jx_client_neibu/lua_probject/base_project/Game/View/FamilyView.lua

1164 lines
38 KiB
Lua
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local FamilyInviteFamilyView = import('.Family.FamilyInviteFamilyView')
local CreatePlayView = import('.Family.CreatePlayView')
local GroupGameSettingView = import(".NewGroup.MngView.GroupGameSettingView_jaingxi")
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local LobbyShopView = import(".Lobby.LobbyShopView")
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local FamilAllRank = import(".Family.FamilAllRank")
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local FamilyNumberRecord = import(".Family.FamilyNumberRecord")
local FamilyRecord = import(".Family.FamilyRecord")
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---无窗口
local FamilyAllNumbers = import(".Family.FamilyAllNumbers")
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local FamilyAuditNumber = import(".Family.FamilyAuditNumber")
local FamilyJoinAndCreate = import(".Family.FamilyJoinAndCreate")
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local FamilyEventView = import(".Family.FamilyEventView")
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local FamilyBanDesk = import(".Family.FamilyBanDesk")
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local FamilyMyFamily = import(".Family.FamilyMyFamily")
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local FamilyRoomCard = import(".Family.FamilyRoomCard")
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local FamilyMyfamilyList = import(".Family.FamilyMyfamilyList")
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local FamilyChatRoom = import(".Family.FamilyChatRoom")
local FamilyMsgRecord = import(".Family.FamilyMsgRecord")
local PlayEditView = import(".Family.PlayEditView")
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---
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FamilyView = {}
local M = FamilyView
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local function FamilyOnline(groupId, self)
self._mgr_ctr:FG_Get_Online_Member(groupId, function(res)
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end)
end
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local function FamilyOffline(groupId, self)
self._mgr_ctr:FG_Get_Offline_Member(groupId, function(res)
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end)
end
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-- 刷新申请的红点
local function ReflashJoinsRedPoint(self)
if self._group == nil then
return
end
local btn_myfamily = self._view:GetChild("btn_myfamily")
local btn_myfamilycRedPoint = btn_myfamily:GetController("cRedPoint")
local btn_myfamilyRedPointText = btn_myfamily:GetChild("tex_redPoint")
local _joins = 0
for _, group in pairs(DataManager.groups.groupList) do
local player = group.memberMap[DataManager.SelfUser.account_id]
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--[[
if player.lev ~= 3 then
_joins = _joins + group.joins
return
end
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]]
_joins = _joins + group.joins
end
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btn_myfamilycRedPoint.selectedIndex = 0
if _joins > 0 then
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btn_myfamilycRedPoint.selectedIndex = 1
end
local RpTex = _joins
if _joins > 99 then
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RpTex = "99+"
end
btn_myfamilyRedPointText.text = RpTex
self:ChangeOther()
end
local function SortMembers(Members)
local re = {}
local online = {}
local playing = {}
local offline = {}
for _, player in pairs(Members) do
-- 在线 绿色状态
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if player.online == 1 and player.playing ~= "startPlaying" then
online[#online + 1] = player
end
-- 在线游戏中 红色状态
if player.online == 1 and player.playing == "startPlaying" then
playing[#playing + 1] = player
end
-- 离线
if player.online == 0 then
offline[#offline + 1] = player
end
end
for _, player in pairs(online) do
re[#re + 1] = player
end
for _, player in pairs(playing) do
re[#re + 1] = player
end
for _, player in pairs(offline) do
re[#re + 1] = player
end
return re
end
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function FamilyView.new()
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--print("刘海屏Rect position:%s, height:%s, width:%s", Screen.safeArea.position, Screen.safeArea.height,Screen.safeArea.width)
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UIPackage.AddPackage("base/Family/ui/Family")
setmetatable(M, { __index = BaseView })
local self = setmetatable({}, { __index = M })
self.class = 'FamilyMainView'
self._full = true
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-- self._close_destroy = false
