changhong_newclient/wb_unity_pro/Assets/Source/Generate/UnityEngine_ScriptableObjec...

92 lines
2.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ScriptableObjectWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.ScriptableObject), typeof(UnityEngine.Object));
L.RegFunction("CreateInstance", CreateInstance);
L.RegFunction("New", _CreateUnityEngine_ScriptableObject);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_ScriptableObject(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.ScriptableObject obj = new UnityEngine.ScriptableObject();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ScriptableObject.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreateInstance(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.ScriptableObject o = UnityEngine.ScriptableObject.CreateInstance(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<System.Type>(L, 1))
{
System.Type arg0 = (System.Type)ToLua.ToObject(L, 1);
UnityEngine.ScriptableObject o = UnityEngine.ScriptableObject.CreateInstance(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScriptableObject.CreateInstance");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}