yunque9/xcode/Classes/Native/UnityICallRegistration.cpp

8804 lines
437 KiB
C++

void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : Unity.Profiling.ProfilerMarker
//System.IntPtr Unity.Profiling.ProfilerMarker::Internal_Create(System.String,System.UInt16)
void Register_Unity_Profiling_ProfilerMarker_Internal_Create();
Register_Unity_Profiling_ProfilerMarker_Internal_Create();
//System.Void Unity.Profiling.ProfilerMarker::Internal_Begin(System.IntPtr)
void Register_Unity_Profiling_ProfilerMarker_Internal_Begin();
Register_Unity_Profiling_ProfilerMarker_Internal_Begin();
//System.Void Unity.Profiling.ProfilerMarker::Internal_End(System.IntPtr)
void Register_Unity_Profiling_ProfilerMarker_Internal_End();
Register_Unity_Profiling_ProfilerMarker_Internal_End();
//End Registrations for type : Unity.Profiling.ProfilerMarker
//Start Registrations for type : UnityEngine.AndroidJNI
//System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallBooleanMethod();
Register_UnityEngine_AndroidJNI_CallBooleanMethod();
//System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
//System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromBooleanArray();
Register_UnityEngine_AndroidJNI_FromBooleanArray();
//System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromByteArray();
Register_UnityEngine_AndroidJNI_FromByteArray();
//System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallCharMethod();
Register_UnityEngine_AndroidJNI_CallCharMethod();
//System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
//System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromCharArray();
Register_UnityEngine_AndroidJNI_FromCharArray();
//System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallDoubleMethod();
Register_UnityEngine_AndroidJNI_CallDoubleMethod();
//System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
//System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromDoubleArray();
Register_UnityEngine_AndroidJNI_FromDoubleArray();
//System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallShortMethod();
Register_UnityEngine_AndroidJNI_CallShortMethod();
//System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
//System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromShortArray();
Register_UnityEngine_AndroidJNI_FromShortArray();
//System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallIntMethod();
Register_UnityEngine_AndroidJNI_CallIntMethod();
//System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
//System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetArrayLength();
Register_UnityEngine_AndroidJNI_GetArrayLength();
//System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromIntArray();
Register_UnityEngine_AndroidJNI_FromIntArray();
//System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallLongMethod();
Register_UnityEngine_AndroidJNI_CallLongMethod();
//System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
//System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromLongArray();
Register_UnityEngine_AndroidJNI_FromLongArray();
//System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallObjectMethod();
Register_UnityEngine_AndroidJNI_CallObjectMethod();
//System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
//System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
Register_UnityEngine_AndroidJNI_ExceptionOccurred();
//System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
void Register_UnityEngine_AndroidJNI_FindClass();
Register_UnityEngine_AndroidJNI_FindClass();
//System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
Register_UnityEngine_AndroidJNI_FromReflectedMethod();
//System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetMethodID();
Register_UnityEngine_AndroidJNI_GetMethodID();
//System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
//System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetObjectClass();
Register_UnityEngine_AndroidJNI_GetObjectClass();
//System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
Register_UnityEngine_AndroidJNI_GetStaticMethodID();
//System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewGlobalRef();
Register_UnityEngine_AndroidJNI_NewGlobalRef();
//System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewLocalRef();
Register_UnityEngine_AndroidJNI_NewLocalRef();
//System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_NewObject();
Register_UnityEngine_AndroidJNI_NewObject();
//System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewObjectArray();
Register_UnityEngine_AndroidJNI_NewObjectArray();
//System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
void Register_UnityEngine_AndroidJNI_NewStringFromStr();
Register_UnityEngine_AndroidJNI_NewStringFromStr();
//System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
//System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])
void Register_UnityEngine_AndroidJNI_ToBooleanArray();
Register_UnityEngine_AndroidJNI_ToBooleanArray();
//System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
void Register_UnityEngine_AndroidJNI_ToByteArray();
Register_UnityEngine_AndroidJNI_ToByteArray();
//System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[])
void Register_UnityEngine_AndroidJNI_ToCharArray();
Register_UnityEngine_AndroidJNI_ToCharArray();
//System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])
void Register_UnityEngine_AndroidJNI_ToDoubleArray();
Register_UnityEngine_AndroidJNI_ToDoubleArray();
//System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[])
void Register_UnityEngine_AndroidJNI_ToFloatArray();
Register_UnityEngine_AndroidJNI_ToFloatArray();
//System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[])
void Register_UnityEngine_AndroidJNI_ToIntArray();
Register_UnityEngine_AndroidJNI_ToIntArray();
//System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[])
void Register_UnityEngine_AndroidJNI_ToLongArray();
Register_UnityEngine_AndroidJNI_ToLongArray();
//System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)
void Register_UnityEngine_AndroidJNI_ToObjectArray();
Register_UnityEngine_AndroidJNI_ToObjectArray();
//System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])
void Register_UnityEngine_AndroidJNI_ToSByteArray();
Register_UnityEngine_AndroidJNI_ToSByteArray();
//System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[])
void Register_UnityEngine_AndroidJNI_ToShortArray();
Register_UnityEngine_AndroidJNI_ToShortArray();
//System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallSByteMethod();
Register_UnityEngine_AndroidJNI_CallSByteMethod();
//System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
//System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromSByteArray();
Register_UnityEngine_AndroidJNI_FromSByteArray();
//System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallFloatMethod();
Register_UnityEngine_AndroidJNI_CallFloatMethod();
//System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
//System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
void Register_UnityEngine_AndroidJNI_FromFloatArray();
Register_UnityEngine_AndroidJNI_FromFloatArray();
//System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
//System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStringMethod();
Register_UnityEngine_AndroidJNI_CallStringMethod();
//System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
void Register_UnityEngine_AndroidJNI_GetStringChars();
Register_UnityEngine_AndroidJNI_GetStringChars();
//System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
//System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
//System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
Register_UnityEngine_AndroidJNI_DeleteLocalRef();
//System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
//System.Void UnityEngine.AndroidJNI::ExceptionClear()
void Register_UnityEngine_AndroidJNI_ExceptionClear();
Register_UnityEngine_AndroidJNI_ExceptionClear();
//System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
//End Registrations for type : UnityEngine.AndroidJNI
//Start Registrations for type : UnityEngine.Animation
//System.Boolean UnityEngine.Animation::IsPlaying(System.String)
void Register_UnityEngine_Animation_IsPlaying();
Register_UnityEngine_Animation_IsPlaying();
//System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
void Register_UnityEngine_Animation_Play();
Register_UnityEngine_Animation_Play();
//System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
void Register_UnityEngine_Animation_PlayDefaultAnimation();
Register_UnityEngine_Animation_PlayDefaultAnimation();
//System.Boolean UnityEngine.Animation::get_animatePhysics()
void Register_UnityEngine_Animation_get_animatePhysics();
Register_UnityEngine_Animation_get_animatePhysics();
//System.Boolean UnityEngine.Animation::get_isPlaying()
void Register_UnityEngine_Animation_get_isPlaying();
Register_UnityEngine_Animation_get_isPlaying();
//System.Boolean UnityEngine.Animation::get_playAutomatically()
void Register_UnityEngine_Animation_get_playAutomatically();
Register_UnityEngine_Animation_get_playAutomatically();
//System.Int32 UnityEngine.Animation::GetClipCount()
void Register_UnityEngine_Animation_GetClipCount();
Register_UnityEngine_Animation_GetClipCount();
//System.Int32 UnityEngine.Animation::GetStateCount()
void Register_UnityEngine_Animation_GetStateCount();
Register_UnityEngine_Animation_GetStateCount();
//System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Animation_AddClip();
Register_UnityEngine_Animation_AddClip();
//System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
void Register_UnityEngine_Animation_Blend();
Register_UnityEngine_Animation_Blend();
//System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
void Register_UnityEngine_Animation_CrossFade();
Register_UnityEngine_Animation_CrossFade();
//System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
//System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
void Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
//System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
void Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
//System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
//System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
void Register_UnityEngine_Animation_INTERNAL_get_localBounds();
Register_UnityEngine_Animation_INTERNAL_get_localBounds();
//System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
void Register_UnityEngine_Animation_INTERNAL_set_localBounds();
Register_UnityEngine_Animation_INTERNAL_set_localBounds();