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self._fristRoom = true
self:init('ui://Family/Main')
return self
end
function M:init(url)
BaseView.InitView(self, url)
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-- self._close_destroy = false
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self._full_offset = false
local view = self._view
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self.lastTime = os.time()
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--self.n393 = self._view:GetChild("n393")
--self.n393.text = "无信息"
--self.n393.text = string.format("刘海屏Rect position:%s, height:%s, width:%s", Screen.safeArea.position, Screen.safeArea.height, Screen.safeArea.width)
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--self._child_familyAuditNumber = FamilyAuditNumber.new(self)
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self.com_FamilyChatRoom = FamilyChatRoom:Init(view:GetChild('com_chatRoom'), self)
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local fgCtr = ControllerManager.GetController(NewGroupController)
self.familyType = view:GetController('familyType')
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self.btn_close = view:GetChild('btn_close')
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self.btn_myFamilyList = view:GetChild("btn_myFamilyList")
self.btn_creatFamily = view:GetChild("btn_creatFamily")
self.btn_joinFamily = view:GetChild("btn_joinFamily")
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self._mgr_ctr = ControllerManager.GetController(GroupMgrController)
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self.cMyfamilyList = view:GetController("cMyfamilyList")
self.btn_quitMyfamilyTab = view:GetChild("btn_quitMyfamilyTab")
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self.btn_chatRoom = view:GetChild("btn_chatRoom")
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self.list_family = view:GetChild("list_family")
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self.cChatRoomRedPoint = self.btn_chatRoom:GetController("cRedPoint")
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self:InitCloseClick()
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--[[
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fgCtr:FG_GroupList(function(res)
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print("获取所有圈信息")
pt(res)
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local groups = res.Data.groups
if #groups > 0 then
self.familyType.selectedIndex = 1
self:ConnetFamily(1, groups, true)
else
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self:JoinFamily(true)
self.btn_chatRoom.visible = false
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end
end)
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]]
-------绑定成员战绩按钮
view:GetChild('btn_family_record').onClick:Set(function()
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self._child_familyNumberRecord = FamilyNumberRecord.New(self, 1)
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self.lastType = 1
end)
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view:GetChild('btn_person_record').onClick:Set(function()
self._child_familyNumberRecord = FamilyNumberRecord.New(self, 2)
self.lastType = 1
end)
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if FamilyEventView then
self._familyEventView = FamilyEventView.new(self)
self._familyEventView:_evtAddPlay()
end
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-------绑定我的亲友圈按钮
view:GetChild('btn_myfamily').onClick:Set(function()
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self.cMyfamilyList.selectedIndex = 1
end)
self.btn_myFamilyList.onClick:Set(function()
self.cMyfamilyList.selectedIndex = 0
--FamilyMyFamily:TryShow(self)
FamilyMyfamilyList:TryShow(self)
end)
self.btn_creatFamily.onClick:Set(function()
self.cMyfamilyList.selectedIndex = 0
self:CreateFamily()
end)
self.btn_joinFamily.onClick:Set(function()
self.cMyfamilyList.selectedIndex = 0
self:CreateFamily()
end)
self.btn_quitMyfamilyTab.onClick:Set(function()
self.cMyfamilyList.selectedIndex = 0
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end)
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self.btn_chatRoom.onClick:Set(function()
--local view = FamilyChatRoom.New()
--view:Show()
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--FamilyChatRoom:Show(self.ChatRoomData)
self.com_FamilyChatRoom:Show()
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end)
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self.list_family.itemRenderer = function(i, obj)
local j = i + 1
local group = DataManager.groups.groupList[j]
obj:GetChild("title").emojies = EmojiDitc.EmojiesDitc
obj.text = Utils.TextOmit(group.name, 6, "...")
