yunque9/lua_probject/extend_project/extend/poker/mushi/MuShi_MainView.lua

1550 lines
61 KiB
Lua

---
--- Created by 谌建军.
--- DateTime: 2017/12/18 9:41
---
local MSMainView = import("main.poker.MSMainView")
local MuShi_PlayerPokerInfoView = import(".MuShi_PlayerPokerInfoView")
local MuShi_PlayerSelfPokerInfoView = import(".MuShi_PlayerSelfPokerInfoView")
local MuShi_GameEvent = import(".MuShi_GameEvent")
local MuShi_ResultView = import(".MuShi_ResultView")
local MuShi_RightPanelView = import(".MuShi_RightPanelView")
local PlayerInfoView = import(".EXPlayerInfoView")
local TableBG = import('Game.Data.TableBG')
local MuShi_CardType = import(".MuShi_CardType")
local FlyCoin = import(".FlyCoin")
local M = {}
function M.new()
setmetatable(M, {__index = MSMainView})
local self = setmetatable({}, {__index = M})
self.class = "MuShi_MainView"
self:init()
self._gamectr = ControllerManager.GetController(GameController)
return self
end
local default_bg = 1
local bg_config = {
{id = 1, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'},
{id = 2, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'},
{id = 3, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'}
}
local gameState = {
None = 0,
ROOM_STATUS_INIT = 1,--初始化
ROOM_STATUS_START = 2,--开始
ROOM_STATUS_QIANGZHUANG = 3,--抢庄
ROOM_STATUS_XIAZHU = 4,--下注
ROOM_STATUS_BUPAI = 5,--补牌
ROOM_STATUS_FINISH = 6,--完成
}
function M:InitView(url)
--printlog("进入木虱=============================>>>")
--printlog(debug.traceback())
local room = self._room
UIPackage.AddPackage("extend/poker/mushi/ui/Extend_Poker_MuShi")
--pt(room)
self._curren_msg = nil
--room.room_config.people_num = 5
self.currenBank = -1
MSMainView.InitView(self, "ui://Extend_Poker_MuShi/MuShi_Main_"..room.room_config.people_num,nil,1,default_bg,bg_config,nil,"ui://Extend_Poker_MuShi/SettingWindow1")
local _room = DataManager.CurrenRoom
local user_id = DataManager.SelfUser.account_id
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild("player_info" .. i)
_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
local list = self._room.player_list
for i=1,#list do
local p = list[i]
local info = _player_info[self:GetPos(p.seat)]
info._view.visible = true
info:FillData(p)
end
local rightpanel = self._view:GetChild("right_panel")
if self._rightPanelView ~= nil then
self._rightPanelView:Destroy()
end
self._rightPanelView = MuShi_RightPanelView.new(self, rightpanel)
for i=1,#self._room.player_list do
if self._room.self_player.seat==self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
-- body
local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
local _action = self._view:AddChild(ErrorMsgTip)
_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
local text = _action:GetChild("tex_message")
local btn1 = _action:GetChild("btn_connect")
local btn2 = _action:GetChild("btn_back")
text.text = "您来晚了,座位有人,请重新进牌桌"
btn1.visible=false
btn2:Center()
btn2.y=btn2.y+50
btn2.onClick:Set(function()
-- body
ErrorMsgTip:Destroy()
ErrorMsgTip = nil
self._gamectr:LevelRoom(function(res)
ViewUtil.CloseModalWait()
NetResetConnectWindow.CloseNetReset()
ControllerManager.ChangeController(LoddyController)
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end)
end
end
self.ctr_state = self._view:GetController("state")
self._ctr_action = self._view:GetController("action")
self._tex_leftTime = self._view:GetChild("time"):GetChild("title")
self.ctr_time = self._view:GetController("time")
self._text_round = self._view:GetChild("round")
self.ctr_card_eff = self._view:GetController("card_eff")
self._player_card_info = {}
self.btn_ready1 = self._view:GetChild("btn_ready1")
self.btn_ready1.visible = false
local _player_card_info = self._player_card_info
for i = 1, room.room_config.people_num do
local tem = self._view:GetChild("player_card_info_" .. i)
_player_card_info[i] = self:NewPlayerCardInfoView(tem, i)
end
local list = room.player_list
printlog("#list#list ",#list)
if not room.self_player.ready and room.room_config.people_num ==#list then
self._ctr_action.selectedIndex = 1
else
self._ctr_action.selectedIndex = 0
end
self._left_time = 0
self.bgm_index = 1
local state = self._room.CurnrenState
-- printlog("aaaaaaaaaaaaaaaaawwwwwwwwwwwwwwww ",state)
self.btnstar = self._view:GetChild("btnstar")
self.btnstar.onClick:Set(function()
--printlog("提前开始=================================")
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendStar()
end)
--print("11111111111111111111111122222222222222222222222222222222 ",room.CurnrenState)
if room.CurnrenState ~= StateType.PalyingWait then
self._state.selectedIndex = state
-- if room.CurnrenState == StateType.Palying then
-- self:ReConnectForStart()
-- end
self:ReConnectForStart()
else
self._state.selectedIndex = StateType.Palying
self:ReConnectForStart()
--self:ReconnectForClearing()
end
if room.CurnrenState ~= StateType.Ready then
--print("cccccccccccccccccc111111111111111111111111")
self._ctr_action.selectedIndex = 1
self.btnstar.visible = fasle
else
--print("cccccccccccccccccc222222222222222222222222")
self.btnstar.visible = true
end
print("cccccccccccccccccc222222222222222222222222")
local jsBtn=self._view:GetChild("btn_back_jiesan")
printlog(jsBtn.visible)
printlog(jsBtn.touchable)
jsBtn.onClick:Set(function ()
printlog("进入解散按钮=====》》》")
