yunque9/lua_probject/extend_project/extend/poker/mushi/MuShi_ResultView.lua

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---
--- Created by 谌建军.
--- DateTime: 2017/12/19 11:05
---
require("Game.View.ResultView")
local MuShi_ResultView = {}
local M = MuShi_ResultView
function MuShi_ResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards)
setmetatable(M, {__index = ResultView})
local self = setmetatable({}, {__index = M})
self.class = "MuShi_ResultView"
self._currenIndex = 0
self._close_zone = false
--self._blur_view = blur_view
self._gamectr = ControllerManager.GetController(GameController)
self:init("ui://Extend_Poker_MuShi/clearing", data, roomid, over, win_seat, dissolve, remaincards)
return self
end
function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
ResultView.init(self, url)
--self:InitData(data,roomid)
--self:InitData(data,roomid)
if dissolve == 1 then
-- body
self:InitData(data, win_seat, roomid)
else
self:InitData_One(data, win_seat, over, roomid, remaincards)
end
end
-- 小结算
function M:InitData_One(data, winseat, over, roomid, remaincards)
--printlog("结算++++++++++++++++++++++ ",winseat," ",over," ",roomid)
--pt(data)
-- printlog(debug.traceback())
-- local room = DataManager.CurrenRoom
-- self._view:GetController("sdk").selectedIndex = 1
-- local _gamectr = ControllerManager.GetController(GameController)
-- local list_view = self._view:GetChild("player_list_1")
-- list_view:RemoveChildrenToPool()
-- for i = 1, #data do
-- local player = data[i]
-- local item = list_view:AddItemFromPool("ui://Extend_Poker_MuShi/clearing_item_1")
-- local boom = item:GetChild("boom")
-- boom.text = player.thisboomnum
-- local piao = item:GetChild("piao")
-- if player.piao <= 0 then
-- piao.text = "0"
-- else
-- piao.text = "" .. player.piao
-- end
-- local nichen = item:GetChild("nichen")
-- if player.nick ~= nil then
-- body
-- nichen.text = tostring(player.nick)
-- else
-- nichen.text = tostring(player.self_user.nick_name)
-- end
-- local shengpai = item:GetChild("shengpai")
-- if player.cards ~= nil then
-- body
-- shengpai.text = tostring(#player.cards)
-- else
-- shengpai.text = tostring(#player.hand_list)
-- end
-- local rt = 1
-- if room.hpOnOff == 1 then
-- rt = room.score_times
-- end
-- local hp_nonnegative = room:checkHpNonnegative()
-- local roundScore = player.winscore
-- if hp_nonnegative then
-- local jifen = ""
-- if roundScore > 0 then
-- jifen = "+" .. roundScore
-- else
-- jifen = "" .. roundScore
-- end
-- local tili = ""
-- local limit = ""
-- if player.hp_info.round_actual_hp > 0 then
-- tili = "(+" .. d2ad(player.hp_info.round_actual_hp) .. ")"
-- if player.hp_info.upper_limit then
-- limit = "达到上限"
-- end
-- else
-- tili = "(" .. d2ad(player.hp_info.round_actual_hp) .. ")"
-- if player.hp_info.upper_limit then
-- limit = "达到下限"
-- end
-- end
-- item:GetChild("score").text = jifen .. tili .. limit
-- else
-- local jifen = ""
-- if roundScore >= 0 then
-- jifen = "+" .. roundScore
-- else
-- jifen = "" .. roundScore
-- end
-- jifen = jifen .. " "
-- local tili = ""
-- if room.hpOnOff > 0 then
-- local need = roundScore * rt
-- tili = "("
-- if roundScore > 0 then
-- tili = tili .. "+" .. tostring(need)
-- else
-- tili = tili .. tostring(need)
-- end
-- tili = tili .. ")"
-- end
-- item:GetChild("score").text = jifen .. tili
-- end
-- if roundScore >= 0 then
-- if room.self_player.seat == player.seat then
-- body
-- self._view:GetController("result").selectedIndex = 1
-- end
-- else
-- if room.self_player.seat == player.seat then
-- self._view:GetController("result").selectedIndex = 0
-- end
-- end
-- end
if over == 0 then
-- body
local btn_confirm = self._view:GetChild("btn_confirm")
btn_confirm.onClick:Set(function()
self:Destroy()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
end)
else
local btn_confirm = self._view:GetChild("btn_confirm")
btn_confirm.onClick:Set(function()
--self:Destroy()
self:InitData(data, winseat, roomid)
-- ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end
end
-- 大结算
function M:InitData(data, winseat, roomid)
--printlog("大结算=============================")
--pt(data)
self._view:GetController("sdk").selectedIndex = 0
local room = DataManager.CurrenRoom
local rt = 1
if room.hpOnOff == 1 and room.score_times ~= 1 then
rt = room.score_times
end
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].score = data[i].score
player_list[i].hp_info = data[i].hp_info
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].seat = data[i].seat
player_list[i].head_url = data[i].self_user.head_url
if data[i].entrust ~= nil then
player_list[i].entrust = data[i].entrust > 0
else
player_list[i].entrust = false
end
-- player_list[i].param = {}
-- player_list[i].param[1] = {}
-- player_list[i].param[1].key = "赢局数:"
-- player_list[i].param[1].value = tostring(data[i].settle_log.winnum)
-- player_list[i].param[2] = {}
-- player_list[i].param[2].key = "打出炸弹数:"
-- player_list[i].param[2].value = tostring(data[i].settle_log.boomnum)
-- player_list[i].param[3] = {}
-- player_list[i].param[3].key = "春天次数:"
-- player_list[i].param[3].value = tostring(data[i].settle_log.springnum)
-- player_list[i].param[4] = {}
-- player_list[i].param[4].key = "当局最高分:"
-- player_list[i].param[4].value = tostring(data[i].settle_log.maxscore * rt)
-- if data[i].daniao > 0 then
-- player_list[i].flag = {"打鸟"}
-- end
end
self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
self:InitBigResult(room)
local big_result = self._view:GetChild("big_result")
local lst_p = big_result:GetChild("player_list")
-- local list_param = com_p:GetChild("list_param")
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
end
end
return M