changhong_newclient/lua_probject/extend_project/extend/zipai/yueyangwaihuzi/EXGameInfo.lua

205 lines
5.4 KiB
Lua

local EXGameInfo = {}
local M = EXGameInfo
function EXGameInfo.new(blur_view)
setmetatable(M, {__index = IGameInfo})
local self = setmetatable({}, {__index = M})
self.class = 'EXGameInfo'
UIPackage.AddPackage('extend/zipai/yueyangwaihuzi/ui/Info_Poker_YueYangWHZ')
return self
end
function M:FillData()
self._maxPlayer = 3 -- 默认玩家人数
self._roundChoice = 2 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_YueYangWHZ/Cgm_create_room')
if oldGameVersion ==1 then
self._config:GetController("xipai").selectedIndex=0
end
if oldGameVersion==2 then
self._config:GetController("xipai").selectedIndex=1
self.xipaiValueText=self._config:GetChild('xipaifen')
self.xipaiValueText.text=1
self.xipaiValue=1
self.anchouValueText=self._config:GetChild('anchoufen')
self.anchouValueText.text=1
self.anchouValue=1
local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == - 1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!")
end
self.xipaiValueText.text=value/1000
self.xipaiValue=value/1000
end, 3, nil)
gniv:Show()
end
)
local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == - 1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!")
end
self.anchouValueText.text=value/1000
self.anchouValue=value/1000
end, 3, nil)
gniv:Show()
end
)
end
end
local _help_url = 'ui://Info_Poker_YueYangWHZ/Com_help'
function M:GetHelpUrl()
return _help_url
end
local _icon_url = "ui://Info_Poker_YueYangWHZ/icon"
function M:GetIconUrl()
return _icon_url
end
local _icon_url1 = "ui://Info_Poker_YueYangWHZ/icon1"
function M:GetIconUrl1()
return _icon_url1
end
--local _play_list = {"三人玩法","二人玩法"}
function M:GetPlayList()
--return _play_list
end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController('round').selectedIndex == 0 and 1 or 2
local renshu = _config:GetController('play_list').selectedIndex +2
local kawai=_config:GetController('kawai').selectedIndex
local piao=_config:GetController('piao').selectedIndex
local first_rand_zhuang=_config:GetChild('suijizhuang').selected and true or false
local zhuang_di_hu=_config:GetController('zdihu').selectedIndex
local hao_config=_config:GetController('hao').selectedIndex
local hao_jiabei=_config:GetController('jiabei').selectedIndex
local ming_tang=_config:GetController('mingtang').selectedIndex
local qupai=0
if renshu==2 then
qupai=_config:GetController('qupai').selectedIndex
end
local _data = {}
_data['opt'] = round -- 1 2 8局 16 局
_data['maxPlayers'] = renshu
_data['kawai'] = kawai
_data['piao'] = piao
_data['zhuang_di_hu'] = zhuang_di_hu
_data['hao_config'] = hao_config
_data['hao_jiabei'] = hao_jiabei
_data['ming_tang'] = ming_tang
_data['first_rand_zhuang'] = first_rand_zhuang
_data['qupai'] = qupai
local xi_pai=false
if oldGameVersion ==2 then
if _config:GetChild("xipai") then
xi_pai = _config:GetChild("xipai").selected
end
end
_data['xi_pai'] = xi_pai
local xi_pai_score=0
local an_chou_score=0
if oldGameVersion==2 then
xi_pai_score=self.xipaiValue
an_chou_score=self.anchouValue
end
_data['xi_pai_score'] = xi_pai_score*1000
_data['an_chou_score'] = an_chou_score*1000
return _data
end
function M:LoadConfigData(data)
local _config = self._config
_config:GetController('play_list').selectedIndex = data.maxPlayers -2
_config:GetController('round').selectedIndex = data.opt == 1 and 0 or 1
_config:GetController('kawai').selectedIndex=data.kawai
_config:GetController('piao').selectedIndex=data.piao
_config:GetChild('suijizhuang').selected =data.first_rand_zhuang
_config:GetController('zdihu').selectedIndex=data.zhuang_di_hu
_config:GetController('hao').selectedIndex=data.hao_config
_config:GetController('jiabei').selectedIndex=data.hao_jiabei
_config:GetController('mingtang').selectedIndex=data.ming_tang
_config:GetController('qupai').selectedIndex=data.qupai
if _config:GetChild("xipai") then
_config:GetChild("xipai").selected=data.xi_pai
end
if oldGameVersion==2 then
self.xipaiValueText.text=data.xi_pai_score/1000
self.xipaiValue=data.xi_pai_score/1000
self.anchouValueText.text=data.an_chou_score/1000
self.anchouValue=data.an_chou_score/1000
end
end
function M:OnChangeOption(ctype)
IGameInfo.OnChangeOption(self, ctype)
local play_list = self._config:GetController('play_list')
play_list.onChanged:Add(
function()
self._maxPlayer = play_list.selectedIndex +2
self:ShowVariablePrice(ctype)
end
)
end
return M