if self.dismiss_room_cd_time > 0 then
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
else
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:AskDismissRoom()
end
end)
self.InitCardList = {}
self:ChangeBgmMusic()
self:EventInit()
local btn_rule = self._view:GetChild("right_panel"):GetChild("btn_log")
self._view:GetChild('info_text'):GetChild('text').text = room.room_config:GetDes()
self._view:GetChild('wanfa_text').text = '木虱'
self:CuoPai()
self:ResetCuoPai()
self.isUpcuo = false
self.coin = ResourcesManager.LoadObjectByGroup("extend/poker/mushi/effect/flycoin/flyCoinEffect.prefab",typeof(UnityEngine.GameObject),"extend/poker/mushi/effect/flycoin/flyCoinEffect")
printlog("创建金币示例===》》》》")
printlog(self.coin)
printlog("self.ctr_state.selectedIndex ",self.ctr_state.selectedIndex," ")
-- self.testcard = self._view:GetChild("testcard")
-- self.test = self._view:GetChild("test")
-- self.endCard = self._view:GetChild("n119")
-- self.test.onClick:Set(function()
-- self:Test()
-- end)
-- printlog("11111111111111111 ",self.endCard.displayObject.gameObject.transform:InverseTransformPoint(self._view.displayObject.gameObject.transform.position))
-- pt(self.endCard.displayObject.gameObject.transform:InverseTransformPoint(self._view.displayObject.gameObject.transform.position))
end
-- function M:OnMuShiUpdate()
-- -- for i = 1, #self._room.player_list do
-- -- local player = self._room.player_list[i]
-- -- local head_info = self._player_info[self:GetPos(player.seat)]
-- -- head_info:UpdateKuang()
-- -- end
-- end
function M:Test()
--local endCard = self._player_card_info[1].endcard.displayObject.gameObject.transform.position
--local temp = self._view.displayObject.gameObject.transform:InverseTransformPoint(endCard)
-- self.testcard:TweenMove(Vector2(temp.x,temp.y * -1), 0.10)
-- printlog("是否存在==》》》》》",self.testcard:TweenMove(self.endCard.xy,1).OnComplete)
-- self.testcard:TweenMove(self.endCard.xy,1):OnComplete(function ()
-- printlog("rrrrrrrrrrrrrrrrrrrrrrrrrrrrrr")
-- end)
-- printlog("2222222222222222222222 ",self.endCard.xy.x," ",self.endCard.xy.y)
end
function M:PlayFaPai(seat,cardlist,cardtype)
local card_info = self._player_card_info[self:GetPos(seat)]
local endPos = Vector3(0,0,0)
coroutine.start(function()
--coroutine.wait(0.2)
for i=1,#cardlist do
--printlog("ttttttttttttttt1111111111111111111111111111111")
endPos = card_info.cards_view:GetChildAt(i-1).displayObject.gameObject.transform.position
local obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/00")
self._view:AddChild(obj)
obj:Center()
obj:SetScale(0.8,0.8)
endPos = self._view.displayObject.gameObject.transform:InverseTransformPoint(endPos)
obj:TweenMove(Vector2(endPos.x,-1*endPos.y),0.2):OnComplete(function ()
obj:Dispose()
-- card_info.cards_view:GetChildAt(i-1).visible = true
card_info:ShowCard(i-1)
end)
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/ms_sound_fapai.mp3")
coroutine.wait(0.1)
end
end)
end
function M:CuoPai()
self.cuoCorout = nil
self.cuopai = self._view:GetChild("cuopai")
self.n4 = self.cuopai:GetChild("n4")
self.iconCuo = self.cuopai:GetChild("n7")
self.btnCuoPai = self.n4:GetChild("n3")
self.btnCuoPai.onTouchMove:Set(handler(self, self.onTouchMove))
self.btnCuoPai.onTouchBegin:Set(handler(self, self.onTouchBegin))
self.btnCuoPai.onTouchEnd:Set(handler(self, self.__OnDragEnd))
self.beginX = self.n4.x
self.beginY = self.n4.y
self.btnX=self.n4.x
self.btnY = self.n4.y
self.lastX = self.n4.x
self.lastY = self.n4.y
self.initBtnX = self.n4.x
self.initBtnY = self.n4.y
self.cuopai.visible = false
-- print("self.btnY ",self.btnY)
end
function M:ResetCuoPai()
self.n4.x = self.beginX
self.n4.y = self.beginY
self.btnX=self.beginX
self.btnY = self.beginY
self.cuopai.visible = false
if self.cuoCorout ~= nil then
coroutine.stop(self.cuoCorout)
self.cuoCorout = nil
end
end
function M:SetCuoPai(poker)
self.iconCuo.icon = "ui://Extend_Poker_MuShi/ms_poker_cuo_"..poker
self:ResetCuoPai()
self.cuopai.visible = true
end
function M:onTouchBegin(context)
self.lastX = self.cuopai:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y)).x
self.lastY = self.cuopai:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y)).y
end
function M:onTouchMove(context)
local xy = self.cuopai:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
local tempx = xy.x-self.lastX
local tempy = xy.y-self.lastY
if self.n4.y == self.initBtnY then
if tempx >= 0 then
local tempCardX = self.btnX+(xy.x-self.lastX)
--print("cccccccccccc1111111111111111 ;",tempCardX," ",self.btnX)
if tempCardX <= 510 then
self.n4.x = tempCardX
self.btnX = self.n4.x
else
if (not self.isUpcuo) then
self.isUpcuo = true
local _gamectr = ControllerManager.GetController(GameController)
print("===========================上报搓牌=====================")
_gamectr:SendCuo()
self:ResetCuoPai()
end
self.n4.x = 510
self.btnX = self.n4.x
end
else
local tempCardX = self.btnX+(xy.x-self.lastX)
if tempCardX > self.initBtnX then
self.n4.x = tempCardX
self.btnX = self.n4.x
else
self.n4.x = self.initBtnX
self.btnX = self.n4.x
end
end
end
if self.n4.x == self.initBtnX then
if tempy >=0 then
local tempCardY =self.btnY+(xy.y-self.lastY)
--print("11111111111111111111 ;",tempCardY," ",self.btnY)
if tempCardY < 276 then
self.n4.y = tempCardY