obj.onClick:Add(function()
if self._group ~= nil and group.id == self._group.id then
--ViewUtil.ShowBannerOnScreenCenter("已在家族中")
return
end
self.curGroupIndex = j
self:ConnetFamily(j, DataManager.groups.groupList)
end)
end
self.familyType.selectedIndex = 1
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end
function M:Reflash()
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local fgCtr = ControllerManager.GetController(NewGroupController)
fgCtr:FG_GroupList(function(res)
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print("获取所有圈信息")
pt(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode)
end
local groups = res.Data.groups
if #groups > 0 then
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--self:ConnetFamily(1, groups)
self.list_family.numItems = #DataManager.groups.groupList
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local chooseIndex = 1
if FamilyView.lastId then
for i = 1, #DataManager.groups.groupList do
if FamilyView.lastId == DataManager.groups.groupList[i].id then
FamilyView.lastId = nil
chooseIndex = i
end
end
end
local btn = self.list_family:GetChildAt(chooseIndex-1)
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btn.onClick:Call()
else
self:JoinFamily(true)
self.btn_chatRoom.visible = false
end
end)
end
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function M:InitCloseClick()
self.btn_close.onClick:Set(function()
if not self.lastType or self.familyType.selectedIndex == 1 then
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if self._group then
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FamilyOffline(self._group.id, self)
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end
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self._mgr_ctr:disconnect()
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ControllerManager.ChangeController(LoddyController)
ViewManager.ChangeView(ViewManager.View_Lobby)
else
self.familyType.selectedIndex = self.lastType
if self.lastType == 3 then
self.lastType = 1
end
end
end)
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end
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function M:ShareWx()
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local familyInviteFamilyView = FamilyInviteFamilyView.new()
familyInviteFamilyView:Show()
end
function M:MsgView()
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local view = FamilyMsgRecord.New()
view:Show(self._group.id)
end
function M:SetIsOpenChatRoom()
local mgr_ctr = ControllerManager.GetController(GroupMgrController)
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if self._group.isOpenChatRoom == 1 then
mgr_ctr:FG_CLOSE_ISOPEN_CHATROOM(self._group.id, function(res)
print("不允许成员可以查看聊天室")
pt(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode)
return
end
self._group.isOpenChatRoom = 0
self:RefalshMoreBtn()
end)
elseif self._group.isOpenChatRoom == 0 then
mgr_ctr:FG_OPEN_ISOPEN_CHATROOM(self._group.id, function(res)
print("允许成员可以查看聊天室")
pt(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode)
return
end
self._group.isOpenChatRoom = 1
self:RefalshMoreBtn()
end)
end
end
function M:SetCanWatch()
local value = 1
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if self._group.isWatch == 1 then
value = 0
elseif self._group.isWatch == 0 then
value = 1
end
local fgCtr = ControllerManager.GetController(NewGroupController)
fgCtr:SetCanWatch(self._group.id, value, function(res)
print("设置是否观战")
pt(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode)
return
end
self._group.isWatch = value
self:RefalshMoreBtn()
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--
local fgCtr = ControllerManager.GetController(NewGroupController)
self:UpdateFamilyRoom(fgCtr, self._group.id)
end)
end
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function M:FamilyRecord()
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if not self._ViewChild_Record or not self._ViewChild_Record.ShouRanks then
self._ViewChild_Record = FamilyRecord.New(self, self._group.id)
return
end
self._ViewChild_Record:ShouRanks()
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end
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function M:CreateFamily(frist)
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self.familyType.selectedIndex = 3
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if not frist then
self.lastType = 1
end
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self._view:GetController('createOrJoin').selectedIndex = 0
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self._child_familyJoinAndCreate = FamilyJoinAndCreate:init(self)
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end
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function M:JoinFamily(frist)
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self.familyType.selectedIndex = 3
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if not frist then
self.lastType = 1
end
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self._view:GetController('createOrJoin').selectedIndex = 1
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self._child_familyJoinAndCreate = FamilyJoinAndCreate:init(self)
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end
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function M:PlayEdit()
--self.familyType.selectedIndex = 2
--self.lastType = 1
local view = PlayEditView.New()
view:Show(self._group.id)
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end
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function M:OpenMyFamily(groupId)
FamilyMyFamily:TryShow(groupId, self)
end
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function M:AllNumber()
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local view = FamilyAllNumbers.new()
view:Show(self._group)
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end
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function M:AuditNumber()
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local view = FamilyAuditNumber.new(self)
view:Show(self._group)
--self.lastType = 1
--self._child_familyAuditNumber:Show()
--self._child_familyAuditNumber = FamilyAuditNumber.new(self)
end
function M:UpdataRedPointAuditNumber(obj)
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if self._group.joins == nil or self._group.joins <= 0 then
obj:GetController("cRedPoint").selectedIndex = 0
return
end
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local redPointNum = self._group.joins
