yunque9/lua_probject/extend_project/extend/majiang/changsha/EXPlayBackView.lua

395 lines
12 KiB
Lua

local MJPlayBackView = require("main.majiang.MJPlayBackView")
local EXRoomConfig = import(".EXRoomConfig")
local PlayerInfoView = require("Game.View.PlayerInfoView")
local EXClearingView = import(".EXClearingView")
local Record_Event = import(".RecordEvent")
local M = {}
--- Create a new
function M.new()
setmetatable(M,{__index = MJPlayBackView})
local self = setmetatable({}, {__index = M})
self.class = "CS_PlayBackView"
self:init()
return self
end
function M:InitView(url)
local room = self._room
UIPackage.AddPackage("extend/majiang/changsha/ui/Extend_MJ_ChangSha")
MJPlayBackView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num)
local _cardbox = self._view:GetChild("cardbox")
--self._view:GetChild("panel_record"):GetChild("btn_LastStep").enabled = false
self._ctr_cardbox = _cardbox:GetController("c1")
self._tex_round = self._view:GetChild("tex_round")
self._tex_LeftCard = self._view:GetChild("remaining_card")
self._anchor = self._view:GetChild("mask_tips")
self._eventmap = {}
self._cmdmap = {}
self._cmdmap[Record_Event.Evt_QiShou] = self.CmdQiShou
self._cmdmap[Record_Event.Evt_GetCard] = self.CmdGetCard
self._cmdmap[Record_Event.Evt_OutCard] = self.CmdOutCard
self._cmdmap[Record_Event.Evt_Action] = self.CmdAction
self._cmdmap[Record_Event.Evt_Win] = self.CmdWin
self._cmdmap[Record_Event.Evt_Niao] = self.CmdNiao
self._cmdmap[Record_Event.Evt_KaiGang] = self.CmdKaiGang
self._cmdmap[Record_Event.Evt_Piao] = self.CmdPiao
self._cmdmap[Record_Event.Evt_Result] = self.CmdResult
end
function M:FillRoomData(data)
MJPlayBackView.FillRoomData(self)
local room = self._room
-- if room.room_config.people_num ~= 4 then
-- for i = 1, 4 do
-- self._view:GetChild("player_info" .. i).visible = false
-- end
-- local num
-- for i = 1, room.room_config.people_num do
-- if room.room_config.people_num == 3 and i == 3 then
-- num = 4
-- elseif room.room_config.people_num == 2 and i == 2 then
-- num = 3
-- else
-- num = i
-- end
-- local tem= self._view:GetChild("player_card_info" .. num)
-- self._player_card_info[i] = self:NewMJPlayerCardInfoView(tem, i)
-- local tem = self._view:GetChild("player_info" .. num)
-- self._player_info[i] = PlayerInfoView.new(tem, self)
-- end
-- for i = 1,#room.player_list do
-- local p = room.player_list[i]
-- local index = self:GetPos(p.seat)
-- local card_info = self._player_card_info[index]
-- local info = self._player_info[index]
-- card_info:SetPlayer(p)
-- card_info:FillData()
-- info:FillData(p)
-- info._view.visible = true
-- end
-- end
if self._win_pic then self._win_pic:Dispose() end
if self._niao then self._niao:Dispose() end
self._currentStep = 0
local room = DataManager.CurrenRoom
local _player_card_info = self._player_card_info
local left_count = data.info.left_card
self:UpdateLeftCard(left_count)
local round = data.info.round
self:UpdateRound(round)
local roominfo_panel = self._view:GetChild("roominfo_panel1")
roominfo_panel:GetChild("tex_roomid").text = room.room_id
roominfo_panel:GetChild("tex_gametype").text = room.room_config:GetGameName()
for i = 1, #room.player_list do
local p = room.player_list[i]
local card_info = _player_card_info[self:GetPos(p.seat)]
card_info:Clear()
table.sort(p.card_list, ViewUtil.HandCardSort)
card_info:UpdateHandCard(false, true)
self._player_info[i]._view:GetController("piao_niao").selectedIndex = 0
end
self:GenerateAllStepData(data)
self:UpdateStep(1)
-- self:ShowStep(0)
end
function M:ShowStep(index)
local step = self._step[index + 1]
self:UpdateLeftCard(step.left_card)
--self._ctr_cardbox.selectedIndex = step.current_out_seat
self:UpdateCardBox(step.current_out_seat)