//System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
void Register_UnityEngine_Animation_Internal_RewindByName();
Register_UnityEngine_Animation_Internal_RewindByName();
//System.Void UnityEngine.Animation::Internal_StopByName(System.String)
void Register_UnityEngine_Animation_Internal_StopByName();
Register_UnityEngine_Animation_Internal_StopByName();
//System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)
void Register_UnityEngine_Animation_RemoveClip();
Register_UnityEngine_Animation_RemoveClip();
//System.Void UnityEngine.Animation::RemoveClip2(System.String)
void Register_UnityEngine_Animation_RemoveClip2();
Register_UnityEngine_Animation_RemoveClip2();
//System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean)
void Register_UnityEngine_Animation_set_animatePhysics();
Register_UnityEngine_Animation_set_animatePhysics();
//System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
void Register_UnityEngine_Animation_set_clip();
Register_UnityEngine_Animation_set_clip();
//System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
void Register_UnityEngine_Animation_set_cullingType();
Register_UnityEngine_Animation_set_cullingType();
//System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
void Register_UnityEngine_Animation_set_playAutomatically();
Register_UnityEngine_Animation_set_playAutomatically();
//System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_Animation_set_wrapMode();
Register_UnityEngine_Animation_set_wrapMode();
//UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
void Register_UnityEngine_Animation_get_clip();
Register_UnityEngine_Animation_get_clip();
//UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType()
void Register_UnityEngine_Animation_get_cullingType();
Register_UnityEngine_Animation_get_cullingType();
//UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
void Register_UnityEngine_Animation_CrossFadeQueued();
Register_UnityEngine_Animation_CrossFadeQueued();
//UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
void Register_UnityEngine_Animation_GetState();
Register_UnityEngine_Animation_GetState();
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
void Register_UnityEngine_Animation_GetStateAtIndex();
Register_UnityEngine_Animation_GetStateAtIndex();
//UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
void Register_UnityEngine_Animation_PlayQueued();
Register_UnityEngine_Animation_PlayQueued();
//UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode()
void Register_UnityEngine_Animation_get_wrapMode();
Register_UnityEngine_Animation_get_wrapMode();
//End Registrations for type : UnityEngine.Animation
//Start Registrations for type : UnityEngine.AnimationClip
//System.Array UnityEngine.AnimationClip::GetEventsInternal()
void Register_UnityEngine_AnimationClip_GetEventsInternal();
Register_UnityEngine_AnimationClip_GetEventsInternal();
//System.Boolean UnityEngine.AnimationClip::get_empty()
void Register_UnityEngine_AnimationClip_get_empty();
Register_UnityEngine_AnimationClip_get_empty();
//System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform()
void Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
//System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves()
void Register_UnityEngine_AnimationClip_get_hasMotionCurves();
Register_UnityEngine_AnimationClip_get_hasMotionCurves();
//System.Boolean UnityEngine.AnimationClip::get_hasMotionFloatCurves()
void Register_UnityEngine_AnimationClip_get_hasMotionFloatCurves();
Register_UnityEngine_AnimationClip_get_hasMotionFloatCurves();
//System.Boolean UnityEngine.AnimationClip::get_hasRootCurves()
void Register_UnityEngine_AnimationClip_get_hasRootCurves();
Register_UnityEngine_AnimationClip_get_hasRootCurves();
//System.Boolean UnityEngine.AnimationClip::get_humanMotion()
void Register_UnityEngine_AnimationClip_get_humanMotion();
Register_UnityEngine_AnimationClip_get_humanMotion();
//System.Boolean UnityEngine.AnimationClip::get_legacy()
void Register_UnityEngine_AnimationClip_get_legacy();
Register_UnityEngine_AnimationClip_get_legacy();
//System.Single UnityEngine.AnimationClip::get_frameRate()
void Register_UnityEngine_AnimationClip_get_frameRate();
Register_UnityEngine_AnimationClip_get_frameRate();
//System.Single UnityEngine.AnimationClip::get_length()
void Register_UnityEngine_AnimationClip_get_length();
Register_UnityEngine_AnimationClip_get_length();
//System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
void Register_UnityEngine_AnimationClip_AddEventInternal();
Register_UnityEngine_AnimationClip_AddEventInternal();
//System.Void UnityEngine.AnimationClip::ClearCurves()
void Register_UnityEngine_AnimationClip_ClearCurves();
Register_UnityEngine_AnimationClip_ClearCurves();
//System.Void UnityEngine.AnimationClip::EnsureQuaternionContinuity()
void Register_UnityEngine_AnimationClip_EnsureQuaternionContinuity();
Register_UnityEngine_AnimationClip_EnsureQuaternionContinuity();
//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
//System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode)
void Register_UnityEngine_AnimationClip_SampleAnimation();
Register_UnityEngine_AnimationClip_SampleAnimation();
//System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
void Register_UnityEngine_AnimationClip_SetCurve();
Register_UnityEngine_AnimationClip_SetCurve();
//System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
void Register_UnityEngine_AnimationClip_SetEventsInternal();
Register_UnityEngine_AnimationClip_SetEventsInternal();
//System.Void UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_AnimationClip_get_localBounds_Injected();
Register_UnityEngine_AnimationClip_get_localBounds_Injected();
//System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
void Register_UnityEngine_AnimationClip_set_frameRate();
Register_UnityEngine_AnimationClip_set_frameRate();
//System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
void Register_UnityEngine_AnimationClip_set_legacy();
Register_UnityEngine_AnimationClip_set_legacy();
//System.Void UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_AnimationClip_set_localBounds_Injected();
Register_UnityEngine_AnimationClip_set_localBounds_Injected();
//System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationClip_set_wrapMode();
Register_UnityEngine_AnimationClip_set_wrapMode();
//UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
void Register_UnityEngine_AnimationClip_get_wrapMode();
Register_UnityEngine_AnimationClip_get_wrapMode();
//End Registrations for type : UnityEngine.AnimationClip
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals();
Register_UnityEngine_AnimationCurve_Internal_Equals();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_Internal_Create();
Register_UnityEngine_AnimationCurve_Internal_Create();
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
void Register_UnityEngine_AnimationCurve_Evaluate();
Register_UnityEngine_AnimationCurve_Evaluate();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.AnimationState
//System.Boolean UnityEngine.AnimationState::get_enabled()
void Register_UnityEngine_AnimationState_get_enabled();
Register_UnityEngine_AnimationState_get_enabled();
//System.Int32 UnityEngine.AnimationState::get_layer()
void Register_UnityEngine_AnimationState_get_layer();
Register_UnityEngine_AnimationState_get_layer();
//System.Single UnityEngine.AnimationState::get_length()
void Register_UnityEngine_AnimationState_get_length();
Register_UnityEngine_AnimationState_get_length();
//System.Single UnityEngine.AnimationState::get_normalizedSpeed()
void Register_UnityEngine_AnimationState_get_normalizedSpeed();
Register_UnityEngine_AnimationState_get_normalizedSpeed();
//System.Single UnityEngine.AnimationState::get_normalizedTime()
void Register_UnityEngine_AnimationState_get_normalizedTime();
Register_UnityEngine_AnimationState_get_normalizedTime();
//System.Single UnityEngine.AnimationState::get_speed()
void Register_UnityEngine_AnimationState_get_speed();
Register_UnityEngine_AnimationState_get_speed();
//System.Single UnityEngine.AnimationState::get_time()
void Register_UnityEngine_AnimationState_get_time();
Register_UnityEngine_AnimationState_get_time();
//System.Single UnityEngine.AnimationState::get_weight()
void Register_UnityEngine_AnimationState_get_weight();
Register_UnityEngine_AnimationState_get_weight();
//System.String UnityEngine.AnimationState::get_name()
void Register_UnityEngine_AnimationState_get_name();
Register_UnityEngine_AnimationState_get_name();
//System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_AnimationState_AddMixingTransform();
Register_UnityEngine_AnimationState_AddMixingTransform();
//System.Void UnityEngine.AnimationState::RemoveMixingTransform(UnityEngine.Transform)
void Register_UnityEngine_AnimationState_RemoveMixingTransform();
Register_UnityEngine_AnimationState_RemoveMixingTransform();
//System.Void UnityEngine.AnimationState::set_blendMode(UnityEngine.AnimationBlendMode)
void Register_UnityEngine_AnimationState_set_blendMode();
Register_UnityEngine_AnimationState_set_blendMode();
//System.Void UnityEngine.AnimationState::set_enabled(System.Boolean)
void Register_UnityEngine_AnimationState_set_enabled();
Register_UnityEngine_AnimationState_set_enabled();
//System.Void UnityEngine.AnimationState::set_layer(System.Int32)
void Register_UnityEngine_AnimationState_set_layer();
Register_UnityEngine_AnimationState_set_layer();
//System.Void UnityEngine.AnimationState::set_name(System.String)
void Register_UnityEngine_AnimationState_set_name();
Register_UnityEngine_AnimationState_set_name();
//System.Void UnityEngine.AnimationState::set_normalizedSpeed(System.Single)
void Register_UnityEngine_AnimationState_set_normalizedSpeed();
Register_UnityEngine_AnimationState_set_normalizedSpeed();
//System.Void UnityEngine.AnimationState::set_normalizedTime(System.Single)
void Register_UnityEngine_AnimationState_set_normalizedTime();
Register_UnityEngine_AnimationState_set_normalizedTime();
//System.Void UnityEngine.AnimationState::set_speed(System.Single)
void Register_UnityEngine_AnimationState_set_speed();
Register_UnityEngine_AnimationState_set_speed();
//System.Void UnityEngine.AnimationState::set_time(System.Single)
void Register_UnityEngine_AnimationState_set_time();
Register_UnityEngine_AnimationState_set_time();
//System.Void UnityEngine.AnimationState::set_weight(System.Single)
void Register_UnityEngine_AnimationState_set_weight();
Register_UnityEngine_AnimationState_set_weight();
//System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationState_set_wrapMode();