if redPointNum > 99 then
redPointNum = "99+"
end
obj:GetController("cRedPoint").selectedIndex = 1
obj:GetChild("tex_redPoint").text = redPointNum
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end
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function M:ShowShop()
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--self._child_familyLobbyShopView = LobbyShopView.new(self, self._group.id)
--self._child_familyLobbyShopView:Show()
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FamilyRoomCard:TryShow(self._group.id)
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end
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function M:ShowAllRank()
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if not self._ViewChild_AllRank or not self._ViewChild_AllRank.ShouRanks then
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self._ViewChild_AllRank = FamilAllRank.New(self, self._group.id)
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return
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end
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self._ViewChild_AllRank:ShouRanks()
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end
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function M:OpenAllNumber(group)
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local view = FamilyAllNumbers.new()
view:Show(group)
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end
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function M:MoreBtn()
local ctr_more = self._view:GetController('moreBtn')
self._view:GetChild('bg_moreBtnBack').onClick:Set(function()
ctr_more.selectedIndex = 0
end)
ctr_more.selectedIndex = 1
self:ChangeMore()
self:RefalshMoreBtn()
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end
function M:BanFamily()
local fgCtr = ControllerManager.GetController(NewGroupController)
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local data = {
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id = self._group.id,
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ban = not self._group.ban
}
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fgCtr:FG_UpdateGroupInfo(data,
function(res)
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, "一键打样失败")
else
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self:ReflashBan()
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self:RefalshMoreBtn()
end
end)
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end
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function M:ReflashBan()
self._view:GetController('familyBan').selectedIndex = self._group.ban and 1 or 0
end
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function M:BanDeskmate()
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self.FamilyBanDesk = FamilyBanDesk:TryShow(self)
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end
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function M:ReflashMember()
self.members = SortMembers(self._group.members)
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local list_familyNumber = self._view:GetChild('list_familyNumber')
if list_familyNumber.itemRenderer == nil then
return
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end
if list_familyNumber.numItems == #self._group.members then
list_familyNumber:RefreshVirtualList()
else
list_familyNumber.numItems = #self._group.members
end
end
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function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type)
local list_familyNumber = self._view:GetChild('list_familyNumber')
list_familyNumber:SetVirtual()
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fgCtr:FG_GroupMembers12(group_id, limit, num, 2, 2, function(res)
self.members = SortMembers(self._group.members) --local members = self._group.members
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print("FG_GroupMembers12")
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pt(self._group.members)
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--ViewUtil:CloseModalWait()
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if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, "获取成员列表失败")
else
list_familyNumber.itemRenderer = function(index, obj)
local player = self.members[index + 1]
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obj:GetChild('title').emojies = EmojiDitc.EmojiesDitc
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obj:GetChild('title').text = Utils.TextOmit(player.nick, 5, "...")
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local state = 0
if player.online == 1 and player.playing == "startPlaying" then
state = 2
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elseif player.online == 1 and player.playing ~= "startPlaying" then
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state = 1
elseif player.online == 0 then
state = 0
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end
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obj:GetController('type').selectedIndex = state
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local loader_icon = obj:GetChild("btn_head"):GetChild("icon")
ImageLoad.Load(player.portrait, loader_icon)
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end
--list_familyNumber.numItems = #self._group.members
list_familyNumber.numItems = #self.members
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self:ChangeOther()
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return 1
end
end)
return 0
end
function M:EnterGroup(fgCtr, id)
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fgCtr:FG_EnterGroup(id, function(res)
ViewUtil:CloseModalWait()
if res.ReturnCode ~= 0 then
ViewUtil.ErrorTip(res.ReturnCode, "获取房间列表列表失败")
else
self:OnEnterGroupCallBack()
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return 1
end
end)
return 0
end
function M:OnEnterGroupCallBack()
local fgCtr = ControllerManager.GetController(NewGroupController)
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self._view:GetController('familyBan').selectedIndex = self._group.ban and 1 or 0
FamilyOnline(self._group.id, self)
ViewUtil.ShowModalWait(self._root_view, "正在加载成员列表中......")
self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num, false, 1)
ViewUtil.ShowModalWait(self._root_view, "正在加载房间列表中......")
self:UpdateFamilyRoom(fgCtr, self._group.id)
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--ViewUtil.ShowModalWait(self._root_view, "正在加载亲友圈权限中......")
