jx_client_neibu/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua

629 lines
21 KiB
Lua
Raw Normal View History

2025-04-01 10:48:36 +08:00
AreaOderType = {
left_right = 'left_right',
right_left = 'right_left',
up_down = 'up_down',
down_up = 'down_up'
}
local PlayerCardInfoView = {
_view = nil,
_mainView = nil,
_mask_liangpai = nil,
_mask_data = nil,
_area_handcard_list = nil,
_src_fz_list = nil,
_current_card_type = -1
}
local M = PlayerCardInfoView
--- Create a new PlayerCardInfoView
function M.new(view, mainView)
local self = {}
2025-04-01 13:56:18 +08:00
setmetatable(self, { __index = M })
2025-04-01 10:48:36 +08:00
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:init()
local view = self._view
local _area_mask = view:GetChild('area_mask')
local mask = _area_mask.text
self._mask_data = json.decode(mask)
self._area_handcard_list = view:GetChild('area_handcard_list')
2025-04-01 13:56:18 +08:00
2025-04-01 10:48:36 +08:00
self._area_fz_list = view:GetChild('area_fz_list')
self._area_outcard_list = view:GetChild('area_outcard_list')
self._src_fz_list =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
self._src_fz_list_3d =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
self._mask_liangpai = view:GetChild('mask_liangpai')
2025-04-01 13:56:18 +08:00
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize))
end
2025-04-01 10:48:36 +08:00
end
function M:SetMJSize(zS)
2025-04-01 13:56:18 +08:00
local tempSzieConfig = {}
tempSzieConfig.size = zS
local filename = 'mjsize' .. DataManager.SelfUser.account_id
2025-04-01 10:48:36 +08:00
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
2025-04-01 13:56:18 +08:00
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
ViewManager.refreshGameView()
2025-04-01 10:48:36 +08:00
end
function M:SetPlayer(p)
self._player = p
end
function M:FillData(begin)
if (begin) then
for i = 1, #self._player.fz_list do
self:UpdateFzList(self._player.fz_list[i], -1)
end
self:UpdateOutCardList()
else
self._current_card_type = DataManager.CurrenRoom.card_type
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
end
end
end
function M:Clear()
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
self._mask_liangpai:RemoveChildren(0, -1, true)
end
-- 获取麻将资源前缀
function M:GetPrefix()
-- local card_type = DataManager.CurrenRoom.card_type
-- local prefix = card_type == 1 and "a" or ""
-- return prefix
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
end
function M:fillCard(obj, pos_str, card, use3d)
2025-04-10 16:28:06 +08:00
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
2025-04-01 10:48:36 +08:00
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
else
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
end
end
function M:getBackCard(card)
return 'ui://Main_Majiang/' .. card
end
function M:GetCard(btn)
local pic_name = split(btn.icon, '/')[4]
local lst = string.split(pic_name, '_')
return tonumber(lst[2] or 0)
end
function M:UpdateHandCard(getcard, mp)
getcard = getcard or false
mp = mp or false
local handcard_list = self._mask_data['handcard_list']
local oder = handcard_list['oder']
local _player = self._player
2025-04-11 12:49:08 +08:00
-- -- print(vardump(self._player))
2025-04-01 10:48:36 +08:00
self._area_handcard_list:RemoveChildren(0, -1, true)
2025-04-11 12:49:08 +08:00
-- -- print(vardump(_player.card_list))
2025-04-01 10:48:36 +08:00
if (not mp) then
local comp_back = handcard_list['comp_back']
if self._current_card_type == 2 then
comp_back = comp_back .. '_3d'
end
for i = 0, _player.hand_left_count - 1 do
local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back))
local _room = DataManager.CurrenRoom
local people_num = _room.room_config.people_num
local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num)
local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45
local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0)
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7.0
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else
self._area_handcard_list:AddChild(obj)
end
end
else
local outcard_list = self._mask_data['outcard_list']
local comp = handcard_list['comp']
local card = outcard_list['card']
2025-04-11 12:49:08 +08:00
---- print("comp"..comp)
-- -- print(vardump(_player.card_list))
2025-04-01 10:48:36 +08:00
if self._current_card_type == 2 then
comp = comp .. '_3d'
end
for i = 0, #_player.card_list - 1 do
local obj = UIPackage.CreateObject('Main_Majiang', comp)
self:fillCard(obj, card, _player.card_list[i + 1])
-- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1])
2025-04-01 13:56:18 +08:00
2025-04-01 10:48:36 +08:00
local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0)
