259 lines
10 KiB
Lua
259 lines
10 KiB
Lua
local PlayerCardInfoView = import(".main.ZPPlayerCardInfoView")
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---- 对方上面的牌
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local M = {}
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function M.new(view, mainView)
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setmetatable(M, { __index = PlayerCardInfoView })
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local self = setmetatable({}, { __index = M })
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self.class = "PlayerCardInfoView"
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self._view = view
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self._mainView = mainView
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self:init()
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return self
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end
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function M:UpdateFzList(fz_list, ispaly, seat, flag_pengPao)
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-- print("lingmeng UpdateFzList")
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-- pt(fz_list)
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self._area_fz_list:RemoveChildren(0, -1, true)
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for i = 1, #fz_list do
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local fzitem = nil
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if fz_list[i].type ~= RB_FZType.Kan then
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fzitem = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew")
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if (ispaly == false) then
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fzitem:RemoveChildren(0, -1, true)
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end
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end
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if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
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fzcards:GetController("c2").selectedIndex = 1
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fzcards:GetChild("card_" .. 1).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].active_card)
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fzcards:GetChild("card_" .. 2).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].opcard[1])
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fzcards:GetChild("card_" .. 3).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].opcard[2])
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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elseif fz_list[i].type == RB_FZType.Peng then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
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for j = 1, 3 do
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fzcards:GetChild("card_" .. j).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card)
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end
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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elseif fz_list[i].type == RB_FZType.Wei then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
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-- for j=1,3 do
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-- fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
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-- end
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-- fzcards:GetChild("card_"..3).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)--jefe
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for j = 1, 3 do
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fzcards:GetChild("card_" .. j).icon = "ui://Main_RunBeard/202_1_300"
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end
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fzcards:GetChild("card_" .. 1).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card) --jefe
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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elseif fz_list[i].type == RB_FZType.ChouWei then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
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-- for j=1,2 do
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-- fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
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-- end
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-- fzcards:GetChild("card_"..3).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
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for j = 2, 3 do
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fzcards:GetChild("card_" .. j).icon = "ui://Main_RunBeard/202_1_300"
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end
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fzcards:GetChild("card_" .. 1).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card)
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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elseif fz_list[i].type == RB_FZType.Pao then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
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for j = 1, 4 do
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fzcards:GetChild("card_" .. j).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card)
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end
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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elseif fz_list[i].type == RB_FZType.Ti then
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local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
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if self._mainView._leftcard == 1 then
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for j = 1, 4 do
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fzcards:GetChild("card_" .. j).icon = "ui://Main_RunBeard/202_1_300"
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end
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else
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-- for j=1,4 do
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-- if j==4 then
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-- fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
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-- else
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-- fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
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-- end
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-- end
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for j = 1, 4 do
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if j == 1 then
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fzcards:GetChild("card_" .. j).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i]
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.card)
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else
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fzcards:GetChild("card_" .. j).icon = "ui://Main_RunBeard/202_1_300"
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end
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end
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end
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fzcards.x, fzcards.y = 0, 0
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self:playAnim(fzitem, fzcards, #fz_list, i, ispaly, seat, flag_pengPao)
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end
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end
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end
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function M:playAnim(fzitem, fzcards, size, i, ispaly, seat, flag_pengPao)
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if (ispaly == nil) then
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ispaly = false
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end
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local isaddLast = false
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-- if (ispaly and i == size and not flag_pengPao) then --匹配最后一个牌
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-- local faArray = fzitem:GetChild("chiwei")
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-- if (faArray ~= nil) then
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-- faArray:AddChild(fzcards)
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-- else
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-- fzitem:AddChild(fzcards)
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-- end
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-- else
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fzitem:AddChild(fzcards)
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-- end
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if (seat ~= nil) then
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isaddLast = self:isAddFirst(seat)
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end
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-- if(isaddLast)then
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local index_postion = 0
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self._area_fz_list:AddChildAt(fzitem, index_postion)
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-- else
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-- self._area_fz_list:AddChild(fzitem)
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-- end
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end
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function M:isAddFirst(seat)
