jx_client_neibu/wb_new_ui/plugins/FairyGUI-Plugin-Gradient-Te.../editor.d.ts

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2025-05-22 15:08:28 +08:00

declare module 'csharp' {
interface $Ref<T> {
value: T
}
namespace System {
interface Array$1<T> extends System.Array {
get_Item(index: number):T;
set_Item(index: number, value: T):void;
}
}
type $Task<T> = System.Threading.Tasks.Task$1<T>
namespace System {
class Int32 extends System.ValueType {
}
class ValueType extends System.Object {
}
class Object {
public constructor();
public Equals($obj: any):boolean;
public static Equals($objA: any, $objB: any):boolean;
public GetHashCode():number;
public GetType():System.Type;
public ToString():string;
public static ReferenceEquals($objA: any, $objB: any):boolean;
}
class Void extends System.ValueType {
}
class Boolean extends System.ValueType {
}
type Converter$2<TInput,TOutput> = (input: TInput) => TOutput;
type MulticastDelegate = (...args:any[]) => any;
var MulticastDelegate: {new (func: (...args:any[]) => any): MulticastDelegate;}
class Delegate extends System.Object {
public Method: System.Reflection.MethodInfo;
public Target: any;
public static CreateDelegate($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean):Function;
public static CreateDelegate($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo):Function;
public static CreateDelegate($type: System.Type, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean):Function;
public static CreateDelegate($type: System.Type, $method: System.Reflection.MethodInfo):Function;
public static CreateDelegate($type: System.Type, $target: any, $method: string):Function;
public static CreateDelegate($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean):Function;
public static CreateDelegate($type: System.Type, $target: System.Type, $method: string):Function;
public static CreateDelegate($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean):Function;
public static CreateDelegate($type: System.Type, $target: any, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean):Function;
public static CreateDelegate($type: System.Type, $target: any, $method: string, $ignoreCase: boolean):Function;
public DynamicInvoke(...args: any[]):any;
public Clone():any;
public GetObjectData($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext):void;
public GetInvocationList():System.Array$1<Function>;
public static Combine($a: Function, $b: Function):Function;
public static Combine(...delegates: Function[]):Function;
public static Remove($source: Function, $value: Function):Function;
public static RemoveAll($source: Function, $value: Function):Function;
public static op_Equality($d1: Function, $d2: Function):boolean;
public static op_Inequality($d1: Function, $d2: Function):boolean;
}
type Predicate$1<T> = (obj: T) => boolean;
type Action$1<T> = (obj: T) => void;
type Comparison$1<T> = (x: T, y: T) => number;
class Type extends System.Reflection.MemberInfo {
public static FilterAttribute: System.Reflection.MemberFilter;
public static FilterName: System.Reflection.MemberFilter;
public static FilterNameIgnoreCase: System.Reflection.MemberFilter;
public static Missing: any;
public static Delimiter: number;
public static EmptyTypes: System.Array$1<System.Type>;
public MemberType: System.Reflection.MemberTypes;
public DeclaringType: System.Type;
public DeclaringMethod: System.Reflection.MethodBase;
public ReflectedType: System.Type;
public StructLayoutAttribute: System.Runtime.InteropServices.StructLayoutAttribute;
public GUID: System.Guid;
public static DefaultBinder: System.Reflection.Binder;
public Module: System.Reflection.Module;
public Assembly: System.Reflection.Assembly;
public TypeHandle: System.RuntimeTypeHandle;
public FullName: string;
public Namespace: string;
public AssemblyQualifiedName: string;
public BaseType: System.Type;
public TypeInitializer: System.Reflection.ConstructorInfo;
public IsNested: boolean;
public Attributes: System.Reflection.TypeAttributes;
public GenericParameterAttributes: System.Reflection.GenericParameterAttributes;
public IsVisible: boolean;
public IsNotPublic: boolean;
public IsPublic: boolean;
public IsNestedPublic: boolean;
public IsNestedPrivate: boolean;
public IsNestedFamily: boolean;
public IsNestedAssembly: boolean;
public IsNestedFamANDAssem: boolean;
public IsNestedFamORAssem: boolean;
public IsAutoLayout: boolean;
public IsLayoutSequential: boolean;
public IsExplicitLayout: boolean;
public IsClass: boolean;
public IsInterface: boolean;
public IsValueType: boolean;
public IsAbstract: boolean;
public IsSealed: boolean;
public IsEnum: boolean;
public IsSpecialName: boolean;
public IsImport: boolean;
public IsSerializable: boolean;
public IsAnsiClass: boolean;
public IsUnicodeClass: boolean;
public IsAutoClass: boolean;
public IsArray: boolean;
public IsGenericType: boolean;
public IsGenericTypeDefinition: boolean;
public IsConstructedGenericType: boolean;
public IsGenericParameter: boolean;
public GenericParameterPosition: number;
public ContainsGenericParameters: boolean;
public IsByRef: boolean;
public IsPointer: boolean;
public IsPrimitive: boolean;
public IsCOMObject: boolean;
public HasElementType: boolean;
public IsContextful: boolean;
public IsMarshalByRef: boolean;
public GenericTypeArguments: System.Array$1<System.Type>;
public IsSecurityCritical: boolean;
public IsSecuritySafeCritical: boolean;
public IsSecurityTransparent: boolean;
public UnderlyingSystemType: System.Type;
public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>):System.Type;
public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean):System.Type;
public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean, $ignoreCase: boolean):System.Type;
public MakePointerType():System.Type;
public MakeByRefType():System.Type;
public MakeArrayType():System.Type;
public MakeArrayType($rank: number):System.Type;
public static GetTypeFromProgID($progID: string):System.Type;
public static GetTypeFromProgID($progID: string, $throwOnError: boolean):System.Type;
public static GetTypeFromProgID($progID: string, $server: string):System.Type;
public static GetTypeFromProgID($progID: string, $server: string, $throwOnError: boolean):System.Type;
public static GetTypeFromCLSID($clsid: System.Guid):System.Type;
public static GetTypeFromCLSID($clsid: System.Guid, $throwOnError: boolean):System.Type;
public static GetTypeFromCLSID($clsid: System.Guid, $server: string):System.Type;
public static GetTypeFromCLSID($clsid: System.Guid, $server: string, $throwOnError: boolean):System.Type;
public static GetTypeCode($type: System.Type):System.TypeCode;
public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>, $culture: System.Globalization.CultureInfo, $namedParameters: System.Array$1<string>):any;
public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $culture: System.Globalization.CultureInfo):any;
public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>):any;
public static GetTypeHandle($o: any):System.RuntimeTypeHandle;
public GetArrayRank():number;
public GetConstructor($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.ConstructorInfo;
public GetConstructor($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.ConstructorInfo;
public GetConstructor($types: System.Array$1<System.Type>):System.Reflection.ConstructorInfo;
public GetConstructors():System.Array$1<System.Reflection.ConstructorInfo>;
public GetConstructors($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.ConstructorInfo>;
public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
public GetMethod($name: string, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
public GetMethod($name: string, $types: System.Array$1<System.Type>):System.Reflection.MethodInfo;
public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.MethodInfo;
public GetMethod($name: string):System.Reflection.MethodInfo;
public GetMethods():System.Array$1<System.Reflection.MethodInfo>;
public GetMethods($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MethodInfo>;
public GetField($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.FieldInfo;
public GetField($name: string):System.Reflection.FieldInfo;
public GetFields():System.Array$1<System.Reflection.FieldInfo>;
public GetFields($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.FieldInfo>;
public GetInterface($name: string):System.Type;
public GetInterface($name: string, $ignoreCase: boolean):System.Type;
public GetInterfaces():System.Array$1<System.Type>;
public FindInterfaces($filter: System.Reflection.TypeFilter, $filterCriteria: any):System.Array$1<System.Type>;
public GetEvent($name: string):System.Reflection.EventInfo;
public GetEvent($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.EventInfo;
public GetEvents():System.Array$1<System.Reflection.EventInfo>;
public GetEvents($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.EventInfo>;
public GetProperty($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.PropertyInfo;
public GetProperty($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.PropertyInfo;
public GetProperty($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.PropertyInfo;
public GetProperty($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>):System.Reflection.PropertyInfo;
public GetProperty($name: string, $types: System.Array$1<System.Type>):System.Reflection.PropertyInfo;
public GetProperty($name: string, $returnType: System.Type):System.Reflection.PropertyInfo;
public GetProperty($name: string):System.Reflection.PropertyInfo;
public GetProperties($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.PropertyInfo>;
public GetProperties():System.Array$1<System.Reflection.PropertyInfo>;
public GetNestedTypes():System.Array$1<System.Type>;
public GetNestedTypes($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Type>;
public GetNestedType($name: string):System.Type;
public GetNestedType($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Type;
public GetMember($name: string):System.Array$1<System.Reflection.MemberInfo>;
public GetMember($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
public GetMember($name: string, $type: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
public GetMembers():System.Array$1<System.Reflection.MemberInfo>;
public GetMembers($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
public GetDefaultMembers():System.Array$1<System.Reflection.MemberInfo>;
public FindMembers($memberType: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags, $filter: System.Reflection.MemberFilter, $filterCriteria: any):System.Array$1<System.Reflection.MemberInfo>;
public GetGenericParameterConstraints():System.Array$1<System.Type>;
public MakeGenericType(...typeArguments: System.Type[]):System.Type;
public GetElementType():System.Type;
public GetGenericArguments():System.Array$1<System.Type>;
public GetGenericTypeDefinition():System.Type;
public GetEnumNames():System.Array$1<string>;
public GetEnumValues():System.Array;
public GetEnumUnderlyingType():System.Type;
public IsEnumDefined($value: any):boolean;
public GetEnumName($value: any):string;
public IsSubclassOf($c: System.Type):boolean;
public IsInstanceOfType($o: any):boolean;
public IsAssignableFrom($c: System.Type):boolean;
public IsEquivalentTo($other: System.Type):boolean;
public static GetTypeArray($args: System.Array$1<any>):System.Array$1<System.Type>;
public Equals($o: any):boolean;
public Equals($o: System.Type):boolean;
public static op_Equality($left: System.Type, $right: System.Type):boolean;
public static op_Inequality($left: System.Type, $right: System.Type):boolean;
public GetInterfaceMap($interfaceType: System.Type):System.Reflection.InterfaceMapping;
public GetType():System.Type;
public static GetType($typeName: string):System.Type;
public static GetType($typeName: string, $throwOnError: boolean):System.Type;
public static GetType($typeName: string, $throwOnError: boolean, $ignoreCase: boolean):System.Type;
public static ReflectionOnlyGetType($typeName: string, $throwIfNotFound: boolean, $ignoreCase: boolean):System.Type;
public static GetTypeFromHandle($handle: System.RuntimeTypeHandle):System.Type;
public GetType():System.Type;
}
class String extends System.Object {
}
class Array extends System.Object {
public LongLength: bigint;
public IsFixedSize: boolean;
public IsReadOnly: boolean;
public IsSynchronized: boolean;
public SyncRoot: any;
public Length: number;
public Rank: number;
public static CreateInstance($elementType: System.Type, ...lengths: bigint[]):System.Array;
public CopyTo($array: System.Array, $index: number):void;
public Clone():any;
public static BinarySearch($array: System.Array, $value: any):number;
public static Copy($sourceArray: System.Array, $destinationArray: System.Array, $length: bigint):void;
public static Copy($sourceArray: System.Array, $sourceIndex: bigint, $destinationArray: System.Array, $destinationIndex: bigint, $length: bigint):void;
public CopyTo($array: System.Array, $index: bigint):void;
public GetLongLength($dimension: number):bigint;
public GetValue($index: bigint):any;
public GetValue($index1: bigint, $index2: bigint):any;
public GetValue($index1: bigint, $index2: bigint, $index3: bigint):any;
public GetValue(...indices: bigint[]):any;
public static BinarySearch($array: System.Array, $index: number, $length: number, $value: any):number;
public static BinarySearch($array: System.Array, $value: any, $comparer: System.Collections.IComparer):number;
public static BinarySearch($array: System.Array, $index: number, $length: number, $value: any, $comparer: System.Collections.IComparer):number;
public static IndexOf($array: System.Array, $value: any):number;
public static IndexOf($array: System.Array, $value: any, $startIndex: number):number;
public static IndexOf($array: System.Array, $value: any, $startIndex: number, $count: number):number;
public static LastIndexOf($array: System.Array, $value: any):number;
public static LastIndexOf($array: System.Array, $value: any, $startIndex: number):number;
public static LastIndexOf($array: System.Array, $value: any, $startIndex: number, $count: number):number;
public static Reverse($array: System.Array):void;
public static Reverse($array: System.Array, $index: number, $length: number):void;
public SetValue($value: any, $index: bigint):void;
public SetValue($value: any, $index1: bigint, $index2: bigint):void;
public SetValue($value: any, $index1: bigint, $index2: bigint, $index3: bigint):void;
public SetValue($value: any, ...indices: bigint[]):void;
public static Sort($array: System.Array):void;
public static Sort($array: System.Array, $index: number, $length: number):void;
public static Sort($array: System.Array, $comparer: System.Collections.IComparer):void;
public static Sort($array: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer):void;
public static Sort($keys: System.Array, $items: System.Array):void;
public static Sort($keys: System.Array, $items: System.Array, $comparer: System.Collections.IComparer):void;
public static Sort($keys: System.Array, $items: System.Array, $index: number, $length: number):void;
public static Sort($keys: System.Array, $items: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer):void;
public GetEnumerator():System.Collections.IEnumerator;
public GetLength($dimension: number):number;
public GetLowerBound($dimension: number):number;
public GetValue(...indices: number[]):any;
public SetValue($value: any, ...indices: number[]):void;
public GetUpperBound($dimension: number):number;
public GetValue($index: number):any;
public GetValue($index1: number, $index2: number):any;
public GetValue($index1: number, $index2: number, $index3: number):any;
public SetValue($value: any, $index: number):void;
public SetValue($value: any, $index1: number, $index2: number):void;
public SetValue($value: any, $index1: number, $index2: number, $index3: number):void;
public static CreateInstance($elementType: System.Type, $length: number):System.Array;
public static CreateInstance($elementType: System.Type, $length1: number, $length2: number):System.Array;
public static CreateInstance($elementType: System.Type, $length1: number, $length2: number, $length3: number):System.Array;
public static CreateInstance($elementType: System.Type, ...lengths: number[]):System.Array;
public static CreateInstance($elementType: System.Type, $lengths: System.Array$1<number>, $lowerBounds: System.Array$1<number>):System.Array;
public static Clear($array: System.Array, $index: number, $length: number):void;
public static Copy($sourceArray: System.Array, $destinationArray: System.Array, $length: number):void;
public static Copy($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number):void;
public static ConstrainedCopy($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number):void;
public Initialize():void;
}
class Int64 extends System.ValueType {
}
class Char extends System.ValueType {
}
class Enum extends System.ValueType {
}
type Func$2<T,TResult> = (arg: T) => TResult;
type Func$4<T1,T2,T3,TResult> = (arg1: T1, arg2: T2, arg3: T3) => TResult;
class Attribute extends System.Object {
}
class Guid extends System.ValueType {
}
enum TypeCode { Empty = 0, Object = 1, DBNull = 2, Boolean = 3, Char = 4, SByte = 5, Byte = 6, Int16 = 7, UInt16 = 8, Int32 = 9, UInt32 = 10, Int64 = 11, UInt64 = 12, Single = 13, Double = 14, Decimal = 15, DateTime = 16, String = 18 }
class RuntimeTypeHandle extends System.ValueType {
}
class MarshalByRefObject extends System.Object {
}
class DateTime extends System.ValueType {
}
class Byte extends System.ValueType {
}
class Single extends System.ValueType {
}
interface Single {
FormattedString($fractionDigits?: number):string;
}
class UInt32 extends System.ValueType {
}
class UInt64 extends System.ValueType {
}
class Double extends System.ValueType {
}
class IntPtr extends System.ValueType {
}
type Func$1<TResult> = () => TResult;
type Action = () => void;
var Action: {new (func: () => void): Action;}
class Exception extends System.Object {
}
class UInt16 extends System.ValueType {
}
type Action$2<T1,T2> = (arg1: T1, arg2: T2) => void;
type Action$3<T1,T2,T3> = (arg1: T1, arg2: T2, arg3: T3) => void;
class Nullable$1<T> extends System.ValueType {
}
class Int16 extends System.ValueType {
}
}
namespace System.Collections.Generic {
interface IList$1<T> {
get_Item($index: number):T;
set_Item($index: number, $value: T):void;
IndexOf($item: T):number;
Insert($index: number, $item: T):void;
RemoveAt($index: number):void;
}
class List$1<T> extends System.Object {
public Capacity: number;
public Count: number;
public constructor();
public constructor($capacity: number);
public constructor($collection: System.Collections.Generic.IEnumerable$1<T>);
public get_Item($index: number):T;
public set_Item($index: number, $value: T):void;
public Add($item: T):void;
public AddRange($collection: System.Collections.Generic.IEnumerable$1<T>):void;
public AsReadOnly():System.Collections.ObjectModel.ReadOnlyCollection$1<T>;
public BinarySearch($index: number, $count: number, $item: T, $comparer: System.Collections.Generic.IComparer$1<T>):number;
public BinarySearch($item: T):number;
public BinarySearch($item: T, $comparer: System.Collections.Generic.IComparer$1<T>):number;
public Clear():void;
public Contains($item: T):boolean;
public CopyTo($array: System.Array$1<T>):void;
public CopyTo($index: number, $array: System.Array$1<T>, $arrayIndex: number, $count: number):void;
public CopyTo($array: System.Array$1<T>, $arrayIndex: number):void;
public Exists($match: System.Predicate$1<T>):boolean;
public Find($match: System.Predicate$1<T>):T;
public FindAll($match: System.Predicate$1<T>):System.Collections.Generic.List$1<T>;
public FindIndex($match: System.Predicate$1<T>):number;
public FindIndex($startIndex: number, $match: System.Predicate$1<T>):number;
public FindIndex($startIndex: number, $count: number, $match: System.Predicate$1<T>):number;
public FindLast($match: System.Predicate$1<T>):T;
public FindLastIndex($match: System.Predicate$1<T>):number;
public FindLastIndex($startIndex: number, $match: System.Predicate$1<T>):number;
public FindLastIndex($startIndex: number, $count: number, $match: System.Predicate$1<T>):number;
public ForEach($action: System.Action$1<T>):void;
public GetEnumerator():System.Collections.Generic.List$1.Enumerator<T>;
public GetRange($index: number, $count: number):System.Collections.Generic.List$1<T>;
public IndexOf($item: T):number;
public IndexOf($item: T, $index: number):number;
public IndexOf($item: T, $index: number, $count: number):number;
public Insert($index: number, $item: T):void;
public InsertRange($index: number, $collection: System.Collections.Generic.IEnumerable$1<T>):void;
public LastIndexOf($item: T):number;
public LastIndexOf($item: T, $index: number):number;
public LastIndexOf($item: T, $index: number, $count: number):number;
public Remove($item: T):boolean;
public RemoveAll($match: System.Predicate$1<T>):number;
public RemoveAt($index: number):void;
public RemoveRange($index: number, $count: number):void;
public Reverse():void;
public Reverse($index: number, $count: number):void;
public Sort():void;
public Sort($comparer: System.Collections.Generic.IComparer$1<T>):void;
public Sort($index: number, $count: number, $comparer: System.Collections.Generic.IComparer$1<T>):void;
public Sort($comparison: System.Comparison$1<T>):void;
public ToArray():System.Array$1<T>;
public TrimExcess():void;
public TrueForAll($match: System.Predicate$1<T>):boolean;
}
interface IEnumerable$1<T> {
}
interface IComparer$1<T> {
}
class Dictionary$2<TKey,TValue> extends System.Object {
public Comparer: System.Collections.Generic.IEqualityComparer$1<TKey>;
public Count: number;
public Keys: System.Collections.Generic.Dictionary$2.KeyCollection<TKey, TValue>;
public Values: System.Collections.Generic.Dictionary$2.ValueCollection<TKey, TValue>;
public constructor();
public constructor($capacity: number);
public constructor($comparer: System.Collections.Generic.IEqualityComparer$1<TKey>);
public constructor($capacity: number, $comparer: System.Collections.Generic.IEqualityComparer$1<TKey>);
public get_Item($key: TKey):TValue;
public set_Item($key: TKey, $value: TValue):void;
public Add($key: TKey, $value: TValue):void;
public Clear():void;
public ContainsKey($key: TKey):boolean;
public ContainsValue($value: TValue):boolean;
public GetEnumerator():System.Collections.Generic.Dictionary$2.Enumerator<TKey, TValue>;
public GetObjectData($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext):void;
public OnDeserialization($sender: any):void;
public Remove($key: TKey):boolean;
public TryGetValue($key: TKey, $value: $Ref<TValue>):boolean;
}
interface IEqualityComparer$1<T> {
}
interface IDictionary$2<TKey,TValue> {
Keys: System.Collections.Generic.ICollection$1<TKey>;
Values: System.Collections.Generic.ICollection$1<TValue>;
get_Item($key: TKey):TValue;
set_Item($key: TKey, $value: TValue):void;
ContainsKey($key: TKey):boolean;
Add($key: TKey, $value: TValue):void;
Remove($key: TKey):boolean;
TryGetValue($key: TKey, $value: $Ref<TValue>):boolean;
}
class KeyValuePair$2<TKey,TValue> extends System.ValueType {
}
interface ICollection$1<T> {
}
interface IEnumerator$1<T> {
}
}
namespace System.Collections.ObjectModel {
class ReadOnlyCollection$1<T> extends System.Object {
}
}
namespace System.Collections.Generic.List$1 {
class Enumerator<T> extends System.ValueType {
}
}
namespace System.Collections.Generic.Dictionary$2 {
class KeyCollection<TKey,TValue> extends System.Object {
}
class ValueCollection<TKey,TValue> extends System.Object {
}
class Enumerator<TKey,TValue> extends System.ValueType {
}
}
namespace System.Runtime.Serialization {
class SerializationInfo extends System.Object {
}
class StreamingContext extends System.ValueType {
}
}
namespace System.Reflection {
class MethodInfo extends System.Reflection.MethodBase {
}
class MethodBase extends System.Reflection.MemberInfo {
}
class MemberInfo extends System.Object {
}
type MemberFilter = (m: System.Reflection.MemberInfo, filterCriteria: any) => boolean;
var MemberFilter: {new (func: (m: System.Reflection.MemberInfo, filterCriteria: any) => boolean): MemberFilter;}
enum MemberTypes { Constructor = 1, Event = 2, Field = 4, Method = 8, Property = 16, TypeInfo = 32, Custom = 64, NestedType = 128, All = 191 }
class AssemblyName extends System.Object {
}
class Assembly extends System.Object {
}
class Binder extends System.Object {
}
enum BindingFlags { Default = 0, IgnoreCase = 1, DeclaredOnly = 2, Instance = 4, Static = 8, Public = 16, NonPublic = 32, FlattenHierarchy = 64, InvokeMethod = 256, CreateInstance = 512, GetField = 1024, SetField = 2048, GetProperty = 4096, SetProperty = 8192, PutDispProperty = 16384, PutRefDispProperty = 32768, ExactBinding = 65536, SuppressChangeType = 131072, OptionalParamBinding = 262144, IgnoreReturn = 16777216 }
class ParameterModifier extends System.ValueType {
}
class Module extends System.Object {
}
class ConstructorInfo extends System.Reflection.MethodBase {
}
enum CallingConventions { Standard = 1, VarArgs = 2, Any = 3, HasThis = 32, ExplicitThis = 64 }
class FieldInfo extends System.Reflection.MemberInfo {
}
type TypeFilter = (m: System.Type, filterCriteria: any) => boolean;
var TypeFilter: {new (func: (m: System.Type, filterCriteria: any) => boolean): TypeFilter;}
class EventInfo extends System.Reflection.MemberInfo {
}
class PropertyInfo extends System.Reflection.MemberInfo {
}
enum TypeAttributes { VisibilityMask = 7, NotPublic = 0, Public = 1, NestedPublic = 2, NestedPrivate = 3, NestedFamily = 4, NestedAssembly = 5, NestedFamANDAssem = 6, NestedFamORAssem = 7, LayoutMask = 24, AutoLayout = 0, SequentialLayout = 8, ExplicitLayout = 16, ClassSemanticsMask = 32, Class = 0, Interface = 32, Abstract = 128, Sealed = 256, SpecialName = 1024, Import = 4096, Serializable = 8192, WindowsRuntime = 16384, StringFormatMask = 196608, AnsiClass = 0, UnicodeClass = 65536, AutoClass = 131072, CustomFormatClass = 196608, CustomFormatMask = 12582912, BeforeFieldInit = 1048576, ReservedMask = 264192, RTSpecialName = 2048, HasSecurity = 262144 }
enum GenericParameterAttributes { None = 0, VarianceMask = 3, Covariant = 1, Contravariant = 2, SpecialConstraintMask = 28, ReferenceTypeConstraint = 4, NotNullableValueTypeConstraint = 8, DefaultConstructorConstraint = 16 }
class InterfaceMapping extends System.ValueType {
}
}
namespace System.Collections {
interface IComparer {
}
interface IEnumerator {
}
interface IList {
}
interface IDictionary {
}
class Hashtable extends System.Object {
}
}
namespace System.Runtime.InteropServices {
class StructLayoutAttribute extends System.Attribute {
}
}
namespace System.Globalization {
class CultureInfo extends System.Object {
}
}
namespace System.IO {
class File extends System.Object {
public static AppendAllText($path: string, $contents: string):void;
public static AppendAllText($path: string, $contents: string, $encoding: System.Text.Encoding):void;
public static AppendText($path: string):System.IO.StreamWriter;
public static Copy($sourceFileName: string, $destFileName: string):void;
public static Copy($sourceFileName: string, $destFileName: string, $overwrite: boolean):void;
public static Create($path: string):System.IO.FileStream;
public static Create($path: string, $bufferSize: number):System.IO.FileStream;
public static Create($path: string, $bufferSize: number, $options: System.IO.FileOptions):System.IO.FileStream;
public static Create($path: string, $bufferSize: number, $options: System.IO.FileOptions, $fileSecurity: System.Security.AccessControl.FileSecurity):System.IO.FileStream;
public static CreateText($path: string):System.IO.StreamWriter;
public static Delete($path: string):void;
public static Exists($path: string):boolean;
public static GetAccessControl($path: string):System.Security.AccessControl.FileSecurity;
public static GetAccessControl($path: string, $includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.FileSecurity;
public static GetAttributes($path: string):System.IO.FileAttributes;
public static GetCreationTime($path: string):Date;
public static GetCreationTimeUtc($path: string):Date;
public static GetLastAccessTime($path: string):Date;
public static GetLastAccessTimeUtc($path: string):Date;
public static GetLastWriteTime($path: string):Date;
public static GetLastWriteTimeUtc($path: string):Date;
public static Move($sourceFileName: string, $destFileName: string):void;
public static Open($path: string, $mode: System.IO.FileMode):System.IO.FileStream;
public static Open($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess):System.IO.FileStream;
public static Open($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare):System.IO.FileStream;
public static OpenRead($path: string):System.IO.FileStream;
public static OpenText($path: string):System.IO.StreamReader;
public static OpenWrite($path: string):System.IO.FileStream;
public static Replace($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string):void;
public static Replace($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean):void;
public static SetAccessControl($path: string, $fileSecurity: System.Security.AccessControl.FileSecurity):void;
public static SetAttributes($path: string, $fileAttributes: System.IO.FileAttributes):void;
public static SetCreationTime($path: string, $creationTime: Date):void;
public static SetCreationTimeUtc($path: string, $creationTimeUtc: Date):void;
public static SetLastAccessTime($path: string, $lastAccessTime: Date):void;
public static SetLastAccessTimeUtc($path: string, $lastAccessTimeUtc: Date):void;
public static SetLastWriteTime($path: string, $lastWriteTime: Date):void;
public static SetLastWriteTimeUtc($path: string, $lastWriteTimeUtc: Date):void;
public static ReadAllBytes($path: string):System.Array$1<number>;
public static ReadAllLines($path: string):System.Array$1<string>;
public static ReadAllLines($path: string, $encoding: System.Text.Encoding):System.Array$1<string>;
public static ReadAllText($path: string):string;
public static ReadAllText($path: string, $encoding: System.Text.Encoding):string;
public static WriteAllBytes($path: string, $bytes: System.Array$1<number>):void;
public static WriteAllLines($path: string, $contents: System.Array$1<string>):void;
public static WriteAllLines($path: string, $contents: System.Array$1<string>, $encoding: System.Text.Encoding):void;
public static WriteAllText($path: string, $contents: string):void;
public static WriteAllText($path: string, $contents: string, $encoding: System.Text.Encoding):void;
public static Encrypt($path: string):void;
public static Decrypt($path: string):void;
public static ReadLines($path: string):System.Collections.Generic.IEnumerable$1<string>;
public static ReadLines($path: string, $encoding: System.Text.Encoding):System.Collections.Generic.IEnumerable$1<string>;
public static AppendAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>):void;
public static AppendAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding):void;
public static WriteAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>):void;
public static WriteAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding):void;
}
class StreamWriter extends System.IO.TextWriter {
}
class TextWriter extends System.MarshalByRefObject {
}
class FileStream extends System.IO.Stream {
}
class Stream extends System.MarshalByRefObject {
}
enum FileOptions { None = 0, Encrypted = 16384, DeleteOnClose = 67108864, SequentialScan = 134217728, RandomAccess = 268435456, Asynchronous = 1073741824, WriteThrough = -2147483648 }
enum FileAttributes { Archive = 32, Compressed = 2048, Device = 64, Directory = 16, Encrypted = 16384, Hidden = 2, Normal = 128, NotContentIndexed = 8192, Offline = 4096, ReadOnly = 1, ReparsePoint = 1024, SparseFile = 512, System = 4, Temporary = 256, IntegrityStream = 32768, NoScrubData = 131072 }
enum FileMode { CreateNew = 1, Create = 2, Open = 3, OpenOrCreate = 4, Truncate = 5, Append = 6 }
enum FileAccess { Read = 1, Write = 2, ReadWrite = 3 }
enum FileShare { None = 0, Read = 1, Write = 2, ReadWrite = 3, Delete = 4, Inheritable = 16 }
class StreamReader extends System.IO.TextReader {
}
class TextReader extends System.MarshalByRefObject {
}
class Directory extends System.Object {
public static GetFiles($path: string):System.Array$1<string>;
public static GetFiles($path: string, $searchPattern: string):System.Array$1<string>;
public static GetFiles($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
public static GetDirectories($path: string):System.Array$1<string>;
public static GetDirectories($path: string, $searchPattern: string):System.Array$1<string>;
public static GetDirectories($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
public static GetFileSystemEntries($path: string):System.Array$1<string>;
public static GetFileSystemEntries($path: string, $searchPattern: string):System.Array$1<string>;
public static GetFileSystemEntries($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
public static EnumerateDirectories($path: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateDirectories($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateDirectories($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFiles($path: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFiles($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFiles($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFileSystemEntries($path: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFileSystemEntries($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
public static EnumerateFileSystemEntries($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
public static GetDirectoryRoot($path: string):string;
public static CreateDirectory($path: string):System.IO.DirectoryInfo;
public static CreateDirectory($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):System.IO.DirectoryInfo;
public static Delete($path: string):void;
public static Delete($path: string, $recursive: boolean):void;
public static Exists($path: string):boolean;
public static GetLastAccessTime($path: string):Date;
public static GetLastAccessTimeUtc($path: string):Date;
public static GetLastWriteTime($path: string):Date;
public static GetLastWriteTimeUtc($path: string):Date;
public static GetCreationTime($path: string):Date;
public static GetCreationTimeUtc($path: string):Date;
public static GetCurrentDirectory():string;
public static GetLogicalDrives():System.Array$1<string>;
public static GetParent($path: string):System.IO.DirectoryInfo;
public static Move($sourceDirName: string, $destDirName: string):void;
public static SetAccessControl($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
public static SetCreationTime($path: string, $creationTime: Date):void;
public static SetCreationTimeUtc($path: string, $creationTimeUtc: Date):void;
public static SetCurrentDirectory($path: string):void;
public static SetLastAccessTime($path: string, $lastAccessTime: Date):void;
public static SetLastAccessTimeUtc($path: string, $lastAccessTimeUtc: Date):void;
public static SetLastWriteTime($path: string, $lastWriteTime: Date):void;
public static SetLastWriteTimeUtc($path: string, $lastWriteTimeUtc: Date):void;
public static GetAccessControl($path: string, $includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.DirectorySecurity;
public static GetAccessControl($path: string):System.Security.AccessControl.DirectorySecurity;
}
enum SearchOption { TopDirectoryOnly = 0, AllDirectories = 1 }
class DirectoryInfo extends System.IO.FileSystemInfo {
public Exists: boolean;
public Name: string;
public Parent: System.IO.DirectoryInfo;
public Root: System.IO.DirectoryInfo;
public constructor($path: string);
public Create():void;
public CreateSubdirectory($path: string):System.IO.DirectoryInfo;
public GetFiles():System.Array$1<System.IO.FileInfo>;
public GetFiles($searchPattern: string):System.Array$1<System.IO.FileInfo>;
public GetDirectories():System.Array$1<System.IO.DirectoryInfo>;
public GetDirectories($searchPattern: string):System.Array$1<System.IO.DirectoryInfo>;
public GetFileSystemInfos():System.Array$1<System.IO.FileSystemInfo>;
public GetFileSystemInfos($searchPattern: string):System.Array$1<System.IO.FileSystemInfo>;
public GetFileSystemInfos($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.FileSystemInfo>;
public Delete():void;
public Delete($recursive: boolean):void;
public MoveTo($destDirName: string):void;
public GetDirectories($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.DirectoryInfo>;
public GetFiles($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.FileInfo>;
public Create($directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
public CreateSubdirectory($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):System.IO.DirectoryInfo;
public GetAccessControl():System.Security.AccessControl.DirectorySecurity;
public GetAccessControl($includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.DirectorySecurity;
public SetAccessControl($directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
public EnumerateDirectories():System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
public EnumerateDirectories($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
public EnumerateDirectories($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
public EnumerateFiles():System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
public EnumerateFiles($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
public EnumerateFiles($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
public EnumerateFileSystemInfos():System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
public EnumerateFileSystemInfos($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
public EnumerateFileSystemInfos($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
}
class FileSystemInfo extends System.MarshalByRefObject {
}
class FileInfo extends System.IO.FileSystemInfo {
public Name: string;
public Length: bigint;
public DirectoryName: string;
public Directory: System.IO.DirectoryInfo;
public IsReadOnly: boolean;
public Exists: boolean;
public constructor($fileName: string);
public GetAccessControl():System.Security.AccessControl.FileSecurity;
public GetAccessControl($includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.FileSecurity;
public SetAccessControl($fileSecurity: System.Security.AccessControl.FileSecurity):void;
public OpenText():System.IO.StreamReader;
public CreateText():System.IO.StreamWriter;
public AppendText():System.IO.StreamWriter;
public CopyTo($destFileName: string):System.IO.FileInfo;
public CopyTo($destFileName: string, $overwrite: boolean):System.IO.FileInfo;
public Create():System.IO.FileStream;
public Delete():void;
public Decrypt():void;
public Encrypt():void;
public Open($mode: System.IO.FileMode):System.IO.FileStream;
public Open($mode: System.IO.FileMode, $access: System.IO.FileAccess):System.IO.FileStream;
public Open($mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare):System.IO.FileStream;
public OpenRead():System.IO.FileStream;
public OpenWrite():System.IO.FileStream;
public MoveTo($destFileName: string):void;
public Replace($destinationFileName: string, $destinationBackupFileName: string):System.IO.FileInfo;
public Replace($destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean):System.IO.FileInfo;
}
class Path extends System.Object {
public static AltDirectorySeparatorChar: number;
public static DirectorySeparatorChar: number;
public static PathSeparator: number;
public static VolumeSeparatorChar: number;
public static ChangeExtension($path: string, $extension: string):string;
public static Combine($path1: string, $path2: string):string;
public static GetDirectoryName($path: string):string;
public static GetExtension($path: string):string;
public static GetFileName($path: string):string;
public static GetFileNameWithoutExtension($path: string):string;
public static GetFullPath($path: string):string;
public static GetPathRoot($path: string):string;
public static GetTempFileName():string;
public static GetTempPath():string;
public static HasExtension($path: string):boolean;
public static IsPathRooted($path: string):boolean;
public static GetInvalidFileNameChars():System.Array$1<number>;
public static GetInvalidPathChars():System.Array$1<number>;
public static GetRandomFileName():string;
public static Combine(...paths: string[]):string;
public static Combine($path1: string, $path2: string, $path3: string):string;
public static Combine($path1: string, $path2: string, $path3: string, $path4: string):string;
}
}
namespace System.Text {
class Encoding extends System.Object {
}
class StringBuilder extends System.Object {
}
}
namespace System.Security.AccessControl {
class FileSecurity extends System.Security.AccessControl.FileSystemSecurity {
}
class FileSystemSecurity extends System.Security.AccessControl.NativeObjectSecurity {
}
class NativeObjectSecurity extends System.Security.AccessControl.CommonObjectSecurity {
}
class CommonObjectSecurity extends System.Security.AccessControl.ObjectSecurity {
}
class ObjectSecurity extends System.Object {
}
enum AccessControlSections { None = 0, Audit = 1, Access = 2, Owner = 4, Group = 8, All = 15 }
class DirectorySecurity extends System.Security.AccessControl.FileSystemSecurity {
}
}
namespace UnityEngine {
class Object extends System.Object {
public name: string;
public hideFlags: UnityEngine.HideFlags;
public constructor();
public GetInstanceID():number;
public static op_Implicit($exists: UnityEngine.Object):boolean;
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $parent: UnityEngine.Transform):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform, $instantiateInWorldSpace: boolean):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $parent: UnityEngine.Transform):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform):UnityEngine.Object;
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform, $worldPositionStays: boolean):UnityEngine.Object;
public static Destroy($obj: UnityEngine.Object, $t: number):void;
public static Destroy($obj: UnityEngine.Object):void;
public static DestroyImmediate($obj: UnityEngine.Object, $allowDestroyingAssets: boolean):void;
public static DestroyImmediate($obj: UnityEngine.Object):void;
public static FindObjectsOfType($type: System.Type):System.Array$1<UnityEngine.Object>;
public static DontDestroyOnLoad($target: UnityEngine.Object):void;
public static FindObjectOfType($type: System.Type):UnityEngine.Object;
public static op_Equality($x: UnityEngine.Object, $y: UnityEngine.Object):boolean;
public static op_Inequality($x: UnityEngine.Object, $y: UnityEngine.Object):boolean;
}
class Vector3 extends System.ValueType {
public static kEpsilon: number;
public static kEpsilonNormalSqrt: number;
public x: number;
public y: number;
public z: number;
public normalized: UnityEngine.Vector3;
public magnitude: number;
public sqrMagnitude: number;
public static zero: UnityEngine.Vector3;
public static one: UnityEngine.Vector3;
public static forward: UnityEngine.Vector3;
public static back: UnityEngine.Vector3;
public static up: UnityEngine.Vector3;
public static down: UnityEngine.Vector3;
public static left: UnityEngine.Vector3;
public static right: UnityEngine.Vector3;
public static positiveInfinity: UnityEngine.Vector3;
public static negativeInfinity: UnityEngine.Vector3;
public constructor($x: number, $y: number, $z: number);
public constructor($x: number, $y: number);
public static Slerp($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
public static SlerpUnclamped($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
public static OrthoNormalize($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>):void;
public static OrthoNormalize($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>, $binormal: $Ref<UnityEngine.Vector3>):void;
public static RotateTowards($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxRadiansDelta: number, $maxMagnitudeDelta: number):UnityEngine.Vector3;
public static Lerp($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
public static LerpUnclamped($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
public static MoveTowards($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxDistanceDelta: number):UnityEngine.Vector3;
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number):UnityEngine.Vector3;
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number):UnityEngine.Vector3;
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):UnityEngine.Vector3;
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public Set($newX: number, $newY: number, $newZ: number):void;
public static Scale($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
public Scale($scale: UnityEngine.Vector3):void;
public static Cross($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Vector3):boolean;
public static Reflect($inDirection: UnityEngine.Vector3, $inNormal: UnityEngine.Vector3):UnityEngine.Vector3;
public static Normalize($value: UnityEngine.Vector3):UnityEngine.Vector3;
public Normalize():void;
public static Dot($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):number;
public static Project($vector: UnityEngine.Vector3, $onNormal: UnityEngine.Vector3):UnityEngine.Vector3;
public static ProjectOnPlane($vector: UnityEngine.Vector3, $planeNormal: UnityEngine.Vector3):UnityEngine.Vector3;
public static Angle($from: UnityEngine.Vector3, $to: UnityEngine.Vector3):number;
public static SignedAngle($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $axis: UnityEngine.Vector3):number;
public static Distance($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):number;
public static ClampMagnitude($vector: UnityEngine.Vector3, $maxLength: number):UnityEngine.Vector3;
public static Magnitude($vector: UnityEngine.Vector3):number;
public static SqrMagnitude($vector: UnityEngine.Vector3):number;
public static Min($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
public static Max($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_Addition($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_Subtraction($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_UnaryNegation($a: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_Multiply($a: UnityEngine.Vector3, $d: number):UnityEngine.Vector3;
public static op_Multiply($d: number, $a: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_Division($a: UnityEngine.Vector3, $d: number):UnityEngine.Vector3;
public static op_Equality($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):boolean;
public static op_Inequality($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):boolean;
public ToString():string;
public ToString($format: string):string;
}
class Quaternion extends System.ValueType {
public x: number;
public y: number;
public z: number;
public w: number;
public static kEpsilon: number;
public static identity: UnityEngine.Quaternion;
public eulerAngles: UnityEngine.Vector3;
public normalized: UnityEngine.Quaternion;
public constructor($x: number, $y: number, $z: number, $w: number);
public static FromToRotation($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3):UnityEngine.Quaternion;
public static Inverse($rotation: UnityEngine.Quaternion):UnityEngine.Quaternion;
public static Slerp($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
public static SlerpUnclamped($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
public static Lerp($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
public static LerpUnclamped($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
public static AngleAxis($angle: number, $axis: UnityEngine.Vector3):UnityEngine.Quaternion;
public static LookRotation($forward: UnityEngine.Vector3, $upwards: UnityEngine.Vector3):UnityEngine.Quaternion;
public static LookRotation($forward: UnityEngine.Vector3):UnityEngine.Quaternion;
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public Set($newX: number, $newY: number, $newZ: number, $newW: number):void;
public static op_Multiply($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):UnityEngine.Quaternion;
public static op_Multiply($rotation: UnityEngine.Quaternion, $point: UnityEngine.Vector3):UnityEngine.Vector3;
public static op_Equality($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):boolean;
public static op_Inequality($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):boolean;
public static Dot($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion):number;
public SetLookRotation($view: UnityEngine.Vector3):void;
public SetLookRotation($view: UnityEngine.Vector3, $up: UnityEngine.Vector3):void;
public static Angle($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion):number;
public static Euler($x: number, $y: number, $z: number):UnityEngine.Quaternion;
public static Euler($euler: UnityEngine.Vector3):UnityEngine.Quaternion;
public ToAngleAxis($angle: $Ref<number>, $axis: $Ref<UnityEngine.Vector3>):void;
public SetFromToRotation($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3):void;
public static RotateTowards($from: UnityEngine.Quaternion, $to: UnityEngine.Quaternion, $maxDegreesDelta: number):UnityEngine.Quaternion;
public static Normalize($q: UnityEngine.Quaternion):UnityEngine.Quaternion;
public Normalize():void;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Quaternion):boolean;
public ToString():string;
public ToString($format: string):string;
}
class Transform extends UnityEngine.Component {
public position: UnityEngine.Vector3;
public localPosition: UnityEngine.Vector3;
public eulerAngles: UnityEngine.Vector3;
public localEulerAngles: UnityEngine.Vector3;
public right: UnityEngine.Vector3;
public up: UnityEngine.Vector3;
public forward: UnityEngine.Vector3;
public rotation: UnityEngine.Quaternion;
public localRotation: UnityEngine.Quaternion;
public localScale: UnityEngine.Vector3;
public parent: UnityEngine.Transform;
public worldToLocalMatrix: UnityEngine.Matrix4x4;
public localToWorldMatrix: UnityEngine.Matrix4x4;
public root: UnityEngine.Transform;
public childCount: number;
public lossyScale: UnityEngine.Vector3;
public hasChanged: boolean;
public hierarchyCapacity: number;
public hierarchyCount: number;
public SetParent($p: UnityEngine.Transform):void;
public SetParent($parent: UnityEngine.Transform, $worldPositionStays: boolean):void;
public SetPositionAndRotation($position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):void;
public Translate($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Space):void;
public Translate($translation: UnityEngine.Vector3):void;
public Translate($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Space):void;
public Translate($x: number, $y: number, $z: number):void;
public Translate($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Transform):void;
public Translate($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Transform):void;
public Rotate($eulers: UnityEngine.Vector3, $relativeTo: UnityEngine.Space):void;
public Rotate($eulers: UnityEngine.Vector3):void;
public Rotate($xAngle: number, $yAngle: number, $zAngle: number, $relativeTo: UnityEngine.Space):void;
public Rotate($xAngle: number, $yAngle: number, $zAngle: number):void;
public Rotate($axis: UnityEngine.Vector3, $angle: number, $relativeTo: UnityEngine.Space):void;
public Rotate($axis: UnityEngine.Vector3, $angle: number):void;
public RotateAround($point: UnityEngine.Vector3, $axis: UnityEngine.Vector3, $angle: number):void;
public LookAt($target: UnityEngine.Transform, $worldUp: UnityEngine.Vector3):void;
public LookAt($target: UnityEngine.Transform):void;
public LookAt($worldPosition: UnityEngine.Vector3, $worldUp: UnityEngine.Vector3):void;
public LookAt($worldPosition: UnityEngine.Vector3):void;
public TransformDirection($direction: UnityEngine.Vector3):UnityEngine.Vector3;
public TransformDirection($x: number, $y: number, $z: number):UnityEngine.Vector3;
public InverseTransformDirection($direction: UnityEngine.Vector3):UnityEngine.Vector3;
public InverseTransformDirection($x: number, $y: number, $z: number):UnityEngine.Vector3;
public TransformVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
public TransformVector($x: number, $y: number, $z: number):UnityEngine.Vector3;
public InverseTransformVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
public InverseTransformVector($x: number, $y: number, $z: number):UnityEngine.Vector3;
public TransformPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public TransformPoint($x: number, $y: number, $z: number):UnityEngine.Vector3;
public InverseTransformPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public InverseTransformPoint($x: number, $y: number, $z: number):UnityEngine.Vector3;
public DetachChildren():void;
public SetAsFirstSibling():void;
public SetAsLastSibling():void;
public SetSiblingIndex($index: number):void;
public GetSiblingIndex():number;
public Find($n: string):UnityEngine.Transform;
public IsChildOf($parent: UnityEngine.Transform):boolean;
public GetEnumerator():System.Collections.IEnumerator;
public GetChild($index: number):UnityEngine.Transform;
}
class Component extends UnityEngine.Object {
public transform: UnityEngine.Transform;
public gameObject: UnityEngine.GameObject;
public tag: string;
public constructor();
public GetComponent($type: System.Type):UnityEngine.Component;
public GetComponent($type: string):UnityEngine.Component;
public GetComponentInChildren($t: System.Type, $includeInactive: boolean):UnityEngine.Component;
