changhong_newclient/lua_probject/extend_project/extend/zipai/fanpaofa/EXGameInfo.lua

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local EXGameInfo = {}
local M = EXGameInfo
function EXGameInfo.new(blur_view)
setmetatable(M, {__index = IGameInfo})
local self = setmetatable({}, {__index = M})
self.class = 'EXGameInfo'
UIPackage.AddPackage('extend/zipai/fanpaofa/ui/Extend_Poker_FanPaoFa')
UIPackage.AddPackage('extend/zipai/fanpaofa/ui/Info_Poker_FanPaoFa')
return self
end
function M:FillData()
self._maxPlayer = 3 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_FanPaoFa/Cgm_create_room')
if oldGameVersion ==1 then
--self._config:GetChild("xipai").visible=false
end
if oldGameVersion==2 then
self._config:GetController("xipai").selectedIndex=1
self.xipaiValueText=self._config:GetChild('xipaifen')
self.xipaiValueText.text=1
self.xipaiValue=1
local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == - 1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!")
end
self.xipaiValueText.text=value/1000
self.xipaiValue=value/1000
end, 3, nil)
gniv:Show()
end
)
end
end
local _help_url = 'ui://Info_Poker_FanPaoFa/Com_help'
function M:GetHelpUrl()
return _help_url
end
local _icon_url = "ui://Info_Poker_FanPaoFa/icon"
function M:GetIconUrl()
return _icon_url
end
local _icon_url1 = "ui://Info_Poker_FanPaoFa/icon1"
function M:GetIconUrl1()
return _icon_url1
end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController('round').selectedIndex+1 --局数
local Cost = _config:GetController('Cost').selectedIndex
local renshu = _config:GetController('renshu').selectedIndex+2 --人数
local shoupai = _config:GetController('shoupai').selectedIndex --手牌
local choupai = _config:GetController('choupai').selectedIndex --抽牌
local hunum = _config:GetController('hunum').selectedIndex --多少起胡 0:6,1:10,2:15
local daniao = _config:GetController('daniao').selectedIndex --多少起胡 0:6,1:10,2:15
local fengding = _config:GetController('fengding').selectedIndex+1 --多少起胡 0:6,1:10,2:15
--名堂--
local tiandihu = _config:GetChild('btn_tiandihu').selected
local honghu = _config:GetChild('btn_honghu').selected
local shisanhong = _config:GetChild('btn_shisanhong').selected
local wuhu = _config:GetChild('btn_wuhu').selected
local yidianhong = _config:GetChild('btn_yidianhong').selected
local yikuaibian = _config:GetChild('btn_yikuaibian').selected
local haidihu = _config:GetChild('btn_haidihu').selected
local kahu = _config:GetChild('btn_kahu').selected
local mingwei = _config:GetChild('btn_mingwei').selected
if shoupai==1 then
hunum=0
end
if shoupai==0 and hunum==0 then
_config:GetController('hunum').selectedIndex = 1
end
local _data = {}
_data['opt'] = round -- 1 2 8局 16 局
_data['AA'] = Cost
_data['maxPlayers'] = renshu
_data['mode'] = round --模式:
_data['shoupai'] = shoupai --手牌
_data["choupai"] = choupai --抽牌
_data['hunum'] = hunum --胡息计算
_data['daniao'] = daniao --打鸟
_data['tiandihu'] = tiandihu --天地胡
_data['honghu'] = honghu --红胡
_data['shisanhong'] = shisanhong --十三红
_data['wuhu'] = wuhu --乌胡
_data['yidianhong'] = yidianhong --一点红
_data['yikuaibian'] = yikuaibian --一块扁
_data['haidiliao'] = haidihu --海底胡
_data['kahu'] = kahu --卡胡
_data['mingwei'] = mingwei --明偎
_data['fengding'] = fengding
local xi_pai=false
if oldGameVersion ==2 then
if _config:GetChild("xipai") then
--xi_pai = _config:GetChild("xipai").selected
xi_pai = true
end
end
_data['xi_pai'] = xi_pai
local xi_pai_score=0
if oldGameVersion==2 then
xi_pai_score=self.xipaiValue
end
_data['xi_pai_score'] = xi_pai_score*1000
return _data
end
function M:LoadConfigData(data)
local _config = self._config
-- data.mode=3
_config:GetController('round').selectedIndex = data.opt - 1 --== 1 and 0 or 1
_config:GetController('Cost').selectedIndex = data.AA
_config:GetController('renshu').selectedIndex = data.maxPlayers == 2 and 0 or 1
_config:GetController('shoupai').selectedIndex = data.shoupai --手牌
_config:GetController('choupai').selectedIndex = data.choupai --抽牌
_config:GetController('hunum').selectedIndex = data.hunum --起胡息
_config:GetController('daniao').selectedIndex = data.daniao --打鸟 0不打1:10,2:20,3:50
_config:GetController('fengding').selectedIndex = data.fengding-1
_config:GetChild('btn_tiandihu').selected = data.tiandihu --天地胡
_config:GetChild('btn_honghu').selected = data.honghu --红胡
_config:GetChild('btn_shisanhong').selected = data.shisanhong --十三红
_config:GetChild('btn_wuhu').selected = data.wuhu --乌胡
_config:GetChild('btn_yidianhong').selected = data.yidianhong --一点红
_config:GetChild('btn_yikuaibian').selected = data.yikuaibian --一块扁
_config:GetChild('btn_haidihu').selected = data.haidihu --海底胡
_config:GetChild('btn_kahu').selected = data.kahu --卡胡
_config:GetChild('btn_mingwei').selected = data.mingwei --明偎
if oldGameVersion==2 then
self.xipaiValueText.text=data.xi_pai_score/1000
self.xipaiValue=data.xi_pai_score/1000
end
end
function M:OnChangeOption(ctype)
IGameInfo.OnChangeOption(self, ctype)
local people = self._config:GetController('renshu')
people.onChanged:Set(
function()
self._maxPlayer = people.selectedIndex == 0 and 2 or 3
self:ShowVariablePrice(ctype)
end
)
end
return M