self:UpdateStep(index + 1)
if step.cmd ~= Record_Event.Evt_OutCard then
self:RemoveCursor()
end
for i = 1, #step.player_card_data do
local p = self._room:GetPlayerBySeat(i)
local info = self._player_card_info[self:GetPos(i)]
p.card_list = step.player_card_data[i].card_list
p.outcard_list = step.player_card_data[i].outcard_list
p.fz_list = step.player_card_data[i].fz_list
p.hand_left_count = #p.card_list
info:Clear()
info:ResetFzList()
p.piao_niao = step.player_card_data[i].piao_niao
local head_info = self._player_info[self:GetPos(i)]
if p.piao_niao and p.piao_niao > 0 then
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
head_info._view:GetController("piao_niao").selectedIndex = 1
else
head_info._view:GetController("piao_niao").selectedIndex = 0
end
if step.cmd == Record_Event.Evt_OutCard and i == step.last_out_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, nil, self._cursor)
else
info:UpdateOutCardList()
end
if step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat then
info:UpdateHandCard(true, true)
else
info:UpdateHandCard(false, true)
end
end
if step.cmd == Record_Event.Evt_Win then
self._win_pic = UIPackage.CreateObjectFromURL("ui://Main_Majiang/胡")
local info = self._player_card_info[self:GetPos(step.win)]
info._mask_liangpai:AddChild(self._win_pic)
self._win_pic:Center()
else
if self._win_pic then
self._win_pic:Dispose()
end
end
if step.cmd == Record_Event.Evt_Niao then
local niao_list = step.niao
self._niao = UIPackage.CreateObjectFromURL("ui://Extend_MJ_ChangSha/Panel_Birds")
local list = self._niao:GetChild("Lst_birds")
list:RemoveChildrenToPool()
for i = 1, #niao_list do
local item = list:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .."201_"..niao_list[i].card)
if niao_list[i].score > 0 then
item:GetController("bg").selectedIndex = 2
end
end
self._view:AddChild(self._niao)
self._view:AddChild(self._view:GetChild("panel_record"))
self._niao:Center()
elseif step.cmd == Record_Event.Evt_KaiGang then
self._kaigang = UIPackage.CreateObject("Extend_MJ_ChangSha", "kai_gang")
local cards = step.card
local gang_list = self._kaigang:GetChild("list")
gang_list:RemoveChildrenToPool()
for i = 1, #cards do
local item = gang_list:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .."201_" .. cards[i])
end
self._view:AddChild(self._kaigang)
self._kaigang:Center()
elseif step.cmd == Record_Event.Evt_QiShou then
local data = step.qs_data
self._QS = UIPackage.CreateObject("Extend_MJ_ChangSha", "showAll")
local list = self._QS:GetChild("n0")
list:RemoveChildrenToPool()
for i = 1, #data do
local item = list:AddItemFromPool()
item:GetChild("icon").url = "ui://Extend_MJ_ChangSha/qs" .. data[i].type
item:GetChild("num").text = data[i].value
end
local info = self._player_card_info[self:GetPos(step.qs_seat)]
info._mask_liangpai:AddChild(self._QS)
self._QS:Center()
else
-- 因为 开杠 和 鸟 不会连续出现,不然此处需要分开判断
if self._niao then
self._niao:Dispose()
end
if self._kaigang then
self._kaigang:Dispose()
end
if self._QS then
self._QS:Dispose()
end
end
if step.cmd == Record_Event.Evt_Result then
if not self.result then
self.result = EXClearingView.new(self._root_view, true)
self.result:InitData(0, self._room, step.result_data)
self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5
self.result._view.width = GRoot.inst.width
self.result._view.height = GRoot.inst.height
self.result._view:GetChild("btn_confirm").visible = false
self._anchor:AddChild(self.result._view)
self.result._view.x = self._anchor.x * -1
self.result._view.y = self._anchor.y * -1
else
self.result._view.visible = true
end
-- self.result._view:Center()
else
if self.result then
self.result._view.visible = false
end
end
end
function M:GenerateAllStepData(data)