--self:ChangeOther()
ViewUtil.CloseModalWait()
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self:ReflashChatRoomRedPoint()
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ReflashJoinsRedPoint(self)
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self:ReflashChatRoomBtn()
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fgCtr:FG_Get_Online_Member(self._group.id, function(res)
end)
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fgCtr:FG_Get_Apply_Count(function(res)
print("收到获得申请列表的数量")
pt(res)
if res.ReturnCode ~= 0 then
return
end
self:ChangeOther()
end)
end
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function M:UpdateFamilyRoom(fgCtr, id)
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local list_room = self._view:GetChild('list_room')
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list_room:SetVirtual()
--local list_gamePlay = self._view:GetChild('list_gamePlay')
--list_gamePlay:SetVirtual()
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self._view:GetChild('n364').text = string.format("已开启%s桌游戏", self._group.room_num)
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local playList = self._group.playList
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--初始化玩法列表,用于房间使用
local playGameInfoTable = {}
for i = 1, #playList do
playGameInfoTable[playList[i].id] = {
gameId = playList[i].gameId,
config = playList[i].config,
name = playList[i].name,
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gameName = playList[i].game_name,
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}
end
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local roomList = self._group.rooms
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local roomCtr = ControllerManager.GetController(RoomController)
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list_room.itemRenderer = function(index, obj)
if index < #roomList then
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local newIndex = index + 1
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local gameId = playGameInfoTable[roomList[newIndex].pid].gameId
local config = ExtendManager.GetExtendConfig(gameId)
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local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(playGameInfoTable[roomList[newIndex].pid].config)
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local play = self._group:getPlay(roomList[newIndex].pid)
local times = json.decode(play.hpData).times
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gamePlay = times / 1000 .. "倍," .. gamePlay
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obj:GetChild('Label_gameRule').title = gamePlay
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local roomName = playGameInfoTable[roomList[newIndex].pid].name
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roomName = Utils.TextOmit(roomName, 6, "")
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obj:GetChild('game_type').emojies = EmojiDitc.EmojiesDitc
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obj:GetChild('game_type').text = string.format("%s%s", playGameInfoTable[roomList[newIndex].pid].gameName,
roomName,
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roomList[newIndex].id)
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
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obj:GetController('num').selectedIndex = roomList[newIndex].maxPlayers - 2
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-- if self._group.isWatch == 1 then
-- 允许观战
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obj:GetController('type').selectedIndex = self._group.isWatch or 1
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-- end
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local plist = roomList[newIndex].plist
local insertName = ""
for i = 1, #plist do
ImageLoad.Load(plist[i].portrait, obj:GetChild(string.format("player%d", i))._iconObject)
insertName = string.format("%s、%s", plist[i].nick, insertName)
end
obj:GetChild('Label_joinPlayers').text = insertName
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obj:GetChild('btn_joinGame').onClick:Set(function()
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roomCtr:PublicJoinRoom(
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Protocol.WEB_FG_JOIN_ROOM,
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roomList[newIndex].id,
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id,
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function(response)
if (response.ReturnCode == -1) then
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ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
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-- RestartGame()
return
end
if response.ReturnCode ~= 0 then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
-- ViewManager.ChangeView(ViewManager.View_Lobby)
return
else
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UpdateBeat:Remove(self.OnUpdate, self)
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FamilyView.lastId = self._group.id
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ViewManager.ChangeView(ViewManager.View_Main, gameId)
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end
end,
id,
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roomList[newIndex].pid
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)
end)
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obj:GetChild('btn_watch').onClick:Set(function()
roomCtr:PublicWitnessRoom(
Protocol.WEB_FG_Witness_ROOM,
roomList[newIndex].id,
id,
function(response)
if (response.ReturnCode == -1) then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
-- RestartGame()
return
end
if response.ReturnCode ~= 0 then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
-- ViewManager.ChangeView(ViewManager.View_Lobby)
return
else
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UpdateBeat:Remove(self.OnUpdate, self)
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FamilyView.lastId = self._group.id
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ViewManager.ChangeView(ViewManager.View_Witness, gameId)
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end
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end,
gameId,
roomList[newIndex].pid
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)
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-- self._gamectr = ControllerManager.GetController(GameController)
-- self._gamectr:WitnessGame(DataManager.SelfUser.account_id, id, roomList[newIndex].id)
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end)
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else
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local newIndex = index - #roomList + 1
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local config = ExtendManager.GetExtendConfig(playList[newIndex].gameId)
