2025-05-25 11:35:02 +08:00
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local PlayerSelfCardInfoView = import(".main.ZPPlayerSelfCardInfoView")
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local CardCheck = import(".main.CardCheck")
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local M = {}
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--
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function M.new(view,mainView)
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setmetatable(M, {__index = PlayerSelfCardInfoView})
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local self = setmetatable({},{__index = M})
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self.class = "PlayerSelfCardInfoView"
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self._view = view
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self._mainView = mainView
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self._full = true
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self:init()
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return self
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end
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function M:onTouchBegin(context)
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if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
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return
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end
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local button = context.sender
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local card = button.data
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if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
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self:ShowHuTip(card.card_item)
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end
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card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/203_",card.card_item)
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card.btn_card.sortingOrder = 100
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local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
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card.btn_card.xy = Vector2.New(card.btn_card.x+20 ,card.btn_card.y-50)
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card.touch_pos = xy - button.xy
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end
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function M:__OnDragEnd(context)
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if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
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return
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end
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if self.outcard_button then
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self.outcard_button = nil
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end
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local button = context.sender
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local card = button.data
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local _room = DataManager.CurrenRoom
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card.btn_card.sortingOrder = 0
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-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
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if (button.y < -380 and _room.curren_outcard_seat == _room.self_player.seat) then
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button.touchable = false
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self.outcard_button = card
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self:UpdateIsOnClick(false)
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self._mainView:OutCard(card.card_item)
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else
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local isChangeCard = false
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self.outcard_button = nil
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card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/201_",card.card_item)
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self._area_handcard_list:AddChild(button)
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if #self.card_list == 1 then
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isChangeCard = false
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self:UpdateHandCardsPos()
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return
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end
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local CountCards = {}
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for i=1,#self.card_list do
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local lists = {}
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if CountCards[self.card_list[i].index_X] == nil then
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lists[#lists+1] = self.card_list[i]
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CountCards[self.card_list[i].index_X]= lists
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else
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CountCards[self.card_list[i].index_X][#CountCards[self.card_list[i].index_X]+1] =self.card_list[i]
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end
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end
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local minmark = 1
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local maxmark = #self.card_list
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if card == self.card_list[1] or card == self.card_list[#self.card_list] then
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if self.card_list[1].index_X == self.card_list[2].index_X then
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minmark =2
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end
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if self.card_list[#self.card_list].index_X == self.card_list[#self.card_list-1].index_X then
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maxmark =#self.card_list-1
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end
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end
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if button.x+button.width/2 < self.card_list[minmark].btn_card.x and #CountCards<10 then
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list_remove(self.card_list,card)
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local num = 0
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for i=1,#self.card_list do
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if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
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self.card_list[i].index_Y = self.card_list[i].index_Y - 1
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end
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if card.index_X == self.card_list[i].index_X then
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num = num+1
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end
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end
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if num ==0 then
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for i=1,#self.card_list do
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if self.card_list[i].index_X < card.index_X then
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self.card_list[i].index_X = self.card_list[i].index_X + 1
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end
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end
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else
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for i=1,#self.card_list do
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self.card_list[i].index_X = self.card_list[i].index_X + 1
