798 lines
25 KiB
Lua
798 lines
25 KiB
Lua
---
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--- Created by 谌建军.
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--- DateTime: 2017/12/13 11:28
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---
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local MuShi_Protocol = import(".MuShi_Protocol")
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local MuShi_GameEvent = import(".MuShi_GameEvent")
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local MuShi_CardType = import(".MuShi_CardType")
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local MuShi_PutError = {
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"必须先出最小的牌",
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"出牌不符合规定牌型 ",
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"下家报单,请出最大的牌 ",
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"炸弹不能拆",
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"单鬼必须补牌"
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}
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local MuShi_GameController = {}
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local M = MuShi_GameController
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function M.new()
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setmetatable(M, {__index = GameController})
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local self = setmetatable({}, {__index = M})
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self:init("木虱")
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self.class = "MuShi_GameController"
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return self
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end
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function M:init(name)
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GameController.init(self, name)
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self.guiCard = nil
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self:RegisterEvt()
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end
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-- 事件注册
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function M:RegisterEvt()
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self._eventmap[MuShi_Protocol.MuShi_Ming_Card] = self.OnMingCard
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self._eventmap[MuShi_Protocol.MuShi_Init_Card] = self.OnInitCard
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-- self._eventmap[MuShi_Protocol.MuShi_Options] = self.OnOptions
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-- self._eventmap[MuShi_Protocol.MuShi_Index_Move] = self.OnIndexMove
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--self._eventmap[MuShi_Protocol.MuShi_Play_Succ] = self.OnPlaySucc
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self._eventmap[MuShi_Protocol.MuShi_Put_Error] = self.OnPutError
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self._eventmap[MuShi_Protocol.MuShi_Pass_Succ] = self.OnPassSucc
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self._eventmap[MuShi_Protocol.MuShi_Result] = self.OnResult
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self._eventmap[MuShi_Protocol.MuShi_Bomb_Score] = self.OnBombScore
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self._eventmap[MuShi_Protocol.MuShi_Piao_Tip] = self.OnPiaoTip
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self._eventmap[MuShi_Protocol.MuShi_Piao_Action] = self.OnPiaoAction
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self._eventmap[MuShi_Protocol.MuShi_ConfirmToNextGameSucc] = self.OnConfrimToNextGameSucc
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--self._eventmap[MuShi_Protocol.MuShi_Oener] = self.Oener
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-- self._eventmap[Protocol.GAME_EVT_PLAYER_JOIN] = self.OnEventPlayerEnter
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self._eventmap[MuShi_Protocol.PT_GAMETUOGUAN] = self.Game_TuoGuan
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self._eventmap[MuShi_Protocol.MuShi_Gui] = self.GuiPai
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self._eventmap[MuShi_Protocol.GAME_EVT_USER_START_GAME_RSP] = self.TiQianStar
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self._eventmap[MuShi_Protocol.GAME_EVT_START_QIANGZHUANG] = self.StarQiangZhuang
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self._eventmap[MuShi_Protocol.GAME_EVT_QIANGZHUANG_RSP] = self.OtherQiangZhuang
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self._eventmap[MuShi_Protocol.GAME_EVT_ZHUANGJIA_INFO] = self.DingZhuang
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self._eventmap[MuShi_Protocol.GAME_EVT_START_XIAZHU] = self.StarBet
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self._eventmap[MuShi_Protocol.GAME_EVT_XIAZHU_RSP] = self.OtherBet
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self._eventmap[MuShi_Protocol.GAME_EVT_CUOPAI_FINISH_RSP] = self.FinishCuoPai
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-- self._eventmap[Protocol.GAME_EVT_READY] = self.OnExTendPlayerReady
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end
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function M:OnExTendPlayerReady(evt_data)
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self._cacheEvent:Enqueue(
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function()
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local pid = evt_data['aid']
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local p = self._room:GetPlayerById(pid)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnReady, p.seat)
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end
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)
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end
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function M:SendQiangZhuang(index)
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local _data = {}
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_data["index"] = index
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--printlog("发送抢庄消息==========",index)
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.GAME_EVT_QIANGZHUANG_REQ, _data)
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end
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function M:SendBet(index)
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local _data = {}
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_data["index"] = index
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--printlog("发送下注消息==========",index)
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.GAME_EVT_XIAZHU_REQ, _data)
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end
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function M:SendStar()
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.GAME_EVT_USER_START_GAME_REQ)
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end
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function M:AgreeStar(isAgree)
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local _data = {}
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_data["agree"] = isAgree