local mode = config:GetGameInfo()
-- times倍数
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local times = json.decode(playList[newIndex].hpData).times
local gamePlay = times / 1000 .. "倍,"
gamePlay = gamePlay .. mode:LoadConfigToDetail(playList[newIndex].config)
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obj:GetChild('Label_gameRule').title = gamePlay
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local roomName = Utils.TextOmit(playList[newIndex].name, 6, "")
roomName = string.format("%s%s", playList[newIndex].game_name, roomName)
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obj:GetChild('game_type').emojies = EmojiDitc.EmojiesDitc
obj:GetChild('game_type').text = roomName
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obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0
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obj:GetController('type').selectedIndex = 0
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obj:GetController('num').selectedIndex = playList[newIndex].maxPlayers - 2
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obj:GetChild('Label_joinPlayers').text = ""
for i = 1, 4 do
local btn = obj:GetChild(string.format("player%d", i))
btn:GetChild("icon").url = "ui://Family/btn_mainGameNumberHead"
--ImageLoad.Load("ui://Family/btn_mainGameNumberHead", obj:GetChild(string.format("player%d", i))._iconObject)
end
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obj:GetChild('btn_joinGame').onClick:Set(function()
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roomCtr:PublicJoinRoom(
Protocol.WEB_FG_MATCH_ROOM,
"",
true,
function(response)
if (response.ReturnCode == -1) then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, 'response.ReturnCode == -1')
-- RestartGame()
return
end
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if response.ReturnCode ~= 0 then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
-- ViewManager.ChangeView(ViewManager.View_Lobby)
return
else
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UpdateBeat:Remove(self.OnUpdate, self)
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FamilyView.lastId = self._group.id
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ViewManager.ChangeView(ViewManager.View_Main, playList[newIndex].gameId)
end
end,
id,
playList[newIndex].id
)
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end)
end
end
--[[
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list_gamePlay.itemRenderer = function(index, obj)
if index == 0 then
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obj:GetController('type').selectedIndex = 0
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obj:GetChild('num').text = string.format("%d/7", #playList)
obj:GetChild('btn_addPlay').onClick:Set(function()
local tem = GroupGameSettingView.new(self.blur_view, id, 0, nil, function(play)
local group = DataManager.groups:get(id)
group:addPlay(play)
-- self:FillView()
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self:UpdateFamilyRoom(fgCtr, id)
printlog("刷新玩法===>>>>")
group.update_play = true
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end)
tem:Show()
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end)
return
end
obj:GetChild('text_title').text = playList[index].game_name
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local mode = ExtendManager.GetExtendConfig(playList[index].gameId):GetGameInfo()
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local pId = playList[index].id
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obj:GetChild('Label_details'):GetChild('title').text = mode:LoadConfigToDetail(playList[index].config)
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obj:GetChild('text_playName').text = playList[index].name
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obj:GetController('type').selectedIndex = 1
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obj:GetChild('btn_del').onClick:Set(function()
ViewUtil.ShowTwoChooose("是否要删除该玩法", function()
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fgCtr:FG_DelPlay(id, playList[index].id, function(res)
if res.ReturnCode ~= 0 then
local msg = Table_Error_code_Map[res.ReturnCode] or {}
msg = msg.note or "操作失败"
ViewUtil.ShowBannerOnScreenCenter(msg)
return
end
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self:UpdateFamilyRoom(fgCtr, id)
end)
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end)
end)
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obj:GetChild("btn_edit").onClick:Set(function()
local tem = GroupGameSettingView.new(self.blur_view, id, pId, nil, function(play)
local group = DataManager.groups:get(id)
group:addPlay(play)
-- self:FillView()
self:UpdateFamilyRoom(fgCtr, id)
printlog("刷新玩法===>>>>")
group.update_play = true
end)
tem:Show()
end)
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end
list_gamePlay.numItems = #playList + 1
]]
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local all_num = #playList + #roomList
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-- print("=================================================list_room", list_room, list_room.numItems, all_num)
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print("游戏中的房间")
pt(roomList)
--list_room.numItems = all_num
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if list_room.numItems == all_num then
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list_room:RefreshVirtualList()
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else
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list_room.numItems = all_num
end
end
function M:ReflashFamilyList()
local list_family = self._view:GetChild('list_family')
list_family.numItems = #DataManager.groups.groupList
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end
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function M:ConnetFamily(index, groups)
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if self._group then
FamilyOffline(self._group.id, self)
end
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UpdateBeat:Remove(self.OnUpdate, self)
ViewUtil:CloseModalWait()
self._group = DataManager.groups:get(groups[index].id)
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DataManager.CurrenGroup = self._group
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self._view:GetChild('text_familyId').text = self._group.id
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self._view:GetController('lev').selectedIndex = self._group.lev - 1
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print("===================================self._group")
pt(self._group)
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self._roomNum = self._group.room_num
local fgCtr = ControllerManager.GetController(NewGroupController)
ViewUtil.ShowModalWait(self._root_view, "正在进入亲友圈......")