Register_UnityEngine_AnimationState_set_wrapMode();
//UnityEngine.AnimationBlendMode UnityEngine.AnimationState::get_blendMode()
void Register_UnityEngine_AnimationState_get_blendMode();
Register_UnityEngine_AnimationState_get_blendMode();
//UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
void Register_UnityEngine_AnimationState_get_clip();
Register_UnityEngine_AnimationState_get_clip();
//UnityEngine.WrapMode UnityEngine.AnimationState::get_wrapMode()
void Register_UnityEngine_AnimationState_get_wrapMode();
Register_UnityEngine_AnimationState_get_wrapMode();
//End Registrations for type : UnityEngine.AnimationState
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
void Register_UnityEngine_Animator_GetBoolID();
Register_UnityEngine_Animator_GetBoolID();
//System.Boolean UnityEngine.Animator::GetBoolString(System.String)
void Register_UnityEngine_Animator_GetBoolString();
Register_UnityEngine_Animator_GetBoolString();
//System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32)
void Register_UnityEngine_Animator_HasState();
Register_UnityEngine_Animator_HasState();
//System.Boolean UnityEngine.Animator::IsInIKPass()
void Register_UnityEngine_Animator_IsInIKPass();
Register_UnityEngine_Animator_IsInIKPass();
//System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
void Register_UnityEngine_Animator_IsInTransition();
Register_UnityEngine_Animator_IsInTransition();
//System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
void Register_UnityEngine_Animator_IsParameterControlledByCurveID();
Register_UnityEngine_Animator_IsParameterControlledByCurveID();
//System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
void Register_UnityEngine_Animator_IsParameterControlledByCurveString();
Register_UnityEngine_Animator_IsParameterControlledByCurveString();
//System.Boolean UnityEngine.Animator::get_applyRootMotion()
void Register_UnityEngine_Animator_get_applyRootMotion();
Register_UnityEngine_Animator_get_applyRootMotion();
//System.Boolean UnityEngine.Animator::get_fireEvents()
void Register_UnityEngine_Animator_get_fireEvents();
Register_UnityEngine_Animator_get_fireEvents();
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
void Register_UnityEngine_Animator_get_hasBoundPlayables();
Register_UnityEngine_Animator_get_hasBoundPlayables();
//System.Boolean UnityEngine.Animator::get_hasRootMotion()
void Register_UnityEngine_Animator_get_hasRootMotion();
Register_UnityEngine_Animator_get_hasRootMotion();
//System.Boolean UnityEngine.Animator::get_hasTransformHierarchy()
void Register_UnityEngine_Animator_get_hasTransformHierarchy();
Register_UnityEngine_Animator_get_hasTransformHierarchy();
//System.Boolean UnityEngine.Animator::get_isHuman()
void Register_UnityEngine_Animator_get_isHuman();
Register_UnityEngine_Animator_get_isHuman();
//System.Boolean UnityEngine.Animator::get_isInitialized()
void Register_UnityEngine_Animator_get_isInitialized();
Register_UnityEngine_Animator_get_isInitialized();
//System.Boolean UnityEngine.Animator::get_isMatchingTarget()
void Register_UnityEngine_Animator_get_isMatchingTarget();
Register_UnityEngine_Animator_get_isMatchingTarget();
//System.Boolean UnityEngine.Animator::get_isOptimizable()
void Register_UnityEngine_Animator_get_isOptimizable();
Register_UnityEngine_Animator_get_isOptimizable();
//System.Boolean UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable()
void Register_UnityEngine_Animator_get_keepAnimatorControllerStateOnDisable();
Register_UnityEngine_Animator_get_keepAnimatorControllerStateOnDisable();
//System.Boolean UnityEngine.Animator::get_layersAffectMassCenter()
void Register_UnityEngine_Animator_get_layersAffectMassCenter();
Register_UnityEngine_Animator_get_layersAffectMassCenter();
//System.Boolean UnityEngine.Animator::get_logWarnings()
void Register_UnityEngine_Animator_get_logWarnings();
Register_UnityEngine_Animator_get_logWarnings();
//System.Boolean UnityEngine.Animator::get_stabilizeFeet()
void Register_UnityEngine_Animator_get_stabilizeFeet();
Register_UnityEngine_Animator_get_stabilizeFeet();
//System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
void Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
Register_UnityEngine_Animator_GetAnimatorClipInfoCount();
//System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
void Register_UnityEngine_Animator_GetIntegerID();
Register_UnityEngine_Animator_GetIntegerID();
//System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
void Register_UnityEngine_Animator_GetIntegerString();
Register_UnityEngine_Animator_GetIntegerString();
//System.Int32 UnityEngine.Animator::GetLayerIndex(System.String)
void Register_UnityEngine_Animator_GetLayerIndex();
Register_UnityEngine_Animator_GetLayerIndex();
//System.Int32 UnityEngine.Animator::StringToHash(System.String)
void Register_UnityEngine_Animator_StringToHash();
Register_UnityEngine_Animator_StringToHash();
//System.Int32 UnityEngine.Animator::get_layerCount()
void Register_UnityEngine_Animator_get_layerCount();
Register_UnityEngine_Animator_get_layerCount();
//System.Int32 UnityEngine.Animator::get_parameterCount()
void Register_UnityEngine_Animator_get_parameterCount();
Register_UnityEngine_Animator_get_parameterCount();
//System.Single UnityEngine.Animator::GetFloatID(System.Int32)
void Register_UnityEngine_Animator_GetFloatID();
Register_UnityEngine_Animator_GetFloatID();
//System.Single UnityEngine.Animator::GetFloatString(System.String)
void Register_UnityEngine_Animator_GetFloatString();
Register_UnityEngine_Animator_GetFloatString();
//System.Single UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal)
void Register_UnityEngine_Animator_GetGoalWeightPosition();
Register_UnityEngine_Animator_GetGoalWeightPosition();
//System.Single UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal)
void Register_UnityEngine_Animator_GetGoalWeightRotation();
Register_UnityEngine_Animator_GetGoalWeightRotation();
//System.Single UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint)
void Register_UnityEngine_Animator_GetHintWeightPosition();
Register_UnityEngine_Animator_GetHintWeightPosition();
//System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
void Register_UnityEngine_Animator_GetLayerWeight();
Register_UnityEngine_Animator_GetLayerWeight();
//System.Single UnityEngine.Animator::GetRecorderStartTime()
void Register_UnityEngine_Animator_GetRecorderStartTime();
Register_UnityEngine_Animator_GetRecorderStartTime();
//System.Single UnityEngine.Animator::GetRecorderStopTime()
void Register_UnityEngine_Animator_GetRecorderStopTime();
Register_UnityEngine_Animator_GetRecorderStopTime();
//System.Single UnityEngine.Animator::get_feetPivotActive()
void Register_UnityEngine_Animator_get_feetPivotActive();
Register_UnityEngine_Animator_get_feetPivotActive();
//System.Single UnityEngine.Animator::get_gravityWeight()
void Register_UnityEngine_Animator_get_gravityWeight();
Register_UnityEngine_Animator_get_gravityWeight();
//System.Single UnityEngine.Animator::get_humanScale()
void Register_UnityEngine_Animator_get_humanScale();
Register_UnityEngine_Animator_get_humanScale();
//System.Single UnityEngine.Animator::get_leftFeetBottomHeight()
void Register_UnityEngine_Animator_get_leftFeetBottomHeight();
Register_UnityEngine_Animator_get_leftFeetBottomHeight();
//System.Single UnityEngine.Animator::get_pivotWeight()
void Register_UnityEngine_Animator_get_pivotWeight();
Register_UnityEngine_Animator_get_pivotWeight();
//System.Single UnityEngine.Animator::get_playbackTime()
void Register_UnityEngine_Animator_get_playbackTime();
Register_UnityEngine_Animator_get_playbackTime();
//System.Single UnityEngine.Animator::get_rightFeetBottomHeight()
void Register_UnityEngine_Animator_get_rightFeetBottomHeight();
Register_UnityEngine_Animator_get_rightFeetBottomHeight();
//System.Single UnityEngine.Animator::get_speed()
void Register_UnityEngine_Animator_get_speed();
Register_UnityEngine_Animator_get_speed();
//System.String UnityEngine.Animator::GetLayerName(System.Int32)
void Register_UnityEngine_Animator_GetLayerName();
Register_UnityEngine_Animator_GetLayerName();
//System.Void UnityEngine.Animator::ApplyBuiltinRootMotion()
void Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
//System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
void Register_UnityEngine_Animator_CrossFade();
Register_UnityEngine_Animator_CrossFade();
//System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
void Register_UnityEngine_Animator_CrossFadeInFixedTime();
Register_UnityEngine_Animator_CrossFadeInFixedTime();
//System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
Register_UnityEngine_Animator_GetAnimatorStateInfo();
//System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
void Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
//System.Void UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Animator_GetCurrentGraph();
Register_UnityEngine_Animator_GetCurrentGraph();
//System.Void UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
void Register_UnityEngine_Animator_GetGoalPosition_Injected();
Register_UnityEngine_Animator_GetGoalPosition_Injected();
//System.Void UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_GetGoalRotation_Injected();
Register_UnityEngine_Animator_GetGoalRotation_Injected();
//System.Void UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
void Register_UnityEngine_Animator_GetHintPosition_Injected();
Register_UnityEngine_Animator_GetHintPosition_Injected();
//System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
void Register_UnityEngine_Animator_InterruptMatchTarget();
Register_UnityEngine_Animator_InterruptMatchTarget();
//System.Void UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
void Register_UnityEngine_Animator_MatchTarget_Injected();
Register_UnityEngine_Animator_MatchTarget_Injected();
//System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
void Register_UnityEngine_Animator_Play();
Register_UnityEngine_Animator_Play();
//System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
void Register_UnityEngine_Animator_PlayInFixedTime();
Register_UnityEngine_Animator_PlayInFixedTime();
//System.Void UnityEngine.Animator::Rebind(System.Boolean)
void Register_UnityEngine_Animator_Rebind();
Register_UnityEngine_Animator_Rebind();
//System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
void Register_UnityEngine_Animator_ResetTriggerID();
Register_UnityEngine_Animator_ResetTriggerID();
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
void Register_UnityEngine_Animator_ResetTriggerString();
