1863 lines
67 KiB
Lua
1863 lines
67 KiB
Lua
---
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--- Created by 谌建军.
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--- DateTime: 2017/12/13 17:04
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---
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local SanQianFen_PlayerPokerInfoView = import('.SanQianFen_PlayerPokerInfoView')
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local SanQianFen_CardType = import('.SanQianFen_CardType')
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local CardView = {
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btn_card = nil,
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-- 牌号码 (大小)
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card_code_number = 0,
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-- 牌号码 (花色)
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card_code_flower = 0,
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-- 索引
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index = 0,
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-- 牌的列数
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index_X = 0,
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-- 每一列第几张牌
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index_Y = 0,
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-- 原始位置
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old_postion = Vector2.zero,
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m_Select = 0,
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}
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local function NewCardView(card, cardcodenum, cardcodeflower,index_X,index_Y)
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local self = {}
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setmetatable(self, {__index = CardView})
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self.btn_card = card
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self.card_code_number = cardcodenum
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self.card_code_flower = cardcodeflower
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self.card_isTouchable = 0
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self.index_X = index_X
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self.index_Y = index_Y
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return self
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end
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local function tableSortNumber(a, b)
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return a.card_code_number > b.card_code_number
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end
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local SanQianFen_PlayerSelfPokerInfoView = {
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_view = nil,
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_mainView = nil,
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_mask_liangpai = nil
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}
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local M = SanQianFen_PlayerSelfPokerInfoView
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function M.new(view, mainView)
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setmetatable(M, {__index = SanQianFen_PlayerPokerInfoView})
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local self = setmetatable({}, {__index = M})
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self._view = view
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self._mainView = mainView
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self.gameCtr = ControllerManager.GetController(GameController)
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self:init()
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return self
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end
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function M:init()
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self.Reset = false
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self.ctr_outpoker = self._view:GetController('output')
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self.outpoker_list = self._view:GetChild('out_card_list')
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self.item_data = json.decode(self._view:GetChild('area_mask').text)
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self.out_card_data = self.item_data['outcard_list']
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self.hand_card_list = self._view:GetChild('hand_card_list')
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self.ctr_hand_card_pos = self._view:GetChild('hand_card_list')
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self._mask_liangpai = self._view:GetChild('mask_liangpai')
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self.isMoving = false
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self.card_width = 129
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self.cards_count = 0 -- 牌的总列数
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self.cards_view = self._view:GetChild('hand_poker_c')
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self.card_list = {}
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self.out_card_list = {}
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self.touchMoveFun = handler(self, self.TouchMoving1)
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self.ctr_put_card_option = self._view:GetController('out_card_option')
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self.ctr_piao = self._view:GetController('piao')
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self.ctr_piao_value = self._view:GetController('piao_value')
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self.ctr_put_error = self._view:GetController('put_error')
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self.put_error_text = self._view:GetChild('put_error')
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self.ctr_select_card_type = self._view:GetController('select_card_type')
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self.select_card_type_view = self._view:GetChild('choose_type')
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self.text_bomb_score = self._view:GetChild('Score')
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self.ani_bomb_score = self._view:GetTransition('score')
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self.ani_result_score = self._view:GetTransition('score_1')
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self.send_card = {}
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self.tips_click_count = 0
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self:BtnEvent()
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-- local x = {415,215,315,408}
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-- for i=1,#x do
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-- local t = self:ChangeOneCodeByFrom(x[i])
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-- printlog("pppppppppppppppppppppppp",t)
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-- printlog("pppppppppppppppppppppppp111111111",self:ChangeCodeByTo1(t))
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-- end
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end
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function M:ChangeOneCodeByFrom(card)
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local flower = math.floor(card / 100)
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local number = card % 100
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if number == 2 then
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number = 15
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end
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return number * 10 + flower
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end
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function M:SortPoker(pokerList)
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local pokerListSort = {}
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for i=1,#pokerList do
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local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
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pokerListSort[i] = card_number_code
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end
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table.sort(pokerListSort, function (a,b)
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return a > b
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end)
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local card_map = {}
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local stack = {}
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for i = 1, #pokerListSort do
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local card = pokerListSort[i]
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local card_num = math.floor(pokerListSort[i] / 10)
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--printlog("aaaaaaaaaaaaaaa ",card_num)
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if card_map[card_num] == nil then
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card_map[card_num] = {card}
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stack[#stack+1] = card_map[card_num]
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else