self:EnterGroup(fgCtr, self._group.id)
--[[
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ViewUtil.ShowModalWait(self._root_view, "正在加载亲友圈权限中......")
self:ChangeOther(tonumber(self._group.lev) + 1)
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allLoad = 1
ViewUtil.ShowModalWait(self._root_view, "正在加载成员列表中......")
allLoad = allLoad +
self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num, false,
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1)
ViewUtil.ShowModalWait(self._root_view, "正在加载房间列表中......")
allLoad = allLoad + self:EnterGroup(fgCtr, self._group.id)
]]
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UpdateBeat:Add(self.OnUpdate, self)
if self._group.isOpenChatRoom == 1 then
self.btn_chatRoom.visible = true
else
self.btn_chatRoom.visible = false
end
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end
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-- function M:Destroy()
-- UpdateBeat:Remove(self.OnUpdate, self)
-- BaseView:Destroy()
-- end
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function M:OnUpdate()
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local fgCtr = ControllerManager.GetController(NewGroupController)
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local newTime = os.time()
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-- --12001事件
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local func = self._mgr_ctr:PopEvent()
if (func ~= nil) then
local success, result = pcall(func)
if success then
else
print("witness error")
print(result)
-- self._gamectr = ControllerManager.GetController(GameController)
-- if self._gamectr then
-- self._gamectr:ResetConnect()
-- end
end
--func()
end
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if self._group.update_room then
-- if self._roomNum == self._group.room_num then
-- for i = 1, self._group.room_num do
-- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
-- self._group.update_room = false
-- fgCtr:FG_RemoveRoom(
-- self._group.id,
-- self._group.rooms[i].id,
-- function(res)
-- if res.ReturnCode ~= 0 then
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id))
-- else
-- self._roomNum = #self._group.rooms
-- end
-- end
-- )
-- end
-- end
-- else
-- self._group.update_room = false
-- -- self._group.update_room = false
-- end
-- if self._fristRoom then
self._group.update_room = false
-- self._fristRoom = true
-- end
-- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
self:UpdateFamilyRoom(fgCtr, self._group.id)
end
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local HeartbeatTime = 60
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if newTime - self.lastTime > HeartbeatTime then
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fgCtr:FG_SetFamilyHeartbeat(self._group.id, DataManager.SelfUser.account_id, function(res)
print(res)
end)
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self.lastTime = newTime
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if self._view:GetChild('list_familyNumber').itemRenderer then
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self.members = SortMembers(self._group.members) --local members = self._group.members
self._view:GetChild('list_familyNumber').numItems = #self.members
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end
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end
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end
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local IDENTITY_LIST = {
{
level = 0, --圈主
},
{
level = 1, --副圈主
otherList = {
{
name = "邀请朋友",
Fct = M.ShareWx
},
{
name = "游戏记录",
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Fct = M.FamilyRecord
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},
{
name = "玩法管理",
Fct = M.PlayEdit
},
{
name = "充值房卡",
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Fct = M.ShowShop
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},
{
name = "申请消息",
Fct = M.AuditNumber,
redPointFct = M.UpdataRedPointAuditNumber --开启红点
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},
{
name = "查看成员",
Fct = M.AllNumber
},
{
name = "创建亲友圈",
Fct = M.CreateFamily
},
{
name = "高级选项",
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Fct = M.MoreBtn
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},
{
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name = "亲友圈排行榜",
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Fct = M.ShowAllRank
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}
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}
},
{
level = 2, --管理员
otherList = {
{
name = "邀请朋友",
Fct = M.ShareWx
},
{
name = "游戏记录",
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Fct = M.FamilyRecord
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},
{
name = "玩法管理",
Fct = M.PlayEdit
},
{
name = "充值房卡",
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Fct = M.ShowShop
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},
{
name = "申请消息",
Fct = M.AuditNumber,
redPointFct = M.UpdataRedPointAuditNumber --开启红点
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},