self.btnY = self.n4.y
else
self.n4.y = 276
self.btnY = self.n4.y
end
else
local tempCardY =self.btnY+(xy.y-self.lastY)
--print("22222222222222222222 ;",tempCardY," ",self.btnY)
if tempCardY > self.initBtnY then
self.n4.y = tempCardY
self.btnY = self.n4.y
else
self.n4.y = self.initBtnY
self.btnY = self.n4.y
end
end
end
self.lastX = xy.x
self.lastY = xy.y
end
function M:__OnDragEnd(context)
local xy = self.cuopai:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
if ((xy.x-self.lastX) < 150 and self.n4.y == self.initBtnY) then
self.n4.x = self.beginX
self.n4.y = self.beginY
self.btnX=self.beginX
self.btnY = self.beginY
end
-- printlog("ttttttttt222222222222222222 ",xy.x- self.beginX," ",xy.y-self.beginY)
end
function M:NewPlayerCardInfoView(tem, index)
if index == 1 then
return MuShi_PlayerSelfPokerInfoView.new(tem, self)
end
return MuShi_PlayerPokerInfoView.new(tem, self)
end
function M:PlayCardEff(card)
if self.cor_card_eff ~= nil then
coroutine.stop(self.cor_card_eff)
end
self.cor_card_eff = nil
local cor_time = 0.1
self.cor_card_eff = coroutine.start(function()
self._popEvent = false
local eff = self._view:GetChild("poker_eff")
local poker_obj = eff:GetChild("poker")
local poker_back = eff:GetChild("di")
poker_back.visible = false
-- selfcard_code_obj
if DataManager.CurrenRoom.room_config.config.laizi == 1 then
local card = 500+card%100
--printlog("鬼牌=++++++++++++++++++++++++++++",card," ",math.floor(card / 100)," ",card%15)
self.guiCard = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/"..card)
else
end
if self.guiCard then
self.ctr_card_eff.selectedIndex = 1
self.guiCard:SetScale(1, 1)
poker_obj:AddChild(self.guiCard)
self.guiCard.visible = true
self.tween = TweenUtils.TweenFloat(0, 2340, cor_time, function(x)
poker_back.rotationY = x
poker_obj.rotationY = -180 + x
local x_1 = x % 360
if (x_1 > 90 and x_1 < 270) then
poker_obj.visible = true
poker_back.visible = false
else
poker_obj.visible = false
poker_back.visible = true
end
end)
end
coroutine.wait(1)
self._popEvent = true
end)
end
function M:OnPlayerReady(...)
--printlog("玩家准备6++++++++++++++++++++")
local arg = {...}
local p = arg[1]
local _room = self._room
local _player_info = self._player_info
if p.seat == _room.self_player.seat then
self._ctr_action.selectedIndex = 0
self.btnstar.visible = false
end
local info = _player_info[self:GetPos(p.seat)]
info:Ready(true)
end
function M:OnPlayerLeave(...)
MainView.OnPlayerLeave(self, ...)
local _room = self._room
if not _room.self_player.ready then
--self._ctr_action.selectedIndex = 1
else
self._ctr_action.selectedIndex = 0
end
end
function M:Clear()
if self.result_view ~= nil then
self.result_view:Destroy()
self.result_view = nil
end
self.btnstar.visible = false
local list = self._room.player_list
for i = 1, #list do
local p = list[i]
local head_info = self._player_info[self:GetPos(p.seat)]
p:Clear()
head_info:FillData(p)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
head_info:Ready(false)
end
end
function M:PlayZhuangEffect()
if self.currenBank == -1 then return end
self.zhuangEffect = nil
local playerList = {}
for _, player in ipairs(self._room.player_list) do
local player_head = self._player_info[self:GetPos(player.seat)]
table.insert(playerList,player_head)
end
local kIndex = 0
local round = 4
if #playerList > 4 then
round = 2
end
local bCurren = #playerList*round + self.currenBank
self.zhuangEffect = coroutine.start(function()
while true do
coroutine.wait(0.14)
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/ms_sound_randbanker.mp3")
kIndex = kIndex + 1
local k = kIndex % #playerList
if k == 0 then k =#playerList end
for i=1,#playerList do
playerList[i]:SetKuang(false)
end
playerList[k]:SetKuang(true)
if kIndex >= bCurren then
for i=1,#playerList do
playerList[i]:SetKuang(false)
end
local player_head = self._player_info[self:GetPos(self.currenBank)]
-- player_head:SetKuang(true)
-- local head_info = self._player_info[self:GetPos(self.currenBank)]
-- head_info:MarkBank(true)
if self.zhuangEffect then
coroutine.stop(self.zhuangEffect)
self.zhuangEffect = nil
player_head:MarkBank(true)
return
end
end
end
end)
end
function M:EventInit()
local _gamectr = ControllerManager.GetController(GameController)
MainView.EventInit(self)
local _player_info = self._player_info
local _player_card_info = self._player_card_info
local _room = self._room
_gamectr:AddEventListener(MuShi_GameEvent.OnMingCard, function(...)
local arg = {...}
local card = arg[1]
self.ctr_state.selectedIndex = 1
self.ctr_card_eff.selectedIndex = 1
self:PlayCardEff(card)
self.btn_ready1.visible = false
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnGuiPai,function (...)
local arg = {...}
local card = arg[1]
self.ctr_state.selectedIndex = 1
self.ctr_card_eff.selectedIndex = 1
self:PlayCardEff(card)
self.btn_ready1.visible = false
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnAgree,function (...)
local arg = {...}
local seat = arg[1]
local agree = arg[2]
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnReady,function (...)
local arg = {...}
local seat = arg[1]
if seat == self._room.self_player.seat then
printlog("aaaaaaaaaaaaaaaaaaaaaaaa1111111111111")
self.btn_ready1.visible = false
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnTiQian,function (...)