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card_map[card_num][#card_map[card_num] + 1] = card
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end
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end
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--pt(pokerListSort)
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-- for k, v in pairs(card_map) do
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-- if #v >= 0 then
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-- stack[#stack+1] = v
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-- end
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-- end
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-- local stack1 = {}
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-- for i=#stack,1,-1 do
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-- stack1[#stack1+1]=stack[i]
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-- end
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--printlog("ccccccccccccccccccccccccccc")
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--pt(stack)
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return stack
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end
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function M:isBoomSelect(card,isSelect)
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local num = 0
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-- printlog("cccccccccccccccccc111111111 ",card.card_code_flower)
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for i = #self.card_list, 1, -1 do
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if card.card_code_flower % 100 == self.card_list[i].card_code_flower % 100 then
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num = num + 1
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end
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end
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--printlog("cccccccccccccccccc222222222222222222 ",num,isSelect)
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if num > 3 then
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for i = #self.card_list, 1, -1 do
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if card.card_code_flower % 100 == self.card_list[i].card_code_flower % 100
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and self.card_list[i]~=card
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then
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self:SetBtnCardColor(self.card_list[i],isSelect and 0.6 or 1)
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self:UpdateCardMove(self.card_list[i].btn_card, isSelect, false)
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elseif self.card_list[i]~=card and isSelect then
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self:SetBtnCardColor(self.card_list[i],1)
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self:UpdateCardMove(self.card_list[i].btn_card, false, false)
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end
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end
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else
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-- self:UpdateCardMove(card,isSelect,false)
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-- self:SetBtnCardColor(card,isSelect and 0.6 or 1)
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end
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end
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function M:test()
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end
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function M:InitPoker(pokerList, isPlayAni, open)
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--printlog("ccccccccccccccccccccccccccccc111111111111111")
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--pt(pokerList)
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local cs = 1.25
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if DataManager.CurrenRoom.cardsize==0 then
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cs = 1.35
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elseif DataManager.CurrenRoom.cardsize == 1 then
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cs = 1.25
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elseif DataManager.CurrenRoom.cardsize == 2 then
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cs = 1.15
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end
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cs = 0.9
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if self.cor_init_poker ~= nil then
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coroutine.stop(self.cor_init_poker)
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self.ctr_put_error.selectedIndex = 0
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end
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-- print(vardump(self.card_list))
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self.cor_init_poker = nil
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self.card_list = {}
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self.cards_view:RemoveChildren(0, -1, true)
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if isPlayAni == true then
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self.cor_init_poker =
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coroutine.start(
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function()
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self._mainView._popEvent = false
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if self._mainView._rightPanelView._settingView ~= nil then
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self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(false)
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end
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--table.sort(pokerList)
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local pokerListSort = self:SortPoker(pokerList)
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if pokerListSort == nil or #pokerListSort == 0 then
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return
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end
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self.cards_count = #pokerListSort
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for i = 1, #pokerListSort do
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local pokerListNum = 0
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for j = 1, #pokerListSort[i] do
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local card_number_code = pokerListSort[i][j]
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local code = self:ChangeCodeByTo1(card_number_code)
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--printlog("ccccccccccccccccccccccccccccc2222222222222222 ",code)
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local btn_card = self:CreatPoker(card_number_code, cs, open)
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self.card_width = 120
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self.card_hight = 171
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local x, y = 500, (j * 75) - 500
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btn_card:SetXY(x, y)
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self.cards_view:AddChild(btn_card)
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self.cards_view:SetChildIndex(btn_card, 12 - j)
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local card_view = NewCardView(btn_card, card_number_code,code ,i, j)
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--存牌堆
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self.card_list[#self.card_list + 1] = card_view
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self:AddCardMoveEvent1(card_view)
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end
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for j = #self.card_list, 1, -1 do
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coroutine.wait(0.005)
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if pokerListNum == #pokerListSort[i] then
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break
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end
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pokerListNum = pokerListNum + 1
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local card_view = self.card_list[j]
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card_view.btn_card:RemoveFromParent()
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self.cards_view:AddChild(card_view.btn_card)
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card_view.btn_card:TweenMove(self:GetHandCardPos2(card_view, self.cards_count), 0.08)
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end
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end
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self:UpdateHandCardsPos1()
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self._mainView._popEvent = true
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if self._mainView._rightPanelView._settingView ~= nil then
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self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(true)
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end
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end
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)