public GetComponentInChildren($t: System.Type):UnityEngine.Component;
public GetComponentsInChildren($t: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
public GetComponentsInChildren($t: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponentInParent($t: System.Type):UnityEngine.Component;
public GetComponentsInParent($t: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
public GetComponentsInParent($t: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponents($type: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponents($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>):void;
public CompareTag($tag: string):boolean;
public SendMessageUpwards($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
public SendMessageUpwards($methodName: string, $value: any):void;
public SendMessageUpwards($methodName: string):void;
public SendMessageUpwards($methodName: string, $options: UnityEngine.SendMessageOptions):void;
public SendMessage($methodName: string, $value: any):void;
public SendMessage($methodName: string):void;
public SendMessage($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
public SendMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
public BroadcastMessage($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions):void;
public BroadcastMessage($methodName: string, $parameter: any):void;
public BroadcastMessage($methodName: string):void;
public BroadcastMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
}
enum HideFlags { None = 0, HideInHierarchy = 1, HideInInspector = 2, DontSaveInEditor = 4, NotEditable = 8, DontSaveInBuild = 16, DontUnloadUnusedAsset = 32, DontSave = 52, HideAndDontSave = 61 }
class GameObject extends UnityEngine.Object {
public transform: UnityEngine.Transform;
public layer: number;
public activeSelf: boolean;
public activeInHierarchy: boolean;
public isStatic: boolean;
public tag: string;
public scene: UnityEngine.SceneManagement.Scene;
public gameObject: UnityEngine.GameObject;
public constructor($name: string);
public constructor();
public constructor($name: string, ...components: System.Type[]);
public static CreatePrimitive($type: UnityEngine.PrimitiveType):UnityEngine.GameObject;
public GetComponent($type: System.Type):UnityEngine.Component;
public GetComponent($type: string):UnityEngine.Component;
public GetComponentInChildren($type: System.Type, $includeInactive: boolean):UnityEngine.Component;
public GetComponentInChildren($type: System.Type):UnityEngine.Component;
public GetComponentInParent($type: System.Type):UnityEngine.Component;
public GetComponents($type: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponents($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>):void;
public GetComponentsInChildren($type: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponentsInChildren($type: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
public GetComponentsInParent($type: System.Type):System.Array$1<UnityEngine.Component>;
public GetComponentsInParent($type: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
public static FindWithTag($tag: string):UnityEngine.GameObject;
public SendMessageUpwards($methodName: string, $options: UnityEngine.SendMessageOptions):void;
public SendMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
public BroadcastMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
public AddComponent($componentType: System.Type):UnityEngine.Component;
public SetActive($value: boolean):void;
public CompareTag($tag: string):boolean;
public static FindGameObjectWithTag($tag: string):UnityEngine.GameObject;
public static FindGameObjectsWithTag($tag: string):System.Array$1<UnityEngine.GameObject>;
public SendMessageUpwards($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
public SendMessageUpwards($methodName: string, $value: any):void;
public SendMessageUpwards($methodName: string):void;
public SendMessage($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
public SendMessage($methodName: string, $value: any):void;
public SendMessage($methodName: string):void;
public BroadcastMessage($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions):void;
public BroadcastMessage($methodName: string, $parameter: any):void;
public BroadcastMessage($methodName: string):void;
public static Find($name: string):UnityEngine.GameObject;
}
enum PrimitiveType { Sphere = 0, Capsule = 1, Cylinder = 2, Cube = 3, Plane = 4, Quad = 5 }
enum SendMessageOptions { RequireReceiver = 0, DontRequireReceiver = 1 }
class Behaviour extends UnityEngine.Component {
public enabled: boolean;
public isActiveAndEnabled: boolean;
public constructor();
}
class Matrix4x4 extends System.ValueType {
public m00: number;
public m10: number;
public m20: number;
public m30: number;
public m01: number;
public m11: number;
public m21: number;
public m31: number;
public m02: number;
public m12: number;
public m22: number;
public m32: number;
public m03: number;
public m13: number;
public m23: number;
public m33: number;
public rotation: UnityEngine.Quaternion;
public lossyScale: UnityEngine.Vector3;
public isIdentity: boolean;
public determinant: number;
public decomposeProjection: UnityEngine.FrustumPlanes;
public inverse: UnityEngine.Matrix4x4;
public transpose: UnityEngine.Matrix4x4;
public static zero: UnityEngine.Matrix4x4;
public static identity: UnityEngine.Matrix4x4;
public constructor($column0: UnityEngine.Vector4, $column1: UnityEngine.Vector4, $column2: UnityEngine.Vector4, $column3: UnityEngine.Vector4);
public ValidTRS():boolean;
public static Determinant($m: UnityEngine.Matrix4x4):number;
public static TRS($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3):UnityEngine.Matrix4x4;
public SetTRS($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3):void;
public static Inverse($m: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
public static Transpose($m: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
public static Ortho($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
public static Perspective($fov: number, $aspect: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
public static LookAt($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $up: UnityEngine.Vector3):UnityEngine.Matrix4x4;
public static Frustum($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
public static Frustum($fp: UnityEngine.FrustumPlanes):UnityEngine.Matrix4x4;
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Matrix4x4):boolean;
public static op_Multiply($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
public static op_Multiply($lhs: UnityEngine.Matrix4x4, $vector: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_Equality($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):boolean;
public static op_Inequality($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):boolean;
public GetColumn($index: number):UnityEngine.Vector4;
public GetRow($index: number):UnityEngine.Vector4;
public SetColumn($index: number, $column: UnityEngine.Vector4):void;
public SetRow($index: number, $row: UnityEngine.Vector4):void;
public MultiplyPoint($point: UnityEngine.Vector3):UnityEngine.Vector3;
public MultiplyPoint3x4($point: UnityEngine.Vector3):UnityEngine.Vector3;
public MultiplyVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
public TransformPlane($plane: UnityEngine.Plane):UnityEngine.Plane;
public static Scale($vector: UnityEngine.Vector3):UnityEngine.Matrix4x4;
public static Translate($vector: UnityEngine.Vector3):UnityEngine.Matrix4x4;
public static Rotate($q: UnityEngine.Quaternion):UnityEngine.Matrix4x4;
public ToString():string;
public ToString($format: string):string;
}
enum Space { World = 0, Self = 1 }
class Animator extends UnityEngine.Behaviour {
public isOptimizable: boolean;
public isHuman: boolean;
public hasRootMotion: boolean;
public humanScale: number;
public isInitialized: boolean;
public deltaPosition: UnityEngine.Vector3;
public deltaRotation: UnityEngine.Quaternion;
public velocity: UnityEngine.Vector3;
public angularVelocity: UnityEngine.Vector3;
public rootPosition: UnityEngine.Vector3;
public rootRotation: UnityEngine.Quaternion;
public applyRootMotion: boolean;
public updateMode: UnityEngine.AnimatorUpdateMode;
public hasTransformHierarchy: boolean;
public gravityWeight: number;
public bodyPosition: UnityEngine.Vector3;
public bodyRotation: UnityEngine.Quaternion;
public stabilizeFeet: boolean;
public layerCount: number;
public parameters: System.Array$1<UnityEngine.AnimatorControllerParameter>;
public parameterCount: number;
public feetPivotActive: number;
public pivotWeight: number;
public pivotPosition: UnityEngine.Vector3;
public isMatchingTarget: boolean;
public speed: number;
public targetPosition: UnityEngine.Vector3;
public targetRotation: UnityEngine.Quaternion;
public cullingMode: UnityEngine.AnimatorCullingMode;
public playbackTime: number;
public recorderStartTime: number;
public recorderStopTime: number;
public recorderMode: UnityEngine.AnimatorRecorderMode;
public runtimeAnimatorController: UnityEngine.RuntimeAnimatorController;
public hasBoundPlayables: boolean;
public avatar: UnityEngine.Avatar;
public playableGraph: UnityEngine.Playables.PlayableGraph;
public layersAffectMassCenter: boolean;
public leftFeetBottomHeight: number;
public rightFeetBottomHeight: number;
public logWarnings: boolean;
public fireEvents: boolean;
public keepAnimatorControllerStateOnDisable: boolean;
public constructor();
public GetFloat($name: string):number;
public GetFloat($id: number):number;
public SetFloat($name: string, $value: number):void;
public SetFloat($name: string, $value: number, $dampTime: number, $deltaTime: number):void;
public SetFloat($id: number, $value: number):void;
public SetFloat($id: number, $value: number, $dampTime: number, $deltaTime: number):void;
public GetBool($name: string):boolean;
public GetBool($id: number):boolean;
public SetBool($name: string, $value: boolean):void;
public SetBool($id: number, $value: boolean):void;
public GetInteger($name: string):number;
public GetInteger($id: number):number;
public SetInteger($name: string, $value: number):void;
public SetInteger($id: number, $value: number):void;
public SetTrigger($name: string):void;
public SetTrigger($id: number):void;
public ResetTrigger($name: string):void;
public ResetTrigger($id: number):void;
public IsParameterControlledByCurve($name: string):boolean;
public IsParameterControlledByCurve($id: number):boolean;
public GetIKPosition($goal: UnityEngine.AvatarIKGoal):UnityEngine.Vector3;
public SetIKPosition($goal: UnityEngine.AvatarIKGoal, $goalPosition: UnityEngine.Vector3):void;
public GetIKRotation($goal: UnityEngine.AvatarIKGoal):UnityEngine.Quaternion;
public SetIKRotation($goal: UnityEngine.AvatarIKGoal, $goalRotation: UnityEngine.Quaternion):void;
public GetIKPositionWeight($goal: UnityEngine.AvatarIKGoal):number;
public SetIKPositionWeight($goal: UnityEngine.AvatarIKGoal, $value: number):void;
public GetIKRotationWeight($goal: UnityEngine.AvatarIKGoal):number;
public SetIKRotationWeight($goal: UnityEngine.AvatarIKGoal, $value: number):void;
public GetIKHintPosition($hint: UnityEngine.AvatarIKHint):UnityEngine.Vector3;
public SetIKHintPosition($hint: UnityEngine.AvatarIKHint, $hintPosition: UnityEngine.Vector3):void;
public GetIKHintPositionWeight($hint: UnityEngine.AvatarIKHint):number;
public SetIKHintPositionWeight($hint: UnityEngine.AvatarIKHint, $value: number):void;
public SetLookAtPosition($lookAtPosition: UnityEngine.Vector3):void;
public SetLookAtWeight($weight: number):void;
public SetLookAtWeight($weight: number, $bodyWeight: number):void;
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number):void;
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number):void;
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number, $clampWeight: number):void;
public SetBoneLocalRotation($humanBoneId: UnityEngine.HumanBodyBones, $rotation: UnityEngine.Quaternion):void;
public GetBehaviours($fullPathHash: number, $layerIndex: number):System.Array$1<UnityEngine.StateMachineBehaviour>;
public GetLayerName($layerIndex: number):string;
public GetLayerIndex($layerName: string):number;
public GetLayerWeight($layerIndex: number):number;
public SetLayerWeight($layerIndex: number, $weight: number):void;
public GetCurrentAnimatorStateInfo($layerIndex: number):UnityEngine.AnimatorStateInfo;
public GetNextAnimatorStateInfo($layerIndex: number):UnityEngine.AnimatorStateInfo;
public GetAnimatorTransitionInfo($layerIndex: number):UnityEngine.AnimatorTransitionInfo;
public GetCurrentAnimatorClipInfoCount($layerIndex: number):number;
public GetNextAnimatorClipInfoCount($layerIndex: number):number;
public GetCurrentAnimatorClipInfo($layerIndex: number):System.Array$1<UnityEngine.AnimatorClipInfo>;
public GetNextAnimatorClipInfo($layerIndex: number):System.Array$1<UnityEngine.AnimatorClipInfo>;
public GetCurrentAnimatorClipInfo($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>):void;
public GetNextAnimatorClipInfo($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>):void;
public IsInTransition($layerIndex: number):boolean;
public GetParameter($index: number):UnityEngine.AnimatorControllerParameter;
public MatchTarget($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number):void;
public MatchTarget($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number, $targetNormalizedTime: number):void;
public InterruptMatchTarget():void;
public InterruptMatchTarget($completeMatch: boolean):void;
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number):void;
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number):void;
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number):void;
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number):void;
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number):void;
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number):void;
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number):void;
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number):void;
public WriteDefaultValues():void;
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number):void;
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number):void;
public CrossFade($stateName: string, $normalizedTransitionDuration: number):void;
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number):void;
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number):void;
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number):void;
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number):void;
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number):void;
public PlayInFixedTime($stateName: string, $layer: number):void;
public PlayInFixedTime($stateName: string):void;
public PlayInFixedTime($stateName: string, $layer: number, $fixedTime: number):void;
public PlayInFixedTime($stateNameHash: number, $layer: number, $fixedTime: number):void;
public PlayInFixedTime($stateNameHash: number, $layer: number):void;
public PlayInFixedTime($stateNameHash: number):void;
public Play($stateName: string, $layer: number):void;
public Play($stateName: string):void;
public Play($stateName: string, $layer: number, $normalizedTime: number):void;
public Play($stateNameHash: number, $layer: number, $normalizedTime: number):void;
public Play($stateNameHash: number, $layer: number):void;
public Play($stateNameHash: number):void;
public SetTarget($targetIndex: UnityEngine.AvatarTarget, $targetNormalizedTime: number):void;
public GetBoneTransform($humanBoneId: UnityEngine.HumanBodyBones):UnityEngine.Transform;
public StartPlayback():void;
public StopPlayback():void;
public StartRecording($frameCount: number):void;
public StopRecording():void;
public HasState($layerIndex: number, $stateID: number):boolean;
public static StringToHash($name: string):number;
public Update($deltaTime: number):void;
public Rebind():void;
public ApplyBuiltinRootMotion():void;
}
class AnimationInfo extends System.ValueType {
}
enum AnimatorUpdateMode { Normal = 0, AnimatePhysics = 1, UnscaledTime = 2 }
enum AvatarIKGoal { LeftFoot = 0, RightFoot = 1, LeftHand = 2, RightHand = 3 }
enum AvatarIKHint { LeftKnee = 0, RightKnee = 1, LeftElbow = 2, RightElbow = 3 }
enum HumanBodyBones { Hips = 0, LeftUpperLeg = 1, RightUpperLeg = 2, LeftLowerLeg = 3, RightLowerLeg = 4, LeftFoot = 5, RightFoot = 6, Spine = 7, Chest = 8, UpperChest = 54, Neck = 9, Head = 10, LeftShoulder = 11, RightShoulder = 12, LeftUpperArm = 13, RightUpperArm = 14, LeftLowerArm = 15, RightLowerArm = 16, LeftHand = 17, RightHand = 18, LeftToes = 19, RightToes = 20, LeftEye = 21, RightEye = 22, Jaw = 23, LeftThumbProximal = 24, LeftThumbIntermediate = 25, LeftThumbDistal = 26, LeftIndexProximal = 27, LeftIndexIntermediate = 28, LeftIndexDistal = 29, LeftMiddleProximal = 30, LeftMiddleIntermediate = 31, LeftMiddleDistal = 32, LeftRingProximal = 33, LeftRingIntermediate = 34, LeftRingDistal = 35, LeftLittleProximal = 36, LeftLittleIntermediate = 37, LeftLittleDistal = 38, RightThumbProximal = 39, RightThumbIntermediate = 40, RightThumbDistal = 41, RightIndexProximal = 42, RightIndexIntermediate = 43, RightIndexDistal = 44, RightMiddleProximal = 45, RightMiddleIntermediate = 46, RightMiddleDistal = 47, RightRingProximal = 48, RightRingIntermediate = 49, RightRingDistal = 50, RightLittleProximal = 51, RightLittleIntermediate = 52, RightLittleDistal = 53, LastBone = 55 }
class StateMachineBehaviour extends UnityEngine.ScriptableObject {
}
class ScriptableObject extends UnityEngine.Object {
public constructor();
public static CreateInstance($className: string):UnityEngine.ScriptableObject;
public static CreateInstance($type: System.Type):UnityEngine.ScriptableObject;
}
class AnimatorStateInfo extends System.ValueType {
}
class AnimatorTransitionInfo extends System.ValueType {
}
class AnimatorClipInfo extends System.ValueType {
}
class AnimatorControllerParameter extends System.Object {
}
enum AvatarTarget { Root = 0, Body = 1, LeftFoot = 2, RightFoot = 3, LeftHand = 4, RightHand = 5 }
class MatchTargetWeightMask extends System.ValueType {
}
enum AnimatorCullingMode { AlwaysAnimate = 0, CullUpdateTransforms = 1, CullCompletely = 2, BasedOnRenderers = 1 }
enum AnimatorRecorderMode { Offline = 0, Playback = 1, Record = 2 }
class RuntimeAnimatorController extends UnityEngine.Object {
}
class Avatar extends UnityEngine.Object {
}
class AssetBundle extends UnityEngine.Object {
public isStreamedSceneAssetBundle: boolean;
public static UnloadAllAssetBundles($unloadAllObjects: boolean):void;
public static GetAllLoadedAssetBundles():System.Collections.Generic.IEnumerable$1<UnityEngine.AssetBundle>;
public static LoadFromFileAsync($path: string):UnityEngine.AssetBundleCreateRequest;
public static LoadFromFileAsync($path: string, $crc: number):UnityEngine.AssetBundleCreateRequest;
public static LoadFromFileAsync($path: string, $crc: number, $offset: bigint):UnityEngine.AssetBundleCreateRequest;
public static LoadFromFile($path: string):UnityEngine.AssetBundle;
public static LoadFromFile($path: string, $crc: number):UnityEngine.AssetBundle;
public static LoadFromFile($path: string, $crc: number, $offset: bigint):UnityEngine.AssetBundle;
public static LoadFromMemoryAsync($binary: System.Array$1<number>):UnityEngine.AssetBundleCreateRequest;
public static LoadFromMemoryAsync($binary: System.Array$1<number>, $crc: number):UnityEngine.AssetBundleCreateRequest;
public static LoadFromMemory($binary: System.Array$1<number>):UnityEngine.AssetBundle;
public static LoadFromMemory($binary: System.Array$1<number>, $crc: number):UnityEngine.AssetBundle;
public static LoadFromStreamAsync($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number):UnityEngine.AssetBundleCreateRequest;
public static LoadFromStreamAsync($stream: System.IO.Stream, $crc: number):UnityEngine.AssetBundleCreateRequest;
public static LoadFromStreamAsync($stream: System.IO.Stream):UnityEngine.AssetBundleCreateRequest;
public static LoadFromStream($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number):UnityEngine.AssetBundle;
public static LoadFromStream($stream: System.IO.Stream, $crc: number):UnityEngine.AssetBundle;
public static LoadFromStream($stream: System.IO.Stream):UnityEngine.AssetBundle;
public static SetAssetBundleDecryptKey($password: string):void;
public Contains($name: string):boolean;
public LoadAsset($name: string):UnityEngine.Object;
public LoadAsset($name: string, $type: System.Type):UnityEngine.Object;
public LoadAssetAsync($name: string):UnityEngine.AssetBundleRequest;
public LoadAssetAsync($name: string, $type: System.Type):UnityEngine.AssetBundleRequest;
public LoadAssetWithSubAssets($name: string):System.Array$1<UnityEngine.Object>;
public LoadAssetWithSubAssets($name: string, $type: System.Type):System.Array$1<UnityEngine.Object>;
public LoadAssetWithSubAssetsAsync($name: string):UnityEngine.AssetBundleRequest;
public LoadAssetWithSubAssetsAsync($name: string, $type: System.Type):UnityEngine.AssetBundleRequest;
public LoadAllAssets():System.Array$1<UnityEngine.Object>;
public LoadAllAssets($type: System.Type):System.Array$1<UnityEngine.Object>;
public LoadAllAssetsAsync():UnityEngine.AssetBundleRequest;
public LoadAllAssetsAsync($type: System.Type):UnityEngine.AssetBundleRequest;
public Unload($unloadAllLoadedObjects: boolean):void;
public GetAllAssetNames():System.Array$1<string>;
public GetAllScenePaths():System.Array$1<string>;
public static RecompressAssetBundleAsync($inputPath: string, $outputPath: string, $method: UnityEngine.BuildCompression, $expectedCRC?: number, $priority?: UnityEngine.ThreadPriority):UnityEngine.AssetBundleRecompressOperation;
}
class AssetBundleCreateRequest extends UnityEngine.AsyncOperation {
public assetBundle: UnityEngine.AssetBundle;
public constructor();
}
class AsyncOperation extends UnityEngine.YieldInstruction {
public isDone: boolean;
public progress: number;
public priority: number;
public allowSceneActivation: boolean;
public constructor();
public add_completed($value: System.Action$1<UnityEngine.AsyncOperation>):void;
public remove_completed($value: System.Action$1<UnityEngine.AsyncOperation>):void;
}
class YieldInstruction extends System.Object {
}
class AssetBundleRequest extends UnityEngine.AsyncOperation {
public asset: UnityEngine.Object;
public allAssets: System.Array$1<UnityEngine.Object>;
public constructor();
}
class AssetBundleRecompressOperation extends UnityEngine.AsyncOperation {
}
class BuildCompression extends System.ValueType {
}
enum ThreadPriority { Low = 0, BelowNormal = 1, Normal = 2, High = 4 }
class AudioClip extends UnityEngine.Object {
public length: number;
public samples: number;
public channels: number;
public frequency: number;
public loadType: UnityEngine.AudioClipLoadType;
public preloadAudioData: boolean;
public ambisonic: boolean;
public loadState: UnityEngine.AudioDataLoadState;
public loadInBackground: boolean;
public LoadAudioData():boolean;
public UnloadAudioData():boolean;
public GetData($data: System.Array$1<number>, $offsetSamples: number):boolean;
public SetData($data: System.Array$1<number>, $offsetSamples: number):boolean;
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean):UnityEngine.AudioClip;
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback):UnityEngine.AudioClip;
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, $pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback):UnityEngine.AudioClip;
}
enum AudioClipLoadType { DecompressOnLoad = 0, CompressedInMemory = 1, Streaming = 2 }
enum AudioDataLoadState { Unloaded = 0, Loading = 1, Loaded = 2, Failed = 3 }
class AudioListener extends UnityEngine.AudioBehaviour {
public static volume: number;
public static pause: boolean;
public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
public constructor();
public static GetOutputData($samples: System.Array$1<number>, $channel: number):void;
public static GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow):void;
}
class AudioBehaviour extends UnityEngine.Behaviour {
}
enum AudioVelocityUpdateMode { Auto = 0, Fixed = 1, Dynamic = 2 }
enum FFTWindow { Rectangular = 0, Triangle = 1, Hamming = 2, Hanning = 3, Blackman = 4, BlackmanHarris = 5 }
class AudioSource extends UnityEngine.AudioBehaviour {
public volume: number;
public pitch: number;
public time: number;
public timeSamples: number;
public clip: UnityEngine.AudioClip;
public outputAudioMixerGroup: UnityEngine.Audio.AudioMixerGroup;
public isPlaying: boolean;
public isVirtual: boolean;
public loop: boolean;
public ignoreListenerVolume: boolean;
public playOnAwake: boolean;
public ignoreListenerPause: boolean;
public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
public panStereo: number;
public spatialBlend: number;
public spatialize: boolean;
public spatializePostEffects: boolean;
public reverbZoneMix: number;
public bypassEffects: boolean;
public bypassListenerEffects: boolean;
public bypassReverbZones: boolean;
public dopplerLevel: number;
public spread: number;
public priority: number;
public mute: boolean;
public minDistance: number;
public maxDistance: number;
public rolloffMode: UnityEngine.AudioRolloffMode;
public constructor();
public Play($delay: bigint):void;
public Play():void;
public PlayDelayed($delay: number):void;
public PlayScheduled($time: number):void;
public SetScheduledStartTime($time: number):void;
public SetScheduledEndTime($time: number):void;
public Stop():void;
public Pause():void;
public UnPause():void;
public PlayOneShot($clip: UnityEngine.AudioClip):void;
public PlayOneShot($clip: UnityEngine.AudioClip, $volumeScale: number):void;
public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3):void;
public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3, $volume: number):void;
public SetCustomCurve($type: UnityEngine.AudioSourceCurveType, $curve: UnityEngine.AnimationCurve):void;
public GetCustomCurve($type: UnityEngine.AudioSourceCurveType):UnityEngine.AnimationCurve;
public GetOutputData($samples: System.Array$1<number>, $channel: number):void;
public GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow):void;
public SetSpatializerFloat($index: number, $value: number):boolean;
public GetSpatializerFloat($index: number, $value: $Ref<number>):boolean;
public SetAmbisonicDecoderFloat($index: number, $value: number):boolean;
public GetAmbisonicDecoderFloat($index: number, $value: $Ref<number>):boolean;
}
enum AudioSourceCurveType { CustomRolloff = 0, SpatialBlend = 1, ReverbZoneMix = 2, Spread = 3 }
class AnimationCurve extends System.Object {
}
enum AudioRolloffMode { Logarithmic = 0, Linear = 1, Custom = 2 }
class Texture extends UnityEngine.Object {
public static masterTextureLimit: number;
public static anisotropicFiltering: UnityEngine.AnisotropicFiltering;
public width: number;
public height: number;
public dimension: UnityEngine.Rendering.TextureDimension;
public isReadable: boolean;
public wrapMode: UnityEngine.TextureWrapMode;
public wrapModeU: UnityEngine.TextureWrapMode;
public wrapModeV: UnityEngine.TextureWrapMode;
public wrapModeW: UnityEngine.TextureWrapMode;
public filterMode: UnityEngine.FilterMode;
public anisoLevel: number;
public mipMapBias: number;
public texelSize: UnityEngine.Vector2;
public updateCount: number;
public imageContentsHash: UnityEngine.Hash128;
public static totalTextureMemory: bigint;
public static desiredTextureMemory: bigint;
public static targetTextureMemory: bigint;
public static currentTextureMemory: bigint;
public static nonStreamingTextureMemory: bigint;
public static streamingMipmapUploadCount: bigint;
public static streamingRendererCount: bigint;
public static streamingTextureCount: bigint;
public static nonStreamingTextureCount: bigint;
public static streamingTexturePendingLoadCount: bigint;
public static streamingTextureLoadingCount: bigint;
public static streamingTextureForceLoadAll: boolean;
public static streamingTextureDiscardUnusedMips: boolean;
public static SetGlobalAnisotropicFilteringLimits($forcedMin: number, $globalMax: number):void;
public GetNativeTexturePtr():System.IntPtr;
public IncrementUpdateCount():void;
public static SetStreamingTextureMaterialDebugProperties():void;
}
enum AnisotropicFiltering { Disable = 0, Enable = 1, ForceEnable = 2 }
enum TextureWrapMode { Repeat = 0, Clamp = 1, Mirror = 2, MirrorOnce = 3 }
enum FilterMode { Point = 0, Bilinear = 1, Trilinear = 2 }
class Vector2 extends System.ValueType {
public x: number;
public y: number;
public static kEpsilon: number;
public static kEpsilonNormalSqrt: number;
public normalized: UnityEngine.Vector2;
public magnitude: number;
public sqrMagnitude: number;
public static zero: UnityEngine.Vector2;
public static one: UnityEngine.Vector2;
public static up: UnityEngine.Vector2;
public static down: UnityEngine.Vector2;
public static left: UnityEngine.Vector2;
public static right: UnityEngine.Vector2;
public static positiveInfinity: UnityEngine.Vector2;
public static negativeInfinity: UnityEngine.Vector2;
public constructor($x: number, $y: number);
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public Set($newX: number, $newY: number):void;
public static Lerp($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number):UnityEngine.Vector2;
public static LerpUnclamped($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number):UnityEngine.Vector2;
public static MoveTowards($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $maxDistanceDelta: number):UnityEngine.Vector2;
public static Scale($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
public Scale($scale: UnityEngine.Vector2):void;
public Normalize():void;
public ToString():string;
public ToString($format: string):string;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Vector2):boolean;
public static Reflect($inDirection: UnityEngine.Vector2, $inNormal: UnityEngine.Vector2):UnityEngine.Vector2;
public static Perpendicular($inDirection: UnityEngine.Vector2):UnityEngine.Vector2;
public static Dot($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):number;
public static Angle($from: UnityEngine.Vector2, $to: UnityEngine.Vector2):number;
public static SignedAngle($from: UnityEngine.Vector2, $to: UnityEngine.Vector2):number;
public static Distance($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):number;
public static ClampMagnitude($vector: UnityEngine.Vector2, $maxLength: number):UnityEngine.Vector2;
public static SqrMagnitude($a: UnityEngine.Vector2):number;
public SqrMagnitude():number;
public static Min($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):UnityEngine.Vector2;
public static Max($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):UnityEngine.Vector2;
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number):UnityEngine.Vector2;
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number):UnityEngine.Vector2;
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):UnityEngine.Vector2;
public static op_Addition($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Subtraction($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Multiply($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Division($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_UnaryNegation($a: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Multiply($a: UnityEngine.Vector2, $d: number):UnityEngine.Vector2;
public static op_Multiply($d: number, $a: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Division($a: UnityEngine.Vector2, $d: number):UnityEngine.Vector2;
public static op_Equality($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):boolean;
public static op_Inequality($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):boolean;
public static op_Implicit($v: UnityEngine.Vector3):UnityEngine.Vector2;
public static op_Implicit($v: UnityEngine.Vector2):UnityEngine.Vector3;
}
class Hash128 extends System.ValueType {
}
class Color extends System.ValueType {
public r: number;
public g: number;
public b: number;
public a: number;
public static red: UnityEngine.Color;
public static green: UnityEngine.Color;
public static blue: UnityEngine.Color;
public static white: UnityEngine.Color;
public static black: UnityEngine.Color;
public static yellow: UnityEngine.Color;
public static cyan: UnityEngine.Color;
public static magenta: UnityEngine.Color;
public static gray: UnityEngine.Color;
public static grey: UnityEngine.Color;
public static clear: UnityEngine.Color;
public grayscale: number;
public linear: UnityEngine.Color;
public gamma: UnityEngine.Color;
public maxColorComponent: number;
public constructor($r: number, $g: number, $b: number, $a: number);
public constructor($r: number, $g: number, $b: number);
public ToString():string;
public ToString($format: string):string;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Color):boolean;
public static op_Addition($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
public static op_Subtraction($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
public static op_Multiply($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
public static op_Multiply($a: UnityEngine.Color, $b: number):UnityEngine.Color;
public static op_Multiply($b: number, $a: UnityEngine.Color):UnityEngine.Color;
public static op_Division($a: UnityEngine.Color, $b: number):UnityEngine.Color;
public static op_Equality($lhs: UnityEngine.Color, $rhs: UnityEngine.Color):boolean;
public static op_Inequality($lhs: UnityEngine.Color, $rhs: UnityEngine.Color):boolean;
public static Lerp($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number):UnityEngine.Color;
public static LerpUnclamped($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number):UnityEngine.Color;
public static op_Implicit($c: UnityEngine.Color):UnityEngine.Vector4;
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Color;
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public static RGBToHSV($rgbColor: UnityEngine.Color, $H: $Ref<number>, $S: $Ref<number>, $V: $Ref<number>):void;
public static HSVToRGB($H: number, $S: number, $V: number):UnityEngine.Color;
public static HSVToRGB($H: number, $S: number, $V: number, $hdr: boolean):UnityEngine.Color;
}
class Vector4 extends System.ValueType {
public static kEpsilon: number;
public x: number;
public y: number;
public z: number;
public w: number;
public normalized: UnityEngine.Vector4;
public magnitude: number;
public sqrMagnitude: number;
public static zero: UnityEngine.Vector4;
public static one: UnityEngine.Vector4;
public static positiveInfinity: UnityEngine.Vector4;
public static negativeInfinity: UnityEngine.Vector4;
public constructor($x: number, $y: number, $z: number, $w: number);
public constructor($x: number, $y: number, $z: number);
public constructor($x: number, $y: number);
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public Set($newX: number, $newY: number, $newZ: number, $newW: number):void;
public static Lerp($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number):UnityEngine.Vector4;
public static LerpUnclamped($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number):UnityEngine.Vector4;
public static MoveTowards($current: UnityEngine.Vector4, $target: UnityEngine.Vector4, $maxDistanceDelta: number):UnityEngine.Vector4;
public static Scale($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
public Scale($scale: UnityEngine.Vector4):void;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Vector4):boolean;
public static Normalize($a: UnityEngine.Vector4):UnityEngine.Vector4;
public Normalize():void;
public static Dot($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):number;
public static Project($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
public static Distance($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):number;
public static Magnitude($a: UnityEngine.Vector4):number;
public static Min($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):UnityEngine.Vector4;
public static Max($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_Addition($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_Subtraction($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_UnaryNegation($a: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_Multiply($a: UnityEngine.Vector4, $d: number):UnityEngine.Vector4;
public static op_Multiply($d: number, $a: UnityEngine.Vector4):UnityEngine.Vector4;
public static op_Division($a: UnityEngine.Vector4, $d: number):UnityEngine.Vector4;
public static op_Equality($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):boolean;
public static op_Inequality($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):boolean;
public static op_Implicit($v: UnityEngine.Vector3):UnityEngine.Vector4;
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Vector3;
public static op_Implicit($v: UnityEngine.Vector2):UnityEngine.Vector4;
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Vector2;
public ToString():string;
public ToString($format: string):string;
public static SqrMagnitude($a: UnityEngine.Vector4):number;
public SqrMagnitude():number;
}
class Touch extends System.ValueType {
public fingerId: number;
public position: UnityEngine.Vector2;
public rawPosition: UnityEngine.Vector2;
public deltaPosition: UnityEngine.Vector2;
public deltaTime: number;
public tapCount: number;
public phase: UnityEngine.TouchPhase;
public pressure: number;
public maximumPossiblePressure: number;
public type: UnityEngine.TouchType;
public altitudeAngle: number;
public azimuthAngle: number;
public radius: number;
public radiusVariance: number;
}
enum TouchPhase { Began = 0, Moved = 1, Stationary = 2, Ended = 3, Canceled = 4 }
enum TouchType { Direct = 0, Indirect = 1, Stylus = 2 }
class Application extends System.Object {
public static isPlaying: boolean;
public static isFocused: boolean;
public static platform: UnityEngine.RuntimePlatform;
public static buildGUID: string;
public static isMobilePlatform: boolean;
public static isConsolePlatform: boolean;
public static runInBackground: boolean;
public static isBatchMode: boolean;
public static dataPath: string;
public static streamingAssetsPath: string;
public static persistentDataPath: string;
public static temporaryCachePath: string;
public static absoluteURL: string;
public static unityVersion: string;
public static version: string;
public static installerName: string;
public static identifier: string;
public static installMode: UnityEngine.ApplicationInstallMode;
public static sandboxType: UnityEngine.ApplicationSandboxType;
public static productName: string;
public static companyName: string;
public static cloudProjectId: string;
public static targetFrameRate: number;
public static systemLanguage: UnityEngine.SystemLanguage;
public static consoleLogPath: string;
public static backgroundLoadingPriority: UnityEngine.ThreadPriority;
public static internetReachability: UnityEngine.NetworkReachability;
public static genuine: boolean;
public static genuineCheckAvailable: boolean;
public static isEditor: boolean;
public constructor();
public static Quit($exitCode: number):void;
public static Quit():void;
public static Unload():void;
public static CanStreamedLevelBeLoaded($levelIndex: number):boolean;
public static CanStreamedLevelBeLoaded($levelName: string):boolean;
public static IsPlaying($obj: UnityEngine.Object):boolean;
public static GetBuildTags():System.Array$1<string>;
public static SetBuildTags($buildTags: System.Array$1<string>):void;
public static HasProLicense():boolean;
public static RequestAdvertisingIdentifierAsync($delegateMethod: UnityEngine.Application.AdvertisingIdentifierCallback):boolean;
public static OpenURL($url: string):void;
public static GetStackTraceLogType($logType: UnityEngine.LogType):UnityEngine.StackTraceLogType;
public static SetStackTraceLogType($logType: UnityEngine.LogType, $stackTraceType: UnityEngine.StackTraceLogType):void;
public static RequestUserAuthorization($mode: UnityEngine.UserAuthorization):UnityEngine.AsyncOperation;
public static HasUserAuthorization($mode: UnityEngine.UserAuthorization):boolean;
public static add_lowMemory($value: UnityEngine.Application.LowMemoryCallback):void;
public static remove_lowMemory($value: UnityEngine.Application.LowMemoryCallback):void;
public static add_logMessageReceived($value: UnityEngine.Application.LogCallback):void;
public static remove_logMessageReceived($value: UnityEngine.Application.LogCallback):void;
public static add_logMessageReceivedThreaded($value: UnityEngine.Application.LogCallback):void;
public static remove_logMessageReceivedThreaded($value: UnityEngine.Application.LogCallback):void;
public static add_onBeforeRender($value: UnityEngine.Events.UnityAction):void;
public static remove_onBeforeRender($value: UnityEngine.Events.UnityAction):void;
public static add_focusChanged($value: System.Action$1<boolean>):void;
public static remove_focusChanged($value: System.Action$1<boolean>):void;
public static add_wantsToQuit($value: System.Func$1<boolean>):void;
public static remove_wantsToQuit($value: System.Func$1<boolean>):void;
public static add_quitting($value: System.Action):void;
public static remove_quitting($value: System.Action):void;
}
enum RuntimePlatform { OSXEditor = 0, OSXPlayer = 1, WindowsPlayer = 2, OSXWebPlayer = 3, OSXDashboardPlayer = 4, WindowsWebPlayer = 5, WindowsEditor = 7, IPhonePlayer = 8, XBOX360 = 10, PS3 = 9, Android = 11, NaCl = 12, FlashPlayer = 15, LinuxPlayer = 13, LinuxEditor = 16, WebGLPlayer = 17, MetroPlayerX86 = 18, WSAPlayerX86 = 18, MetroPlayerX64 = 19, WSAPlayerX64 = 19, MetroPlayerARM = 20, WSAPlayerARM = 20, WP8Player = 21, BB10Player = 22, BlackBerryPlayer = 22, TizenPlayer = 23, PSP2 = 24, PS4 = 25, PSM = 26, XboxOne = 27, SamsungTVPlayer = 28, WiiU = 30, tvOS = 31, Switch = 32, Lumin = 33 }
enum ApplicationInstallMode { Unknown = 0, Store = 1, DeveloperBuild = 2, Adhoc = 3, Enterprise = 4, Editor = 5 }
enum ApplicationSandboxType { Unknown = 0, NotSandboxed = 1, Sandboxed = 2, SandboxBroken = 3 }
enum SystemLanguage { Afrikaans = 0, Arabic = 1, Basque = 2, Belarusian = 3, Bulgarian = 4, Catalan = 5, Chinese = 6, Czech = 7, Danish = 8, Dutch = 9, English = 10, Estonian = 11, Faroese = 12, Finnish = 13, French = 14, German = 15, Greek = 16, Hebrew = 17, Hugarian = 18, Icelandic = 19, Indonesian = 20, Italian = 21, Japanese = 22, Korean = 23, Latvian = 24, Lithuanian = 25, Norwegian = 26, Polish = 27, Portuguese = 28, Romanian = 29, Russian = 30, SerboCroatian = 31, Slovak = 32, Slovenian = 33, Spanish = 34, Swedish = 35, Thai = 36, Turkish = 37, Ukrainian = 38, Vietnamese = 39, ChineseSimplified = 40, ChineseTraditional = 41, Unknown = 42, Hungarian = 18 }
enum StackTraceLogType { None = 0, ScriptOnly = 1, Full = 2 }
enum LogType { Error = 0, Assert = 1, Warning = 2, Log = 3, Exception = 4 }
enum NetworkReachability { NotReachable = 0, ReachableViaCarrierDataNetwork = 1, ReachableViaLocalAreaNetwork = 2 }
enum UserAuthorization { WebCam = 1, Microphone = 2 }
class Material extends UnityEngine.Object {
public shader: UnityEngine.Shader;
public color: UnityEngine.Color;
public mainTexture: UnityEngine.Texture;
public mainTextureOffset: UnityEngine.Vector2;
public mainTextureScale: UnityEngine.Vector2;
public renderQueue: number;
public globalIlluminationFlags: UnityEngine.MaterialGlobalIlluminationFlags;
public doubleSidedGI: boolean;
public enableInstancing: boolean;
public passCount: number;
public shaderKeywords: System.Array$1<string>;
public constructor($shader: UnityEngine.Shader);
public constructor($source: UnityEngine.Material);
public HasProperty($nameID: number):boolean;
public HasProperty($name: string):boolean;
public EnableKeyword($keyword: string):void;
public DisableKeyword($keyword: string):void;
public IsKeywordEnabled($keyword: string):boolean;
public SetShaderPassEnabled($passName: string, $enabled: boolean):void;
public GetShaderPassEnabled($passName: string):boolean;
public GetPassName($pass: number):string;
public FindPass($passName: string):number;
public SetOverrideTag($tag: string, $val: string):void;
public GetTag($tag: string, $searchFallbacks: boolean, $defaultValue: string):string;
public GetTag($tag: string, $searchFallbacks: boolean):string;
public Lerp($start: UnityEngine.Material, $end: UnityEngine.Material, $t: number):void;
public SetPass($pass: number):boolean;
public CopyPropertiesFromMaterial($mat: UnityEngine.Material):void;
public GetTexturePropertyNames():System.Array$1<string>;
public GetTexturePropertyNameIDs():System.Array$1<number>;
public GetTexturePropertyNames($outNames: System.Collections.Generic.List$1<string>):void;
public GetTexturePropertyNameIDs($outNames: System.Collections.Generic.List$1<number>):void;
public SetFloat($name: string, $value: number):void;
public SetFloat($nameID: number, $value: number):void;
public SetInt($name: string, $value: number):void;
public SetInt($nameID: number, $value: number):void;
public SetColor($name: string, $value: UnityEngine.Color):void;
public SetColor($nameID: number, $value: UnityEngine.Color):void;
public SetVector($name: string, $value: UnityEngine.Vector4):void;
public SetVector($nameID: number, $value: UnityEngine.Vector4):void;
public SetMatrix($name: string, $value: UnityEngine.Matrix4x4):void;
public SetMatrix($nameID: number, $value: UnityEngine.Matrix4x4):void;
public SetTexture($name: string, $value: UnityEngine.Texture):void;
public SetTexture($nameID: number, $value: UnityEngine.Texture):void;
public SetBuffer($name: string, $value: UnityEngine.ComputeBuffer):void;
public SetBuffer($nameID: number, $value: UnityEngine.ComputeBuffer):void;
public SetFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
public SetFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
public SetFloatArray($name: string, $values: System.Array$1<number>):void;
public SetFloatArray($nameID: number, $values: System.Array$1<number>):void;
public SetColorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public SetColorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public SetColorArray($name: string, $values: System.Array$1<UnityEngine.Color>):void;
public SetColorArray($nameID: number, $values: System.Array$1<UnityEngine.Color>):void;
public SetVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public SetVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public SetVectorArray($name: string, $values: System.Array$1<UnityEngine.Vector4>):void;
public SetVectorArray($nameID: number, $values: System.Array$1<UnityEngine.Vector4>):void;
public SetMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public SetMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public SetMatrixArray($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
public SetMatrixArray($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
public GetFloat($name: string):number;
public GetFloat($nameID: number):number;
public GetInt($name: string):number;
public GetInt($nameID: number):number;
public GetColor($name: string):UnityEngine.Color;
public GetColor($nameID: number):UnityEngine.Color;
public GetVector($name: string):UnityEngine.Vector4;
public GetVector($nameID: number):UnityEngine.Vector4;
public GetMatrix($name: string):UnityEngine.Matrix4x4;
public GetMatrix($nameID: number):UnityEngine.Matrix4x4;
public GetTexture($name: string):UnityEngine.Texture;
public GetTexture($nameID: number):UnityEngine.Texture;
public GetFloatArray($name: string):System.Array$1<number>;
public GetFloatArray($nameID: number):System.Array$1<number>;
public GetColorArray($name: string):System.Array$1<UnityEngine.Color>;
public GetColorArray($nameID: number):System.Array$1<UnityEngine.Color>;
public GetVectorArray($name: string):System.Array$1<UnityEngine.Vector4>;
public GetVectorArray($nameID: number):System.Array$1<UnityEngine.Vector4>;
public GetMatrixArray($name: string):System.Array$1<UnityEngine.Matrix4x4>;
public GetMatrixArray($nameID: number):System.Array$1<UnityEngine.Matrix4x4>;
public GetFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
public GetFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
public GetColorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public GetColorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public GetVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public GetVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public GetMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public GetMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public SetTextureOffset($name: string, $value: UnityEngine.Vector2):void;
public SetTextureOffset($nameID: number, $value: UnityEngine.Vector2):void;
public SetTextureScale($name: string, $value: UnityEngine.Vector2):void;
public SetTextureScale($nameID: number, $value: UnityEngine.Vector2):void;
public GetTextureOffset($name: string):UnityEngine.Vector2;
public GetTextureOffset($nameID: number):UnityEngine.Vector2;
public GetTextureScale($name: string):UnityEngine.Vector2;
public GetTextureScale($nameID: number):UnityEngine.Vector2;
}
class Shader extends UnityEngine.Object {
public maximumLOD: number;
public static globalMaximumLOD: number;
public isSupported: boolean;
public static globalRenderPipeline: string;
public renderQueue: number;
public static Find($name: string):UnityEngine.Shader;
public static EnableKeyword($keyword: string):void;
public static DisableKeyword($keyword: string):void;
public static IsKeywordEnabled($keyword: string):boolean;
public static WarmupAllShaders():void;
public static PropertyToID($name: string):number;
public static SetGlobalFloat($name: string, $value: number):void;
public static SetGlobalFloat($nameID: number, $value: number):void;
public static SetGlobalInt($name: string, $value: number):void;
public static SetGlobalInt($nameID: number, $value: number):void;
public static SetGlobalVector($name: string, $value: UnityEngine.Vector4):void;
public static SetGlobalVector($nameID: number, $value: UnityEngine.Vector4):void;
public static SetGlobalColor($name: string, $value: UnityEngine.Color):void;
public static SetGlobalColor($nameID: number, $value: UnityEngine.Color):void;
public static SetGlobalMatrix($name: string, $value: UnityEngine.Matrix4x4):void;
public static SetGlobalMatrix($nameID: number, $value: UnityEngine.Matrix4x4):void;
public static SetGlobalTexture($name: string, $value: UnityEngine.Texture):void;
public static SetGlobalTexture($nameID: number, $value: UnityEngine.Texture):void;
public static SetGlobalBuffer($name: string, $value: UnityEngine.ComputeBuffer):void;
public static SetGlobalBuffer($nameID: number, $value: UnityEngine.ComputeBuffer):void;
public static SetGlobalFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
public static SetGlobalFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
public static SetGlobalFloatArray($name: string, $values: System.Array$1<number>):void;
public static SetGlobalFloatArray($nameID: number, $values: System.Array$1<number>):void;
public static SetGlobalVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public static SetGlobalVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public static SetGlobalVectorArray($name: string, $values: System.Array$1<UnityEngine.Vector4>):void;
public static SetGlobalVectorArray($nameID: number, $values: System.Array$1<UnityEngine.Vector4>):void;
public static SetGlobalMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public static SetGlobalMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public static SetGlobalMatrixArray($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
public static SetGlobalMatrixArray($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
public static GetGlobalFloat($name: string):number;
public static GetGlobalFloat($nameID: number):number;
public static GetGlobalInt($name: string):number;
public static GetGlobalInt($nameID: number):number;
public static GetGlobalVector($name: string):UnityEngine.Vector4;
public static GetGlobalVector($nameID: number):UnityEngine.Vector4;
public static GetGlobalColor($name: string):UnityEngine.Color;
public static GetGlobalColor($nameID: number):UnityEngine.Color;
public static GetGlobalMatrix($name: string):UnityEngine.Matrix4x4;
public static GetGlobalMatrix($nameID: number):UnityEngine.Matrix4x4;
public static GetGlobalTexture($name: string):UnityEngine.Texture;
public static GetGlobalTexture($nameID: number):UnityEngine.Texture;
public static GetGlobalFloatArray($name: string):System.Array$1<number>;
public static GetGlobalFloatArray($nameID: number):System.Array$1<number>;
public static GetGlobalVectorArray($name: string):System.Array$1<UnityEngine.Vector4>;
public static GetGlobalVectorArray($nameID: number):System.Array$1<UnityEngine.Vector4>;
public static GetGlobalMatrixArray($name: string):System.Array$1<UnityEngine.Matrix4x4>;
public static GetGlobalMatrixArray($nameID: number):System.Array$1<UnityEngine.Matrix4x4>;
public static GetGlobalFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
public static GetGlobalFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
public static GetGlobalVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public static GetGlobalVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public static GetGlobalMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public static GetGlobalMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
}
enum MaterialGlobalIlluminationFlags { None = 0, RealtimeEmissive = 1, BakedEmissive = 2, EmissiveIsBlack = 4, AnyEmissive = 3 }
class ComputeBuffer extends System.Object {
}
class Ray extends System.ValueType {
public origin: UnityEngine.Vector3;
public direction: UnityEngine.Vector3;
