98 lines
2.3 KiB
C#
98 lines
2.3 KiB
C#
|
|
//this source code was auto-generated by tolua#, do not modify it
|
|||
|
|
using System;
|
|||
|
|
using LuaInterface;
|
|||
|
|
|
|||
|
|
public class DSAnimationCurveWrap
|
|||
|
|
{
|
|||
|
|
public static void Register(LuaState L)
|
|||
|
|
{
|
|||
|
|
L.BeginClass(typeof(DSAnimationCurve), typeof(UnityEngine.ScriptableObject));
|
|||
|
|
L.RegFunction("New", _CreateDSAnimationCurve);
|
|||
|
|
L.RegFunction("__eq", op_Equality);
|
|||
|
|
L.RegFunction("__tostring", ToLua.op_ToString);
|
|||
|
|
L.RegVar("animationCurve", get_animationCurve, set_animationCurve);
|
|||
|
|
L.EndClass();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int _CreateDSAnimationCurve(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 0)
|
|||
|
|
{
|
|||
|
|
DSAnimationCurve obj = new DSAnimationCurve();
|
|||
|
|
ToLua.Push(L, obj);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DSAnimationCurve.New");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int op_Equality(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|||
|
|
bool o = arg0 == arg1;
|
|||
|
|
LuaDLL.lua_pushboolean(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_animationCurve(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
DSAnimationCurve obj = (DSAnimationCurve)o;
|
|||
|
|
UnityEngine.AnimationCurve ret = obj.animationCurve;
|
|||
|
|
ToLua.PushObject(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_animationCurve(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
DSAnimationCurve obj = (DSAnimationCurve)o;
|
|||
|
|
UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject<UnityEngine.AnimationCurve>(L, 2);
|
|||
|
|
obj.animationCurve = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|