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else
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--printlog("wwwwwwwwwwwwwwww33333333333333333333333333333")
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--pt(pokerList)
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local pokerListSort = self:SortPoker(pokerList)
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if pokerListSort == nil or #pokerListSort == 0 then
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return
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end
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self.cards_count = #pokerListSort
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for i = 1, #pokerListSort do
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local pokerListNum = 0
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for j = 1, #pokerListSort[i] do
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local card_number_code = pokerListSort[i][j]
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local code = self:ChangeCodeByTo1(card_number_code)
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-- printlog("ccccccccccccccccccccccccccccc2222222222222222 ",code)
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local btn_card = self:CreatPoker(card_number_code, cs, open)
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self.card_width = 120
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self.card_hight = 171
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self.cards_view:AddChild(btn_card)
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self.cards_view:SetChildIndex(btn_card, 12 - j)
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local card_view = NewCardView(btn_card, card_number_code,code ,i, j)
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--存牌堆
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self.card_list[#self.card_list + 1] = card_view
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self:AddCardMoveEvent1(card_view)
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end
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--存牌堆
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for j = 1, #self.card_list do
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local card_view = self.card_list[j]
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card_view.btn_card.xy = self:GetHandCardPos2(card_view, self.cards_count,#pokerListSort[i])
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end
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end
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self:UpdateHandCardsPos1(isPlayAni)
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end
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end
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-- 删手牌
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function M:DeleteHandCard(card_code_number)
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local card = nil
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for i = 1, #self.card_list do
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local card_view = self.card_list[i]
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if card_code_number == card_view.card_code_number then
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card_view.btn_card.touchable = false
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list_remove(self.card_list, card_view)
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card = card_view
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card_view.btn_card:RemoveFromParent()
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self.cards_view:RemoveChild(card_view.btn_card, true)
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break
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end
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end
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if card ~= nil then
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local num = 0
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for i = 1, #self.card_list do
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if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
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self.card_list[i].index_Y = self.card_list[i].index_Y - 1
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end
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if card.index_X == self.card_list[i].index_X then
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num = num + 1
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end
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end
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if num == 0 then
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for i = 1, #self.card_list do
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if self.card_list[i].index_X > card.index_X then
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self.card_list[i].index_X = self.card_list[i].index_X - 1
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end
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end
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end
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end
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end
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function M:InitPoker1(pokerList, isPlayAni, open)
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-- self.zhizhanctr_select=0
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-- self.zhizhantype=0
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-- self.zhizhannumber=0
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-- self.zhizhanlength=0
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-- self.zhizhanmustPutMaxCard=0
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-- self.zhizhanplay=0
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-- self.zhizhanzdts=0
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local cs = 1.25
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if DataManager.CurrenRoom.cardsize==0 then
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cs = 1.35
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elseif DataManager.CurrenRoom.cardsize == 1 then
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cs = 1.25
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elseif DataManager.CurrenRoom.cardsize == 2 then
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cs = 1.15
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end
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if self.cor_init_poker ~= nil then
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coroutine.stop(self.cor_init_poker)
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end
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-- print(vardump(self.card_list))
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self.cor_init_poker = nil
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self.card_list = {}
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self.cards_view:RemoveChildren(0, -1, true)
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if isPlayAni == true then
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self.cor_init_poker =
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coroutine.start(
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function()
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self._mainView._popEvent = false
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if self._mainView._rightPanelView._settingView ~= nil then
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self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(false)
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end
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table.sort(pokerList)
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for i = 1, #pokerList do
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local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
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local card_flower_code = pokerList[i]
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local btn_card = self:CreatPoker(card_number_code, cs, open)
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local x, y = self._view.width / 2 + 100, -200
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btn_card:SetXY(x, y)
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btn_card.alpha = 0
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btn_card.touchable = false
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-- coroutine.wait(0.05)
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self.cards_view:AddChild(btn_card)
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local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
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self.card_list[#self.card_list + 1] = card_view
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table.sort(self.card_list, tableSortNumber)
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if i == #pokerList then
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for j = 1, #self.card_list do
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local card = self.card_list[j]
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card.btn_card.touchable = true
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if open ~= 1 then