--printlog("发起提前开始返回2222====================================")
local arg = {...}
local seat = arg[1]
local agree = arg[2]
local _gamectr = ControllerManager.GetController(GameController)
if (seat ~= self._room.self_player.seat and self._curren_msg ==nil) then
self._curren_msg = UIPackage.CreateObjectFromURL('ui://Common/MessageBox')
self._view:AddChild(self._curren_msg)
self._curren_msg:Center()
self._curren_msg:GetChild('tex_message').text = '确定要提前开始吗?'
self._curren_msg:GetChild('btn_ok').onClick:Set(
function()
_gamectr:AgreeStar(1)
self._curren_msg:Dispose()
self._curren_msg = nil
end
)
self._curren_msg:GetChild('btn_close').onClick:Set(
function()
_gamectr:AgreeStar(0)
self._curren_msg:Dispose()
self._curren_msg = nil
end
)
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnInitCard, function(...)
self.btn_ready1.visible = false
local arg = {...}
local round = arg[1]
-- local cardlist = arg[2]
-- local cardtype = arg[3]
-- local seat = arg[4]
-- local cardopen = arg[5]
local info = arg[2]
--self.currenBank = -1
if self.result_view ~= nil then
self.result_view:Destroy()
self.result_view = nil
end
--self._player_card_info[1]:HidePiao()
self.btnstar.visible = false
-- if self._room.room_config.people_num==3 and self._room.room_config.fangzuobi==1 then
-- -- body
-- self.MypokerList = cardlist
-- end
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list.visible=false
otherpoker_list:RemoveChildrenToPool()
end
self.ctr_state.selectedIndex = 1
--self.ctr_card_eff.selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
self:UpdateRound(round)
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/fapai.mp3")
for i=1,#info do
local seat = info[i]["seat"]
local cardlist = info[i]["cards"]
local cardtype = info[i]["cardtype"]
local cardopen = info[i]["cardopen"]
local head_info = self._player_info[self:GetPos(seat)]
head_info:Ready(false)
local card_info = self._player_card_info[self:GetPos(seat)]
card_info:Clear()
card_info:InitPoker(cardlist,cardtype,cardopen)
-- if seat == self._room.self_player.seat then
-- self:PlayFaPai(seat,cardlist,cardtype)
-- end
end
coroutine.start(function()
coroutine.wait(0.2)
for i=1,#info do
local seat = info[i]["seat"]
local cardlist = info[i]["cards"]
local cardtype = info[i]["cardtype"]
local cardopen = info[i]["cardopen"]
local head_info = self._player_info[self:GetPos(seat)]
self:PlayFaPai(seat,cardlist,cardtype)
coroutine.wait(0.2)
end
end)
-- local list = _room.player_list
-- local head_info = self._player_info[self:GetPos(seat)]
-- --head_info:FillData(seat)
-- head_info:Ready(false)
-- local card_info = self._player_card_info[self:GetPos(seat)]
-- card_info:Clear()
-- card_info:InitPoker(cardlist,cardtype,cardopen)
-- if seat == self._room.self_player.seat then
-- self:PlayFaPai(seat,cardlist,cardtype)
-- end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnErrorTip, function(...)
local arg = {...}
local error_str = arg[1]
self._player_card_info[1]:ErrorTip(error_str)
-- self._player_card_info[1]:ResetPoker()
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnPiaoTips, function(...)
self.btn_ready1.visible = false
local player_card_info = self._player_card_info[1]
if (self.currenBank == self._room.self_player.seat) then
player_card_info:ChangeCtrBuPai(2)
else
player_card_info:ChangeCtrBuPai(1)
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnPiaoAction, function(...)
self.btn_ready1.visible = false
local arg = {...}
local seat = arg[1]
local piao = arg[3]
self.isUpcuo = false
--printlog("广播补牌============================")
--pt(arg)
if (arg[2] == 1) then
local card_info = self._player_card_info[self:GetPos(seat)]
card_info:AddPoker(piao)
end
if (arg[2] == 3) and self._room.self_player.seat == seat then
self:SetCuoPai(piao)
-- self.cuoCorout = coroutine.start(function()
-- coroutine.wait(5)
-- local _gamectr = ControllerManager.GetController(GameController)
-- _gamectr:SendCuo()
-- end)
end
if self._room.self_player.seat == seat then
local player_card_info = self._player_card_info[1]
player_card_info:ChangeCtrBuPai(0)
end
local player1 = self._room:GetPlayerBySeat(seat)
if (arg[2] == 1) and seat == self._room.self_player.seat then
self:PlaySound(player1.self_user.sex,"ms_sound_bupai")
elseif (arg[2] == 2) and seat == self._room.self_player.seat then
self:PlaySound(player1.self_user.sex,"ms_sound_kaipai")
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnFinishCuoPai, function(...)
local arg = {...}
local seat = arg[1]
local card = arg[2]
local card_info = self._player_card_info[self:GetPos(seat)]
card_info:AddPoker(card)
self:ResetCuoPai()
end)
-- 托管
_gamectr:AddEventListener(MuShi_GameEvent.Game_TuoGuan, function(...)
local arg = {...}
local tuoguan = arg[1]
local seat = arg[2]
local tuoguanzhong = self._view:GetChild("tuoguanzhong")
local zhezhao = self._view:GetChild("n109")
local head_info = self._player_info[self:GetPos(seat)]
if (tuoguan == 1) then
if (seat == self._room.self_player.seat ) then
tuoguanzhong.visible = true
zhezhao.visible = true
zhezhao.onClick:Set(function()
_gamectr:TuoGuan(0)
end)
else
head_info._view:GetController("tuoguan").selectedIndex = 1
end
else
if (seat == self._room.self_player.seat) then
tuoguanzhong.visible = false
zhezhao.visible = false
else
head_info._view:GetController("tuoguan").selectedIndex = 0
end
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnResult, function(...)