Register_UnityEngine_Animator_ResetTriggerString();
//System.Void UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_SetBoneLocalRotationInternal_Injected();
Register_UnityEngine_Animator_SetBoneLocalRotationInternal_Injected();
//System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
void Register_UnityEngine_Animator_SetBoolID();
Register_UnityEngine_Animator_SetBoolID();
//System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
void Register_UnityEngine_Animator_SetBoolString();
Register_UnityEngine_Animator_SetBoolString();
//System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
void Register_UnityEngine_Animator_SetFloatID();
Register_UnityEngine_Animator_SetFloatID();
//System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
void Register_UnityEngine_Animator_SetFloatIDDamp();
Register_UnityEngine_Animator_SetFloatIDDamp();
//System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
void Register_UnityEngine_Animator_SetFloatString();
Register_UnityEngine_Animator_SetFloatString();
//System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
void Register_UnityEngine_Animator_SetFloatStringDamp();
Register_UnityEngine_Animator_SetFloatStringDamp();
//System.Void UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
void Register_UnityEngine_Animator_SetGoalPosition_Injected();
Register_UnityEngine_Animator_SetGoalPosition_Injected();
//System.Void UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_SetGoalRotation_Injected();
Register_UnityEngine_Animator_SetGoalRotation_Injected();
//System.Void UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single)
void Register_UnityEngine_Animator_SetGoalWeightPosition();
Register_UnityEngine_Animator_SetGoalWeightPosition();
//System.Void UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single)
void Register_UnityEngine_Animator_SetGoalWeightRotation();
Register_UnityEngine_Animator_SetGoalWeightRotation();
//System.Void UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
void Register_UnityEngine_Animator_SetHintPosition_Injected();
Register_UnityEngine_Animator_SetHintPosition_Injected();
//System.Void UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single)
void Register_UnityEngine_Animator_SetHintWeightPosition();
Register_UnityEngine_Animator_SetHintWeightPosition();
//System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
void Register_UnityEngine_Animator_SetIntegerID();
Register_UnityEngine_Animator_SetIntegerID();
//System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
void Register_UnityEngine_Animator_SetIntegerString();
Register_UnityEngine_Animator_SetIntegerString();
//System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
void Register_UnityEngine_Animator_SetLayerWeight();
Register_UnityEngine_Animator_SetLayerWeight();
//System.Void UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_SetLookAtPositionInternal_Injected();
Register_UnityEngine_Animator_SetLookAtPositionInternal_Injected();
//System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_Animator_SetLookAtWeightInternal();
Register_UnityEngine_Animator_SetLookAtWeightInternal();
//System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)
void Register_UnityEngine_Animator_SetTarget();
Register_UnityEngine_Animator_SetTarget();
//System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
void Register_UnityEngine_Animator_SetTriggerID();
Register_UnityEngine_Animator_SetTriggerID();
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
void Register_UnityEngine_Animator_SetTriggerString();
Register_UnityEngine_Animator_SetTriggerString();
//System.Void UnityEngine.Animator::StartPlayback()
void Register_UnityEngine_Animator_StartPlayback();
Register_UnityEngine_Animator_StartPlayback();
//System.Void UnityEngine.Animator::StartRecording(System.Int32)
void Register_UnityEngine_Animator_StartRecording();
Register_UnityEngine_Animator_StartRecording();
//System.Void UnityEngine.Animator::StopPlayback()
void Register_UnityEngine_Animator_StopPlayback();
Register_UnityEngine_Animator_StopPlayback();
//System.Void UnityEngine.Animator::StopRecording()
void Register_UnityEngine_Animator_StopRecording();
Register_UnityEngine_Animator_StopRecording();
//System.Void UnityEngine.Animator::Update(System.Single)
void Register_UnityEngine_Animator_Update();
Register_UnityEngine_Animator_Update();
//System.Void UnityEngine.Animator::WriteDefaultValues()
void Register_UnityEngine_Animator_WriteDefaultValues();
Register_UnityEngine_Animator_WriteDefaultValues();
//System.Void UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_angularVelocity_Injected();
Register_UnityEngine_Animator_get_angularVelocity_Injected();
//System.Void UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_bodyPositionInternal_Injected();
Register_UnityEngine_Animator_get_bodyPositionInternal_Injected();
//System.Void UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_get_bodyRotationInternal_Injected();
Register_UnityEngine_Animator_get_bodyRotationInternal_Injected();
//System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_deltaPosition_Injected();
Register_UnityEngine_Animator_get_deltaPosition_Injected();
//System.Void UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_get_deltaRotation_Injected();
Register_UnityEngine_Animator_get_deltaRotation_Injected();
//System.Void UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_pivotPosition_Injected();
Register_UnityEngine_Animator_get_pivotPosition_Injected();
//System.Void UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_rootPosition_Injected();
Register_UnityEngine_Animator_get_rootPosition_Injected();
//System.Void UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_get_rootRotation_Injected();
Register_UnityEngine_Animator_get_rootRotation_Injected();
//System.Void UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_targetPosition_Injected();
Register_UnityEngine_Animator_get_targetPosition_Injected();
//System.Void UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_get_targetRotation_Injected();
Register_UnityEngine_Animator_get_targetRotation_Injected();
//System.Void UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_velocity_Injected();
Register_UnityEngine_Animator_get_velocity_Injected();
//System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
void Register_UnityEngine_Animator_set_applyRootMotion();
Register_UnityEngine_Animator_set_applyRootMotion();
//System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar)
void Register_UnityEngine_Animator_set_avatar();
Register_UnityEngine_Animator_set_avatar();
//System.Void UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_set_bodyPositionInternal_Injected();
Register_UnityEngine_Animator_set_bodyPositionInternal_Injected();
//System.Void UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_set_bodyRotationInternal_Injected();
Register_UnityEngine_Animator_set_bodyRotationInternal_Injected();
//System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)
void Register_UnityEngine_Animator_set_cullingMode();
Register_UnityEngine_Animator_set_cullingMode();
//System.Void UnityEngine.Animator::set_feetPivotActive(System.Single)
void Register_UnityEngine_Animator_set_feetPivotActive();
Register_UnityEngine_Animator_set_feetPivotActive();
//System.Void UnityEngine.Animator::set_fireEvents(System.Boolean)
void Register_UnityEngine_Animator_set_fireEvents();
Register_UnityEngine_Animator_set_fireEvents();
//System.Void UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean)
void Register_UnityEngine_Animator_set_keepAnimatorControllerStateOnDisable();
Register_UnityEngine_Animator_set_keepAnimatorControllerStateOnDisable();
//System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)
void Register_UnityEngine_Animator_set_layersAffectMassCenter();
Register_UnityEngine_Animator_set_layersAffectMassCenter();
//System.Void UnityEngine.Animator::set_logWarnings(System.Boolean)
void Register_UnityEngine_Animator_set_logWarnings();
Register_UnityEngine_Animator_set_logWarnings();
//System.Void UnityEngine.Animator::set_playbackTime(System.Single)
void Register_UnityEngine_Animator_set_playbackTime();
Register_UnityEngine_Animator_set_playbackTime();
//System.Void UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_set_rootPosition_Injected();
Register_UnityEngine_Animator_set_rootPosition_Injected();
//System.Void UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Animator_set_rootRotation_Injected();
Register_UnityEngine_Animator_set_rootRotation_Injected();
//System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
void Register_UnityEngine_Animator_set_runtimeAnimatorController();
Register_UnityEngine_Animator_set_runtimeAnimatorController();
//System.Void UnityEngine.Animator::set_speed(System.Single)
void Register_UnityEngine_Animator_set_speed();
Register_UnityEngine_Animator_set_speed();
//System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
void Register_UnityEngine_Animator_set_stabilizeFeet();
Register_UnityEngine_Animator_set_stabilizeFeet();
//System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
void Register_UnityEngine_Animator_set_updateMode();
Register_UnityEngine_Animator_set_updateMode();
//UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
//UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
void Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
//UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
void Register_UnityEngine_Animator_get_parameters();
Register_UnityEngine_Animator_get_parameters();
//UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode()
void Register_UnityEngine_Animator_get_cullingMode();
Register_UnityEngine_Animator_get_cullingMode();
//UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode()
void Register_UnityEngine_Animator_get_recorderMode();
Register_UnityEngine_Animator_get_recorderMode();
//UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
void Register_UnityEngine_Animator_get_updateMode();
Register_UnityEngine_Animator_get_updateMode();
//UnityEngine.Avatar UnityEngine.Animator::get_avatar()
void Register_UnityEngine_Animator_get_avatar();
Register_UnityEngine_Animator_get_avatar();
//UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
void Register_UnityEngine_Animator_get_runtimeAnimatorController();
Register_UnityEngine_Animator_get_runtimeAnimatorController();
//UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
void Register_UnityEngine_Animator_InternalGetBehavioursByKey();
Register_UnityEngine_Animator_InternalGetBehavioursByKey();
//UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
void Register_UnityEngine_Animator_GetBoneTransformInternal();
Register_UnityEngine_Animator_GetBoneTransformInternal();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.String)
void Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
Register_UnityEngine_Application_CanStreamedLevelBeLoaded();
//System.Boolean UnityEngine.Application::HasProLicense()
void Register_UnityEngine_Application_HasProLicense();
Register_UnityEngine_Application_HasProLicense();
//System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_HasUserAuthorization();
Register_UnityEngine_Application_HasUserAuthorization();
//System.Boolean UnityEngine.Application::IsPlaying(UnityEngine.Object)
void Register_UnityEngine_Application_IsPlaying();
Register_UnityEngine_Application_IsPlaying();
//System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback)
void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync();
//System.Boolean UnityEngine.Application::get_genuine()
void Register_UnityEngine_Application_get_genuine();
Register_UnityEngine_Application_get_genuine();
//System.Boolean UnityEngine.Application::get_genuineCheckAvailable()
void Register_UnityEngine_Application_get_genuineCheckAvailable();
Register_UnityEngine_Application_get_genuineCheckAvailable();
//System.Boolean UnityEngine.Application::get_isBatchMode()
void Register_UnityEngine_Application_get_isBatchMode();
Register_UnityEngine_Application_get_isBatchMode();
//System.Boolean UnityEngine.Application::get_isFocused()
void Register_UnityEngine_Application_get_isFocused();
Register_UnityEngine_Application_get_isFocused();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.Boolean UnityEngine.Application::get_runInBackground()
void Register_UnityEngine_Application_get_runInBackground();
Register_UnityEngine_Application_get_runInBackground();
//System.Int32 UnityEngine.Application::get_targetFrameRate()
void Register_UnityEngine_Application_get_targetFrameRate();
Register_UnityEngine_Application_get_targetFrameRate();
//System.String UnityEngine.Application::get_absoluteURL()
void Register_UnityEngine_Application_get_absoluteURL();
Register_UnityEngine_Application_get_absoluteURL();
//System.String UnityEngine.Application::get_buildGUID()
void Register_UnityEngine_Application_get_buildGUID();
Register_UnityEngine_Application_get_buildGUID();
//System.String UnityEngine.Application::get_cloudProjectId()
void Register_UnityEngine_Application_get_cloudProjectId();
Register_UnityEngine_Application_get_cloudProjectId();
//System.String UnityEngine.Application::get_companyName()
void Register_UnityEngine_Application_get_companyName();
Register_UnityEngine_Application_get_companyName();
//System.String UnityEngine.Application::get_consoleLogPath()
void Register_UnityEngine_Application_get_consoleLogPath();
Register_UnityEngine_Application_get_consoleLogPath();
//System.String UnityEngine.Application::get_dataPath()
void Register_UnityEngine_Application_get_dataPath();
Register_UnityEngine_Application_get_dataPath();
//System.String UnityEngine.Application::get_identifier()
void Register_UnityEngine_Application_get_identifier();
Register_UnityEngine_Application_get_identifier();
//System.String UnityEngine.Application::get_installerName()
void Register_UnityEngine_Application_get_installerName();
Register_UnityEngine_Application_get_installerName();
//System.String UnityEngine.Application::get_persistentDataPath()
void Register_UnityEngine_Application_get_persistentDataPath();
Register_UnityEngine_Application_get_persistentDataPath();
//System.String UnityEngine.Application::get_productName()
void Register_UnityEngine_Application_get_productName();
Register_UnityEngine_Application_get_productName();
//System.String UnityEngine.Application::get_streamingAssetsPath()
void Register_UnityEngine_Application_get_streamingAssetsPath();
Register_UnityEngine_Application_get_streamingAssetsPath();
//System.String UnityEngine.Application::get_temporaryCachePath()
void Register_UnityEngine_Application_get_temporaryCachePath();
Register_UnityEngine_Application_get_temporaryCachePath();
//System.String UnityEngine.Application::get_unityVersion()
void Register_UnityEngine_Application_get_unityVersion();
Register_UnityEngine_Application_get_unityVersion();
//System.String UnityEngine.Application::get_version()
void Register_UnityEngine_Application_get_version();
Register_UnityEngine_Application_get_version();
//System.String[] UnityEngine.Application::GetBuildTags()
void Register_UnityEngine_Application_GetBuildTags();
Register_UnityEngine_Application_GetBuildTags();
//System.Void UnityEngine.Application::OpenURL(System.String)
void Register_UnityEngine_Application_OpenURL();
Register_UnityEngine_Application_OpenURL();
//System.Void UnityEngine.Application::Quit(System.Int32)
void Register_UnityEngine_Application_Quit();
Register_UnityEngine_Application_Quit();
//System.Void UnityEngine.Application::SetBuildTags(System.String[])
void Register_UnityEngine_Application_SetBuildTags();
Register_UnityEngine_Application_SetBuildTags();
//System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
void Register_UnityEngine_Application_SetLogCallbackDefined();
Register_UnityEngine_Application_SetLogCallbackDefined();
//System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType)
void Register_UnityEngine_Application_SetStackTraceLogType();
Register_UnityEngine_Application_SetStackTraceLogType();
//System.Void UnityEngine.Application::Unload()
void Register_UnityEngine_Application_Unload();
Register_UnityEngine_Application_Unload();
//System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
void Register_UnityEngine_Application_set_backgroundLoadingPriority();
Register_UnityEngine_Application_set_backgroundLoadingPriority();
//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
void Register_UnityEngine_Application_set_runInBackground();
Register_UnityEngine_Application_set_runInBackground();
//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
void Register_UnityEngine_Application_set_targetFrameRate();
Register_UnityEngine_Application_set_targetFrameRate();
//UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode()
void Register_UnityEngine_Application_get_installMode();
Register_UnityEngine_Application_get_installMode();
//UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType()
void Register_UnityEngine_Application_get_sandboxType();
Register_UnityEngine_Application_get_sandboxType();
//UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_RequestUserAuthorization();
Register_UnityEngine_Application_RequestUserAuthorization();
//UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
void Register_UnityEngine_Application_get_internetReachability();
Register_UnityEngine_Application_get_internetReachability();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType)
void Register_UnityEngine_Application_GetStackTraceLogType();
Register_UnityEngine_Application_GetStackTraceLogType();
//UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage()
void Register_UnityEngine_Application_get_systemLanguage();
Register_UnityEngine_Application_get_systemLanguage();
//UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority()
void Register_UnityEngine_Application_get_backgroundLoadingPriority();
Register_UnityEngine_Application_get_backgroundLoadingPriority();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AssetBundle
//System.Boolean UnityEngine.AssetBundle::Contains(System.String)
void Register_UnityEngine_AssetBundle_Contains();
Register_UnityEngine_AssetBundle_Contains();
//System.Boolean UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle()
void Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle();
Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle();
//System.String[] UnityEngine.AssetBundle::GetAllAssetNames()
void Register_UnityEngine_AssetBundle_GetAllAssetNames();
Register_UnityEngine_AssetBundle_GetAllAssetNames();
//System.String[] UnityEngine.AssetBundle::GetAllScenePaths()
void Register_UnityEngine_AssetBundle_GetAllScenePaths();
Register_UnityEngine_AssetBundle_GetAllScenePaths();
//System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
void Register_UnityEngine_AssetBundle_Unload();
Register_UnityEngine_AssetBundle_Unload();
//System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean)
void Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
Register_UnityEngine_AssetBundle_UnloadAllAssetBundles();
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory_Internal(System.Byte[],System.UInt32)
void Register_UnityEngine_AssetBundle_LoadFromMemory_Internal();
Register_UnityEngine_AssetBundle_LoadFromMemory_Internal();
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStreamInternal(System.IO.Stream,System.UInt32,System.UInt32)
void Register_UnityEngine_AssetBundle_LoadFromStreamInternal();
Register_UnityEngine_AssetBundle_LoadFromStreamInternal();
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32)
void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsyncInternal(System.IO.Stream,System.UInt32,System.UInt32)
void Register_UnityEngine_AssetBundle_LoadFromStreamAsyncInternal();
Register_UnityEngine_AssetBundle_LoadFromStreamAsyncInternal();
//UnityEngine.AssetBundleRecompressOperation UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected(System.String,System.String,UnityEngine.BuildCompression&,System.UInt32,UnityEngine.ThreadPriority)
void Register_UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected();
Register_UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected();
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
//UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
//UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native()
void Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native();
//UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
Register_UnityEngine_AssetBundle_LoadAsset_Internal();
//UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
//End Registrations for type : UnityEngine.AssetBundle
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation()
void Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
Register_UnityEngine_AsyncOperation_get_allowSceneActivation();
//System.Boolean UnityEngine.AsyncOperation::get_isDone()
void Register_UnityEngine_AsyncOperation_get_isDone();
Register_UnityEngine_AsyncOperation_get_isDone();
//System.Int32 UnityEngine.AsyncOperation::get_priority()
void Register_UnityEngine_AsyncOperation_get_priority();
Register_UnityEngine_AsyncOperation_get_priority();