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-- body
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self:AddCardMoveEvent(card)
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end
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end
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end
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end
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for j = #self.card_list, 1, -1 do
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-- ViewUtil.PlaySound('SanQianFen_PK', 'extend/poker/sanqianfen/sound/mopai.mp3')
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local card_view = self.card_list[j]
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card_view.index = j
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self.cards_view:SetChildIndex(card_view.btn_card, card_view.index - 1)
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card_view.btn_card:TweenMove(self:GetHandCardPos(j, #self.card_list), 0.10)
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DSTween.To(
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0.7,
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1,
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0.1,
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function(value)
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card_view.btn_card:SetScale(value, value)
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end
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)
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DSTween.To(
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0.7,
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1,
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0.1,
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function(value)
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card_view.btn_card.alpha = value
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end
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)
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card_view.btn_card.alpha = 1
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end
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self._mainView._popEvent = true
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if self._mainView._rightPanelView._settingView ~= nil then
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self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(true)
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end
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end
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)
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else
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--printlog("wwwwwwwwwwwwwwww33333333333333333333333333333")
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--pt(pokerList)
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for i = 1, #pokerList do
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local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
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local card_flower_code = pokerList[i]
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local btn_card = self:CreatPoker(card_number_code, cs, open)
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self.cards_view:AddChild(btn_card)
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local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
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self.card_list[#self.card_list + 1] = card_view
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end
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table.sort(self.card_list, tableSortNumber)
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for i = 1, #self.card_list do
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local card = self.card_list[i]
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card.index = i
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self.cards_view:SetChildIndex(card.btn_card, card.index - 1)
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card.btn_card.xy = self:GetHandCardPos(i, #self.card_list)
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if open ~= 1 then
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-- body
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self:AddCardMoveEvent(card)
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end
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end
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end
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end
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function M:updatePoker()
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local templist = {}
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for i = 1, #self.card_list do
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templist[#templist + 1] = self.card_list[i].card_code_flower
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end
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self:InitPoker(templist, false, 0)
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end
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function M:AddCardMoveEvent(card)
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local send_card = {}
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|
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card.btn_card.onTouchBegin:Set(
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function(context)
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self.send_card = {}
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if card.btn_card.touchable == false then
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return
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end
|
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local xy = self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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if xy.y > -21 and xy.y < 221 then
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self.touchBegin = xy
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Stage.inst.onTouchMove:Add(self.touchMoveFun)
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--Stage.inst.onClick:Add(self.touchMoveFun)
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card.btn_card.onTouchEnd:Set(
|
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function(context)
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local xy =
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self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||
--Stage.inst.onClick:onTouchMove(self.touchMoveFun)
|
||
if xy.y > -21 and xy.y < 221 then
|
||
if xy.x - self.touchBegin.x > 0 then
|
||
local max_x = xy.x
|
||
local min_x = self.touchBegin.x
|
||
for k = 1, #self.card_list do
|
||
local card = self.card_list[k]
|
||
|
||
-- for i = 1, #self.card_list do
|
||
-- local card = self.card_list[i]
|
||
-- if card.btn_card.selected then
|
||
-- send_card[#send_card + 1] = card.card_code_flower
|
||
-- self.send_card[#self.send_card + 1] = card
|
||
-- end
|
||
-- end
|
||
if card.btn_card.touchable == true then
|
||
send_card[#send_card + 1] = card
|
||
|
||
self:SetBtnCardColor(card, 1)
|
||
if k == #self.card_list then
|
||
if
|
||
card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
|
||
card.card_isTouchable == 0
|
||
then
|
||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
--ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
end
|
||
else
|
||
if
|
||
card.btn_card.x +
|
||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||
min_x and
|
||
card.btn_card.x < max_x and
|
||
card.card_isTouchable == 0
|
||
then
|
||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
--ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
end
|
||
end
|
||
end
|
||
end
|
||
else
|
||
local max_x = self.touchBegin.x
|
||
local min_x = xy.x
|
||
-- self.send_card = {}
|
||
for k = 1, #self.card_list do
|
||
local card = self.card_list[k]
|
||
|
||
-- for i = 1, #self.card_list do
|
||
-- local card = self.card_list[i]
|
||
-- if card.btn_card.selected then
|
||
-- send_card[#send_card + 1] = card.card_code_flower
|
||
-- self.send_card[#self.send_card + 1] = card
|
||
-- end
|
||
-- end
|
||
if card.btn_card.touchable == true then
|
||
send_card[#send_card + 1] = card
|
||
self:SetBtnCardColor(card, 1)
|
||
--print(vardump(card))
|
||
if k == #self.card_list then
|
||
if
|
||
card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
|
||
card.card_isTouchable == 0
|
||
then
|
||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
--ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
end
|
||
else
|
||
if
|
||
card.btn_card.x +
|
||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||
min_x and
|
||
card.btn_card.x < max_x and
|
||
card.card_isTouchable == 0
|
||
then
|
||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
--ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
ViewUtil.PlaySound('SanQianFen_PK', 'extend/poker/sanqianfen/sound/click.mp3')
|
||
else
|
||
self.touchBegin = Vector2.New(0, 0)
|
||
for k = 1, #self.card_list do
|
||
local card = self.card_list[k]
|
||
if card.btn_card.touchable == true then
|
||
self:SetBtnCardColor(card, 1)
|
||
end
|
||
end
|
||
end
|
||
|
||
Stage.inst:ResetInputState()
|
||
card.btn_card.onTouchEnd:Set(nil)
|
||
|
||
--self:zhizhanxuanpai()
|
||
end
|
||
)
|
||
else
|
||
local button = card.btn_card
|
||
button.onChanged:Add(
|
