,12 +975,10 @@ function M:PlayerChangeLineState()
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end
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end
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function M:UpdateCardBox(seat)
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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if people_num == 2 and seat == 2 then
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index = 3
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index = 2
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elseif people_num == 3 and seat == 3 then
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index = 4
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end
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end
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self._ctr_cardbox.selectedIndex = index
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self._ctr_cardbox.selectedIndex = index
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end
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end
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@ -36,13 +36,15 @@ function M:init(name)
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self._eventmap[TX_Protocol.GAME_EVT_GANGZI] = self.OnEventGangCards
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self._eventmap[TX_Protocol.GAME_EVT_GANGZI] = self.OnEventGangCards
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self._eventmap[TX_Protocol.GAME_EVT_BUGANG] = self.OnEventBuGang
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self._eventmap[TX_Protocol.GAME_EVT_BUGANG] = self.OnEventBuGang
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self._eventmap[TX_Protocol.GAME_EVT_RESIDUE_CARD] = self.OnEventResidueCard
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end
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end
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local __pre_delete_card = false
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local __pre_delete_card = false
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-- 发送出牌指令到服务器
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-- 发送出牌指令到服务器
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-------------------------lingmeng---------------------------
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-------------------------展示牌---------------------------
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function M:SendNextCard(card)
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function M:SendNextCard(card)
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local _data = {}
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local _data = {}
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_data["card"] = tonumber(card)
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_data["card"] = tonumber(card)
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@ -50,6 +52,12 @@ function M:SendNextCard(card)
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_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
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_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
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end
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end
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function M:ReqResidueCard()
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local _data = {}
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local _client = ControllerManager.GameNetClinet
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_client:send(TX_Protocol.GAME_RESIDUE_CARD, _data)
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end
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------------------------------------------------------------
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------------------------------------------------------------
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function M:SendOutCard(card, callback)
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function M:SendOutCard(card, callback)
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@ -91,6 +99,12 @@ function M:OnEventBuGang(evt_data)
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DispatchEvent(self._dispatcher, TX_GameEvent.EventBuGang, evt_data["info"], true)
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DispatchEvent(self._dispatcher, TX_GameEvent.EventBuGang, evt_data["info"], true)
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end
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end
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function M:OnEventResidueCard(evt_data)
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printlog("OnEventResidueCard")
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pt(evt_data)
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DispatchEvent(self._dispatcher, TX_GameEvent.EventResidueCard)
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end
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-- 发送放子选择到服务器
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-- 发送放子选择到服务器
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function M:SendAction(id)
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function M:SendAction(id)
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local _data = {}
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local _data = {}
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@ -68,38 +68,20 @@ function M:InitView(url)
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self:UpdatePlayerInfoView()
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self:UpdatePlayerInfoView()
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end)
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end)
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local showNextCtr = self._view:GetController('showNext')
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self.showNextCtr = self._view:GetController('showNext')