local arg = {...}
local over = arg[1]
local info = arg[2]
local win_seat = arg[3]
local remaincards = arg[4]
local player_card_info = self._player_card_info[1]
player_card_info:ChangeCtrBuPai(0)
if remaincards then
-- body
end
if self._cor_sound ~= nil then
coroutine.stop(self._cor_sound)
self._cor_sound = nil
end
if self.destory_win ~= nil then
coroutine.stop(self.destory_win)
end
if self.WinItem_view1 ~= nil then
self.WinItem_view1:Dispose()
self.WinItem_view1 = nil
end
self.destory_win = nil
self.destory_win = coroutine.start(function()
-- print("11111111111111")
-- coroutine.wait(1)
if self._room.self_player.seat == win_seat then
local sprint_seat_list = self:GetSpringSeats(info)
if #sprint_seat_list > 0 then
local url = "ui://Extend_Poker_MuShiNew/Spring"
self.WinItem_view = UIPackage.CreateObjectFromURL(url)
self._view:AddChild(self.WinItem_view)
self.WinItem_view:Center()
self.WinItem_view:GetTransition("t0"):Play()
ViewUtil.PlaySound("MuShi_PK", "base/common/sound/win new.mp3")
end
-- local url = #sprint_seat_list > 0 and "ui://Extend_Poker_MuShiNew/Spring" or "ui://Extend_Poker_MuShiNew/Win_Mine"
else
local beigang = false
if #self:GetSpringSeats(info)>0 then
for i=1,#self:GetSpringSeats(info) do
if self:GetSpringSeats(info)[i]==self._room.self_player.seat then
local url = "ui://Extend_Poker_MuShiNew/spring2"
self.WinItem_view = UIPackage.CreateObjectFromURL(url)
self._view:AddChild(self.WinItem_view)
self.WinItem_view:Center()
self.WinItem_view:GetTransition("t0"):Play()
beigang=true
end
end
end
end
for i = 1, #info do
-- coroutine.wait(0.3)
--print("player.cardMul===============",player.cardMul)
local player = info[i]
local p = self._room:GetPlayerBySeat(player.seat)
local head_info = self._player_info[self:GetPos(player.seat)]
local card_info = self._player_card_info[self:GetPos(player.seat)]
card_info:SetCarType(player.cardType,player.cardPoint,player.cardMul)
local player1 = self._room:GetPlayerBySeat(player.seat)
if self._room.self_player.seat == player.seat then
self:PlayCardTypeVoice(player1.self_user.sex,player.cardType,player.cardPoint)
end
end
self:FlyCoinByInfo(info)
coroutine.wait(0.1*#info)
for i = 1, #info do
local player = info[i]
local p = self._room:GetPlayerBySeat(player.seat)
local head_info = self._player_info[self:GetPos(player.seat)]
local card_info = self._player_card_info[self:GetPos(player.seat)]
if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
p.hp_info = player.hp_info
head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
head_info._view:GetChild('zhanji').visible = true
local num = player.hp_info.total_hp
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(player.hp_info.total_hp)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
end
card_info:PlayScore(d2ad(player.hp_info.round_actual_hp), false, win_seat == player.seat)
else
local rt = 1
if self._room.hpOnOff == 1 then
rt = self._room.score_times
end
if over == 1 and self._room.hpOnOff == 1 then
head_info:UpdateScore(player.score / 10) --不可负分
else
head_info:UpdateScore(player.score * rt)
end
card_info:PlayScore(player.winscore * rt, false, win_seat == player.seat)
end
if player.seat ~= self._room.self_player.seat then
card_info:UpdateHandPoker(player.cards, false, true)
card_info:SetRemainCardNumber(false)
else
end
end
coroutine.wait(0.5)
for i = 1, #info do
local player = info[i]
local p = self._room:GetPlayerBySeat(player.seat)
local head_info = self._player_info[self:GetPos(player.seat)]
local card_info = self._player_card_info[self:GetPos(player.seat)]
if player.seat == self._room.self_player.seat then
if (player.winscore>0) then
printlog("cccccccccccc22222222222222222222222")
local url = "ui://Extend_Poker_MuShi/FzEffect"
self.WinItem_view1 = UIPackage.CreateObjectFromURL(url)
self._view:AddChild(self.WinItem_view1)
self.WinItem_view1:Center()
self.WinItem_view1:GetTransition("t2"):Play()
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/ms_sound_win.mp3")
end
end
end
self:ChangeBgmMusic(1)
-- if over == 0 then
if #self:GetSpringSeats(info) > 0 then
-- print("222222222222222222")
--coroutine.wait(1)
else
-- print("333333333333333333")
-- coroutine.wait(2)
end
coroutine.wait(1)
if (over == 0) then--
-- if self._room.self_player.entrust and self._room.self_player.entrust == false then
-- self.btn_ready1.visible = true
-- end
self.btn_ready1.visible = true
if self.WinItem_view1 ~= nil then
self.WinItem_view1:Dispose()
self.WinItem_view1 = nil
end
self.btn_ready1.onClick:Set(function()
self.btn_ready1.visible = false
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
end)
else
self.result_view = MuShi_ResultView.new(self._root_view, info, self._room.room_id, over, win_seat, 1,nil)
self.result_view:Show()
end
--self.result_view = MuShi_ResultView.new(self._root_view, info, self._room.room_id, over, win_seat, 0, remaincards)
--self.result_view:Show()
if self.WinItem_view ~= nil then
self.WinItem_view:Dispose()
self.WinItem_view = nil
end
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
if self._room.self_player.entrust == true and self.result_view then
local btn_confirm = self.result_view._view:GetChild("btn_confirm")
btn_confirm.onClick:Call()
end
end)
if over==1 then
-- body
self:UnmarkSelfTuoguan()
ControllerManager.ChangeController(LoddyController)
end
if self.guiCard ~=nil then
self.guiCard:Dispose()
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnResultByDissolve, function(...)
local arg = {...}
local over = arg[1]
local info = arg[2]
local winseat = arg[3]
local dissolve = arg[4]
self.result_view = MuShi_ResultView.new(self._root_view, info, self._room.room_id, over, winseat, dissolve,nil)
self.result_view:Show()
ControllerManager.ChangeController(LoddyController)
self:UnmarkSelfTuoguan()
end)
-- 确定开始下一局 成功
_gamectr:AddEventListener(MuShi_GameEvent.OnConfrimToNextGameSucc, function(...)
local arg = {...}
local aid = arg[1]
local p = self._room:GetPlayerById(aid)
if p.seat == self._room.self_player.seat then
if self.rank_view ~= nil then
self.rank_view:Dispose()
self.rank_view = nil
end
if self.destory_win ~= nil then
coroutine.stop(self.destory_win)
self.destory_win = nil
end
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local player_head = self._player_info[self:GetPos(player.seat)]
player_card_info:Clear()
end
end
local player_info = self._player_info[self:GetPos(p.seat)]
player_info:Ready(true)
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnQiangZhuang, function(...)
self:Clear()
self.ctr_state.selectedIndex = 1
for _, player in ipairs(self._room.player_list) do
local player_head = self._player_info[self:GetPos(player.seat)]
player_head:MarkBank(false)
player_head:UpdateFen(-1,0)
end
self._player_card_info[1]:StarQiangZhuang(1)
self.btnstar.visible = fasle
self.btn_ready1.visible = false
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnOtherQiangZhuang, function(...)