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end
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end
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card.index_X =1
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card.index_Y =1
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table.insert(self.card_list,1,card)
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isChangeCard = true
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elseif button.x+button.width/2 > (self.card_list[maxmark].btn_card.x +button.width) and #CountCards<10 then
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list_remove(self.card_list,card)
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local num = 0
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for i=1,#self.card_list do
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if card.index_X == self.card_list[i].index_X then
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num = num+1
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end
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if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
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self.card_list[i].index_Y = self.card_list[i].index_Y - 1
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end
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end
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if num ==0 then
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for i=1,#self.card_list do
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if self.card_list[i].index_X > card.index_X then
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self.card_list[i].index_X = self.card_list[i].index_X - 1
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end
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end
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end
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card.index_X =self.card_list[#self.card_list].index_X+1
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card.index_Y =1
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self.card_list[#self.card_list+1] =card
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isChangeCard = true
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else
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local MoveCard = false
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local MoveCardPos = 0
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local MoveCardY = 0
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for i=1,#CountCards do
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local card_view = CountCards[i][1]
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if card_view~=nil then
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if button.x+button.width/2 > card_view.old_postion.x and button.x+button.width/2 < (card_view.old_postion.x+button.width) then
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if card ~= card_view and #CountCards[i] <4 and card.index_X ~= card_view.index_X then
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MoveCardPos = i
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MoveCardY = #CountCards[i]+1
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MoveCard = true
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list_remove(self.card_list,card)
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end
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end
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end
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end
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local MoveCardindex = 0
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-- local MoveCardY = 0
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if button.x+button.width/2 > card.old_postion.x and button.x+button.width/2 < (card.old_postion.x+button.width) then
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if #CountCards[card.index_X]>1 then
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for i=1,#CountCards[card.index_X] do
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local _cv = CountCards[card.index_X][i]
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if _cv ~= card then
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if button.y+button.height/2 > _cv.btn_card.y and button.y+button.height/2 < (_cv.btn_card.y+button.height) then
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--向下移動
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if ((button.y+button.height/2) +20) > (card.old_postion.y+button.height) then
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MoveCardindex = -1
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MoveCardPos = card.index_X
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MoveCardY = _cv.index_Y
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MoveCard = true
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list_remove(self.card_list,card)
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--向上移動
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elseif ((button.y+button.height/2) -20) < card.old_postion.y then
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MoveCardindex = 1
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MoveCardPos = card.index_X
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MoveCardY = _cv.index_Y
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MoveCard = true
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list_remove(self.card_list,card)
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end
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elseif i == #CountCards[card.index_X] and button.y+button.height/2 < _cv.btn_card.y then
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MoveCardindex = 1
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MoveCardPos = card.index_X
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MoveCardY = _cv.index_Y
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MoveCard = true
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list_remove(self.card_list,card)
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elseif i == 1 and button.y+button.height/2 > (_cv.btn_card.y+button.width) then
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MoveCardindex = -1
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MoveCardPos = card.index_X
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MoveCardY = _cv.index_Y
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MoveCard = true
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list_remove(self.card_list,card)
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end
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end
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end
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end
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end
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if MoveCard ==true and MoveCardindex ==0 then
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local num = 0
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for i=1,#self.card_list do
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if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
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self.card_list[i].index_Y = self.card_list[i].index_Y - 1
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end
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if card.index_X == self.card_list[i].index_X then
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num = num+1
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end
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end
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if num ==0 then
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for i=1,#self.card_list do
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if self.card_list[i].index_X > card.index_X then
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self.card_list[i].index_X = self.card_list[i].index_X - 1