||
function()
|
||
-- body
|
||
if card.btn_card.selected == true then
|
||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
else
|
||
self:UpdateCardMove(card.btn_card, card.btn_card.selected, false)
|
||
end
|
||
end
|
||
)
|
||
end
|
||
end
|
||
)
|
||
end
|
||
|
||
|
||
|
||
function M:zhizhanxuanpai() --智障选牌
|
||
-- body
|
||
local temp_send_card = {}
|
||
for i = 1, #self.send_card do
|
||
if self.send_card[i] ~= self.send_card[i - 1] then
|
||
-- body
|
||
temp_send_card[#temp_send_card + 1] = self.send_card[i]
|
||
end
|
||
end
|
||
|
||
local card_map, max_key = self:GetCardMapAndMaxKey(temp_send_card)
|
||
|
||
list_type1, touch_type1 = self:CheckPairs(card_map, 0, 8)
|
||
|
||
list_type2, touch_type2 = self:CheckPlane(card_map, 0, 6, 0)
|
||
list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
|
||
|
||
local list_type, touch_type = self:CheckOnes(card_map, 0, 11)
|
||
for i = 5, 11 do
|
||
local list_temp, touch_temp = self:CheckOnes(card_map, 0, i)
|
||
if list_temp[1] ~= nil then
|
||
-- body
|
||
list_type = list_temp
|
||
end
|
||
end
|
||
local temp_list = list_type[1]
|
||
local temp_list1 = list_type1[1]
|
||
local temp_list2 = list_type2[1]
|
||
local temp_bomb = list_bomb[1]
|
||
if self.xunpai == nil then
|
||
-- body
|
||
self.xunpai = {}
|
||
end
|
||
|
||
if temp_list ~= nil and temp_list1 == nil and temp_list2 == nil and temp_bomb == nil and #temp_list > #self.xunpai then
|
||
for i = 1, #self.send_card do
|
||
self:UpdateCardMove(self.send_card[i].btn_card, false, false)
|
||
end
|
||
for i = 1, #self.send_card do
|
||
for j = 1, #temp_list do
|
||
if self.send_card[i] == temp_list[j] then
|
||
-- body
|
||
self:UpdateCardMove(self.send_card[i].btn_card, true, false)
|
||
end
|
||
end
|
||
end
|
||
self.xunpai = temp_list
|
||
else
|
||
self.xunpai = {}
|
||
end
|
||
end
|
||
|
||
function M:TouchMoving(context)
|
||
if self.cards_view == nil then
|
||
return
|
||
end
|
||
local send_card1 = {}
|
||
local xy = self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||
self.isTouching = true
|
||
if xy.x - self.touchBegin.x > 0 then -- 往右边滑
|
||
local max_x = xy.x
|
||
local min_x = self.touchBegin.x
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
|
||
else
|
||
if
|
||
card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
|
||
card.btn_card.x < max_x
|
||
then
|
||
self:SetBtnCardColor(card, 0.6)
|
||
if #send_card1 == 0 then
|
||
-- body
|
||
send_card1[1] = card
|
||
end
|
||
for i = 1, #send_card1 do
|
||
if send_card1[i] ~= card then
|
||
-- body
|
||
send_card1[#send_card1 + 1] = card
|
||
end
|
||
end
|
||
else
|
||
-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
-- card.card_isTouchable = 1
|
||
-- ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
self:SetBtnCardColor(card, 1)
|
||
end
|
||
end
|
||
end
|
||
elseif xy.x - self.touchBegin.x < 0 then -- 左边滑
|
||
local max_x = self.touchBegin.x
|
||
local min_x = xy.x
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
|
||
else
|
||
if
|
||
card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
|
||
card.btn_card.x < max_x
|
||
then
|
||
-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
-- card.card_isTouchable = 1
|
||
-- ViewUtil.PlaySound("SanQianFen_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||
self:SetBtnCardColor(card, 0.6)
|
||
if #send_card1 == 0 then
|
||
-- body
|
||
send_card1[1] = card
|
||
end
|
||
for i = 1, #send_card1 do
|
||
if send_card1[i] ~= card then
|
||
-- body
|
||
send_card1[#send_card1 + 1] = card
|
||
end
|
||
end
|
||
else
|
||
self:SetBtnCardColor(card, 1)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
--print(vardump(send_card1))
|
||
-- local send_card = {}
|
||
-- self.send_card = {}
|
||
-- for i = 1, #self.card_list do
|
||
-- local card = self.card_list[i]
|
||
-- if card.btn_card.selected then
|
||
-- send_card[#send_card + 1] = card.card_code_flower
|
||
-- self.send_card[#self.send_card + 1] = card
|
||
-- end
|
||
-- end
|
||
self.send_card = send_card1
|
||
end
|
||
|
||
function M:AddCardMoveEvent1(card)
|
||
local send_card = {}
|
||
|
||
card.btn_card.onTouchBegin:Set(
|
||
function(context)
|
||
self.send_card = {}
|
||
if card.btn_card.touchable == false then
|
||
return
|
||
end
|
||
self.beginCard = card
|
||
self.isMoving = false
|
||
local xy = self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||
self.touchBegin = xy
|
||
--printlog("rrrrrrrrrrrrrrrrrrrrrrrrrr000000000000000 ",xy.y)
|
||
--pt(self.card_list)
|
||
Stage.inst.onTouchMove:Add(self.touchMoveFun)
|
||
local button = card.btn_card
|
||
card.btn_card.onTouchEnd:Set(function ()
|
||
|
||
self.beginCard = nil
|
||
--self:UpdateCardMove(card,not card.btn_card.selected,false)
|
||
--self:SetBtnCardColor(card,not card.btn_card.selected and 0.6 or 1)
|
||
--self:isBoomSelect(card,not card.btn_card.selected)
|
||
if not self.isMoving then
|
||
self:SetBtnCardColor(card,card.m_Select == 0 and 0.6 or 1)
|
||
end
|
||
self.isMoving = false
|
||
Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||
|
||
-- for i=1,#self.send_card do
|
||
|
||
-- self:UpdateCardMove(self.send_card[i],true,false)
|
||
-- self:SetBtnCardColor(self.send_card[i],0.6)
|
||
-- end
|
||
-- for i=1,#self.card_list do
|
||
-- -- printlog("aaaaaaaaaaaaaaaaaaaa 111111111111 ",self.card_list[i].btn_card.selected)
|
||
-- self:UpdateCardMove(self.card_list[i],not self.card_list[i].btn_card.selected,false)
|
||
-- --self:UpdateCardMove(self.card_list[i],true,false)
|
||
-- --printlog("aaaaaaaaaaaaaaaaaaaa 2222222 ",self.card_list[i].btn_card.selected)
|
||
-- end
|
||
|
||
-- for i=1,#self.send_card do
|
||
-- --printlog("aaaaaaaaaaaaaaaaaaaa1111 ",self.send_card[i].btn_card.selected)
|
||
-- end
|
||
|
||
end)
|
||
-- button.onChanged:Add(
|
||
-- function()
|
||
-- printlog("aaaaaaaaaa2222222222222222222222222")
|
||
-- -- body
|
||
-- if card.btn_card.selected == true then
|
||
-- --printlog("aaaaaaaaaa3333333333333333")
|
||
-- self:SetBtnCardColor(card,0.6)
|
||
-- self.send_card[#self.send_card+1] = card
|
||
-- --self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||
-- else
|
||
-- --printlog("aaaaaaaaaa44444444444444444444444")
|
||
-- --self:UpdateCardMove(card.btn_card, card.btn_card.selected, false)
|
||
|
||
-- self:SetBtnCardColor(card,1)
|
||
-- end
|
||
-- --self:isBoomSelect(card,not card.btn_card.selected)
|
||
-- end
|
||
-- )
|
||
|
||
end
|
||
)
|
||
end
|
||
|
||
function M:TouchMoving1(context)
|
||
|
||
if self.cards_view == nil then
|
||
return
|
||
end
|
||
local send_card1 = {}
|
||
local xy = self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||
self.isMoving = true
|
||
self.isTouching = true
|
||
if xy.y - self.touchBegin.y > 0 then -- 往下边滑
|
||
-- printlog("rrrrrrrrrr1111111111111111111")
|
||
|
||
local max_y = xy.y
|
||
local min_y = self.touchBegin.y
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
|
||
else
|
||
if
|
||
card.btn_card.y + (self.card_hight / 2 ) - 40 > min_y and
|
||
card.btn_card.x < max_y and card.index_X == self.beginCard.index_X
|
||
then
|
||
self:SetBtnCardColor(card, 0.6)
|
||
elseif self.beginCard and card.index_X == self.beginCard.index_X then
|
||
self:SetBtnCardColor(card, 1)
|
||
end
|
||
end
|
||
end
|
||
elseif xy.y - self.touchBegin.y < 0 then -- 上边滑
|
||
-- printlog("wwwwwwwwwwwwwwwwwwwwwwwww ",xy.y)
|
||
local max_y = self.touchBegin.y
|
||
local min_y = xy.y
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
--printlog("rrrrrr4444444444444 ",card.btn_card.y," ",xy.y," ",max_y," ",card.index_X)
|
||
if
|
||
card.btn_card.y + (self.card_hight/2)-40 > min_y and
|
||
card.btn_card.y < max_y and self.beginCard and card.index_X == self.beginCard.index_X
|
||
then
|
||
self:SetBtnCardColor(card, 0.6)
|
||
elseif self.beginCard and card.index_X == self.beginCard.index_X then
|
||
self:SetBtnCardColor(card, 1)
|
||
end
|
||
|
||
end
|
||
end
|
||
--self.send_card = send_card1
|
||
end
|
||
|
||
function M:SetBtnCardColor(card, num)
|
||
|
||
if num == 0.6 then
|
||
card.m_Select = 1
|
||
else
|
||
card.m_Select = 0
|
||
end
|
||
-- if num == 0.6 then
|
||
-- local x = 0
|
||
-- for i = 1, #self.card_list do
|
||
-- local card = self.card_list[i]
|
||
-- if card.btn_card.selected then
|
||
-- -- send_card[#send_card + 1] = card.card_code_flower
|
||
-- -- self.send_card[#self.send_card + 1] = card
|
||
-- end
|
||
-- end
|
||
-- printlog("ppppppppppp222222222222222222222222")
|
||
-- end
|
||
if
|
||
card.btn_card:GetChildAt(0) ~= nil and card.btn_card:GetChildAt(0):GetChildAt(0) ~= nil and
|
||
card.btn_card:GetChildAt(0):GetChildAt(0):GetChildAt(0) ~= nil
|
||
then
|
||
-- body
|
||
card.btn_card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(num, num, num)
|
||
end
|
||
|
||
--if card.card_code_flower < 500 then
|
||
-- card.btn_card:GetChildAt(0):GetChildAt(2).color = Color(num,num,num)
|
||
-- card.btn_card:GetChildAt(0):GetChildAt(3).color = Color(num,num,num)
|
||
--end
|
||
end
|
||
|
||
function M:ShowPiao(piao)
|
||
self.ctr_piao.selectedIndex = piao
|
||
end
|
||
|
||
function M:HidePiao()
|
||
self.ctr_piao.selectedIndex = 0
|
||
end
|
||
|
||
function M:ShowOutCardOption(ctr_select, type, number, length, mustPutMaxCard, play, zdts)
|
||
--for i = 1, #self.out_card_list do
|
||
-- local card = self.out_card_list[i]
|
||
-- self.cards_view:RemoveChild(card.btn_card,true)
|
||
--end
|
||
--self.out_card_list = {}
|
||
|
||
-- self.zhizhanctr_select=ctr_select
|
||
-- self.zhizhantype=type
|
||
-- self.zhizhannumber=number
|
||