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local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
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local showNextList = self._view:GetChild('list_showNext')
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local showNextList = self._view:GetChild('list_showNext')
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local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
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self._view:GetChild('btn_showNext').onClick:Set(function()
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self._view:GetChild('btn_showNext').onClick:Set(function()
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showNextCtr.selectedIndex = 1
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self:reqResidueCard()
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end)
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self._view:GetChild('btn_sendShow').onClick:Set(function()
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self:SendShowNext(ShowNextConfrimCtr)
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end)
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end)
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self._view:GetChild('btn_closeShow').onClick:Set(function()
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self._view:GetChild('btn_closeShow').onClick:Set(function()
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ShowNextConfrimCtr.selectedIndex = 0
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self.showNextCtr.selectedIndex = 0
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showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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showNextList.selectedIndex = -1
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self._showNextName = nil
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self._showNextName = nil
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end)
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end)
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showNextList.onClickItem:Set(function(context)
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showNextList.onClickItem:Set(function(context)
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendNextCard(string.sub(context.data.name, -3))
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_gamectr:SendNextCard(string.sub(context.data.name, -3))
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showNextCtr.selectedIndex = 0
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self.showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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self._showNextName = nil
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-- self:ClickShowNext(context, ShowNextConfrimCtr)
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end)
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ShowNextConfrimCtr.onChanged:Set(function()
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pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
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end)
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pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendNextCard(string.sub(self._showNextName, -3))
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ShowNextConfrimCtr.selectedIndex = 0
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showNextCtr.selectedIndex = 0
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showNextList.selectedIndex = -1
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showNextList.selectedIndex = -1
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self._showNextName = nil
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self._showNextName = nil
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end)
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end)
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@ -153,6 +135,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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self:ReloadRoom()
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end
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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end
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function M:__BuGang(cardInfo, callback)
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function M:__BuGang(cardInfo, callback)
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@ -309,6 +295,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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info:UpdateHandCard(true)
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end)
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end)
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@ -563,6 +550,11 @@ function M:EventInit()
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end
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end
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end
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end
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end)
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
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local arg = { ... }
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self.showNextCtr.selectedIndex = 1
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end)
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end
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end
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function M:OutCard(card)
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function M:OutCard(card)
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@ -972,17 +964,21 @@ function M:PlayerChangeLineState()
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end
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end
