最新精
parent
5b5148af98
commit
034bd4c7cf
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@ -118,9 +118,9 @@ function M:OnEventSendCards(evt_data)
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local p = _room.self_player
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local p = _room.self_player
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local seat = evt_data["bank_seat"]
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local seat = evt_data["bank_seat"]
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local jing = evt_data["jing"]
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local jing = evt_data["jing"]
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_room.jing = jing
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self._cacheEvent:Enqueue(function()
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self._cacheEvent:Enqueue(function()
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_room.banker_seat = seat
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_room.banker_seat = seat
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_room.jing = jing
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for i = 1, #_room.player_list do
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for i = 1, #_room.player_list do
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_room.player_list[i].hand_left_count = 13
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_room.player_list[i].hand_left_count = 13
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_room.player_list[i].fz_list = {}
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_room.player_list[i].fz_list = {}
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@ -245,11 +245,11 @@ function M:OnEventFzAction(evt_data)
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fz.active_card = actice_card
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fz.active_card = actice_card
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if (index == -1) then
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if (index == -1) then
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if (ftype == FZType.Chi) then
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if (ftype == FZType.Chi) then
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local data = {}
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local data = {}
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data[1] = opcard[1]
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data[1] = opcard[1]
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data[2] = card
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data[2] = card
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data[3] = opcard[2]
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data[3] = opcard[2]
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fz.opcard = data
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fz.opcard = data
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end
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end
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p.fz_list[#p.fz_list + 1] = fz
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p.fz_list[#p.fz_list + 1] = fz
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end
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end
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@ -233,7 +233,6 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
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_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
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_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
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_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
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print("==============================================ZPHuCard")
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self._left_time = 0
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self._left_time = 0
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self:UpdateCardBox(0)
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self:UpdateCardBox(0)
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self:__CloseTip()
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self:__CloseTip()
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@ -244,17 +243,11 @@ function M:EventInit()
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local win_card = arg[3]
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local win_card = arg[3]
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local cards = arg[4]
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local cards = arg[4]
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local win_list = arg[5]
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local win_list = arg[5]
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print("==============================================ZPHuCard1", win_seat, lose_seat, win_card, win_list)
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local index = self:GetPos(win_seat)
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local index = self:GetPos(win_seat)
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print("==============================================ZPHuCard2")
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local info = self._player_card_info[index]
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local info = self._player_card_info[index]
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print("==============================================ZPHuCard3")
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self:RemoveCursor()
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self:RemoveCursor()
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print("==============================================ZPHuCard4")
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info:UpdateHandCard(true, true)
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info:UpdateHandCard(true, true)
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print("==============================================ZPHuCard5")
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local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
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local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
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obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
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obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
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obj_win_card:GetController("bg").selectedIndex = 1
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obj_win_card:GetController("bg").selectedIndex = 1
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@ -117,10 +117,10 @@ function M:GetPrefix()
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end
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end
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function M:fillCard(obj, pos_str, card, use3d)
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function M:fillCard(obj, pos_str, card, use3d)
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-- print("=======================================jing", card, DataManager.CurrenRoom.jing)
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print("=======================================jing", card, DataManager.CurrenRoom.jing)
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-- if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing then
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if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing then
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-- obj:GetController('jing').selectedIndex = 1
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obj:GetController('jing').selectedIndex = 1
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-- end
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end
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if self._current_card_type == 2 and (use3d == nil or use3d == true) then
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if self._current_card_type == 2 and (use3d == nil or use3d == true) then
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obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
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obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
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else
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else
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