public constructor($origin: UnityEngine.Vector3, $direction: UnityEngine.Vector3);
public GetPoint($distance: number):UnityEngine.Vector3;
public ToString():string;
public ToString($format: string):string;
}
class Camera extends UnityEngine.Behaviour {
public static onPreCull: UnityEngine.Camera.CameraCallback;
public static onPreRender: UnityEngine.Camera.CameraCallback;
public static onPostRender: UnityEngine.Camera.CameraCallback;
public nearClipPlane: number;
public farClipPlane: number;
public fieldOfView: number;
public renderingPath: UnityEngine.RenderingPath;
public actualRenderingPath: UnityEngine.RenderingPath;
public allowHDR: boolean;
public allowMSAA: boolean;
public allowDynamicResolution: boolean;
public forceIntoRenderTexture: boolean;
public orthographicSize: number;
public orthographic: boolean;
public opaqueSortMode: UnityEngine.Rendering.OpaqueSortMode;
public transparencySortMode: UnityEngine.TransparencySortMode;
public transparencySortAxis: UnityEngine.Vector3;
public depth: number;
public aspect: number;
public velocity: UnityEngine.Vector3;
public cullingMask: number;
public eventMask: number;
public layerCullSpherical: boolean;
public cameraType: UnityEngine.CameraType;
public layerCullDistances: System.Array$1<number>;
public useOcclusionCulling: boolean;
public cullingMatrix: UnityEngine.Matrix4x4;
public backgroundColor: UnityEngine.Color;
public clearFlags: UnityEngine.CameraClearFlags;
public depthTextureMode: UnityEngine.DepthTextureMode;
public clearStencilAfterLightingPass: boolean;
public usePhysicalProperties: boolean;
public sensorSize: UnityEngine.Vector2;
public lensShift: UnityEngine.Vector2;
public focalLength: number;
public gateFit: UnityEngine.Camera.GateFitMode;
public rect: UnityEngine.Rect;
public pixelRect: UnityEngine.Rect;
public pixelWidth: number;
public pixelHeight: number;
public scaledPixelWidth: number;
public scaledPixelHeight: number;
public targetTexture: UnityEngine.RenderTexture;
public activeTexture: UnityEngine.RenderTexture;
public targetDisplay: number;
public cameraToWorldMatrix: UnityEngine.Matrix4x4;
public worldToCameraMatrix: UnityEngine.Matrix4x4;
public projectionMatrix: UnityEngine.Matrix4x4;
public nonJitteredProjectionMatrix: UnityEngine.Matrix4x4;
public useJitteredProjectionMatrixForTransparentRendering: boolean;
public previousViewProjectionMatrix: UnityEngine.Matrix4x4;
public static main: UnityEngine.Camera;
public static current: UnityEngine.Camera;
public scene: UnityEngine.SceneManagement.Scene;
public stereoEnabled: boolean;
public stereoSeparation: number;
public stereoConvergence: number;
public areVRStereoViewMatricesWithinSingleCullTolerance: boolean;
public stereoTargetEye: UnityEngine.StereoTargetEyeMask;
public stereoActiveEye: UnityEngine.Camera.MonoOrStereoscopicEye;
public static allCamerasCount: number;
public static allCameras: System.Array$1<UnityEngine.Camera>;
public commandBufferCount: number;
public constructor();
public Reset():void;
public ResetTransparencySortSettings():void;
public ResetAspect():void;
public ResetCullingMatrix():void;
public SetReplacementShader($shader: UnityEngine.Shader, $replacementTag: string):void;
public ResetReplacementShader():void;
public SetTargetBuffers($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer):void;
public SetTargetBuffers($colorBuffer: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer):void;
public ResetWorldToCameraMatrix():void;
public ResetProjectionMatrix():void;
public CalculateObliqueMatrix($clipPlane: UnityEngine.Vector4):UnityEngine.Matrix4x4;
public WorldToScreenPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
public WorldToViewportPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
public ViewportToWorldPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
public ScreenToWorldPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
public WorldToScreenPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public WorldToViewportPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public ViewportToWorldPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public ScreenToWorldPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public ScreenToViewportPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public ViewportToScreenPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
public ViewportPointToRay($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Ray;
public ViewportPointToRay($pos: UnityEngine.Vector3):UnityEngine.Ray;
public ScreenPointToRay($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Ray;
public ScreenPointToRay($pos: UnityEngine.Vector3):UnityEngine.Ray;
public CalculateFrustumCorners($viewport: UnityEngine.Rect, $z: number, $eye: UnityEngine.Camera.MonoOrStereoscopicEye, $outCorners: System.Array$1<UnityEngine.Vector3>):void;
public static CalculateProjectionMatrixFromPhysicalProperties($output: $Ref<UnityEngine.Matrix4x4>, $focalLength: number, $sensorSize: UnityEngine.Vector2, $lensShift: UnityEngine.Vector2, $nearClip: number, $farClip: number, $gateFitParameters?: UnityEngine.Camera.GateFitParameters):void;
public static FocalLengthToFOV($focalLength: number, $sensorSize: number):number;
public static FOVToFocalLength($fov: number, $sensorSize: number):number;
public GetStereoNonJitteredProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
public GetStereoViewMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
public CopyStereoDeviceProjectionMatrixToNonJittered($eye: UnityEngine.Camera.StereoscopicEye):void;
public GetStereoProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
public SetStereoProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4):void;
public ResetStereoProjectionMatrices():void;
public SetStereoViewMatrix($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4):void;
public ResetStereoViewMatrices():void;
public static GetAllCameras($cameras: System.Array$1<UnityEngine.Camera>):number;
public RenderToCubemap($cubemap: UnityEngine.Cubemap, $faceMask: number):boolean;
public RenderToCubemap($cubemap: UnityEngine.Cubemap):boolean;
public RenderToCubemap($cubemap: UnityEngine.RenderTexture, $faceMask: number):boolean;
public RenderToCubemap($cubemap: UnityEngine.RenderTexture):boolean;
public RenderToCubemap($cubemap: UnityEngine.RenderTexture, $faceMask: number, $stereoEye: UnityEngine.Camera.MonoOrStereoscopicEye):boolean;
public Render():void;
public RenderWithShader($shader: UnityEngine.Shader, $replacementTag: string):void;
public RenderDontRestore():void;
public static SetupCurrent($cur: UnityEngine.Camera):void;
public CopyFrom($other: UnityEngine.Camera):void;
public RemoveCommandBuffers($evt: UnityEngine.Rendering.CameraEvent):void;
public RemoveAllCommandBuffers():void;
public AddCommandBuffer($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer):void;
public AddCommandBufferAsync($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType):void;
public RemoveCommandBuffer($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer):void;
public GetCommandBuffers($evt: UnityEngine.Rendering.CameraEvent):System.Array$1<UnityEngine.Rendering.CommandBuffer>;
}
enum RenderingPath { UsePlayerSettings = -1, VertexLit = 0, Forward = 1, DeferredLighting = 2, DeferredShading = 3 }
enum TransparencySortMode { Default = 0, Perspective = 1, Orthographic = 2, CustomAxis = 3 }
enum CameraType { Game = 1, SceneView = 2, Preview = 4, VR = 8, Reflection = 16 }
enum CameraClearFlags { Skybox = 1, Color = 2, SolidColor = 2, Depth = 3, Nothing = 4 }
enum DepthTextureMode { None = 0, Depth = 1, DepthNormals = 2, MotionVectors = 4 }
class Rect extends System.ValueType {
public static zero: UnityEngine.Rect;
public x: number;
public y: number;
public position: UnityEngine.Vector2;
public center: UnityEngine.Vector2;
public min: UnityEngine.Vector2;
public max: UnityEngine.Vector2;
public width: number;
public height: number;
public size: UnityEngine.Vector2;
public xMin: number;
public yMin: number;
public xMax: number;
public yMax: number;
public constructor($x: number, $y: number, $width: number, $height: number);
public constructor($position: UnityEngine.Vector2, $size: UnityEngine.Vector2);
public constructor($source: UnityEngine.Rect);
public static MinMaxRect($xmin: number, $ymin: number, $xmax: number, $ymax: number):UnityEngine.Rect;
public Set($x: number, $y: number, $width: number, $height: number):void;
public Contains($point: UnityEngine.Vector2):boolean;
public Contains($point: UnityEngine.Vector3):boolean;
public Contains($point: UnityEngine.Vector3, $allowInverse: boolean):boolean;
public Overlaps($other: UnityEngine.Rect):boolean;
public Overlaps($other: UnityEngine.Rect, $allowInverse: boolean):boolean;
public static NormalizedToPoint($rectangle: UnityEngine.Rect, $normalizedRectCoordinates: UnityEngine.Vector2):UnityEngine.Vector2;
public static PointToNormalized($rectangle: UnityEngine.Rect, $point: UnityEngine.Vector2):UnityEngine.Vector2;
public static op_Inequality($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect):boolean;
public static op_Equality($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect):boolean;
public Equals($other: any):boolean;
public Equals($other: UnityEngine.Rect):boolean;
public ToString():string;
public ToString($format: string):string;
}
class RenderTexture extends UnityEngine.Texture {
public width: number;
public height: number;
public dimension: UnityEngine.Rendering.TextureDimension;
public useMipMap: boolean;
public sRGB: boolean;
public format: UnityEngine.RenderTextureFormat;
public vrUsage: UnityEngine.VRTextureUsage;
public memorylessMode: UnityEngine.RenderTextureMemoryless;
public autoGenerateMips: boolean;
public volumeDepth: number;
public antiAliasing: number;
public bindTextureMS: boolean;
public enableRandomWrite: boolean;
public useDynamicScale: boolean;
public isPowerOfTwo: boolean;
public static active: UnityEngine.RenderTexture;
public colorBuffer: UnityEngine.RenderBuffer;
public depthBuffer: UnityEngine.RenderBuffer;
public depth: number;
public descriptor: UnityEngine.RenderTextureDescriptor;
public constructor($desc: UnityEngine.RenderTextureDescriptor);
public constructor($textureToCopy: UnityEngine.RenderTexture);
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat);
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite);
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat);
public constructor($width: number, $height: number, $depth: number);
public GetNativeDepthBufferPtr():System.IntPtr;
public DiscardContents($discardColor: boolean, $discardDepth: boolean):void;
public MarkRestoreExpected():void;
public DiscardContents():void;
public ResolveAntiAliasedSurface():void;
public ResolveAntiAliasedSurface($target: UnityEngine.RenderTexture):void;
public SetGlobalShaderProperty($propertyName: string):void;
public Create():boolean;
public Release():void;
public IsCreated():boolean;
public GenerateMips():void;
public ConvertToEquirect($equirect: UnityEngine.RenderTexture, $eye?: UnityEngine.Camera.MonoOrStereoscopicEye):void;
public static SupportsStencil($rt: UnityEngine.RenderTexture):boolean;
public static ReleaseTemporary($temp: UnityEngine.RenderTexture):void;
public static GetTemporary($desc: UnityEngine.RenderTextureDescriptor):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage, $useDynamicScale: boolean):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number, $depthBuffer: number):UnityEngine.RenderTexture;
public static GetTemporary($width: number, $height: number):UnityEngine.RenderTexture;
}
class RenderBuffer extends System.ValueType {
}
enum StereoTargetEyeMask { None = 0, Left = 1, Right = 2, Both = 3 }
class Cubemap extends UnityEngine.Texture {
}
class FrustumPlanes extends System.ValueType {
}
class Plane extends System.ValueType {
public normal: UnityEngine.Vector3;
public distance: number;
public flipped: UnityEngine.Plane;
public constructor($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3);
public constructor($inNormal: UnityEngine.Vector3, $d: number);
public constructor($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3);
public SetNormalAndPosition($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3):void;
public Set3Points($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3):void;
public Flip():void;
public Translate($translation: UnityEngine.Vector3):void;
public static Translate($plane: UnityEngine.Plane, $translation: UnityEngine.Vector3):UnityEngine.Plane;
public ClosestPointOnPlane($point: UnityEngine.Vector3):UnityEngine.Vector3;
public GetDistanceToPoint($point: UnityEngine.Vector3):number;
public GetSide($point: UnityEngine.Vector3):boolean;
public SameSide($inPt0: UnityEngine.Vector3, $inPt1: UnityEngine.Vector3):boolean;
public Raycast($ray: UnityEngine.Ray, $enter: $Ref<number>):boolean;
public ToString():string;
public ToString($format: string):string;
}
enum TexGenMode { None = 0, SphereMap = 1, Object = 2, EyeLinear = 3, CubeReflect = 4, CubeNormal = 5 }
enum RenderTextureFormat { ARGB32 = 0, Depth = 1, ARGBHalf = 2, Shadowmap = 3, RGB565 = 4, ARGB4444 = 5, ARGB1555 = 6, Default = 7, ARGB2101010 = 8, DefaultHDR = 9, ARGB64 = 10, ARGBFloat = 11, RGFloat = 12, RGHalf = 13, RFloat = 14, RHalf = 15, R8 = 16, ARGBInt = 17, RGInt = 18, RInt = 19, BGRA32 = 20, RGB111110Float = 22, RG32 = 23, RGBAUShort = 24, RG16 = 25, BGRA10101010_XR = 26, BGR101010_XR = 27, R16 = 28 }
enum VRTextureUsage { None = 0, OneEye = 1, TwoEyes = 2 }
enum RenderTextureMemoryless { None = 0, Color = 1, Depth = 2, MSAA = 4 }
class RenderTextureDescriptor extends System.ValueType {
}
enum RenderTextureReadWrite { Default = 0, Linear = 1, sRGB = 2 }
class Debug extends System.Object {
public static unityLogger: UnityEngine.ILogger;
public static developerConsoleVisible: boolean;
public static isDebugBuild: boolean;
public constructor();
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number):void;
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color):void;
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3):void;
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean):void;
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number):void;
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color):void;
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3):void;
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean):void;
public static Break():void;
public static DebugBreak():void;
public static Log($message: any):void;
public static Log($message: any, $context: UnityEngine.Object):void;
public static LogFormat($format: string, ...args: any[]):void;
public static LogFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
public static LogError($message: any):void;
public static LogError($message: any, $context: UnityEngine.Object):void;
public static LogErrorFormat($format: string, ...args: any[]):void;
public static LogErrorFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
public static ClearDeveloperConsole():void;
public static LogException($exception: System.Exception):void;
public static LogException($exception: System.Exception, $context: UnityEngine.Object):void;
public static LogWarning($message: any):void;
public static LogWarning($message: any, $context: UnityEngine.Object):void;
public static LogWarningFormat($format: string, ...args: any[]):void;
public static LogWarningFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
public static Assert($condition: boolean):void;
public static Assert($condition: boolean, $context: UnityEngine.Object):void;
public static Assert($condition: boolean, $message: any):void;
public static Assert($condition: boolean, $message: string):void;
public static Assert($condition: boolean, $message: any, $context: UnityEngine.Object):void;
public static Assert($condition: boolean, $message: string, $context: UnityEngine.Object):void;
public static AssertFormat($condition: boolean, $format: string, ...args: any[]):void;
public static AssertFormat($condition: boolean, $context: UnityEngine.Object, $format: string, ...args: any[]):void;
public static LogAssertion($message: any):void;
public static LogAssertion($message: any, $context: UnityEngine.Object):void;
public static LogAssertionFormat($format: string, ...args: any[]):void;
public static LogAssertionFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
}
interface ILogger {
}
class Display extends System.Object {
public static displays: System.Array$1<UnityEngine.Display>;
public renderingWidth: number;
public renderingHeight: number;
public systemWidth: number;
public systemHeight: number;
public colorBuffer: UnityEngine.RenderBuffer;
public depthBuffer: UnityEngine.RenderBuffer;
public active: boolean;
public static main: UnityEngine.Display;
public Activate():void;
public Activate($width: number, $height: number, $refreshRate: number):void;
public SetParams($width: number, $height: number, $x: number, $y: number):void;
public SetRenderingResolution($w: number, $h: number):void;
public static RelativeMouseAt($inputMouseCoordinates: UnityEngine.Vector3):UnityEngine.Vector3;
public static add_onDisplaysUpdated($value: UnityEngine.Display.DisplaysUpdatedDelegate):void;
public static remove_onDisplaysUpdated($value: UnityEngine.Display.DisplaysUpdatedDelegate):void;
}
class Gradient extends System.Object {
public colorKeys: System.Array$1<UnityEngine.GradientColorKey>;
public alphaKeys: System.Array$1<UnityEngine.GradientAlphaKey>;
public mode: UnityEngine.GradientMode;
public constructor();
public Evaluate($time: number):UnityEngine.Color;
public SetKeys($colorKeys: System.Array$1<UnityEngine.GradientColorKey>, $alphaKeys: System.Array$1<UnityEngine.GradientAlphaKey>):void;
public Equals($o: any):boolean;
public Equals($other: UnityEngine.Gradient):boolean;
}
class GradientColorKey extends System.ValueType {
}
class GradientAlphaKey extends System.ValueType {
}
enum GradientMode { Blend = 0, Fixed = 1 }
class Screen extends System.Object {
public static width: number;
public static height: number;
public static dpi: number;
public static orientation: UnityEngine.ScreenOrientation;
public static sleepTimeout: number;
public static autorotateToPortrait: boolean;
public static autorotateToPortraitUpsideDown: boolean;
public static autorotateToLandscapeLeft: boolean;
public static autorotateToLandscapeRight: boolean;
public static currentResolution: UnityEngine.Resolution;
public static fullScreen: boolean;
public static fullScreenMode: UnityEngine.FullScreenMode;
public static safeArea: UnityEngine.Rect;
public static resolutions: System.Array$1<UnityEngine.Resolution>;
public constructor();
public static SetResolution($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode, $preferredRefreshRate: number):void;
public static SetResolution($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode):void;
public static SetResolution($width: number, $height: number, $fullscreen: boolean, $preferredRefreshRate: number):void;
public static SetResolution($width: number, $height: number, $fullscreen: boolean):void;
}
enum ScreenOrientation { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, AutoRotation = 5, Landscape = 3 }
class Resolution extends System.ValueType {
}
enum FullScreenMode { ExclusiveFullScreen = 0, FullScreenWindow = 1, MaximizedWindow = 2, Windowed = 3 }
class Graphics extends System.Object {
public static activeColorGamut: UnityEngine.ColorGamut;
public static activeTier: UnityEngine.Rendering.GraphicsTier;
public static activeColorBuffer: UnityEngine.RenderBuffer;
public static activeDepthBuffer: UnityEngine.RenderBuffer;
public constructor();
public static ClearRandomWriteTargets():void;
public static ExecuteCommandBuffer($buffer: UnityEngine.Rendering.CommandBuffer):void;
public static ExecuteCommandBufferAsync($buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType):void;
public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number):void;
public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number):void;
public static SetRenderTarget($colorBuffers: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer):void;
public static SetRenderTarget($setup: UnityEngine.RenderTargetSetup):void;
public static SetRandomWriteTarget($index: number, $uav: UnityEngine.RenderTexture):void;
public static SetRandomWriteTarget($index: number, $uav: UnityEngine.ComputeBuffer, $preserveCounterValue: boolean):void;
public static CopyTexture($src: UnityEngine.Texture, $dst: UnityEngine.Texture):void;
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number):void;
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number):void;
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $srcX: number, $srcY: number, $srcWidth: number, $srcHeight: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number, $dstX: number, $dstY: number):void;
public static ConvertTexture($src: UnityEngine.Texture, $dst: UnityEngine.Texture):boolean;
public static ConvertTexture($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number):boolean;
public static CreateGPUFence($stage: UnityEngine.Rendering.SynchronisationStage):UnityEngine.Rendering.GPUFence;
public static WaitOnGPUFence($fence: UnityEngine.Rendering.GPUFence, $stage: UnityEngine.Rendering.SynchronisationStage):void;
public static CreateGPUFence():UnityEngine.Rendering.GPUFence;
public static WaitOnGPUFence($fence: UnityEngine.Rendering.GPUFence):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material, $pass: number):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number):void;
public static DrawMeshNow($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $materialIndex: number):void;
public static DrawMeshNow($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $materialIndex: number):void;
public static DrawMeshNow($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):void;
public static DrawMeshNow($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
public static DrawProcedural($topology: UnityEngine.MeshTopology, $vertexCount: number, $instanceCount: number):void;
public static DrawProceduralIndirect($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number):void;
public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture):void;
public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $scale: UnityEngine.Vector2, $offset: UnityEngine.Vector2):void;
public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, $pass: number):void;
public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material):void;
public static Blit($source: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number):void;
public static Blit($source: UnityEngine.Texture, $mat: UnityEngine.Material):void;
public static BlitMultiTap($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, ...offsets: UnityEngine.Vector2[]):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean):void;
public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material):void;
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture):void;
public static DrawProcedural($topology: UnityEngine.MeshTopology, $vertexCount: number):void;
public static DrawProceduralIndirect($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer):void;
public static SetRenderTarget($rt: UnityEngine.RenderTexture):void;
public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number):void;
public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace):void;
public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer):void;
public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number):void;
public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace):void;
public static SetRandomWriteTarget($index: number, $uav: UnityEngine.ComputeBuffer):void;
}
enum ColorGamut { sRGB = 0, Rec709 = 1, Rec2020 = 2, DisplayP3 = 3, HDR10 = 4, DolbyHDR = 5 }
enum CubemapFace { Unknown = -1, PositiveX = 0, NegativeX = 1, PositiveY = 2, NegativeY = 3, PositiveZ = 4, NegativeZ = 5 }
class RenderTargetSetup extends System.ValueType {
}
class Mesh extends UnityEngine.Object {
public indexFormat: UnityEngine.Rendering.IndexFormat;
public vertexBufferCount: number;
public blendShapeCount: number;
public boneWeights: System.Array$1<UnityEngine.BoneWeight>;
public bindposes: System.Array$1<UnityEngine.Matrix4x4>;
public isReadable: boolean;
public vertexCount: number;
public subMeshCount: number;
public bounds: UnityEngine.Bounds;
public vertices: System.Array$1<UnityEngine.Vector3>;
public normals: System.Array$1<UnityEngine.Vector3>;
public tangents: System.Array$1<UnityEngine.Vector4>;
public uv: System.Array$1<UnityEngine.Vector2>;
public uv2: System.Array$1<UnityEngine.Vector2>;
public uv3: System.Array$1<UnityEngine.Vector2>;
public uv4: System.Array$1<UnityEngine.Vector2>;
public uv5: System.Array$1<UnityEngine.Vector2>;
public uv6: System.Array$1<UnityEngine.Vector2>;
public uv7: System.Array$1<UnityEngine.Vector2>;
public uv8: System.Array$1<UnityEngine.Vector2>;
public colors: System.Array$1<UnityEngine.Color>;
public colors32: System.Array$1<UnityEngine.Color32>;
public triangles: System.Array$1<number>;
public constructor();
public GetNativeVertexBufferPtr($index: number):System.IntPtr;
public GetNativeIndexBufferPtr():System.IntPtr;
public ClearBlendShapes():void;
public GetBlendShapeName($shapeIndex: number):string;
public GetBlendShapeIndex($blendShapeName: string):number;
public GetBlendShapeFrameCount($shapeIndex: number):number;
public GetBlendShapeFrameWeight($shapeIndex: number, $frameIndex: number):number;
public GetBlendShapeFrameVertices($shapeIndex: number, $frameIndex: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>):void;
public AddBlendShapeFrame($shapeName: string, $frameWeight: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>):void;
public GetUVDistributionMetric($uvSetIndex: number):number;
public GetVertices($vertices: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public SetVertices($inVertices: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public GetNormals($normals: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public SetNormals($inNormals: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public GetTangents($tangents: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public SetTangents($inTangents: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public GetColors($colors: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public SetColors($inColors: System.Collections.Generic.List$1<UnityEngine.Color>):void;
public GetColors($colors: System.Collections.Generic.List$1<UnityEngine.Color32>):void;
public SetColors($inColors: System.Collections.Generic.List$1<UnityEngine.Color32>):void;
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>):void;
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>):void;
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
public GetTriangles($submesh: number):System.Array$1<number>;
public GetTriangles($submesh: number, $applyBaseVertex: boolean):System.Array$1<number>;
public GetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number):void;
public GetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean):void;
public GetIndices($submesh: number):System.Array$1<number>;
public GetIndices($submesh: number, $applyBaseVertex: boolean):System.Array$1<number>;
public GetIndices($indices: System.Collections.Generic.List$1<number>, $submesh: number):void;
public GetIndices($indices: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean):void;
public GetIndexStart($submesh: number):number;
public GetIndexCount($submesh: number):number;
public GetBaseVertex($submesh: number):number;
public SetTriangles($triangles: System.Array$1<number>, $submesh: number):void;
public SetTriangles($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean):void;
public SetTriangles($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number):void;
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean):void;
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number):void;
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean):void;
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
public GetBindposes($bindposes: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
public GetBoneWeights($boneWeights: System.Collections.Generic.List$1<UnityEngine.BoneWeight>):void;
public Clear($keepVertexLayout: boolean):void;
public Clear():void;
public RecalculateBounds():void;
public RecalculateNormals():void;
public RecalculateTangents():void;
public MarkDynamic():void;
public UploadMeshData($markNoLongerReadable: boolean):void;
public GetTopology($submesh: number):UnityEngine.MeshTopology;
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean, $hasLightmapData: boolean):void;
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean):void;
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean):void;
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>):void;
}
class MaterialPropertyBlock extends System.Object {
}
class LightProbeProxyVolume extends UnityEngine.Behaviour {
}
class Bounds extends System.ValueType {
}
enum MeshTopology { Triangles = 0, Quads = 2, Lines = 3, LineStrip = 4, Points = 5 }
class BoneWeight extends System.ValueType {
}
class Color32 extends System.ValueType {
public r: number;
public g: number;
public b: number;
public a: number;
}
class CombineInstance extends System.ValueType {
}
class GL extends System.Object {
public static TRIANGLES: number;
public static TRIANGLE_STRIP: number;
public static QUADS: number;
public static LINES: number;
public static LINE_STRIP: number;
public static wireframe: boolean;
public static sRGBWrite: boolean;
public static invertCulling: boolean;
public static modelview: UnityEngine.Matrix4x4;
public constructor();
public static Vertex3($x: number, $y: number, $z: number):void;
public static Vertex($v: UnityEngine.Vector3):void;
public static TexCoord3($x: number, $y: number, $z: number):void;
public static TexCoord($v: UnityEngine.Vector3):void;
public static TexCoord2($x: number, $y: number):void;
public static MultiTexCoord3($unit: number, $x: number, $y: number, $z: number):void;
public static MultiTexCoord($unit: number, $v: UnityEngine.Vector3):void;
public static MultiTexCoord2($unit: number, $x: number, $y: number):void;
public static Color($c: UnityEngine.Color):void;
public static Flush():void;
public static RenderTargetBarrier():void;
public static MultMatrix($m: UnityEngine.Matrix4x4):void;
public static PushMatrix():void;
public static PopMatrix():void;
public static LoadIdentity():void;
public static LoadOrtho():void;
public static LoadPixelMatrix():void;
public static LoadProjectionMatrix($mat: UnityEngine.Matrix4x4):void;
public static InvalidateState():void;
public static GetGPUProjectionMatrix($proj: UnityEngine.Matrix4x4, $renderIntoTexture: boolean):UnityEngine.Matrix4x4;
public static LoadPixelMatrix($left: number, $right: number, $bottom: number, $top: number):void;
public static IssuePluginEvent($callback: System.IntPtr, $eventID: number):void;
public static Begin($mode: number):void;
public static End():void;
public static Clear($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color, $depth: number):void;
public static Clear($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color):void;
public static Viewport($pixelRect: UnityEngine.Rect):void;
public static ClearWithSkybox($clearDepth: boolean, $camera: UnityEngine.Camera):void;
}
class Texture2D extends UnityEngine.Texture {
public mipmapCount: number;
public format: UnityEngine.TextureFormat;
public static whiteTexture: UnityEngine.Texture2D;
public static blackTexture: UnityEngine.Texture2D;
public isReadable: boolean;
public streamingMipmaps: boolean;
public streamingMipmapsPriority: number;
public requestedMipmapLevel: number;
public desiredMipmapLevel: number;
public loadingMipmapLevel: number;
public loadedMipmapLevel: number;
public alphaIsTransparency: boolean;
public constructor($width: number, $height: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
public constructor($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean);
public constructor($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
public constructor($width: number, $height: number);
public Compress($highQuality: boolean):void;
public ClearRequestedMipmapLevel():void;
public IsRequestedMipmapLevelLoaded():boolean;
public UpdateExternalTexture($nativeTex: System.IntPtr):void;
public GetRawTextureData():System.Array$1<number>;
public GetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $miplevel: number):System.Array$1<UnityEngine.Color>;
public GetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number):System.Array$1<UnityEngine.Color>;
public GetPixels32($miplevel: number):System.Array$1<UnityEngine.Color32>;
public GetPixels32():System.Array$1<UnityEngine.Color32>;
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number, $makeNoLongerReadable: boolean):System.Array$1<UnityEngine.Rect>;
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number):System.Array$1<UnityEngine.Rect>;
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number):System.Array$1<UnityEngine.Rect>;
public static CreateExternalTexture($width: number, $height: number, $format: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean, $nativeTex: System.IntPtr):UnityEngine.Texture2D;
public SetPixel($x: number, $y: number, $color: UnityEngine.Color):void;
public SetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
public SetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>):void;
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
public SetPixels($colors: System.Array$1<UnityEngine.Color>):void;
public GetPixel($x: number, $y: number):UnityEngine.Color;
public GetPixelBilinear($x: number, $y: number):UnityEngine.Color;
public LoadRawTextureData($data: System.IntPtr, $size: number):void;
public LoadRawTextureData($data: System.Array$1<number>):void;
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
public Apply($updateMipmaps: boolean):void;
public Apply():void;
public Resize($width: number, $height: number):boolean;
public Resize($width: number, $height: number, $format: UnityEngine.TextureFormat, $hasMipMap: boolean):boolean;
public ReadPixels($source: UnityEngine.Rect, $destX: number, $destY: number, $recalculateMipMaps: boolean):void;
public ReadPixels($source: UnityEngine.Rect, $destX: number, $destY: number):void;
public static GenerateAtlas($sizes: System.Array$1<UnityEngine.Vector2>, $padding: number, $atlasSize: number, $results: System.Collections.Generic.List$1<UnityEngine.Rect>):boolean;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>):void;
public SetPixels32($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
public SetPixels32($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>):void;
public GetPixels($miplevel: number):System.Array$1<UnityEngine.Color>;
public GetPixels():System.Array$1<UnityEngine.Color>;
}
enum TextureFormat { Alpha8 = 1, ARGB4444 = 2, RGB24 = 3, RGBA32 = 4, ARGB32 = 5, RGB565 = 7, R16 = 9, DXT1 = 10, DXT5 = 12, RGBA4444 = 13, BGRA32 = 14, RHalf = 15, RGHalf = 16, RGBAHalf = 17, RFloat = 18, RGFloat = 19, RGBAFloat = 20, YUY2 = 21, RGB9e5Float = 22, BC4 = 26, BC5 = 27, BC6H = 24, BC7 = 25, DXT1Crunched = 28, DXT5Crunched = 29, PVRTC_RGB2 = 30, PVRTC_RGBA2 = 31, PVRTC_RGB4 = 32, PVRTC_RGBA4 = 33, ETC_RGB4 = 34, ATC_RGB4 = -127, ATC_RGBA8 = -127, EAC_R = 41, EAC_R_SIGNED = 42, EAC_RG = 43, EAC_RG_SIGNED = 44, ETC2_RGB = 45, ETC2_RGBA1 = 46, ETC2_RGBA8 = 47, ASTC_RGB_4x4 = 48, ASTC_RGB_5x5 = 49, ASTC_RGB_6x6 = 50, ASTC_RGB_8x8 = 51, ASTC_RGB_10x10 = 52, ASTC_RGB_12x12 = 53, ASTC_RGBA_4x4 = 54, ASTC_RGBA_5x5 = 55, ASTC_RGBA_6x6 = 56, ASTC_RGBA_8x8 = 57, ASTC_RGBA_10x10 = 58, ASTC_RGBA_12x12 = 59, ETC_RGB4_3DS = 60, ETC_RGBA8_3DS = 61, RG16 = 62, R8 = 63, ETC_RGB4Crunched = 64, ETC2_RGBA8Crunched = 65, PVRTC_2BPP_RGB = -127, PVRTC_2BPP_RGBA = -127, PVRTC_4BPP_RGB = -127, PVRTC_4BPP_RGBA = -127 }
class QualitySettings extends UnityEngine.Object {
public static pixelLightCount: number;
public static shadows: UnityEngine.ShadowQuality;
public static shadowProjection: UnityEngine.ShadowProjection;
public static shadowCascades: number;
public static shadowDistance: number;
public static shadowResolution: UnityEngine.ShadowResolution;
public static shadowmaskMode: UnityEngine.ShadowmaskMode;
public static shadowNearPlaneOffset: number;
public static shadowCascade2Split: number;
public static shadowCascade4Split: UnityEngine.Vector3;
public static lodBias: number;
public static anisotropicFiltering: UnityEngine.AnisotropicFiltering;
public static masterTextureLimit: number;
public static maximumLODLevel: number;
public static particleRaycastBudget: number;
public static softParticles: boolean;
public static softVegetation: boolean;
public static vSyncCount: number;
public static antiAliasing: number;
public static asyncUploadTimeSlice: number;
public static asyncUploadBufferSize: number;
public static asyncUploadPersistentBuffer: boolean;
public static realtimeReflectionProbes: boolean;
public static billboardsFaceCameraPosition: boolean;
public static resolutionScalingFixedDPIFactor: number;
public static blendWeights: UnityEngine.BlendWeights;
public static streamingMipmapsActive: boolean;
public static streamingMipmapsMemoryBudget: number;
public static streamingMipmapsRenderersPerFrame: number;
public static streamingMipmapsMaxLevelReduction: number;
public static streamingMipmapsAddAllCameras: boolean;
public static streamingMipmapsMaxFileIORequests: number;
public static maxQueuedFrames: number;
public static names: System.Array$1<string>;
public static desiredColorSpace: UnityEngine.ColorSpace;
public static activeColorSpace: UnityEngine.ColorSpace;
public static IncreaseLevel($applyExpensiveChanges: boolean):void;
public static DecreaseLevel($applyExpensiveChanges: boolean):void;
public static SetQualityLevel($index: number):void;
public static IncreaseLevel():void;
public static DecreaseLevel():void;
public static GetQualityLevel():number;
public static SetQualityLevel($index: number, $applyExpensiveChanges: boolean):void;
}
enum QualityLevel { Fastest = 0, Fast = 1, Simple = 2, Good = 3, Beautiful = 4, Fantastic = 5 }
enum ShadowQuality { Disable = 0, HardOnly = 1, All = 2 }
enum ShadowProjection { CloseFit = 0, StableFit = 1 }
enum ShadowResolution { Low = 0, Medium = 1, High = 2, VeryHigh = 3 }
enum ShadowmaskMode { Shadowmask = 0, DistanceShadowmask = 1 }
enum BlendWeights { OneBone = 1, TwoBones = 2, FourBones = 4 }
enum ColorSpace { Uninitialized = -1, Gamma = 0, Linear = 1 }
class MeshFilter extends UnityEngine.Component {
public sharedMesh: UnityEngine.Mesh;
public mesh: UnityEngine.Mesh;
public constructor();
}
class Input extends System.Object {
public static simulateMouseWithTouches: boolean;
public static anyKey: boolean;
public static anyKeyDown: boolean;
public static inputString: string;
public static mousePosition: UnityEngine.Vector3;
public static mouseScrollDelta: UnityEngine.Vector2;
public static imeCompositionMode: UnityEngine.IMECompositionMode;
public static compositionString: string;
public static imeIsSelected: boolean;
public static compositionCursorPos: UnityEngine.Vector2;
public static mousePresent: boolean;
public static touchCount: number;
public static touchPressureSupported: boolean;
public static stylusTouchSupported: boolean;
public static touchSupported: boolean;
public static multiTouchEnabled: boolean;
public static deviceOrientation: UnityEngine.DeviceOrientation;
public static acceleration: UnityEngine.Vector3;
public static compensateSensors: boolean;
public static accelerationEventCount: number;
public static backButtonLeavesApp: boolean;
public static location: UnityEngine.LocationService;
public static compass: UnityEngine.Compass;
public static gyro: UnityEngine.Gyroscope;
public static touches: System.Array$1<UnityEngine.Touch>;
public static accelerationEvents: System.Array$1<UnityEngine.AccelerationEvent>;
public constructor();
public static GetAxis($axisName: string):number;
public static GetAxisRaw($axisName: string):number;
public static GetButton($buttonName: string):boolean;
public static GetButtonDown($buttonName: string):boolean;
public static GetButtonUp($buttonName: string):boolean;
public static GetMouseButton($button: number):boolean;
public static GetMouseButtonDown($button: number):boolean;
public static GetMouseButtonUp($button: number):boolean;
public static ResetInputAxes():void;
public static IsJoystickPreconfigured($joystickName: string):boolean;
public static GetJoystickNames():System.Array$1<string>;
public static GetTouch($index: number):UnityEngine.Touch;
public static GetAccelerationEvent($index: number):UnityEngine.AccelerationEvent;
public static GetKey($key: UnityEngine.KeyCode):boolean;
public static GetKey($name: string):boolean;
public static GetKeyUp($key: UnityEngine.KeyCode):boolean;
public static GetKeyUp($name: string):boolean;
public static GetKeyDown($key: UnityEngine.KeyCode):boolean;
public static GetKeyDown($name: string):boolean;
}
class AccelerationEvent extends System.ValueType {
}
enum KeyCode { None = 0, Backspace = 8, Delete = 127, Tab = 9, Clear = 12, Return = 13, Pause = 19, Escape = 27, Space = 32, Keypad0 = 256, Keypad1 = 257, Keypad2 = 258, Keypad3 = 259, Keypad4 = 260, Keypad5 = 261, Keypad6 = 262, Keypad7 = 263, Keypad8 = 264, Keypad9 = 265, KeypadPeriod = 266, KeypadDivide = 267, KeypadMultiply = 268, KeypadMinus = 269, KeypadPlus = 270, KeypadEnter = 271, KeypadEquals = 272, UpArrow = 273, DownArrow = 274, RightArrow = 275, LeftArrow = 276, Insert = 277, Home = 278, End = 279, PageUp = 280, PageDown = 281, F1 = 282, F2 = 283, F3 = 284, F4 = 285, F5 = 286, F6 = 287, F7 = 288, F8 = 289, F9 = 290, F10 = 291, F11 = 292, F12 = 293, F13 = 294, F14 = 295, F15 = 296, Alpha0 = 48, Alpha1 = 49, Alpha2 = 50, Alpha3 = 51, Alpha4 = 52, Alpha5 = 53, Alpha6 = 54, Alpha7 = 55, Alpha8 = 56, Alpha9 = 57, Exclaim = 33, DoubleQuote = 34, Hash = 35, Dollar = 36, Percent = 37, Ampersand = 38, Quote = 39, LeftParen = 40, RightParen = 41, Asterisk = 42, Plus = 43, Comma = 44, Minus = 45, Period = 46, Slash = 47, Colon = 58, Semicolon = 59, Less = 60, Equals = 61, Greater = 62, Question = 63, At = 64, LeftBracket = 91, Backslash = 92, RightBracket = 93, Caret = 94, Underscore = 95, BackQuote = 96, A = 97, B = 98, C = 99, D = 100, E = 101, F = 102, G = 103, H = 104, I = 105, J = 106, K = 107, L = 108, M = 109, N = 110, O = 111, P = 112, Q = 113, R = 114, S = 115, T = 116, U = 117, V = 118, W = 119, X = 120, Y = 121, Z = 122, LeftCurlyBracket = 123, Pipe = 124, RightCurlyBracket = 125, Tilde = 126, Numlock = 300, CapsLock = 301, ScrollLock = 302, RightShift = 303, LeftShift = 304, RightControl = 305, LeftControl = 306, RightAlt = 307, LeftAlt = 308, LeftCommand = 310, LeftApple = 310, LeftWindows = 311, RightCommand = 309, RightApple = 309, RightWindows = 312, AltGr = 313, Help = 315, Print = 316, SysReq = 317, Break = 318, Menu = 319, Mouse0 = 323, Mouse1 = 324, Mouse2 = 325, Mouse3 = 326, Mouse4 = 327, Mouse5 = 328, Mouse6 = 329, JoystickButton0 = 330, JoystickButton1 = 331, JoystickButton2 = 332, JoystickButton3 = 333, JoystickButton4 = 334, JoystickButton5 = 335, JoystickButton6 = 336, JoystickButton7 = 337, JoystickButton8 = 338, JoystickButton9 = 339, JoystickButton10 = 340, JoystickButton11 = 341, JoystickButton12 = 342, JoystickButton13 = 343, JoystickButton14 = 344, JoystickButton15 = 345, JoystickButton16 = 346, JoystickButton17 = 347, JoystickButton18 = 348, JoystickButton19 = 349, Joystick1Button0 = 350, Joystick1Button1 = 351, Joystick1Button2 = 352, Joystick1Button3 = 353, Joystick1Button4 = 354, Joystick1Button5 = 355, Joystick1Button6 = 356, Joystick1Button7 = 357, Joystick1Button8 = 358, Joystick1Button9 = 359, Joystick1Button10 = 360, Joystick1Button11 = 361, Joystick1Button12 = 362, Joystick1Button13 = 363, Joystick1Button14 = 364, Joystick1Button15 = 365, Joystick1Button16 = 366, Joystick1Button17 = 367, Joystick1Button18 = 368, Joystick1Button19 = 369, Joystick2Button0 = 370, Joystick2Button1 = 371, Joystick2Button2 = 372, Joystick2Button3 = 373, Joystick2Button4 = 374, Joystick2Button5 = 375, Joystick2Button6 = 376, Joystick2Button7 = 377, Joystick2Button8 = 378, Joystick2Button9 = 379, Joystick2Button10 = 380, Joystick2Button11 = 381, Joystick2Button12 = 382, Joystick2Button13 = 383, Joystick2Button14 = 384, Joystick2Button15 = 385, Joystick2Button16 = 386, Joystick2Button17 = 387, Joystick2Button18 = 388, Joystick2Button19 = 389, Joystick3Button0 = 390, Joystick3Button1 = 391, Joystick3Button2 = 392, Joystick3Button3 = 393, Joystick3Button4 = 394, Joystick3Button5 = 395, Joystick3Button6 = 396, Joystick3Button7 = 397, Joystick3Button8 = 398, Joystick3Button9 = 399, Joystick3Button10 = 400, Joystick3Button11 = 401, Joystick3Button12 = 402, Joystick3Button13 = 403, Joystick3Button14 = 404, Joystick3Button15 = 405, Joystick3Button16 = 406, Joystick3Button17 = 407, Joystick3Button18 = 408, Joystick3Button19 = 409, Joystick4Button0 = 410, Joystick4Button1 = 411, Joystick4Button2 = 412, Joystick4Button3 = 413, Joystick4Button4 = 414, Joystick4Button5 = 415, Joystick4Button6 = 416, Joyst
enum IMECompositionMode { Auto = 0, On = 1, Off = 2 }
enum DeviceOrientation { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, FaceUp = 5, FaceDown = 6 }
class LocationService extends System.Object {
}
class Compass extends System.Object {
}
class Gyroscope extends System.Object {
}
class LayerMask extends System.ValueType {
public value: number;
public static op_Implicit($mask: UnityEngine.LayerMask):number;
public static op_Implicit($intVal: number):UnityEngine.LayerMask;
public static LayerToName($layer: number):string;
public static NameToLayer($layerName: string):number;
public static GetMask(...layerNames: string[]):number;
}
class Mathf extends System.ValueType {
public static PI: number;
public static Infinity: number;
public static NegativeInfinity: number;
public static Deg2Rad: number;
public static Rad2Deg: number;
public static Epsilon: number;
public static ClosestPowerOfTwo($value: number):number;
public static IsPowerOfTwo($value: number):boolean;
public static NextPowerOfTwo($value: number):number;
public static GammaToLinearSpace($value: number):number;
public static LinearToGammaSpace($value: number):number;
public static CorrelatedColorTemperatureToRGB($kelvin: number):UnityEngine.Color;
public static FloatToHalf($val: number):number;
public static HalfToFloat($val: number):number;
public static PerlinNoise($x: number, $y: number):number;
public static Sin($f: number):number;
public static Cos($f: number):number;
public static Tan($f: number):number;
public static Asin($f: number):number;
public static Acos($f: number):number;
public static Atan($f: number):number;
public static Atan2($y: number, $x: number):number;
public static Sqrt($f: number):number;
public static Abs($f: number):number;
public static Abs($value: number):number;
public static Min($a: number, $b: number):number;
public static Min(...values: number[]):number;
public static Min($a: number, $b: number):number;
public static Min(...values: number[]):number;
public static Max($a: number, $b: number):number;
public static Max(...values: number[]):number;
public static Max($a: number, $b: number):number;
public static Max(...values: number[]):number;
public static Pow($f: number, $p: number):number;
public static Exp($power: number):number;
public static Log($f: number, $p: number):number;
public static Log($f: number):number;
public static Log10($f: number):number;
public static Ceil($f: number):number;
public static Floor($f: number):number;
public static Round($f: number):number;
public static CeilToInt($f: number):number;
public static FloorToInt($f: number):number;
public static RoundToInt($f: number):number;
public static Sign($f: number):number;
public static Clamp($value: number, $min: number, $max: number):number;
public static Clamp($value: number, $min: number, $max: number):number;
public static Clamp01($value: number):number;
public static Lerp($a: number, $b: number, $t: number):number;
public static LerpUnclamped($a: number, $b: number, $t: number):number;
public static LerpAngle($a: number, $b: number, $t: number):number;
public static MoveTowards($current: number, $target: number, $maxDelta: number):number;
public static MoveTowardsAngle($current: number, $target: number, $maxDelta: number):number;
public static SmoothStep($from: number, $to: number, $t: number):number;
public static Gamma($value: number, $absmax: number, $gamma: number):number;
public static Approximately($a: number, $b: number):boolean;
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number):number;
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number):number;
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):number;
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number):number;
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number):number;
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):number;
public static Repeat($t: number, $length: number):number;
public static PingPong($t: number, $length: number):number;
public static InverseLerp($a: number, $b: number, $value: number):number;
public static DeltaAngle($current: number, $target: number):number;
}
class MonoBehaviour extends UnityEngine.Behaviour {
public useGUILayout: boolean;
public runInEditMode: boolean;
public constructor();
public IsInvoking():boolean;
public CancelInvoke():void;
public Invoke($methodName: string, $time: number):void;
public InvokeRepeating($methodName: string, $time: number, $repeatRate: number):void;
public CancelInvoke($methodName: string):void;
public IsInvoking($methodName: string):boolean;
public StartCoroutine($methodName: string):UnityEngine.Coroutine;
public StartCoroutine($methodName: string, $value: any):UnityEngine.Coroutine;
public StartCoroutine($routine: System.Collections.IEnumerator):UnityEngine.Coroutine;
public StopCoroutine($routine: System.Collections.IEnumerator):void;
public StopCoroutine($routine: UnityEngine.Coroutine):void;
public StopCoroutine($methodName: string):void;
public StopAllCoroutines():void;
public static print($message: any):void;
}
class Coroutine extends UnityEngine.YieldInstruction {
}
class PlayerPrefs extends System.Object {
public constructor();
public static SetInt($key: string, $value: number):void;
public static GetInt($key: string, $defaultValue: number):number;
public static GetInt($key: string):number;
public static SetFloat($key: string, $value: number):void;
public static GetFloat($key: string, $defaultValue: number):number;
public static GetFloat($key: string):number;
public static SetString($key: string, $value: string):void;
public static GetString($key: string, $defaultValue: string):string;
public static GetString($key: string):string;
public static HasKey($key: string):boolean;
public static DeleteKey($key: string):void;
public static DeleteAll():void;
public static Save():void;
}
class Random extends System.Object {
public static state: UnityEngine.Random.State;
public static value: number;
public static insideUnitSphere: UnityEngine.Vector3;
public static insideUnitCircle: UnityEngine.Vector2;
public static onUnitSphere: UnityEngine.Vector3;
public static rotation: UnityEngine.Quaternion;
public static rotationUniform: UnityEngine.Quaternion;
public constructor();
public static InitState($seed: number):void;
public static Range($min: number, $max: number):number;
public static Range($min: number, $max: number):number;
public static ColorHSV():UnityEngine.Color;
public static ColorHSV($hueMin: number, $hueMax: number):UnityEngine.Color;
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number):UnityEngine.Color;
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number):UnityEngine.Color;
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number, $alphaMin: number, $alphaMax: number):UnityEngine.Color;
}
class Resources extends System.Object {
public constructor();
public static FindObjectsOfTypeAll($type: System.Type):System.Array$1<UnityEngine.Object>;
public static Load($path: string):UnityEngine.Object;
public static Load($path: string, $systemTypeInstance: System.Type):UnityEngine.Object;
public static LoadAsync($path: string):UnityEngine.ResourceRequest;
public static LoadAsync($path: string, $type: System.Type):UnityEngine.ResourceRequest;
public static LoadAll($path: string, $systemTypeInstance: System.Type):System.Array$1<UnityEngine.Object>;
public static LoadAll($path: string):System.Array$1<UnityEngine.Object>;
public static GetBuiltinResource($type: System.Type, $path: string):UnityEngine.Object;
public static UnloadAsset($assetToUnload: UnityEngine.Object):void;
public static UnloadUnusedAssets():UnityEngine.AsyncOperation;
}
class ResourceRequest extends UnityEngine.AsyncOperation {
}
class SystemInfo extends System.Object {
public static unsupportedIdentifier: string;
public static batteryLevel: number;
public static batteryStatus: UnityEngine.BatteryStatus;
public static operatingSystem: string;
public static operatingSystemFamily: UnityEngine.OperatingSystemFamily;
public static processorType: string;
public static processorFrequency: number;
public static processorCount: number;
public static systemMemorySize: number;
public static deviceUniqueIdentifier: string;
public static deviceName: string;
public static deviceModel: string;
public static supportsAccelerometer: boolean;
