jx_client_neibu/wb_unity_pro/Assets/Source/Generate/DSAnimationCurveWrap.cs

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C#
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2025-09-01 20:15:53 +08:00
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class DSAnimationCurveWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(DSAnimationCurve), typeof(UnityEngine.ScriptableObject));
L.RegFunction("New", _CreateDSAnimationCurve);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("animationCurve", get_animationCurve, set_animationCurve);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateDSAnimationCurve(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
DSAnimationCurve obj = new DSAnimationCurve();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DSAnimationCurve.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_animationCurve(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
DSAnimationCurve obj = (DSAnimationCurve)o;
UnityEngine.AnimationCurve ret = obj.animationCurve;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_animationCurve(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
DSAnimationCurve obj = (DSAnimationCurve)o;
UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject<UnityEngine.AnimationCurve>(L, 2);
obj.animationCurve = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value");
}
}
}