//System.Single UnityEngine.AsyncOperation::get_progress()
void Register_UnityEngine_AsyncOperation_get_progress();
Register_UnityEngine_AsyncOperation_get_progress();
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
//System.Void UnityEngine.AsyncOperation::set_priority(System.Int32)
void Register_UnityEngine_AsyncOperation_set_priority();
Register_UnityEngine_AsyncOperation_set_priority();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.AudioClip
//System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_GetData();
Register_UnityEngine_AudioClip_GetData();
//System.Boolean UnityEngine.AudioClip::LoadAudioData()
void Register_UnityEngine_AudioClip_LoadAudioData();
Register_UnityEngine_AudioClip_LoadAudioData();
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_SetData();
Register_UnityEngine_AudioClip_SetData();
//System.Boolean UnityEngine.AudioClip::UnloadAudioData()
void Register_UnityEngine_AudioClip_UnloadAudioData();
Register_UnityEngine_AudioClip_UnloadAudioData();
//System.Boolean UnityEngine.AudioClip::get_ambisonic()
void Register_UnityEngine_AudioClip_get_ambisonic();
Register_UnityEngine_AudioClip_get_ambisonic();
//System.Boolean UnityEngine.AudioClip::get_loadInBackground()
void Register_UnityEngine_AudioClip_get_loadInBackground();
Register_UnityEngine_AudioClip_get_loadInBackground();
//System.Boolean UnityEngine.AudioClip::get_preloadAudioData()
void Register_UnityEngine_AudioClip_get_preloadAudioData();
Register_UnityEngine_AudioClip_get_preloadAudioData();
//System.Int32 UnityEngine.AudioClip::get_channels()
void Register_UnityEngine_AudioClip_get_channels();
Register_UnityEngine_AudioClip_get_channels();
//System.Int32 UnityEngine.AudioClip::get_frequency()
void Register_UnityEngine_AudioClip_get_frequency();
Register_UnityEngine_AudioClip_get_frequency();
//System.Int32 UnityEngine.AudioClip::get_samples()
void Register_UnityEngine_AudioClip_get_samples();
Register_UnityEngine_AudioClip_get_samples();
//System.Single UnityEngine.AudioClip::get_length()
void Register_UnityEngine_AudioClip_get_length();
Register_UnityEngine_AudioClip_get_length();
//System.String UnityEngine.AudioClip::GetName()
void Register_UnityEngine_AudioClip_GetName();
Register_UnityEngine_AudioClip_GetName();
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_AudioClip_CreateUserSound();
Register_UnityEngine_AudioClip_CreateUserSound();
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
void Register_UnityEngine_AudioClip_Construct_Internal();
Register_UnityEngine_AudioClip_Construct_Internal();
//UnityEngine.AudioClipLoadType UnityEngine.AudioClip::get_loadType()
void Register_UnityEngine_AudioClip_get_loadType();
Register_UnityEngine_AudioClip_get_loadType();
//UnityEngine.AudioDataLoadState UnityEngine.AudioClip::get_loadState()
void Register_UnityEngine_AudioClip_get_loadState();
Register_UnityEngine_AudioClip_get_loadState();
//End Registrations for type : UnityEngine.AudioClip
//Start Registrations for type : UnityEngine.AudioSettings
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
void Register_UnityEngine_AudioSettings_StartAudioOutput();
Register_UnityEngine_AudioSettings_StartAudioOutput();
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
void Register_UnityEngine_AudioSettings_StopAudioOutput();
Register_UnityEngine_AudioSettings_StopAudioOutput();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.AudioSource
//System.Boolean UnityEngine.AudioSource::GetAmbisonicDecoderFloat(System.Int32,System.Single&)
void Register_UnityEngine_AudioSource_GetAmbisonicDecoderFloat();
Register_UnityEngine_AudioSource_GetAmbisonicDecoderFloat();
//System.Boolean UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&)
void Register_UnityEngine_AudioSource_GetSpatializerFloat();
Register_UnityEngine_AudioSource_GetSpatializerFloat();
//System.Boolean UnityEngine.AudioSource::SetAmbisonicDecoderFloat(System.Int32,System.Single)
void Register_UnityEngine_AudioSource_SetAmbisonicDecoderFloat();
Register_UnityEngine_AudioSource_SetAmbisonicDecoderFloat();
//System.Boolean UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single)
void Register_UnityEngine_AudioSource_SetSpatializerFloat();
Register_UnityEngine_AudioSource_SetSpatializerFloat();
//System.Boolean UnityEngine.AudioSource::get_bypassEffects()
void Register_UnityEngine_AudioSource_get_bypassEffects();
Register_UnityEngine_AudioSource_get_bypassEffects();
//System.Boolean UnityEngine.AudioSource::get_bypassListenerEffects()
void Register_UnityEngine_AudioSource_get_bypassListenerEffects();
Register_UnityEngine_AudioSource_get_bypassListenerEffects();
//System.Boolean UnityEngine.AudioSource::get_bypassReverbZones()
void Register_UnityEngine_AudioSource_get_bypassReverbZones();
Register_UnityEngine_AudioSource_get_bypassReverbZones();
//System.Boolean UnityEngine.AudioSource::get_ignoreListenerPause()
void Register_UnityEngine_AudioSource_get_ignoreListenerPause();
Register_UnityEngine_AudioSource_get_ignoreListenerPause();
//System.Boolean UnityEngine.AudioSource::get_ignoreListenerVolume()
void Register_UnityEngine_AudioSource_get_ignoreListenerVolume();
Register_UnityEngine_AudioSource_get_ignoreListenerVolume();
//System.Boolean UnityEngine.AudioSource::get_isPlaying()
void Register_UnityEngine_AudioSource_get_isPlaying();
Register_UnityEngine_AudioSource_get_isPlaying();
//System.Boolean UnityEngine.AudioSource::get_isVirtual()
void Register_UnityEngine_AudioSource_get_isVirtual();
Register_UnityEngine_AudioSource_get_isVirtual();
//System.Boolean UnityEngine.AudioSource::get_loop()
void Register_UnityEngine_AudioSource_get_loop();
Register_UnityEngine_AudioSource_get_loop();
//System.Boolean UnityEngine.AudioSource::get_mute()
void Register_UnityEngine_AudioSource_get_mute();
Register_UnityEngine_AudioSource_get_mute();
//System.Boolean UnityEngine.AudioSource::get_playOnAwake()
void Register_UnityEngine_AudioSource_get_playOnAwake();
Register_UnityEngine_AudioSource_get_playOnAwake();
//System.Boolean UnityEngine.AudioSource::get_spatialize()
void Register_UnityEngine_AudioSource_get_spatialize();
Register_UnityEngine_AudioSource_get_spatialize();
//System.Boolean UnityEngine.AudioSource::get_spatializePostEffects()
void Register_UnityEngine_AudioSource_get_spatializePostEffects();
Register_UnityEngine_AudioSource_get_spatializePostEffects();
//System.Int32 UnityEngine.AudioSource::get_priority()
void Register_UnityEngine_AudioSource_get_priority();
Register_UnityEngine_AudioSource_get_priority();
//System.Int32 UnityEngine.AudioSource::get_timeSamples()
void Register_UnityEngine_AudioSource_get_timeSamples();
Register_UnityEngine_AudioSource_get_timeSamples();
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
void Register_UnityEngine_AudioSource_GetPitch();
Register_UnityEngine_AudioSource_GetPitch();
//System.Single UnityEngine.AudioSource::get_dopplerLevel()
void Register_UnityEngine_AudioSource_get_dopplerLevel();
Register_UnityEngine_AudioSource_get_dopplerLevel();
//System.Single UnityEngine.AudioSource::get_maxDistance()
void Register_UnityEngine_AudioSource_get_maxDistance();
Register_UnityEngine_AudioSource_get_maxDistance();
//System.Single UnityEngine.AudioSource::get_minDistance()
void Register_UnityEngine_AudioSource_get_minDistance();
Register_UnityEngine_AudioSource_get_minDistance();
//System.Single UnityEngine.AudioSource::get_panStereo()
void Register_UnityEngine_AudioSource_get_panStereo();
Register_UnityEngine_AudioSource_get_panStereo();
//System.Single UnityEngine.AudioSource::get_reverbZoneMix()
void Register_UnityEngine_AudioSource_get_reverbZoneMix();
Register_UnityEngine_AudioSource_get_reverbZoneMix();
//System.Single UnityEngine.AudioSource::get_spatialBlend()
void Register_UnityEngine_AudioSource_get_spatialBlend();
Register_UnityEngine_AudioSource_get_spatialBlend();
//System.Single UnityEngine.AudioSource::get_spread()
void Register_UnityEngine_AudioSource_get_spread();
Register_UnityEngine_AudioSource_get_spread();
//System.Single UnityEngine.AudioSource::get_time()
void Register_UnityEngine_AudioSource_get_time();
Register_UnityEngine_AudioSource_get_time();
//System.Single UnityEngine.AudioSource::get_volume()
void Register_UnityEngine_AudioSource_get_volume();
Register_UnityEngine_AudioSource_get_volume();
//System.Void UnityEngine.AudioSource::GetOutputDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32)
void Register_UnityEngine_AudioSource_GetOutputDataHelper();
Register_UnityEngine_AudioSource_GetOutputDataHelper();
//System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow)
void Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
//System.Void UnityEngine.AudioSource::Pause()
void Register_UnityEngine_AudioSource_Pause();
Register_UnityEngine_AudioSource_Pause();
//System.Void UnityEngine.AudioSource::Play(System.Double)
void Register_UnityEngine_AudioSource_Play();
Register_UnityEngine_AudioSource_Play();
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
void Register_UnityEngine_AudioSource_PlayHelper();
Register_UnityEngine_AudioSource_PlayHelper();
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
Register_UnityEngine_AudioSource_PlayOneShotHelper();
//System.Void UnityEngine.AudioSource::SetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve)
void Register_UnityEngine_AudioSource_SetCustomCurveHelper();
Register_UnityEngine_AudioSource_SetCustomCurveHelper();
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
void Register_UnityEngine_AudioSource_SetPitch();
Register_UnityEngine_AudioSource_SetPitch();
//System.Void UnityEngine.AudioSource::SetScheduledEndTime(System.Double)
void Register_UnityEngine_AudioSource_SetScheduledEndTime();
Register_UnityEngine_AudioSource_SetScheduledEndTime();
//System.Void UnityEngine.AudioSource::SetScheduledStartTime(System.Double)
void Register_UnityEngine_AudioSource_SetScheduledStartTime();
Register_UnityEngine_AudioSource_SetScheduledStartTime();
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
void Register_UnityEngine_AudioSource_Stop();
Register_UnityEngine_AudioSource_Stop();
//System.Void UnityEngine.AudioSource::UnPause()
void Register_UnityEngine_AudioSource_UnPause();
Register_UnityEngine_AudioSource_UnPause();
//System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean)
void Register_UnityEngine_AudioSource_set_bypassEffects();
Register_UnityEngine_AudioSource_set_bypassEffects();
//System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean)
void Register_UnityEngine_AudioSource_set_bypassListenerEffects();
Register_UnityEngine_AudioSource_set_bypassListenerEffects();