2025-04-01 13:56:18 +08:00
2025-04-01 10:48:36 +08:00
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else
self._area_handcard_list:AddChild(obj)
end
end
end
end
-- 获取麻将图片资源位置,可以在扩展中复写
function M:GetCardPicPack()
-- if DataManager.CurrenRoom.card_type == 2 then
-- return "MajiangCard3d"
-- else
return 'Main_Majiang'
-- end
end
function M:adjust3dOutPut(obj, area, oder, num, index)
if index >= num then
local row = 1 + math.floor(((index - num) / (num + 2)))
local col = ((index - num) % (num + 2))
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 + 7 * (row + 1)
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 - 7 * (row - 1)
end
else
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
end
end
end
function M:UpdateOutCardList(outcard, card_item, cursor)
outcard = outcard or nil
card_item = card_item or 0
cursor = cursor or nil
local outlist = self._player.outcard_list
if (outcard) then
outcard:SetPivot(0.5, 0.5, true)
outcard.touchable = false
-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
self._mask_liangpai:AddChild(outcard)
end
local outcard_list = self._mask_data['outcard_list']
local oder = outcard_list['oder']
local comp = outcard_list['comp']
local card = outcard_list['card']
local multi_oder = outcard_list['multi_oder']
local num = outcard_list['num']
local multi_draw_oder = 0
local sortStart = 0
local sortType = 0
local sortStep = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if self._current_card_type == 2 then
comp = comp .. '_3d'
num = outcard_list['num3d']
multi_oder = outcard_list['multi_oder3d']
sortType = outcard_list['sorting_order3d']
card = outcard_list['card3d']
if sortType == 1 then
sortStart = 1
sortStep = 1
elseif sortType == -1 then
sortStart = #outlist
sortStep = -1
end
end
local obj = nil
self._area_outcard_list:RemoveChildren(0, -1, true)
for i = 0, #outlist - 1 do
obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
local row = math.floor(i / num)
local col = math.floor(i % num)
if self._current_card_type == 2 then
if i >= num then
row = 1 + math.floor(((i - num) / (num + 2)))
col = ((i - num) % (num + 2))
end
end
2025-04-07 19:37:37 +08:00
if DataManager.CurrenRoom.room_config.people_num == 2 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
2025-04-11 11:23:14 +08:00
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
2025-04-07 19:37:37 +08:00
else
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
end
2025-04-01 10:48:36 +08:00
if self._current_card_type == 2 then
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
end
self:fillCard(obj, card, outlist[i + 1])
-- 添加角标
self:AddFlag(i + 1, outlist[i], obj)
-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
sortStart = sortStart + sortStep
obj.sortingOrder = sortStart
obj.data = outlist[i + 1]
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
self._area_outcard_list:AddChildAt(obj, 0)
else
self._area_outcard_list:AddChild(obj)
end
end
if (obj and cursor) then
cursor.xy = Vector2(obj.width / 2, obj.height / 2)
obj:AddChild(cursor)
obj:GetController('color').selectedIndex = 1
end
end
-- 设置添加角标的方法
function M:SetAddFlag(cb)
self.__addFlag = cb
end
-- 给麻将牌添加flag
function M:AddFlag(index, card, btn)
if not self.__addFlag then
return
end
local str_flag = self.__addFlag(index, card, btn)
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
btn:GetChild('flag').icon = str_flag
end
local function getPos(my_seat, other_seat, total)
local pos = 0
pos = other_seat - my_seat + 1
if pos <= 0 then
2025-04-01 13:56:18 +08:00
pos = pos + total
2025-04-01 10:48:36 +08:00
end
if total ~= 4 and pos == total then
pos = total + 1
end
return pos
end
function M:UpdateFzList(fz, index, show_card)
local gn = 3
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
gn = 4
end
local fz_list = self._mask_data['fz_list']
local oder = fz_list['oder']
local comp = fz_list['comp'] .. gn
local card = fz_list['card']
local card3d = ''
local adjust3d = 0
if self._current_card_type == 2 then
comp = comp .. '_3d'
oder = fz_list['oder3d']
adjust3d = fz_list['adjust3d']
card = fz_list['card3d']
card3d = 'b'
end
local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
2025-04-11 12:49:08 +08:00
-- print("============================================pengpengpeng", comp)
2025-04-01 10:48:36 +08:00
local _area_fz_list = self._area_fz_list
local _area_outcard_list = self._area_outcard_list
if (index == -1) then
local num = _area_fz_list.numChildren
if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
_area_fz_list.height = _area_fz_list.height + obj.height
if (oder == AreaOderType.down_up) then
local tem1 = obj.height
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.y = tem.y + tem1
end
