2025-06-04 12:09:13 +08:00
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package com.game;
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import java.util.HashMap;
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import java.util.Map;
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2025-06-17 19:49:39 +08:00
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2025-06-04 12:09:13 +08:00
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import com.game.manager.RoomManager;
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import com.game.manager.SessionManager;
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import com.game.player.state.PlayerEndState;
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import com.game.player.state.PlayerInitState;
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import com.game.player.state.PlayerPauseState;
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import com.game.player.state.PlayerPopupState;
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import com.game.player.state.PlayerReadyState;
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import com.game.player.state.PlayerReloadState;
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import com.game.player.state.PlayerSpectatorState;
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import com.game.player.state.PlayerWaitState;
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import com.game.room.state.RoomDestoryGameState;
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import com.game.room.state.RoomEndState;
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import com.game.room.state.RoomInitState;
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import com.game.room.state.RoomReloadState;
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import com.game.room.state.RoomStartGameState;
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import com.game.room.state.RoomWaitState;
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import com.game.state.StateBase;
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import com.taurus.core.util.Logger;
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public class Global {
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/**
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* debug模式
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*/
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public static boolean loggerDebug = false;
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// 日志
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2025-06-17 19:49:39 +08:00
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public static Logger logger;
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2025-06-04 12:09:13 +08:00
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// session管理器
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public static SessionManager sessionMgr;
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// 桌子管理器
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public static RoomManager roomMgr;
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public static GameController gameCtr;
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public static EventController eventCtr;
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/**
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* 游戏ID
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*/
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public static int gameId = 1;
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/**
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* 游戏名字
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*/
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public static String gameName = "";
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public static void init() {
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Global.sessionMgr = new SessionManager();
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Global.roomMgr = new RoomManager();
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Global.eventCtr = new EventController();
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registerState(RoomInitState.class, new RoomInitState());
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registerState(RoomEndState.class, new RoomEndState());
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registerState(RoomDestoryGameState.class, new RoomDestoryGameState());
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registerState(RoomWaitState.class, new RoomWaitState());
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registerState(RoomReloadState.class, new RoomReloadState());
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registerState(RoomStartGameState.class, new RoomStartGameState());
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registerState(PlayerInitState.class, new PlayerInitState());
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registerState(PlayerPauseState.class, new PlayerPauseState());
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registerState(PlayerReadyState.class, new PlayerReadyState());
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registerState(PlayerReloadState.class, new PlayerReloadState());
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registerState(PlayerWaitState.class, new PlayerWaitState());
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registerState(PlayerSpectatorState.class, new PlayerSpectatorState());
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registerState(PlayerPopupState.class, new PlayerPopupState());
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registerState(PlayerEndState.class, new PlayerEndState());
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}
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private static Map<Class<?>, StateBase<?>> state_map = new HashMap<>();
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public static void registerState(Class<?> cls, StateBase<?> state) {
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state_map.put(cls, state);
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}
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public static StateBase<?> getState(Class<?> cls) {
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StateBase<?> state = state_map.get(cls);
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return state;
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}
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public static void info(String msg, Object... params) {
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if (loggerDebug) {
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logger.info(Util.stringFormat(msg, params));
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}
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}
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public static void warn(String msg, Object... params) {
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if (loggerDebug) {
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logger.warn(Util.stringFormat(msg, params));
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}
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}
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public static void error(String msg, Object... params) {
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if (loggerDebug) {
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logger.error(Util.stringFormat(msg, params));
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}
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}
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}
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