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end
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end
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if MoveCardPos > card.index_X then
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MoveCardPos = MoveCardPos-1
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end
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end
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card.index_X =MoveCardPos
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card.index_Y =MoveCardY
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for i=#self.card_list,1,-1 do
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if MoveCardPos == self.card_list[i].index_X then
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table.insert(self.card_list,(i+1),card)
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break
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end
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end
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isChangeCard = true
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--上下移动
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elseif MoveCard ==true and MoveCardindex ~= 0 then
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for i=1,#self.card_list do
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if card.index_X == self.card_list[i].index_X then
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--向下移动
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if MoveCardindex == -1 then
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if self.card_list[i].index_Y < card.index_Y and self.card_list[i].index_Y >= MoveCardY then
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self.card_list[i].index_Y = self.card_list[i].index_Y + 1
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end
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--向上移动
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else
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if self.card_list[i].index_Y > card.index_Y and self.card_list[i].index_Y <= MoveCardY then
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self.card_list[i].index_Y = self.card_list[i].index_Y - 1
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end
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end
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end
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end
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card.index_X =MoveCardPos
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card.index_Y =MoveCardY
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for i=#self.card_list,1,-1 do
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if MoveCardPos == self.card_list[i].index_X and self.card_list[i].index_Y == (MoveCardY-1) then
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table.insert(self.card_list,(i+1),card)
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break
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elseif MoveCardPos == self.card_list[i].index_X and self.card_list[i].index_Y == (MoveCardY+1) then
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table.insert(self.card_list,i,card)
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break
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end
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end
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isChangeCard = true
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else
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isChangeCard = false
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self._area_handcard_list:AddChild(button)
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end
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end
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self:UpdateHandCardsPos()
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if isChangeCard ==true then
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self:SendChangeCard()
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end
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end
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end
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function M:UpdateOutCardList(outcard,isShow,isMopai,seat)
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if(isShow == nil) then
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isShow = false
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end
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if(isMopai == nil) then
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isMopai = false
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end
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self._area_outcard_list:RemoveChildren(0,-1,true)
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local outcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Gcm_OutCard")
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if outcard==0 then
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outcards:GetChild("icon").icon ="ui://Main_RunBeard/202_1_300"
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else
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outcards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeard/203_",outcard)
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end
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outcards.x,outcards.y = 0,0
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local show_di_bg = outcards:GetChild("show_di_bg")
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--show_di_bg.visible = true
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if(isShow)then
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if outcard == 0 then
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show_di_bg.visible = false
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end
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if(seat ~= nil and outcards~=nil)then
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if(isMopai)then
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if outcard ~= 0 then
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outcards:GetTransition("mopai"..seat):Play(function( )
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-- show_di_bg.visible = true
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end)
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end
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else
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show_di_bg.visible = false
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outcards:GetTransition("cpai"..seat):Play()
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end
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else
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--show_di_bg.visible = true
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end
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else
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show_di_bg.visible = false
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end
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self._area_outcard_list:AddChild(outcards)
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2025-05-28 03:06:01 +08:00
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|
self._bgview.selectedIndex = 1
|
2025-05-25 11:35:02 +08:00
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end
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--弃牌
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function M:UpdateQiPai( qi_list,isplay)
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self._area_qipai_list:RemoveChildren(0,-1,true)
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for i=1,#qi_list do
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|
local qicards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Qipai")
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|