_area_fz_list.y = _area_fz_list.y - obj.height
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then
_area_fz_list.width = _area_fz_list.width + obj.width
if (oder == AreaOderType.right_left) then
local tem1 = obj.width
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.x = tem.x + tem1
end
_area_fz_list.x = _area_fz_list.x - obj.width
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
end
_area_fz_list:AddChild(obj)
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
num = _area_fz_list.numChildren
for i = 1, num do
local tem = _area_fz_list:GetChildAt(i - 1)
tem.x = adjust3d * (i - 1)
end
end
else
local obj1 = _area_fz_list:RemoveChildAt(index)
obj1:Dispose()
obj.xy = obj1.xy
_area_fz_list:AddChildAt(obj, index)
end
-- 显示fz的牌
local obj_show
if show_card then
obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn)
end
for i = 1, gn do
local _oc = obj:GetChild('card_' .. i)
local _oc2 = nil
if show_card then
_oc2 = obj_show:GetChild('card_' .. i)
end
if (fz.type == FZType.Gang_An and i == gn) then
if self._current_card_type == 2 then
_oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
else
_oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
end
if show_card then
_oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00')
end
else
if (fz.type == FZType.Chi) then
local index = i
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
index = gn - i + 1
end
self:fillCard(_oc, card, fz.opcard[index])
if show_card then
self:fillCard(_oc2, '202_', fz.opcard[index], false)
end
else
self:fillCard(_oc, card, fz.card)
if show_card then
self:fillCard(_oc2, '202_', fz.card, false)
end
end
end
end
obj.touchable = false
if show_card then
obj_show.touchable = false
obj_show:SetPivot(0.5, 0.5, true)
obj_show:SetScale(0.8, 0.8)
self._mask_liangpai:AddChildAt(obj_show, 0)
coroutine.start(
function()
coroutine.wait(2)
obj_show:Dispose()
end
)
end
-- -- 标记碰牌对象
-- local num = self._area_fz_list.numChildren
-- if num == 0 then return end
-- if index == -1 then
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
2025-04-01 13:56:18 +08:00
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
2025-04-01 10:48:36 +08:00
-- obj:AddChild(pic_arrow)
-- pic_arrow:Center()
-- local my_seat = self._player.seat
-- if fz.from_seat ~= my_seat then
-- pic_arrow:GetController("show").selectedIndex = 1
-- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list)
-- pic_arrow:SetPivot(0.5, 0.5)
-- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then
-- pic_arrow.scaleX = 0.5
-- pic_arrow.scaleY = 0.5
-- end
-- end
-- end
end
function M:GetOutCardByIndex(index)
local outcard_list = self._mask_data['outcard_list']
local oder = outcard_list['oder']
local multi_draw_oder = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
else
return self._area_outcard_list:GetChildAt(index - 1)
end
end
function M:ResetFzList()
for i = 1, #self._player.fz_list do
local fz = self._player.fz_list[i]
-- if fz.type ~= FZType.Gang_Peng then
self:UpdateFzList(fz, -1)
-- else
-- self:UpdateFzList(fz, i)
-- end
end
end
local function replace_card(obj, prefix)
local url = obj.icon
if url then
local len = string.len(url)
local pos = string.len('ui://Main_Majiang/') + 1
local head_char = string.sub(url, pos, pos)
local card = string.sub(url, pos, len)
if head_char >= 'a' then
card = string.sub(card, 2, len)
end
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
end
end
function M:ResetCardType()
local old_card_type = self._current_card_type
self._current_card_type = DataManager.CurrenRoom.card_type
--设置3d标志
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
self._area_fz_list.x = self._src_fz_list_3d.x
self._area_fz_list.y = self._src_fz_list_3d.y
self._area_fz_list.width = self._src_fz_list_3d.z
self._area_fz_list.height = self._src_fz_list_3d.w
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
end
end
local change2d = false
if old_card_type == 2 and self._current_card_type ~= 2 then
change2d = true
end
local change3d = false
if old_card_type ~= 2 and self._current_card_type == 2 then
change3d = true
end
if change2d == false and change3d == false and self._current_card_type ~= 2 then
local prefix = self:GetPrefix()
--更新已出牌
for i = 1, self._area_outcard_list.numChildren do
local obj = self._area_outcard_list:GetChildAt(i - 1)
replace_card(obj, prefix)
end
--更新手牌
for i = 1, self._area_handcard_list.numChildren do
local obj = self._area_handcard_list:GetChildAt(i - 1)
replace_card(obj, prefix)
end
--更新放子牌
for i = 1, self._area_fz_list.numChildren do
local com = self._area_fz_list:GetChildAt(i - 1)
for j = 1, 4 do
local obj = com:GetChild('card_' .. j)
if obj then
replace_card(obj, prefix)
end
end
end
end
end
return M