public static supportsGyroscope: boolean;
public static supportsLocationService: boolean;
public static supportsVibration: boolean;
public static supportsAudio: boolean;
public static deviceType: UnityEngine.DeviceType;
public static graphicsMemorySize: number;
public static graphicsDeviceName: string;
public static graphicsDeviceVendor: string;
public static graphicsDeviceID: number;
public static graphicsDeviceVendorID: number;
public static graphicsDeviceType: UnityEngine.Rendering.GraphicsDeviceType;
public static graphicsUVStartsAtTop: boolean;
public static graphicsDeviceVersion: string;
public static graphicsShaderLevel: number;
public static graphicsMultiThreaded: boolean;
public static hasHiddenSurfaceRemovalOnGPU: boolean;
public static hasDynamicUniformArrayIndexingInFragmentShaders: boolean;
public static supportsShadows: boolean;
public static supportsRawShadowDepthSampling: boolean;
public static supportsMotionVectors: boolean;
public static supportsRenderToCubemap: boolean;
public static supportsImageEffects: boolean;
public static supports3DTextures: boolean;
public static supports2DArrayTextures: boolean;
public static supports3DRenderTextures: boolean;
public static supportsCubemapArrayTextures: boolean;
public static copyTextureSupport: UnityEngine.Rendering.CopyTextureSupport;
public static supportsComputeShaders: boolean;
public static supportsInstancing: boolean;
public static supportsHardwareQuadTopology: boolean;
public static supports32bitsIndexBuffer: boolean;
public static supportsSparseTextures: boolean;
public static supportedRenderTargetCount: number;
public static supportsSeparatedRenderTargetsBlend: boolean;
public static supportsMultisampledTextures: number;
public static supportsMultisampleAutoResolve: boolean;
public static supportsTextureWrapMirrorOnce: number;
public static usesReversedZBuffer: boolean;
public static npotSupport: UnityEngine.NPOTSupport;
public static maxTextureSize: number;
public static maxCubemapSize: number;
public static supportsAsyncCompute: boolean;
public static supportsGPUFence: boolean;
public static supportsAsyncGPUReadback: boolean;
public static supportsMipStreaming: boolean;
public constructor();
public static SupportsRenderTextureFormat($format: UnityEngine.RenderTextureFormat):boolean;
public static SupportsBlendingOnRenderTextureFormat($format: UnityEngine.RenderTextureFormat):boolean;
public static SupportsTextureFormat($format: UnityEngine.TextureFormat):boolean;
public static IsFormatSupported($format: UnityEngine.Experimental.Rendering.GraphicsFormat, $usage: UnityEngine.Experimental.Rendering.FormatUsage):boolean;
}
enum BatteryStatus { Unknown = 0, Charging = 1, Discharging = 2, NotCharging = 3, Full = 4 }
enum OperatingSystemFamily { Other = 0, MacOSX = 1, Windows = 2, Linux = 3 }
enum DeviceType { Unknown = 0, Handheld = 1, Console = 2, Desktop = 3 }
enum NPOTSupport { None = 0, Restricted = 1, Full = 2 }
class TextAsset extends UnityEngine.Object {
public text: string;
public bytes: System.Array$1<number>;
public constructor();
public constructor($text: string);
}
class Texture3D extends UnityEngine.Texture {
public depth: number;
public format: UnityEngine.TextureFormat;
public isReadable: boolean;
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
public GetPixels($miplevel: number):System.Array$1<UnityEngine.Color>;
public GetPixels():System.Array$1<UnityEngine.Color>;
public GetPixels32($miplevel: number):System.Array$1<UnityEngine.Color32>;
public GetPixels32():System.Array$1<UnityEngine.Color32>;
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
public SetPixels($colors: System.Array$1<UnityEngine.Color>):void;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>):void;
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
public Apply($updateMipmaps: boolean):void;
public Apply():void;
}
class Texture2DArray extends UnityEngine.Texture {
public depth: number;
public format: UnityEngine.TextureFormat;
public isReadable: boolean;
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean);
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
public GetPixels($arrayElement: number, $miplevel: number):System.Array$1<UnityEngine.Color>;
public GetPixels($arrayElement: number):System.Array$1<UnityEngine.Color>;
public GetPixels32($arrayElement: number, $miplevel: number):System.Array$1<UnityEngine.Color32>;
public GetPixels32($arrayElement: number):System.Array$1<UnityEngine.Color32>;
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number, $miplevel: number):void;
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number):void;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number, $miplevel: number):void;
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number):void;
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
public Apply($updateMipmaps: boolean):void;
public Apply():void;
}
class Time extends System.Object {
public static time: number;
public static timeSinceLevelLoad: number;
public static deltaTime: number;
public static fixedTime: number;
public static unscaledTime: number;
public static fixedUnscaledTime: number;
public static unscaledDeltaTime: number;
public static fixedUnscaledDeltaTime: number;
public static fixedDeltaTime: number;
public static maximumDeltaTime: number;
public static smoothDeltaTime: number;
public static maximumParticleDeltaTime: number;
public static timeScale: number;
public static frameCount: number;
public static renderedFrameCount: number;
public static realtimeSinceStartup: number;
public static captureFramerate: number;
public static inFixedTimeStep: boolean;
public constructor();
}
class Font extends UnityEngine.Object {
public material: UnityEngine.Material;
public fontNames: System.Array$1<string>;
public dynamic: boolean;
public ascent: number;
public fontSize: number;
public characterInfo: System.Array$1<UnityEngine.CharacterInfo>;
public lineHeight: number;
public constructor();
public constructor($name: string);
public static add_textureRebuilt($value: System.Action$1<UnityEngine.Font>):void;
public static remove_textureRebuilt($value: System.Action$1<UnityEngine.Font>):void;
public static CreateDynamicFontFromOSFont($fontname: string, $size: number):UnityEngine.Font;
public static CreateDynamicFontFromOSFont($fontnames: System.Array$1<string>, $size: number):UnityEngine.Font;
public static GetMaxVertsForString($str: string):number;
public HasCharacter($c: number):boolean;
public static GetOSInstalledFontNames():System.Array$1<string>;
public static GetPathsToOSFonts():System.Array$1<string>;
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number, $style: UnityEngine.FontStyle):boolean;
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number):boolean;
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>):boolean;
public RequestCharactersInTexture($characters: string, $size: number, $style: UnityEngine.FontStyle):void;
public RequestCharactersInTexture($characters: string, $size: number):void;
public RequestCharactersInTexture($characters: string):void;
}
class CharacterInfo extends System.ValueType {
}
enum FontStyle { Normal = 0, Bold = 1, Italic = 2, BoldAndItalic = 3 }
class ParticleSystem extends UnityEngine.Component {
public isPlaying: boolean;
public isEmitting: boolean;
public isStopped: boolean;
public isPaused: boolean;
public particleCount: number;
public time: number;
public randomSeed: number;
public useAutoRandomSeed: boolean;
public proceduralSimulationSupported: boolean;
public main: UnityEngine.ParticleSystem.MainModule;
public emission: UnityEngine.ParticleSystem.EmissionModule;
public shape: UnityEngine.ParticleSystem.ShapeModule;
public velocityOverLifetime: UnityEngine.ParticleSystem.VelocityOverLifetimeModule;
public limitVelocityOverLifetime: UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule;
public inheritVelocity: UnityEngine.ParticleSystem.InheritVelocityModule;
public forceOverLifetime: UnityEngine.ParticleSystem.ForceOverLifetimeModule;
public colorOverLifetime: UnityEngine.ParticleSystem.ColorOverLifetimeModule;
public colorBySpeed: UnityEngine.ParticleSystem.ColorBySpeedModule;
public sizeOverLifetime: UnityEngine.ParticleSystem.SizeOverLifetimeModule;
public sizeBySpeed: UnityEngine.ParticleSystem.SizeBySpeedModule;
public rotationOverLifetime: UnityEngine.ParticleSystem.RotationOverLifetimeModule;
public rotationBySpeed: UnityEngine.ParticleSystem.RotationBySpeedModule;
public externalForces: UnityEngine.ParticleSystem.ExternalForcesModule;
public noise: UnityEngine.ParticleSystem.NoiseModule;
public collision: UnityEngine.ParticleSystem.CollisionModule;
public trigger: UnityEngine.ParticleSystem.TriggerModule;
public subEmitters: UnityEngine.ParticleSystem.SubEmittersModule;
public textureSheetAnimation: UnityEngine.ParticleSystem.TextureSheetAnimationModule;
public lights: UnityEngine.ParticleSystem.LightsModule;
public trails: UnityEngine.ParticleSystem.TrailModule;
public customData: UnityEngine.ParticleSystem.CustomDataModule;
public constructor();
public SetCustomParticleData($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData):void;
public GetCustomParticleData($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData):number;
public TriggerSubEmitter($subEmitterIndex: number):void;
public TriggerSubEmitter($subEmitterIndex: number, $particle: $Ref<UnityEngine.ParticleSystem.Particle>):void;
public TriggerSubEmitter($subEmitterIndex: number, $particles: System.Collections.Generic.List$1<UnityEngine.ParticleSystem.Particle>):void;
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):void;
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number):void;
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>):void;
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):void;
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number):void;
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>):void;
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):number;
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number):number;
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>):number;
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):number;
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number):number;
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>):number;
public Simulate($t: number, $withChildren: boolean, $restart: boolean, $fixedTimeStep: boolean):void;
public Simulate($t: number, $withChildren: boolean, $restart: boolean):void;
public Simulate($t: number, $withChildren: boolean):void;
public Simulate($t: number):void;
public Play($withChildren: boolean):void;
public Play():void;
public Pause($withChildren: boolean):void;
public Pause():void;
public Stop($withChildren: boolean, $stopBehavior: UnityEngine.ParticleSystemStopBehavior):void;
public Stop($withChildren: boolean):void;
public Stop():void;
public Clear($withChildren: boolean):void;
public Clear():void;
public IsAlive($withChildren: boolean):boolean;
public IsAlive():boolean;
public Emit($count: number):void;
public Emit($emitParams: UnityEngine.ParticleSystem.EmitParams, $count: number):void;
public static ResetPreMappedBufferMemory():void;
}
enum ParticleSystemCustomData { Custom1 = 0, Custom2 = 1 }
enum ParticleSystemSimulationSpace { Local = 0, World = 1, Custom = 2 }
enum ParticleSystemScalingMode { Hierarchy = 0, Local = 1, Shape = 2 }
enum ParticleSystemStopBehavior { StopEmittingAndClear = 0, StopEmitting = 1 }
enum RenderMode { ScreenSpaceOverlay = 0, ScreenSpaceCamera = 1, WorldSpace = 2 }
class Collider extends UnityEngine.Component {
}
class RaycastHit extends System.ValueType {
}
class MeshCollider extends UnityEngine.Collider {
}
class MeshRenderer extends UnityEngine.Renderer {
}
class Renderer extends UnityEngine.Component {
}
class Sprite extends UnityEngine.Object {
}
enum EventModifiers { None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8, Numeric = 16, CapsLock = 32, FunctionKey = 64 }
}
namespace UnityEngine.SceneManagement {
class Scene extends System.ValueType {
}
}
namespace UnityEngine.Playables {
class PlayableGraph extends System.ValueType {
}
}
namespace UnityEngine.AudioClip {
type PCMReaderCallback = (data: System.Array$1<number>) => void;
var PCMReaderCallback: {new (func: (data: System.Array$1<number>) => void): PCMReaderCallback;}
type PCMSetPositionCallback = (position: number) => void;
var PCMSetPositionCallback: {new (func: (position: number) => void): PCMSetPositionCallback;}
}
namespace UnityEngine.Audio {
class AudioMixerGroup extends UnityEngine.Object {
}
}
namespace UnityEngine.Rendering {
enum TextureDimension { Unknown = -1, None = 0, Any = 1, Tex2D = 2, Tex3D = 3, Cube = 4, Tex2DArray = 5, CubeArray = 6 }
enum OpaqueSortMode { Default = 0, FrontToBack = 1, NoDistanceSort = 2 }
enum CameraEvent { BeforeDepthTexture = 0, AfterDepthTexture = 1, BeforeDepthNormalsTexture = 2, AfterDepthNormalsTexture = 3, BeforeGBuffer = 4, AfterGBuffer = 5, BeforeLighting = 6, AfterLighting = 7, BeforeFinalPass = 8, AfterFinalPass = 9, BeforeForwardOpaque = 10, AfterForwardOpaque = 11, BeforeImageEffectsOpaque = 12, AfterImageEffectsOpaque = 13, BeforeSkybox = 14, AfterSkybox = 15, BeforeForwardAlpha = 16, AfterForwardAlpha = 17, BeforeImageEffects = 18, AfterImageEffects = 19, AfterEverything = 20, BeforeReflections = 21, AfterReflections = 22, BeforeHaloAndLensFlares = 23, AfterHaloAndLensFlares = 24 }
class CommandBuffer extends System.Object {
}
enum ComputeQueueType { Default = 0, Background = 1, Urgent = 2 }
enum ShaderHardwareTier { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
enum GraphicsTier { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
class GPUFence extends System.ValueType {
}
enum SynchronisationStage { VertexProcessing = 0, PixelProcessing = 1 }
enum ShadowCastingMode { Off = 0, On = 1, TwoSided = 2, ShadowsOnly = 3 }
enum LightProbeUsage { Off = 0, BlendProbes = 1, UseProxyVolume = 2, CustomProvided = 4 }
enum IndexFormat { UInt16 = 0, UInt32 = 1 }
enum GraphicsDeviceType { OpenGL2 = 0, Direct3D9 = 1, Direct3D11 = 2, PlayStation3 = 3, Null = 4, Xbox360 = 6, OpenGLES2 = 8, OpenGLES3 = 11, PlayStationVita = 12, PlayStation4 = 13, XboxOne = 14, PlayStationMobile = 15, Metal = 16, OpenGLCore = 17, Direct3D12 = 18, N3DS = 19, Vulkan = 21, Switch = 22, XboxOneD3D12 = 23 }
enum CopyTextureSupport { None = 0, Basic = 1, Copy3D = 2, DifferentTypes = 4, TextureToRT = 8, RTToTexture = 16 }
enum BlendMode { Zero = 0, One = 1, DstColor = 2, SrcColor = 3, OneMinusDstColor = 4, SrcAlpha = 5, OneMinusSrcColor = 6, DstAlpha = 7, OneMinusDstAlpha = 8, SrcAlphaSaturate = 9, OneMinusSrcAlpha = 10 }
}
namespace UnityEngine.Application {
type AdvertisingIdentifierCallback = (advertisingId: string, trackingEnabled: boolean, errorMsg: string) => void;
var AdvertisingIdentifierCallback: {new (func: (advertisingId: string, trackingEnabled: boolean, errorMsg: string) => void): AdvertisingIdentifierCallback;}
type LowMemoryCallback = () => void;
var LowMemoryCallback: {new (func: () => void): LowMemoryCallback;}
type LogCallback = (condition: string, stackTrace: string, type: UnityEngine.LogType) => void;
var LogCallback: {new (func: (condition: string, stackTrace: string, type: UnityEngine.LogType) => void): LogCallback;}
}
namespace UnityEngine.Events {
type UnityAction = () => void;
var UnityAction: {new (func: () => void): UnityAction;}
}
namespace UnityEngine.Camera {
type CameraCallback = (cam: UnityEngine.Camera) => void;
var CameraCallback: {new (func: (cam: UnityEngine.Camera) => void): CameraCallback;}
enum GateFitMode { Vertical = 1, Horizontal = 2, Fill = 3, Overscan = 4, None = 0 }
enum MonoOrStereoscopicEye { Left = 0, Right = 1, Mono = 2 }
class GateFitParameters extends System.ValueType {
}
enum StereoscopicEye { Left = 0, Right = 1 }
}
namespace UnityEngine.Experimental.Rendering {
enum GraphicsFormat { None = 0, R8_SRGB = 1, R8G8_SRGB = 2, R8G8B8_SRGB = 3, R8G8B8A8_SRGB = 4, R8_UNorm = 5, R8G8_UNorm = 6, R8G8B8_UNorm = 7, R8G8B8A8_UNorm = 8, R8_SNorm = 9, R8G8_SNorm = 10, R8G8B8_SNorm = 11, R8G8B8A8_SNorm = 12, R8_UInt = 13, R8G8_UInt = 14, R8G8B8_UInt = 15, R8G8B8A8_UInt = 16, R8_SInt = 17, R8G8_SInt = 18, R8G8B8_SInt = 19, R8G8B8A8_SInt = 20, R16_UNorm = 21, R16G16_UNorm = 22, R16G16B16_UNorm = 23, R16G16B16A16_UNorm = 24, R16_SNorm = 25, R16G16_SNorm = 26, R16G16B16_SNorm = 27, R16G16B16A16_SNorm = 28, R16_UInt = 29, R16G16_UInt = 30, R16G16B16_UInt = 31, R16G16B16A16_UInt = 32, R16_SInt = 33, R16G16_SInt = 34, R16G16B16_SInt = 35, R16G16B16A16_SInt = 36, R32_UInt = 37, R32G32_UInt = 38, R32G32B32_UInt = 39, R32G32B32A32_UInt = 40, R32_SInt = 41, R32G32_SInt = 42, R32G32B32_SInt = 43, R32G32B32A32_SInt = 44, R16_SFloat = 45, R16G16_SFloat = 46, R16G16B16_SFloat = 47, R16G16B16A16_SFloat = 48, R32_SFloat = 49, R32G32_SFloat = 50, R32G32B32_SFloat = 51, R32G32B32A32_SFloat = 52, B8G8R8_SRGB = 56, B8G8R8A8_SRGB = 57, B8G8R8_UNorm = 58, B8G8R8A8_UNorm = 59, B8G8R8_SNorm = 60, B8G8R8A8_SNorm = 61, B8G8R8_UInt = 62, B8G8R8A8_UInt = 63, B8G8R8_SInt = 64, B8G8R8A8_SInt = 65, R4G4B4A4_UNormPack16 = 66, B4G4R4A4_UNormPack16 = 67, R5G6B5_UNormPack16 = 68, B5G6R5_UNormPack16 = 69, R5G5B5A1_UNormPack16 = 70, B5G5R5A1_UNormPack16 = 71, A1R5G5B5_UNormPack16 = 72, E5B9G9R9_UFloatPack32 = 73, B10G11R11_UFloatPack32 = 74, A2B10G10R10_UNormPack32 = 75, A2B10G10R10_UIntPack32 = 76, A2B10G10R10_SIntPack32 = 77, A2R10G10B10_UNormPack32 = 78, A2R10G10B10_UIntPack32 = 79, A2R10G10B10_SIntPack32 = 80, A2R10G10B10_XRSRGBPack32 = 81, A2R10G10B10_XRUNormPack32 = 82, R10G10B10_XRSRGBPack32 = 83, R10G10B10_XRUNormPack32 = 84, A10R10G10B10_XRSRGBPack32 = 85, A10R10G10B10_XRUNormPack32 = 86, D16_UNorm = 90, D24_UNorm = 91, D24_UNorm_S8_UInt = 92, D32_SFloat = 93, D32_SFloat_S8_Uint = 94, S8_Uint = 95, RGB_DXT1_SRGB = 96, RGBA_DXT1_SRGB = 96, RGB_DXT1_UNorm = 97, RGBA_DXT1_UNorm = 97, RGBA_DXT3_SRGB = 98, RGBA_DXT3_UNorm = 99, RGBA_DXT5_SRGB = 100, RGBA_DXT5_UNorm = 101, R_BC4_UNorm = 102, R_BC4_SNorm = 103, RG_BC5_UNorm = 104, RG_BC5_SNorm = 105, RGB_BC6H_UFloat = 106, RGB_BC6H_SFloat = 107, RGBA_BC7_SRGB = 108, RGBA_BC7_UNorm = 109, RGB_PVRTC_2Bpp_SRGB = 110, RGB_PVRTC_2Bpp_UNorm = 111, RGB_PVRTC_4Bpp_SRGB = 112, RGB_PVRTC_4Bpp_UNorm = 113, RGBA_PVRTC_2Bpp_SRGB = 114, RGBA_PVRTC_2Bpp_UNorm = 115, RGBA_PVRTC_4Bpp_SRGB = 116, RGBA_PVRTC_4Bpp_UNorm = 117, RGB_ETC_UNorm = 118, RGB_ETC2_SRGB = 119, RGB_ETC2_UNorm = 120, RGB_A1_ETC2_SRGB = 121, RGB_A1_ETC2_UNorm = 122, RGBA_ETC2_SRGB = 123, RGBA_ETC2_UNorm = 124, R_EAC_UNorm = 125, R_EAC_SNorm = 126, RG_EAC_UNorm = 127, RG_EAC_SNorm = 128, RGBA_ASTC4X4_SRGB = 129, RGBA_ASTC4X4_UNorm = 130, RGBA_ASTC5X5_SRGB = 131, RGBA_ASTC5X5_UNorm = 132, RGBA_ASTC6X6_SRGB = 133, RGBA_ASTC6X6_UNorm = 134, RGBA_ASTC8X8_SRGB = 135, RGBA_ASTC8X8_UNorm = 136, RGBA_ASTC10X10_SRGB = 137, RGBA_ASTC10X10_UNorm = 138, RGBA_ASTC12X12_SRGB = 139, RGBA_ASTC12X12_UNorm = 140 }
enum TextureCreationFlags { None = 0, MipChain = 1, Crunch = 64 }
enum FormatUsage { Sample = 0, Linear = 1, Render = 3, Blend = 4, LoadStore = 8, MSAA2x = 9, MSAA4x = 10, MSAA8x = 11 }
}
namespace UnityEngine.Display {
type DisplaysUpdatedDelegate = () => void;
var DisplaysUpdatedDelegate: {new (func: () => void): DisplaysUpdatedDelegate;}
}
namespace Unity.Collections {
class NativeArray$1<T> extends System.ValueType {
}
}
namespace UnityEngine.Random {
class State extends System.ValueType {
}
}
namespace UnityEngine.Font {
type FontTextureRebuildCallback = () => void;
var FontTextureRebuildCallback: {new (func: () => void): FontTextureRebuildCallback;}
}
namespace UnityEngine.ParticleSystem {
class Particle extends System.ValueType {
}
class MainModule extends System.ValueType {
}
class EmissionModule extends System.ValueType {
}
class ShapeModule extends System.ValueType {
}
class VelocityOverLifetimeModule extends System.ValueType {
}
class LimitVelocityOverLifetimeModule extends System.ValueType {
}
class InheritVelocityModule extends System.ValueType {
}
class ForceOverLifetimeModule extends System.ValueType {
}
class ColorOverLifetimeModule extends System.ValueType {
}
class ColorBySpeedModule extends System.ValueType {
}
class SizeOverLifetimeModule extends System.ValueType {
}
class SizeBySpeedModule extends System.ValueType {
}
class RotationOverLifetimeModule extends System.ValueType {
}
class RotationBySpeedModule extends System.ValueType {
}
class ExternalForcesModule extends System.ValueType {
}
class NoiseModule extends System.ValueType {
}
class CollisionModule extends System.ValueType {
}
class TriggerModule extends System.ValueType {
}
class SubEmittersModule extends System.ValueType {
}
class TextureSheetAnimationModule extends System.ValueType {
}
class LightsModule extends System.ValueType {
}
class TrailModule extends System.ValueType {
}
class CustomDataModule extends System.ValueType {
}
class EmitParams extends System.ValueType {
}
}
namespace FairyEditor.Dialog {
class DialogBase extends FairyGUI.Window {
public __actionHandler: System.Action;
public __cancelHandler: System.Action;
public constructor();
public Center($restraint: boolean):void;
public ActionHandler():void;
public CancelHandler():void;
public Center():void;
public Center($restraint: boolean):void;
}
}
namespace FairyGUI {
class Window extends FairyGUI.GComponent {
public bringToFontOnClick: boolean;
public __onInit: System.Action;
public __onShown: System.Action;
public __onHide: System.Action;
public __doShowAnimation: System.Action;
public __doHideAnimation: System.Action;
public contentPane: FairyGUI.GComponent;
public frame: FairyGUI.GComponent;
public closeButton: FairyGUI.GObject;
public dragArea: FairyGUI.GObject;
public contentArea: FairyGUI.GObject;
public modalWaitingPane: FairyGUI.GObject;
public isShowing: boolean;
public isTop: boolean;
public modal: boolean;
public modalWaiting: boolean;
public constructor();
public AddUISource($source: FairyGUI.IUISource):void;
public Show():void;
public ShowOn($r: FairyGUI.GRoot):void;
public Hide():void;
public HideImmediately():void;
public CenterOn($r: FairyGUI.GRoot, $restraint: boolean):void;
public ToggleStatus():void;
public BringToFront():void;
public ShowModalWait():void;
public ShowModalWait($requestingCmd: number):void;
public CloseModalWait():boolean;
public CloseModalWait($requestingCmd: number):boolean;
public Init():void;
}
class GComponent extends FairyGUI.GObject {
public __onConstruct: System.Action;
public __onDispose: System.Action;
public rootContainer: FairyGUI.Container;
public container: FairyGUI.Container;
public scrollPane: FairyGUI.ScrollPane;
public onDrop: FairyGUI.EventListener;
public fairyBatching: boolean;
public opaque: boolean;
public margin: FairyGUI.Margin;
public childrenRenderOrder: FairyGUI.ChildrenRenderOrder;
public apexIndex: number;
public tabStopChildren: boolean;
public numChildren: number;
public Controllers: System.Collections.Generic.List$1<FairyGUI.Controller>;
public clipSoftness: UnityEngine.Vector2;
public mask: FairyGUI.DisplayObject;
public reversedMask: boolean;
public baseUserData: string;
public viewWidth: number;
public viewHeight: number;
public constructor();
public InvalidateBatchingState($childChanged: boolean):void;
public AddChild($child: FairyGUI.GObject):FairyGUI.GObject;
public AddChildAt($child: FairyGUI.GObject, $index: number):FairyGUI.GObject;
public RemoveChild($child: FairyGUI.GObject):FairyGUI.GObject;
public RemoveChild($child: FairyGUI.GObject, $dispose: boolean):FairyGUI.GObject;
public RemoveChildAt($index: number):FairyGUI.GObject;
public RemoveChildAt($index: number, $dispose: boolean):FairyGUI.GObject;
public RemoveChildren():void;
public RemoveChildren($beginIndex: number, $endIndex: number, $dispose: boolean):void;
public GetChildAt($index: number):FairyGUI.GObject;
public GetChild($name: string):FairyGUI.GObject;
public GetChildByPath($path: string):FairyGUI.GObject;
public GetVisibleChild($name: string):FairyGUI.GObject;
public GetChildInGroup($group: FairyGUI.GGroup, $name: string):FairyGUI.GObject;
public GetChildren():System.Array$1<FairyGUI.GObject>;
public GetChildIndex($child: FairyGUI.GObject):number;
public SetChildIndex($child: FairyGUI.GObject, $index: number):void;
public SetChildIndexBefore($child: FairyGUI.GObject, $index: number):number;
public SwapChildren($child1: FairyGUI.GObject, $child2: FairyGUI.GObject):void;
public SwapChildrenAt($index1: number, $index2: number):void;
public IsAncestorOf($obj: FairyGUI.GObject):boolean;
public ChangeChildrenOrder($objs: System.Collections.Generic.IList$1<FairyGUI.GObject>):void;
public AddController($controller: FairyGUI.Controller):void;
public GetControllerAt($index: number):FairyGUI.Controller;
public GetController($name: string):FairyGUI.Controller;
public RemoveController($c: FairyGUI.Controller):void;
public GetTransitionAt($index: number):FairyGUI.Transition;
public GetTransition($name: string):FairyGUI.Transition;
public IsChildInView($child: FairyGUI.GObject):boolean;
public GetFirstChildInView():number;
public SetBoundsChangedFlag():void;
public EnsureBoundsCorrect():void;
public ConstructFromXML($xml: FairyGUI.Utils.XML):void;
public InvalidateBatchingState():void;
}
class GObject extends FairyGUI.EventDispatcher {
public name: string;
public data: any;
public sourceWidth: number;
public sourceHeight: number;
public initWidth: number;
public initHeight: number;
public minWidth: number;
public maxWidth: number;
public minHeight: number;
public maxHeight: number;
public dragBounds: System.Nullable$1<UnityEngine.Rect>;
public packageItem: FairyGUI.PackageItem;
public id: string;
public relations: FairyGUI.Relations;
public parent: FairyGUI.GComponent;
public displayObject: FairyGUI.DisplayObject;
public static draggingObject: FairyGUI.GObject;
public onClick: FairyGUI.EventListener;
public onRightClick: FairyGUI.EventListener;
public onTouchBegin: FairyGUI.EventListener;
public onTouchMove: FairyGUI.EventListener;
public onTouchEnd: FairyGUI.EventListener;
public onRollOver: FairyGUI.EventListener;
public onRollOut: FairyGUI.EventListener;
public onAddedToStage: FairyGUI.EventListener;
public onRemovedFromStage: FairyGUI.EventListener;
public onKeyDown: FairyGUI.EventListener;
public onClickLink: FairyGUI.EventListener;
public onPositionChanged: FairyGUI.EventListener;
public onSizeChanged: FairyGUI.EventListener;
public onDragStart: FairyGUI.EventListener;
public onDragMove: FairyGUI.EventListener;
public onDragEnd: FairyGUI.EventListener;
public onGearStop: FairyGUI.EventListener;
public onFocusIn: FairyGUI.EventListener;
public onFocusOut: FairyGUI.EventListener;
public x: number;
public y: number;
public z: number;
public xy: UnityEngine.Vector2;
public position: UnityEngine.Vector3;
public width: number;
public height: number;
public size: UnityEngine.Vector2;
public actualWidth: number;
public actualHeight: number;
public xMin: number;
public yMin: number;
public scaleX: number;
public scaleY: number;
public scale: UnityEngine.Vector2;
public skew: UnityEngine.Vector2;
public pivotX: number;
public pivotY: number;
public pivot: UnityEngine.Vector2;
public pivotAsAnchor: boolean;
public touchable: boolean;
public grayed: boolean;
public enabled: boolean;
public rotation: number;
public rotationX: number;
public rotationY: number;
public alpha: number;
public visible: boolean;
public sortingOrder: number;
public focusable: boolean;
public tabStop: boolean;
public focused: boolean;
public tooltips: string;
public cursor: string;
public filter: FairyGUI.IFilter;
public blendMode: FairyGUI.BlendMode;
public gameObjectName: string;
public inContainer: boolean;
public onStage: boolean;
public resourceURL: string;
public gearXY: FairyGUI.GearXY;
public gearSize: FairyGUI.GearSize;
public gearLook: FairyGUI.GearLook;
public group: FairyGUI.GGroup;
public root: FairyGUI.GRoot;
public text: string;
public icon: string;
public draggable: boolean;
public dragging: boolean;
public isDisposed: boolean;
public asImage: FairyGUI.GImage;
public asCom: FairyGUI.GComponent;
public asButton: FairyGUI.GButton;
public asLabel: FairyGUI.GLabel;
public asProgress: FairyGUI.GProgressBar;
public asSlider: FairyGUI.GSlider;
public asComboBox: FairyGUI.GComboBox;
public asTextField: FairyGUI.GTextField;
public asRichTextField: FairyGUI.GRichTextField;
public asTextInput: FairyGUI.GTextInput;
public asLoader: FairyGUI.GLoader;
public asLoader3D: FairyGUI.GLoader3D;
public asList: FairyGUI.GList;
public asGraph: FairyGUI.GGraph;
public asGroup: FairyGUI.GGroup;
public asMovieClip: FairyGUI.GMovieClip;
public asTree: FairyGUI.GTree;
public treeNode: FairyGUI.GTreeNode;
public constructor();
public SetXY($xv: number, $yv: number):void;
public SetXY($xv: number, $yv: number, $topLeftValue: boolean):void;
public SetPosition($xv: number, $yv: number, $zv: number):void;
public Center():void;
public Center($restraint: boolean):void;
public MakeFullScreen():void;
public SetSize($wv: number, $hv: number):void;
public SetSize($wv: number, $hv: number, $ignorePivot: boolean):void;
public SetScale($wv: number, $hv: number):void;
public SetPivot($xv: number, $yv: number):void;
public SetPivot($xv: number, $yv: number, $asAnchor: boolean):void;
public RequestFocus():void;
public RequestFocus($byKey: boolean):void;
public SetHome($obj: FairyGUI.GObject):void;
public GetGear($index: number):FairyGUI.GearBase;
public InvalidateBatchingState():void;
public HandleControllerChanged($c: FairyGUI.Controller):void;
public AddRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
public AddRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean):void;
public RemoveRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
public RemoveFromParent():void;
public StartDrag():void;
public StartDrag($touchId: number):void;
public StopDrag():void;
public LocalToGlobal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
public GlobalToLocal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
public LocalToGlobal($rect: UnityEngine.Rect):UnityEngine.Rect;
public GlobalToLocal($rect: UnityEngine.Rect):UnityEngine.Rect;
public LocalToRoot($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot):UnityEngine.Vector2;
public RootToLocal($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot):UnityEngine.Vector2;
public WorldToLocal($pt: UnityEngine.Vector3):UnityEngine.Vector2;
public WorldToLocal($pt: UnityEngine.Vector3, $camera: UnityEngine.Camera):UnityEngine.Vector2;
public TransformPoint($pt: UnityEngine.Vector2, $targetSpace: FairyGUI.GObject):UnityEngine.Vector2;
public TransformRect($rect: UnityEngine.Rect, $targetSpace: FairyGUI.GObject):UnityEngine.Rect;
public Dispose():void;
public ConstructFromResource():void;
public Setup_BeforeAdd($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number):void;
public Setup_AfterAdd($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number):void;
public TweenMove($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
public TweenMoveX($endValue: number, $duration: number):FairyGUI.GTweener;
public TweenMoveY($endValue: number, $duration: number):FairyGUI.GTweener;
public TweenScale($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
public TweenScaleX($endValue: number, $duration: number):FairyGUI.GTweener;
public TweenScaleY($endValue: number, $duration: number):FairyGUI.GTweener;
public TweenResize($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
public TweenFade($endValue: number, $duration: number):FairyGUI.GTweener;
public TweenRotate($endValue: number, $duration: number):FairyGUI.GTweener;
}
class EventDispatcher extends System.Object {
public constructor();
public AddEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
public AddEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
public RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
public RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
public AddCapture($strType: string, $callback: FairyGUI.EventCallback1):void;
public RemoveCapture($strType: string, $callback: FairyGUI.EventCallback1):void;
public RemoveEventListeners():void;
public RemoveEventListeners($strType: string):void;
public hasEventListeners($strType: string):boolean;
public isDispatching($strType: string):boolean;
public DispatchEvent($strType: string):boolean;
public DispatchEvent($strType: string, $data: any):boolean;
public DispatchEvent($strType: string, $data: any, $initiator: any):boolean;
public DispatchEvent($context: FairyGUI.EventContext):boolean;
public BubbleEvent($strType: string, $data: any):boolean;
public BroadcastEvent($strType: string, $data: any):boolean;
}
class GRoot extends FairyGUI.GComponent {
public static contentScaleFactor: number;
public static contentScaleLevel: number;
public static inst: FairyGUI.GRoot;
public modalLayer: FairyGUI.GGraph;
public hasModalWindow: boolean;
public modalWaiting: boolean;
public touchTarget: FairyGUI.GObject;
public hasAnyPopup: boolean;
public focus: FairyGUI.GObject;
public soundVolume: number;
public constructor();
public SetContentScaleFactor($designResolutionX: number, $designResolutionY: number):void;
public SetContentScaleFactor($designResolutionX: number, $designResolutionY: number, $screenMatchMode: FairyGUI.UIContentScaler.ScreenMatchMode):void;
public SetContentScaleFactor($constantScaleFactor: number):void;
public ApplyContentScaleFactor():void;
public ShowWindow($win: FairyGUI.Window):void;
public HideWindow($win: FairyGUI.Window):void;
public HideWindowImmediately($win: FairyGUI.Window):void;
public HideWindowImmediately($win: FairyGUI.Window, $dispose: boolean):void;
public BringToFront($win: FairyGUI.Window):void;
public ShowModalWait():void;
public CloseModalWait():void;
public CloseAllExceptModals():void;
public CloseAllWindows():void;
public GetTopWindow():FairyGUI.Window;
public DisplayObjectToGObject($obj: FairyGUI.DisplayObject):FairyGUI.GObject;
public ShowPopup($popup: FairyGUI.GObject):void;
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject):void;
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean):void;
public GetPoupPosition($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):UnityEngine.Vector2;
public TogglePopup($popup: FairyGUI.GObject):void;
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject):void;
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean):void;
public HidePopup():void;
public HidePopup($popup: FairyGUI.GObject):void;
public ShowTooltips($msg: string):void;
public ShowTooltips($msg: string, $delay: number):void;
public ShowTooltipsWin($tooltipWin: FairyGUI.GObject):void;
public ShowTooltipsWin($tooltipWin: FairyGUI.GObject, $delay: number):void;
public HideTooltips():void;
public EnableSound():void;
public DisableSound():void;
public PlayOneShotSound($clip: UnityEngine.AudioClip, $volumeScale: number):void;
public PlayOneShotSound($clip: UnityEngine.AudioClip):void;
}
type EventCallback1 = (context: FairyGUI.EventContext) => void;
var EventCallback1: {new (func: (context: FairyGUI.EventContext) => void): EventCallback1;}
class EventContext extends System.Object {
public type: string;
public data: any;
public sender: FairyGUI.EventDispatcher;
public initiator: any;
public inputEvent: FairyGUI.InputEvent;
public isDefaultPrevented: boolean;
public constructor();
public StopPropagation():void;
public PreventDefault():void;
public CaptureTouch():void;
}
class GLoader extends FairyGUI.GObject {
public showErrorSign: boolean;
public url: string;
public icon: string;
public align: FairyGUI.AlignType;
public verticalAlign: FairyGUI.VertAlignType;
public fill: FairyGUI.FillType;
public shrinkOnly: boolean;
public autoSize: boolean;
public playing: boolean;
public frame: number;
public timeScale: number;
public ignoreEngineTimeScale: boolean;
public material: UnityEngine.Material;
public shader: string;
public color: UnityEngine.Color;
public fillMethod: FairyGUI.FillMethod;
public fillOrigin: number;
public fillClockwise: boolean;
public fillAmount: number;
public image: FairyGUI.Image;
public movieClip: FairyGUI.MovieClip;
public component: FairyGUI.GComponent;
public texture: FairyGUI.NTexture;
public filter: FairyGUI.IFilter;
public blendMode: FairyGUI.BlendMode;
public constructor();
public Advance($time: number):void;
}
class Image extends FairyGUI.DisplayObject {
public texture: FairyGUI.NTexture;
public textureScale: UnityEngine.Vector2;
public color: UnityEngine.Color;
public fillMethod: FairyGUI.FillMethod;
public fillOrigin: number;
public fillClockwise: boolean;
public fillAmount: number;
public scale9Grid: System.Nullable$1<UnityEngine.Rect>;
public scaleByTile: boolean;
public tileGridIndice: number;
public constructor();
public constructor($texture: FairyGUI.NTexture);
public SetNativeSize():void;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public SliceFill($vb: FairyGUI.VertexBuffer):void;
}
class DisplayObject extends FairyGUI.EventDispatcher {
public name: string;
public gOwner: FairyGUI.GObject;
public id: number;
public parent: FairyGUI.Container;
public gameObject: UnityEngine.GameObject;
public cachedTransform: UnityEngine.Transform;
public graphics: FairyGUI.NGraphics;
public paintingGraphics: FairyGUI.NGraphics;
public onClick: FairyGUI.EventListener;
public onRightClick: FairyGUI.EventListener;
public onTouchBegin: FairyGUI.EventListener;
public onTouchMove: FairyGUI.EventListener;
public onTouchEnd: FairyGUI.EventListener;
public onRollOver: FairyGUI.EventListener;
public onRollOut: FairyGUI.EventListener;
public onMouseWheel: FairyGUI.EventListener;
public onAddedToStage: FairyGUI.EventListener;
public onRemovedFromStage: FairyGUI.EventListener;
public onKeyDown: FairyGUI.EventListener;
public onClickLink: FairyGUI.EventListener;
public onFocusIn: FairyGUI.EventListener;
public onFocusOut: FairyGUI.EventListener;
public alpha: number;
public grayed: boolean;
public visible: boolean;
public x: number;
public y: number;
public z: number;
public xy: UnityEngine.Vector2;
public position: UnityEngine.Vector3;
public pixelPerfect: boolean;
public width: number;
public height: number;
public size: UnityEngine.Vector2;
public scaleX: number;
public scaleY: number;
public scale: UnityEngine.Vector2;
public rotation: number;
public rotationX: number;
public rotationY: number;
public skew: UnityEngine.Vector2;
public perspective: boolean;
public focalLength: number;
public pivot: UnityEngine.Vector2;
public location: UnityEngine.Vector3;
public material: UnityEngine.Material;
public shader: string;
public renderingOrder: number;
public layer: number;
public focusable: boolean;
public tabStop: boolean;
public focused: boolean;
public cursor: string;
public isDisposed: boolean;
public topmost: FairyGUI.Container;
public stage: FairyGUI.Stage;
public worldSpaceContainer: FairyGUI.Container;
public touchable: boolean;
public touchDisabled: boolean;
public paintingMode: boolean;
public cacheAsBitmap: boolean;
public filter: FairyGUI.IFilter;
public blendMode: FairyGUI.BlendMode;
public home: UnityEngine.Transform;
public constructor();
public add_onPaint($value: System.Action):void;
public remove_onPaint($value: System.Action):void;
public SetXY($xv: number, $yv: number):void;
public SetPosition($xv: number, $yv: number, $zv: number):void;
public SetSize($wv: number, $hv: number):void;
public EnsureSizeCorrect():void;
public SetScale($xv: number, $yv: number):void;
public EnterPaintingMode():void;
public EnterPaintingMode($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>):void;
public EnterPaintingMode($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>, $scale: number):void;
public LeavePaintingMode($requestorId: number):void;
public GetScreenShot($extend: System.Nullable$1<FairyGUI.Margin>, $scale: number):UnityEngine.Texture2D;
public GetBounds($targetSpace: FairyGUI.DisplayObject):UnityEngine.Rect;
public GlobalToLocal($point: UnityEngine.Vector2):UnityEngine.Vector2;
public LocalToGlobal($point: UnityEngine.Vector2):UnityEngine.Vector2;
public WorldToLocal($worldPoint: UnityEngine.Vector3, $direction: UnityEngine.Vector3):UnityEngine.Vector3;
public LocalToWorld($localPoint: UnityEngine.Vector3):UnityEngine.Vector3;
public TransformPoint($point: UnityEngine.Vector2, $targetSpace: FairyGUI.DisplayObject):UnityEngine.Vector2;
public TransformRect($rect: UnityEngine.Rect, $targetSpace: FairyGUI.DisplayObject):UnityEngine.Rect;
public RemoveFromParent():void;
public InvalidateBatchingState():void;
public Update($context: FairyGUI.UpdateContext):void;
public Dispose():void;
}
class EventListener extends System.Object {
public type: string;
public isEmpty: boolean;
public isDispatching: boolean;
public constructor($owner: FairyGUI.EventDispatcher, $type: string);
public AddCapture($callback: FairyGUI.EventCallback1):void;
public RemoveCapture($callback: FairyGUI.EventCallback1):void;
public Add($callback: FairyGUI.EventCallback1):void;
public Remove($callback: FairyGUI.EventCallback1):void;
public Add($callback: FairyGUI.EventCallback0):void;
public Remove($callback: FairyGUI.EventCallback0):void;
public Set($callback: FairyGUI.EventCallback1):void;
public Set($callback: FairyGUI.EventCallback0):void;
public Clear():void;
public Call():boolean;
public Call($data: any):boolean;
public BubbleCall($data: any):boolean;
public BubbleCall():boolean;
public BroadcastCall($data: any):boolean;
public BroadcastCall():boolean;
}
class NTexture extends System.Object {
public uvRect: UnityEngine.Rect;
public rotated: boolean;
public refCount: number;
public lastActive: number;
public destroyMethod: FairyGUI.DestroyMethod;
public static Empty: FairyGUI.NTexture;
public width: number;
public height: number;
public offset: UnityEngine.Vector2;
public originalSize: UnityEngine.Vector2;
public root: FairyGUI.NTexture;
public disposed: boolean;
public nativeTexture: UnityEngine.Texture;
public alphaTexture: UnityEngine.Texture;
public constructor($texture: UnityEngine.Texture);
public constructor($texture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture, $xScale: number, $yScale: number);
public constructor($texture: UnityEngine.Texture, $region: UnityEngine.Rect);
public constructor($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean);
public constructor($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean, $originalSize: UnityEngine.Vector2, $offset: UnityEngine.Vector2);
public constructor($sprite: UnityEngine.Sprite);
public static add_CustomDestroyMethod($value: System.Action$1<UnityEngine.Texture>):void;
public static remove_CustomDestroyMethod($value: System.Action$1<UnityEngine.Texture>):void;
public add_onSizeChanged($value: System.Action$1<FairyGUI.NTexture>):void;
public remove_onSizeChanged($value: System.Action$1<FairyGUI.NTexture>):void;
public add_onRelease($value: System.Action$1<FairyGUI.NTexture>):void;
public remove_onRelease($value: System.Action$1<FairyGUI.NTexture>):void;
public static DisposeEmpty():void;
public GetDrawRect($drawRect: UnityEngine.Rect):UnityEngine.Rect;
public GetUV($uv: System.Array$1<UnityEngine.Vector2>):void;
public GetMaterialManager($shaderName: string):FairyGUI.MaterialManager;
public Unload():void;
public Unload($destroyMaterials: boolean):void;
public Reload($nativeTexture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture):void;
public AddRef():void;
public ReleaseRef():void;
public Dispose():void;
}
class BitmapFont extends FairyGUI.BaseFont {
public size: number;
public resizable: boolean;
public hasChannel: boolean;
public constructor();
public AddChar($ch: number, $glyph: FairyGUI.BitmapFont.BMGlyph):void;
}
class BaseFont extends System.Object {
public name: string;
public mainTexture: FairyGUI.NTexture;
public canTint: boolean;
public customBold: boolean;
public customBoldAndItalic: boolean;
public customOutline: boolean;
public shader: string;
public keepCrisp: boolean;
public version: number;
public constructor();
public UpdateGraphics($graphics: FairyGUI.NGraphics):void;
public SetFormat($format: FairyGUI.TextFormat, $fontSizeScale: number):void;
public PrepareCharacters($text: string):void;
public GetGlyph($ch: number, $width: $Ref<number>, $height: $Ref<number>, $baseline: $Ref<number>):boolean;
public DrawGlyph($x: number, $y: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>):number;
public DrawLine($x: number, $y: number, $width: number, $fontSize: number, $type: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>):number;
public HasCharacter($ch: number):boolean;
public GetLineHeight($size: number):number;
public Dispose():void;
}
enum AlignType { Left = 0, Center = 1, Right = 2 }
enum VertAlignType { Top = 0, Middle = 1, Bottom = 2 }
enum AutoSizeType { None = 0, Both = 1, Height = 2, Shrink = 3 }
enum FlipType { None = 0, Horizontal = 1, Vertical = 2, Both = 3 }
enum FillMethod { None = 0, Horizontal = 1, Vertical = 2, Radial90 = 3, Radial180 = 4, Radial360 = 5 }
enum EaseType { Linear = 0, SineIn = 1, SineOut = 2, SineInOut = 3, QuadIn = 4, QuadOut = 5, QuadInOut = 6, CubicIn = 7, CubicOut = 8, CubicInOut = 9, QuartIn = 10, QuartOut = 11, QuartInOut = 12, QuintIn = 13, QuintOut = 14, QuintInOut = 15, ExpoIn = 16, ExpoOut = 17, ExpoInOut = 18, CircIn = 19, CircOut = 20, CircInOut = 21, ElasticIn = 22, ElasticOut = 23, ElasticInOut = 24, BackIn = 25, BackOut = 26, BackInOut = 27, BounceIn = 28, BounceOut = 29, BounceInOut = 30, Custom = 31 }
class CustomEase extends System.Object {
public constructor($pointDensity?: number);
public Create($pathPoints: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>):void;
public Evaluate($time: number):number;
}
class GPathPoint extends System.ValueType {
public pos: UnityEngine.Vector3;
public control1: UnityEngine.Vector3;
public control2: UnityEngine.Vector3;
public curveType: FairyGUI.GPathPoint.CurveType;
public smooth: boolean;
public constructor($pos: UnityEngine.Vector3);
public constructor($pos: UnityEngine.Vector3, $control: UnityEngine.Vector3);
public constructor($pos: UnityEngine.Vector3, $control1: UnityEngine.Vector3, $control2: UnityEngine.Vector3);
public constructor($pos: UnityEngine.Vector3, $curveType: FairyGUI.GPathPoint.CurveType);
}
class Container extends FairyGUI.DisplayObject {
public renderMode: UnityEngine.RenderMode;
public renderCamera: UnityEngine.Camera;
public opaque: boolean;
public clipSoftness: System.Nullable$1<UnityEngine.Vector4>;
public hitArea: FairyGUI.IHitTest;
public touchChildren: boolean;
public reversedMask: boolean;
public numChildren: number;
public clipRect: System.Nullable$1<UnityEngine.Rect>;
public mask: FairyGUI.DisplayObject;
public fairyBatching: boolean;
public tabStopChildren: boolean;
public constructor();
public constructor($gameObjectName: string);
public constructor($attachTarget: UnityEngine.GameObject);
public add_onUpdate($value: System.Action):void;
public remove_onUpdate($value: System.Action):void;
public AddChild($child: FairyGUI.DisplayObject):FairyGUI.DisplayObject;
public AddChildAt($child: FairyGUI.DisplayObject, $index: number):FairyGUI.DisplayObject;
public Contains($child: FairyGUI.DisplayObject):boolean;
public GetChildAt($index: number):FairyGUI.DisplayObject;
public GetChild($name: string):FairyGUI.DisplayObject;
public GetChildren():System.Array$1<FairyGUI.DisplayObject>;
public GetChildIndex($child: FairyGUI.DisplayObject):number;
public RemoveChild($child: FairyGUI.DisplayObject):FairyGUI.DisplayObject;
public RemoveChild($child: FairyGUI.DisplayObject, $dispose: boolean):FairyGUI.DisplayObject;
public RemoveChildAt($index: number):FairyGUI.DisplayObject;
public RemoveChildAt($index: number, $dispose: boolean):FairyGUI.DisplayObject;
public RemoveChildren():void;
public RemoveChildren($beginIndex: number, $endIndex: number, $dispose: boolean):void;
public SetChildIndex($child: FairyGUI.DisplayObject, $index: number):void;
public SwapChildren($child1: FairyGUI.DisplayObject, $child2: FairyGUI.DisplayObject):void;
public SwapChildrenAt($index1: number, $index2: number):void;
public ChangeChildrenOrder($indice: System.Collections.Generic.IList$1<number>, $objs: System.Collections.Generic.IList$1<FairyGUI.DisplayObject>):void;
public GetDescendants($backward: boolean):System.Collections.Generic.IEnumerator$1<FairyGUI.DisplayObject>;
public CreateGraphics():void;
public GetRenderCamera():UnityEngine.Camera;
public HitTest($stagePoint: UnityEngine.Vector2, $forTouch: boolean):FairyGUI.DisplayObject;
public IsAncestorOf($obj: FairyGUI.DisplayObject):boolean;
public InvalidateBatchingState($childrenChanged: boolean):void;
public SetChildrenLayer($value: number):void;
public InvalidateBatchingState():void;
}
class TextFormat extends System.Object {
public size: number;
public font: string;
public color: UnityEngine.Color;
public lineSpacing: number;
public letterSpacing: number;
public bold: boolean;
public underline: boolean;
public italic: boolean;
public strikethrough: boolean;
public gradientColor: System.Array$1<UnityEngine.Color32>;
public align: FairyGUI.AlignType;
public specialStyle: FairyGUI.TextFormat.SpecialStyle;
public outline: number;
public outlineColor: UnityEngine.Color;
public shadowOffset: UnityEngine.Vector2;
public shadowColor: UnityEngine.Color;
public faceDilate: number;
public outlineSoftness: number;
public underlaySoftness: number;
public constructor();
public SetColor($value: number):void;
public EqualStyle($aFormat: FairyGUI.TextFormat):boolean;
public CopyFrom($source: FairyGUI.TextFormat):void;
public FillVertexColors($vertexColors: System.Array$1<UnityEngine.Color32>):void;
}
class GTweener extends System.Object {
public delay: number;
public duration: number;
public repeat: number;
public target: any;
public userData: any;
public startValue: FairyGUI.TweenValue;
public endValue: FairyGUI.TweenValue;
public value: FairyGUI.TweenValue;
public deltaValue: FairyGUI.TweenValue;
public normalizedTime: number;
public completed: boolean;
public allCompleted: boolean;
public constructor();
public SetDelay($value: number):FairyGUI.GTweener;
public SetDuration($value: number):FairyGUI.GTweener;
public SetBreakpoint($value: number):FairyGUI.GTweener;
public SetEase($value: FairyGUI.EaseType):FairyGUI.GTweener;
public SetEase($value: FairyGUI.EaseType, $customEase: FairyGUI.CustomEase):FairyGUI.GTweener;
public SetEasePeriod($value: number):FairyGUI.GTweener;
public SetEaseOvershootOrAmplitude($value: number):FairyGUI.GTweener;
public SetRepeat($times: number, $yoyo?: boolean):FairyGUI.GTweener;
public SetTimeScale($value: number):FairyGUI.GTweener;
public SetIgnoreEngineTimeScale($value: boolean):FairyGUI.GTweener;
public SetSnapping($value: boolean):FairyGUI.GTweener;
public SetPath($value: FairyGUI.GPath):FairyGUI.GTweener;
public SetTarget($value: any):FairyGUI.GTweener;
public SetTarget($value: any, $propType: FairyGUI.TweenPropType):FairyGUI.GTweener;
public SetUserData($value: any):FairyGUI.GTweener;
public OnUpdate($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
public OnStart($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
public OnComplete($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
public OnUpdate($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
public OnStart($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
public OnComplete($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
public SetListener($value: FairyGUI.ITweenListener):FairyGUI.GTweener;
public SetPaused($paused: boolean):FairyGUI.GTweener;
public Seek($time: number):void;
public Kill($complete?: boolean):void;
}
class GPath extends System.Object {
public length: number;
public segmentCount: number;
public constructor();
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint):void;
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint):void;
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint, $pt4: FairyGUI.GPathPoint):void;
public Create($points: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>):void;
public Clear():void;
public GetPointAt($t: number):UnityEngine.Vector3;
public GetSegmentLength($segmentIndex: number):number;
public GetPointsInSegment($segmentIndex: number, $t0: number, $t1: number, $points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $ts?: System.Collections.Generic.List$1<number>, $pointDensity?: number):void;
public GetAllPoints($points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $pointDensity?: number):void;
}
class RichTextField extends FairyGUI.Container {
public htmlPageContext: FairyGUI.Utils.IHtmlPageContext;
public htmlParseOptions: FairyGUI.Utils.HtmlParseOptions;
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
public textField: FairyGUI.TextField;
public text: string;
public htmlText: string;
public textFormat: FairyGUI.TextFormat;
public htmlElementCount: number;
public constructor();
public GetHtmlElement($name: string):FairyGUI.Utils.HtmlElement;
public GetHtmlElementAt($index: number):FairyGUI.Utils.HtmlElement;
public ShowHtmlObject($index: number, $show: boolean):void;
}
class InputEvent extends System.Object {
public x: number;
public y: number;
public keyCode: UnityEngine.KeyCode;
public character: number;
public modifiers: UnityEngine.EventModifiers;
public mouseWheelDelta: number;
public touchId: number;
public button: number;
public clickCount: number;
public holdTime: number;
public position: UnityEngine.Vector2;
public isDoubleClick: boolean;
public ctrlOrCmd: boolean;
public ctrl: boolean;
public shift: boolean;
public alt: boolean;
public command: boolean;
public constructor();
}
class GComboBox extends FairyGUI.GComponent {