-- self.zhizhanlength=length
|
||
-- self.zhizhanmustPutMaxCard=mustPutMaxCard
|
||
-- self.zhizhanplay=play
|
||
-- self.zhizhanzdts=zdts
|
||
--printlog("ccccccccccccccccc ",type)
|
||
self.tips_click_count = 0
|
||
self.send_card = {}
|
||
self.tips_card_list = self:GetCardTips(type, number, length, mustPutMaxCard)
|
||
|
||
if #self.tips_card_list >= 1 then
|
||
-- body
|
||
self:UpdateHandCardsColor()
|
||
end
|
||
--
|
||
-- 自动提示
|
||
-- if #self.tips_card_list ~= 0 and play~=0 and mustPutMaxCard==false and zdts==1 then
|
||
-- local index = self.tips_click_count % #self.tips_card_list + 1
|
||
-- self:ShowTipsCard(index)
|
||
-- self.tips_click_count = self.tips_click_count + 1
|
||
-- end
|
||
-- if #self.tips_card_list == 2 and self.tips_card_list[2][1].index == self.tips_card_list[1][1].index then
|
||
-- if #self.tips_card_list[2] == #self.tips_card_list[1] then
|
||
-- for i = 1, #self.tips_card_list[2] do
|
||
-- if self.tips_card_list[2][i].index == self.tips_card_list[1][i].index then
|
||
-- self:ShowTipsCard(1)
|
||
-- end
|
||
-- end
|
||
-- end
|
||
-- elseif #self.tips_card_list == 1 then
|
||
-- self:ShowTipsCard(1)
|
||
-- end
|
||
-- if mustPutMaxCard and play ~= 0 and zdts == 1 then
|
||
-- -- body
|
||
-- self:ShowTipsCard(#self.tips_card_list)
|
||
-- end
|
||
self.ctr_put_card_option.selectedIndex = ctr_select
|
||
end
|
||
|
||
function M:SetOutCardInfo(cardlist, isPass, isAnim)
|
||
self.ctr_put_card_option.selectedIndex = 0
|
||
for i = 1, #self.out_card_list do
|
||
local card = self.out_card_list[i]
|
||
self.cards_view:RemoveChild(card, true)
|
||
end
|
||
self.out_card_list = {}
|
||
if cardlist ~= nil then
|
||
-- todo
|
||
self:SetOutCardList(cardlist, false)
|
||
else
|
||
if isPass == true then
|
||
self.ctr_outpoker.selectedIndex = 2
|
||
for i = 1, #self.card_list do
|
||
local card_view = self.card_list[i]
|
||
card_view.btn_card.touchable = true
|
||
self:UpdateCardMove(card_view.btn_card, false, false)
|
||
self:SetBtnCardColor(card_view, 1)
|
||
end
|
||
else
|
||
self.ctr_outpoker.selectedIndex = 0
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:SetOutCardBlack()
|
||
for i = 1, #self.out_card_list do
|
||
local card = self.out_card_list[i]
|
||
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
||
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||
end
|
||
|
||
end
|
||
end
|
||
|
||
function M:SetOutCardList(cardlist, isAnim)
|
||
--pt(self.card_list)
|
||
local pos_y = -200
|
||
if isAnim then
|
||
-- self.zhizhanctr_select=0
|
||
-- self.zhizhantype=0
|
||
-- self.zhizhannumber=0
|
||
-- self.zhizhanlength=0
|
||
-- self.zhizhanmustPutMaxCard=0
|
||
-- self.zhizhanplay=0
|
||
-- self.zhizhanzdts=0
|
||
if self.move_cor then
|
||
coroutine.stop(self.move_cor)
|
||
self.move_cor = nil
|
||
end
|
||
local time = 0.1
|
||
--local m_card_list = membe_deep_clone(self.card_list)
|
||
for i = 1, #cardlist do
|
||
local card_code_number = cardlist[i]
|
||
for j = 1, #self.card_list do
|
||
local card = self.card_list[j]
|
||
if card_code_number == card.card_code_number then
|
||
card.btn_card.onTouchBegin:Set(nil)
|
||
self.out_card_list[#self.out_card_list + 1] = card.btn_card
|
||
-- printlog("wwwwwwwwwwwwwwwwww44444444444444")
|
||
list_remove(self.card_list, card)
|
||
--list_remove(m_card_list,card)
|
||
-- todo 出牌动画
|
||
local pos =
|
||
self:GetOutCardEndPokerPos(
|
||
i,
|
||
#cardlist,
|
||
self.cards_view,
|
||
card.btn_card,
|
||
self.out_card_data['maxcount_x'],
|
||
0.7
|
||
)
|
||
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
||
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
||
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
||
-- end)
|
||
card.btn_card:GetChildAt(0):SetScale(0.7, 0.7)
|
||
break
|
||
end
|
||
end
|
||
|
||
end
|
||
--self.card_list=m_card_list
|
||
--printlog("wwwwwwwwwwwwwwwwww55555555555555555555")
|
||
--pt(self.card_list)
|
||
self.move_cor =
|
||
coroutine.start(
|
||
function()
|
||
coroutine.wait(0.05)
|
||
for i = 1, #self.out_card_list do
|
||
local card = self.out_card_list[i]
|
||
self.cards_view:SetChildIndex(card, i - 1)
|
||
end
|
||
coroutine.wait(0.1)
|
||
ViewUtil.PlaySound('SanQianFen_PK', 'extend/poker/sanqianfen/sound/chupai.mp3')
|
||
end
|
||
)
|
||
else
|
||
for i = 1, #cardlist do
|
||
local poker_item = UIPackage.CreateObject('Extend_Poker_SanQianFen', 'poker7')
|
||
local code = self:ChangeCodeByTo(cardlist[i])
|
||
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SanQianFen/" .. code)
|
||
local card_code_obj
|
||
-- if DataManager.CurrenRoom.pai==0 then
|
||
-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SanQianFen/"..code)
|
||
-- else
|
||
-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||
-- end
|
||
-- if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||
-- -- body
|
||
-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SanQianFen/" .. code .. "_1")
|
||
-- end
|
||
if DataManager.CurrenRoom.pai == 0 then
|
||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||
-- body
|
||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Extend_Poker_SanQianFen/' .. code .. '_1')
|
||
else
|
||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Extend_Poker_SanQianFen/' .. code)
|
||
end
|
||
else
|
||
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||
-- body
|
||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Extend_Poker_SanQianFen/' .. code .. '_2')
|
||
else
|
||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/' .. code .. '_2')
|
||
end
|
||
end
|
||
if card_code_obj == nil then
|
||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/00')
|
||
end
|
||
local card_num_obj = card_code_obj:GetChild("num")
|
||
if card_num_obj then
|
||
card_num_obj.visible = false
|
||
end
|
||
|
||
card_code_obj:SetScale(0.7, 0.7)
|
||
poker_item:AddChild(card_code_obj)
|
||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||
self.cards_view:AddChild(poker_item)
|
||
local pos =
|
||
self:GetOutCardEndPokerPos(
|
||
i,
|
||
#cardlist,
|
||
self.cards_view,
|
||
poker_item,
|
||
self.out_card_data['maxcount_x'],
|
||
1
|
||
)
|
||
poker_item.xy = Vector2.New(pos.x, pos_y)
|
||
self.out_card_list[#self.out_card_list + 1] = poker_item
|
||
if #cardlist> 3 and i == #cardlist then
|
||
if card_num_obj then
|
||
card_num_obj.visible = true
|
||
card_num_obj.text = #cardlist.."张"
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:DeleteHandCards(cardlist)
|
||
-- printlog("wwwwwwwwwwwwwwwwwwwwwwwwwww11111111111111")
|
||
-- pt(self.card_list)
|
||
-- pt(cardlist)
|
||
for i = 1, #cardlist do
|
||
local card_code_number = cardlist[i]
|
||
self:DeleteHandCard(card_code_number)
|
||
end
|
||
self:UpdateHandCardsPos1()
|
||
--printlog("cccccccccccccccccccccccccccrrrrrrrrrrrrrrrrrrrrrrr")
|
||
--pt(self.card_list)
|
||
--self:UpdateHandCardsPos1()
|
||
|
||
end
|
||
|
||
function M:UpdateHandCardsPos()
|
||
for i = 1, #self.card_list do
|
||
local card_view = self.card_list[i]
|
||
card_view.index = i
|
||
card_view.btn_card.touchable = true
|
||
self.cards_view:SetChildIndex(card_view.btn_card, card_view.index - 1)
|
||
--card_view.btn_card.xy = self:GetHandCardPos(i, #self.card_list)
|
||
card_view.btn_card:TweenMove(self:GetHandCardPos(i, #self.card_list), 0.1)
|
||
self:UpdateCardMove(card_view.btn_card, false, false)
|
||
self:SetBtnCardColor(card_view, 1)
|
||
end
|
||
end
|
||
|
||
-- 手牌更新位置方法 self.card_list 里面的对象 NewCardView,index_X index_Y 就是xy序号
|
||
function M:UpdateHandCardsPos1(t)
|
||
--得到有 多少列
|
||
local CountCards = {}
|
||
for i = 1, #self.card_list do
|
||
CountCards[self.card_list[i].index_X] =
|
||
CountCards[self.card_list[i].index_X] == nil and 1 or CountCards[self.card_list[i].index_X] + 1
|
||
end
|
||
-- printlog("wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww")
|
||
--pt(CountCards)
|
||
for i = #self.card_list, 1, -1 do
|
||
local card_view = self.card_list[i]
|
||
card_view.btn_card:RemoveFromParent()
|
||
self.cards_view:AddChild(card_view.btn_card)
|
||
local num = self:SameNumCode(card_view.card_code_flower%100)
|
||
card_view.old_postion = self:GetHandCardPos2(card_view, #CountCards,num)
|
||
-- if t == false then
|
||
-- card_view.btn_card.xy = card_view.old_postion
|
||
-- else
|
||
-- card_view.btn_card:TweenMove(card_view.old_postion, 0.3)
|
||
-- end
|
||
card_view.btn_card:TweenMove(card_view.old_postion, 0.3)
|
||
end
|
||
self:ShowCardNum()
|
||
end
|
||
|
||
function M:ShowCardNum()
|
||
for i=1,#self.card_list do
|
||
if self.card_list[i].index_Y == 1 then
|
||
local card_num_obj = self.card_list[i].btn_card:GetChildAt(0):GetChild("num")
|
||
if card_num_obj then
|
||
local num = self:SameNumCode(self.card_list[i].card_code_flower%100)
|
||
if num > 3 then
|
||
card_num_obj.visible = true
|
||
card_num_obj.text = num.."张"
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:SameNumCode(code)
|
||
local num = 0
|
||
for i=1,#self.card_list do
|
||
local numCode = self.card_list[i].card_code_flower % 100
|
||
if code == numCode then
|
||
num = num + 1
|
||
end
|
||
end
|
||
return num
|
||
end
|
||
|
||
function M:ResetPoker()
|
||
self.Reset = true
|
||
for i = 1, #self.card_list do
|
||
local card_view = self.card_list[i]
|
||
self:UpdateCardMove(card_view.btn_card, false, false)
|
||
self:SetBtnCardColor(card_view,1)
|
||
end
|
||
self.send_card = {}
|
||
self.Reset = false
|
||
end
|
||
|
||
function M:UpdateCardMove(btn_card, isSelected, isPlay)
|
||
--printlog("yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy")
|
||
--btn_card.selected = isSelected