//System.Void UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean)
void Register_UnityEngine_AudioSource_set_bypassReverbZones();
Register_UnityEngine_AudioSource_set_bypassReverbZones();
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
void Register_UnityEngine_AudioSource_set_clip();
Register_UnityEngine_AudioSource_set_clip();
//System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
void Register_UnityEngine_AudioSource_set_dopplerLevel();
Register_UnityEngine_AudioSource_set_dopplerLevel();
//System.Void UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean)
void Register_UnityEngine_AudioSource_set_ignoreListenerPause();
Register_UnityEngine_AudioSource_set_ignoreListenerPause();
//System.Void UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean)
void Register_UnityEngine_AudioSource_set_ignoreListenerVolume();
Register_UnityEngine_AudioSource_set_ignoreListenerVolume();
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
void Register_UnityEngine_AudioSource_set_loop();
Register_UnityEngine_AudioSource_set_loop();
//System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
void Register_UnityEngine_AudioSource_set_maxDistance();
Register_UnityEngine_AudioSource_set_maxDistance();
//System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
void Register_UnityEngine_AudioSource_set_minDistance();
Register_UnityEngine_AudioSource_set_minDistance();
//System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
void Register_UnityEngine_AudioSource_set_mute();
Register_UnityEngine_AudioSource_set_mute();
//System.Void UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup)
void Register_UnityEngine_AudioSource_set_outputAudioMixerGroup();
Register_UnityEngine_AudioSource_set_outputAudioMixerGroup();
//System.Void UnityEngine.AudioSource::set_panStereo(System.Single)
void Register_UnityEngine_AudioSource_set_panStereo();
Register_UnityEngine_AudioSource_set_panStereo();
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
void Register_UnityEngine_AudioSource_set_playOnAwake();
Register_UnityEngine_AudioSource_set_playOnAwake();
//System.Void UnityEngine.AudioSource::set_priority(System.Int32)
void Register_UnityEngine_AudioSource_set_priority();
Register_UnityEngine_AudioSource_set_priority();
//System.Void UnityEngine.AudioSource::set_reverbZoneMix(System.Single)
void Register_UnityEngine_AudioSource_set_reverbZoneMix();
Register_UnityEngine_AudioSource_set_reverbZoneMix();
//System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode)
void Register_UnityEngine_AudioSource_set_rolloffMode();
Register_UnityEngine_AudioSource_set_rolloffMode();
//System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
void Register_UnityEngine_AudioSource_set_spatialBlend();
Register_UnityEngine_AudioSource_set_spatialBlend();
//System.Void UnityEngine.AudioSource::set_spatialize(System.Boolean)
void Register_UnityEngine_AudioSource_set_spatialize();
Register_UnityEngine_AudioSource_set_spatialize();
//System.Void UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean)
void Register_UnityEngine_AudioSource_set_spatializePostEffects();
Register_UnityEngine_AudioSource_set_spatializePostEffects();
//System.Void UnityEngine.AudioSource::set_spread(System.Single)
void Register_UnityEngine_AudioSource_set_spread();
Register_UnityEngine_AudioSource_set_spread();
//System.Void UnityEngine.AudioSource::set_time(System.Single)
void Register_UnityEngine_AudioSource_set_time();
Register_UnityEngine_AudioSource_set_time();
//System.Void UnityEngine.AudioSource::set_timeSamples(System.Int32)
void Register_UnityEngine_AudioSource_set_timeSamples();
Register_UnityEngine_AudioSource_set_timeSamples();
//System.Void UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode)
void Register_UnityEngine_AudioSource_set_velocityUpdateMode();
Register_UnityEngine_AudioSource_set_velocityUpdateMode();
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
void Register_UnityEngine_AudioSource_set_volume();
Register_UnityEngine_AudioSource_set_volume();
//UnityEngine.AnimationCurve UnityEngine.AudioSource::GetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType)
void Register_UnityEngine_AudioSource_GetCustomCurveHelper();
Register_UnityEngine_AudioSource_GetCustomCurveHelper();
//UnityEngine.Audio.AudioMixerGroup UnityEngine.AudioSource::get_outputAudioMixerGroup()
void Register_UnityEngine_AudioSource_get_outputAudioMixerGroup();
Register_UnityEngine_AudioSource_get_outputAudioMixerGroup();
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
void Register_UnityEngine_AudioSource_get_clip();
Register_UnityEngine_AudioSource_get_clip();
//UnityEngine.AudioRolloffMode UnityEngine.AudioSource::get_rolloffMode()
void Register_UnityEngine_AudioSource_get_rolloffMode();
Register_UnityEngine_AudioSource_get_rolloffMode();
//UnityEngine.AudioVelocityUpdateMode UnityEngine.AudioSource::get_velocityUpdateMode()
void Register_UnityEngine_AudioSource_get_velocityUpdateMode();
Register_UnityEngine_AudioSource_get_velocityUpdateMode();
//End Registrations for type : UnityEngine.AudioSource
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled()
void Register_UnityEngine_Behaviour_get_enabled();
Register_UnityEngine_Behaviour_get_enabled();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled();
Register_UnityEngine_Behaviour_set_enabled();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.BoxCollider
//System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_center_Injected();
Register_UnityEngine_BoxCollider_get_center_Injected();
//System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_size_Injected();
Register_UnityEngine_BoxCollider_get_size_Injected();
//System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_center_Injected();
Register_UnityEngine_BoxCollider_set_center_Injected();
//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_size_Injected();
Register_UnityEngine_BoxCollider_set_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider
//Start Registrations for type : UnityEngine.Camera
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
void Register_UnityEngine_Camera_GetCullingParameters_Internal();
Register_UnityEngine_Camera_GetCullingParameters_Internal();
//System.Boolean UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye)
void Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
Register_UnityEngine_Camera_RenderToCubemapEyeImpl();
//System.Boolean UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)
void Register_UnityEngine_Camera_RenderToCubemapImpl();
Register_UnityEngine_Camera_RenderToCubemapImpl();
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
void Register_UnityEngine_Camera_get_allowDynamicResolution();
Register_UnityEngine_Camera_get_allowDynamicResolution();
//System.Boolean UnityEngine.Camera::get_allowHDR()
void Register_UnityEngine_Camera_get_allowHDR();
Register_UnityEngine_Camera_get_allowHDR();
//System.Boolean UnityEngine.Camera::get_allowMSAA()
void Register_UnityEngine_Camera_get_allowMSAA();
Register_UnityEngine_Camera_get_allowMSAA();
//System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
//System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass()
void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
//System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture()
void Register_UnityEngine_Camera_get_forceIntoRenderTexture();
Register_UnityEngine_Camera_get_forceIntoRenderTexture();
//System.Boolean UnityEngine.Camera::get_layerCullSpherical()
void Register_UnityEngine_Camera_get_layerCullSpherical();
Register_UnityEngine_Camera_get_layerCullSpherical();
//System.Boolean UnityEngine.Camera::get_orthographic()
void Register_UnityEngine_Camera_get_orthographic();
Register_UnityEngine_Camera_get_orthographic();
//System.Boolean UnityEngine.Camera::get_stereoEnabled()
void Register_UnityEngine_Camera_get_stereoEnabled();
Register_UnityEngine_Camera_get_stereoEnabled();
//System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
//System.Boolean UnityEngine.Camera::get_useOcclusionCulling()
void Register_UnityEngine_Camera_get_useOcclusionCulling();
Register_UnityEngine_Camera_get_useOcclusionCulling();
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
void Register_UnityEngine_Camera_get_usePhysicalProperties();
Register_UnityEngine_Camera_get_usePhysicalProperties();
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl();
Register_UnityEngine_Camera_GetAllCamerasImpl();
//System.Int32 UnityEngine.Camera::get_commandBufferCount()
void Register_UnityEngine_Camera_get_commandBufferCount();
Register_UnityEngine_Camera_get_commandBufferCount();
//System.Int32 UnityEngine.Camera::get_cullingMask()
void Register_UnityEngine_Camera_get_cullingMask();
Register_UnityEngine_Camera_get_cullingMask();
//System.Int32 UnityEngine.Camera::get_eventMask()
void Register_UnityEngine_Camera_get_eventMask();
Register_UnityEngine_Camera_get_eventMask();
//System.Int32 UnityEngine.Camera::get_pixelHeight()
void Register_UnityEngine_Camera_get_pixelHeight();
Register_UnityEngine_Camera_get_pixelHeight();
//System.Int32 UnityEngine.Camera::get_pixelWidth()
void Register_UnityEngine_Camera_get_pixelWidth();
Register_UnityEngine_Camera_get_pixelWidth();
//System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
void Register_UnityEngine_Camera_get_scaledPixelHeight();
Register_UnityEngine_Camera_get_scaledPixelHeight();
//System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
void Register_UnityEngine_Camera_get_scaledPixelWidth();
Register_UnityEngine_Camera_get_scaledPixelWidth();
//System.Int32 UnityEngine.Camera::get_targetDisplay()
void Register_UnityEngine_Camera_get_targetDisplay();
Register_UnityEngine_Camera_get_targetDisplay();
//System.Single UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)
void Register_UnityEngine_Camera_FieldOfViewToFocalLength();
Register_UnityEngine_Camera_FieldOfViewToFocalLength();
//System.Single UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_FocalLengthToFieldOfView();
Register_UnityEngine_Camera_FocalLengthToFieldOfView();
//System.Single UnityEngine.Camera::GetGateFittedFieldOfView()
void Register_UnityEngine_Camera_GetGateFittedFieldOfView();
Register_UnityEngine_Camera_GetGateFittedFieldOfView();
//System.Single UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView();
//System.Single UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)
void Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView();
//System.Single UnityEngine.Camera::get_aspect()
void Register_UnityEngine_Camera_get_aspect();