qicards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeard/202_",qi_list[i])
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|
|
if(isplay)then
|
|
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|
|
if(i == #qi_list) then
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|
|
qicards:GetTransition("t0"):Play()
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|
|
end
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end
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|
self._area_qipai_list:AddChild(qicards)
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end
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end
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--摸牌动画
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|
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function M:PlayingOutCardAnima( card)
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coroutine.start(function()
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coroutine.wait(0.1)
|
2025-05-28 03:06:01 +08:00
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self._bgview.selectedIndex = 1
|
2025-05-25 11:35:02 +08:00
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|
self:ClearOutCard()
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|
end)
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end
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function M:UpdateFzList( fz_list ,ispaly)
|
2025-05-28 03:06:01 +08:00
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printlog("UpdateFzList area_fz_list2")
|
2025-05-25 11:35:02 +08:00
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self._area_fz_list:RemoveChildren(0,-1,true)
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|
|
for i = 1,#fz_list do
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|
local fzitem=nil
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|
if fz_list[i].type ~= RB_FZType.Kan then
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|
|
fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew")
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|
|
|
if(ispaly == false)then
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|
|
|
fzitem:RemoveChildren(0,-1,true)
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|
|
|
|
end
|
2025-05-28 03:06:01 +08:00
|
|
|
printlog(fzitem.width)printlog(fzitem.height)
|
2025-05-25 11:35:02 +08:00
|
|
|
end
|
2025-05-28 03:06:01 +08:00
|
|
|
|
2025-05-25 11:35:02 +08:00
|
|
|
if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then
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|
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|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
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|
|
fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].active_card)
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|
|
|
fzcards:GetController("c2").selectedIndex = 1
|
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|
|
|
fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[1])
|
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|
|
|
fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[2])
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
2025-05-28 03:06:01 +08:00
|
|
|
|
2025-05-25 11:35:02 +08:00
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
|
|
|
|
|
elseif fz_list[i].type == RB_FZType.Peng then
|
|
|
|
|
|
|
|
|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
|
|
|
|
|
for j=1,3 do
|
|
|
|
|
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
|
|
|
|
|
end
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
|
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
|
|
|
|
|
elseif fz_list[i].type == RB_FZType.Wei then
|
|
|
|
|
|
|
|
|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
|
|
|
|
|
fzcards:GetController("c1").selectedIndex=1
|
|
|
|
|
for j=1,3 do
|
2025-05-28 03:06:01 +08:00
|
|
|
if j==1 then
|
|
|
|
|
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
|
|
|
|
|
else
|
|
|
|
|
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
|
|
|
|
|
end
|
2025-05-25 11:35:02 +08:00
|
|
|
end
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
|
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
elseif fz_list[i].type == RB_FZType.ChouWei then
|
|
|
|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
|
|
|
|
|
for j=1,2 do
|
|
|
|
|
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
|
|
|
|
|
end
|
|
|
|
|
fzcards:GetChild("card_"..3).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
|
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
|
|
|
|
|
elseif fz_list[i].type == RB_FZType.Pao then
|
|
|
|
|
|
|
|
|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
|
|
|
|
|
for j=1,4 do
|
|
|
|
|
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
|
|
|
|
|
end
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
|
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
|
|
|
|
|
elseif fz_list[i].type == RB_FZType.Ti then
|
|
|
|
|
|
|
|
|
|
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
|
|
|
|
|
for j=1,4 do
|
2025-05-28 03:06:01 +08:00
|
|
|
if j==1 then
|
2025-05-25 11:35:02 +08:00
|
|
|
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
|
|
|
|
|
else
|
|
|
|
|
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
fzcards.x,fzcards.y = 0,0
|
|
|
|
|
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function M:playAnim( fzitem,fzcards, size,i,ispaly )
|
|
|
|
|
if(ispaly == nil)then
|
|
|
|
|
ispaly =false
|
|
|
|
|
end
|
|
|
|
|
printlog("jefe self playAnim 2=======")
|
|
|
|
|
if(ispaly and i == size)then
|
|
|
|
|
local faArray= fzitem:GetChild("chiwei")
|
|
|
|
|
if(faArray~=nil)then
|
|
|
|
|
faArray:AddChild(fzcards)
|
|
|
|
|
else
|
|
|
|
|
fzitem:AddChild(fzcards)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
fzitem:AddChild(fzcards)
|
|
|
|
|
end
|
|
|
|
|
self._area_fz_list:AddChild(fzitem)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--出牌提示动画
|
|
|
|
|
function M:ChuPaiTiShi()
|
|
|
|
|
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
local chu_player = DataManager.CurrenRoom.self_player
|
|
|
|
|
local selfplayeTable = {}
|
|
|
|
|
selfplayeTable.handcard_list = chu_player.handcard_list
|
|
|
|
|
selfplayeTable.fz_list = chu_player.fz_list
|
|
|
|
|
selfplayeTable.tiCount = chu_player.tiCount
|
|
|
|
|
selfplayeTable.paoCount = chu_player.paoCount
|
|
|
|
|
selfplayeTable.hu_xi = chu_player.hu_xi
|
|
|
|
|
local player = membe_deep_clone(selfplayeTable)
|
|
|
|
|
local mark_ting= {}
|
|
|
|
|
for i=1,#DataManager.CurrenRoom.self_player.handcard_list do
|
|
|
|
|
local card = DataManager.CurrenRoom.self_player.handcard_list[i]
|
|
|
|
|
list_remove(player.handcard_list, card)
|
|
|
|
|
local _player = membe_deep_clone(player)
|
|
|
|
|
|
|
|
|
|
local tingList = CardCheck.tingPai(_player,DataManager.CurrenRoom)
|
|
|
|
|
local isKan = false
|
|
|
|
|
for j=1,#player.fz_list do
|
|
|
|
|
if card == player.fz_list[j].card and player.fz_list[j].type == RB_FZType.Kan then
|
|
|
|
|
isKan =true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if #tingList > 0 and isKan == false then
|
|
|
|
|
|
|
|
|
|
mark_ting[#mark_ting+1] = card
|
|
|
|
|
end
|
|
|
|
|
table.insert(player.handcard_list, card)
|
|
|
|
|
table.sort( player.handcard_list, ViewUtil.HandCardSort)
|
|
|
|
|
end
|
|
|
|
|
-- print("ChuPaiTiShi",#mark_ting,vardump(player))
|
|
|
|
|
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
|
|
|
|
|
self._view :GetController("chupai").selectedIndex =1
|
|
|
|
|
if #mark_ting>0 then
|
|
|
|
|
for i=1,#mark_ting do
|
|
|
|
|
for k=1,#self.card_list do
|
|
|
|
|
local card_view= self.card_list[k]
|
|
|
|
|
if card_view.card_item == mark_ting[i] then
|
|
|
|
|
card_view.btn_card:GetController("mark_ting").selectedIndex = 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
self._view :GetController("chupai").selectedIndex =0
|
|
|
|
|
for k=1,#self.card_list do
|
|
|
|
|
local card_view= self.card_list[k]
|
|
|
|
|
card_view.btn_card:GetController("mark_ting").selectedIndex = 0
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return M
|