public visibleItemCount: number;
public dropdown: FairyGUI.GComponent;
public sound: FairyGUI.NAudioClip;
public soundVolumeScale: number;
public onChanged: FairyGUI.EventListener;
public icon: string;
public title: string;
public text: string;
public titleColor: UnityEngine.Color;
public titleFontSize: number;
public items: System.Array$1<string>;
public icons: System.Array$1<string>;
public values: System.Array$1<string>;
public itemList: System.Collections.Generic.List$1<string>;
public valueList: System.Collections.Generic.List$1<string>;
public iconList: System.Collections.Generic.List$1<string>;
public selectedIndex: number;
public selectionController: FairyGUI.Controller;
public value: string;
public popupDirection: FairyGUI.PopupDirection;
public constructor();
public ApplyListChange():void;
public GetTextField():FairyGUI.GTextField;
public UpdateDropdownList():void;
}
class Shape extends FairyGUI.DisplayObject {
public color: UnityEngine.Color;
public isEmpty: boolean;
public constructor();
public DrawRect($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color):void;
public DrawRect($lineSize: number, $colors: System.Array$1<UnityEngine.Color32>):void;
public DrawRoundRect($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $topLeftRadius: number, $topRightRadius: number, $bottomLeftRadius: number, $bottomRightRadius: number):void;
public DrawEllipse($fillColor: UnityEngine.Color):void;
public DrawEllipse($lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $startDegree: number, $endDegree: number):void;
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color):void;
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $colors: System.Array$1<UnityEngine.Color32>):void;
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color):void;
public DrawRegularPolygon($sides: number, $lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $rotation: number, $distances: System.Array$1<number>):void;
public Clear():void;
}
class VertexBuffer extends System.Object {
public contentRect: UnityEngine.Rect;
public uvRect: UnityEngine.Rect;
public vertexColor: UnityEngine.Color32;
public textureSize: UnityEngine.Vector2;
public vertices: System.Collections.Generic.List$1<UnityEngine.Vector3>;
public colors: System.Collections.Generic.List$1<UnityEngine.Color32>;
public uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>;
public uvs2: System.Collections.Generic.List$1<UnityEngine.Vector2>;
public triangles: System.Collections.Generic.List$1<number>;
public static NormalizedUV: System.Array$1<UnityEngine.Vector2>;
public static NormalizedPosition: System.Array$1<UnityEngine.Vector2>;
public currentVertCount: number;
public static Begin():FairyGUI.VertexBuffer;
public static Begin($source: FairyGUI.VertexBuffer):FairyGUI.VertexBuffer;
public End():void;
public Clear():void;
public AddVert($position: UnityEngine.Vector3):void;
public AddVert($position: UnityEngine.Vector3, $color: UnityEngine.Color32):void;
public AddVert($position: UnityEngine.Vector3, $color: UnityEngine.Color32, $uv: UnityEngine.Vector2):void;
public AddQuad($vertRect: UnityEngine.Rect):void;
public AddQuad($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32):void;
public AddQuad($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32, $uvRect: UnityEngine.Rect):void;
public RepeatColors($value: System.Array$1<UnityEngine.Color32>, $startIndex: number, $count: number):void;
public AddTriangle($idx0: number, $idx1: number, $idx2: number):void;
public AddTriangles($idxList: System.Array$1<number>, $startVertexIndex?: number):void;
public AddTriangles($startVertexIndex?: number):void;
public GetPosition($index: number):UnityEngine.Vector3;
public GetUVAtPosition($position: UnityEngine.Vector2, $usePercent: boolean):UnityEngine.Vector2;
public Append($vb: FairyGUI.VertexBuffer):void;
public Insert($vb: FairyGUI.VertexBuffer):void;
}
class LineMesh extends System.Object {
public path: FairyGUI.GPath;
public lineWidth: number;
public lineWidthCurve: UnityEngine.AnimationCurve;
public gradient: UnityEngine.Gradient;
public roundEdge: boolean;
public fillStart: number;
public fillEnd: number;
public pointDensity: number;
public repeatFill: boolean;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class StraightLineMesh extends System.Object {
public color: UnityEngine.Color;
public origin: UnityEngine.Vector3;
public end: UnityEngine.Vector3;
public lineWidth: number;
public repeatFill: boolean;
public constructor();
public constructor($lineWidth: number, $color: UnityEngine.Color, $repeatFill: boolean);
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
enum PopupDirection { Auto = 0, Up = 1, Down = 2 }
class GTree extends FairyGUI.GList {
public treeNodeRender: FairyGUI.GTree.TreeNodeRenderDelegate;
public treeNodeWillExpand: FairyGUI.GTree.TreeNodeWillExpandDelegate;
public rootNode: FairyGUI.GTreeNode;
public indent: number;
public clickToExpand: number;
public constructor();
public GetSelectedNode():FairyGUI.GTreeNode;
public GetSelectedNodes():System.Collections.Generic.List$1<FairyGUI.GTreeNode>;
public GetSelectedNodes($result: System.Collections.Generic.List$1<FairyGUI.GTreeNode>):System.Collections.Generic.List$1<FairyGUI.GTreeNode>;
public SelectNode($node: FairyGUI.GTreeNode):void;
public SelectNode($node: FairyGUI.GTreeNode, $scrollItToView: boolean):void;
public UnselectNode($node: FairyGUI.GTreeNode):void;
public ExpandAll():void;
public ExpandAll($folderNode: FairyGUI.GTreeNode):void;
public CollapseAll():void;
public CollapseAll($folderNode: FairyGUI.GTreeNode):void;
}
class GList extends FairyGUI.GComponent {
public defaultItem: string;
public foldInvisibleItems: boolean;
public selectionMode: FairyGUI.ListSelectionMode;
public itemRenderer: FairyGUI.ListItemRenderer;
public itemProvider: FairyGUI.ListItemProvider;
public scrollItemToViewOnClick: boolean;
public onClickItem: FairyGUI.EventListener;
public onRightClickItem: FairyGUI.EventListener;
public layout: FairyGUI.ListLayoutType;
public lineCount: number;
public columnCount: number;
public lineGap: number;
public columnGap: number;
public align: FairyGUI.AlignType;
public verticalAlign: FairyGUI.VertAlignType;
public autoResizeItem: boolean;
public defaultItemSize: UnityEngine.Vector2;
public itemPool: FairyGUI.GObjectPool;
public selectedIndex: number;
public selectionController: FairyGUI.Controller;
public touchItem: FairyGUI.GObject;
public isVirtual: boolean;
public numItems: number;
public constructor();
public GetFromPool($url: string):FairyGUI.GObject;
public AddItemFromPool():FairyGUI.GObject;
public AddItemFromPool($url: string):FairyGUI.GObject;
public RemoveChildToPoolAt($index: number):void;
public RemoveChildToPool($child: FairyGUI.GObject):void;
public RemoveChildrenToPool():void;
public RemoveChildrenToPool($beginIndex: number, $endIndex: number):void;
public GetSelection():System.Collections.Generic.List$1<number>;
public GetSelection($result: System.Collections.Generic.List$1<number>):System.Collections.Generic.List$1<number>;
public AddSelection($index: number, $scrollItToView: boolean):void;
public RemoveSelection($index: number):void;
public ClearSelection():void;
public SelectAll():void;
public SelectNone():void;
public SelectReverse():void;
public EnableSelectionFocusEvents($enabled: boolean):void;
public EnableArrowKeyNavigation($enabled: boolean):void;
public HandleArrowKey($dir: number):number;
public ResizeToFit():void;
public ResizeToFit($itemCount: number):void;
public ResizeToFit($itemCount: number, $minSize: number):void;
public ScrollToView($index: number):void;
public ScrollToView($index: number, $ani: boolean):void;
public ScrollToView($index: number, $ani: boolean, $setFirst: boolean):void;
public ChildIndexToItemIndex($index: number):number;
public ItemIndexToChildIndex($index: number):number;
public SetVirtual():void;
public SetVirtualAndLoop():void;
public RefreshVirtualList():void;
}
class GTreeNode extends System.Object {
public data: any;
public parent: FairyGUI.GTreeNode;
public tree: FairyGUI.GTree;
public cell: FairyGUI.GComponent;
public level: number;
public expanded: boolean;
public isFolder: boolean;
public text: string;
public icon: string;
public numChildren: number;
public constructor($hasChild: boolean);
public constructor($hasChild: boolean, $resURL: string);
public ExpandToRoot():void;
public AddChild($child: FairyGUI.GTreeNode):FairyGUI.GTreeNode;
public AddChildAt($child: FairyGUI.GTreeNode, $index: number):FairyGUI.GTreeNode;
public RemoveChild($child: FairyGUI.GTreeNode):FairyGUI.GTreeNode;
public RemoveChildAt($index: number):FairyGUI.GTreeNode;
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
public GetChildAt($index: number):FairyGUI.GTreeNode;
public GetChildIndex($child: FairyGUI.GTreeNode):number;
public GetPrevSibling():FairyGUI.GTreeNode;
public GetNextSibling():FairyGUI.GTreeNode;
public SetChildIndex($child: FairyGUI.GTreeNode, $index: number):void;
public SwapChildren($child1: FairyGUI.GTreeNode, $child2: FairyGUI.GTreeNode):void;
public SwapChildrenAt($index1: number, $index2: number):void;
}
class GLabel extends FairyGUI.GComponent {
public icon: string;
public title: string;
public text: string;
public editable: boolean;
public titleColor: UnityEngine.Color;
public titleFontSize: number;
public color: UnityEngine.Color;
public constructor();
public GetTextField():FairyGUI.GTextField;
}
class GButton extends FairyGUI.GComponent {
public sound: FairyGUI.NAudioClip;
public soundVolumeScale: number;
public changeStateOnClick: boolean;
public linkedPopup: FairyGUI.GObject;
public static UP: string;
public static DOWN: string;
public static OVER: string;
public static SELECTED_OVER: string;
public static DISABLED: string;
public static SELECTED_DISABLED: string;
public onChanged: FairyGUI.EventListener;
public icon: string;
public title: string;
public text: string;
public selectedIcon: string;
public selectedTitle: string;
public titleColor: UnityEngine.Color;
public color: UnityEngine.Color;
public titleFontSize: number;
public selected: boolean;
public mode: FairyGUI.ButtonMode;
public relatedController: FairyGUI.Controller;
public relatedPageId: string;
public constructor();
public FireClick($downEffect: boolean, $clickCall?: boolean):void;
public GetTextField():FairyGUI.GTextField;
}
class GTextField extends FairyGUI.GObject {
public text: string;
public templateVars: System.Collections.Generic.Dictionary$2<string, string>;
public textFormat: FairyGUI.TextFormat;
public color: UnityEngine.Color;
public align: FairyGUI.AlignType;
public verticalAlign: FairyGUI.VertAlignType;
public singleLine: boolean;
public stroke: number;
public strokeColor: UnityEngine.Color;
public shadowOffset: UnityEngine.Vector2;
public UBBEnabled: boolean;
public autoSize: FairyGUI.AutoSizeType;
public textWidth: number;
public textHeight: number;
public constructor();
public SetVar($name: string, $value: string):FairyGUI.GTextField;
public FlushVars():void;
public HasCharacter($ch: number):boolean;
}
enum GroupLayoutType { None = 0, Horizontal = 1, Vertical = 2 }
class BlendModeUtils extends System.Object {
public static Factors: System.Array$1<FairyGUI.BlendModeUtils.BlendFactor>;
public constructor();
public static Apply($mat: UnityEngine.Material, $blendMode: FairyGUI.BlendMode):void;
public static Override($blendMode: FairyGUI.BlendMode, $srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode):void;
}
enum BlendMode { Normal = 0, None = 1, Add = 2, Multiply = 3, Screen = 4, Erase = 5, Mask = 6, Below = 7, Off = 8, One_OneMinusSrcAlpha = 9, Custom1 = 10, Custom2 = 11, Custom3 = 12 }
class CaptureCamera extends UnityEngine.MonoBehaviour {
public cachedTransform: UnityEngine.Transform;
public cachedCamera: UnityEngine.Camera;
public static Name: string;
public static LayerName: string;
public static HiddenLayerName: string;
public static layer: number;
public static hiddenLayer: number;
public constructor();
public static CheckMain():void;
public static CreateRenderTexture($width: number, $height: number, $stencilSupport: boolean):UnityEngine.RenderTexture;
public static Capture($target: FairyGUI.DisplayObject, $texture: UnityEngine.RenderTexture, $contentHeight: number, $offset: UnityEngine.Vector2):void;
}
interface IHitTest {
HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class UpdateContext extends System.Object {
public clipped: boolean;
public clipInfo: FairyGUI.UpdateContext.ClipInfo;
public renderingOrder: number;
public batchingDepth: number;
public rectMaskDepth: number;
public stencilReferenceValue: number;
public stencilCompareValue: number;
public alpha: number;
public grayed: boolean;
public static current: FairyGUI.UpdateContext;
public static working: boolean;
public constructor();
public static add_OnBegin($value: System.Action):void;
public static remove_OnBegin($value: System.Action):void;
public static add_OnEnd($value: System.Action):void;
public static remove_OnEnd($value: System.Action):void;
public Begin():void;
public End():void;
public EnterClipping($clipId: number, $clipRect: UnityEngine.Rect, $softness: System.Nullable$1<UnityEngine.Vector4>):void;
public EnterClipping($clipId: number, $reversedMask: boolean):void;
public LeaveClipping():void;
public EnterPaintingMode():void;
public LeavePaintingMode():void;
public ApplyClippingProperties($mat: UnityEngine.Material, $isStdMaterial: boolean):void;
public ApplyAlphaMaskProperties($mat: UnityEngine.Material, $erasing: boolean):void;
}
class NGraphics extends System.Object {
public blendMode: FairyGUI.BlendMode;
public dontClip: boolean;
public gameObject: UnityEngine.GameObject;
public meshFilter: UnityEngine.MeshFilter;
public meshRenderer: UnityEngine.MeshRenderer;
public mesh: UnityEngine.Mesh;
public meshFactory: FairyGUI.IMeshFactory;
public contentRect: UnityEngine.Rect;
public flip: FairyGUI.FlipType;
public texture: FairyGUI.NTexture;
public shader: string;
public material: UnityEngine.Material;
public materialKeywords: System.Array$1<string>;
public enabled: boolean;
public sortingOrder: number;
public color: UnityEngine.Color;
public vertexMatrix: FairyGUI.NGraphics.VertexMatrix;
public materialPropertyBlock: UnityEngine.MaterialPropertyBlock;
public constructor($gameObject: UnityEngine.GameObject);
public add_meshModifier($value: System.Action):void;
public remove_meshModifier($value: System.Action):void;
public SetShaderAndTexture($shader: string, $texture: FairyGUI.NTexture):void;
public SetMaterial($material: UnityEngine.Material):void;
public ToggleKeyword($keyword: string, $enabled: boolean):void;
public Tint():void;
public SetMeshDirty():void;
public UpdateMesh():boolean;
public Dispose():void;
public Update($context: FairyGUI.UpdateContext, $alpha: number, $grayed: boolean):void;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class Stage extends FairyGUI.Container {
public soundVolume: number;
public static inst: FairyGUI.Stage;
public static touchScreen: boolean;
public static keyboardInput: boolean;
public static isTouchOnUI: boolean;
public static devicePixelRatio: number;
public onStageResized: FairyGUI.EventListener;
public touchTarget: FairyGUI.DisplayObject;
public focus: FairyGUI.DisplayObject;
public touchPosition: UnityEngine.Vector2;
public touchCount: number;
public keyboard: FairyGUI.IKeyboard;
public activeCursor: string;
public constructor();
public add_beforeUpdate($value: System.Action):void;
public remove_beforeUpdate($value: System.Action):void;
public add_afterUpdate($value: System.Action):void;
public remove_afterUpdate($value: System.Action):void;
public static Instantiate():void;
public SetFous($newFocus: FairyGUI.DisplayObject, $byKey?: boolean):void;
public DoKeyNavigate($backward: boolean):void;
public GetTouchPosition($touchId: number):UnityEngine.Vector2;
public GetTouchTarget($touchId: number):FairyGUI.DisplayObject;
public GetAllTouch($result: System.Array$1<number>):System.Array$1<number>;
public ResetInputState():void;
public CancelClick($touchId: number):void;
public EnableSound():void;
public DisableSound():void;
public PlayOneShotSound($clip: UnityEngine.AudioClip, $volumeScale: number):void;
public PlayOneShotSound($clip: UnityEngine.AudioClip):void;
public OpenKeyboard($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
public CloseKeyboard():void;
public InputString($value: string):void;
public SetCustomInput($screenPos: UnityEngine.Vector2, $buttonDown: boolean):void;
public SetCustomInput($screenPos: UnityEngine.Vector2, $buttonDown: boolean, $buttonUp: boolean):void;
public SetCustomInput($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean):void;
public SetCustomInput($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean, $buttonUp: boolean):void;
public ForceUpdate():void;
public ApplyPanelOrder($target: FairyGUI.Container):void;
public SortWorldSpacePanelsByZOrder($panelSortingOrder: number):void;
public MonitorTexture($texture: FairyGUI.NTexture):void;
public AddTouchMonitor($touchId: number, $target: FairyGUI.EventDispatcher):void;
public RemoveTouchMonitor($target: FairyGUI.EventDispatcher):void;
public IsTouchMonitoring($target: FairyGUI.EventDispatcher):boolean;
public RegisterCursor($cursorName: string, $texture: UnityEngine.Texture2D, $hotspot: UnityEngine.Vector2):void;
}
class Margin extends System.ValueType {
public left: number;
public right: number;
public top: number;
public bottom: number;
}
interface IFilter {
target: FairyGUI.DisplayObject;
Update():void;
Dispose():void;
}
class DisplayObjectInfo extends UnityEngine.MonoBehaviour {
public displayObject: FairyGUI.DisplayObject;
public constructor();
}
class GoWrapper extends FairyGUI.DisplayObject {
public wrapTarget: UnityEngine.GameObject;
public renderingOrder: number;
public constructor();
public constructor($go: UnityEngine.GameObject);
public add_onUpdate($value: System.Action$1<FairyGUI.UpdateContext>):void;
public remove_onUpdate($value: System.Action$1<FairyGUI.UpdateContext>):void;
public SetWrapTarget($target: UnityEngine.GameObject, $cloneMaterial: boolean):void;
public CacheRenderers():void;
}
class ColliderHitTest extends System.Object {
public collider: UnityEngine.Collider;
public constructor();
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class HitTestContext extends System.Object {
public static screenPoint: UnityEngine.Vector3;
public static worldPoint: UnityEngine.Vector3;
public static direction: UnityEngine.Vector3;
public static forTouch: boolean;
public static camera: UnityEngine.Camera;
public static layerMask: number;
public static maxDistance: number;
public static cachedMainCamera: UnityEngine.Camera;
public constructor();
public static GetRaycastHitFromCache($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>):boolean;
public static CacheRaycastHit($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>):void;
public static ClearRaycastHitCache():void;
}
class MeshColliderHitTest extends FairyGUI.ColliderHitTest {
public lastHit: UnityEngine.Vector2;
public constructor($collider: UnityEngine.MeshCollider);
}
class PixelHitTestData extends System.Object {
public pixelWidth: number;
public scale: number;
public pixels: System.Array$1<number>;
public pixelsLength: number;
public pixelsOffset: number;
public constructor();
public Load($ba: FairyGUI.Utils.ByteBuffer):void;
}
class PixelHitTest extends System.Object {
public offsetX: number;
public offsetY: number;
public sourceWidth: number;
public sourceHeight: number;
public constructor($data: FairyGUI.PixelHitTestData, $offsetX: number, $offsetY: number, $sourceWidth: number, $sourceHeight: number);
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class RectHitTest extends System.Object {
public rect: UnityEngine.Rect;
public constructor();
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class ShapeHitTest extends System.Object {
public shape: FairyGUI.DisplayObject;
public constructor($obj: FairyGUI.DisplayObject);
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class MaterialManager extends System.Object {
public firstMaterialInFrame: boolean;
public add_onCreateNewMaterial($value: System.Action$1<UnityEngine.Material>):void;
public remove_onCreateNewMaterial($value: System.Action$1<UnityEngine.Material>):void;
public GetFlagsByKeywords($keywords: System.Collections.Generic.IList$1<string>):number;
public GetMaterial($flags: number, $blendMode: FairyGUI.BlendMode, $group: number):UnityEngine.Material;
public DestroyMaterials():void;
public RefreshMaterials():void;
}
class CompositeMesh extends System.Object {
public elements: System.Collections.Generic.List$1<FairyGUI.IMeshFactory>;
public activeIndex: number;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
interface IMeshFactory {
OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class EllipseMesh extends System.Object {
public drawRect: System.Nullable$1<UnityEngine.Rect>;
public lineWidth: number;
public lineColor: UnityEngine.Color32;
public centerColor: System.Nullable$1<UnityEngine.Color32>;
public fillColor: System.Nullable$1<UnityEngine.Color32>;
public startDegree: number;
public endDegreee: number;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
class FillMesh extends System.Object {
public method: FairyGUI.FillMethod;
public origin: number;
public amount: number;
public clockwise: boolean;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class PlaneMesh extends System.Object {
public gridSize: number;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class PolygonMesh extends System.Object {
public points: System.Collections.Generic.List$1<UnityEngine.Vector2>;
public texcoords: System.Collections.Generic.List$1<UnityEngine.Vector2>;
public lineWidth: number;
public lineColor: UnityEngine.Color32;
public fillColor: System.Nullable$1<UnityEngine.Color32>;
public colors: System.Array$1<UnityEngine.Color32>;
public usePercentPositions: boolean;
public constructor();
public Add($point: UnityEngine.Vector2):void;
public Add($point: UnityEngine.Vector2, $texcoord: UnityEngine.Vector2):void;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
class RectMesh extends System.Object {
public drawRect: System.Nullable$1<UnityEngine.Rect>;
public lineWidth: number;
public lineColor: UnityEngine.Color32;
public fillColor: System.Nullable$1<UnityEngine.Color32>;
public colors: System.Array$1<UnityEngine.Color32>;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
class RegularPolygonMesh extends System.Object {
public drawRect: System.Nullable$1<UnityEngine.Rect>;
public sides: number;
public lineWidth: number;
public lineColor: UnityEngine.Color32;
public centerColor: System.Nullable$1<UnityEngine.Color32>;
public fillColor: System.Nullable$1<UnityEngine.Color32>;
public distances: System.Array$1<number>;
public rotation: number;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
class RoundedRectMesh extends System.Object {
public drawRect: System.Nullable$1<UnityEngine.Rect>;
public lineWidth: number;
public lineColor: UnityEngine.Color32;
public fillColor: System.Nullable$1<UnityEngine.Color32>;
public topLeftRadius: number;
public topRightRadius: number;
public bottomLeftRadius: number;
public bottomRightRadius: number;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
}
class MovieClip extends FairyGUI.Image {
public interval: number;
public swing: boolean;
public repeatDelay: number;
public timeScale: number;
public ignoreEngineTimeScale: boolean;
public onPlayEnd: FairyGUI.EventListener;
public frames: System.Array$1<FairyGUI.MovieClip.Frame>;
public playing: boolean;
public frame: number;
public constructor();
public Rewind():void;
public SyncStatus($anotherMc: FairyGUI.MovieClip):void;
public Advance($time: number):void;
public SetPlaySettings():void;
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
}
class NAudioClip extends System.Object {
public static CustomDestroyMethod: System.Action$1<UnityEngine.AudioClip>;
public destroyMethod: FairyGUI.DestroyMethod;
public nativeClip: UnityEngine.AudioClip;
public constructor($audioClip: UnityEngine.AudioClip);
public Unload():void;
public Reload($audioClip: UnityEngine.AudioClip):void;
}
enum DestroyMethod { Destroy = 0, Unload = 1, None = 2, ReleaseTemp = 3, Custom = 4 }
class ShaderConfig extends System.Object {
public static Get: FairyGUI.ShaderConfig.GetFunction;
public static imageShader: string;
public static textShader: string;
public static bmFontShader: string;
public static TMPFontShader: string;
public static ID_ClipBox: number;
public static ID_ClipSoftness: number;
public static ID_AlphaTex: number;
public static ID_StencilComp: number;
public static ID_Stencil: number;
public static ID_StencilOp: number;
public static ID_StencilReadMask: number;
public static ID_ColorMask: number;
public static ID_ColorMatrix: number;
public static ID_ColorOffset: number;
public static ID_BlendSrcFactor: number;
public static ID_BlendDstFactor: number;
public static ID_ColorOption: number;
public static ID_Stencil2: number;
public static GetShader($name: string):UnityEngine.Shader;
}
interface IKeyboard {
done: boolean;
supportsCaret: boolean;
GetInput():string;
Open($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
Close():void;
}
class StageCamera extends UnityEngine.MonoBehaviour {
public constantSize: boolean;
public unitsPerPixel: number;
public cachedTransform: UnityEngine.Transform;
public cachedCamera: UnityEngine.Camera;
public static main: UnityEngine.Camera;
public static screenSizeVer: number;
public static Name: string;
public static LayerName: string;
public static DefaultCameraSize: number;
public static DefaultUnitsPerPixel: number;
public constructor();
public ApplyModifiedProperties():void;
public static CheckMainCamera():void;
public static CheckCaptureCamera():void;
public static CreateCamera($name: string, $cullingMask: number):UnityEngine.Camera;
}
class StageEngine extends UnityEngine.MonoBehaviour {
public ObjectsOnStage: number;
public GraphicsOnStage: number;
public static beingQuit: boolean;
public constructor();
}
class Stats extends System.Object {
public static ObjectCount: number;
public static GraphicsCount: number;
public static LatestObjectCreation: number;
public static LatestGraphicsCreation: number;
public constructor();
}
class DynamicFont extends FairyGUI.BaseFont {
public nativeFont: UnityEngine.Font;
public constructor();
public constructor($name: string, $font: UnityEngine.Font);
}
class Emoji extends System.Object {
public url: string;
public width: number;
public height: number;
public constructor($url: string, $width: number, $height: number);
public constructor($url: string);
}
class FontManager extends System.Object {
public static sFontFactory: System.Collections.Generic.Dictionary$2<string, FairyGUI.BaseFont>;
public constructor();
public static RegisterFont($font: FairyGUI.BaseFont, $alias?: string):void;
public static UnregisterFont($font: FairyGUI.BaseFont):void;
public static GetFont($name: string):FairyGUI.BaseFont;
public static Clear():void;
}
class InputTextField extends FairyGUI.RichTextField {
public static onCopy: System.Action$2<FairyGUI.InputTextField, string>;
public static onPaste: System.Action$1<FairyGUI.InputTextField>;
public static contextMenu: FairyGUI.PopupMenu;
public maxLength: number;
public keyboardInput: boolean;
public keyboardType: number;
public hideInput: boolean;
public disableIME: boolean;
public mouseWheelEnabled: boolean;
public onChanged: FairyGUI.EventListener;
public onSubmit: FairyGUI.EventListener;
public text: string;
public textFormat: FairyGUI.TextFormat;
public restrict: string;
public caretPosition: number;
public selectionBeginIndex: number;
public selectionEndIndex: number;
public promptText: string;
public displayAsPassword: boolean;
public editable: boolean;
public border: number;
public corner: number;
public borderColor: UnityEngine.Color;
public backgroundColor: UnityEngine.Color;
public constructor();
public SetSelection($start: number, $length: number):void;
public ReplaceSelection($value: string):void;
public ReplaceText($value: string):void;
public GetSelection():string;
}
class PopupMenu extends FairyGUI.EventDispatcher {
public visibleItemCount: number;
public hideOnClickItem: boolean;
public autoSize: boolean;
public onPopup: FairyGUI.EventListener;
public onClose: FairyGUI.EventListener;
public itemCount: number;
public contentPane: FairyGUI.GComponent;
public list: FairyGUI.GList;
public constructor();
public constructor($resourceURL: string);
public AddItem($caption: string, $callback: FairyGUI.EventCallback0):FairyGUI.GButton;
public AddItem($caption: string, $callback: FairyGUI.EventCallback1):FairyGUI.GButton;
public AddItemAt($caption: string, $index: number, $callback: FairyGUI.EventCallback1):FairyGUI.GButton;
public AddItemAt($caption: string, $index: number, $callback: FairyGUI.EventCallback0):FairyGUI.GButton;
public AddSeperator():void;
public AddSeperator($index: number):void;
public GetItemName($index: number):string;
public SetItemText($name: string, $caption: string):void;
public SetItemVisible($name: string, $visible: boolean):void;
public SetItemGrayed($name: string, $grayed: boolean):void;
public SetItemCheckable($name: string, $checkable: boolean):void;
public SetItemChecked($name: string, $check: boolean):void;
public IsItemChecked($name: string):boolean;
public RemoveItem($name: string):void;
public ClearItems():void;
public Dispose():void;
public Show():void;
public Show($target: FairyGUI.GObject):void;
public Show($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
public Show($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $parentMenu: FairyGUI.PopupMenu):void;
public Hide():void;
}
class TextField extends FairyGUI.DisplayObject {
public textFormat: FairyGUI.TextFormat;
public align: FairyGUI.AlignType;
public verticalAlign: FairyGUI.VertAlignType;
public text: string;
public htmlText: string;
public parsedText: string;
public autoSize: FairyGUI.AutoSizeType;
public wordWrap: boolean;
public singleLine: boolean;
public stroke: number;
public strokeColor: UnityEngine.Color;
public shadowOffset: UnityEngine.Vector2;
public textWidth: number;
public textHeight: number;
public maxWidth: number;
public htmlElements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>;
public lines: System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>;
public charPositions: System.Collections.Generic.List$1<FairyGUI.TextField.CharPosition>;
public richTextField: FairyGUI.RichTextField;
public constructor();
public EnableCharPositionSupport():void;
public ApplyFormat():void;
public Redraw():boolean;
public HasCharacter($ch: number):boolean;
public GetLinesShape($startLine: number, $startCharX: number, $endLine: number, $endCharX: number, $clipped: boolean, $resultRects: System.Collections.Generic.List$1<UnityEngine.Rect>):void;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class RTLSupport extends System.Object {
public static BaseDirection: FairyGUI.RTLSupport.DirectionType;
public constructor();
public static IsArabicLetter($ch: number):boolean;
public static ConvertNumber($strNumber: string):string;
public static ContainsArabicLetters($text: string):boolean;
public static DetectTextDirection($text: string):FairyGUI.RTLSupport.DirectionType;
public static DoMapping($input: string):string;
public static ConvertLineL($source: string):string;
public static ConvertLineR($source: string):string;
}
class SelectionShape extends FairyGUI.DisplayObject {
public rects: System.Collections.Generic.List$1<UnityEngine.Rect>;
public color: UnityEngine.Color;
public constructor();
public Refresh():void;
public Clear():void;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class TouchScreenKeyboard extends System.Object {
public done: boolean;
public supportsCaret: boolean;
public constructor();
public GetInput():string;
public Open($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
public Close():void;
}
class TypingEffect extends System.Object {
public constructor($textField: FairyGUI.TextField);
public constructor($textField: FairyGUI.GTextField);
public Start():void;
public Print():boolean;
public Print($interval: number):System.Collections.IEnumerator;
public PrintAll($interval: number):void;
public Cancel():void;
}
type EventCallback0 = () => void;
var EventCallback0: {new (func: () => void): EventCallback0;}
interface IEventDispatcher {
AddEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
AddEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
DispatchEvent($context: FairyGUI.EventContext):boolean;
DispatchEvent($strType: string):boolean;
DispatchEvent($strType: string, $data: any):boolean;
DispatchEvent($strType: string, $data: any, $initiator: any):boolean;
}
class GLoader3D extends FairyGUI.GObject {
public armatureComponent: DragonBones.UnityArmatureComponent;
public spineAnimation: Spine.Unity.SkeletonAnimation;
public url: string;
public icon: string;
public align: FairyGUI.AlignType;
public verticalAlign: FairyGUI.VertAlignType;
public fill: FairyGUI.FillType;
public shrinkOnly: boolean;
public autoSize: boolean;
public playing: boolean;
public frame: number;
public timeScale: number;
public ignoreEngineTimeScale: boolean;
public loop: boolean;
public animationName: string;
public skinName: string;
public material: UnityEngine.Material;
public shader: string;
public color: UnityEngine.Color;
public wrapTarget: UnityEngine.GameObject;
public filter: FairyGUI.IFilter;
public blendMode: FairyGUI.BlendMode;
public constructor();
public SetDragonBones($asset: DragonBones.DragonBonesData, $width: number, $height: number, $anchor: UnityEngine.Vector2):void;
public SetSpine($asset: Spine.Unity.SkeletonDataAsset, $width: number, $height: number, $anchor: UnityEngine.Vector2):void;
public Advance($time: number):void;
public SetWrapTarget($gameObject: UnityEngine.GameObject, $cloneMaterial: boolean, $width: number, $height: number):void;
}
enum FillType { None = 0, Scale = 1, ScaleMatchHeight = 2, ScaleMatchWidth = 3, ScaleFree = 4, ScaleNoBorder = 5 }
class ExternalFont extends FairyGUI.BaseFont {
public samplePointSize: number;
public renderMode: UnityEngine.TextCore.LowLevel.GlyphRenderMode;
public constructor();
public Load($file: string):void;
}
class ExternalTMPFont extends FairyGUI.TMPFont {
public constructor();
public Load($file: string, $samplePointSize: number):void;
}
class TMPFont extends FairyGUI.BaseFont {
public fontAsset: TMPro.TMP_FontAsset;
public fontWeight: TMPro.FontWeight;
public constructor();
}
class BlurFilter extends System.Object {
public blurSize: number;
public target: FairyGUI.DisplayObject;
public constructor();
public Dispose():void;
public Update():void;
}
class ColorFilter extends System.Object {
public target: FairyGUI.DisplayObject;
public constructor();
public Dispose():void;
public Update():void;
public Invert():void;
public AdjustSaturation($sat: number):void;
public AdjustContrast($value: number):void;
public AdjustBrightness($value: number):void;
public AdjustHue($value: number):void;
public Tint($color: UnityEngine.Color, $amount?: number):void;
public Reset():void;
public ConcatValues(...values: number[]):void;
}
class LongPressGesture extends FairyGUI.EventDispatcher {
public trigger: number;
public interval: number;
public once: boolean;
public holdRangeRadius: number;
public static TRIGGER: number;
public static INTERVAL: number;
public host: FairyGUI.GObject;
public onBegin: FairyGUI.EventListener;
public onEnd: FairyGUI.EventListener;
public onAction: FairyGUI.EventListener;
public constructor($host: FairyGUI.GObject);
public Dispose():void;
public Enable($value: boolean):void;
public Cancel():void;
}
class PinchGesture extends FairyGUI.EventDispatcher {
public scale: number;
public delta: number;
public host: FairyGUI.GObject;
public onBegin: FairyGUI.EventListener;
public onEnd: FairyGUI.EventListener;
public onAction: FairyGUI.EventListener;
public constructor($host: FairyGUI.GObject);
public Dispose():void;
public Enable($value: boolean):void;
}
class RotationGesture extends FairyGUI.EventDispatcher {
public rotation: number;
public delta: number;
public snapping: boolean;
public host: FairyGUI.GObject;
public onBegin: FairyGUI.EventListener;
public onEnd: FairyGUI.EventListener;
public onAction: FairyGUI.EventListener;
public constructor($host: FairyGUI.GObject);
public Dispose():void;
public Enable($value: boolean):void;
}
class SwipeGesture extends FairyGUI.EventDispatcher {
public velocity: UnityEngine.Vector2;
public position: UnityEngine.Vector2;
public delta: UnityEngine.Vector2;
public actionDistance: number;
public snapping: boolean;
public static ACTION_DISTANCE: number;
public host: FairyGUI.GObject;
public onBegin: FairyGUI.EventListener;
public onEnd: FairyGUI.EventListener;
public onMove: FairyGUI.EventListener;
public onAction: FairyGUI.EventListener;
public constructor($host: FairyGUI.GObject);
public Dispose():void;
public Enable($value: boolean):void;
}
class EaseManager extends System.Object {
public static Evaluate($easeType: FairyGUI.EaseType, $time: number, $duration: number, $overshootOrAmplitude?: number, $period?: number, $customEase?: FairyGUI.CustomEase):number;
}
class GTween extends System.Object {
public static catchCallbackExceptions: boolean;
public constructor();
public static To($startValue: number, $endValue: number, $duration: number):FairyGUI.GTweener;
public static To($startValue: UnityEngine.Vector2, $endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
public static To($startValue: UnityEngine.Vector3, $endValue: UnityEngine.Vector3, $duration: number):FairyGUI.GTweener;
public static To($startValue: UnityEngine.Vector4, $endValue: UnityEngine.Vector4, $duration: number):FairyGUI.GTweener;
public static To($startValue: UnityEngine.Color, $endValue: UnityEngine.Color, $duration: number):FairyGUI.GTweener;
public static ToDouble($startValue: number, $endValue: number, $duration: number):FairyGUI.GTweener;
public static DelayedCall($delay: number):FairyGUI.GTweener;
public static Shake($startValue: UnityEngine.Vector3, $amplitude: number, $duration: number):FairyGUI.GTweener;
public static IsTweening($target: any):boolean;
public static IsTweening($target: any, $propType: FairyGUI.TweenPropType):boolean;
public static Kill($target: any):void;
public static Kill($target: any, $complete: boolean):void;
public static Kill($target: any, $propType: FairyGUI.TweenPropType, $complete: boolean):void;
public static GetTween($target: any):FairyGUI.GTweener;
public static GetTween($target: any, $propType: FairyGUI.TweenPropType):FairyGUI.GTweener;
public static Clean():void;
}
enum TweenPropType { None = 0, X = 1, Y = 2, Z = 3, XY = 4, Position = 5, Width = 6, Height = 7, Size = 8, ScaleX = 9, ScaleY = 10, Scale = 11, Rotation = 12, RotationX = 13, RotationY = 14, Alpha = 15, Progress = 16 }
interface ITweenListener {
OnTweenStart($tweener: FairyGUI.GTweener):void;
OnTweenUpdate($tweener: FairyGUI.GTweener):void;
OnTweenComplete($tweener: FairyGUI.GTweener):void;
}
type GTweenCallback = () => void;
var GTweenCallback: {new (func: () => void): GTweenCallback;}
type GTweenCallback1 = (tweener: FairyGUI.GTweener) => void;
var GTweenCallback1: {new (func: (tweener: FairyGUI.GTweener) => void): GTweenCallback1;}
class TweenValue extends System.Object {
public x: number;
public y: number;
public z: number;
public w: number;
public d: number;
public vec2: UnityEngine.Vector2;
public vec3: UnityEngine.Vector3;
public vec4: UnityEngine.Vector4;
public color: UnityEngine.Color;
public constructor();
public get_Item($index: number):number;
public set_Item($index: number, $value: number):void;
public SetZero():void;
}
class ChangePageAction extends FairyGUI.ControllerAction {
public objectId: string;
public controllerName: string;
public targetPage: string;
public constructor();
}
class ControllerAction extends System.Object {
public fromPage: System.Array$1<string>;
public toPage: System.Array$1<string>;
public constructor();
public static CreateAction($type: FairyGUI.ControllerAction.ActionType):FairyGUI.ControllerAction;
public Run($controller: FairyGUI.Controller, $prevPage: string, $curPage: string):void;
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
}
class Controller extends FairyGUI.EventDispatcher {
public name: string;
public onChanged: FairyGUI.EventListener;
public selectedIndex: number;
public selectedPage: string;
public previsousIndex: number;
public previousPage: string;
public pageCount: number;
public constructor();
public Dispose():void;
public SetSelectedIndex($value: number):void;
public SetSelectedPage($value: string):void;
public GetPageName($index: number):string;
public GetPageId($index: number):string;
public GetPageIdByName($aName: string):string;
public AddPage($name: string):void;
public AddPageAt($name: string, $index: number):void;
public RemovePage($name: string):void;
public RemovePageAt($index: number):void;
public ClearPages():void;
public HasPage($aName: string):boolean;
public RunActions():void;
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
}
class PlayTransitionAction extends FairyGUI.ControllerAction {
public transitionName: string;
public playTimes: number;
public delay: number;
public stopOnExit: boolean;
public constructor();
}
class AsyncCreationHelper extends System.Object {
public constructor();
public static CreateObject($item: FairyGUI.PackageItem, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
}
class PackageItem extends System.Object {
public owner: FairyGUI.UIPackage;
public type: FairyGUI.PackageItemType;
public objectType: FairyGUI.ObjectType;
public id: string;
public name: string;
public width: number;
public height: number;
public file: string;
public exported: boolean;
public texture: FairyGUI.NTexture;
public rawData: FairyGUI.Utils.ByteBuffer;
public branches: System.Array$1<string>;
public highResolution: System.Array$1<string>;
public scale9Grid: System.Nullable$1<UnityEngine.Rect>;
public scaleByTile: boolean;
public tileGridIndice: number;
public pixelHitTestData: FairyGUI.PixelHitTestData;
public interval: number;
public repeatDelay: number;
public swing: boolean;
public frames: System.Array$1<FairyGUI.MovieClip.Frame>;
public translated: boolean;
public extensionCreator: FairyGUI.UIObjectFactory.GComponentCreator;
public bitmapFont: FairyGUI.BitmapFont;
public audioClip: FairyGUI.NAudioClip;
public skeletonAnchor: UnityEngine.Vector2;
public skeletonAsset: any;
public constructor();
public Load():any;
public getBranch():FairyGUI.PackageItem;
public getHighResolution():FairyGUI.PackageItem;
}
class DragDropManager extends System.Object {
public static inst: FairyGUI.DragDropManager;
public dragAgent: FairyGUI.GLoader;
public dragging: boolean;
public constructor();
public StartDrag($source: FairyGUI.GObject, $icon: string, $sourceData: any, $touchPointID?: number):void;
public Cancel():void;
}
interface EMRenderTarget {
EM_sortingOrder: number;
EM_BeforeUpdate():void;
EM_Update($context: FairyGUI.UpdateContext):void;
EM_Reload():void;
}
class EMRenderSupport extends System.Object {
public static orderChanged: boolean;
public static packageListReady: boolean;
public static hasTarget: boolean;
public constructor();
public static Add($value: FairyGUI.EMRenderTarget):void;
public static Remove($value: FairyGUI.EMRenderTarget):void;
public static Update():void;
public static Reload():void;
}
enum ButtonMode { Common = 0, Check = 1, Radio = 2 }
class ScrollPane extends FairyGUI.EventDispatcher {
public static TWEEN_TIME_GO: number;
public static TWEEN_TIME_DEFAULT: number;
public static PULL_RATIO: number;
public static draggingPane: FairyGUI.ScrollPane;
public onScroll: FairyGUI.EventListener;
public onScrollEnd: FairyGUI.EventListener;
public onPullDownRelease: FairyGUI.EventListener;
public onPullUpRelease: FairyGUI.EventListener;
public owner: FairyGUI.GComponent;
public hzScrollBar: FairyGUI.GScrollBar;
public vtScrollBar: FairyGUI.GScrollBar;
public header: FairyGUI.GComponent;
public footer: FairyGUI.GComponent;
public bouncebackEffect: boolean;
public touchEffect: boolean;
public inertiaDisabled: boolean;
public softnessOnTopOrLeftSide: boolean;
public scrollStep: number;
public snapToItem: boolean;
public pageMode: boolean;
public pageController: FairyGUI.Controller;
public mouseWheelEnabled: boolean;
public decelerationRate: number;
public isDragged: boolean;
public percX: number;
public percY: number;
public posX: number;
public posY: number;
public isBottomMost: boolean;
public isRightMost: boolean;
public currentPageX: number;
public currentPageY: number;
public scrollingPosX: number;
public scrollingPosY: number;
public contentWidth: number;
public contentHeight: number;
public viewWidth: number;
public viewHeight: number;
public constructor($owner: FairyGUI.GComponent);
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
public Dispose():void;
public SetPercX($value: number, $ani: boolean):void;
public SetPercY($value: number, $ani: boolean):void;
public SetPosX($value: number, $ani: boolean):void;
public SetPosY($value: number, $ani: boolean):void;
public SetCurrentPageX($value: number, $ani: boolean):void;
public SetCurrentPageY($value: number, $ani: boolean):void;
public ScrollTop():void;
public ScrollTop($ani: boolean):void;
public ScrollBottom():void;
public ScrollBottom($ani: boolean):void;
public ScrollUp():void;
public ScrollUp($ratio: number, $ani: boolean):void;
public ScrollDown():void;
public ScrollDown($ratio: number, $ani: boolean):void;
public ScrollLeft():void;
public ScrollLeft($ratio: number, $ani: boolean):void;
public ScrollRight():void;
public ScrollRight($ratio: number, $ani: boolean):void;
public ScrollToView($obj: FairyGUI.GObject):void;
public ScrollToView($obj: FairyGUI.GObject, $ani: boolean):void;
public ScrollToView($obj: FairyGUI.GObject, $ani: boolean, $setFirst: boolean):void;
public ScrollToView($rect: UnityEngine.Rect, $ani: boolean, $setFirst: boolean):void;
public IsChildInView($obj: FairyGUI.GObject):boolean;
public CancelDragging():void;
public LockHeader($size: number):void;
public LockFooter($size: number):void;
public UpdateScrollBarVisible():void;
}
enum ChildrenRenderOrder { Ascent = 0, Descent = 1, Arch = 2 }
class GGroup extends FairyGUI.GObject {
public layout: FairyGUI.GroupLayoutType;
public lineGap: number;
public columnGap: number;
public excludeInvisibles: boolean;
public autoSizeDisabled: boolean;
public mainGridMinSize: number;
public mainGridIndex: number;
public constructor();
public SetBoundsChangedFlag($positionChangedOnly?: boolean):void;
public EnsureBoundsCorrect():void;
}
class Transition extends System.Object {
public invalidateBatchingEveryFrame: boolean;
public name: string;
public playing: boolean;
public timeScale: number;
public ignoreEngineTimeScale: boolean;
public constructor($owner: FairyGUI.GComponent);
public Play():void;
public Play($onComplete: FairyGUI.PlayCompleteCallback):void;
public Play($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
public Play($times: number, $delay: number, $startTime: number, $endTime: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
public PlayReverse():void;
public PlayReverse($onComplete: FairyGUI.PlayCompleteCallback):void;
public PlayReverse($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
public ChangePlayTimes($value: number):void;
public SetAutoPlay($autoPlay: boolean, $times: number, $delay: number):void;
public Stop():void;
public Stop($setToComplete: boolean, $processCallback: boolean):void;
public SetPaused($paused: boolean):void;
public Dispose():void;
public SetValue($label: string, ...aParams: any[]):void;
public SetHook($label: string, $callback: FairyGUI.TransitionHook):void;
public ClearHooks():void;
public SetTarget($label: string, $newTarget: FairyGUI.GObject):void;
public SetDuration($label: string, $value: number):void;
public GetLabelTime($label: string):number;
public OnTweenStart($tweener: FairyGUI.GTweener):void;
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
}
class GearAnimation extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
}
class GearBase extends System.Object {
public static disableAllTweenEffect: boolean;
public controller: FairyGUI.Controller;
public tweenConfig: FairyGUI.GearTweenConfig;
public Dispose():void;
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
public UpdateFromRelations($dx: number, $dy: number):void;
public Apply():void;
public UpdateState():void;
}
class GearTweenConfig extends System.Object {
public tween: boolean;
public easeType: FairyGUI.EaseType;
public customEase: FairyGUI.CustomEase;
public duration: number;
public delay: number;
public constructor();
}
class GearColor extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
public OnTweenStart($tweener: FairyGUI.GTweener):void;
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
}
class GearDisplay extends FairyGUI.GearBase {
public pages: System.Array$1<string>;
public connected: boolean;
public constructor($owner: FairyGUI.GObject);
public AddLock():number;
public ReleaseLock($token: number):void;
}
class GearDisplay2 extends FairyGUI.GearBase {
public condition: number;
public pages: System.Array$1<string>;
public constructor($owner: FairyGUI.GObject);
public Evaluate($connected: boolean):boolean;
}
class GearFontSize extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
}
class GearIcon extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
}
class GearLook extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
public OnTweenStart($tweener: FairyGUI.GTweener):void;
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
}
class GearSize extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
public OnTweenStart($tweener: FairyGUI.GTweener):void;
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
}
class GearText extends FairyGUI.GearBase {
public constructor($owner: FairyGUI.GObject);
}
class GearXY extends FairyGUI.GearBase {
public positionsInPercent: boolean;
public constructor($owner: FairyGUI.GObject);
public AddExtStatus($pageId: string, $buffer: FairyGUI.Utils.ByteBuffer):void;
public OnTweenStart($tweener: FairyGUI.GTweener):void;
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
}
interface IAnimationGear {
playing: boolean;
frame: number;
timeScale: number;
ignoreEngineTimeScale: boolean;
Advance($time: number):void;
}
interface IColorGear {
color: UnityEngine.Color;
}
interface ITextColorGear {
strokeColor: UnityEngine.Color;
}
class GGraph extends FairyGUI.GObject {
public color: UnityEngine.Color;
public shape: FairyGUI.Shape;
public constructor();
public ReplaceMe($target: FairyGUI.GObject):void;
public AddBeforeMe($target: FairyGUI.GObject):void;
public AddAfterMe($target: FairyGUI.GObject):void;
public SetNativeObject($obj: FairyGUI.DisplayObject):void;
public DrawRect($aWidth: number, $aHeight: number, $lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color):void;
public DrawRoundRect($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color, $corner: System.Array$1<number>):void;
public DrawEllipse($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color):void;
public DrawPolygon($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color):void;
public DrawPolygon($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color):void;
}
class GImage extends FairyGUI.GObject {
public color: UnityEngine.Color;
public flip: FairyGUI.FlipType;
public fillMethod: FairyGUI.FillMethod;
public fillOrigin: number;
public fillClockwise: boolean;
public fillAmount: number;
public texture: FairyGUI.NTexture;
public material: UnityEngine.Material;
public shader: string;
public constructor();
}
enum ListSelectionMode { Single = 0, Multiple = 1, Multiple_SingleClick = 2, None = 3 }
type ListItemRenderer = (index: number, item: FairyGUI.GObject) => void;
var ListItemRenderer: {new (func: (index: number, item: FairyGUI.GObject) => void): ListItemRenderer;}
type ListItemProvider = (index: number) => string;
var ListItemProvider: {new (func: (index: number) => string): ListItemProvider;}
enum ListLayoutType { SingleColumn = 0, SingleRow = 1, FlowHorizontal = 2, FlowVertical = 3, Pagination = 4 }
class GObjectPool extends System.Object {
public initCallback: FairyGUI.GObjectPool.InitCallbackDelegate;
public count: number;
public constructor($manager: UnityEngine.Transform);
public Clear():void;
public GetObject($url: string):FairyGUI.GObject;
public ReturnObject($obj: FairyGUI.GObject):void;
}
class GMovieClip extends FairyGUI.GObject {
public onPlayEnd: FairyGUI.EventListener;
public playing: boolean;
public frame: number;
public color: UnityEngine.Color;
public flip: FairyGUI.FlipType;
public material: UnityEngine.Material;
public shader: string;
public timeScale: number;
public ignoreEngineTimeScale: boolean;
public constructor();
public Rewind():void;
public SyncStatus($anotherMc: FairyGUI.GMovieClip):void;
public Advance($time: number):void;
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
}
class Relations extends System.Object {
public handling: FairyGUI.GObject;
public isEmpty: boolean;
public constructor($owner: FairyGUI.GObject);
public Add($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
public Add($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean):void;
public Remove($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
public Contains($target: FairyGUI.GObject):boolean;
public ClearFor($target: FairyGUI.GObject):void;
public ClearAll():void;