{
name = "查看成员",
Fct = M.AllNumber
},
{
name = "创建亲友圈",
Fct = M.CreateFamily
},
{
name = "高级选项",
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Fct = M.MoreBtn
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},
{
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name = "亲友圈排行榜",
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Fct = M.ShowAllRank
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}
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}
},
{
level = 3, --成员
otherList = {
{
name = "邀请朋友",
Fct = M.ShareWx
},
{
name = "创建亲友圈",
Fct = M.CreateFamily
},
{
name = "加入亲友圈",
Fct = M.JoinFamily
},
}
},
}
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local MORE_LIST = {
{
name = "一键打样",
Fct = M.BanFamily
},
{
name = "消息记录",
Fct = M.MsgView
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},
{
name = "禁止同桌",
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Fct = M.BanDeskmate
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},
{
name = "关闭聊天室",
Fct = M.SetIsOpenChatRoom
},
{
name = "关闭旁观",
Fct = M.SetCanWatch
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},
}
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function M:ChangeOther()
local i = tonumber(self._group.lev) + 1
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local otherList = IDENTITY_LIST[i].otherList
local list_other = self._view:GetChild('list_other')
self._lev = i
list_other:SetVirtual()
list_other.itemRenderer = function(index, obj)
local cfg = otherList[index + 1]
obj:GetChild('title').text = cfg.name
obj.onClick:Set(handler(self, cfg.Fct))
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--print("cfg.redPointFct", cfg.redPointFct)
if cfg.redPointFct then
cfg.redPointFct(self, obj)
end
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end
list_other.numItems = #otherList
end
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function M:ChangeMore()
local moreList = MORE_LIST
local list_other = self._view:GetChild('list_more')
list_other:SetVirtual()
list_other.itemRenderer = function(index, obj)
local cfg = moreList[index + 1]
obj:GetChild('title').text = cfg.name
obj.onClick:Set(handler(self, cfg.Fct))
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obj.onClick:Add(function()
self._view:GetController('moreBtn').selectedIndex = 0
end)
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--print("cfg.redPointFct", cfg.redPointFct)
if cfg.redPointFct then
cfg.redPointFct(self, obj)
end
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end
list_other.numItems = #moreList
end
function M:RefalshMoreBtn()
-- 有空优化吧
local tex = ""
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if self._group.isOpenChatRoom == 1 then
tex = "关闭聊天室"
elseif self._group.isOpenChatRoom == 0 then
tex = "打开聊天室"
end
MORE_LIST[4].name = tex
local tex = ""
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if self._group.isWatch == 1 then
tex = "关闭观战"
elseif self._group.isWatch == 0 then
tex = "打开观战"
end
MORE_LIST[5].name = tex
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local tex = ""
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if self._group.ban then
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tex = "一键开启"
else
tex = "一键打烊"
end
MORE_LIST[1].name = tex
self:ChangeMore()
end
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function M:ReflashChatRoomRedPoint()
self.cChatRoomRedPoint.selectedIndex = 0
if self._group.messageCount > 0 then
self.cChatRoomRedPoint.selectedIndex = 1
end
local tex = self._group.messageCount
if self._group.messageCount > 99 then
tex = "99+"
end
local tex_redPoint = self.btn_chatRoom:GetChild("tex_redPoint")
tex_redPoint.text = tex
end
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function M:Show()
Broadcast.AddListener(BroadcastEvent.OnJoinsChange, ReflashJoinsRedPoint, self)
Broadcast.AddListener(BroadcastEvent.OnMemberChange, self.ReflashMember, self)
Broadcast.AddListener(BroadcastEvent.OnOutFamily, self.Reflash, self)
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self._familyEventView:AddListener()
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BaseView.Show(self)
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self:Reflash()
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end
function M:Close()
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Broadcast.RemoveListener(BroadcastEvent.OnJoinsChange, ReflashJoinsRedPoint)
Broadcast.RemoveListener(BroadcastEvent.OnMemberChange, self.ReflashMember)
Broadcast.RemoveListener(BroadcastEvent.OnOutFamily, self.Reflash)
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print("家族界面退出")
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self._familyEventView:RemoveAll()
BaseView.Close(self)
end
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function M:ReflashChatRoomBtn()
self.btn_chatRoom.visible = true
if self._group.lev == 3 and self._group.isOpenChatRoom == 0 then
self.btn_chatRoom.visible = false
end
end
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return M