yunque9/lua_probject/extend_project/extend/zipai/changdepaohuzi/PlayerCardInfoView.lua

267 lines
9.7 KiB
Lua

local PlayerCardInfoView = require("main.zipai.ZPPlayerCardInfoView")
local M = {}
function M.new(view,mainView)
setmetatable(M, {__index = PlayerCardInfoView})
local self = setmetatable({},{__index = M})
self.class = "PlayerCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:UpdateFzList( fz_list ,ispaly,seat)
self._area_fz_list:RemoveChildren(0,-1,true)
for i = 1,#fz_list do
local fzitem = nil
if fz_list[i].type ~= RB_FZType.Kan then
fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew")
if(ispaly == false)then
fzitem:RemoveChildren(0,-1,true)
end
end
if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
fzcards:GetController("c2").selectedIndex =1
fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].active_card)
fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[1])
fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[2])
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
elseif fz_list[i].type == RB_FZType.Peng then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
elseif fz_list[i].type == RB_FZType.Wei then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
elseif fz_list[i].type == RB_FZType.ChouWei then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,2 do
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
fzcards:GetChild("card_"..3).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
elseif fz_list[i].type == RB_FZType.Pao then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
for j=1,4 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
elseif fz_list[i].type == RB_FZType.Ti then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
if self._mainView._leftcard ==1 and self._player.seat ~= DataManager.CurrenRoom.banker_seat then
for j=1,4 do
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
else
for j=1,4 do
if j==4 then
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
else
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
end
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly,seat)
end
end
end
function M:playAnim(fzitem,fzcards, size,i,ispaly,seat)
if(ispaly == nil)then
ispaly =false
end
local isaddLast = false
if(ispaly and i == size)then --匹配最后一个牌
local faArray= fzitem:GetChild("chiwei1")
if(DataManager.CurrenRoom.room_config.people_num ==3)then
if(DataManager.CurrenRoom.self_player.seat == 1)then
if(seat == 2)then
faArray= fzitem:GetChild("chiwei1")
else
faArray= fzitem:GetChild("chiwei")
end
elseif(DataManager.CurrenRoom.self_player.seat == 2) then
if(seat == 3)then
faArray= fzitem:GetChild("chiwei1")
else
faArray= fzitem:GetChild("chiwei")
end
elseif(DataManager.CurrenRoom.self_player.seat == 3)then
if(seat == 1)then
faArray= fzitem:GetChild("chiwei1")
else
faArray= fzitem:GetChild("chiwei")
end
end
end
if(faArray~=nil)then
faArray:AddChild(fzcards)
else
fzitem:AddChild(fzcards)
end
else
fzitem:AddChild(fzcards)
end
if(seat~=nil)then
isaddLast = self:isAddFirst(seat)
end
if(isaddLast)then
local index_postion = 0
self._area_fz_list:AddChildAt(fzitem,index_postion)
else
self._area_fz_list:AddChild(fzitem)
end
end
function M:isAddFirst(seat)
local isaddLast = false
if(DataManager.CurrenRoom.room_config.people_num ==3)then
if(DataManager.CurrenRoom.self_player.seat == 1)then
if(seat == 2)then
isaddLast = true
end
elseif(DataManager.CurrenRoom.self_player.seat == 2)then
if(seat == 3)then
isaddLast = true
end
elseif(DataManager.CurrenRoom.self_player.seat == 3)then
if(seat == 1)then
isaddLast = true
end
end
elseif DataManager.CurrenRoom.room_config.people_num ==2 then
isaddLast = true
end
return isaddLast
end
function M:PlayingOutCardAnima(card)
coroutine.start(function()
coroutine.wait(0.1)
self:ClearOutCard()
end)
end
function M:UpdateOutCardList(outcard,isShow,isMopai,seat)
if(isShow == nil) then
isShow = false
end
if(isMopai == nil) then
isMopai = false
end
self._area_outcard_list:RemoveChildren(0,-1,true)
local outcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Gcm_OutCard")
if outcard==0 then
outcards:GetChild("icon").icon ="ui://Main_RunBeard/202_1_300"
else
outcards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeard/203_",outcard)
end
outcards.x,outcards.y = 0,0
local show_di_bg = outcards:GetChild("show_di_bg")
-- show_di_bg.visible = true
if(isShow)then
if outcard == 0 then
show_di_bg.visible = false
end
if(seat ~= nil and outcards~=nil)then
if(DataManager.CurrenRoom.room_config.people_num ==3)then
if(seat ==2)then
seat = 3
elseif(seat == 3)then
seat =2
end
elseif DataManager.CurrenRoom.room_config.people_num ==2 then
seat = 3
end
if(isMopai)then
if outcard ~= 0 then
outcards:GetTransition("mopai"..seat):Play(function( )
-- show_di_bg.visible = true
end)
end
else
show_di_bg.visible = false
outcards:GetTransition("cpai"..seat):Play()
end
else
-- show_di_bg.visible = true
end
else
show_di_bg.visible = false
end
self._area_outcard_list:AddChild(outcards)
end
--弃牌
function M:UpdateQiPai( qi_list,ispaly,seat)
self._area_qipai_list:RemoveChildren(0,-1,true)
for i=1,#qi_list do
local qicards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Qipai")
qicards:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/202_",qi_list[i])
if(ispaly)then
if(i == #qi_list) then
if(DataManager.CurrenRoom.room_config.people_num ==2)then
qicards:GetTransition("t0"):Play()
else
if(DataManager.CurrenRoom.self_player.seat == 1)then
if(seat == 2)then
qicards:GetTransition("t0"):Play()
else
qicards:GetTransition("t1"):Play()
end
elseif(DataManager.CurrenRoom.self_player.seat == 2)then
if(seat == 3)then
qicards:GetTransition("t0"):Play()
else
qicards:GetTransition("t1"):Play()
end
elseif(DataManager.CurrenRoom.self_player.seat == 3)then
if(seat == 1)then
qicards:GetTransition("t0"):Play()
else
qicards:GetTransition("t1"):Play()
end
else
qicards:GetTransition("t0"):Play()
end
end
end
end
self._area_qipai_list:AddChild(qicards)
end
end
return M