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function M:UpdateCardBox(seat)
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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if people_num == 2 and seat == 2 then
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index = 3
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index = 2
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elseif people_num == 3 and seat == 3 then
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index = 4
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end
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end
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self._ctr_cardbox.selectedIndex = index
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self._ctr_cardbox.selectedIndex = index
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end
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end
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-----------------------lingmeng----------------------------
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-----------------------展示牌----------------------------
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function M:reqResidueCard()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:ReqResidueCard()
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end
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function M:SendShowNext(ShowNextConfrimCtr)
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function M:SendShowNext(ShowNextConfrimCtr)
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if not self._showNextName then
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if not self._showNextName then
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ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
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ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
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@ -1,6 +1,5 @@
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local TX_GameEvent = {
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local TX_GameEvent = {
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-- 发牌
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-- 发牌
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SendCards = "SendCards",
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SendCards = "SendCards",
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EventTurn = "EventTurn",
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EventTurn = "EventTurn",
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@ -22,16 +21,18 @@ local TX_GameEvent = {
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ZPResult2 = "ZPResult2",
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ZPResult2 = "ZPResult2",
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EventNiao = "EventNiao",
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EventNiao = "EventNiao",
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EvnetPiaoTip = "EvnetPiaoTip",
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EvnetPiaoTip = "EvnetPiaoTip",
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EvnetPiao = "EvnetPiao",
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EvnetPiao = "EvnetPiao",
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---
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---
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SendLaiZi="SendLaiZi",
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SendLaiZi = "SendLaiZi",
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SendGangZi = "SendGangZi",
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SendGangZi = "SendGangZi",
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EventBuGang = "EventBuGang",
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EventBuGang = "EventBuGang",
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---
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EventResidueCard = "EventResidueCard"
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}
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}
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return TX_GameEvent
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return TX_GameEvent
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@ -1,7 +1,7 @@
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local Protocol = {
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local Protocol = {
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-- 发牌协议
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-- 发牌协议
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GAME_EVT_PLAYER_DEAL = "811",
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GAME_EVT_PLAYER_DEAL = "811",
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-- 出牌
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-- 出牌
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GAME_DIS_CARD = "611",
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GAME_DIS_CARD = "611",
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-- 大结算
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-- 大结算
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GAME_EVT_RESULT2 = "818",
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GAME_EVT_RESULT2 = "818",
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-- 抓牌
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-- 抓牌
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GAME_EVT_DRAW = "819",
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GAME_EVT_DRAW = "819",
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-- 转盘指向事件
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-- 转盘指向事件
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GAME_EVT_CHANGE_ACTIVE_PLAYER = "820",
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GAME_EVT_CHANGE_ACTIVE_PLAYER = "820",
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-- 抓鸟事件
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-- 抓鸟事件