public CopyFrom($source: FairyGUI.Relations):void;
public Dispose():void;
public OnOwnerSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
public Setup($buffer: FairyGUI.Utils.ByteBuffer, $parentToChild: boolean):void;
}
enum RelationType { Left_Left = 0, Left_Center = 1, Left_Right = 2, Center_Center = 3, Right_Left = 4, Right_Center = 5, Right_Right = 6, Top_Top = 7, Top_Middle = 8, Top_Bottom = 9, Middle_Middle = 10, Bottom_Top = 11, Bottom_Middle = 12, Bottom_Bottom = 13, Width = 14, Height = 15, LeftExt_Left = 16, LeftExt_Right = 17, RightExt_Left = 18, RightExt_Right = 19, TopExt_Top = 20, TopExt_Bottom = 21, BottomExt_Top = 22, BottomExt_Bottom = 23, Size = 24 }
class GProgressBar extends FairyGUI.GComponent {
public titleType: FairyGUI.ProgressTitleType;
public min: number;
public max: number;
public value: number;
public reverse: boolean;
public constructor();
public TweenValue($value: number, $duration: number):FairyGUI.GTweener;
public Update($newValue: number):void;
}
class GSlider extends FairyGUI.GComponent {
public changeOnClick: boolean;
public canDrag: boolean;
public onChanged: FairyGUI.EventListener;
public onGripTouchEnd: FairyGUI.EventListener;
public titleType: FairyGUI.ProgressTitleType;
public min: number;
public max: number;
public value: number;
public wholeNumbers: boolean;
public constructor();
}
class GRichTextField extends FairyGUI.GTextField {
public richTextField: FairyGUI.RichTextField;
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
public constructor();
}
class GTextInput extends FairyGUI.GTextField {
public inputTextField: FairyGUI.InputTextField;
public onChanged: FairyGUI.EventListener;
public onSubmit: FairyGUI.EventListener;
public editable: boolean;
public hideInput: boolean;
public maxLength: number;
public restrict: string;
public displayAsPassword: boolean;
public caretPosition: number;
public promptText: string;
public keyboardInput: boolean;
public keyboardType: number;
public disableIME: boolean;
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
public border: number;
public corner: number;
public borderColor: UnityEngine.Color;
public backgroundColor: UnityEngine.Color;
public mouseWheelEnabled: boolean;
public constructor();
public SetSelection($start: number, $length: number):void;
public ReplaceSelection($value: string):void;
}
enum ProgressTitleType { Percent = 0, ValueAndMax = 1, Value = 2, Max = 3 }
class GScrollBar extends FairyGUI.GComponent {
public minSize: number;
public gripDragging: boolean;
public constructor();
public SetScrollPane($target: FairyGUI.ScrollPane, $vertical: boolean):void;
public SetDisplayPerc($value: number):void;
public setScrollPerc($value: number):void;
}
interface IUISource {
fileName: string;
loaded: boolean;
Load($callback: FairyGUI.UILoadCallback):void;
}
type UILoadCallback = () => void;
var UILoadCallback: {new (func: () => void): UILoadCallback;}
class UIPackage extends System.Object {
public static unloadBundleByFGUI: boolean;
public static URL_PREFIX: string;
public id: string;
public name: string;
public static branch: string;
public assetPath: string;
public customId: string;
public resBundle: UnityEngine.AssetBundle;
public dependencies: System.Array$1<System.Collections.Generic.Dictionary$2<string, string>>;
public constructor();
public static add_onReleaseResource($value: System.Action$1<FairyGUI.PackageItem>):void;
public static remove_onReleaseResource($value: System.Action$1<FairyGUI.PackageItem>):void;
public static GetVar($key: string):string;
public static SetVar($key: string, $value: string):void;
public static GetById($id: string):FairyGUI.UIPackage;
public static GetByName($name: string):FairyGUI.UIPackage;
public static AddPackage($bundle: UnityEngine.AssetBundle):FairyGUI.UIPackage;
public static AddPackage($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle):FairyGUI.UIPackage;
public static AddPackage($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle, $mainAssetName: string):FairyGUI.UIPackage;
public static AddPackage($descFilePath: string):FairyGUI.UIPackage;
public static AddPackage($assetPath: string, $loadFunc: FairyGUI.UIPackage.LoadResource):FairyGUI.UIPackage;
public static AddPackage($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResource):FairyGUI.UIPackage;
public static AddPackage($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResourceAsync):FairyGUI.UIPackage;
public static RemovePackage($packageIdOrName: string):void;
public static RemoveAllPackages():void;
public static GetPackages():System.Collections.Generic.List$1<FairyGUI.UIPackage>;
public static CreateObject($pkgName: string, $resName: string):FairyGUI.GObject;
public static CreateObject($pkgName: string, $resName: string, $userClass: System.Type):FairyGUI.GObject;
public static CreateObjectFromURL($url: string):FairyGUI.GObject;
public static CreateObjectFromURL($url: string, $userClass: System.Type):FairyGUI.GObject;
public static CreateObjectAsync($pkgName: string, $resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
public static CreateObjectFromURL($url: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
public static GetItemAsset($pkgName: string, $resName: string):any;
public static GetItemAssetByURL($url: string):any;
public static GetItemURL($pkgName: string, $resName: string):string;
public static GetItemByURL($url: string):FairyGUI.PackageItem;
public static NormalizeURL($url: string):string;
public static SetStringsSource($source: FairyGUI.Utils.XML):void;
public LoadAllAssets():void;
public UnloadAssets():void;
public ReloadAssets():void;
public ReloadAssets($resBundle: UnityEngine.AssetBundle):void;
public CreateObject($resName: string):FairyGUI.GObject;
public CreateObject($resName: string, $userClass: System.Type):FairyGUI.GObject;
public CreateObjectAsync($resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
public GetItemAsset($resName: string):any;
public GetItems():System.Collections.Generic.List$1<FairyGUI.PackageItem>;
public GetItem($itemId: string):FairyGUI.PackageItem;
public GetItemByName($itemName: string):FairyGUI.PackageItem;
public GetItemAsset($item: FairyGUI.PackageItem):any;
public SetItemAsset($item: FairyGUI.PackageItem, $asset: any, $destroyMethod: FairyGUI.DestroyMethod):void;
}
enum PackageItemType { Image = 0, MovieClip = 1, Sound = 2, Component = 3, Atlas = 4, Font = 5, Swf = 6, Misc = 7, Unknown = 8, Spine = 9, DragoneBones = 10 }
enum ObjectType { Image = 0, MovieClip = 1, Swf = 2, Graph = 3, Loader = 4, Group = 5, Text = 6, RichText = 7, InputText = 8, Component = 9, List = 10, Label = 11, Button = 12, ComboBox = 13, ProgressBar = 14, Slider = 15, ScrollBar = 16, Tree = 17, Loader3D = 18 }
type PlayCompleteCallback = () => void;
var PlayCompleteCallback: {new (func: () => void): PlayCompleteCallback;}
type TransitionHook = () => void;
var TransitionHook: {new (func: () => void): TransitionHook;}
class TranslationHelper extends System.Object {
public static strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>;
public constructor();
public static LoadFromXML($source: FairyGUI.Utils.XML):void;
public static TranslateComponent($item: FairyGUI.PackageItem):void;
}
class TreeNode extends System.Object {
public data: any;
public parent: FairyGUI.TreeNode;
public tree: FairyGUI.TreeView;
public cell: FairyGUI.GComponent;
public level: number;
public expanded: boolean;
public isFolder: boolean;
public text: string;
public numChildren: number;
public constructor($hasChild: boolean);
public AddChild($child: FairyGUI.TreeNode):FairyGUI.TreeNode;
public AddChildAt($child: FairyGUI.TreeNode, $index: number):FairyGUI.TreeNode;
public RemoveChild($child: FairyGUI.TreeNode):FairyGUI.TreeNode;
public RemoveChildAt($index: number):FairyGUI.TreeNode;
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
public GetChildAt($index: number):FairyGUI.TreeNode;
public GetChildIndex($child: FairyGUI.TreeNode):number;
public GetPrevSibling():FairyGUI.TreeNode;
public GetNextSibling():FairyGUI.TreeNode;
public SetChildIndex($child: FairyGUI.TreeNode, $index: number):void;
public SwapChildren($child1: FairyGUI.TreeNode, $child2: FairyGUI.TreeNode):void;
public SwapChildrenAt($index1: number, $index2: number):void;
}
class TreeView extends FairyGUI.EventDispatcher {
public indent: number;
public treeNodeCreateCell: FairyGUI.TreeView.TreeNodeCreateCellDelegate;
public treeNodeRender: FairyGUI.TreeView.TreeNodeRenderDelegate;
public treeNodeWillExpand: FairyGUI.TreeView.TreeNodeWillExpandDelegate;
public list: FairyGUI.GList;
public root: FairyGUI.TreeNode;
public onClickNode: FairyGUI.EventListener;
public onRightClickNode: FairyGUI.EventListener;
public constructor($list: FairyGUI.GList);
public GetSelectedNode():FairyGUI.TreeNode;
public GetSelection():System.Collections.Generic.List$1<FairyGUI.TreeNode>;
public AddSelection($node: FairyGUI.TreeNode, $scrollItToView?: boolean):void;
public RemoveSelection($node: FairyGUI.TreeNode):void;
public ClearSelection():void;
public GetNodeIndex($node: FairyGUI.TreeNode):number;
public UpdateNode($node: FairyGUI.TreeNode):void;
public UpdateNodes($nodes: System.Collections.Generic.List$1<FairyGUI.TreeNode>):void;
public ExpandAll($folderNode: FairyGUI.TreeNode):void;
public CollapseAll($folderNode: FairyGUI.TreeNode):void;
}
class UIConfig extends UnityEngine.MonoBehaviour {
public static defaultFont: string;
public static windowModalWaiting: string;
public static globalModalWaiting: string;
public static modalLayerColor: UnityEngine.Color;
public static buttonSound: FairyGUI.NAudioClip;
public static buttonSoundVolumeScale: number;
public static horizontalScrollBar: string;
public static verticalScrollBar: string;
public static defaultScrollStep: number;
public static defaultScrollDecelerationRate: number;
public static defaultScrollBarDisplay: FairyGUI.ScrollBarDisplayType;
public static defaultScrollTouchEffect: boolean;
public static defaultScrollBounceEffect: boolean;
public static popupMenu: string;
public static popupMenu_seperator: string;
public static loaderErrorSign: string;
public static tooltipsWin: string;
public static defaultComboBoxVisibleItemCount: number;
public static touchScrollSensitivity: number;
public static touchDragSensitivity: number;
public static clickDragSensitivity: number;
public static allowSoftnessOnTopOrLeftSide: boolean;
public static bringWindowToFrontOnClick: boolean;
public static inputCaretSize: number;
public static inputHighlightColor: UnityEngine.Color;
public static frameTimeForAsyncUIConstruction: number;
public static depthSupportForPaintingMode: boolean;
public static enhancedTextOutlineEffect: boolean;
public static makePixelPerfect: boolean;
public Items: System.Collections.Generic.List$1<FairyGUI.UIConfig.ConfigValue>;
public PreloadPackages: System.Collections.Generic.List$1<string>;
public static soundLoader: FairyGUI.UIConfig.SoundLoader;
public constructor();
public Load():void;
public static SetDefaultValue($key: FairyGUI.UIConfig.ConfigKey, $value: FairyGUI.UIConfig.ConfigValue):void;
public static ClearResourceRefs():void;
public ApplyModifiedProperties():void;
}
enum ScrollBarDisplayType { Default = 0, Visible = 1, Auto = 2, Hidden = 3 }
class UIContentScaler extends UnityEngine.MonoBehaviour {
public scaleMode: FairyGUI.UIContentScaler.ScaleMode;
public screenMatchMode: FairyGUI.UIContentScaler.ScreenMatchMode;
public designResolutionX: number;
public designResolutionY: number;
public fallbackScreenDPI: number;
public defaultSpriteDPI: number;
public constantScaleFactor: number;
public ignoreOrientation: boolean;
public static scaleFactor: number;
public static scaleLevel: number;
public constructor();
public ApplyModifiedProperties():void;
public ApplyChange():void;
}
class UIObjectFactory extends System.Object {
public constructor();
public static SetPackageItemExtension($url: string, $type: System.Type):void;
public static SetPackageItemExtension($url: string, $creator: FairyGUI.UIObjectFactory.GComponentCreator):void;
public static SetLoaderExtension($type: System.Type):void;
public static SetLoaderExtension($creator: FairyGUI.UIObjectFactory.GLoaderCreator):void;
public static Clear():void;
public static NewObject($pi: FairyGUI.PackageItem, $userClass?: System.Type):FairyGUI.GObject;
public static NewObject($type: FairyGUI.ObjectType):FairyGUI.GObject;
}
class UIPainter extends UnityEngine.MonoBehaviour {
public packageName: string;
public componentName: string;
public sortingOrder: number;
public container: FairyGUI.Container;
public ui: FairyGUI.GComponent;
public EM_sortingOrder: number;
public constructor();
public SetSortingOrder($value: number, $apply: boolean):void;
public CreateUI():void;
public ApplyModifiedProperties($sortingOrderChanged: boolean):void;
public OnUpdateSource($data: System.Array$1<any>):void;
public EM_BeforeUpdate():void;
public EM_Update($context: FairyGUI.UpdateContext):void;
public EM_Reload():void;
}
class UIPanel extends UnityEngine.MonoBehaviour {
public packageName: string;
public componentName: string;
public fitScreen: FairyGUI.FitScreen;
public sortingOrder: number;
public container: FairyGUI.Container;
public ui: FairyGUI.GComponent;
public EM_sortingOrder: number;
public constructor();
public CreateUI():void;
public SetSortingOrder($value: number, $apply: boolean):void;
public SetHitTestMode($value: FairyGUI.HitTestMode):void;
public CacheNativeChildrenRenderers():void;
public ApplyModifiedProperties($sortingOrderChanged: boolean, $fitScreenChanged: boolean):void;
public MoveUI($delta: UnityEngine.Vector3):void;
public GetUIWorldPosition():UnityEngine.Vector3;
public EM_BeforeUpdate():void;
public EM_Update($context: FairyGUI.UpdateContext):void;
public EM_Reload():void;
}
enum FitScreen { None = 0, FitSize = 1, FitWidthAndSetMiddle = 2, FitHeightAndSetCenter = 3 }
enum HitTestMode { Default = 0, Raycast = 1 }
class Timers extends System.Object {
public static repeat: number;
public static time: number;
public static catchCallbackExceptions: boolean;
public static inst: FairyGUI.Timers;
public constructor();
public Add($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback):void;
public Add($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback, $callbackParam: any):void;
public CallLater($callback: FairyGUI.TimerCallback):void;
public CallLater($callback: FairyGUI.TimerCallback, $callbackParam: any):void;
public AddUpdate($callback: FairyGUI.TimerCallback):void;
public AddUpdate($callback: FairyGUI.TimerCallback, $callbackParam: any):void;
public StartCoroutine($routine: System.Collections.IEnumerator):void;
public Exists($callback: FairyGUI.TimerCallback):boolean;
public Remove($callback: FairyGUI.TimerCallback):void;
public Update():void;
}
type TimerCallback = (param: any) => void;
var TimerCallback: {new (func: (param: any) => void): TimerCallback;}
}
namespace FairyEditor {
class App extends System.Object {
public static isMacOS: boolean;
public static language: string;
public static batchMode: boolean;
public static preferences: FairyEditor.Preferences;
public static localStore: FairyEditor.LocalStore;
public static hotkeyManager: FairyEditor.HotkeyManager;
public static externalImagePool: ExternalImagePool;
public static groot: FairyGUI.GRoot;
public static project: FairyEditor.FProject;
public static workspaceSettings: FairyEditor.WorkspaceSettings;
public static mainView: FairyEditor.View.MainView;
public static docView: FairyEditor.View.DocumentView;
public static libView: FairyEditor.View.LibraryView;
public static inspectorView: FairyEditor.View.InspectorView;
public static testView: FairyEditor.View.TestView;
public static timelineView: FairyEditor.View.TimelineView;
public static consoleView: FairyEditor.View.ConsoleView;
public static menu: FairyEditor.Component.IMenu;
public static viewManager: FairyEditor.ViewManager;
public static dragManager: FairyEditor.DragDropManager;
public static pluginManager: FairyEditor.PluginManager;
public static docFactory: FairyEditor.View.DocumentFactory;
public static activeDoc: FairyEditor.View.Document;
public static preferenceFolder: string;
public static isActive: boolean;
public constructor();
public static add_onProjectOpened($value: System.Action):void;
public static remove_onProjectOpened($value: System.Action):void;
public static add_onProjectClosed($value: System.Action):void;
public static remove_onProjectClosed($value: System.Action):void;
public static add_onUpdate($value: System.Action):void;
public static remove_onUpdate($value: System.Action):void;
public static add_onLateUpdate($value: System.Action):void;
public static remove_onLateUpdate($value: System.Action):void;
public static add_onValidate($value: System.Action):void;
public static remove_onValidate($value: System.Action):void;
public static GetString($index: number):string;
public static GetString($index: string):string;
public static GetIcon($key: string):string;
public static GetIcon($key: string, $big: boolean):string;
public static StartBackgroundJob():void;
public static EndBackgroundJob():void;
public static SetFrameRateFactor($factor: FairyEditor.App.FrameRateFactor, $enabled: boolean):void;
public static OpenProject($path: string):void;
public static CloseProject():void;
public static RefreshProject():void;
public static ShowPreview($pi: FairyEditor.FPackageItem):void;
public static FindReference($source: string):void;
public static GetActiveFolder():FairyEditor.FPackageItem;
public static QueryToClose($restart: boolean):void;
public static Close():void;
public static Alert($msg: string):void;
public static Alert($msg: string, $err: System.Exception):void;
public static Alert($msg: string, $err: System.Exception, $callback: System.Action):void;
public static Confirm($msg: string, $callback: System.Action$1<string>):void;
public static Input($msg: string, $text: string, $callback: System.Action$1<string>):void;
public static SetWaitCursor($value: boolean):void;
public static ShowWaiting():void;
public static ShowWaiting($msg: string):void;
public static ShowWaiting($msg: string, $cancelCallback: System.Action):void;
public static CloseWaiting():void;
public static SetVar($key: string, $value: any):void;
public static On($eventType: string, $callback: FairyGUI.EventCallback1):void;
public static Off($eventType: string, $callback: FairyGUI.EventCallback1):void;
public static Dispatch($eventType: string, $eventData?: any):void;
public static ChangeColorSapce($colorSpace: UnityEngine.ColorSpace):void;
}
class Preferences extends System.Object {
public language: string;
public checkNewVersion: string;
public genComPreview: boolean;
public meaningfullChildName: boolean;
public hideInvisibleChild: boolean;
public publishAction: string;
public saveBeforePublish: boolean;
public PNGCompressionToolPath: string;
public hotkeys: System.Collections.Generic.Dictionary$2<string, string>;
public constructor();
public Load():void;
public Save():void;
}
class LocalStore extends System.Object {
public constructor();
public Set($key: string, $value: any):void;
public Load():void;
public Save():void;
}
class HotkeyManager extends System.Object {
public functions: System.Collections.Generic.List$1<FairyEditor.HotkeyManager.FunctionDef>;
public constructor();
public Init():void;
public SetHotkey($funcId: string, $hotkey: string):void;
public ResetHotkey($funcId: string):void;
public ResetAll():void;
public CaptureHotkey($receiver: FairyGUI.GObject):void;
public GetFunctionDef($funcId: string):FairyEditor.HotkeyManager.FunctionDef;
public GetFunction($evt: FairyGUI.InputEvent, $code: $Ref<number>):string;
public TranslateKey($hotkey: string):number;
}
class FProject extends System.Object {
public isMain: boolean;
public _globalFontVersion: number;
public static FILE_EXT: string;
public static ASSETS_PATH: string;
public static SETTINGS_PATH: string;
public static OBJS_PATH: string;
public versionCode: number;
public serialNumberSeed: string;
public lastChanged: number;
public opened: boolean;
public id: string;
public name: string;
public type: string;
public supportAtlas: boolean;
public isH5: boolean;
public supportExtractAlpha: boolean;
public supportAlphaMask: boolean;
public zipFormatOption: boolean;
public binaryFormatOption: boolean;
public supportCustomFileExtension: boolean;
public basePath: string;
public assetsPath: string;
public objsPath: string;
public settingsPath: string;
public activeBranch: string;
public allPackages: System.Collections.Generic.List$1<FairyEditor.FPackage>;
public allBranches: System.Collections.Generic.List$1<string>;
public constructor($main?: boolean);
public SetChanged():void;
public static CreateNew($projectPath: string, $name: string, $type: string, $pkgName?: string):void;
public Open($projectDescFile: string):void;
public ScanBranches():boolean;
public Dispose():void;
public GetSettings($name: string):FairyEditor.SettingsBase;
public LoadAllSettings():void;
public Rename($newName: string):void;
public GetPackage($packageId: string):FairyEditor.FPackage;
public GetPackageByName($packageName: string):FairyEditor.FPackage;
public CreatePackage($newName: string):FairyEditor.FPackage;
public AddPackage($folder: string):FairyEditor.FPackage;
public DeletePackage($packageId: string):void;
public Save():void;
public GetItemByURL($url: string):FairyEditor.FPackageItem;
public GetItem($pkgId: string, $itemId: string):FairyEditor.FPackageItem;
public FindItemByFile($file: string):FairyEditor.FPackageItem;
public GetItemNameByURL($url: string):string;
public CreateBranch($branchName: string):void;
public RenameBranch($oldName: string, $newName: string):void;
public RemoveBranch($branchName: string):void;
public RegisterComExtension($name: string, $className: string, $superClassName: string):void;
public GetComExtension($className: string):FairyEditor.ComExtensionDef;
public GetComExtensionNames():System.Collections.Generic.List$1<string>;
public ClearComExtensions():void;
public static ValidateName($newName: string):string;
}
class WorkspaceSettings extends System.Object {
public constructor();
public Set($key: string, $value: any):void;
public Load():void;
public Save():void;
}
class ViewManager extends FairyGUI.GComponent {
public playMode: boolean;
public viewIds: System.Collections.Generic.List$1<string>;
public lastFocusedView: FairyGUI.GComponent;
public constructor();
public AddView($view: FairyGUI.GComponent, $viewId: string, $options: FairyEditor.ViewOptions):FairyGUI.GComponent;
public RemoveView($viewId: string):void;
public GetView($viewId: string):FairyGUI.GComponent;
public IsViewShowing($viewId: string):boolean;
public SetViewTitle($viewId: string, $title: string):void;
public ShowView($viewId: string):void;
public HideView($viewId: string):void;
public LoadLayout():void;
public ResetLayout():void;
public SaveLayout():void;
public ShowTabMenu($view: FairyGUI.GComponent):void;
public OnDragGridStart($grid: FairyEditor.Component.ViewGrid, $tabButton: FairyGUI.GObject):void;
}
class DragDropManager extends System.Object {
public agent: FairyGUI.GObject;
public dragging: boolean;
public constructor();
public StartDrag($source?: FairyGUI.GObject, $sourceData?: any, $icon?: any, $cursor?: string, $onComplete?: System.Action$2<FairyGUI.GObject, any>, $onCancel?: System.Action$2<FairyGUI.GObject, any>, $onMove?: System.Action$3<FairyGUI.GObject, any, FairyGUI.EventContext>):void;
public Cancel():void;
}
class PluginManager extends System.Object {
public allPlugins: System.Collections.Generic.List$1<FairyEditor.PluginManager.PluginInfo>;
public userPluginFolder: string;
public projectPluginFolder: string;
public basePath: string;
public constructor();
public Dispose():void;
public Load():void;
public LoadUIPackage($filePath: string):void;
public SetHotkey($hotkey: string, $callback: System.Action):void;
public HandleHotkey($keyCode: number):boolean;
public CreateNewPlugin($name: string, $displayName: string, $icon: string, $desc: string, $template: string):void;
}
class FPackageItem extends System.Object {
public exported: boolean;
public favorite: boolean;
public isError: boolean;
public owner: FairyEditor.FPackage;
public parent: FairyEditor.FPackageItem;
public type: string;
public id: string;
public path: string;
public branch: string;
public isRoot: boolean;
public isBranchRoot: boolean;
public name: string;
public file: string;
public fileName: string;
public modificationTime: Date;
public sortKey: string;
public version: number;
public width: number;
public height: number;
public thumbnail: FairyGUI.NTexture;
public children: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public folderAtlas: string;
public supportAtlas: boolean;
public supportResolution: boolean;
public title: string;
public contentHash: string;
public isDisposed: boolean;
public constructor($owner: FairyEditor.FPackage, $type: string, $id: string);
public add_onChanged($value: System.Action$1<FairyEditor.FPackageItem>):void;
public remove_onChanged($value: System.Action$1<FairyEditor.FPackageItem>):void;
public add_onAlternativeAdded($value: System.Action$1<FairyEditor.FPackageItem>):void;
public remove_onAlternativeAdded($value: System.Action$1<FairyEditor.FPackageItem>):void;
public MatchName($key: string):boolean;
public GetURL():string;
public GetIcon($opened?: boolean, $big?: boolean, $thumbnail?: boolean):string;
public CopySettings($source: FairyEditor.FPackageItem):void;
public SetFile($path: string, $fileName: string, $checkStatus?: boolean):void;
public SetChanged():void;
public Touch():void;
public SetUptoDate():void;
public FileExists():boolean;
public GetAsset():FairyEditor.AssetBase;
public ReadAssetSettings($xml: FairyGUI.Utils.XML):void;
public OpenWithDefaultApplication():void;
public GetBranch($branchName: string):FairyEditor.FPackageItem;
public GetTrunk():FairyEditor.FPackageItem;
public GetHighResolution($scaleLevel: number):FairyEditor.FPackageItem;
public GetStdResolution():FairyEditor.FPackageItem;
public GetAtlasIndex():number;
public SetVar($key: string, $value: any):void;
public AddRef():void;
public ReleaseRef():void;
public UnloadAsset($timestamp?: number):void;
public Dispose():void;
public Serialize($forPublish?: boolean):FairyGUI.Utils.XML;
}
class Bootstrap extends UnityEngine.MonoBehaviour {
public constructor();
}
class LoaderExtension extends FairyGUI.GLoader {
public constructor();
}
class AniSprite extends FairyGUI.Image {
public onPlayEnd: FairyGUI.EventListener;
public animation: FairyEditor.AniData;
public playing: boolean;
public frame: number;
public frameCount: number;
public constructor();
public Rewind():void;
public Advance($time: number):void;
public SetPlaySettings():void;
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
public StepNext():void;
public StepPrev():void;
}
class AniData extends System.Object {
public version: number;
public boundsRect: UnityEngine.Rect;
public fps: number;
public speed: number;
public repeatDelay: number;
public swing: boolean;
public frameList: System.Collections.Generic.List$1<FairyEditor.AniData.Frame>;
public spriteList: System.Collections.Generic.List$1<FairyEditor.AniData.FrameSprite>;
public static FILE_MARK: string;
public frameCount: number;
public constructor();
public Load($file: string):void;
public Load($ba: FairyGUI.Utils.ByteBuffer):void;
public Save($file: string):void;
public Save():System.Array$1<number>;
public CalculateBoundsRect():void;
public CopySettings($source: FairyEditor.AniData):void;
public CopyFrom($source: FairyEditor.AniData):void;
public Reset($ownsTexture?: boolean):void;
public ImportImages($images: System.Collections.Generic.IList$1<string>, $CompressPng: boolean):void;
}
class AniAsset extends FairyEditor.AssetBase {
public smoothing: boolean;
public atlas: string;
public animation: FairyEditor.AniData;
public constructor($packageItem: FairyEditor.FPackageItem);
public Load():System.Threading.Tasks.Task;
}
class AssetBase extends System.Object {
public isLoading: boolean;
public isLoaded: boolean;
public constructor($item: FairyEditor.FPackageItem);
public ReadSettings($xml: FairyGUI.Utils.XML):void;
public WriteSettings($xml: FairyGUI.Utils.XML, $forPublish: boolean):void;
public LoadMeta():void;
public Unload():void;
public Dispose():void;
public GetThumbnail():FairyGUI.NTexture;
}
class BmFontData extends System.Object {
public face: string;
public xadvance: number;
public canTint: boolean;
public resizable: boolean;
public fontSize: number;
public lineHeight: number;
public atlasFile: string;
public pages: number;
public hasChannel: boolean;
public baseline: number;
public packed: number;
public alphaChnl: number;
public redChnl: number;
public greenChnl: number;
public blueChnl: number;
public glyphs: System.Collections.Generic.List$1<FairyEditor.BmFontData.Glyph>;
public constructor();
public Load($content: string, $lazyLoadChars?: boolean):void;
public LoadChars():void;
public Build():string;
}
class ComponentAsset extends FairyEditor.AssetBase {
public extension: string;
public xml: FairyGUI.Utils.XML;
public displayList: System.Collections.Generic.List$1<FairyEditor.ComponentAsset.DisplayListItem>;
public constructor($packageItem: FairyEditor.FPackageItem);
public GetCustomProperties():System.Collections.Generic.IList$1<FairyEditor.ComProperty>;
public GetControllerPages($name: string, $pageNames: System.Collections.Generic.List$1<string>, $pageIds: System.Collections.Generic.List$1<string>):void;
public CreateObject($item: FairyEditor.FPackageItem, $flags?: number):System.Threading.Tasks.Task$1<FairyEditor.FComponent>;
}
class ComProperty extends System.Object {
public target: string;
public propertyId: number;
public label: string;
public value: any;
public constructor();
public CopyFrom($source: FairyEditor.ComProperty):void;
}
class FComponent extends FairyEditor.FObject {
public customExtentionId: string;
public initName: string;
public designImage: string;
public designImageOffsetX: number;
public designImageOffsetY: number;
public designImageAlpha: number;
public designImageLayer: number;
public designImageForTest: boolean;
public bgColor: UnityEngine.Color;
public bgColorEnabled: boolean;
public hitTestSource: FairyEditor.FObject;
public mask: FairyEditor.FObject;
public reversedMask: boolean;
public remark: string;
public headerRes: string;
public footerRes: string;
public showSound: string;
public hideSound: string;
public numChildren: number;
public children: System.Collections.Generic.List$1<FairyEditor.FObject>;
public controllers: System.Collections.Generic.List$1<FairyEditor.FController>;
public transitions: FairyEditor.FTransitions;
public customProperties: System.Collections.Generic.List$1<FairyEditor.ComProperty>;
public bounds: UnityEngine.Rect;
public extention: FairyEditor.ComExtention;
public extentionId: string;
public scrollPane: FairyEditor.FScrollPane;
public overflow: string;
public overflow2: string;
public scroll: string;
public scrollBarFlags: number;
public scrollBarDisplay: string;
public margin: FairyEditor.FMargin;
public marginStr: string;
public scrollBarMargin: FairyEditor.FMargin;
public scrollBarMarginStr: string;
public hzScrollBarRes: string;
public vtScrollBarRes: string;
public clipSoftnessX: number;
public clipSoftnessY: number;
public viewWidth: number;
public viewHeight: number;
public opaque: boolean;
public text: string;
public icon: string;
public childrenRenderOrder: string;
public apexIndex: number;
public pageController: string;
public pageControllerObj: FairyEditor.FController;
public scriptData: FairyGUI.Utils.XML;
public constructor($flags: number);
public AddChild($child: FairyEditor.FObject):FairyEditor.FObject;
public AddChildAt($child: FairyEditor.FObject, $index: number):FairyEditor.FObject;
public RemoveChild($child: FairyEditor.FObject, $dispose?: boolean):FairyEditor.FObject;
public RemoveChildAt($index: number, $dispose?: boolean):FairyEditor.FObject;
public RemoveChildren($beginIndex?: number, $endIndex?: number, $dispose?: boolean):void;
public GetChildAt($index: number):FairyEditor.FObject;
public GetChild($name: string):FairyEditor.FObject;
public GetChildByPath($path: string):FairyEditor.FObject;
public GetChildById($id: string):FairyEditor.FObject;
public GetChildIndex($child: FairyEditor.FObject):number;
public SetChildIndex($child: FairyEditor.FObject, $index: number):void;
public SwapChildren($child1: FairyEditor.FObject, $child2: FairyEditor.FObject):void;
public SwapChildrenAt($index1: number, $index2: number):void;
public AddController($controller: FairyEditor.FController, $applyNow?: boolean):void;
public GetController($name: string):FairyEditor.FController;
public RemoveController($c: FairyEditor.FController):void;
public UpdateChildrenVisible():void;
public UpdateDisplayList($immediatelly?: boolean):void;
public GetSnappingPosition($xValue: number, $yValue: number):UnityEngine.Vector2;
public EnsureBoundsCorrect():void;
public SetBoundsChangedFlag():void;
public GetBounds():UnityEngine.Rect;
public SetBounds($ax: number, $ay: number, $aw: number, $ah: number):void;
public ApplyController($c: FairyEditor.FController):void;
public ApplyAllControllers():void;
public AdjustRadioGroupDepth($obj: FairyEditor.FObject, $c: FairyEditor.FController):void;
public GetCustomProperty($target: string, $propertyId: number):FairyEditor.ComProperty;
public ApplyCustomProperty($cp: FairyEditor.ComProperty):void;
public UpdateOverflow():void;
public Write_editMode():FairyGUI.Utils.XML;
public ValidateChildren($checkOnly?: boolean):boolean;
public CreateChild($xml: FairyGUI.Utils.XML):FairyEditor.FObject;
public GetChildrenInfo():string;
public GetNextId():string;
public IsIdInUse($val: string):boolean;
public ContainsComponent($pi: FairyEditor.FPackageItem):boolean;
public NotifyChildReplaced($source: FairyEditor.FObject, $target: FairyEditor.FObject):void;
}
class FObject extends FairyGUI.EventDispatcher {
public _parent: FairyEditor.FComponent;
public _id: string;
public _width: number;
public _height: number;
public _rawWidth: number;
public _rawHeight: number;
public _widthEnabled: boolean;
public _heightEnabled: boolean;
public _renderDepth: number;
public _outlineVersion: number;
public _opened: boolean;
public _group: FairyEditor.FGroup;
public _sizePercentInGroup: number;
public _gearLocked: boolean;
public _internalVisible: boolean;
public _hasSnapshot: boolean;
public _treeNode: FairyEditor.FTreeNode;
public _pivotFromSource: boolean;
public _pkg: FairyEditor.FPackage;
public _res: FairyEditor.ResourceRef;
public _objectType: string;
public _docElement: FairyEditor.View.DocElement;
public _flags: number;
public _underConstruct: boolean;
public sourceWidth: number;
public sourceHeight: number;
public initWidth: number;
public initHeight: number;
public customData: string;
public static loadingSnapshot: boolean;
public static MAX_GEAR_INDEX: number;
public id: string;
public name: string;
public objectType: string;
public pkg: FairyEditor.FPackage;
public docElement: FairyEditor.View.DocElement;
public touchable: boolean;
public touchDisabled: boolean;
public grayed: boolean;
public enabled: boolean;
public resourceURL: string;
public x: number;
public y: number;
public xy: UnityEngine.Vector2;
public xMin: number;
public xMax: number;
public yMin: number;
public yMax: number;
public height: number;
public width: number;
public size: UnityEngine.Vector2;
public minWidth: number;
public minHeight: number;
public maxWidth: number;
public maxHeight: number;
public actualWidth: number;
public actualHeight: number;
public scaleX: number;
public scaleY: number;
public aspectLocked: boolean;
public aspectRatio: number;
public skewX: number;
public skewY: number;
public pivotX: number;
public pivotY: number;
public anchor: boolean;
public locked: boolean;
public hideByEditor: boolean;
public useSourceSize: boolean;
public rotation: number;
public alpha: number;
public visible: boolean;
public internalVisible: boolean;
public internalVisible2: boolean;
public internalVisible3: boolean;
public groupId: string;
public tooltips: string;
public filterData: FairyEditor.FilterData;
public filter: string;
public blendMode: string;
public relations: FairyEditor.FRelations;
public displayObject: FairyEditor.FDisplayObject;
public parent: FairyEditor.FComponent;
public text: string;
public icon: string;
public errorStatus: boolean;
public topmost: FairyEditor.FComponent;
public constructor($flags: number);
public SetXY($xv: number, $yv: number):void;
public SetTopLeft($xv: number, $yv: number):void;
public SetSize($wv: number, $hv: number, $ignorePivot?: boolean, $dontCheckLock?: boolean):void;
public SetScale($sx: number, $sy: number):void;
public SetSkew($xv: number, $yv: number):void;
public SetPivot($xv: number, $yv: number, $asAnchor: boolean):void;
public InGroup($group: FairyEditor.FGroup):boolean;
public GetGear($index: number, $createIfNull?: boolean):FairyEditor.Framework.Gears.IGear;
public UpdateGear($index: number):void;
public UpdateGearFromRelations($index: number, $dx: number, $dy: number):void;
public SupportGear($index: number):boolean;
public ValidateGears():void;
public CheckGearController($index: number, $c: FairyEditor.FController):boolean;
public CheckGearsController($c: FairyEditor.FController):boolean;
public AddDisplayLock():number;
public ReleaseDisplayLock($token: number):void;
public CheckGearDisplay():void;
public RemoveFromParent():void;
public LocalToGlobal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
public GlobalToLocal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
public static cast($obj: FairyGUI.DisplayObject):FairyEditor.FObject;
public HandleXYChanged():void;
public HandleSizeChanged():void;
public HandleGrayedChanged():void;
public HandleAlphaChanged():void;
public HandleVisibleChanged():void;
public HandleControllerChanged($c: FairyEditor.FController):void;
public GetProperty($propName: string):any;
public SetProperty($propName: string, $value: any):void;
public GetProp($index: FairyEditor.ObjectPropID):any;
public SetProp($index: FairyEditor.ObjectPropID, $value: any):void;
public IsObsolete():boolean;
public Validate($checkOnly?: boolean):boolean;
public GetDetailString():string;
public Create():void;
public Dispose():void;
public Recreate():void;
public Read_beforeAdd($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
public Read_afterAdd($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
public Write():FairyGUI.Utils.XML;
public TakeSnapshot($ss: FairyEditor.ObjectSnapshot):void;
public ReadSnapshot($ss: FairyEditor.ObjectSnapshot):void;
}
class DragonBonesAsset extends FairyEditor.SkeletonAsset {
public data: DragonBones.DragonBonesData;
public constructor($packageItem: FairyEditor.FPackageItem);
public static ParseBounds($sourceFile: string, $bounds: $Ref<UnityEngine.Rect>):void;
public Load():System.Threading.Tasks.Task;
}
class SkeletonAsset extends FairyEditor.AssetBase {
public files: System.Array$1<string>;
public atlasNames: System.Array$1<string>;
public anchorX: number;
public anchorY: number;
public shader: string;
public pma: boolean;
public constructor($packageItem: FairyEditor.FPackageItem);
}
class FBitmapFont extends FairyGUI.BitmapFont {
public fontData: FairyEditor.BmFontData;
public usingAtlas: boolean;
public branch: string;
public constructor($packageItem: FairyEditor.FPackageItem);
public constructor($parent: FairyEditor.FBitmapFont, $branch: string, $scaleLevel: number);
public GetSubFont($branch: string, $scaleLevel: number):FairyEditor.FBitmapFont;
}
class FontAsset extends FairyEditor.AssetBase {
public texture: string;
public samplePointSize: number;
public renderMode: string;
public italicStyle: number;
public boldWeight: number;
public static DefaultItalicStyle: number;
public static DefaultBoldWeight: number;
public fontType: FairyEditor.FontAsset.FontType;
public constructor($packageItem: FairyEditor.FPackageItem);
public static IsTTF($file: string):boolean;
public GetFont($flags: number):FairyGUI.BaseFont;
public GetFont($branch: string, $scaleLevel: number):FairyGUI.BaseFont;
public static ParseRenderMode($str: string):UnityEngine.TextCore.LowLevel.GlyphRenderMode;
}
class ImageAsset extends FairyEditor.AssetBase {
public scale9Grid: UnityEngine.Rect;
public scaleOption: string;
public qualityOption: string;
public quality: number;
public smoothing: boolean;
public gridTile: number;
public atlas: string;
public duplicatePadding: boolean;
public disableTrim: boolean;
public svgWidth: number;
public svgHeight: number;
public static QUALITY_DEFAULT: string;
public static QUALITY_SOURCE: string;
public static QUALITY_CUSTOM: string;
public static SCALE_9GRID: string;
public static SCALE_TILE: string;
public texture: FairyGUI.NTexture;
public converting: boolean;
public format: string;
public targetQuality: number;
public file: string;
public constructor($packageItem: FairyEditor.FPackageItem);
public LoadTexture():System.Threading.Tasks.Task;
public LoadForPublish($trim: boolean):System.Threading.Tasks.Task;
}
class SoundAsset extends FairyEditor.AssetBase {
public audio: UnityEngine.AudioClip;
public constructor($packageItem: FairyEditor.FPackageItem);
public Play($volumeScale?: number):void;
}
class SpineAsset extends FairyEditor.SkeletonAsset {
public data: Spine.Unity.SkeletonDataAsset;
public constructor($packageItem: FairyEditor.FPackageItem);
public Load():System.Threading.Tasks.Task;
public static ParseBounds($sourceFile: string, $bounds: $Ref<UnityEngine.Rect>):void;
}
class ComExtensionDef extends System.Object {
public name: string;
public className: string;
public superClassName: string;
public constructor();
}
class ComExtention extends FairyGUI.EventDispatcher {
public _type: string;
public owner: FairyEditor.FComponent;
public text: string;
public icon: string;
public constructor();
public Create():void;
public Dispose():void;
public Read_editMode($xml: FairyGUI.Utils.XML):void;
public Write_editMode():FairyGUI.Utils.XML;
public Read($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
public Write():FairyGUI.Utils.XML;
public HandleControllerChanged($c: FairyEditor.FController):void;
public GetProp($index: FairyEditor.ObjectPropID):any;
public SetProp($index: FairyEditor.ObjectPropID, $value: any):void;
public GetProperty($propName: string):any;
public SetProperty($propName: string, $value: any):void;
}
class FController extends FairyGUI.EventDispatcher {
public name: string;
public autoRadioGroupDepth: boolean;
public exported: boolean;
public alias: string;
public homePageType: string;
public homePage: string;
public parent: FairyEditor.FComponent;
public changing: boolean;
public selectedIndex: number;
public previsousIndex: number;
public selectedPage: string;
public selectedPageId: string;
public oppositePageId: string;
public previousPage: string;
public previousPageId: string;
public pageCount: number;
public constructor();
public SetSelectedIndex($value: number):void;
public GetPages():System.Collections.Generic.List$1<FairyEditor.FControllerPage>;
public GetPageIds($ret?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
public GetPageNames($ret?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
public HasPageId($value: string):boolean;
public HasPageName($value: string):boolean;
public GetNameById($id: string, $emptyMsg: string):string;
public GetNamesByIds($ids: System.Collections.IList, $emptyMsg: string):string;
public AddPage($name: string):FairyEditor.FControllerPage;
public AddPageAt($name: string, $index: number):FairyEditor.FControllerPage;
public RemovePageAt($index: number):void;
public SetPages($pages: System.Collections.Generic.IList$1<string>):void;
public SwapPage($index1: number, $index2: number):void;
public GetActions():System.Collections.Generic.List$1<FairyEditor.FControllerAction>;
public AddAction($type: string):FairyEditor.FControllerAction;
public RemoveAction($action: FairyEditor.FControllerAction):void;
public SwapAction($index1: number, $index2: number):void;
public RunActions():void;
public Read($xml: FairyGUI.Utils.XML):void;
public Write():FairyGUI.Utils.XML;
public Reset():void;
}
enum ObjectPropID { Text = 0, Icon = 1, Color = 2, OutlineColor = 3, Playing = 4, Frame = 5, DeltaTime = 6, TimeScale = 7, FontSize = 8, Selected = 9 }
class FEvents extends System.Object {
public static POS_CHANGED: string;
public static SIZE_CHANGED: string;
public static CHANGED: string;
public static PLAY_END: string;
public static SUBMIT: string;
public static ADDED: string;
public static REMOVED: string;
public static CLICK_ITEM: string;
}
class AlignConst extends System.Object {
public static LEFT: string;
public static CENTER: string;
public static RIGHT: string;
public static Parse($str: string):FairyGUI.AlignType;
public static ToString($type: FairyGUI.AlignType):string;
public ToString():string;
}
class VerticalAlignConst extends System.Object {
public static TOP: string;
public static MIDDLE: string;
public static BOTTOM: string;
public static Parse($str: string):FairyGUI.VertAlignType;
public static ToString($type: FairyGUI.VertAlignType):string;
public ToString():string;
}
class AutoSizeConst extends System.Object {
public static NONE: string;
public static HEIGHT: string;
public static BOTH: string;
public static SHRINK: string;
public static Parse($str: string):FairyGUI.AutoSizeType;
public static ToString($type: FairyGUI.AutoSizeType):string;
public ToString():string;
}
class OverflowConst extends System.Object {
public static VISIBLE: string;
public static HIDDEN: string;
public static SCROLL: string;
}
class ScrollBarDisplayConst extends System.Object {
public static DEFAULT: string;
public static VISIBLE: string;
public static AUTO: string;
public static HIDDEN: string;
}
class ScrollConst extends System.Object {
public static HORIZONTAL: string;
public static VERTICAL: string;
public static BOTH: string;
}
class FlipConst extends System.Object {
public static NONE: string;
public static HZ: string;
public static VT: string;
public static BOTH: string;
public static Parse($str: string):FairyGUI.FlipType;
}
class LoaderFillConst extends System.Object {
public static NONE: string;
public static SCALE_SHOW_ALL: string;
public static SCALE_NO_BORDER: string;
public static SCALE_MATCH_HEIGHT: string;
public static SCALE_MATCH_WIDTH: string;
public static SCALE_FREE: string;
}
class FillMethodConst extends System.Object {
public static Parse($str: string):FairyGUI.FillMethod;
}
class EaseTypeConst extends System.Object {
public static easeType: System.Array$1<string>;
public static easeInOutType: System.Array$1<string>;
public static Parse($value: string):FairyGUI.EaseType;
}
class FButton extends FairyEditor.ComExtention {
public changeStageOnClick: boolean;
public static COMMON: string;
public static CHECK: string;
public static RADIO: string;
public static UP: string;
public static DOWN: string;
public static OVER: string;
public static SELECTED_OVER: string;
public static DISABLED: string;
public static SELECTED_DISABLED: string;
public icon: string;
public selectedIcon: string;
public title: string;
public text: string;
public selectedTitle: string;
public titleColor: UnityEngine.Color;
public titleColorSet: boolean;
public titleFontSize: number;
public titleFontSizeSet: boolean;
public sound: string;
public volume: number;
public baseSound: string;
public baseVolume: number;
public soundSet: boolean;
public downEffect: string;
public downEffectValue: number;
public selected: boolean;
public mode: string;
public controller: string;
public controllerObj: FairyEditor.FController;
public page: string;
public constructor();
public GetTextField():FairyEditor.FTextField;
public HandleGrayChanged():boolean;
}
class FTextField extends FairyEditor.FObject {
public clearOnPublish: boolean;
public text: string;
public textFormat: FairyGUI.TextFormat;
public supportProEffect: boolean;
public font: string;
public fontSize: number;
public color: UnityEngine.Color;
public align: string;
public verticalAlign: string;
public leading: number;
public letterSpacing: number;
public underline: boolean;
public bold: boolean;
public italic: boolean;
public strike: boolean;
public stroke: boolean;
public strokeColor: UnityEngine.Color;
public strokeSize: number;
public shadowY: number;
public shadowX: number;
public shadow: boolean;
public shadowColor: UnityEngine.Color;
public outlineSoftness: number;
public underlaySoftness: number;
public faceDilate: number;
public ubbEnabled: boolean;
public varsEnabled: boolean;
public autoSize: string;
public singleLine: boolean;
public constructor($flags: number);
public InitFrom($other: FairyEditor.FTextField):void;
public CopyTextFormat($source: FairyEditor.FTextField):void;
}
class FComboBox extends FairyEditor.ComExtention {
public clearOnPublish: boolean;
public title: string;
public text: string;
public icon: string;
public titleColor: UnityEngine.Color;
public titleColorSet: boolean;
public dropdown: string;
public visibleItemCount: number;
public direction: string;
public items: System.Array$1<System.Array$1<string>>;
public selectedIndex: number;
public selectionController: string;
public selectionControllerObj: FairyEditor.FController;
public sound: string;
public volume: number;
public constructor();
public GetTextField():FairyEditor.FTextField;
}
class FTransitions extends System.Object {
public _loadingSnapshot: boolean;
public items: System.Collections.Generic.List$1<FairyEditor.FTransition>;
public isEmpty: boolean;
public constructor($owner: FairyEditor.FComponent);
public AddItem($name?: string):FairyEditor.FTransition;
public RemoveItem($item: FairyEditor.FTransition):void;
public GetItem($name: string):FairyEditor.FTransition;
public Read($xml: FairyGUI.Utils.XML):void;
public Write($xml?: FairyGUI.Utils.XML):FairyGUI.Utils.XML;
public Dispose():void;
public ClearSnapshot():void;
public TakeSnapshot():void;
public ReadSnapshot($readController?: boolean):void;
public OnOwnerAddedToStage():void;
public OnOwnerRemovedFromStage():void;
}
class FScrollPane extends System.Object {
public static DISPLAY_ON_LEFT: number;
public static SNAP_TO_ITEM: number;
public static DISPLAY_IN_DEMAND: number;
public static PAGE_MODE: number;
public static TOUCH_EFFECT_ON: number;
public static TOUCH_EFFECT_OFF: number;
public static BOUNCE_BACK_EFFECT_ON: number;
public static BOUNCE_BACK_EFFECT_OFF: number;
public static INERTIA_DISABLED: number;
public static MASK_DISABLED: number;
public static FLOATING: number;
public static DONT_CLIP_MARGIN: number;
public vtScrollBar: FairyEditor.FScrollBar;
public hzScrollBar: FairyEditor.FScrollBar;
public owner: FairyEditor.FComponent;
public percX: number;
public percY: number;
public posX: number;
public posY: number;
public contentWidth: number;
public contentHeight: number;
public viewWidth: number;
public viewHeight: number;
public pageX: number;
public pageY: number;
public constructor($owner: FairyEditor.FComponent);
public Dispose():void;
public Install():void;
public Uninstall():void;
public SetPercX($value: number, $ani?: boolean):void;
public SetPercY($value: number, $ani?: boolean):void;
public SetPosX($value: number, $ani?: boolean):void;
public SetPosY($value: number, $ani?: boolean):void;
public SetPageX($value: number, $ani?: boolean):void;
public SetPageY($value: number, $ani?: boolean):void;
public ScrollTop($ani?: boolean):void;
public ScrollBottom($ani?: boolean):void;
public ScrollUp($ratio?: number, $ani?: boolean):void;
public ScrollDown($ratio?: number, $ani?: boolean):void;
public ScrollLeft($ratio?: number, $ani?: boolean):void;
public ScrollRight($ratio?: number, $ani?: boolean):void;
public ScrollToView($obj: FairyEditor.FObject, $ani?: boolean, $setFirst?: boolean):void;
public ScrollToView($rect: UnityEngine.Rect, $ani?: boolean, $setFirst?: boolean):void;
public OnOwnerSizeChanged():void;
public OnFlagsChanged($forceReceate?: boolean):void;
public Validate($checkOnly?: boolean):boolean;
public UpdateScrollRect():void;
public SetContentSize($aWidth: number, $aHeight: number):void;
public HandleControllerChanged($c: FairyEditor.FController):void;
public UpdateScrollBarVisible():void;
}
class FMargin extends System.Object {
public left: number;
public right: number;
public top: number;
public bottom: number;
public empty: boolean;
public constructor();
public Parse($str: string):void;
public Reset():void;
public Copy($source: FairyEditor.FMargin):void;
}
class FControllerPage extends System.Object {
public id: string;
public name: string;
public remark: string;
public constructor();
}
class FControllerAction extends System.Object {
public type: string;
public fromPage: System.Array$1<string>;
public toPage: System.Array$1<string>;
public transitionName: string;
public repeat: number;
public delay: number;
public stopOnExit: boolean;
public objectId: string;
public controllerName: string;
public targetPage: string;
public constructor();
public Run($controller: FairyEditor.FController, $prevPage: string, $curPage: string):void;
public Reset():void;
public GetFullControllerName($gcom: FairyEditor.FComponent):string;
public GetControllerObj($gcom: FairyEditor.FComponent):FairyEditor.FController;
public Read($xml: FairyGUI.Utils.XML):void;
public Write():FairyGUI.Utils.XML;
}
class FCustomEase extends FairyGUI.CustomEase {
public points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
public constructor();
public Update():void;
}
class FDisplayObject extends FairyGUI.Container {
public owner: FairyEditor.FObject;