|
||
-- local card_Move = btn_card:GetChildAt(0)
|
||
-- local xy = isSelected == true and Vector2.New(0, -30) or Vector2.New(0, 0)
|
||
-- if isPlay then
|
||
-- -- body
|
||
-- card_Move:TweenMove(xy, 0)
|
||
-- else
|
||
-- card_Move:TweenMove(xy, 0)
|
||
-- end
|
||
end
|
||
|
||
--
|
||
function M:UpdateHandCardsColor()
|
||
for i = 1, #self.card_list do
|
||
local card_view = self.card_list[i]
|
||
local num = card_view.btn_card.touchable == true and 1 or 0.6
|
||
self:SetBtnCardColor(card_view, num)
|
||
end
|
||
end
|
||
|
||
function M:BtnEvent()
|
||
self.btn_not_put = self._view:GetChild('btn_not_put')
|
||
self.btn_tips = self._view:GetChild('btn_tips')
|
||
self.btn_put = self._view:GetChild('btn_put')
|
||
|
||
self.btn_put.onClick:Set(
|
||
function()
|
||
if self.Reset then
|
||
return
|
||
end
|
||
local send_card = {}
|
||
self.send_card = {}
|
||
local currentCard={}
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
table.insert(currentCard,card.card_code_flower)
|
||
-- if card.btn_card.selected then
|
||
-- send_card[#send_card + 1] = card.card_code_flower
|
||
-- self.send_card[#self.send_card + 1] = card
|
||
-- end
|
||
if card.m_Select == 1 then
|
||
send_card[#send_card + 1] = card.card_code_flower
|
||
self.send_card[#self.send_card + 1] = card
|
||
end
|
||
end
|
||
|
||
if #send_card == 0 then
|
||
self:ErrorTip('请选择要出的牌 ')
|
||
else
|
||
self.gameCtr:SendCard(send_card,currentCard)
|
||
end
|
||
end
|
||
)
|
||
self.btn_tips.onClick:Set(
|
||
function()
|
||
--printlog("wwwwwwwwwww111111111111111111111111")
|
||
--pt(self.tips_card_list)
|
||
if self.tips_card_list ~= nil and #self.tips_card_list ~= 0 then
|
||
local index = self.tips_click_count % #self.tips_card_list + 1
|
||
self:ShowTipsCard(index)
|
||
self.tips_click_count = self.tips_click_count + 1
|
||
end
|
||
end
|
||
)
|
||
-- 过
|
||
self.btn_not_put.onClick:Set(
|
||
function()
|
||
self.gameCtr:SendPass()
|
||
end
|
||
)
|
||
|
||
local function click_piao()
|
||
self.ctr_piao.selectedIndex = 0
|
||
self.gameCtr:SendPiao(tonumber(self.ctr_piao_value.selectedPage))
|
||
end
|
||
|
||
local btn_piao0 = self._view:GetChild('piao0')
|
||
btn_piao0.onClick:Set(click_piao)
|
||
|
||
local btn_piao1 = self._view:GetChild('piao1')
|
||
btn_piao1.onClick:Set(click_piao)
|
||
|
||
local btn_piao2 = self._view:GetChild('piao2')
|
||
btn_piao2.onClick:Set(click_piao)
|
||
|
||
local btn_piao3 = self._view:GetChild('piao3')
|
||
btn_piao3.onClick:Set(click_piao)
|
||
|
||
local btn_piao5 = self._view:GetChild('piao5')
|
||
btn_piao5.onClick:Set(click_piao)
|
||
|
||
local btn_piao8 = self._view:GetChild('piao8')
|
||
btn_piao8.onClick:Set(click_piao)
|
||
end
|
||
|
||
function M:ShowTipsCard(index)
|
||
local item = self.tips_card_list[index]
|
||
for i = 1, #self.card_list do
|
||
local card = self.card_list[i]
|
||
local isExsit = false
|
||
for j = 1, #item do
|
||
if item[j] == self.card_list[i] then
|
||
self:UpdateCardMove(card.btn_card, true, false)
|
||
self:SetBtnCardColor(card,0.6)
|
||
isExsit = true
|
||
end
|
||
end
|
||
if isExsit == false then
|
||
self:UpdateCardMove(card.btn_card, false, false)
|
||
self:SetBtnCardColor(card,1)
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:GetHandCardOffset(count)
|
||
local start = -74---54
|
||
|
||
local offset = 0
|
||
if count > 10 then
|
||
offset = start - count + 18
|
||
else
|
||
offset = -50
|
||
end
|
||
return offset
|
||
end
|
||
|
||
--计算手牌位置
|
||
function M:GetHandCardPos2(cards_view, cards,num)
|
||
local x, y = 0, 0
|
||
local card_width = 120--self.card_width -- 牌的宽度
|
||
local middle_x = self.cards_view.width / 2
|
||
local start_x = middle_x - (cards / 2 * (card_width))
|
||
x = start_x + (card_width) * (cards_view.index_X - 1)
|
||
|
||
-- if self:getCardSize() == 1 then
|
||
-- y = 90 - (85 * cards_view.index_Y)
|
||
-- elseif self:getCardSize() == 1.2 then
|
||
-- y = 70 - (100 * cards_view.index_Y)
|
||
-- elseif self:getCardSize() == 0.6 then
|
||
-- y = 100 - (65 * cards_view.index_Y)
|
||
-- end
|
||
local t = 40
|
||
-- if num then
|
||
-- if num > 8 then
|
||
-- t = 18
|
||
-- elseif num > 5 then
|
||
-- t= 23
|
||
-- else
|
||
-- t = 30
|
||
-- end
|
||
-- end
|
||
|
||
y = 104- (t * cards_view.index_Y)
|
||
return Vector2.New(x, y)
|
||
end
|
||
|
||
|
||
function M:GetHandCardPos(index, card_count)
|
||
local x, y = 0, -18
|
||
local offset = self:GetHandCardOffset(card_count)
|
||
local middle_x =self.cards_view.width / 2
|
||
local start_x = middle_x - (card_count / 2 * (self.card_width + offset)) + (offset / 2)+self.card_width / 2
|
||
x = start_x + (self.card_width + offset) * (index - 1)
|
||
return Vector2.New(x, y)
|
||
end
|
||
function M:GetHandCardPos1(index, card_count)
|
||
local x, y = 0, -18
|
||
local offset = self:GetHandCardOffset(card_count)
|
||
local middle_x = self.cards_view.width / 2
|
||
local start_x = middle_x - (card_count / 2 * (self.card_width + offset)) + (offset / 2)
|
||
x = start_x + (self.card_width + offset) * (index - 1)
|
||
return x, y
|
||
end
|
||
|
||
|
||
function M:ErrorTip(error_text)
|
||
if self.cor_init_poker ~= nil then
|
||
coroutine.stop(self.cor_init_poker)
|
||
self.ctr_put_error.selectedIndex = 0
|
||
end
|
||
self.cor_init_poker = nil
|
||
self.cor_init_poker =
|
||
coroutine.start(
|
||
function()
|
||
self.put_error_text.text = error_text
|
||
self.ctr_put_error.selectedIndex = 1
|
||
coroutine.wait(2)
|
||
self.ctr_put_error.selectedIndex = 0
|
||
end
|
||
)
|
||
end
|
||
|
||
--SanQianFen_CardType
|
||
--None = 0,
|
||
--OneCard = 1,
|
||
--OnePair = 2,
|
||
--Three = 3,
|
||
--Pairs = 4,
|
||
--ThreeAndTwo = 5,
|
||
--ThreeAndOne = 6,
|
||
--Plane = 7,
|
||
--PlaneAndTwo = 8,
|
||
--PlaneAndOne = 9,
|
||
--Straight = 10,
|
||
--Bomb = 11
|
||
function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
||
local tip_list = {}
|
||
local sidaisan = false
|
||
local touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||
--printlog("aaaaaaaaaaaaacccccccccccccccccccc11111111111111111111111111111")
|
||
--pt(self.card_list)
|
||
local card_map, max_key = self:GetCardMapAndMaxKey(self.card_list)
|
||
--printlog("aaaaaaaaaaaaaaaaaa222222222222222222222222222222222222222 ",max_key)
|
||
--pt(card_map)
|
||
if type == SanQianFen_CardType.None then
|
||
if DataManager.CurrenRoom.is_new_bout then
|
||
--tip_list = self:NewBoutTips(card_map)
|
||
end
|
||
return tip_list, touch_key_list
|
||
elseif type == SanQianFen_CardType.Bomb then
|
||
tip_list, touch_key_list = self:CheckBomb(card_map, number, length)
|
||
else
|
||
local list_type, list_bomb = {}, {}
|
||
local touch_type, touch_bomb
|
||
list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
|
||
|
||
local card_templist = membe_clone(self.card_list)
|
||
|
||
if list_bomb ~= nil and tip_templist == nil then
|
||
-- body
|
||
for i = 1, #list_bomb do
|
||
local templist_bomb = list_bomb[i]
|
||
for j = 1, #templist_bomb do
|
||
for k = 1, #card_templist do
|
||
if templist_bomb[j] == card_templist[k] then
|
||
-- body
|
||
list_remove(card_templist, card_templist[k])
|
||
end
|
||
end
|
||
end
|
||
end
|
||
card_map, max_key = self:GetCardMapAndMaxKey(card_templist)
|
||
end
|
||
|
||
if type == SanQianFen_CardType.OneCard then
|
||
-- if mustPutMaxCard then
|
||
-- number = max_key - 1
|
||
-- self:ErrorTip("下家报单,请出最大的牌 ")
|
||
-- end
|
||
list_type, touch_type = self:CheckOneCard(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.OnePair then
|
||
list_type, touch_type = self:CheckOnePair(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.Three then
|
||
list_type, touch_type = self:CheckThree(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.Pairs then
|
||
list_type, touch_type = self:CheckPairs(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.ThreeAndTwo then
|
||
list_type, touch_type = self:CheckThreeAndTwo(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.ThreeAndOne then
|
||
list_type, touch_type = self:CheckThreeAndOne(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.Plane then
|
||
list_type, touch_type = self:CheckPlane(card_map, number, length, 0)
|
||
elseif type == SanQianFen_CardType.PlaneAndTwo then
|
||
list_type, touch_type = self:CheckPlane(card_map, number, length, 2)
|
||
elseif type == SanQianFen_CardType.PlaneAndOne then
|
||
list_type, touch_type = self:CheckPlane(card_map, number, length, 1)
|
||
elseif type == SanQianFen_CardType.Straight then
|
||
list_type, touch_type = self:CheckStraight(card_map, number, length)
|
||
elseif type == SanQianFen_CardType.FourAndtThree then
|
||
list_type, touch_type = self:CheckBomb(card_map, 0, 4)
|
||
if #list_type > 0 then
|
||
-- body
|
||
sidaisan = true
|
||
end
|
||
end
|
||
card_map, max_key = self:GetCardMapAndMaxKey(self.card_list)
|
||
tip_list = self:GetMergeAllList(list_type, list_bomb)
|
||
--list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
|
||
touch_key_list = self:GetMergeAllList(touch_type, touch_bomb)
|
||
local tip_templist2 = {}
|
||
if tip_templist == nil then
|
||
-- body
|
||
tip_templist2 = self:GetCardTips(type, number, length, mustPutMaxCard, tip_list)
|
||
end
|
||
if #tip_templist2 > 0 then
|
||
-- body
|
||
tip_list = self:GetMergeAllList(tip_list, tip_templist2)
|
||
end
|
||
end
|
||
|
||
if (tip_templist ~= nil and sidaisan == false and #tip_templist >= 1) then
|
||
-- body
|
||
--self:SetNotTouchCard(touch_key_list, card_map)
|
||
end
|
||
|
||
return tip_list
|
||
end
|
||
|
||
-- 合并多个list
|
||
function M:GetMergeAllList(...)