local arg = {...}
local seat = arg[1]
local index = arg[2]
if (seat == self._room.self_player.seat) then
self._player_card_info[1]:StarQiangZhuang(0)
end
--printlog("iiiiiiiiiiiiiiiiiiii ",seat," ",self:GetPos(seat))
local head_info = self._player_info[self:GetPos(seat)]
head_info:UpdateFen(0,index)
if seat == self._room.self_player.seat then
local player1 = self._room:GetPlayerBySeat(seat)
self:PlaySound(player1.self_user.sex,"jiaofen_"..index)
end
printlog("iiiiiiiiiiiiiiiiiiiiii ",index)
self.btn_ready1.visible = false
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnZhuang, function(...)
local arg = {...}
local seat = arg[1]
local index = arg[2]
local score = arg[3]
local head_info = self._player_info[self:GetPos(seat)]
self.currenBank = -1
self.currenBank = seat
self.btn_ready1.visible = false
printlog("庄家 客户端相对座位号================",seat," ",self._room.self_player.seat)
for _, player in ipairs(self._room.player_list) do
local player_head = self._player_info[self:GetPos(player.seat)]
player_head:MarkBank(false)
end
head_info:UpdateFen(1,score)
-- head_info:MarkBank(true)
self:PlayZhuangEffect()
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnStarBet, function(...)
local arg = {...}
local seat = arg[1]
-- printlog("自己座位号===============",self._room.self_player.seat)
if (seat == self._room.self_player.seat) then
self._player_card_info[1]:StarBet(1)
local head_info = self._player_info[self:GetPos(seat)]
head_info.colKuang = true
self.btn_ready1.visible = false
end
end)
_gamectr:AddEventListener(MuShi_GameEvent.OnBet, function(...)
local arg = {...}
local seat = arg[1]
local index = arg[2]
local score = arg[3]
local head_info = self._player_info[self:GetPos(seat)]
head_info:UpdateFen(2,index)
if (seat == self._room.self_player.seat) then
self._player_card_info[1]:StarBet(0)
local head_info = self._player_info[self:GetPos(seat)]
head_info.colKuang = false
self.btn_ready1.visible = false
end
end)
end
function M:PlayCardTypeVoice(sex,card_type,point)
if card_type == MuShi_CardType.TYPE_SHUANGGUI then
self:PlaySound(sex,"ms_sound_type_10")
elseif card_type == MuShi_CardType.TYPE_SANGUI then
self:PlaySound(sex,"ms_sound_type_20")
elseif card_type == MuShi_CardType.TYPE_TIANGONG then
self:PlaySound(sex,"ms_sound_tian_8")
elseif card_type == MuShi_CardType.TYPE_DOUBLE_TIANGONG then
self:PlaySound(sex,"ms_sound_tian_9")
elseif card_type == MuShi_CardType.TYPE_NORMAL then
self:PlaySound(sex,"ms_sound_point_"..point)
elseif card_type == MuShi_CardType.TYPE_MUSHI then
self:PlaySound(sex,"ms_sound_point_03")
elseif card_type == MuShi_CardType.TYPE_TONGHUASHUN then
self:PlaySound(sex,"ms_sound_type_8")
elseif card_type == MuShi_CardType.TYPE_SANTIAO then
self:PlaySound(sex,"ms_sound_man_type_5")
elseif card_type == MuShi_CardType.TYPE_SHUNZI then
self:PlaySound(sex,"ms_sound_man_type_4")
end
end
function M:FlyCoinByInfo(info)
self.coinNum = 8
printlog("庄家信息=======================",self.currenBank," ",self._room.self_player.seat)
if (self.currenBank ~= -1) then
local bankHeadInfo = self._player_info[self:GetPos(self.currenBank)]
coroutine.start(function ()
for i=1,#info do
local player = info[i]
local head_info = self._player_info[self:GetPos(player.seat)]
if (player.winscore > 0) and player.seat ~=self.currenBank then
-- for i=1,self.coinNum do
-- FlyCoin.new(bankHeadInfo._btn_head.displayObject.gameObject.transform.position,head_info._btn_head.displayObject.gameObject.transform.position,self._view)
-- coroutine.wait(0.2)
-- end
FlyCoin.new(bankHeadInfo.point.displayObject.gameObject.transform.position,head_info.point.displayObject.gameObject.transform.position,self._view,self.coin)
printlog("playerseatplayerseatplayerseatplayerseatplayerseat111 ",player.seat," ",self._room.self_player.seat)
if self.currenBank == self._room.self_player.seat then
ViewUtil.PlaySound("MuShi_PK","extend/poker/mushi/sound/ms_sound_flychips.mp3")
end
coroutine.wait(0.2)
elseif(player.winscore < 0 and player.seat ~=self.currenBank) then
-- for i=1,self.coinNum do
-- FlyCoin.new(head_info._btn_head.displayObject.gameObject.transform.position,bankHeadInfo._btn_head.displayObject.gameObject.transform.position,self._view)
-- coroutine.wait(0.2)
-- end
printlog("playerseatplayerseatplayerseatplayerseatplayerseat22222 ",player.seat," ",self._room.self_player.seat)
FlyCoin.new(head_info.point.displayObject.gameObject.transform.position,bankHeadInfo.point.displayObject.gameObject.transform.position,self._view,self.coin)
if self.currenBank == self._room.self_player.seat then
ViewUtil.PlaySound("MuShi_PK","extend/poker/mushi/sound/ms_sound_flychips.mp3")
end
coroutine.wait(0.2)
end
end
end)
else
for i=1,#info do
local player = info[i]
local head_info = self._player_info[self:GetPos(player.seat)]
coroutine.start(function ()
if (player.winscore > 0) then
-- for i=1,self.coinNum do
-- FlyCoin.new(self.btn_ready1.displayObject.gameObject.transform.position,head_info._btn_head.displayObject.gameObject.transform.position,self._view)
-- coroutine.wait(0.02)
-- end
printlog("playerseatplayerseatplayerseatplayerseatplayerseat333333333333333333333333")
FlyCoin.new(self.btn_ready1.displayObject.gameObject.transform.position,head_info.point.displayObject.gameObject.transform.position,self._view,self.coin)
if player.seat == self._room.self_player.seat then
--printlog("aaaaaaaaaaaaaa33333333333333333333333")
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/ms_sound_flychips.mp3")
end
coroutine.wait(0.1)
elseif (player.winscore < 0) then
-- for i=1,self.coinNum do
-- FlyCoin.new(head_info._btn_head.displayObject.gameObject.transform.position,self.btn_ready1.displayObject.gameObject.transform.position,self._view)