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GAME_EVT_NIAO = "821",
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GAME_EVT_NIAO = "821",
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-- 飘鸟提示
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-- 飘鸟提示
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GAME_EVT_PIAOTIP = "833",
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GAME_EVT_PIAOTIP = "833",
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GAME_EVT_DOGANG = "839",
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GAME_EVT_DOGANG = "839",
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--送牌
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--送牌
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GAME_NEXT_CARD = "888"
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GAME_NEXT_CARD = "888",
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GAME_RESIDUE_CARD = "889",
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GAME_EVT_RESIDUE_CARD = "613"
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}
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}
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return Protocol
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return Protocol
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@ -152,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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self:ReloadRoom()
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end
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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end
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function M:__BuGang(cardInfo, callback)
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function M:__BuGang(cardInfo, callback)
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@ -307,6 +311,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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info:UpdateHandCard(true)
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end)
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end)
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@ -971,12 +976,10 @@ function M:PlayerChangeLineState()
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end
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end
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function M:UpdateCardBox(seat)
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function M:UpdateCardBox(seat)
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local index = seat
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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if people_num == 2 and seat == 2 then
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index = 3
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index = 2
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elseif people_num == 3 and seat == 3 then
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index = 4
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end
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end
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self._ctr_cardbox.selectedIndex = index
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self._ctr_cardbox.selectedIndex = index
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end
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end
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@ -152,6 +152,10 @@ function M:InitView(url)
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if room.playing or room.curren_round > 0 then
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if room.playing or room.curren_round > 0 then
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self:ReloadRoom()
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self:ReloadRoom()
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end
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end
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---------为了下次复现出牌情况
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self._viewText_testName = self._view:GetChild('text_testName')
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self._viewText_testName.text = 0
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end
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end
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function M:__BuGang(cardInfo, callback)
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function M:__BuGang(cardInfo, callback)
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@ -308,6 +312,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
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self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1
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info:UpdateHandCard(true)
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info:UpdateHandCard(true)
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end)
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end)
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@ -983,12 +988,10 @@ function M:PlayerChangeLineState()
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end
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end
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function M:UpdateCardBox(seat)
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function M:UpdateCardBox(seat)
|
||||||
local index = seat
|
local index = seat - 1
|
||||||
local people_num = self._room.room_config.people_num
|
local people_num = self._room.room_config.people_num
|
||||||
if people_num == 2 and seat == 2 then
|
if people_num == 2 and seat == 2 then
|
||||||
index = 3
|
index = 2
|
||||||
elseif people_num == 3 and seat == 3 then
|
|
||||||
index = 4
|
|
||||||
end
|
end
|
||||||
self._ctr_cardbox.selectedIndex = index
|
self._ctr_cardbox.selectedIndex = index
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,3 @@
|
||||||
local RunFast_CardType = import('.RunFast_CardType')
|
|
||||||
|
|
||||||
