suoha/libs/game_common/target/classes/com/game
苗庆帅 eeefa26d8f refactor(game): 重构游戏相关代码
- 删除了 PlayerInitState 类
- 新增 RoomWaitState 类
- 修改了 RoomDestoryGameState 和 PlayerReloadState 类
- 优化了 EventController 中的 redisGroupMemberRound 方法
- 更新了 Global 类中的 logger 属性
2025-06-17 19:53:46 +08:00
..
data refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
manager refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
player/state refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
room/state refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
state add back 2025-06-04 12:09:13 +08:00
ActionEvent.class add back 2025-06-04 12:09:13 +08:00
Constant.class add back 2025-06-04 12:09:13 +08:00
EventController.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
GPSUtil.class add back 2025-06-04 12:09:13 +08:00
GameController.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
GameInterceptor$1.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
GameInterceptor.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
Global.class refactor(game): 重构游戏相关代码 2025-06-17 19:49:39 +08:00
GroupPublisherService.class add back 2025-06-04 12:09:13 +08:00
MainServer$1.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer$2.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer$GameSetting.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
Router.class add back 2025-06-04 12:09:13 +08:00
Util.class add back 2025-06-04 12:09:13 +08:00