public container: FairyGUI.Container;
public content: FairyGUI.DisplayObject;
public errorStatus: boolean;
public constructor($owner: FairyEditor.FObject);
public Reset():void;
public HandleSizeChanged():void;
public SetLoading($value: boolean):void;
public ApplyBlendMode():void;
public ApplyFilter():void;
}
class FGraph extends FairyEditor.FObject {
public static EMPTY: string;
public static RECT: string;
public static ELLIPSE: string;
public static POLYGON: string;
public static REGULAR_POLYGON: string;
public type: string;
public isVerticesEditable: boolean;
public shapeLocked: boolean;
public cornerRadius: string;
public lineColor: UnityEngine.Color;
public lineSize: number;
public fillColor: UnityEngine.Color;
public polygonPoints: System.Collections.Generic.List$1<UnityEngine.Vector2>;
public verticesDistance: System.Collections.Generic.List$1<number>;
public sides: number;
public startAngle: number;
public polygonData: any;
public constructor($flags: number);
public AddVertex($vx: number, $vy: number, $near: boolean):void;
public RemoveVertex($index: number):void;
public UpdateVertex($index: number, $xv: number, $yv: number):void;
public UpdateVertexDistance($index: number, $value: number):void;
public CalculatePolygonBounds():UnityEngine.Rect;
public UpdateGraph():void;
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class FGroup extends FairyEditor.FObject {
public _updating: number;
public _childrenDirty: boolean;
public static HORIZONTAL: string;
public static VERTICAL: string;
public advanced: boolean;
public excludeInvisibles: boolean;
public autoSizeDisabled: boolean;
public mainGridMinSize: number;
public mainGridIndex: number;
public hasMainGrid: boolean;
public collapsed: boolean;
public layout: string;
public lineGap: number;
public columnGap: number;
public boundsChanged: boolean;
public children: System.Collections.Generic.List$1<FairyEditor.FObject>;
public empty: boolean;
public constructor($flags: number);
public Refresh($positionChangedOnly?: boolean):void;
public FreeChildrenArray():void;
public GetStartIndex():number;
public UpdateImmdediately($param?: any):void;
public MoveChildren($dx: number, $dy: number):void;
public ResizeChildren($dw: number, $dh: number):void;
}
class FilterData extends System.Object {
public type: string;
public brightness: number;
public contrast: number;
public saturation: number;
public hue: number;
public constructor();
public Read($xml: FairyGUI.Utils.XML):void;
public Write($xml: FairyGUI.Utils.XML):void;
public CopyFrom($source: FairyEditor.FilterData):void;
public Clone():FairyEditor.FilterData;
}
class FImage extends FairyEditor.FObject {
public color: UnityEngine.Color;
public flip: string;
public fillOrigin: number;
public fillClockwise: boolean;
public fillMethod: string;
public fillAmount: number;
public bitmap: FairyGUI.Image;
public constructor($flags: number);
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
}
class FLabel extends FairyEditor.ComExtention {
public restrict: string;
public maxLength: number;
public keyboardType: number;
public icon: string;
public title: string;
public text: string;
public titleColor: UnityEngine.Color;
public titleColorSet: boolean;
public titleFontSize: number;
public titleFontSizeSet: boolean;
public input: boolean;
public password: boolean;
public promptText: string;
public sound: string;
public volume: number;
public constructor();
public GetTextField():FairyEditor.FTextField;
}
class FList extends FairyEditor.FComponent {
public clearOnPublish: boolean;
public scrollItemToViewOnClick: boolean;
public foldInvisibleItems: boolean;
public clickToExpand: number;
public static SINGLE_COLUMN: string;
public static SINGLE_ROW: string;
public static FLOW_HZ: string;
public static FLOW_VT: string;
public static PAGINATION: string;
public layout: string;
public selectionMode: string;
public lineGap: number;
public columnGap: number;
public repeatX: number;
public repeatY: number;
public defaultItem: string;
public autoResizeItem: boolean;
public autoResizeItem1: boolean;
public autoResizeItem2: boolean;
public treeViewEnabled: boolean;
public indent: number;
public items: System.Collections.Generic.List$1<FairyEditor.ListItemData>;
public align: string;
public verticalAlign: string;
public selectionController: string;
public selectionControllerObj: FairyEditor.FController;
public selectedIndex: number;
public constructor($flags: number);
public GetSelection($result?: System.Collections.Generic.List$1<number>):System.Collections.Generic.List$1<number>;
public AddSelection($index: number, $scrollItToView?: boolean):void;
public RemoveSelection($index: number):void;
public ClearSelection():void;
public AddItem($url: string):FairyEditor.FObject;
public AddItemAt($url: string, $index: number):FairyEditor.FObject;
public ResizeToFit($itemCount?: number, $minSize?: number):void;
}
class ListItemData extends System.Object {
public url: string;
public name: string;
public title: string;
public icon: string;
public selectedTitle: string;
public selectedIcon: string;
public level: number;
public properties: System.Collections.Generic.List$1<FairyEditor.ComProperty>;
public constructor();
public CopyFrom($source: FairyEditor.ListItemData):void;
}
class FLoader extends FairyEditor.FObject {
public clearOnPublish: boolean;
public url: string;
public texture: FairyGUI.NTexture;
public icon: string;
public align: string;
public verticalAlign: string;
public fill: string;
public shrinkOnly: boolean;
public autoSize: boolean;
public playing: boolean;
public frame: number;
public showErrorSign: boolean;
public color: UnityEngine.Color;
public fillOrigin: number;
public fillClockwise: boolean;
public fillMethod: string;
public fillAmount: number;
public contentRes: FairyEditor.ResourceRef;
public constructor($flags: number);
}
class ResourceRef extends System.Object {
public packageItem: FairyEditor.FPackageItem;
public displayItem: FairyEditor.FPackageItem;
public displayFont: FairyGUI.BaseFont;
public name: string;
public desc: string;
public isMissing: boolean;
public missingInfo: FairyEditor.MissingInfo;
public sourceWidth: number;
public sourceHeight: number;
public constructor($pi?: FairyEditor.FPackageItem, $missingInfo?: FairyEditor.MissingInfo, $ownerFlags?: number);
public SetPackageItem($res: FairyEditor.FPackageItem, $ownerFlags?: number):void;
public IsObsolete():boolean;
public GetURL():string;
public Update():void;
public Release():void;
}
class FLoader3D extends FairyEditor.FObject {
public clearOnPublish: boolean;
public url: string;
public icon: string;
public autoSize: boolean;
public fill: string;
public shrinkOnly: boolean;
public align: string;
public verticalAlign: string;
public playing: boolean;
public frame: number;
public animationName: string;
public skinName: string;
public loop: boolean;
public color: UnityEngine.Color;
public spineObj: Spine.Unity.SkeletonAnimation;
public dbObj: DragonBones.UnityArmatureComponent;
public contentRes: FairyEditor.ResourceRef;
public constructor($flags: number);
}
class FMovieClip extends FairyEditor.FObject {
public playing: boolean;
public frame: number;
public color: UnityEngine.Color;
public constructor($flags: number);
public Advance($time: number):void;
}
class FTreeNode extends System.Object {
public expanded: boolean;
public isFolder: boolean;
public parent: FairyEditor.FTreeNode;
public data: any;
public text: string;
public cell: FairyEditor.FComponent;
public level: number;
public numChildren: number;
public tree: FairyEditor.FTree;
public constructor($hasChild: boolean, $resURL?: string);
public AddChild($child: FairyEditor.FTreeNode):FairyEditor.FTreeNode;
public AddChildAt($child: FairyEditor.FTreeNode, $index: number):FairyEditor.FTreeNode;
public RemoveChild($child: FairyEditor.FTreeNode):FairyEditor.FTreeNode;
public RemoveChildAt($index: number):FairyEditor.FTreeNode;
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
public GetChildAt($index: number):FairyEditor.FTreeNode;
public GetChildIndex($child: FairyEditor.FTreeNode):number;
public GetPrevSibling():FairyEditor.FTreeNode;
public GetNextSibling():FairyEditor.FTreeNode;
public SetChildIndex($child: FairyEditor.FTreeNode, $index: number):void;
public SwapChildren($child1: FairyEditor.FTreeNode, $child2: FairyEditor.FTreeNode):void;
public SwapChildrenAt($index1: number, $index2: number):void;
public ExpandToRoot():void;
}
class FPackage extends System.Object {
public opened: boolean;
public project: FairyEditor.FProject;
public id: string;
public name: string;
public basePath: string;
public cacheFolder: string;
public metaFolder: string;
public items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public publishSettings: FairyEditor.PublishSettings;
public rootItem: FairyEditor.FPackageItem;
public strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>;
public constructor($project: FairyEditor.FProject, $folder: string);
public GetBranchRootItem($branch: string):FairyEditor.FPackageItem;
public BeginBatch():void;
public EndBatch():void;
public Open():void;
public Save():void;
public SetChanged():void;
public Touch():void;
public Dispose():void;
public EnsureOpen():void;
public FreeUnusedResources($ignoreTimeStamp: boolean):void;
public GetNextId():string;
public GetSequenceName($resName: string):string;
public GetUniqueName($folder: FairyEditor.FPackageItem, $fileName: string):string;
public GetItemListing($folder: FairyEditor.FPackageItem, $filters?: System.Array$1<string>, $sorted?: boolean, $recursive?: boolean, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public GetFavoriteItems($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public GetItem($itemId: string):FairyEditor.FPackageItem;
public FindItemByName($itemName: string):FairyEditor.FPackageItem;
public GetItemByPath($path: string):FairyEditor.FPackageItem;
public GetItemByName($folder: FairyEditor.FPackageItem, $itemName: string):FairyEditor.FPackageItem;
public GetItemByFileName($folder: FairyEditor.FPackageItem, $fileName: string):FairyEditor.FPackageItem;
public GetItemPath($pi: FairyEditor.FPackageItem, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public AddItem($pi: FairyEditor.FPackageItem):void;
public RenameItem($pi: FairyEditor.FPackageItem, $newName: string):void;
public MoveItem($pi: FairyEditor.FPackageItem, $path: string):void;
public DeleteItem($pi: FairyEditor.FPackageItem):number;
public DuplicateItem($pi: FairyEditor.FPackageItem, $newName: string):FairyEditor.FPackageItem;
public EnsurePathExists($path: string, $allowCreateDirectory: boolean):FairyEditor.FPackageItem;
public GetBranchPath($branch: string):string;
public CreateBranch($branch: string):void;
public CreateFolder($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
public CreatePath($path: string):FairyEditor.FPackageItem;
public CreateComponentItem($cname: string, $width: number, $height: number, $path?: string, $extentionId?: string, $exported?: boolean, $autoRename?: boolean):FairyEditor.FPackageItem;
public CreateFontItem($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
public CreateMovieClipItem($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
public ImportResource($sourceFile: string, $toPath: string, $resName: string):System.Threading.Tasks.Task$1<FairyEditor.FPackageItem>;
public UpdateResource($pi: FairyEditor.FPackageItem, $sourceFile: string):System.Threading.Tasks.Task;
}
class FRelations extends System.Object {
public handling: FairyEditor.FObject;
public widthLocked: boolean;
public heightLocked: boolean;
public items: System.Collections.Generic.List$1<FairyEditor.FRelationItem>;
public isEmpty: boolean;
public constructor($owner: FairyEditor.FObject);
public AddItem($target: FairyEditor.FObject, $type: number, $usePercent?: boolean):FairyEditor.FRelationItem;
public AddItem($target: FairyEditor.FObject, $sidePair: string):FairyEditor.FRelationItem;
public RemoveItem($item: FairyEditor.FRelationItem):void;
public ReplaceItem($index: number, $target: FairyEditor.FObject, $sidePair: string):void;
public GetItem($target: FairyEditor.FObject):FairyEditor.FRelationItem;
public HasTarget($target: FairyEditor.FObject):boolean;
public RemoveTarget($target: FairyEditor.FObject):void;
public ReplaceTarget($originTarget: FairyEditor.FObject, $newTarget: FairyEditor.FObject):void;
public OnOwnerSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
public Reset():void;
public Read($xml: FairyGUI.Utils.XML, $inSource?: boolean):void;
public Write($xml?: FairyGUI.Utils.XML):FairyGUI.Utils.XML;
}
class ObjectSnapshot extends System.Object {
public x: number;
public y: number;
public width: number;
public height: number;
public scaleX: number;
public scaleY: number;
public skewX: number;
public skewY: number;
public pivotX: number;
public pivotY: number;
public anchor: boolean;
public alpha: number;
public rotation: number;
public color: UnityEngine.Color;
public playing: boolean;
public frame: number;
public visible: boolean;
public filterData: FairyEditor.FilterData;
public text: string;
public icon: string;
public constructor();
public static GetFromPool($obj: FairyEditor.FObject):FairyEditor.ObjectSnapshot;
public static ReturnToPool($col: System.Collections.Generic.List$1<FairyEditor.ObjectSnapshot>):void;
public Take():void;
public Load():void;
}
class FObjectFactory extends System.Object {
public static constructingDepth: number;
public constructor();
public static CreateObject($pi: FairyEditor.FPackageItem, $flags?: number):FairyEditor.FObject;
public static CreateObject($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number):FairyEditor.FObject;
public static CreateObject($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number):FairyEditor.FObject;
public static NewObject($pi: FairyEditor.FPackageItem, $flags?: number):FairyEditor.FObject;
public static NewObject($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number):FairyEditor.FObject;
public static NewObject($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number):FairyEditor.FObject;
public static NewExtention($pkg: FairyEditor.FPackage, $type: string):FairyEditor.ComExtention;
public static GetClassByType($type: string):System.Type;
}
class MissingInfo extends System.Object {
public pkgName: string;
public pkgId: string;
public itemId: string;
public fileName: string;
public constructor($pkgId: string, $itemId: string, $fileName: string);
public constructor($url: string);
}
class FObjectFlags extends System.Object {
public static IN_DOC: number;
public static IN_TEST: number;
public static IN_PREVIEW: number;
public static INSPECTING: number;
public static ROOT: number;
public constructor();
public static IsDocRoot($flags: number):boolean;
public static GetScaleLevel($flags: number):number;
}
class FObjectType extends System.Object {
public static PACKAGE: string;
public static FOLDER: string;
public static IMAGE: string;
public static GRAPH: string;
public static LIST: string;
public static LOADER: string;
public static TEXT: string;
public static RICHTEXT: string;
public static INPUTTEXT: string;
public static GROUP: string;
public static SWF: string;
public static MOVIECLIP: string;
public static COMPONENT: string;
public static Loader3D: string;
public static EXT_BUTTON: string;
public static EXT_LABEL: string;
public static EXT_COMBOBOX: string;
public static EXT_PROGRESS_BAR: string;
public static EXT_SLIDER: string;
public static EXT_SCROLLBAR: string;
public static NAME_PREFIX: System.Collections.Generic.Dictionary$2<string, string>;
public constructor();
}
class PublishSettings extends System.Object {
public path: string;
public fileName: string;
public packageCount: number;
public genCode: boolean;
public codePath: string;
public branchPath: string;
public useGlobalAtlasSettings: boolean;
public atlasList: System.Collections.Generic.List$1<FairyEditor.AtlasSettings>;
public excludedList: System.Collections.Generic.List$1<string>;
public constructor();
public FillCombo($cb: FairyGUI.GComboBox):void;
}
class FPackageItemType extends System.Object {
public static FOLDER: string;
public static IMAGE: string;
public static SWF: string;
public static MOVIECLIP: string;
public static SOUND: string;
public static COMPONENT: string;
public static FONT: string;
public static MISC: string;
public static ATLAS: string;
public static SPINE: string;
public static DRAGONBONES: string;
public static fileExtensionMap: System.Collections.Generic.Dictionary$2<string, string>;
public constructor();
public static GetFileType($file: string):string;
}
class FProgressBar extends FairyEditor.ComExtention {
public static TITLE_PERCENT: string;
public static TITLE_VALUE_AND_MAX: string;
public static TITLE_VALUE_ONLY: string;
public static TITLE_MAX_ONLY: string;
public titleType: string;
public min: number;
public max: number;
public value: number;
public reverse: boolean;
public sound: string;
public volume: number;
public constructor();
public Update():void;
}
class SettingsBase extends System.Object {
public fileName: string;
public Touch($forced?: boolean):void;
public Save():void;
}
class FRelationDef extends System.Object {
public affectBySelfSizeChanged: boolean;
public percent: boolean;
public type: number;
public constructor();
}
class FRelationItem extends System.Object {
public owner: FairyEditor.FObject;
public readOnly: boolean;
public target: FairyEditor.FObject;
public containsWidthRelated: boolean;
public containsHeightRelated: boolean;
public defs: System.Collections.Generic.List$1<FairyEditor.FRelationDef>;
public desc: string;
public constructor($owner: FairyEditor.FObject);
public Set($target: FairyEditor.FObject, $sidePairs: string, $readOnly?: boolean):void;
public Dispose():void;
public AddDef($type: number, $usePercent?: boolean, $checkDuplicated?: boolean):void;
public AddDefs($sidePairs: string, $checkDuplicated?: boolean):void;
public HasDef($type: number):boolean;
public ApplySelfSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
}
class FRelationType extends System.Object {
public static Left_Left: number;
public static Left_Center: number;
public static Left_Right: number;
public static Center_Center: number;
public static Right_Left: number;
public static Right_Center: number;
public static Right_Right: number;
public static LeftExt_Left: number;
public static LeftExt_Right: number;
public static RightExt_Left: number;
public static RightExt_Right: number;
public static Width: number;
public static Top_Top: number;
public static Top_Middle: number;
public static Top_Bottom: number;
public static Middle_Middle: number;
public static Bottom_Top: number;
public static Bottom_Middle: number;
public static Bottom_Bottom: number;
public static TopExt_Top: number;
public static TopExt_Bottom: number;
public static BottomExt_Top: number;
public static BottomExt_Bottom: number;
public static Height: number;
public static Size: number;
public static Names: System.Array$1<string>;
public constructor();
}
class FRichTextField extends FairyEditor.FTextField {
public constructor($flags: number);
}
class FScrollBar extends FairyEditor.ComExtention {
public minSize: number;
public fixedGripSize: boolean;
public gripDragging: boolean;
public constructor();
public SetScrollPane($scrollPane: FairyEditor.FScrollPane, $vertical: boolean):void;
public SetDisplayPerc($value: number):void;
public SetScrollPerc($val: number):void;
}
class FSlider extends FairyEditor.ComExtention {
public changeOnClick: boolean;
public static TITLE_PERCENT: string;
public static TITLE_VALUE_AND_MAX: string;
public static TITLE_VALUE_ONLY: string;
public static TITLE_MAX_ONLY: string;
public titleType: string;
public min: number;
public max: number;
public value: number;
public reverse: boolean;
public wholeNumbers: boolean;
public constructor();
public Update():void;
}
class FSwfObject extends FairyEditor.FObject {
public playing: boolean;
public frame: number;
public constructor($flags: number);
public Advance($timeInMiniseconds: number):void;
}
class FTextInput extends FairyEditor.FTextField {
public password: boolean;
public keyboardType: number;
public maxLength: number;
public restrict: string;
public promptText: string;
public constructor($flags: number);
}
class FTransition extends System.Object {
public static OPTION_IGNORE_DISPLAY_CONTROLLER: number;
public static OPTION_AUTO_STOP_DISABLED: number;
public static OPTION_AUTO_STOP_AT_END: number;
public owner: FairyEditor.FComponent;
public name: string;
public options: number;
public autoPlay: boolean;
public autoPlayDelay: number;
public autoPlayRepeat: number;
public frameRate: number;
public items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>;
public maxFrame: number;
public playing: boolean;
public playTimes: number;
public constructor($owner: FairyEditor.FComponent);
public Dispose():void;
public CreateItem($targetId: string, $type: string, $frame: number):FairyEditor.FTransitionItem;
public FindItem($frame: number, $targetId: string, $type: string):FairyEditor.FTransitionItem;
public FindItems($frameStart: number, $frameEnd: number, $targetId: string, $type: string, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
public GetItemWithPath($frame: number, $targetId: string):FairyEditor.FTransitionItem;
public AddItem($transItem: FairyEditor.FTransitionItem):void;
public AddItems($items: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>):void;
public DeleteItem($item: FairyEditor.FTransitionItem):void;
public DeleteItems($targetId: string, $type: string):System.Array$1<FairyEditor.FTransitionItem>;
public CopyItems($targetId: string, $type: string):FairyGUI.Utils.XML;
public CopyItems($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):FairyGUI.Utils.XML;
public static GetAllowType($obj: FairyEditor.FObject, $type: string):boolean;
public static SupportTween($type: string):boolean;
public UpdateFromRelations($targetId: string, $dx: number, $dy: number):void;
public Validate():void;
public Read($xml: FairyGUI.Utils.XML):void;
public Write($forSaving: boolean):FairyGUI.Utils.XML;
public OnExit():void;
public OnOwnerAddedToStage():void;
public OnOwnerRemovedFromStage():void;
public Play($onComplete?: System.Action, $times?: number, $delay?: number, $startFrame?: number, $endFrame?: number, $editMode?: boolean):void;
public Stop($setToComplete?: boolean, $processCallback?: boolean):void;
public GetProperty($propName: string):any;
public SetProperty($propName: string, $value: any):void;
public static ReadItems($owner: FairyEditor.FTransition, $col: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
public static WriteItems($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>, $xml: FairyGUI.Utils.XML, $forSaving: boolean):void;
}
class FTransitionItem extends System.Object {
public easeType: string;
public easeInOutType: string;
public repeat: number;
public yoyo: boolean;
public label: string;
public value: FairyEditor.FTransitionValue;
public tweenValue: FairyEditor.FTransitionValue;
public pathOffsetX: number;
public pathOffsetY: number;
public target: FairyEditor.FObject;
public owner: FairyEditor.FTransition;
public tweener: FairyGUI.GTweener;
public innerTrans: FairyEditor.FTransition;
public nextItem: FairyEditor.FTransitionItem;
public prevItem: FairyEditor.FTransitionItem;
public displayLockToken: number;
public type: string;
public targetId: string;
public frame: number;
public tween: boolean;
public easeName: string;
public usePath: boolean;
public path: FairyEditor.GPathExt;
public pathPoints: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
public customEase: FairyEditor.FCustomEase;
public pathData: string;
public customEaseData: string;
public encodedValue: string;
public constructor($owner: FairyEditor.FTransition);
public SetPathToTweener():void;
public AddPathPoint($px: number, $py: number, $near: boolean):void;
public RemovePathPoint($pointIndex: number):void;
public UpdatePathPoint($pointIndex: number, $x: number, $y: number):void;
public UpdateControlPoint($pointIndex: number, $controlIndex: number, $x: number, $y: number):void;
public GetProperty($propName: string):any;
public SetProperty($propName: string, $value: any):void;
}
class FTransitionValue extends System.Object {
public f1: number;
public f2: number;
public f3: number;
public f4: number;
public iu: UnityEngine.Color;
public i: number;
public s: string;
public b1: boolean;
public b2: boolean;
public b3: boolean;
public constructor();
public CopyFrom($source: FairyEditor.FTransitionValue):void;
public Reset():void;
public Equals($other: FairyEditor.FTransitionValue):boolean;
public Decode($type: string, $str: string):void;
public Encode($type: string):string;
public Equals($obj: any):boolean;
}
class GPathExt extends FairyGUI.GPath {
public points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
public constructor();
public Update():void;
public GetSegmentType($segmentIndex: number):FairyGUI.GPathPoint.CurveType;
public GetAnchorsInSegment($segmentIndex: number, $result?: System.Collections.Generic.List$1<UnityEngine.Vector2>):System.Collections.Generic.List$1<UnityEngine.Vector2>;
public FindSegmentNear($pt: UnityEngine.Vector3):number;
public static PointLineDistance($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean):number;
}
class FTree extends FairyEditor.FTreeNode {
public treeNodeRender: FairyEditor.FTree.TreeNodeRenderDelegate;
public treeNodeWillExpand: FairyEditor.FTree.TreeNodeWillExpandDelegate;
public indent: number;
public constructor($list: FairyEditor.FList);
public GetSelectedNode():FairyEditor.FTreeNode;
public GetSelectedNodes($result?: System.Collections.Generic.List$1<FairyEditor.FTreeNode>):System.Collections.Generic.List$1<FairyEditor.FTreeNode>;
public SelectNode($node: FairyEditor.FTreeNode, $scrollItToView?: boolean):void;
public UnselectNode($node: FairyEditor.FTreeNode):void;
public GetNodeIndex($node: FairyEditor.FTreeNode):number;
public UpdateNode($node: FairyEditor.FTreeNode):void;
public UpdateNodes($nodes: System.Collections.Generic.List$1<FairyEditor.FTreeNode>):void;
public ExpandAll($folderNode?: FairyEditor.FTreeNode):void;
public CollapseAll($folderNode?: FairyEditor.FTreeNode):void;
public CreateCell($node: FairyEditor.FTreeNode):void;
}
class FHtmlImage extends System.Object {
public loader: FairyEditor.FLoader;
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
class FHtmlPageContext extends System.Object {
public static inst: FairyGUI.Utils.HtmlPageContext;
public constructor();
public CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
public FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
public GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
public FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
}
class ProjectType extends System.Object {
public static Flash: string;
public static Starling: string;
public static Unity: string;
public static Egret: string;
public static Layabox: string;
public static Haxe: string;
public static PIXI: string;
public static Cocos2dx: string;
public static CryEngine: string;
public static Vision: string;
public static MonoGame: string;
public static CocosCreator: string;
public static LibGDX: string;
public static Unreal: string;
public static Corona: string;
public static ThreeJS: string;
public static IDs: System.Array$1<string>;
public static Names: System.Array$1<string>;
public constructor();
}
class PublishHandler extends System.Object {
public static CODE_FILE_MARK: string;
public genCodeHandler: System.Action$1<FairyEditor.PublishHandler>;
public pkg: FairyEditor.FPackage;
public project: FairyEditor.FProject;
public isSuccess: boolean;
public publishDescOnly: boolean;
public exportPath: string;
public exportCodePath: string;
public useAtlas: boolean;
public fileName: string;
public fileExtension: string;
public genCode: boolean;
public items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public paused: boolean;
public constructor($pkg: FairyEditor.FPackage, $branch: string);
public ExportBinaryDesc($descFile: string):void;
public ExportDescZip($zipArchive: System.IO.Compression.ZipStorer):void;
public ExportResZip($zipArchive: System.IO.Compression.ZipStorer, $compress: boolean):void;
public ExportResFiles($resPrefix: string):System.Threading.Tasks.Task;
public ClearOldResFiles($folder: string):void;
public CollectClasses($stripMember: boolean, $stripClass: boolean, $fguiNamespace: string):System.Collections.Generic.List$1<FairyEditor.PublishHandler.ClassInfo>;
public SetupCodeFolder($path: string, $codeFileExtensions: string):void;
public SetupCodeFolder($path: string, $codeFileExtensions: string, $fileMark: string):void;
public ToFilename($source: string):string;
public add_onComplete($value: System.Action):void;
public remove_onComplete($value: System.Action):void;
public IsInList($item: FairyEditor.FPackageItem):boolean;
public GetItemDesc($item: FairyEditor.FPackageItem):any;
public GetScriptData($item: FairyEditor.FPackageItem):FairyGUI.Utils.XML;
public Run():System.Threading.Tasks.Task;
}
class Clipboard extends System.Object {
public static TEXT: string;
public static OBJECT_KEY: string;
public static ITEM_KEY: string;
public static TIMELINE_KEY: string;
public static SetText($value: string):void;
public static GetText():string;
public static GetValue($key: string):any;
public static SetValue($key: string, $value: any):void;
public static HasFormat($key: string):boolean;
}
class ComponentTemplates extends System.Object {
public constructor($pkg: FairyEditor.FPackage);
public CreateLabelItem($cname: string, $width: number, $height: number, $path: string):FairyEditor.FPackageItem;
public CreateButtonItem($cname: string, $extentionId: string, $mode: string, $images: System.Array$1<string>, $width: number, $height: number, $asListItem: boolean, $createRelations: boolean, $createText: boolean, $createIcon: boolean, $exported: boolean, $path: string):FairyEditor.FPackageItem;
public CreateComboBoxItem($cname: string, $buttonImages: System.Array$1<string>, $bgImage: string, $itemImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
public CreateScrollBarItem($cname: string, $type: number, $createArrows: boolean, $arrow1Images: System.Array$1<string>, $arrow2Images: System.Array$1<string>, $bgImage: string, $gripImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
public CreateProgressBarItem($cname: string, $bgImage: string, $barImage: string, $titleType: string, $reverse: boolean, $path: string):FairyEditor.FPackageItem;
public CreateSliderItem($cname: string, $type: number, $bgImage: string, $barImage: string, $gripImages: System.Array$1<string>, $titleType: string, $path: string):FairyEditor.FPackageItem;
public CreatePopupMenuItem($cname: string, $bgImage: string, $itemImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
public CreateWindowFrameItem($cname: string, $bgImage: string, $closeButton: string, $createTitle: boolean, $createIcon: boolean, $path: string):FairyEditor.FPackageItem;
}
class CopyHandler extends System.Object {
public resultList: System.Collections.Generic.List$1<FairyEditor.DepItem>;
public existsItemCount: number;
public constructor();
public InitWithItems($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $targetPkg: FairyEditor.FPackage, $targetPath: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
public InitWithObject($sourcePkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $targetPkg: FairyEditor.FPackage, $targetPath: string, $ignoreExported?: boolean):void;
public Copy($targetPkg: FairyEditor.FPackage, $overrideOption: FairyEditor.CopyHandler.OverrideOption, $isMove?: boolean):void;
}
class DepItem extends System.Object {
public item: FairyEditor.FPackageItem;
public content: any;
public isSource: boolean;
public analysed: boolean;
public targetPath: string;
public refCount: number;
public constructor();
}
class CursorType extends System.Object {
public static H_RESIZE: string;
public static V_RESIZE: string;
public static TL_RESIZE: string;
public static TR_RESIZE: string;
public static BL_RESIZE: string;
public static BR_RESIZE: string;
public static SELECT: string;
public static HAND: string;
public static DRAG: string;
public static ADJUST: string;
public static FINGER: string;
public static COLOR_PICKER: string;
public static WAIT: string;
public constructor();
}
class DependencyQuery extends System.Object {
public resultList: System.Collections.Generic.List$1<FairyEditor.DepItem>;
public references: System.Collections.Generic.List$1<FairyEditor.ReferenceInfo>;
public constructor();
public QueryDependencies($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
public QueryDependencies($project: FairyEditor.FProject, $url: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
public QueryDependencies($pkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
public QueryReferences($project: FairyEditor.FProject, $url: string):void;
public ReplaceReferences($newItem: FairyEditor.FPackageItem):void;
}
class ReferenceInfo extends System.Object {
public ownerPkg: FairyEditor.FPackage;
public pkgId: string;
public itemId: string;
public content: any;
public propKey: string;
public arrayIndex: number;
public valueType: FairyEditor.ReferenceInfo.ValueType;
public constructor();
public Update($newItem: FairyEditor.FPackageItem):boolean;
}
class EditorEvents extends System.Object {
public static SelectionChanged: string;
public static DocumentActivated: string;
public static DocumentDeactivated: string;
public static TestStart: string;
public static TestStop: string;
public static PackageListChanged: string;
public static PackageReloaded: string;
public static PackageTreeChanged: string;
public static PackageItemChanged: string;
public static HierarchyChanged: string;
public static ProjectRefreshStart: string;
public static ProjectRefreshEnd: string;
public static BackgroundChanged: string;
public static PluginListChanged: string;
public constructor();
}
class ExportStringsHandler extends System.Object {
public constructor();
public Parse($pkgs: System.Collections.Generic.IList$1<FairyEditor.FPackage>, $ignoreDiscarded?: boolean):void;
public Export($file: string, $merge: boolean):void;
}
class FindDuplicateResource extends System.Object {
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public constructor();
public GetGroup($index: number, $result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
public Start($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action):void;
public Cancel():void;
}
class FindUnusedResource extends System.Object {
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public constructor();
public Start($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action):void;
public Cancel():void;
}
class FullSearch extends System.Object {
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public constructor();
public Start($strName: string, $strTypes: string, $includeBrances: boolean):void;
}
class ImportStringsHandler extends System.Object {
public strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>>;
public constructor();
public Parse($file: string):void;
public Import():void;
}
class ProjectRefreshHandler extends System.Object {
public constructor();
public Dispose():void;
public Run():void;
}
class ResourceImportQueue extends System.Object {
public static Create($toPkg: FairyEditor.FPackage):FairyEditor.ResourceImportQueue;
public Add($file: string, $targetPath?: string, $resName?: string):FairyEditor.ResourceImportQueue;
public AddRelative($file: string, $targetPath?: string, $basePath?: string, $resName?: string):FairyEditor.ResourceImportQueue;
public Process($callback?: System.Action$1<System.Collections.Generic.IList$1<FairyEditor.FPackageItem>>, $dropToDocument?: boolean, $dropPos?: System.Nullable$1<UnityEngine.Vector2>):void;
}
class ViewOptions extends System.Object {
public title: string;
public icon: string;
public hResizePriority: number;
public vResizePriority: number;
public location: string;
public constructor();
}
class AdaptationSettings extends FairyEditor.SettingsBase {
public scaleMode: string;
public screenMathMode: string;
public designResolutionX: number;
public designResolutionY: number;
public devices: System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>;
public defaultDevices: System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>;
public constructor($project: FairyEditor.FProject);
public GetDeviceResolution($device: string):FairyEditor.AdaptationSettings.DeviceInfo;
public FillCombo($cb: FairyGUI.GComboBox):void;
}
class AtlasSettings extends System.Object {
public name: string;
public compression: boolean;
public extractAlpha: boolean;
public packSettings: FairyEditor.PackSettings;
public constructor();
public CopyFrom($source: FairyEditor.AtlasSettings):void;
}
class PackSettings extends System.Object {
public pot: boolean;
public mof: boolean;
public padding: number;
public rotation: boolean;
public minWidth: number;
public minHeight: number;
public maxWidth: number;
public maxHeight: number;
public square: boolean;
public fast: boolean;
public edgePadding: boolean;
public duplicatePadding: boolean;
public multiPage: boolean;
public constructor();
public CopyFrom($source: FairyEditor.PackSettings):void;
}
class CommonSettings extends FairyEditor.SettingsBase {
public font: string;
public fontSize: number;
public textColor: UnityEngine.Color;
public fontAdjustment: boolean;
public colorScheme: System.Collections.Generic.List$1<string>;
public fontSizeScheme: System.Collections.Generic.List$1<string>;
public fontScheme: System.Collections.Generic.List$1<string>;
public scrollBars: FairyEditor.CommonSettings.ScrollBarConfig;
public tipsRes: string;
public buttonClickSound: string;
public pivot: string;
public constructor($project: FairyEditor.FProject);
}
class CustomProps extends FairyEditor.SettingsBase {
public elements: System.Collections.Generic.Dictionary$2<string, string>;
public constructor($project: FairyEditor.FProject);
public FillCombo($cb: FairyGUI.GComboBox):void;
}
class GlobalPublishSettings extends FairyEditor.SettingsBase {
public path: string;
public branchPath: string;
public fileExtension: string;
public packageCount: number;
public compressDesc: boolean;
public binaryFormat: boolean;
public jpegQuality: number;
public compressPNG: boolean;
public codeGeneration: FairyEditor.GlobalPublishSettings.CodeGenerationConfig;
public includeHighResolution: number;
public branchProcessing: number;
public seperatedAtlasForBranch: boolean;
public atlasSetting: FairyEditor.GlobalPublishSettings.AtlasSetting;
public include2x: boolean;
public include3x: boolean;
public include4x: boolean;
public constructor($project: FairyEditor.FProject);
}
class I18nSettings extends FairyEditor.SettingsBase {
public langFiles: System.Collections.Generic.List$1<FairyEditor.I18nSettings.LanguageFile>;
public langFileName: string;
public langFile: string;
public constructor($project: FairyEditor.FProject);
public LoadStrings():void;
public FillCombo($cb: FairyGUI.GComboBox):void;
}
class PackageGroupSettings extends FairyEditor.SettingsBase {
public groups: System.Collections.Generic.List$1<FairyEditor.PackageGroupSettings.PackageGroup>;
public constructor($project: FairyEditor.FProject);
public GetGroup($name: string):FairyEditor.PackageGroupSettings.PackageGroup;
}
class ArrowKeyHelper extends System.Object {
public static direction: number;
public static shift: boolean;
public static ctrlOrCmd: boolean;
public static OnKeyDown($evt: FairyGUI.InputEvent):void;
public static OnKeyUp($evt: FairyGUI.InputEvent):void;
public static Reset():void;
}
class AssetSizeUtil extends System.Object {
public static GetSize($file: string):FairyEditor.AssetSizeUtil.Result;
}
class BuilderUtil extends System.Object {
public static TimeBase: Date;
public static GenerateUID():string;
public static GenDevCode():string;
public static ToStringBase36($num: bigint):string;
public static ToNumberBase36($str: string):number;
public static Encrypt_MD5($input: string, $encode?: System.Text.Encoding):string;
public static GetMD5HashFromFile($filePath: string):string;
public static Decrypt_DES16($base64String: string, $key: string):string;
public static Encrypt_DES16($source: string, $key: string):string;
public static Union($rect1: UnityEngine.Rect, $rect2: UnityEngine.Rect):UnityEngine.Rect;
public static GetNameFromId($aId: string):string;
public static GetFileExtension($fileName: string, $keepCase?: boolean):string;
public static PointLineDistance($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean):number;
public static GetSizeName($val: number, $digits?: number):string;
public static OpenURL($url: string):void;
public static OpenWithDefaultApp($file: string):void;
public static RevealInExplorer($file: string):void;
public static ToUnixTimestamp($dateTime: Date):bigint;
public static WaitForNextFrame():System.Threading.Tasks.Task;
public static CreateZip($zipFile: string, $dir: string):void;
public static Unzip($zipFile: string, $dir: string):void;
}
class BytesWriter extends System.Object {
public littleEndian: boolean;
public length: number;
public position: number;
public constructor();
public ReadByte($pos: number):number;
public WriteByte($value: number):void;
public WriteBoolean($value: boolean):void;
public WriteShort($value: number):void;
public WriteInt($value: number):void;
public WriteFloat($value: number):void;
public WriteUTF($str: string):void;
public WriteUTFBytes($str: string):void;
public WriteBytes($bytes: System.Array$1<number>):void;
public WriteBytes($ba: FairyEditor.BytesWriter):void;
public WriteColor($c: UnityEngine.Color32):void;
public ToBytes():System.Array$1<number>;
}
class ColorUtil extends System.Object {
public static ToHexString($color: UnityEngine.Color, $includeAlpha?: boolean):string;
public static FromHexString($str: string, $hasAlpha?: boolean):UnityEngine.Color;
public static FromARGB($argb: number):UnityEngine.Color;
public static FromRGB($rgb: number):UnityEngine.Color;
public static ToRGB($color: UnityEngine.Color):number;
public static ToARGB($color: UnityEngine.Color):number;
}
class FontUtil extends System.Object {
public static GetOSInstalledFontNames($forceRefresh: boolean):System.Collections.Generic.List$1<FairyEditor.FontUtil.FontInfo>;
public static RequestFont($family: string):void;
public static GetFontName($fontFile: string):FairyEditor.FontUtil.FontName;
public static GetPreviewTexture($fontInfo: FairyEditor.FontUtil.FontInfo):FairyGUI.NTexture;
}
class ImageUtil extends System.Object {
public static ToolAvailable: boolean;
public static Init():void;
public static Quantize($image: FairyEditor.VImage):System.Array$1<number>;
public static Quantize($pngFile: string, $targetFile: string):boolean;
public static Quantize($pngFile: string):string;
}
class VImage extends System.Object {
public width: number;
public height: number;
public transparent: boolean;
public bandCount: number;
public static New($width: number, $height: number, $transparent: boolean):FairyEditor.VImage;
public static New($width: number, $height: number, $transparent: boolean, $fillColor: UnityEngine.Color):FairyEditor.VImage;
public static New($file: string):FairyEditor.VImage;
public static New($data: System.Array$1<number>):FairyEditor.VImage;
public static New($file: string, $width: number, $height: number):FairyEditor.VImage;
public static Thumbnail($file: string, $width: number):FairyEditor.VImage;
public static GetImageSize($file: string, $width: $Ref<number>, $height: $Ref<number>):boolean;
public Dispose():void;
public Resize($width: number, $height: number, $kernel?: FairyEditor.VImage.Kernel):void;
public ResizeBy($hscale: number, $vscale: number, $kernel?: FairyEditor.VImage.Kernel):void;
public Rotate($angle: number):void;
public FindTrim():UnityEngine.Rect;
public Crop($rect: UnityEngine.Rect):void;
public Embed($x: number, $y: number, $width: number, $height: number, $extend: FairyEditor.VImage.Extend, $background: UnityEngine.Color):void;
public AlphaBlend($another: FairyEditor.VImage, $x: number, $y: number):void;
public CopyPixels($another: FairyEditor.VImage, $x: number, $y: number):void;
public CopyPixels($another: FairyEditor.VImage, $sourceRect: UnityEngine.Rect, $destPoint: UnityEngine.Vector2):void;
public Composite($another: FairyEditor.VImage, $x: number, $y: number, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean):void;
public Composite($images: System.Collections.Generic.IList$1<FairyEditor.VImage>, $pos: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean):void;
public ExtractAlpha($returnAlpha: boolean):FairyEditor.VImage;
public Clear($color: UnityEngine.Color):void;
public DrawRect($x: number, $y: number, $width: number, $height: number, $color: UnityEngine.Color, $fill: boolean):void;
public GetRawData():System.IntPtr;
public GetRawDataSize():number;
public GetPixels():System.Array$1<number>;
public ToTexture($smoothing: boolean, $makeNoLongerReadable: boolean):UnityEngine.Texture2D;
public GetAnimation():FairyEditor.VImage.Animation;
public Save($file: string):void;
public Save($file: string, $format: string):void;
public Save($file: string, $format: string, $quality: number):void;
public Clone():FairyEditor.VImage;
public static InitLibrary():void;
}
class IOUtil extends System.Object {
public static DeleteFile($file: string, $toTrash?: boolean):void;
public static CopyFile($sourceFile: string, $destFile: string):void;
public static BrowseForDirectory($title: string, $callback: System.Action$1<string>):void;
public static BrowseForOpen($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<string>):void;
public static BrowseForOpenMultiple($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<System.Array$1<string>>):void;
public static BrowseForSave($title: string, $directory: string, $extension: SFB.ExtensionFilter, $callback: System.Action$1<string>):void;
public static BrowseForSave($title: string, $directory: string, $defaultName: string, $defaultExt: string, $callback: System.Action$1<string>):void;
}
class JsonUtil extends System.Object {
public static ColorHexFormat: boolean;
public static DecodeJson($content: string):any;
public static EncodeJson($obj: any):string;
public static EncodeJson($obj: any, $indent: boolean):string;
}
class NativeDragDrop extends System.Object {
public static Init():void;
public static Dispose():void;
}
class UserActionException extends System.Exception {
public constructor($message: string);
}
class PathPointsUtil extends System.Object {
public static InsertPoint($pos: UnityEngine.Vector3, $index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
public static RemovePoint($index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
public static UpdatePoint($index: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
public static UpdateControlPoint($pointIndex: number, $controlIndex: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
public static SerializeFrom($source: string, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
public static SerializeTo($points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):string;
}
class PlistElement extends System.Object {
public AsString():string;
public AsInteger():number;
public AsBoolean():boolean;
public AsArray():FairyEditor.PlistElementArray;
public AsDict():FairyEditor.PlistElementDict;
public AsReal():number;
public AsDate():Date;
public get_Item($key: string):FairyEditor.PlistElement;
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
}
class PlistElementArray extends FairyEditor.PlistElement {
public values: System.Collections.Generic.List$1<FairyEditor.PlistElement>;
public constructor();
public AddString($val: string):void;
public AddInteger($val: number):void;
public AddBoolean($val: boolean):void;
public AddDate($val: Date):void;
public AddReal($val: number):void;
public AddArray():FairyEditor.PlistElementArray;
public AddDict():FairyEditor.PlistElementDict;
}
class PlistElementDict extends FairyEditor.PlistElement {
public values: System.Collections.Generic.IDictionary$2<string, FairyEditor.PlistElement>;
public constructor();
public get_Item($key: string):FairyEditor.PlistElement;
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
public SetInteger($key: string, $val: number):void;
public SetString($key: string, $val: string):void;
public SetBoolean($key: string, $val: boolean):void;
public SetDate($key: string, $val: Date):void;
public SetReal($key: string, $val: number):void;
public CreateArray($key: string):FairyEditor.PlistElementArray;
public CreateDict($key: string):FairyEditor.PlistElementDict;
public get_Item($key: string):FairyEditor.PlistElement;
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
}
class PlistElementString extends FairyEditor.PlistElement {
public value: string;
public constructor($v: string);
}
class PlistElementInteger extends FairyEditor.PlistElement {
public value: number;
public constructor($v: number);
}
class PlistElementReal extends FairyEditor.PlistElement {
public value: number;
public constructor($v: number);
}
class PlistElementBoolean extends FairyEditor.PlistElement {
public value: boolean;
public constructor($v: boolean);
}
class PlistElementDate extends FairyEditor.PlistElement {
public value: Date;
public constructor($date: Date);
}
class PlistDocument extends System.Object {
public root: FairyEditor.PlistElementDict;
public version: string;
public constructor();
public Create():void;
public ReadFromFile($path: string):void;
public ReadFromStream($tr: System.IO.TextReader):void;
public ReadFromString($text: string):void;
public WriteToFile($path: string):void;
public WriteToStream($tw: System.IO.TextWriter):void;
public WriteToString():string;
}
class PrimitiveExtension extends System.Object {
public static FormattedString($value: number, $fractionDigits?: number):string;
}
class ProcessUtil extends System.Object {
public static LaunchApp():void;
public static Start($path: string, $args: System.Array$1<string>, $dir: string, $waitUntilExit: boolean):string;
public static GetOpenFilename():string;
public static GetUUID():string;
public static GetAppVersion():string;
}
class ReflectionUtil extends System.Object {
public static GetInfo($type: System.Type, $propName: string):any;
public static GetProperty($obj: any, $propName: string):any;
public static SetProperty($obj: any, $propName: string, $value: any):void;
}
class WindowUtil extends System.Object {
public static ChangeTitle($title: string):void;
public static ChangeIcon($icon: string):void;
public static GetScaleFactor():number;
public static BringToFront():void;
}
class XMLExtension extends System.Object {
public static Load($file: string):FairyGUI.Utils.XML;
public static LoadXMLBrief($file: string):FairyGUI.Utils.XML;
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>):boolean;
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>):boolean;
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>):boolean;
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>):boolean;
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $s1: $Ref<string>, $s2: $Ref<string>):boolean;
}
}
class ExternalImagePool extends System.Object {
}
namespace FairyEditor.View {
class MainView extends System.Object {
public panel: FairyGUI.GComponent;
public toolbar: FairyGUI.GComponent;
public constructor();
public UpdateUserInfo():void;
public ShowNewVersionPrompt($versionName: string):void;
public ShowRestartPrompt():void;
public ShowAlreadyUpdatedPrompt():void;
public ShowStartScene():void;
public HandleGlobalHotkey($funcId: string):boolean;
public FillLanguages():void;
public DropFiles($mousePos: UnityEngine.Vector2, $arrFiles: System.Array$1<string>):void;
}
class DocumentView extends FairyGUI.GComponent {
public docContainer: FairyGUI.GComponent;
public activeDoc: FairyEditor.View.IDocument;
public viewScale: number;
public constructor();
public AddFactory($factory: FairyEditor.View.IDocumentFactory):void;
public RemoveFactory($factory: FairyEditor.View.IDocumentFactory):void;
public FindDocument($docURL: string):FairyEditor.View.IDocument;
public CloseDocuments($pkg: FairyEditor.FPackage):void;
public OpenDocument($url: string, $activateIt?: boolean):FairyEditor.View.IDocument;
public SaveDocument($doc?: FairyEditor.View.IDocument):void;
public SaveAllDocuments():void;
public CloseDocument($doc?: FairyEditor.View.IDocument):void;
public CloseAllDocuments():void;
public QueryToCloseDocument($doc?: FairyEditor.View.IDocument):void;
public QueryToCloseOtherDocuments():void;
public QueryToCloseAllDocuments():void;
public QueryToSaveAllDocuments($callback: System.Action$1<string>):void;
public HasUnsavedDocuments():boolean;
public UpdateTab($doc: FairyEditor.View.IDocument):void;
public HandleHotkey($context: FairyGUI.EventContext):void;
}
class LibraryView extends FairyGUI.GComponent {
public contextMenu: FairyEditor.Component.IMenu;
public currentGroup: string;
public constructor();
public GetFolderUnderPoint($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject):FairyEditor.FPackageItem;
public GetSelectedResource():FairyEditor.FPackageItem;
public GetSelectedResources($includeChildren: boolean):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public GetSelectedFolder():FairyEditor.FPackageItem;
public Highlight($pi: FairyEditor.FPackageItem, $setFocus?: boolean):void;
public MoveResources($dropTarget: FairyEditor.FPackageItem, $items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