local CardCheck = {
|
local CardCheck = {
|
||||||
|
|
||||||
cardList = {},
|
cardList = {},
|
||||||
|
|
@ -11,7 +9,20 @@ local CardCheck = {
|
||||||
threeNoBelt = false,
|
threeNoBelt = false,
|
||||||
planelack = false,
|
planelack = false,
|
||||||
threelack = false,
|
threelack = false,
|
||||||
fourDaiThree = false
|
fourDaiThree = false,
|
||||||
|
fristCard = true
|
||||||
|
}
|
||||||
|
|
||||||
|
local cardType = {
|
||||||
|
one = 1,
|
||||||
|
long = 2,
|
||||||
|
dui = 3,
|
||||||
|
threeAndTwo = 4,
|
||||||
|
normolPlant = 5,
|
||||||
|
zha = 6,
|
||||||
|
onlyThree = 7,
|
||||||
|
onlyPlant = 8,
|
||||||
|
zhaAndThreee = 9
|
||||||
}
|
}
|
||||||
|
|
||||||
local M = CardCheck
|
local M = CardCheck
|
||||||
|
|
@ -23,12 +34,24 @@ function M:initFlag()
|
||||||
self.planelack = config.planelack == 1
|
self.planelack = config.planelack == 1
|
||||||
self.threelack = config.threelack == 1
|
self.threelack = config.threelack == 1
|
||||||
self.fourDaiThree = config.fourDaiThree
|
self.fourDaiThree = config.fourDaiThree
|
||||||
|
self.fristCard = true
|
||||||
print("==============================lingmengcheckinitFlag")
|
print("==============================lingmengcheckinitFlag")
|
||||||
pt(config)
|
pt(config)
|
||||||
pt(self)
|
pt(self)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:initLastCard(cardList)
|
||||||
|
self.fristCard = false
|
||||||
|
if #cardList == 0 then
|
||||||
|
self.fristCard = true
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.lastCardNum = #cardList
|
||||||
|
table.sort(cardList)
|
||||||
|
pt(cardList)
|
||||||
|
end
|
||||||
|
|
||||||
function M:initCards(cardList, flag, flag_allCards, lastCards)
|
function M:initCards(cardList, flag, flag_allCards, lastCards)
|
||||||
print("lingmenginitCards")
|
print("lingmenginitCards")
|
||||||
pt(cardList)
|
pt(cardList)
|
||||||
|
|
@ -84,8 +107,6 @@ function M:initCards(cardList, flag, flag_allCards, lastCards)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckCards()
|
function M:CheckCards()
|
||||||
-- local zha
|
|
||||||
|
|
||||||
print("lingmengCheckAloneOrLong")
|
print("lingmengCheckAloneOrLong")
|
||||||
if self:CheckAloneOrLong() then
|
if self:CheckAloneOrLong() then
|
||||||
return true
|
return true
|
||||||
|
|
@ -110,14 +131,17 @@ function M:CheckCards()
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckAloneOrLong()
|
function M:CheckAloneOrLong()
|
||||||
if self.cardNum == 1 or self.long then
|
if self.cardNum == 1 then
|
||||||
return true
|
return cardType.one
|
||||||
|
end
|
||||||
|
if self.long then
|
||||||
|
return cardType.long
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckDuiZi()
|
function M:CheckDuiZi()
|
||||||
if self.cardNum == 2 and self.cardSize == 1 then
|
if self.cardNum == 2 and self.cardSize == 1 then
|
||||||
return true
|
return cardType.dui
|
||||||
end
|
end
|
||||||
if self.cardNum % 2 == 0 then
|
if self.cardNum % 2 == 0 then
|
||||||
local last_k
|
local last_k
|
||||||
|
|
@ -137,22 +161,22 @@ function M:CheckDuiZi()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return true
|
return cardType.dui
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckSanDai()
|
function M:CheckSanDai()
|
||||||
--三张
|
--三张
|
||||||
if self.cardNum == 5 and self.cardSize < 4 then
|
if self.cardNum == 5 and self.cardSize < 4 then
|
||||||
return true
|
return cardType.threeAndTwo
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards then
|
if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards then
|
||||||
return true
|
return cardType.threeAndTwo
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
|
if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
|
||||||
return true
|
return cardType.onlyThree
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -181,7 +205,7 @@ function M:CheckSanDai()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if num_san >= temp_normol_feiji then
|
if num_san >= temp_normol_feiji then
|
||||||
return true
|
return cardType.normolPlant
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
@ -210,7 +234,7 @@ function M:CheckSanDai()
|
||||||
print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
|
print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
|
||||||
|
|
||||||
if self.cardNum - num_san * 3 < num_san * 2 then
|
if self.cardNum - num_san * 3 < num_san * 2 then
|
||||||
return true
|
return cardType.normolPlant
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
@ -236,13 +260,13 @@ function M:CheckSanDai()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return true
|
return cardType.onlyPlant
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckZha()
|
function M:CheckZha()
|
||||||
if self.cardNum == 4 and self.cardSize == 1 then
|
if self.cardNum == 4 and self.cardSize == 1 then
|
||||||
return true
|
return cardType.zha
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.fourDaiThree and self.cardNum == 7 then
|
if self.fourDaiThree and self.cardNum == 7 then
|
||||||
|
|
@ -254,7 +278,7 @@ function M:CheckZha()
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return false
|
return cardType.zhaAndThreee
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -18,8 +18,8 @@ local RunFast_GameController = {}
|
||||||
local M = RunFast_GameController
|
local M = RunFast_GameController
|
||||||
|
|
||||||
function M.new()
|
function M.new()
|
||||||
setmetatable(M, {__index = GameController})
|
setmetatable(M, { __index = GameController })
|
||||||
local self = setmetatable({}, {__index = M})
|
local self = setmetatable({}, { __index = M })
|
||||||
self:init("跑得快")
|
self:init("跑得快")
|
||||||
self.class = "RunFast_GameController"
|
self.class = "RunFast_GameController"
|
||||||
return self
|
return self
|
||||||
|
|
@ -47,13 +47,13 @@ function M:RegisterEvt()
|
||||||
--self._eventmap[RunFast_Protocol.RunFast_Oener] = self.Oener
|
--self._eventmap[RunFast_Protocol.RunFast_Oener] = self.Oener
|
||||||
-- self._eventmap[Protocol.GAME_EVT_PLAYER_JOIN] = self.OnEventPlayerEnter
|