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.GAME_EVT_USER_AGREE_START_GAME_REQ, _data)
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end
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function M:SendBuPai(bupai)
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local _data = {}
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_data["bupai"] = bupai
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_Send_Piao, _data)
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end
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function M:SendCard(cards,currentCard)
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local _data = {}
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_data["card"] = cards
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_data["all_card"] = currentCard
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_Send_Card, _data)
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end
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function M:SendPiao(piao)
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local _data = {}
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_data["id"] = piao
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_Send_Piao, _data)
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end
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function M:SendPass()
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_Send_Guo)
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end
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function M:SendInitCardEnd()
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_Init_Card_End)
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end
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function M:ConformToNextGame()
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.MuShi_ConfirmToNextGame)
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end
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function M:StarQiangZhuang()
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printlog("开始抢庄====================================")
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnQiangZhuang)
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end
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)
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end
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function M:FinishCuoPai(evt_data)
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print("上报搓牌返回==================")
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local seat = evt_data["seat"]
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local card = evt_data["card"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnFinishCuoPai,seat,card)
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end
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)
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end
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function M:OtherQiangZhuang(evt_data)
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printlog("其它玩家抢庄信息====================================")
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pt(evt_data)
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local seat = evt_data["seat"]
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local index = evt_data["index"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnOtherQiangZhuang,seat,index)
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end
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)
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end
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function M:DingZhuang(evt_data)
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printlog("确定庄家信息 ====================================")
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local seat = evt_data["seat"]
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local index = evt_data["index"]
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local score = evt_data["score"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnZhuang, seat,index,score)
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end
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)
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end
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function M:StarBet(evt_data)
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printlog("开始下注 ====================================",evt_data["seat"])
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnStarBet,seat)
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end
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)
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end
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function M:OtherBet(evt_data)
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printlog("其它玩家下注信息 ====================================")
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local seat = evt_data["seat"]
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local index = evt_data["index"]
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local score = evt_data["mul"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnBet, seat,index,score)
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end
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)
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end
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function M:TiQianStar(evt_data)
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-- printlog("发起提前开始返回1111====================================")
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local seat = evt_data["seat"]
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local agree = evt_data["agree"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnTiQian, seat,agree)
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end
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)
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end
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function M:OnAgreeGame(evt_data)
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--printlog("同意游戏开始====================================")
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local seat = evt_data["seat"]
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local agree = evt_data["agree"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnAgree, seat,agree)
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end
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)
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end
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function M:GuiPai(evt_data)
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--printlog("鬼牌====================================")
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local card = evt_data["guiCard"]
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self.guiCard = card
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnGuiPai, card)
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end
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)
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end