public DeleteResources($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
public SetResourcesExported($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean):void;
public SetResourcesFavorite($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean):void;
public OpenResource($pi: FairyEditor.FPackageItem):void;
public OpenResources($pis: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
public RevealInExplorer($pi: FairyEditor.FPackageItem):void;
public ShowUpdateResourceDialog($pi: FairyEditor.FPackageItem):void;
public ShowImportResourcesDialog($pkg?: FairyEditor.FPackage, $toPath?: string):void;
public AddPackageToGroup($pkg: FairyEditor.FPackage):void;
public GetPackagesInGroup($group: string, $result: System.Collections.Generic.List$1<FairyEditor.FPackage>):System.Collections.Generic.List$1<FairyEditor.FPackage>;
}
class InspectorView extends FairyGUI.GComponent {
public visibleInspectors: System.Collections.Generic.List$1<FairyEditor.View.IInspector>;
public scrollPos: number;
public constructor();
public GetInspector($name: string):FairyEditor.View.IInspector;
public AddInspector($type: System.Type, $name: string, $title: string):void;
public AddInspector($luaTable: XLua.LuaTable, $name: string, $title: string):void;
public AddInspector($factoryMethod: System.Func$1<FairyEditor.View.PluginInspector>, $name: string, $title: string):void;
public RemoveInspector($name: string):void;
public RemoveAllPluginInspectors():void;
public SetTitle($name: string, $title: string):void;
public Show($name: string):void;
public Show($names: System.Array$1<string>):void;
public Show($names: System.Collections.Generic.List$1<string>):void;
public UpdateInspector($inst: FairyEditor.View.IInspector):void;
public ShowPopup($name: string, $target: FairyGUI.GObject, $dir?: FairyGUI.PopupDirection, $closeUntilMouseUp?: boolean):void;
public Refresh($name: string):void;
public Clear():void;
}
class TestView extends FairyGUI.GComponent {
public running: boolean;
public constructor();
public Start():void;
public Reload():void;
public Stop():void;
public PlayTransition($name: string):void;
public TogglePopup($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string):void;
public ShowPopup($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string):void;
public HidePopup():void;
public ShowTooltips($msg: string):void;
public HideTooltips():void;
}
class TimelineView extends FairyGUI.GComponent {
public constructor();
public Refresh($transItem?: FairyEditor.FTransitionItem):void;
public SelectKeyFrame($transItem: FairyEditor.FTransitionItem):void;
public GetSelection():FairyEditor.FTransitionItem;
public GetSelections($result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
}
class ConsoleView extends FairyGUI.GComponent {
public constructor();
public Log($msg: string):void;
public Log($logType: UnityEngine.LogType, $msg: string):void;
public LogError($msg: string):void;
public LogError($msg: string, $err?: System.Exception):void;
public LogWarning($msg: string):void;
public Clear():void;
}
class DocumentFactory extends System.Object {
public contextMenu: FairyEditor.Component.IMenu;
public constructor();
public CreateDocument($docURL: string):FairyEditor.View.IDocument;
public InvokeDocumentMethod($methodName: string, $args?: System.Array$1<any>):void;
public ConnectInspector($inspectorName: string):void;
public ConnectInspector($inspectorName: string, $forObjectType: string, $forEmptySelection: boolean, $forTimelineMode: boolean):void;
public disconnectInspector($inspectorName: string):void;
}
class Document extends System.Object {
public panel: FairyGUI.GComponent;
public selectionLayer: FairyGUI.Container;
public inspectingTarget: FairyEditor.FObject;
public inspectingTargets: System.Collections.Generic.IList$1<FairyEditor.FObject>;
public inspectingObjectType: string;
public packageItem: FairyEditor.FPackageItem;
public content: FairyEditor.FComponent;
public displayTitle: string;
public displayIcon: string;
public history: FairyEditor.View.ActionHistory;
public docURL: string;
public isModified: boolean;
public savedVersion: number;
public openedGroup: FairyEditor.FObject;
public isPickingObject: boolean;
public timelineMode: boolean;
public editingTransition: FairyEditor.FTransition;
public head: number;
public constructor();
public Open($pi: FairyEditor.FPackageItem):void;
public OnEnable():void;
public OnDisable():void;
public OnDestroy():void;
public OnValidate():void;
public SetMeta($key: string, $value: any):void;
public OnUpdate():void;
public GetInspectingTargetCount($objectType: string):number;
public SetModified($value?: boolean):void;
public Serialize():FairyGUI.Utils.XML;
public Save():void;
public OnViewSizeChanged():void;
public OnViewScaleChanged():void;
public OnViewBackgroundChanged():void;
public SelectObject($obj: FairyEditor.FObject, $scrollToView?: boolean, $allowOpenGroups?: boolean):void;
public SelectAll():void;
public GetSelection():System.Collections.Generic.IList$1<FairyEditor.FObject>;
public UnselectObject($obj: FairyEditor.FObject):void;
public UnselectAll():void;
public SetSelection($obj: FairyEditor.FObject):void;
public SetSelection($objs: System.Collections.Generic.IList$1<FairyEditor.FObject>):void;
public CopySelection():void;
public DeleteSelection():void;
public DeleteGroupContent($group: FairyEditor.FGroup):void;
public MoveSelection($dx: number, $dy: number):void;
public GlobalToCanvas($stagePos: UnityEngine.Vector2):UnityEngine.Vector2;
public GetCenterPos():UnityEngine.Vector2;
public Paste($pos?: System.Nullable$1<UnityEngine.Vector2>, $pasteToCenter?: boolean):void;
public ReplaceSelection($url: string):void;
public OpenChild($target: FairyEditor.FObject):void;
public StartInlineEdit($target: FairyEditor.FTextField):void;
public ShowContextMenu():void;
public UpdateEditMenu($editMeu: FairyEditor.Component.IMenu):void;
public InsertObject($url: string, $pos?: System.Nullable$1<UnityEngine.Vector2>, $insertIndex?: number):FairyEditor.FObject;
public RemoveObject($obj: FairyEditor.FObject):void;
public AdjustDepth($index: number):void;
public CreateGroup():void;
public DestroyGroup():void;
public OpenGroup($group: FairyEditor.FObject):void;
public CloseGroup($depth?: number):void;
public NotifyGroupRemoved($group: FairyEditor.FGroup):void;
public HandleHotkey($hotkeyId: string):void;
public PickObject($initValue: FairyEditor.FObject, $callback: System.Action$1<FairyEditor.FObject>, $validator?: System.Func$2<FairyEditor.FObject, boolean>, $cancelCallback?: System.Action):void;
public CancelPickObject():void;
public EnterTimelineMode($name: string):void;
public ExitTimelineMode():void;
public RefreshTransition():void;
public RefreshInspectors($flag?: number):void;
public GetOutlineLocks($obj: FairyEditor.FObject):number;
public SetTransitionProperty($trans: FairyEditor.FTransition, $propName: string, $propValue: any):void;
public SetKeyFrameProperty($item: FairyEditor.FTransitionItem, $propName: string, $propValue: any):void;
public SetKeyFrameValue($item: FairyEditor.FTransitionItem, ...values: any[]):void;
public SetKeyFramePathPos($item: FairyEditor.FTransitionItem, $pointIndex: number, $x: number, $y: number):void;
public SetKeyFrameControlPointPos($item: FairyEditor.FTransitionItem, $pointIndex: number, $controlIndex: number, $x: number, $y: number):void;
public SetKeyFrameControlPointSmooth($item: FairyEditor.FTransitionItem, $pointIndex: number, $smooth: boolean):void;
public SetKeyFrame($targetId: string, $type: string, $frame: number):void;
public AddKeyFrames($keyFrames: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>):void;
public CreateKeyFrame($transType: string):void;
public CreateKeyFrame($child: FairyEditor.FObject, $type: string):FairyEditor.FTransitionItem;
public AddKeyFrame($item: FairyEditor.FTransitionItem):void;
public AddKeyFrames($items: System.Array$1<FairyEditor.FTransitionItem>):void;
public RemoveKeyFrame($item: FairyEditor.FTransitionItem):void;
public RemoveKeyFrames($targetId: string, $type: string):void;
public UpdateTransition($xml: FairyGUI.Utils.XML):void;
public AddTransition($name?: string):FairyEditor.FTransition;
public RemoveTransition($name: string):void;
public DuplicateTransition($name: string, $newInstanceName?: string):FairyEditor.FTransition;
public UpdateTransitions($data: FairyGUI.Utils.XML):void;
public AddController($data: FairyGUI.Utils.XML):void;
public UpdateController($controllerName: string, $data: FairyGUI.Utils.XML):void;
public RemoveController($controllerName: string):void;
public SwitchPage($controllerName: string, $index: number):number;
}
class DocElement extends System.Object {
public owner: FairyEditor.View.Document;
public isRoot: boolean;
public isValid: boolean;
public relationsDisabled: boolean;
public displayIcon: string;
public selected: boolean;
public gizmo: FairyEditor.View.Gizmo;
public constructor($doc: FairyEditor.View.Document, $obj: FairyEditor.FObject, $isRoot?: boolean);
public SetProperty($propName: string, $propValue: any):void;
public SetGearProperty($gearIndex: number, $propName: string, $propValue: any):void;
public SetRelation($target: FairyEditor.FObject, $desc: string):void;
public RemoveRelation($target: FairyEditor.FObject):void;
public UpdateRelations($data: FairyGUI.Utils.XML):void;
public SetExtensionProperty($propName: string, $propValue: any):void;
public SetChildProperty($target: string, $propertyId: number, $propValue: any):void;
public SetVertexPosition($pointIndex: number, $x: number, $y: number):void;
public SetVertexDistance($pointIndex: number, $distance: number):void;
public SetScriptData($name: string, $value: string):void;
}
interface IActionHistoryItem {
isPersists: boolean;
Process($owner: FairyEditor.View.Document):boolean;
}
class ActionHistory extends System.Object {
public processing: boolean;
public constructor($doc: FairyEditor.View.Document);
public CanUndo():boolean;
public CanRedo():boolean;
public Add($item: FairyEditor.View.IActionHistoryItem):void;
public GetPendingList():System.Collections.Generic.List$1<FairyEditor.View.IActionHistoryItem>;
public Reset():void;
public PushHistory():void;
public PopHistory():void;
public Undo():boolean;
public Redo():boolean;
}
class Gizmo extends FairyGUI.Container {
public static RESIZE_HANDLE: number;
public static VERTEX_HANDLE: number;
public static PATH_HANDLE: number;
public static CONTROL_HANDLE: number;
public static HANDLE_SIZE: number;
public static OUTLINE_COLOR: UnityEngine.Color;
public static OUTLINE_COLOR_COM: UnityEngine.Color;
public static OUTLINE_COLOR_GROUP: UnityEngine.Color;
public static PATH_COLOR: UnityEngine.Color;
public static TANGENT_COLOR: UnityEngine.Color;
public static VERTEX_HANDLE_COLOR: UnityEngine.Color;
public static PATH_HANDLE_COLOR: UnityEngine.Color;
public static CONTROLL_HANDLE_COLOR: UnityEngine.Color;
public owner: FairyEditor.FObject;
public activeHandleIndex: number;
public activeHandleType: number;
public verticesEditing: boolean;
public keyFrame: FairyEditor.FTransitionItem;
public activeHandle: FairyEditor.View.GizmoHandle;
public constructor($doc: FairyEditor.View.Document, $owner: FairyEditor.FObject);
public EditVertices():void;
public EditPath($keyFrame: FairyEditor.FTransitionItem):void;
public EditComplete():void;
public Refresh($immediately?: boolean):void;
public ShowDecorations($visible: boolean):void;
public SetSelected($value: boolean):void;
public OnUpdate():void;
public OnDragStart($context: FairyGUI.EventContext):void;
public OnDragMove($context: FairyGUI.EventContext):void;
public OnDragEnd($context: FairyGUI.EventContext):void;
}
interface IDocument {
panel: FairyGUI.GComponent;
packageItem: FairyEditor.FPackageItem;
docURL: string;
displayTitle: string;
displayIcon: string;
isModified: boolean;
Save():void;
UpdateEditMenu($editMenu: FairyEditor.Component.IMenu):void;
HandleHotkey($hotkeyId: string):void;
OnEnable():void;
OnDisable():void;
OnValidate():void;
OnUpdate():void;
OnDestroy():void;
OnViewSizeChanged():void;
OnViewScaleChanged():void;
OnViewBackgroundChanged():void;
}
class GizmoHandle extends FairyGUI.Shape {
public index: number;
public type: number;
public selected: boolean;
public constructor($type: number, $color: UnityEngine.Color, $shape?: number);
}
class GizmoHandleSet extends System.Object {
public constructor($manager: FairyGUI.DisplayObject, $type: number, $color: UnityEngine.Color, $shape?: number);
public ResetIndex():void;
public GetHandle():FairyEditor.View.GizmoHandle;
public RemoveSpares():void;
}
class GridMesh extends System.Object {
public gridSize: number;
public offset: UnityEngine.Vector2;
public constructor();
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class InspectorUpdateFlags extends System.Object {
public static COMMON: number;
public static TRANSFORM: number;
public static GEAR: number;
public static RELATION: number;
public static GIZMO: number;
public static FlagsByName: System.Collections.Generic.Dictionary$2<string, number>;
}
class PathLineMesh extends System.Object {
public pathLine: FairyGUI.LineMesh;
public controlLines: System.Collections.Generic.List$1<FairyGUI.StraightLineMesh>;
public controlLineCount: number;
public constructor();
public GetControlLine():FairyGUI.StraightLineMesh;
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
}
class DocCamera extends UnityEngine.MonoBehaviour {
public cachedTransform: UnityEngine.Transform;
public cachedCamera: UnityEngine.Camera;
public owner: FairyGUI.GComponent;
public constructor();
}
interface IDocumentFactory {
CreateDocument($url: string):FairyEditor.View.IDocument;
}
class FavoritesView extends FairyGUI.GComponent {
public constructor();
}
class HierarchyView extends FairyGUI.GComponent {
public constructor();
}
interface IInspector {
panel: FairyGUI.GComponent;
UpdateUI():boolean;
Dispose():void;
}
class PluginInspector extends System.Object {
public updateAction: System.Func$1<boolean>;
public disposeAction: System.Action;
public panel: FairyGUI.GComponent;
public constructor();
public UpdateUI():boolean;
public Dispose():void;
}
class MainMenu extends System.Object {
public root: FairyEditor.Component.IMenu;
public constructor($root: FairyEditor.Component.IMenu);
public AddStartSceneMenu():void;
public AddProjectMenu():void;
}
class PlugInView extends FairyGUI.GComponent {
public constructor();
}
class PreviewView extends FairyGUI.GComponent {
public constructor();
public Show($pi?: FairyEditor.FPackageItem):void;
}
class ProjectView extends System.Object {
public onContextMenu: FairyEditor.View.ProjectView.OnContextMenuDelegate;
public onGetItemListing: FairyEditor.View.ProjectView.OnGetItemListingDelegate;
public allowDrag: boolean;
public project: FairyEditor.FProject;
public treeView: FairyGUI.GTree;
public listView: FairyGUI.GList;
public showListView: boolean;
public constructor($proj: FairyEditor.FProject, $tree: FairyGUI.GTree, $sep?: FairyGUI.GObject, $list?: FairyGUI.GList);
public SetChanged($pi: FairyEditor.FPackageItem):boolean;
public SetTreeChanged($pi: FairyEditor.FPackageItem, $recursive?: boolean, $applyImmediately?: boolean):void;
public GetSelectedPackage():FairyEditor.FPackage;
public GetSelectedFolder():FairyEditor.FPackageItem;
public GetSelectedResource():FairyEditor.FPackageItem;
public GetSelectedResources($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public GetFolderUnderPoint($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject):FairyEditor.FPackageItem;
public GetExpandedFolders($parentNode?: FairyGUI.GTreeNode, $result?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
public SetExpanedFolders($arr: System.Collections.IList):void;
public IsInView($pi: FairyEditor.FPackageItem):boolean;
public Select($pi: FairyEditor.FPackageItem):boolean;
public SelectNextTo($pi: FairyEditor.FPackageItem):void;
public Expand($pi: FairyEditor.FPackageItem):void;
public Rename($pi?: FairyEditor.FPackageItem):void;
public Open():void;
public ChangeIconSize($scale: number):void;
}
class ReferenceView extends FairyGUI.GComponent {
public constructor();
public Open($source: string):void;
public FillMenuTargets():void;
}
class ResourceMenu extends System.Object {
public realMenu: FairyEditor.Component.IMenu;
public targetItems: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
public constructor();
public Show():void;
}
class SearchView extends FairyGUI.GComponent {
public constructor();
public FillMenuTargets():void;
}
class TransitionListView extends FairyGUI.GComponent {
public constructor();
public Refresh():void;
}
}
namespace FairyEditor.Component {
interface IMenu {
AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
AddSeperator():void;
AddSeperator($atIndex: number):void;
RemoveItem($name: string):void;
SetItemEnabled($name: string, $enabled: boolean):void;
SetItemChecked($name: string, $checked: boolean):void;
IsItemChecked($name: string):boolean;
SetItemText($name: string, $text: string):void;
ClearItems():void;
GetSubMenu($name: string):FairyEditor.Component.IMenu;
Invoke($name: string):void;
Dispose():void;
}
class ViewGrid extends FairyGUI.GComponent {
public uid: string;
public showTabs: boolean;
public numViews: number;
public selectedIndex: number;
public selectedView: FairyGUI.GComponent;
public constructor();
public GetViewAt($index: number):FairyGUI.GComponent;
public AddView($view: FairyGUI.GComponent):void;
public AddViewAt($view: FairyGUI.GComponent, $index: number):void;
public RemoveView($view: FairyGUI.GComponent):void;
public RemoveViewAt($index: number):void;
public SetViewIndex($view: FairyGUI.GComponent, $index: number):void;
public GetViewIndex($view: FairyGUI.GComponent):number;
public GetViewIndexById($viewId: string):number;
public ContainsView($ids: System.Array$1<string>):boolean;
public MoveViews($anotherGrid: FairyEditor.Component.ViewGrid):void;
public Clear():void;
public Refresh():void;
public SetViewTitle($index: number, $title: string):void;
}
class ChildObjectInput extends FairyGUI.GLabel {
public typeFilter: System.Array$1<string>;
public value: FairyEditor.FObject;
public constructor();
public Start():void;
}
class ColorInput extends FairyGUI.GButton {
public showAlpha: boolean;
public colorValue: UnityEngine.Color;
public constructor();
}
class ColorPicker extends System.Object {
public isShowing: boolean;
public constructor();
public Show($input: FairyEditor.Component.ColorInput, $popupTarget: FairyGUI.GObject, $color: UnityEngine.Color, $showAlpha: boolean):void;
public Hide():void;
}
class ComPropertyInput extends FairyGUI.GLabel {
public value: any;
public constructor();
public Update($cp: FairyEditor.ComProperty, $pagesSupplier: any):void;
}
class ControllerInput extends FairyGUI.GLabel {
public prompt: string;
public includeChildren: boolean;
public owner: FairyEditor.FComponent;
public value: string;
public constructor();
}
class ControllerMultiPageInput extends FairyGUI.GLabel {
public prompt: string;
public controller: FairyEditor.FController;
public value: System.Array$1<string>;
public constructor();
}
class ControllerPageInput extends FairyGUI.GLabel {
public prompt: string;
public nullPageOption: boolean;
public additionalOptions: boolean;
public controller: FairyEditor.FController;
public value: string;
public constructor();
}
class EditableListItem extends FairyEditor.Component.ListItem {
public sign: FairyGUI.GLoader;
public editable: boolean;
public toggleClickCount: number;
public constructor();
public StartEditing($text?: string):void;
}
class ListItem extends FairyGUI.GButton {
public titleObj: FairyGUI.GTextField;
public iconObj: FairyGUI.GLoader;
public constructor();
}
class EditableTreeItem extends FairyGUI.GButton {
public toggleClickCount: number;
public editable: boolean;
public constructor();
public StartEditing($text?: string):void;
}
class FontInput extends FairyGUI.GLabel {
public constructor();
}
class FontSizeInput extends FairyGUI.GLabel {
public value: number;
public max: number;
public constructor();
}
class InputElement extends System.ValueType {
public name: string;
public type: string;
public prop: string;
public dummy: boolean;
public extData: any;
public min: FairyEditor.Component.InputElement.OptionalValue$1<number>;
public max: FairyEditor.Component.InputElement.OptionalValue$1<number>;
public step: FairyEditor.Component.InputElement.OptionalValue$1<number>;
public precision: FairyEditor.Component.InputElement.OptionalValue$1<number>;
public items: System.Array$1<string>;
public values: System.Array$1<string>;
public visibleItemCount: FairyEditor.Component.InputElement.OptionalValue$1<number>;
public valueName: string;
public inverted: boolean;
public showAlpha: boolean;
public filter: System.Array$1<string>;
public pages: string;
public includeChildren: boolean;
public prompt: string;
public readonly: boolean;
public disableIME: boolean;
public trim: boolean;
}
class FormHelper extends System.Object {
public onPropChanged: FairyEditor.Component.FormHelper.OnPropChangedDelegate;
public owner: FairyGUI.GComponent;
public constructor($owner: FairyGUI.GComponent);
public BindControls($data: System.Collections.Generic.IList$1<FairyEditor.Component.InputElement>):void;
public GetControl($controlName: string):FairyGUI.GObject;
public UpdateValuesFrom($obj: any, $controlNames?: System.Collections.IList):void;
public SetValue($controlName: string, $value: any):void;
public GetValue($controlName: string):any;
public UpdateUI():void;
}
class InlineSearchBar extends FairyGUI.GButton {
public pattern: System.Text.RegularExpressions.Regex;
public constructor();
public Reset():void;
public HandleKeyEvent($evt: FairyGUI.InputEvent):boolean;
}
class LinkButton extends FairyGUI.GButton {
public constructor();
}
class ListHelper extends System.Object {
public onInsert: System.Action$2<number, FairyGUI.GComponent>;
public onRemove: System.Action$1<number>;
public onSwap: System.Action$2<number, number>;
public constructor($list: FairyGUI.GList, $indexColumn?: string);
public Add($context?: FairyGUI.EventContext):void;
public Insert($context?: FairyGUI.EventContext):void;
public Remove($context?: FairyGUI.EventContext):void;
public MoveUp($context?: FairyGUI.EventContext):void;
public MoveDown($context?: FairyGUI.EventContext):void;
}
class ListItemInput extends FairyGUI.GLabel {
public toggleClickCount: number;
public editable: boolean;
public constructor();
public StartEditing($text?: string):void;
}
class ListItemResourceInput extends FairyEditor.Component.ResourceInput {
public toggleClickCount: number;
public constructor();
public StartEditing():void;
}
class ResourceInput extends FairyGUI.GLabel {
public promptText: string;
public isFontInput: boolean;
public text: string;
public constructor();
}
class MenuBar extends System.Object {
public constructor($panel: FairyGUI.GComponent);
public Dispose():void;
public AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
public AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
public GetSubMenu($name: string):FairyEditor.Component.IMenu;
public RemoveItem($name: string):void;
public AddSeperator():void;
public AddSeperator($atIndex: number):void;
public SetItemEnabled($name: string, $enabled: boolean):void;
public SetItemChecked($name: string, $checked: boolean):void;
public IsItemChecked($name: string):boolean;
public SetItemText($name: string, $text: string):void;
public ClearItems():void;
public Invoke($name: string):void;
}
class NativeMenu extends System.Object {
public static applicationMenu: FairyEditor.Component.NativeMenu;
public static dockIconMenu: FairyEditor.Component.NativeMenu;
public Dispose():void;
public AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
public AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
public AddSeperator():void;
public AddSeperator($atIndex: number):void;
public SetItemEnabled($name: string, $enabled: boolean):void;
public SetItemChecked($name: string, $checked: boolean):void;
public IsItemChecked($name: string):boolean;
public SetItemText($name: string, $text: string):void;
public GetSubMenu($name: string):FairyEditor.Component.IMenu;
public RemoveItem($name: string):void;
public ClearItems():void;
public Invoke($name: string):void;
}
class NumericInput extends FairyGUI.GLabel {
public max: number;
public min: number;
public value: number;
public step: number;
public fractionDigits: number;
public text: string;
public constructor();
}
class SelectPivotMenu extends System.Object {
public constructor();
public static GetInstance():FairyEditor.Component.SelectPivotMenu;
public Show($input1: FairyGUI.GObject, $input2: FairyGUI.GObject, $popupTarget?: FairyGUI.GObject):void;
}
class TextArea extends FairyGUI.GLabel {
public constructor();
}
class TextInput extends FairyGUI.GLabel {
public text: string;
public constructor();
}
class TransitionInput extends FairyGUI.GLabel {
public prompt: string;
public includeChildren: boolean;
public owner: FairyEditor.FComponent;
public value: string;
public constructor();
}
class ViewGridGroup extends FairyGUI.GComponent {
public uid: string;
public layout: FairyGUI.GroupLayoutType;
public numGrids: number;
public constructor($layout: FairyGUI.GroupLayoutType);
public AddGrid($child: FairyGUI.GObject):void;
public AddGridAt($child: FairyGUI.GObject, $index: number):void;
public ResetChildrenSize():void;
public RemoveGrid($child: FairyGUI.GObject, $dispose?: boolean):void;
public ReplaceGrid($oldChild: FairyGUI.GObject, $newChild: FairyGUI.GObject):void;
public MoveGrids($anotherGroup: FairyEditor.Component.ViewGridGroup, $index: number):void;
public GetGridAt($index: number):FairyGUI.GObject;
public GetGridIndex($grid: FairyGUI.GObject):number;
public FindGrid($view: FairyGUI.GComponent, $recursive?: boolean):FairyEditor.Component.ViewGrid;
public FindGridById($id: string, $recursive?: boolean):FairyEditor.Component.ViewGrid;
public FindGridByIds($ids: System.Array$1<string>, $recursive?: boolean):FairyEditor.Component.ViewGrid;
public FindGroup($id: string):FairyEditor.Component.ViewGridGroup;
public static EachGrid($grp: FairyEditor.Component.ViewGridGroup, $recursive: boolean, $callback: FairyEditor.Component.ViewGridGroup.EachGridCallback):FairyEditor.Component.ViewGrid;
}
}
namespace FairyEditor.App {
enum FrameRateFactor { BackgroundJob = 1, NativeDragDrop = 2, DraggingObject = 256, Testing = 512 }
}
namespace FairyGUI.Utils {
class XML extends System.Object {
public name: string;
public text: string;
public attributes: System.Collections.Generic.Dictionary$2<string, string>;
public elements: FairyGUI.Utils.XMLList;
public constructor($XmlString: string);
public static Create($tag: string):FairyGUI.Utils.XML;
public HasAttribute($attrName: string):boolean;
public GetAttribute($attrName: string):string;
public GetAttribute($attrName: string, $defValue: string):string;
public GetAttributeInt($attrName: string):number;
public GetAttributeInt($attrName: string, $defValue: number):number;
public GetAttributeFloat($attrName: string):number;
public GetAttributeFloat($attrName: string, $defValue: number):number;
public GetAttributeBool($attrName: string):boolean;
public GetAttributeBool($attrName: string, $defValue: boolean):boolean;
public GetAttributeArray($attrName: string):System.Array$1<string>;
public GetAttributeArray($attrName: string, $seperator: number):System.Array$1<string>;
public GetAttributeColor($attrName: string, $defValue: UnityEngine.Color):UnityEngine.Color;
public GetAttributeVector($attrName: string):UnityEngine.Vector2;
public SetAttribute($attrName: string, $attrValue: string):void;
public SetAttribute($attrName: string, $attrValue: boolean):void;
public SetAttribute($attrName: string, $attrValue: number):void;
public SetAttribute($attrName: string, $attrValue: number):void;
public RemoveAttribute($attrName: string):void;
public GetNode($selector: string):FairyGUI.Utils.XML;
public Elements():FairyGUI.Utils.XMLList;
public Elements($selector: string):FairyGUI.Utils.XMLList;
public GetEnumerator():FairyGUI.Utils.XMLList.Enumerator;
public GetEnumerator($selector: string):FairyGUI.Utils.XMLList.Enumerator;
public AppendChild($child: FairyGUI.Utils.XML):void;
public RemoveChild($child: FairyGUI.Utils.XML):void;
public RemoveChildren($selector: string):void;
public Parse($aSource: string):void;
public Reset():void;
public ToXMLString($includeHeader: boolean):string;
}
interface XML {
GetAttributeArray($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>):boolean;
GetAttributeArray($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>):boolean;
GetAttributeArray($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>):boolean;
GetAttributeArray($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>):boolean;
GetAttributeArray($attrName: string, $s1: $Ref<string>, $s2: $Ref<string>):boolean;
}
class ByteBuffer extends System.Object {
public littleEndian: boolean;
public stringTable: System.Array$1<string>;
public version: number;
public position: number;
public length: number;
public bytesAvailable: boolean;
public buffer: System.Array$1<number>;
public constructor($data: System.Array$1<number>, $offset?: number, $length?: number);
public Skip($count: number):number;
public ReadByte():number;
public ReadBytes($output: System.Array$1<number>, $destIndex: number, $count: number):System.Array$1<number>;
public ReadBytes($count: number):System.Array$1<number>;
public ReadBuffer():FairyGUI.Utils.ByteBuffer;
public ReadChar():number;
public ReadBool():boolean;
public ReadShort():number;
public ReadUshort():number;
public ReadInt():number;
public ReadUint():number;
public ReadFloat():number;
public ReadLong():bigint;
public ReadDouble():number;
public ReadString():string;
public ReadString($len: number):string;
public ReadS():string;
public ReadSArray($cnt: number):System.Array$1<string>;
public ReadPath():System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
public WriteS($value: string):void;
public ReadColor():UnityEngine.Color;
public Seek($indexTablePos: number, $blockIndex: number):boolean;
}
class HtmlElement extends System.Object {
public type: FairyGUI.Utils.HtmlElementType;
public name: string;
public text: string;
public format: FairyGUI.TextFormat;
public charIndex: number;
public htmlObject: FairyGUI.Utils.IHtmlObject;
public status: number;
public space: number;
public position: UnityEngine.Vector2;
public isEntity: boolean;
public constructor();
public Get($attrName: string):any;
public Set($attrName: string, $attrValue: any):void;
public GetString($attrName: string):string;
public GetString($attrName: string, $defValue: string):string;
public GetInt($attrName: string):number;
public GetInt($attrName: string, $defValue: number):number;
public GetFloat($attrName: string):number;
public GetFloat($attrName: string, $defValue: number):number;
public GetBool($attrName: string):boolean;
public GetBool($attrName: string, $defValue: boolean):boolean;
public GetColor($attrName: string, $defValue: UnityEngine.Color):UnityEngine.Color;
public FetchAttributes():void;
public static GetElement($type: FairyGUI.Utils.HtmlElementType):FairyGUI.Utils.HtmlElement;
public static ReturnElement($element: FairyGUI.Utils.HtmlElement):void;
public static ReturnElements($elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>):void;
}
class HtmlPageContext extends System.Object {
public static inst: FairyGUI.Utils.HtmlPageContext;
public constructor();
public CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
public FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
public GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
public FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
}
interface IHtmlObject {
width: number;
height: number;
displayObject: FairyGUI.DisplayObject;
element: FairyGUI.Utils.HtmlElement;
Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
SetPosition($x: number, $y: number):void;
Add():void;
Remove():void;
Release():void;
Dispose():void;
}
class HtmlImage extends System.Object {
public loader: FairyGUI.GLoader;
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
interface IHtmlPageContext {
CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
}
class HtmlParseOptions extends System.Object {
public linkUnderline: boolean;
public linkColor: UnityEngine.Color;
public linkBgColor: UnityEngine.Color;
public linkHoverBgColor: UnityEngine.Color;
public ignoreWhiteSpace: boolean;
public static DefaultLinkUnderline: boolean;
public static DefaultLinkColor: UnityEngine.Color;
public static DefaultLinkBgColor: UnityEngine.Color;
public static DefaultLinkHoverBgColor: UnityEngine.Color;
public constructor();
}
class HtmlButton extends System.Object {
public static CLICK_EVENT: string;
public static resource: string;
public button: FairyGUI.GComponent;
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
enum HtmlElementType { Text = 0, Link = 1, Image = 2, Input = 3, Select = 4, Object = 5, LinkEnd = 6 }
class HtmlInput extends System.Object {
public static defaultBorderSize: number;
public static defaultBorderColor: UnityEngine.Color;
public static defaultBackgroundColor: UnityEngine.Color;
public textInput: FairyGUI.GTextInput;
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
class HtmlLink extends System.Object {
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetArea($startLine: number, $startCharX: number, $endLine: number, $endCharX: number):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
class HtmlParser extends System.Object {
public static inst: FairyGUI.Utils.HtmlParser;
public constructor();
public Parse($aSource: string, $defaultFormat: FairyGUI.TextFormat, $elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>, $parseOptions: FairyGUI.Utils.HtmlParseOptions):void;
}
class HtmlSelect extends System.Object {
public static CHANGED_EVENT: string;
public static resource: string;
public comboBox: FairyGUI.GComboBox;
public displayObject: FairyGUI.DisplayObject;
public element: FairyGUI.Utils.HtmlElement;
public width: number;
public height: number;
public constructor();
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
public SetPosition($x: number, $y: number):void;
public Add():void;
public Remove():void;
public Release():void;
public Dispose():void;
}
class ToolSet extends System.Object {
public static ConvertFromHtmlColor($str: string):UnityEngine.Color;
public static ColorFromRGB($value: number):UnityEngine.Color;
public static ColorFromRGBA($value: number):UnityEngine.Color;
public static CharToHex($c: number):number;
public static Intersection($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>):UnityEngine.Rect;
public static Union($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>):UnityEngine.Rect;
public static SkewMatrix($matrix: $Ref<UnityEngine.Matrix4x4>, $skewX: number, $skewY: number):void;
public static RotateUV($uv: System.Array$1<UnityEngine.Vector2>, $baseUVRect: $Ref<UnityEngine.Rect>):void;
}
class UBBParser extends System.Object {
public static inst: FairyGUI.Utils.UBBParser;
public defaultTagHandler: FairyGUI.Utils.UBBParser.TagHandler;
public handlers: System.Collections.Generic.Dictionary$2<string, FairyGUI.Utils.UBBParser.TagHandler>;
public defaultImgWidth: number;
public defaultImgHeight: number;
public constructor();
public GetTagText($remove: boolean):string;
public Parse($text: string):string;
}
class XMLList extends System.Object {
public rawList: System.Collections.Generic.List$1<FairyGUI.Utils.XML>;
public Count: number;
public constructor();
public constructor($list: System.Collections.Generic.List$1<FairyGUI.Utils.XML>);
public Add($xml: FairyGUI.Utils.XML):void;
public Clear():void;
public get_Item($index: number):FairyGUI.Utils.XML;
public GetEnumerator():FairyGUI.Utils.XMLList.Enumerator;
public GetEnumerator($selector: string):FairyGUI.Utils.XMLList.Enumerator;
public Filter($selector: string):FairyGUI.Utils.XMLList;
public Find($selector: string):FairyGUI.Utils.XML;
public RemoveAll($selector: string):void;
}
class XMLIterator extends System.Object {
public static tagName: string;
public static tagType: FairyGUI.Utils.XMLTagType;
public static lastTagName: string;
public constructor();
public static Begin($source: string, $lowerCaseName?: boolean):void;
public static NextTag():boolean;
public static GetTagSource():string;
public static GetRawText($trim?: boolean):string;
public static GetText($trim?: boolean):string;
public static HasAttribute($attrName: string):boolean;
public static GetAttribute($attrName: string):string;
public static GetAttribute($attrName: string, $defValue: string):string;
public static GetAttributeInt($attrName: string):number;
public static GetAttributeInt($attrName: string, $defValue: number):number;
public static GetAttributeFloat($attrName: string):number;
public static GetAttributeFloat($attrName: string, $defValue: number):number;
public static GetAttributeBool($attrName: string):boolean;
public static GetAttributeBool($attrName: string, $defValue: boolean):boolean;
public static GetAttributes($result: System.Collections.Generic.Dictionary$2<string, string>):System.Collections.Generic.Dictionary$2<string, string>;
public static GetAttributes($result: System.Collections.Hashtable):System.Collections.Hashtable;
}
enum XMLTagType { Start = 0, End = 1, Void = 2, CDATA = 3, Comment = 4, Instruction = 5 }
class XMLUtils extends System.Object {
public constructor();
public static DecodeString($aSource: string):string;
public static EncodeString($sb: System.Text.StringBuilder, $start: number, $isAttribute?: boolean):void;
public static EncodeString($str: string, $isAttribute?: boolean):string;
}
class ZipReader extends System.Object {
public entryCount: number;
public constructor($data: System.Array$1<number>);
public GetNextEntry($entry: FairyGUI.Utils.ZipReader.ZipEntry):boolean;
public GetEntryData($entry: FairyGUI.Utils.ZipReader.ZipEntry):System.Array$1<number>;
}
}
namespace System.Threading.Tasks {
class Task extends System.Object {
}
class Task$1<TResult> extends System.Threading.Tasks.Task {
}
}
namespace FairyEditor.AniData {
class Frame extends System.Object {
public rect: UnityEngine.Rect;
public spriteIndex: number;
public delay: number;
public constructor();
}
class FrameSprite extends System.Object {
public texture: FairyGUI.NTexture;
public frameIndex: number;
public raw: System.Array$1<number>;
public constructor();
}
}
namespace FairyEditor.BmFontData {
class Glyph extends System.ValueType {
public id: number;
public x: number;
public y: number;
public xoffset: number;
public yoffset: number;
public width: number;
public height: number;
public xadvance: number;
public img: string;
public channel: number;
}
}
namespace FairyEditor.ComponentAsset {
class DisplayListItem extends System.Object {
public packageItem: FairyEditor.FPackageItem;
public pkg: FairyEditor.FPackage;
public type: string;
public desc: FairyGUI.Utils.XML;
public missingInfo: FairyEditor.MissingInfo;
public existingInstance: FairyEditor.FObject;
public constructor();
}
}
namespace DragonBones {
class DragonBonesData extends DragonBones.BaseObject {
}
class BaseObject extends System.Object {
}
class UnityArmatureComponent extends DragonBones.DragonBoneEventDispatcher {
}
class DragonBoneEventDispatcher extends DragonBones.UnityEventDispatcher$1<DragonBones.EventObject> {
}
class EventObject extends DragonBones.BaseObject {
}
class UnityEventDispatcher$1<T> extends UnityEngine.MonoBehaviour {
}
}
namespace FairyEditor.FontAsset {
enum FontType { Sprites = 0, Fnt = 1, TTF = 2 }
}
namespace UnityEngine.TextCore.LowLevel {
enum GlyphRenderMode { SMOOTH_HINTED = 4121, SMOOTH = 4117, RASTER_HINTED = 4122, RASTER = 4118, SDF = 4138, SDF8 = 8234, SDF16 = 16426, SDF32 = 32810, SDFAA_HINTED = 4169, SDFAA = 4165 }
}
namespace Spine.Unity {
class SkeletonDataAsset extends UnityEngine.ScriptableObject {
}
class SkeletonAnimation extends Spine.Unity.SkeletonRenderer {
}
class SkeletonRenderer extends UnityEngine.MonoBehaviour {
}
}
namespace FairyEditor.Framework.Gears {
interface IGear {
}
}
namespace FairyEditor.FTree {
type TreeNodeRenderDelegate = (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) => void;
var TreeNodeRenderDelegate: {new (func: (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) => void): TreeNodeRenderDelegate;}
type TreeNodeWillExpandDelegate = (node: FairyEditor.FTreeNode, expand: boolean) => void;
var TreeNodeWillExpandDelegate: {new (func: (node: FairyEditor.FTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
}
namespace FairyGUI.GPathPoint {
enum CurveType { CRSpline = 0, Bezier = 1, CubicBezier = 2, Straight = 3 }
}
namespace System.IO.Compression {
class ZipStorer extends System.Object {
}
}
namespace FairyEditor.PublishHandler {
class ClassInfo extends System.Object {
public className: string;
public superClassName: string;
public resId: string;
public resName: string;
public res: FairyEditor.FPackageItem;
public members: System.Collections.Generic.List$1<FairyEditor.PublishHandler.MemberInfo>;
public references: System.Collections.Generic.List$1<string>;
public constructor();
}
class MemberInfo extends System.Object {
public name: string;
public varName: string;
public type: string;
public index: number;
public group: number;
public res: FairyEditor.FPackageItem;
public constructor();
}
}
namespace FairyEditor.DependencyQuery {
enum SeekLevel { SELECTION = 0, SAME_PACKAGE_BUT_NOT_EXPORTED = 1, SAME_PACKAGE = 2, ALL = 3 }
}
namespace FairyEditor.CopyHandler {
enum OverrideOption { RENAME = 0, REPLACE = 1, SKIP = 2 }
}
namespace FairyEditor.HotkeyManager {
class FunctionDef extends System.Object {
public id: string;
public hotkey: string;
public desc: string;
public isCustomized: boolean;
public constructor($id: string, $hotkey: string, $desc: string);
}
}
namespace FairyEditor.PluginManager {
class PluginInfo extends System.Object {
public name: string;
public displayName: string;
public description: string;
public version: string;
public author: FairyEditor.PluginManager.PluginInfo.Author;
public icon: string;
public main: string;
public onPublish: System.Action$1<FairyEditor.PublishHandler>;
public onDestroy: System.Action;
public constructor();
}
}
namespace FairyEditor.ReferenceInfo {
enum ValueType { ID = 0, URL = 1, URL_COMPLEX = 2, CHAR_IMG = 3, ASSET_PROP = 4 }
}
namespace FairyEditor.AdaptationSettings {
class DeviceInfo extends System.ValueType {
public name: string;
public resolutionX: number;
public resolutionY: number;
}
}
namespace FairyEditor.CommonSettings {
class ScrollBarConfig extends System.Object {
public horizontal: string;
public vertical: string;
public defaultDisplay: string;
public constructor();
}
}
namespace FairyEditor.GlobalPublishSettings {
class CodeGenerationConfig extends System.Object {
public allowGenCode: boolean;
public codePath: string;
public classNamePrefix: string;
public memberNamePrefix: string;
public packageName: string;
public ignoreNoname: boolean;
public getMemberByName: boolean;
public codeType: string;
public constructor();
}
class AtlasSetting extends System.Object {
public maxSize: number;
public paging: boolean;
public sizeOption: string;
public forceSquare: boolean;
public allowRotation: boolean;
public trimImage: boolean;
public constructor();
}
}
namespace FairyEditor.I18nSettings {
class LanguageFile extends System.Object {
public name: string;
public path: string;
public modificationDate: Date;
public constructor();
}
}
namespace FairyEditor.PackageGroupSettings {
class PackageGroup extends System.Object {
public name: string;
public pkgs: System.Collections.Generic.List$1<string>;
public constructor();
}
}
namespace FairyEditor.AssetSizeUtil {
class Result extends System.ValueType {
public width: number;
public height: number;
public type: string;
public bitDepth: number;
public colorType: number;
}
}
namespace FairyEditor.FontUtil {
class FontInfo extends System.Object {
public family: string;
public localeFamily: string;
public file: string;
public externalLoad: boolean;
public constructor();
}
class FontName extends System.Object {
public family: string;
public localeFamily: string;
public constructor();
}
}
namespace SFB {
class ExtensionFilter extends System.ValueType {
}
}
namespace FairyEditor.VImage {
enum Kernel { NEAREST = 0, LINEAR = 1, CUBIC = 2, MITCHELL = 3, LANCZOS2 = 4, LANCZOS3 = 5, LAST = 6 }
enum Extend { BLACK = 0, COPY = 1, REPEAT = 2, MIRROR = 3, WHITE = 4, BACKGROUND = 5, LAST = 6 }
enum BlendMode { CLEAR = 0, SOURCE = 1, OVER = 2, IN = 3, OUT = 4, ATOP = 5, DEST = 6, DEST_OVER = 7, DEST_IN = 8, DEST_OUT = 9, DEST_ATOP = 10, XOR = 11, ADD = 12, SATURATE = 13, MULTIPLY = 14, SCREEN = 15, OVERLAY = 16, DARKEN = 17, LIGHTEN = 18, COLOUR_DODGE = 19, COLOUR_BURN = 20, HARD_LIGHT = 21, SOFT_LIGHT = 22, DIFFERENCE = 23, EXCLUSION = 24, LAST = 25 }
class Animation extends System.ValueType {
public frames: System.Array$1<FairyEditor.VImage>;
public frameDelays: System.Array$1<number>;
public loopDelay: number;
}
}
namespace XLua {
class LuaTable extends XLua.LuaBase {
}
class LuaBase extends System.Object {
}
}
namespace FairyEditor.View.ProjectView {
type OnContextMenuDelegate = (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) => void;
var OnContextMenuDelegate: {new (func: (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) => void): OnContextMenuDelegate;}
type OnGetItemListingDelegate = (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) => System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
var OnGetItemListingDelegate: {new (func: (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) => System.Collections.Generic.List$1<FairyEditor.FPackageItem>): OnGetItemListingDelegate;}
}
namespace FairyEditor.Component.InputElement {
class OptionalValue$1<T> extends System.ValueType {
}
}
namespace FairyEditor.Component.FormHelper {
type OnPropChangedDelegate = (propName: string, propValue: any, extData: any) => boolean;
var OnPropChangedDelegate: {new (func: (propName: string, propValue: any, extData: any) => boolean): OnPropChangedDelegate;}
}
namespace System.Text.RegularExpressions {
class Regex extends System.Object {
}
}
namespace FairyEditor.Component.ViewGridGroup {
type EachGridCallback = (grid: FairyEditor.Component.ViewGrid) => boolean;
var EachGridCallback: {new (func: (grid: FairyEditor.Component.ViewGrid) => boolean): EachGridCallback;}
}
namespace FairyEditor.PluginManager.PluginInfo {
class Author extends System.Object {
public name: string;
public constructor();
}
}
namespace FairyGUI.BlendModeUtils {
class BlendFactor extends System.Object {
public srcFactor: UnityEngine.Rendering.BlendMode;
public dstFactor: UnityEngine.Rendering.BlendMode;
public pma: boolean;
public constructor($srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode, $pma?: boolean);
}
}
namespace FairyGUI.MovieClip {
class Frame extends System.Object {
public texture: FairyGUI.NTexture;
public addDelay: number;
public constructor();
}
}
namespace FairyGUI.NGraphics {
class VertexMatrix extends System.Object {
public cameraPos: UnityEngine.Vector3;
public matrix: UnityEngine.Matrix4x4;
public constructor();
}
}
namespace FairyGUI.ShaderConfig {
type GetFunction = (name: string) => UnityEngine.Shader;
var GetFunction: {new (func: (name: string) => UnityEngine.Shader): GetFunction;}
}
namespace FairyGUI.BitmapFont {
class BMGlyph extends System.Object {
public x: number;
public y: number;
public width: number;
public height: number;
public advance: number;
public lineHeight: number;
public uv: System.Array$1<UnityEngine.Vector2>;
public channel: number;
public constructor();
}
}
namespace FairyGUI.RTLSupport {
enum DirectionType { UNKNOW = 0, LTR = 1, RTL = 2, NEUTRAL = 3 }
}
namespace FairyGUI.TextField {
class LineInfo extends System.Object {
public width: number;
public height: number;
public baseline: number;
public charIndex: number;
public charCount: number;
public y: number;
public constructor();
public static Borrow():FairyGUI.TextField.LineInfo;
public static Return($value: FairyGUI.TextField.LineInfo):void;
public static Return($values: System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>):void;
}
class CharPosition extends System.ValueType {
public charIndex: number;
public lineIndex: number;
public offsetX: number;
public vertCount: number;
public width: number;
public imgIndex: number;
}
class LineCharInfo extends System.ValueType {
public width: number;
public height: number;
public baseline: number;
}
}
namespace FairyGUI.TextFormat {
enum SpecialStyle { None = 0, Superscript = 1, Subscript = 2 }
}
namespace FairyGUI.UpdateContext {
class ClipInfo extends System.ValueType {
public rect: UnityEngine.Rect;
public clipBox: UnityEngine.Vector4;
public soft: boolean;
public softness: UnityEngine.Vector4;
public clipId: number;
public rectMaskDepth: number;
public referenceValue: number;
public reversed: boolean;
}
}
namespace TMPro {
class TMP_FontAsset extends TMPro.TMP_Asset {
}
class TMP_Asset extends UnityEngine.ScriptableObject {
}
enum FontWeight { Thin = 100, ExtraLight = 200, Light = 300, Regular = 400, Medium = 500, SemiBold = 600, Bold = 700, Heavy = 800, Black = 900 }
}
namespace FairyGUI.ControllerAction {
enum ActionType { PlayTransition = 0, ChangePage = 1 }
}
namespace FairyGUI.UIPackage {
type CreateObjectCallback = (result: FairyGUI.GObject) => void;
var CreateObjectCallback: {new (func: (result: FairyGUI.GObject) => void): CreateObjectCallback;}
type LoadResource = (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) => any;
var LoadResource: {new (func: (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) => any): LoadResource;}
type LoadResourceAsync = (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) => void;
var LoadResourceAsync: {new (func: (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) => void): LoadResourceAsync;}
}
namespace FairyGUI.GObjectPool {
type InitCallbackDelegate = (obj: FairyGUI.GObject) => void;
var InitCallbackDelegate: {new (func: (obj: FairyGUI.GObject) => void): InitCallbackDelegate;}
}
namespace FairyGUI.UIContentScaler {
enum ScreenMatchMode { MatchWidthOrHeight = 0, MatchWidth = 1, MatchHeight = 2 }
enum ScaleMode { ConstantPixelSize = 0, ScaleWithScreenSize = 1, ConstantPhysicalSize = 2 }
}
namespace FairyGUI.GTree {
type TreeNodeRenderDelegate = (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) => void;
var TreeNodeRenderDelegate: {new (func: (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) => void): TreeNodeRenderDelegate;}
type TreeNodeWillExpandDelegate = (node: FairyGUI.GTreeNode, expand: boolean) => void;
var TreeNodeWillExpandDelegate: {new (func: (node: FairyGUI.GTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
}
namespace FairyGUI.UIObjectFactory {
type GComponentCreator = () => FairyGUI.GComponent;
var GComponentCreator: {new (func: () => FairyGUI.GComponent): GComponentCreator;}
type GLoaderCreator = () => FairyGUI.GLoader;
var GLoaderCreator: {new (func: () => FairyGUI.GLoader): GLoaderCreator;}
}
namespace FairyGUI.TreeView {
type TreeNodeCreateCellDelegate = (node: FairyGUI.TreeNode) => FairyGUI.GComponent;
var TreeNodeCreateCellDelegate: {new (func: (node: FairyGUI.TreeNode) => FairyGUI.GComponent): TreeNodeCreateCellDelegate;}
type TreeNodeRenderDelegate = (node: FairyGUI.TreeNode) => void;
var TreeNodeRenderDelegate: {new (func: (node: FairyGUI.TreeNode) => void): TreeNodeRenderDelegate;}
type TreeNodeWillExpandDelegate = (node: FairyGUI.TreeNode, expand: boolean) => void;
var TreeNodeWillExpandDelegate: {new (func: (node: FairyGUI.TreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
}
namespace FairyGUI.UIConfig {
class ConfigValue extends System.Object {
public valid: boolean;
public s: string;
public i: number;
public f: number;
public b: boolean;
public c: UnityEngine.Color;
public constructor();
public Reset():void;
}
type SoundLoader = (url: string) => FairyGUI.NAudioClip;
var SoundLoader: {new (func: (url: string) => FairyGUI.NAudioClip): SoundLoader;}
enum ConfigKey { DefaultFont = 0, ButtonSound = 1, ButtonSoundVolumeScale = 2, HorizontalScrollBar = 3, VerticalScrollBar = 4, DefaultScrollStep = 5, DefaultScrollBarDisplay = 6, DefaultScrollTouchEffect = 7, DefaultScrollBounceEffect = 8, TouchScrollSensitivity = 9, WindowModalWaiting = 10, GlobalModalWaiting = 11, PopupMenu = 12, PopupMenu_seperator = 13, LoaderErrorSign = 14, TooltipsWin = 15, DefaultComboBoxVisibleItemCount = 16, TouchDragSensitivity = 17, ClickDragSensitivity = 18, ModalLayerColor = 19, RenderingTextBrighterOnDesktop = 20, AllowSoftnessOnTopOrLeftSide = 21, InputCaretSize = 22, InputHighlightColor = 23, EnhancedTextOutlineEffect = 24, DepthSupportForPaintingMode = 25, RichTextRowVerticalAlign = 26, Branch = 27, PleaseSelect = 100 }
}
namespace FairyGUI.Utils.UBBParser {
type TagHandler = (tagName: string, end: boolean, attr: string) => string;
var TagHandler: {new (func: (tagName: string, end: boolean, attr: string) => string): TagHandler;}
}
namespace FairyGUI.Utils.XMLList {
class Enumerator extends System.ValueType {
public Current: FairyGUI.Utils.XML;
public constructor($source: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $selector: string);
public MoveNext():boolean;
public Erase():void;
public Reset():void;
}
}
namespace FairyGUI.Utils.ZipReader {
class ZipEntry extends System.Object {
public name: string;
public compress: number;
public crc: number;
public size: number;
public sourceSize: number;
public offset: number;
public isDirectory: boolean;
public constructor();
}
}
}