local cmdList = self.cmdList
self._step = {}
local step = {}
local info = data.info
step.cmd = ""
step.left_card = info.left_card
step.last_out_seat = 0
step.current_out_seat = 1
step.win = 0
step.niao = 0
step.player_card_data = {}
for i = 1, #self._room.player_list do
local p = info.playerData[i]
local u = {}
u.seat = p.seat
u.card_list = p.hand_card
u.hand_left_count = #u.card_list
u.fz_list = {}
u.outcard_list = {}
u.piao_niao = p.piao_niao
step.player_card_data[u.seat] = u
end
self._step[#self._step + 1] = step
for i = 1, #cmdList do
local tem = cmdList[i]
self._cmdmap[tem.cmd](self, tem, i)
end
end
function M:CmdQiShou(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.qs_seat = cmd.seat
data.qs_data = cmd.data.data
-- data.qs_card = cmd.data.card
end
function M:CmdGetCard(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.current_out_seat = cmd.seat
data.left_card = cmd.data.left_count
local u = data.player_card_data[cmd.seat]
u.card_list[#u.card_list + 1] = cmd.data.card
end
function M:CmdOutCard(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.last_out_seat = cmd.seat
local u = data.player_card_data[cmd.seat]
list_remove(u.card_list, cmd.data.card)
table.sort(u.card_list, ViewUtil.HandCardSort)
u.outcard_list[#u.outcard_list + 1] = cmd.data.card
end
function M:CmdAction(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.last_out_seat = 0
data.current_out_seat = cmd.seat
local fz = {}
fz.type = cmd.data.type
fz.card = cmd.data.card
fz.opcard = cmd.data.opcard
fz.kaigang = cmd.data.opengang
local u = data.player_card_data[cmd.seat]
for i = 1, #fz.opcard do
list_remove(u.card_list, fz.opcard[i])
end
if fz.type == 1 then
fz.type = FZType.Chi
fz.opcard[#fz.opcard + 1] = fz.card
elseif fz.type ==2 then
fz.type = FZType.Peng
elseif fz.type == 3 or fz.type == 4 then
if #fz.opcard == 1 then
fz.type = FZType.Gang_Peng
elseif #fz.opcard == 3 then
fz.type = FZType.Gang
elseif #fz.opcard == 4 then
fz.type = FZType.Gang_An
end
end
local uf = data.player_card_data[cmd.data.from_seat]
if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then
table.remove(uf.outcard_list, #uf.outcard_list)
end
if fz.type ~= FZType.Gang_Peng then
u.fz_list[#u.fz_list + 1] = fz
else
for i = 1, #u.fz_list do
if u.fz_list[i].type == FZType.Peng and u.fz_list[i].card == fz.card then
u.fz_list[i].type = FZType.Gang_Peng
end
end
end
end
function M:CmdKaiGang(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.left_card = cmd.data.left_count
data.card = cmd.data.info.cardList
end
function M:CmdWin(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.win = cmd.seat
end
function M:CmdNiao(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.niao = cmd.data.niao
end
function M:CmdPiao(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.player_card_data[cmd.seat].piao_niao = cmd.data.num
end
function M:CmdResult(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.result_data = cmd.data
end
function M:CopyLastStep(index)
local step = {}
local last_step = self._step[index]
step = membe_deep_clone(last_step)
self._step[#self._step + 1] = step
step.result_data = nil
return step
end
function M:UpdateLeftCard(num)
self._tex_LeftCard.text = "剩余 "..num.." 张牌"
end
function M:UpdateCardBox(seat)
local index = seat
local people_num = self._room.room_config.people_num
if people_num == 2 and seat == 2 then
index = 3
elseif people_num == 3 and seat == 3 then
index = 4
end
self._ctr_cardbox.selectedIndex = index
end
function M:UpdateRound(round)
self._tex_round.text = ""..round.."/"..self._room.room_config.round..""
end
function M:UpdateStep(step)
self._record:GetChild("tex_step").text = "" .. step .. " / " .. #self._step .. ""
end
return M