-- self._eventmap[Protocol.GAME_EVT_PLAYER_JOIN] = self.OnEventPlayerEnter
|
||||||
self._eventmap[RunFast_Protocol.PT_GAMETUOGUAN] = self.Game_TuoGuan
|
self._eventmap[RunFast_Protocol.PT_GAMETUOGUAN] = self.Game_TuoGuan
|
||||||
|
|
||||||
self._eventmap[RunFast_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai
|
self._eventmap[RunFast_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai
|
||||||
self._eventmap[RunFast_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
|
self._eventmap[RunFast_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
|
||||||
|
|
||||||
self._eventmap[RunFast_Protocol.GAME_EVT_CARDINHAND] = self.OnPlaySuccCheckHandCard
|
self._eventmap[RunFast_Protocol.GAME_EVT_CARDINHAND] = self.OnPlaySuccCheckHandCard
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- function M:Oener(evt_data)
|
-- function M:Oener(evt_data)
|
||||||
-- local seat = evt_data["owner"]
|
-- local seat = evt_data["owner"]
|
||||||
-- self._cacheEvent:Enqueue(function()
|
-- self._cacheEvent:Enqueue(function()
|
||||||
|
|
@ -79,7 +79,7 @@ end
|
||||||
-- p.total_score=evt_data["score"]
|
-- p.total_score=evt_data["score"]
|
||||||
-- p.hp_info = evt_data["hp_info"]
|
-- p.hp_info = evt_data["hp_info"]
|
||||||
-- -- p.total_score=self._room.room_config.energyTab==0 and evt_data["score"] or evt_data["score"]/10
|
-- -- p.total_score=self._room.room_config.energyTab==0 and evt_data["score"] or evt_data["score"]/10
|
||||||
|
|
||||||
-- DataManager.CurrenRoom:AddPlayer(p)
|
-- DataManager.CurrenRoom:AddPlayer(p)
|
||||||
-- DispatchEvent(self._dispatcher,GameEvent.PlayerEnter, p)
|
-- DispatchEvent(self._dispatcher,GameEvent.PlayerEnter, p)
|
||||||
-- end
|
-- end
|
||||||
|
|
@ -87,51 +87,47 @@ end
|
||||||
|
|
||||||
function M:SendXiPaiAction(callBack)
|
function M:SendXiPaiAction(callBack)
|
||||||
local _data = {}
|
local _data = {}
|
||||||
local _client = ControllerManager.GameNetClinet
|
local _client = ControllerManager.GameNetClinet
|
||||||
_client:send(RunFast_Protocol.GAME_XIPAI, _data)
|
_client:send(RunFast_Protocol.GAME_XIPAI, _data)
|
||||||
self.XiPaiCallBack=callBack
|
self.XiPaiCallBack = callBack
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventXiPai(evt_data)
|
function M:OnEventXiPai(evt_data)
|
||||||
if evt_data["result"]==0 then
|
if evt_data["result"] == 0 then
|
||||||
if self.XiPaiCallBack then
|
if self.XiPaiCallBack then
|
||||||
self.XiPaiCallBack()
|
self.XiPaiCallBack()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
ViewUtil.ErrorTip(1000000,"申请洗牌失败")
|
ViewUtil.ErrorTip(1000000, "申请洗牌失败")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:OnEventXiPaiAnim(evt_data)
|
function M:OnEventXiPaiAnim(evt_data)
|
||||||
printlog("洗牌动画===》》》》")
|
printlog("洗牌动画===》》》》")
|
||||||
pt(evt_data)
|
pt(evt_data)
|
||||||
local playeridList = evt_data["list"]
|
local playeridList = evt_data["list"]
|
||||||
local my_isXiPai=false
|
local my_isXiPai = false
|
||||||
local other_isXiPai=false
|
local other_isXiPai = false
|
||||||
if playeridList and #playeridList>0 then
|
if playeridList and #playeridList > 0 then
|
||||||
for i=1,#playeridList do
|
for i = 1, #playeridList do
|
||||||
local p = self._room:GetPlayerById(playeridList[i])
|
local p = self._room:GetPlayerById(playeridList[i])
|
||||||
if p== self._room.self_player then
|
if p == self._room.self_player then
|
||||||
my_isXiPai=true
|
my_isXiPai = true
|
||||||
else
|
else
|
||||||
other_isXiPai=true
|
other_isXiPai = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,RunFast_GameEvent.EventXiPai,my_isXiPai,other_isXiPai)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.EventXiPai, my_isXiPai, other_isXiPai)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:SendCard(cards, currentCard)
|
||||||
function M:SendCard(cards,currentCard)
|
|
||||||
local _data = {}
|
local _data = {}
|
||||||
_data["card"] = cards
|
_data["card"] = cards
|
||||||
_data["all_card"] = currentCard
|
_data["all_card"] = currentCard
|
||||||
local _client = ControllerManager.GameNetClinet
|
local _client = ControllerManager.GameNetClinet
|
||||||
_client:send(RunFast_Protocol.RunFast_Send_Card, _data)
|
_client:send(RunFast_Protocol.RunFast_Send_Card, _data)
|
||||||
end
|
end
|
||||||
|
|
@ -210,16 +206,16 @@ end
|
||||||
|
|
||||||
function M:OnPlaySucc(evt_data)
|
function M:OnPlaySucc(evt_data)
|
||||||
if pcall(
|
if pcall(
|
||||||
self.OnPlaySuccCheck,self,evt_data
|
self.OnPlaySuccCheck, self, evt_data
|
||||||
) then
|
) then
|
||||||
|
|
||||||
else
|
else
|
||||||
printlog("数据异常OnPlaySucc==>>>")
|
printlog("数据异常OnPlaySucc==>>>")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnPlaySuccCheck(evt_data)
|
function M:OnPlaySuccCheck(evt_data)
|
||||||
local seat = evt_data["player"]
|
local seat = evt_data["player"]
|
||||||
local card_obj = evt_data["card_obj"]
|
local card_obj = evt_data["card_obj"]
|
||||||
local cards = card_obj["card_list"]
|
local cards = card_obj["card_list"]
|
||||||
local remain = evt_data["remain"] -- 报单
|
local remain = evt_data["remain"] -- 报单
|
||||||
|
|
@ -231,31 +227,28 @@ function M:OnPlaySuccCheck(evt_data)
|
||||||
player.hand_count = remain
|
player.hand_count = remain
|
||||||
local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
|
local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
|
||||||
player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
|
player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,length)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,
|
||||||
|
length)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnPlaySuccCheckHandCard(evt_data)
|
function M:OnPlaySuccCheckHandCard(evt_data)
|
||||||
local seat = evt_data["player"]
|
local seat = evt_data["player"]
|
||||||
local cards = evt_data["handCards"]
|
local cards = evt_data["handCards"]
|
||||||
self._cacheEvent:Enqueue(
|
self._cacheEvent:Enqueue(
|
||||||
function()
|
function()
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPassSuccCheckCard,seat,cards)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPassSuccCheckCard, seat, cards)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:OnPassSucc(evt_data)