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function M:OnMingCard(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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local card = evt_data["mingpai"]
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self._cacheEvent:Enqueue(
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function()
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self._room.ming_card = card
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnMingCard, card)
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end
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)
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end
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function M:OnInitCard(evt_data)
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printlog("发牌==============================")
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pt(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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--local cardlist = evt_data["cards"]
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--local round = evt_data["round"]
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--local cardtype = evt_data["cardtype"]
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--local seat = evt_data["seat"]
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--local cardopen = evt_data["cardopen"]
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local playerAry = evt_data["playerAry"]
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-- printlog(#playerAry)
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-- pt(playerAry[1])
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local round = playerAry[1].round
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self._cacheEvent:Enqueue(
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function()
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for _, player in ipairs(self._room.player_list) do
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player:Clear()
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--player.hand_count = #cardlist
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end
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self._room.curren_round = round
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--self._room.curren_round = round
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--DispatchEvent(self._dispatcher, MuShi_GameEvent.OnInitCard, round, cardlist,cardtype,seat,cardopen)
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DispatchEvent(self._dispatcher,MuShi_GameEvent.OnInitCard,round,playerAry)
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end
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)
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end
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function M:OnBombScore(evt_data)
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local scoreList = evt_data["gold_list"]
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self._cacheEvent:Enqueue(
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function()
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for i = 1, #scoreList do
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local score = scoreList[i].bom_score
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local player = self._room:GetPlayerById(scoreList[i].aid)
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player.total_score = player.total_score + score
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end
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnBombScore, scoreList)
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end
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)
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end
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function M:OnPlaySucc(evt_data)
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local seat = evt_data["player"]
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local card_obj = evt_data["card_obj"]
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local cards = card_obj["card_list"]
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local remain = evt_data["remain"] -- 报单
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self._cacheEvent:Enqueue(
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function()
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local otherList = self:GetOtherSeatList(seat)
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local player = self._room:GetPlayerBySeat(seat)
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local out_card_list = self:ChangeCodeByFrom(cards, true)
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player.hand_count = remain
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local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
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player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,length)
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end
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)
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end
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function M:OnPassSucc(evt_data)
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(
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function()
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local p = self._room:GetPlayerBySeat(seat)
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p.out_card_list = {0}
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPassSucc, p)
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end
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)
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end
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function M:OnPutError(evt_data)
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local code = evt_data["error"]
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self._cacheEvent:Enqueue(
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function()
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local error_str = self:GetErrorStr(code)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnErrorTip, error_str)
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end
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)
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end
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function M:TuoGuan(isTuo)
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local _data = {}
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_data["tuoguan"] = isTuo
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.SEND_TUOGUAN, _data)
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end
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function M:Game_TuoGuan(evt_data)
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local tuoguan = evt_data["tuoguan"]
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.Game_TuoGuan, tuoguan, seat)
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end)
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end
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function M:OnIndexMove(evt_data)