-- coroutine.wait(0.02)
-- end
printlog("playerseatplayerseatplayerseatplayerseatplayerseat4444444444444444444444444444")
FlyCoin.new(head_info.point.displayObject.gameObject.transform.position,self.btn_ready1.displayObject.gameObject.transform.position,self._view,self.coin)
if player.seat == self._room.self_player.seat then
--printlog("aaaaaaaaaaaaaa444444444444444444444444444444444")
ViewUtil.PlaySound("MuShi_PK", "extend/poker/mushi/sound/ms_sound_flychips.mp3")
end
coroutine.wait(0.1)
end
end)
end
end
end
function M:ReConnectForStart()
if self.cor_card_eff ~= nil then
coroutine.stop(self.cor_card_eff)
end
local _gamectr = ControllerManager.GetController(GameController)
--self._room.is_new_bout = _gamectr:GetIsNewBout(self._room.curren_turn_seat)
--self._state.selectedIndex = 1
--self._view:GetController("time").selectedIndex = self:GetPos(self._room.curren_turn_seat)
self:UpdateRound(self._room.curren_round)
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
head_info:Ready(false)
--如果是体力值不可负分模式 则显示当前的hp值
-- if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
-- head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
-- head_info._view:GetChild('zhanji').visible = true
-- local num = player.hp_info.total_hp
-- if num > 0 then
-- head_info._view:GetController('text_color').selectedIndex = 0
-- head_info._view:GetChild('text_jifen').text = '+' .. d2ad(player.hp_info.total_hp)
-- else
-- head_info._view:GetController('text_color').selectedIndex = 1
-- head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
-- end
-- else
-- local rt = 1
-- if self._room.hpOnOff == 1 then
-- rt = self._room.score_times
-- end
-- head_info:UpdateScore(player.total_score * rt)
-- end
-- head_info:UpdateLineState(player.line_state)
-- head_info:UpdatePiao(player.piao)
-- if player.seat == self._room.self_player.seat then
-- player_card_info:InitPoker(player.hand_list)
-- else
-- end
end
-- gameState = {
-- None = 0,
-- ROOM_STATUS_INIT = 1,--初始化
-- ROOM_STATUS_START = 2,--开始
-- ROOM_STATUS_QIANGZHUANG = 3,--抢庄
-- ROOM_STATUS_XIAZHU = 4,--下注
-- ROOM_STATUS_BUPAI = 5,--补牌
-- ROOM_STATUS_FINISH = 6,--完成
-- }
if (self._room.roomStatus == gameState.ROOM_STATUS_INIT) then
elseif (self._room.roomStatus == gameState.ROOM_STATUS_START) then
elseif (self._room.roomStatus == gameState.ROOM_STATUS_QIANGZHUANG) then
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
if(player.seat == self._room.self_player.seat) and player.isPlaying==true then
if(not player.isQiangZhuang)then
player_card_info:StarQiangZhuang(1)
else
head_info:UpdateFen(0,player.qiangZhuangIndex)
end
else
if(player.isQiangZhuang)then
head_info:UpdateFen(0,player.qiangZhuangIndex)
end
end
end
elseif (self._room.roomStatus == gameState.ROOM_STATUS_XIAZHU) then
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
if(player.seat == self._room.self_player.seat) and player.isPlaying==true then
if(player.isZhuang) then
head_info:MarkBank(true)
else
if (not player.isXiaZhu) then
player_card_info:StarBet(1)
else
head_info:UpdateFen(2,player.xiaZhuIndex)
end
end
else
if(player.isZhuang) then
head_info:MarkBank(true)
else
if (player.isXiaZhu) then
head_info:UpdateFen(2,player.xiaZhuIndex)
end
end
end
end
elseif (self._room.roomStatus == gameState.ROOM_STATUS_BUPAI) then
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
if(player.seat == self._room.self_player.seat) and player.isPlaying==true then
if (not player.isBuPai) then
player_card_info:ChangeCtrBuPai(1)
end
player_card_info:InitPoker2(player.hand_list)
elseif(player.seat == self._room.self_player.seat) and player.isPlaying==false then
end
if (player.seat ~= self._room.self_player.seat and player.isPlaying==true) then
player_card_info:InitPoker2({0,0})
end
end
elseif (self._room.roomStatus == gameState.ROOM_STATUS_FINISH) then
for _, player in ipairs(self._room.player_list) do
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
local head_info = self._player_info[self:GetPos(player.seat)]
player_card_info:InitPoker2(player.hand_list)
local num = player.hp_info.total_hp
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = '+' .. d2ad(player.hp_info.total_hp)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
end
player_card_info:SetCarType(player.cardType,player.cardPoint)
end
self.btn_ready1.visible = true
self.btn_ready1.onClick:Set(function()
self.btn_ready1.visible = fasle
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
end)
end
if self._room.zhuangSeat ~= -1 then
self.currenBank = self._room.zhuangSeat
-- local player_head = self._player_info[self:GetPos(self.currenBank)]
-- player_head:MarkBank(true)
end
if self._room.guiCard then
self:PlayCardEff(self._room.guiCard)
end
end
function M:ReconnectForClearing()
self:UpdateRound(self._room.curren_round)
local win_seat = 0
--self.rank_view = self:CreateRankEff(self._room.winseat)
for _, player in ipairs(self._room.player_list) do
local head_info = self._player_info[self:GetPos(player.seat)]
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
--如果是体力值不可负分模式 则显示当前的hp值
if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
head_info._view:GetChild('zhanji').visible = true
local num = player.hp_info.total_hp
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = '+' .. d2ad(player.hp_info.total_hp)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
end
-- player_card_info:PlayScore(d2ad(player.hp_info.round_actual_hp))
else
local rt = 1
if self._room.hpOnOff == 1 then
rt = self._room.score_times
end
head_info:UpdateScore(player.total_score * rt)
-- player_card_info:PlayScore(player.winscore * rt, false, self._room.winseat)
end
head_info:UpdateLineState(player.line_state)