|
function M:OnPassSucc(evt_data)
|
||||||
local seat = evt_data["seat"]
|
local seat = evt_data["seat"]
|
||||||
self._cacheEvent:Enqueue(
|
self._cacheEvent:Enqueue(
|
||||||
function()
|
function()
|
||||||
local p = self._room:GetPlayerBySeat(seat)
|
local p = self._room:GetPlayerBySeat(seat)
|
||||||
p.out_card_list = {0}
|
p.out_card_list = { 0 }
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPassSucc, p)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPassSucc, p)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
@ -270,6 +263,7 @@ function M:OnPutError(evt_data)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:TuoGuan(isTuo)
|
function M:TuoGuan(isTuo)
|
||||||
local _data = {}
|
local _data = {}
|
||||||
_data["tuoguan"] = isTuo
|
_data["tuoguan"] = isTuo
|
||||||
|
|
@ -284,6 +278,7 @@ function M:Game_TuoGuan(evt_data)
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnIndexMove(evt_data)
|
function M:OnIndexMove(evt_data)
|
||||||
local seat = evt_data["index"]
|
local seat = evt_data["index"]
|
||||||
self._cacheEvent:Enqueue(
|
self._cacheEvent:Enqueue(
|
||||||
|
|
@ -303,8 +298,8 @@ function M:OnOptions(evt_data)
|
||||||
function()
|
function()
|
||||||
local lastCardList = self:GetLastCardList(self._room.self_player.seat)
|
local lastCardList = self:GetLastCardList(self._room.self_player.seat)
|
||||||
local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
|
local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
|
||||||
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass,
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass)
|
lastCardList)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
@ -319,8 +314,7 @@ function M:OnPiaoTip(evt_data)
|
||||||
local reload = evt_data["reload"]
|
local reload = evt_data["reload"]
|
||||||
self._cacheEvent:Enqueue(
|
self._cacheEvent:Enqueue(
|
||||||
function()
|
function()
|
||||||
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoTips, piao, reload)
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoTips, piao,reload)
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
@ -331,19 +325,18 @@ function M:OnPiaoAction(evt_data)
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(
|
self._cacheEvent:Enqueue(
|
||||||
function()
|
function()
|
||||||
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoAction, seat, piao)
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnPiaoAction, seat,piao)
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnResult(evt_data)
|
function M:OnResult(evt_data)
|
||||||
local result_type = evt_data["type"]
|
local result_type = evt_data["type"]
|
||||||
|
|
||||||
local info = evt_data["info"]
|
local info = evt_data["info"]
|
||||||
local winseat = evt_data["winseat"]
|
local winseat = evt_data["winseat"]
|
||||||
local remaincards = evt_data["remaincards"]
|
local remaincards = evt_data["remaincards"]
|
||||||
DataManager.CurrenRoom.xipaiScore=evt_data["xipai_score"]
|
DataManager.CurrenRoom.xipaiScore = evt_data["xipai_score"]
|
||||||
--printlog("wwwwwwwwwwwwwwwwwwwww1111111 ",result_type)
|
--printlog("wwwwwwwwwwwwwwwwwwwww1111111 ",result_type)
|
||||||
--pt(evt_data)
|
--pt(evt_data)
|
||||||
if result_type == 1 then
|
if result_type == 1 then
|
||||||
|
|
@ -356,7 +349,7 @@ function M:OnResult(evt_data)
|
||||||
p.total_score = info[i]["score"]
|
p.total_score = info[i]["score"]
|
||||||
info[i]["self_user"] = p.self_user
|
info[i]["self_user"] = p.self_user
|
||||||
end
|
end
|
||||||
|
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnResult, over, info, winseat, remaincards)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.OnResult, over, info, winseat, remaincards)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
@ -393,6 +386,7 @@ function M:OnConfrimToNextGameSucc(evt_data)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:Game_TuoGuan(evt_data)
|
function M:Game_TuoGuan(evt_data)
|
||||||
local tuoguan = evt_data["tuoguan"]
|
local tuoguan = evt_data["tuoguan"]
|
||||||
local seat = evt_data["seat"]
|
local seat = evt_data["seat"]
|
||||||
|
|
@ -400,6 +394,7 @@ function M:Game_TuoGuan(evt_data)
|
||||||
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
DispatchEvent(self._dispatcher, RunFast_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ChangeCodeByFrom(cardList, isSort)
|
function M:ChangeCodeByFrom(cardList, isSort)
|
||||||
isSort = isSort or false
|
isSort = isSort or false
|
||||||
local new_card_list = {}
|
local new_card_list = {}
|
||||||
|
|
@ -520,14 +515,13 @@ end
|
||||||
--Bomb = 11
|
--Bomb = 11
|
||||||
-- 牌型,大小, 长度
|
-- 牌型,大小, 长度
|
||||||
function M:GetCardListInfo(cardlist)
|
function M:GetCardListInfo(cardlist)
|
||||||
|
|
||||||
if #cardlist == 0 then
|
if #cardlist == 0 then
|
||||||
return 0, 0, 0, 0
|
return 0, 0, 0, 0
|
||||||
end
|
end
|
||||||
-- 检测牌型
|
-- 检测牌型
|
||||||
local card_type, card_num, card_length, plan_three_count = RunFast_CardType.None, 0, #cardlist, 0
|
local card_type, card_num, card_length, plan_three_count = RunFast_CardType.None, 0, #cardlist, 0
|
||||||
local card_map = self:GetCardMapByList(cardlist)
|
local card_map = self:GetCardMapByList(cardlist)
|
||||||
|
|
||||||
if #cardlist == 1 then
|
if #cardlist == 1 then
|
||||||
card_type = RunFast_CardType.OneCard
|
card_type = RunFast_CardType.OneCard
|
||||||
card_num = math.floor(cardlist[1] / 10)
|
card_num = math.floor(cardlist[1] / 10)
|
||||||
|
|
@ -536,14 +530,12 @@ function M:GetCardListInfo(cardlist)
|
||||||
card_num = math.floor(cardlist[1] / 10)
|
card_num = math.floor(cardlist[1] / 10)
|
||||||
elseif #cardlist == 3 then
|
elseif #cardlist == 3 then
|
||||||
card_num = math.floor(cardlist[1] / 10)
|
card_num = math.floor(cardlist[1] / 10)
|
||||||
if card_num==14 and DataManager.CurrenRoom.room_config.threeA==1 then
|
if card_num == 14 and DataManager.CurrenRoom.room_config.threeA == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_type = RunFast_CardType.Bomb