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local seat = evt_data["index"]
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self._cacheEvent:Enqueue(
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function()
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self._room.curren_turn_seat = seat
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self._room.is_new_bout = self:GetIsNewBout(seat)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnIndexMove, seat)
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end
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)
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end
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function M:OnOptions(evt_data)
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local play = evt_data["play"]
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local pass = evt_data["pass"]
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self._cacheEvent:Enqueue(
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function()
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local lastCardList = self:GetLastCardList(self._room.self_player.seat)
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local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass)
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end
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)
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end
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function M:OnPiaoTip(evt_data)
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--printlog("提示补牌==============================")
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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--local piao = evt_data["piao"]
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--local reload = evt_data["reload"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPiaoTips)
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end
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)
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end
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function M:SendCuo()
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local _client = ControllerManager.GameNetClinet
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_client:send(MuShi_Protocol.GAME_EVT_CUOPAI_REQ)
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end
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function M:OnPiaoAction(evt_data)
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local seat = evt_data["seat"]
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local piao = evt_data["bupai"]
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local card = evt_data["card"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPiaoAction, seat,piao,card)
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end
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)
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end
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function M:OnResult(evt_data)
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-- printlog("结算消息==========================》")
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--pt(evt_data)
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local result_type = evt_data["type"] --0小结算 1 大结算 2 解散房间
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local info = evt_data["info"]
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local winseat = evt_data["winseat"]
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local remaincards = evt_data["remaincards"]
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if result_type == 1 then
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local over = 1
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ControllerManager.SetGameNetClient(nil, true)
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self._cacheEvent:Enqueue(
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function()
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnResult, over, info, winseat, remaincards)
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end
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)
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elseif result_type == 0 then
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local over = 0
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self._cacheEvent:Enqueue(
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function()
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnResult, over, info, winseat, remaincards)
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end
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)
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else
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local dissolve = 1
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ControllerManager.SetGameNetClient(nil, true)
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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-- ControllerManager.ChangeController(LoddyController)
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnResultByDissolve, over, info, winseat, dissolve)
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end
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end
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function M:OnConfrimToNextGameSucc(evt_data)
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local aid = evt_data["aid"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.OnConfrimToNextGameSucc, aid)
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end
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)
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end
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function M:Game_TuoGuan(evt_data)
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local tuoguan = evt_data["tuoguan"]
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher, MuShi_GameEvent.Game_TuoGuan, tuoguan, seat)
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end)
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end
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function M:ChangeCodeByFrom(cardList, isSort)
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isSort = isSort or false
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local new_card_list = {}
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for i = 1, #cardList do
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|
local flower = math.floor(cardList[i] / 100)
|
|
local number = cardList[i] % 100
|
|
if number == 2 then
|
|
number = 15
|
|
end
|
|
local card = number * 10 + flower
|
|
new_card_list[#new_card_list + 1] = card
|
|
end
|
|
return isSort == true and table.sort(new_card_list) or new_card_list
|
|
end
|
|
|
|
function M:GetOtherSeatList(seat)
|
|
local list = {}
|
|
for i = 1, self._room.room_config.people_num do
|
|
if seat ~= i then
|
|
list[#list + 1] = i
|
|
end
|
|
end
|
|
return list
|
|
end
|
|
|
|
--
|
|
function M:GetIsNewBout(seat)
|
|
local passCount = 0
|
|
for i = 1, #self._room.player_list do
|
|
local player = self._room.player_list[i]
|
|
if seat ~= player.seat then
|
|
local isPass = self:GetIsPass(player.out_card_list)