|
||
local lists = {...}
|
||
local merge_list = {}
|
||
for i = 1, #lists do
|
||
local list_item = lists[i]
|
||
for j = 1, #list_item do
|
||
merge_list[#merge_list + 1] = list_item[j]
|
||
end
|
||
end
|
||
|
||
return merge_list
|
||
end
|
||
|
||
function M:NewBoutTips(pokerMap)
|
||
local new_bout_list = {}
|
||
for k, v in pairs(pokerMap) do
|
||
new_bout_list[#new_bout_list + 1] = v
|
||
end
|
||
return new_bout_list
|
||
end
|
||
|
||
function M:CheckOneCard(pokerMap, num, length)
|
||
local one_card_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return one_card_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
if k > num and #v == 1 then
|
||
one_card_list[#one_card_list + 1] = {v[1]}
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
if k > num and #v ~= 1 then
|
||
one_card_list[#one_card_list + 1] = {v[1]}
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
return one_card_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckOnePair(pokerMap, num, length)
|
||
local one_pair_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return one_pair_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do -- 从三条和对子里面提取
|
||
if #v > 1 and k > num then
|
||
one_pair_list[#one_pair_list + 1] = {v[1], v[2]}
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
return one_pair_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckThree(pokerMap, num, length)
|
||
local three_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return three_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
if #v > 2 and k > num then
|
||
three_list[#three_list + 1] = {v[1], v[2], v[3]}
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
return three_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckPairs(pokerMap, num, length)
|
||
local pairs_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return pairs_list, touch_key_list
|
||
end
|
||
local pair_length = length / 2
|
||
local number_start = num - pair_length + 2
|
||
local number_end = 15 - pair_length
|
||
for i = number_start, number_end do
|
||
local item_all_list = {}
|
||
for j = i, i + pair_length - 1 do
|
||
local item_list = pokerMap[j]
|
||
if item_list == nil then
|
||
break
|
||
elseif #item_list < 2 then
|
||
break
|
||
else
|
||
item_all_list[#item_all_list + 1] = item_list[1]
|
||
item_all_list[#item_all_list + 1] = item_list[2]
|
||
end
|
||
if j == i + pair_length - 1 then
|
||
pairs_list[#pairs_list + 1] = item_all_list
|
||
for k = i, i + pair_length - 1 do
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return pairs_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckThreeAndOne(pokerMap, num, length)
|
||
local three_and_one_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return three_and_one_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
if #v >= 3 and k > num then
|
||
three_and_one_list[#three_and_one_list + 1] = {v[1], v[2], v[3]}
|
||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||
end
|
||
end
|
||
return three_and_one_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckThreeAndTwo(pokerMap, num, length)
|
||
local three_and_two_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return three_and_two_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
if #v >= 3 and k > num then
|
||
three_and_two_list[#three_and_two_list + 1] = {v[1], v[2], v[3]}
|
||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||
end
|
||
end
|
||
return three_and_two_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckStraight(pokerMap, num, length)
|
||
local straight_list = {}
|
||
local touch_key_list = {}
|
||
if #self.card_list < length then
|
||
return straight_list, touch_key_list
|
||
end
|
||
local number_start = num - length + 2
|
||
local number_end = 15 - length
|
||
for i = number_start, number_end do
|
||
local item_all_list = {}
|
||
for j = i, i + length - 1 do
|
||
local item_list = pokerMap[j]
|
||
if item_list == nil then
|
||
break
|
||
else
|
||
item_all_list[#item_all_list + 1] = item_list[1]
|
||
end
|
||
if j == i + length - 1 then
|
||
straight_list[#straight_list + 1] = item_all_list
|
||
for k = i, i + length - 1 do
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return straight_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckBomb(pokerMap, num, length)
|
||
local bomb_list = {}
|
||
local touch_key_list = {}
|
||
local threeA = DataManager.CurrenRoom.room_config.threeA
|
||
if threeA == 0 then
|
||
-- body
|
||
if #self.card_list < length then
|
||
return bomb_list, touch_key_list
|
||
end
|
||
else
|
||
if #self.card_list < 3 then
|
||
return bomb_list, touch_key_list
|
||
end
|
||
end
|
||
|
||
for k, v in pairs(pokerMap) do
|
||
if #v == length and k > num then
|
||
--printlog("bbbbbbbbbbb ",k," ",num," ",length)
|
||
bomb_list[#bomb_list + 1] = v
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
|
||
end
|
||
|
||
|
||
if #v > length then
|
||
-- if k>num then
|
||
-- local v1 = membe_clone(v)
|
||
-- local v2 = {}
|
||
-- for i=1,length do
|
||
-- v2[#v2+1]=v1[i]
|
||
-- end
|
||
-- bomb_list[#bomb_list + 1] = v2
|
||
-- touch_key_list[#touch_key_list + 1] = k
|
||
-- end
|
||
-- for i=1,#v-length do
|
||
-- local v1 = membe_clone(v)
|
||
-- local v2 = {}
|
||
-- for j=1,length+i do
|
||
-- v2[#v2+1] = v1[j]
|
||
-- end
|
||
-- bomb_list[#bomb_list + 1] = v2
|
||
-- touch_key_list[#touch_key_list + 1] = k
|
||
-- end
|
||
bomb_list[#bomb_list + 1] = v
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
|
||
if threeA == 1 and #v == 3 and k == 14 then
|
||
bomb_list[#bomb_list + 1] = v
|
||
touch_key_list[#touch_key_list + 1] = k
|
||
end
|
||
end
|
||
|
||
return bomb_list, touch_key_list
|
||
end
|
||
|
||
function M:CheckPlane(pokerMap, num, length, and_num)
|
||
local plane_list = {}
|
||
local touch_key_list = {}
|
||
local l = and_num + 3
|
||
local pair_length = length / l
|
||
local number_start = num - pair_length + 2
|
||
local number_end = 15 - pair_length
|
||
for i = number_start, number_end do
|
||
local item_all_list = {}
|
||
for j = i, i + pair_length - 1 do
|
||
local item_list = pokerMap[j]
|
||
if item_list == nil then
|
||
break
|
||
elseif #item_list < 3 then
|
||
break
|
||
else
|
||
item_all_list[#item_all_list + 1] = item_list[1]
|
||
item_all_list[#item_all_list + 1] = item_list[2]
|
||
item_all_list[#item_all_list + 1] = item_list[3]
|
||
end
|
||
if j == i + pair_length - 1 then
|
||
plane_list[#plane_list + 1] = item_all_list
|
||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||
end
|
||
end
|
||
end
|
||
return plane_list, touch_key_list
|
||
end
|
||
|
||
function M:SetNotTouchCard(touch_key_list, card_map)
|
||
local all_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||
for i = 1, #all_key_list do
|
||
local key = all_key_list[i]
|
||
local isExsit = self:IsExistByList(touch_key_list, key)
|
||
if isExsit == false then
|
||
local key_card_item = card_map[key]
|
||
if key_card_item ~= nil then
|
||
for j = 1, #key_card_item do
|
||
local card = key_card_item[j]
|
||
card.btn_card.touchable = false
|
||
self:UpdateCardMove(card.btn_card, false, false)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:IsExistByList(list, item)
|
||
for i = 1, #list do
|
||
if list[i] == item then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function M:GetCardByNumber(list, number)
|
||
for i = 1, #list do
|
||
if list[i].card_code_number == number then
|
||
return list[i]
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
|
||
function M:GetCardMapAndMaxKey(pokerList)
|
||
local map, max_key = {}, 0
|
||
for i = 1, #pokerList do
|
||
local number = math.floor(pokerList[i].card_code_number / 10)
|
||
if number > max_key then
|
||
max_key = number
|
||
end
|
||
if map[number] == nil then
|
||
map[number] = {pokerList[i]}
|
||
else
|
||
map[number][#map[number] + 1] = pokerList[i]
|
||
end
|
||
end
|
||
return map, max_key
|
||
end
|
||
function M:CheckOnes(pokerMap, num, length)
|
||
local one_card_list = {}
|
||
local touch_key_list = {}
|
||
local text = {}
|
||
local text2 = {}
|
||
local x = 0
|
||
if #self.card_list < length then
|
||
return one_card_list, touch_key_list
|
||
end
|
||
for k, v in pairs(pokerMap) do
|
||
text = {}
|
||
text2 = {}
|
||
if k > num then
|
||
for l, p in pairs(pokerMap) do
|
||
for i = 0, length - 1 do
|
||
if l == k + i and l ~= 15 and l ~= 16 then
|
||
-- body
|
||
text[#text + 1] = {p[1]}
|
||
text2[#text2 + 1] = l
|
||
if #text >= length then
|
||
-- body
|
||
local x = #one_card_list
|
||
local y = #touch_key_list
|
||
for i = 1, #text - 1 do
|
||
one_card_list[x + 1] = text[1]
|
||
touch_key_list[y + 1] = text2[2]
|
||
-- for i, v in pairs(text2[i + 1]) do
|
||
-- if v ~= nil then
|
||
-- table.insert(touch_key_list[x + 1], v)
|
||
-- end
|
||
-- end
|
||
for i, v in pairs(text[i + 1]) do
|
||
if v ~= nil then
|
||
table.insert(one_card_list[x + 1], v)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return one_card_list, touch_key_list, length
|
||
end
|
||
function M:Clear()
|
||
self:PlayScore(nil)
|
||
self:SetOutCardInfo(nil, false)
|
||
self.card_list = {}
|
||
self.out_card_list = {}
|
||
self.cards_view:RemoveChildren(0, -1, true)
|
||
-- self.mask_liangpai:RemoveChildren(0,-1,true)
|
||
end
|
||
|
||
-- function M:Clear1()
|
||
-- self:PlayScore(nil)
|
||
-- self:SetOutCardInfo(nil, false)
|
||
|
||
-- self.out_card_list = {}
|
||
|
||
-- -- self.mask_liangpai:RemoveChildren(0,-1,true)
|
||
-- end
|
||
|
||
function M:ClearCheck()
|
||
self.card_list = {}
|
||
self.out_card_list = {}
|
||
self.cards_view:RemoveChildren(0, -1, true)
|
||
end
|
||
|
||
function M:Destroy()
|
||
Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||
end
|
||
|
||
return M
|