suoha/libs/game_common/target/classes/com/game
苗庆帅 b134082820 feat(game): 添加玩家胜利标识并优化游戏结束逻辑
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- 优化 Room 类中的游戏结束处理逻辑,包括分数保存和奖励计算
- 更新 RoomEndState 类的 enter 方法,改进玩家状态切换流程
- 在 EXPlayerBetState 中添加日志输出,便于调试- 为 EXPlayBack 类的 addResultCommand 方法添加注释,提高代码可读性
2025-06-20 15:49:10 +08:00
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data feat(game): 添加玩家胜利标识并优化游戏结束逻辑 2025-06-20 15:49:10 +08:00
manager refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
player/state refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
room/state feat(game): 添加玩家胜利标识并优化游戏结束逻辑 2025-06-20 15:49:10 +08:00
state add back 2025-06-04 12:09:13 +08:00
ActionEvent.class add back 2025-06-04 12:09:13 +08:00
Constant.class add back 2025-06-04 12:09:13 +08:00
EventController.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
GPSUtil.class add back 2025-06-04 12:09:13 +08:00
GameController.class feat:update 2025-06-18 20:42:11 +08:00
GameInterceptor$1.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
GameInterceptor.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
Global.class refactor(game): 重构游戏相关代码 2025-06-17 19:49:39 +08:00
GroupPublisherService.class add back 2025-06-04 12:09:13 +08:00
MainServer$1.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer$2.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer$GameSetting.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
MainServer.class refactor(game): 重构游戏相关代码 2025-06-17 19:53:46 +08:00
Router.class add back 2025-06-04 12:09:13 +08:00
Util.class add back 2025-06-04 12:09:13 +08:00