|
|
if isPass then
|
|
passCount = passCount + 1
|
|
end
|
|
end
|
|
end
|
|
if passCount == self._room.room_config.people_num - 1 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function M:GetLastSeat(seat)
|
|
local last_seat = seat - 1
|
|
if last_seat < 1 then
|
|
last_seat = last_seat + self._room.room_config.people_num
|
|
end
|
|
return last_seat
|
|
end
|
|
|
|
function M:GetLastCardList(seat)
|
|
local last_seat = self:GetLastSeat(seat)
|
|
local player = self._room:GetPlayerBySeat(last_seat)
|
|
local isPass = self:GetIsPass(player.out_card_list)
|
|
if isPass then
|
|
if self._room.room_config.people_num == 2 then
|
|
return {}
|
|
end
|
|
local last_seat_2 = self:GetLastSeat(last_seat)
|
|
local player_2 = self._room:GetPlayerBySeat(last_seat_2)
|
|
local isPass_2 = self:GetIsPass(player_2.out_card_list)
|
|
if isPass_2 then
|
|
return {}
|
|
else
|
|
return player_2.out_card_list
|
|
end
|
|
else
|
|
return player.out_card_list
|
|
end
|
|
end
|
|
|
|
function M:GetErrorStr(code)
|
|
return MuShi_PutError[code + 1]
|
|
end
|
|
|
|
function M:GetSortOutCardList(outCardList, cardType, cardNumber, plan_three_count)
|
|
-- if cardType == 3 or cardType == 5 or cardType == 6 then
|
|
-- local removeList = {}
|
|
-- for i = #outCardList, 1, -1 do
|
|
-- local card = outCardList[i]
|
|
-- if math.floor(card / 10) == cardNumber then
|
|
-- removeList[#removeList + 1] = card
|
|
-- table.remove(outCardList, i)
|
|
-- end
|
|
-- end
|
|
-- for i = 1, #removeList do
|
|
-- table.insert(outCardList, 1, removeList[i])
|
|
-- end
|
|
-- elseif cardType >= 7 and cardType <= 9 then
|
|
-- local removeList = {}
|
|
-- for i = #outCardList, 1, -1 do
|
|
-- local card = outCardList[i]
|
|
-- if math.floor(card / 10) <= cardNumber and math.floor(card / 10) > cardNumber - plan_three_count then
|
|
-- removeList[#removeList + 1] = card
|
|
-- table.remove(outCardList, i)
|
|
-- end
|
|
-- end
|
|
-- for i = 1, #removeList do
|
|
-- table.insert(outCardList, 1, removeList[i])
|
|
-- end
|
|
-- end
|
|
return outCardList
|
|
end
|
|
|
|
--None = 0,
|
|
--OneCard = 1,
|
|
--OnePair = 2,
|
|
--Three = 3,
|
|
--Pairs = 4,
|
|
--ThreeAndTwo = 5,
|
|
--ThreeAndOne = 6,
|
|
--Plane = 7,
|
|
--PlaneAndTwo = 8,
|
|
--PlaneAndOne = 9,
|
|
--Straight = 10,
|
|
--Bomb = 11
|
|
-- 牌型,大小, 长度
|
|
function M:GetCardListInfo(cardlist)
|
|
|
|
if #cardlist == 0 then
|
|
return 0, 0, 0, 0
|
|
end
|
|
-- 检测牌型
|
|
local card_type, card_num, card_length, plan_three_count = MuShi_CardType.None, 0, #cardlist, 0
|
|
local card_map = self:GetCardMapByList(cardlist)
|
|
|
|
if #cardlist == 1 then
|
|
card_type = MuShi_CardType.OneCard
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
elseif #cardlist == 2 then
|
|
card_type = MuShi_CardType.OnePair
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
elseif #cardlist == 3 then
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
if card_num==14 and DataManager.CurrenRoom.room_config.threeA==1 then
|
|
-- body
|
|
card_type = MuShi_CardType.Bomb
|
|
else
|
|
card_type = MuShi_CardType.Three
|
|
|
|
end
|
|
|
|
elseif #cardlist == 4 then
|
|
local max_key = 0
|
|
for k, v in pairs(card_map) do
|
|
if #v == 4 then
|
|
card_type = MuShi_CardType.Bomb
|
|
card_num = k
|
|
elseif #v == 3 then
|
|
card_type = MuShi_CardType.ThreeAndOne
|
|
card_num = k
|
|
elseif #v == 2 then
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
card_type = MuShi_CardType.Pairs
|
|
card_num = max_key
|
|
end
|
|
end
|
|
elseif #cardlist == 5 then
|
|
local count, max_key = 0, 0
|
|
for k, v in pairs(card_map) do
|
|
if #v >= 3 then
|
|
card_type = MuShi_CardType.ThreeAndTwo
|
|
card_num = k
|
|
elseif #v == 1 then
|
|
count = count + 1
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
if count == 5 then
|
|
card_type = MuShi_CardType.Straight
|
|
card_num = max_key
|
|
end
|
|
end
|
|
end
|
|
elseif #cardlist == 7 then
|
|
local count, max_key = 0, 0
|
|
for k, v in pairs(card_map) do
|
|
if #v >= 4 then
|
|
card_type = MuShi_CardType.FourAndtThree
|
|
card_num = k
|
|
elseif #v == 1 then
|
|
count = count + 1
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
if count == 7 then
|
|
card_type = MuShi_CardType.Straight
|
|
card_num = max_key
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local one_count, two_count, three_count = 0, 0, 0
|
|
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
|
|
|
for k, v in pairs(card_map) do
|
|
|
|
if #v == 2 then
|
|
|
|
if k > max_two_key then
|
|
max_two_key = k
|
|
end
|
|
two_count = two_count + 1
|
|
if two_count == #cardlist / 2 then
|
|
card_type = MuShi_CardType.Pairs
|
|
card_num = max_two_key
|
|
end
|
|
elseif #v == 1 then
|
|
|
|
if k > max_one_key then
|
|
max_one_key = k
|
|
end
|
|
one_count = one_count + 1
|
|
if one_count == #cardlist then
|
|
card_type = MuShi_CardType.Straight
|
|
card_num = max_one_key
|
|
end
|
|
elseif #v == 3 then
|
|
|
|
if max_three_key == 0 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
elseif k > max_three_key and k == max_three_key + 1 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
elseif k < max_three_key and k == max_three_key - 1 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
-- else
|
|
-- max_three_key = k
|
|
end
|
|
|
|
--three_count = three_count + 1
|
|
end
|
|
end
|
|
-- plan_three_count = three_count
|
|
-- if three_count * 5 >= #cardlist then
|
|
-- card_type = MuShi_CardType.PlaneAndTwo
|
|
-- card_num = max_three_key
|
|
-- elseif three_count * 4 >= #cardlist then
|
|
-- card_type = MuShi_CardType.PlaneAndOne
|
|
-- card_num = max_three_key
|
|
-- elseif three_count * 3 >= #cardlist then
|
|
-- card_type = MuShi_CardType.Plane
|
|
-- card_num = max_three_key
|
|
-- end
|
|
plan_three_count = three_count
|
|
|
|
if three_count * 3 == #cardlist then
|
|
card_type = MuShi_CardType.Plane
|
|
card_num = max_three_key
|
|
|
|
elseif three_count * 4 >= #cardlist and #cardlist%4==0 then
|
|
card_type = MuShi_CardType.PlaneAndOne
|
|
card_num = max_three_key
|
|
|
|
|
|
elseif three_count * 5 >= #cardlist and #cardlist%5==0 then
|
|
card_type = MuShi_CardType.PlaneAndTwo
|
|
card_num = max_three_key
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
return card_type, card_num, card_length, plan_three_count
|
|
end
|
|
|
|
function M:GetCardMapByList(cardlist)
|
|
local card_map = {}
|
|
for i = 1, #cardlist do
|
|
local card = cardlist[i]
|
|
local card_num = math.floor(cardlist[i] / 10)
|
|
if card_map[card_num] == nil then
|
|
card_map[card_num] = {card}
|
|
else
|
|
card_map[card_num][#card_map[card_num] + 1] = card
|
|
end
|
|
end
|
|
return card_map
|
|
end
|
|
|
|
function M:GetIsPass(cardlist)
|
|
if #cardlist == 0 then
|
|
return true
|
|
end
|
|
if cardlist[1] ~= nil and cardlist[1] == 0 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--请求离开房间
|
|
function M:LevelRoom(callBack)
|
|
local _client = ControllerManager.GameNetClinet
|
|
if not _client then
|
|
return
|
|
end
|
|
_client:send(
|
|
Protocol.GAME_EXIT_ROOM,
|
|
nil,
|
|
function(res)
|
|
if res.ReturnCode == 0 then
|
|
ControllerManager.ChangeController(LoddyController)
|
|
elseif res.ReturnCode == 27 then
|
|
ViewUtil.ErrorTip(res.ReturnCode, "退出房间失败!")
|
|
end
|
|
callBack(res)
|
|
end
|
|
)
|
|
end
|
|
|
|
return M
|