--head_info._view:GetController("Oener").selectedIndex=0
head_info:UpdatePiao(player.piao)
if head_info._view:GetChild("shengyu")~=nil and head_info._view:GetController("shengyu")~=nil then
end
if player.seat == self._room.self_player.seat then
player_card_info:InitPoker(player.hand_list, false)
else
player_card_info:UpdateHandPoker(player.hand_list, false, true)
end
if player.out_card_list[1] == 0 then
--player_card_info:SetOutCardInfo(nil, false)
else
--player_card_info:SetOutCardInfo(player.out_card_list, false)
end
end
win_seat=self._room.winseat
self._room.winseat = nil
local remaincards = self._room.remaincards
if self._room.game_status==1 then
-- body
coroutine.start(function()
coroutine.wait(0.3)
--self.result_view = MuShi_ResultView.new(self._root_view, self._room.player_list, self._room.room_id, 0, win_seat,0,nil)
--self.result_view:Show()
local card_info = self._player_card_info[1]
card_info._view:GetChild("out_card_list").visible=true
end)
if remaincards then
local newremaincards = self._gamectr:ChangeCodeByFrom(remaincards,true)
-- body
local otherpoker_list = self._view:GetChild("otherpoker_list")
if otherpoker_list ~= nil then
-- body
otherpoker_list:RemoveChildrenToPool()
otherpoker_list.visible=true
end
for i = #newremaincards, 1, -1 do
coroutine.start(function()
coroutine.wait(0.1 * (15 - i))
local flow = newremaincards[i] % 10
local num = (newremaincards[i] - (newremaincards[i] % 10)) / 10
local card_n = flow * 100 + num
local poker_item = UIPackage.CreateObject("Extend_Poker_MuShi", "poker6")
--local code = self:ChangeCodeByTo(card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/" .. card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
local card_code_obj
if DataManager.CurrenRoom.pai==0 then
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/"..card_n)
else
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
end
if card_n==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
-- body
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/"..card_n.."_1")
end
card_code_obj:SetScale(0.6, 0.6)
poker_item:AddChild(card_code_obj)
-- otherpoker_list:AddChild(poker_item)
end)
end
end
end
end
function M:CreateRankEff()
self.rank_view = UIPackage.CreateObjectFromURL("ui://Extend_Poker_MuShi/rank_eff")
self._view:AddChild(self.rank_view)
self.rank_view:Center()
self.rank_view:GetTransition("t0"):Play()
end
function M:UpdateRound(round)
local total_round = self._room.room_config.Times
self._text_round.text = string.format("%d / %d 局", round, total_round)
end
function M:GetSoundFileName(type, num, isNewBout)
local fileName
if isNewBout then
if type > 6 or type == 4 then
if type == 8 or type == 9 then
type = 7
end
fileName = tostring(type)
elseif type > 2 then
fileName = string.format("3_%d", num)
else
fileName = string.format("%d_%d", type, num)
end
else
math.randomseed(os.time())
if type > 2 and type ~= 11 then
local r = math.random(1, 3)
fileName = "dani_" .. r
elseif type == 11 then
fileName = tostring(type)
else
fileName = string.format("%d_%d", type, num)
end
end
return fileName
end
function M:GetSpringSeats(player_info)
local seat_list = {}
local card_max_length = self._room.room_config.Leaf + 14
for i = 1, #player_info do
local player = player_info[i]
if #player.cards == card_max_length then
seat_list[#seat_list + 1] = player.seat
end
end
return seat_list
end
function M:PlaySound(sex, path)
local sex_path = ViewUtil.Sex_Chat[sex]-- 1 男 2 女
local sound_path = string.format("extend/poker/mushi/sound/%s/%s.mp3", sex_path, path)
ViewUtil.PlaySound("MuShi_PK", sound_path)
end
function M:ChangeBgmMusic(bgm_index)
if bgm_index == nil then
bgm_index = self.bgm_index
else
self.bgm_index = bgm_index
end
ViewUtil.PlayMuisc("MuShi_PK", string.format("extend/poker/mushi/sound/bgm%d.mp3", 1))
end
function M:OnPlayerEnter( ... )
--DataManager.CurrenRoom.RoomConfig.people_num
--pt(DataManager.CurrenRoom.room_config)
--printlog("玩家进入游戏11111111111111111111111111111111111 ")
local arg = {...}
local p = arg[1]
for i=1,#self._room.player_list do
if self._room.self_player.seat==self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
-- body
local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
local _action = self._view:AddChild(ErrorMsgTip)
_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
local text = _action:GetChild("tex_message")
local btn1 = _action:GetChild("btn_connect")
local btn2 = _action:GetChild("btn_back")
text.text = "您来晚了,座位有人,请重新进牌桌"
btn1.visible=false
btn2:Center()
btn2.y=btn2.y+50
btn2.onClick:Set(function()
-- body
ErrorMsgTip:Destroy()
ErrorMsgTip = nil
self._gamectr:LevelRoom(function(res)
ViewUtil.CloseModalWait()
NetResetConnectWindow.CloseNetReset()
ControllerManager.ChangeController(LoddyController)
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end)
end
end
if not self._room.self_player.ready and self._room.room_config.people_num ==#self._room.player_list then
self._ctr_action.selectedIndex = 1
else
self._ctr_action.selectedIndex = 0
end
MainView.OnPlayerEnter(self, ...)
end
function M:Destroy()
UpdateBeat:Remove(self.OnUpdate,self)
for i = 1, #self._room.player_list do
local player = self._room.player_list[i]
local card_info_i = self._player_card_info[self:GetPos(player.seat)]
--player:Destroy()
card_info_i:Destroy()
if card_info_i ~= nil and card_info_i.cor_init_poker ~= nil then
coroutine.stop(card_info_i.cor_init_poker)
end
local head_info = self._player_info[self:GetPos(player.seat)]
head_info:Destroy1()
head_info:Destroy()
end
MSMainView.Destroy(self)
UIPackage.RemovePackage("extend/poker/mushi/ui/Extend_Poker_MuShi")
self.InitCardList = {}
--self.OnMuShiUpdate = nil
end
return M