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local isaddLast = false
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--[[if(DataManager.CurrenRoom.room_config.people_num ==3)then
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if(DataManager.CurrenRoom.self_player.seat == 1)then
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if(seat == 2)then
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isaddLast = true
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end
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elseif(DataManager.CurrenRoom.self_player.seat == 2)then
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if(seat == 3)then
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isaddLast = true
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end
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elseif(DataManager.CurrenRoom.self_player.seat == 3)then
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if(seat == 1)then
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isaddLast = true
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end
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end
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elseif DataManager.CurrenRoom.room_config.people_num ==2 then
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isaddLast = true
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end]]
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return isaddLast
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end
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--摸牌动画
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-- function M:PlayingOutCardAnima(card)
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-- if (self._area_outcard_list ~= nil and self._area_outcard_list.numChildren > 0) then
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-- self._area_outcard_list:GetChildAt(0):GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/202_', card)
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-- self._view:GetTransition('t0'):Play()
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-- end
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-- coroutine.start(
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-- function()
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-- coroutine.wait(0.1)
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-- -- self._bgview.selectedIndex = 1
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-- self:ClearOutCard()
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-- end
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-- )
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-- end
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function M:UpdateOutCardList(outcard, isShow, isMopai, seat)
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if (isShow == nil) then
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isShow = false
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end
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if (isMopai == nil) then
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isMopai = false
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end
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self._area_outcard_list:RemoveChildren(0, -1, true)
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local outcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Gcm_OutCard")
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if outcard == 0 then
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-- outcards:GetChild("icon").icon ="ui://Main_RunBeard/202_1_300"
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else
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outcards:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/203_", outcard)
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-- self._bgview.selectedIndex=1
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end
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outcards.x, outcards.y = 0, 0
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local show_di_bg = outcards:GetChild("show_di_bg")
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-- show_di_bg.visible = true
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if (isShow) then
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if outcard == 0 then
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show_di_bg.visible = false
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end
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if (seat ~= nil and outcards ~= nil) then
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if (DataManager.CurrenRoom.room_config.people_num == 3) then
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if (seat == 2) then
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seat = 3
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elseif (seat == 3) then
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seat = 2
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end
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elseif DataManager.CurrenRoom.room_config.people_num == 2 then
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seat = 3
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end
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if (isMopai) then
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if outcard ~= 0 then
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outcards:GetTransition("mopai" .. seat):Play(function()
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-- show_di_bg.visible = true
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end)
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end
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else
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show_di_bg.visible = false
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outcards:GetTransition("cpai" .. seat):Play()
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end
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else
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-- show_di_bg.visible = true
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end
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else
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show_di_bg.visible = false
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end
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self._area_outcard_list:AddChild(outcards)
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end
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--弃牌
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function M:UpdateQiPai(qi_list, ispaly, seat)
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self._area_qipai_list:RemoveChildren(0, -1, true)
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for i = 1, #qi_list do
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local qicards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Qipais")
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qicards:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/202_", qi_list[i])
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if (ispaly) then
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if (i == #qi_list) then
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if (DataManager.CurrenRoom.room_config.people_num == 2) then
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qicards:GetTransition("t0"):Play()
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else
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if (DataManager.CurrenRoom.self_player.seat == 1) then
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if (seat == 2) then
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qicards:GetTransition("t0"):Play()
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else
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qicards:GetTransition("t1"):Play()
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end
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elseif (DataManager.CurrenRoom.self_player.seat == 2) then
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if (seat == 3) then
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qicards:GetTransition("t0"):Play()
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else
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qicards:GetTransition("t1"):Play()
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end
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elseif (DataManager.CurrenRoom.self_player.seat == 3) then
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if (seat == 1) then
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qicards:GetTransition("t0"):Play()
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else
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qicards:GetTransition("t1"):Play()
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end
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else
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qicards:GetTransition("t0"):Play()
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end
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end
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end
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end
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self._area_qipai_list:AddChild(qicards)
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end
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end
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return M
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