|
card_type = RunFast_CardType.Bomb
|
||||||
else
|
else
|
||||||
card_type = RunFast_CardType.Three
|
card_type = RunFast_CardType.Three
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif #cardlist == 4 then
|
elseif #cardlist == 4 then
|
||||||
local max_key = 0
|
local max_key = 0
|
||||||
for k, v in pairs(card_map) do
|
for k, v in pairs(card_map) do
|
||||||
|
|
@ -598,11 +590,9 @@ function M:GetCardListInfo(cardlist)
|
||||||
else
|
else
|
||||||
local one_count, two_count, three_count = 0, 0, 0
|
local one_count, two_count, three_count = 0, 0, 0
|
||||||
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
||||||
|
|
||||||
for k, v in pairs(card_map) do
|
for k, v in pairs(card_map) do
|
||||||
|
|
||||||
if #v == 2 then
|
if #v == 2 then
|
||||||
|
|
||||||
if k > max_two_key then
|
if k > max_two_key then
|
||||||
max_two_key = k
|
max_two_key = k
|
||||||
end
|
end
|
||||||
|
|
@ -612,7 +602,6 @@ function M:GetCardListInfo(cardlist)
|
||||||
card_num = max_two_key
|
card_num = max_two_key
|
||||||
end
|
end
|
||||||
elseif #v == 1 then
|
elseif #v == 1 then
|
||||||
|
|
||||||
if k > max_one_key then
|
if k > max_one_key then
|
||||||
max_one_key = k
|
max_one_key = k
|
||||||
end
|
end
|
||||||
|
|
@ -622,7 +611,6 @@ function M:GetCardListInfo(cardlist)
|
||||||
card_num = max_one_key
|
card_num = max_one_key
|
||||||
end
|
end
|
||||||
elseif #v == 3 then
|
elseif #v == 3 then
|
||||||
|
|
||||||
if max_three_key == 0 then
|
if max_three_key == 0 then
|
||||||
max_three_key = k
|
max_three_key = k
|
||||||
three_count = three_count + 1
|
three_count = three_count + 1
|
||||||
|
|
@ -632,10 +620,10 @@ function M:GetCardListInfo(cardlist)
|
||||||
elseif k < max_three_key and k == max_three_key - 1 then
|
elseif k < max_three_key and k == max_three_key - 1 then
|
||||||
max_three_key = k
|
max_three_key = k
|
||||||
three_count = three_count + 1
|
three_count = three_count + 1
|
||||||
-- else
|
-- else
|
||||||
-- max_three_key = k
|
-- max_three_key = k
|
||||||
end
|
end
|
||||||
|
|
||||||
--three_count = three_count + 1
|
--three_count = three_count + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -651,25 +639,17 @@ function M:GetCardListInfo(cardlist)
|
||||||
-- card_num = max_three_key
|
-- card_num = max_three_key
|
||||||
-- end
|
-- end
|
||||||
plan_three_count = three_count
|
plan_three_count = three_count
|
||||||
|
|
||||||
if three_count * 3 == #cardlist then
|
if three_count * 3 == #cardlist then
|
||||||
card_type = RunFast_CardType.Plane
|
card_type = RunFast_CardType.Plane
|
||||||
card_num = max_three_key
|
card_num = max_three_key
|
||||||
|
elseif three_count * 4 >= #cardlist and #cardlist % 4 == 0 then
|
||||||
elseif three_count * 4 >= #cardlist and #cardlist%4==0 then
|
|
||||||
card_type = RunFast_CardType.PlaneAndOne
|
card_type = RunFast_CardType.PlaneAndOne
|
||||||
card_num = max_three_key
|
card_num = max_three_key
|
||||||
|
elseif three_count * 5 >= #cardlist and #cardlist % 5 == 0 then
|
||||||
|
|
||||||
elseif three_count * 5 >= #cardlist and #cardlist%5==0 then
|
|
||||||
card_type = RunFast_CardType.PlaneAndTwo
|
card_type = RunFast_CardType.PlaneAndTwo
|
||||||
card_num = max_three_key
|
card_num = max_three_key
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return card_type, card_num, card_length, plan_three_count
|
return card_type, card_num, card_length, plan_three_count
|
||||||
|
|
@ -681,7 +661,7 @@ function M:GetCardMapByList(cardlist)
|
||||||
local card = cardlist[i]
|
local card = cardlist[i]
|
||||||
local card_num = math.floor(cardlist[i] / 10)
|
local card_num = math.floor(cardlist[i] / 10)
|
||||||
if card_map[card_num] == nil then
|
if card_map[card_num] == nil then
|
||||||
card_map[card_num] = {card}
|
card_map[card_num] = { card }
|
||||||
else
|
else
|
||||||
card_map[card_num][#card_map[card_num] + 1] = card
|
card_map[card_num][#card_map[card_num] + 1] = card
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -769,6 +769,7 @@ function M:EventInit()
|
||||||
local card_type = arg[2]
|
local card_type = arg[2]
|
||||||
local card_number = arg[3]
|
local card_number = arg[3]
|
||||||
local card_length = arg[4]
|
local card_length = arg[4]
|
||||||
|
local lastCardList = arg[6]
|
||||||
local ctr_number = pass == nil and 2 or 1
|
local ctr_number = pass == nil and 2 or 1
|
||||||
self.caozuo = 1 --记录是否是自己出牌的阶段
|
self.caozuo = 1 --记录是否是自己出牌的阶段
|
||||||
self.pass = pass
|
self.pass = pass
|
||||||
|
|
@ -790,6 +791,7 @@ function M:EventInit()
|
||||||
end
|
end
|
||||||
local zdts = self._view:GetController("zidongtishi").selectedIndex
|
local zdts = self._view:GetController("zidongtishi").selectedIndex
|
||||||
self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
|
self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
|
||||||
|
self._player_card_info[1]._cardCheck:initLastCard(lastCardList)
|
||||||
end)
|
end)
|
||||||
-- 托管
|
-- 托管
|
||||||
_gamectr:AddEventListener(RunFast_GameEvent.Game_TuoGuan, function(...)
|
_gamectr:AddEventListener(RunFast_GameEvent.Game_TuoGuan, function(...)
|
||||||
|
|
|
||||||
|
|
@ -40,9 +40,12 @@ function M:InitView(url, use_custom_bg)
|
||||||
local _cardbox = _view:GetChild("cardbox")
|
local _cardbox = _view:GetChild("cardbox")
|
||||||
|
|
||||||
self._zhuanpanCtr = _cardbox:GetController("zuozi")
|
self._zhuanpanCtr = _cardbox:GetController("zuozi")
|
||||||
self._ctr_cardbox = _cardbox:GetController("c1")
|
-- self._ctr_cardbox = _cardbox:GetController("c1")
|
||||||
self._tex_leftTime = _cardbox:GetChild("tex_leftnum")
|
-- self._tex_leftTime = _cardbox:GetChild("tex_leftnum")
|
||||||
|
|
||||||
|
local centerBox = _view:GetChild("Comp_ConterBox")
|
||||||
|
self._ctr_cardbox = centerBox:GetController("seat")
|
||||||
|
self._tex_leftTime = centerBox:GetChild("Text_Time")
|
||||||
|
|
||||||
if self._room.card_type == 2 then
|
if self._room.card_type == 2 then
|
||||||
self:Change3d(true)
|
self:Change3d(true)
|
||||||
|
|
|
||||||
Binary file not shown.
Loading…
Reference in New Issue