Register_UnityEngine_Camera_get_aspect();
//System.Single UnityEngine.Camera::get_depth()
void Register_UnityEngine_Camera_get_depth();
Register_UnityEngine_Camera_get_depth();
//System.Single UnityEngine.Camera::get_farClipPlane()
void Register_UnityEngine_Camera_get_farClipPlane();
Register_UnityEngine_Camera_get_farClipPlane();
//System.Single UnityEngine.Camera::get_fieldOfView()
void Register_UnityEngine_Camera_get_fieldOfView();
Register_UnityEngine_Camera_get_fieldOfView();
//System.Single UnityEngine.Camera::get_focalLength()
void Register_UnityEngine_Camera_get_focalLength();
Register_UnityEngine_Camera_get_focalLength();
//System.Single UnityEngine.Camera::get_nearClipPlane()
void Register_UnityEngine_Camera_get_nearClipPlane();
Register_UnityEngine_Camera_get_nearClipPlane();
//System.Single UnityEngine.Camera::get_orthographicSize()
void Register_UnityEngine_Camera_get_orthographicSize();
Register_UnityEngine_Camera_get_orthographicSize();
//System.Single UnityEngine.Camera::get_stereoConvergence()
void Register_UnityEngine_Camera_get_stereoConvergence();
Register_UnityEngine_Camera_get_stereoConvergence();
//System.Single UnityEngine.Camera::get_stereoSeparation()
void Register_UnityEngine_Camera_get_stereoSeparation();
Register_UnityEngine_Camera_get_stereoSeparation();
//System.Single[] UnityEngine.Camera::GetLayerCullDistances()
void Register_UnityEngine_Camera_GetLayerCullDistances();
Register_UnityEngine_Camera_GetLayerCullDistances();
//System.UInt64 UnityEngine.Camera::get_overrideSceneCullingMask()
void Register_UnityEngine_Camera_get_overrideSceneCullingMask();
Register_UnityEngine_Camera_get_overrideSceneCullingMask();
//System.Void UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
Register_UnityEngine_Camera_AddCommandBufferAsyncImpl();
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_AddCommandBufferImpl();
Register_UnityEngine_Camera_AddCommandBufferImpl();
//System.Void UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])
void Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected();
//System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
//System.Void UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode)
void Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected();
//System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
void Register_UnityEngine_Camera_CopyFrom();
Register_UnityEngine_Camera_CopyFrom();
//System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
//System.Void UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
Register_UnityEngine_Camera_GetGateFittedLensShift_Injected();
//System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_GetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::RemoveAllCommandBuffers()
void Register_UnityEngine_Camera_RemoveAllCommandBuffers();
Register_UnityEngine_Camera_RemoveAllCommandBuffers();
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
//System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
void Register_UnityEngine_Camera_RemoveCommandBuffers();
Register_UnityEngine_Camera_RemoveCommandBuffers();
//System.Void UnityEngine.Camera::Render()
void Register_UnityEngine_Camera_Render();
Register_UnityEngine_Camera_Render();
//System.Void UnityEngine.Camera::RenderDontRestore()
void Register_UnityEngine_Camera_RenderDontRestore();
Register_UnityEngine_Camera_RenderDontRestore();
//System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
void Register_UnityEngine_Camera_RenderWithShader();
Register_UnityEngine_Camera_RenderWithShader();
//System.Void UnityEngine.Camera::Reset()
void Register_UnityEngine_Camera_Reset();
Register_UnityEngine_Camera_Reset();
//System.Void UnityEngine.Camera::ResetAspect()
void Register_UnityEngine_Camera_ResetAspect();
Register_UnityEngine_Camera_ResetAspect();
//System.Void UnityEngine.Camera::ResetCullingMatrix()
void Register_UnityEngine_Camera_ResetCullingMatrix();
Register_UnityEngine_Camera_ResetCullingMatrix();
//System.Void UnityEngine.Camera::ResetProjectionMatrix()
void Register_UnityEngine_Camera_ResetProjectionMatrix();
Register_UnityEngine_Camera_ResetProjectionMatrix();
//System.Void UnityEngine.Camera::ResetReplacementShader()
void Register_UnityEngine_Camera_ResetReplacementShader();
Register_UnityEngine_Camera_ResetReplacementShader();
//System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
//System.Void UnityEngine.Camera::ResetStereoViewMatrices()
void Register_UnityEngine_Camera_ResetStereoViewMatrices();
Register_UnityEngine_Camera_ResetStereoViewMatrices();
//System.Void UnityEngine.Camera::ResetTransparencySortSettings()
void Register_UnityEngine_Camera_ResetTransparencySortSettings();
Register_UnityEngine_Camera_ResetTransparencySortSettings();
//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
//System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[])
void Register_UnityEngine_Camera_SetLayerCullDistances();
Register_UnityEngine_Camera_SetLayerCullDistances();
//System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
void Register_UnityEngine_Camera_SetReplacementShader();
Register_UnityEngine_Camera_SetReplacementShader();
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
void Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected();
//System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected();
//System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
void Register_UnityEngine_Camera_SetupCurrent();
Register_UnityEngine_Camera_SetupCurrent();
//System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ViewportPointToRay_Injected();
Register_UnityEngine_Camera_ViewportPointToRay_Injected();
//System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
Register_UnityEngine_Camera_get_backgroundColor_Injected();
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
//System.Void UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cullingMatrix_Injected();
Register_UnityEngine_Camera_get_cullingMatrix_Injected();
//System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_lensShift_Injected();
Register_UnityEngine_Camera_get_lensShift_Injected();
//System.Void UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//System.Void UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_rect_Injected();
Register_UnityEngine_Camera_get_rect_Injected();
//System.Void UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_Camera_get_scene_Injected();
Register_UnityEngine_Camera_get_scene_Injected();
//System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_sensorSize_Injected();
Register_UnityEngine_Camera_get_sensorSize_Injected();
//System.Void UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
Register_UnityEngine_Camera_get_transparencySortAxis_Injected();
//System.Void UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_get_velocity_Injected();
Register_UnityEngine_Camera_get_velocity_Injected();
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
//System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
void Register_UnityEngine_Camera_set_allowDynamicResolution();
Register_UnityEngine_Camera_set_allowDynamicResolution();
//System.Void UnityEngine.Camera::set_allowHDR(System.Boolean)
void Register_UnityEngine_Camera_set_allowHDR();
Register_UnityEngine_Camera_set_allowHDR();
//System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean)
void Register_UnityEngine_Camera_set_allowMSAA();
Register_UnityEngine_Camera_set_allowMSAA();
//System.Void UnityEngine.Camera::set_aspect(System.Single)
void Register_UnityEngine_Camera_set_aspect();
Register_UnityEngine_Camera_set_aspect();
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
Register_UnityEngine_Camera_set_backgroundColor_Injected();
//System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
void Register_UnityEngine_Camera_set_cameraType();
Register_UnityEngine_Camera_set_cameraType();
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
void Register_UnityEngine_Camera_set_clearFlags();
Register_UnityEngine_Camera_set_clearFlags();
//System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
void Register_UnityEngine_Camera_set_cullingMask();
Register_UnityEngine_Camera_set_cullingMask();
//System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
Register_UnityEngine_Camera_set_cullingMatrix_Injected();
//System.Void UnityEngine.Camera::set_depth(System.Single)
void Register_UnityEngine_Camera_set_depth();
Register_UnityEngine_Camera_set_depth();
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
void Register_UnityEngine_Camera_set_depthTextureMode();
Register_UnityEngine_Camera_set_depthTextureMode();
//System.Void UnityEngine.Camera::set_eventMask(System.Int32)
void Register_UnityEngine_Camera_set_eventMask();
Register_UnityEngine_Camera_set_eventMask();
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
void Register_UnityEngine_Camera_set_farClipPlane();
Register_UnityEngine_Camera_set_farClipPlane();
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
void Register_UnityEngine_Camera_set_fieldOfView();
Register_UnityEngine_Camera_set_fieldOfView();
//System.Void UnityEngine.Camera::set_focalLength(System.Single)
void Register_UnityEngine_Camera_set_focalLength();
Register_UnityEngine_Camera_set_focalLength();
//System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
void Register_UnityEngine_Camera_set_forceIntoRenderTexture();
Register_UnityEngine_Camera_set_forceIntoRenderTexture();
//System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)
void Register_UnityEngine_Camera_set_gateFit();
Register_UnityEngine_Camera_set_gateFit();
//System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
void Register_UnityEngine_Camera_set_layerCullSpherical();
Register_UnityEngine_Camera_set_layerCullSpherical();
//System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_lensShift_Injected();
Register_UnityEngine_Camera_set_lensShift_Injected();
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
void Register_UnityEngine_Camera_set_nearClipPlane();
Register_UnityEngine_Camera_set_nearClipPlane();
//System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
void Register_UnityEngine_Camera_set_opaqueSortMode();
Register_UnityEngine_Camera_set_opaqueSortMode();
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
void Register_UnityEngine_Camera_set_orthographic();
Register_UnityEngine_Camera_set_orthographic();
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
void Register_UnityEngine_Camera_set_orthographicSize();
Register_UnityEngine_Camera_set_orthographicSize();
//System.Void UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)
void Register_UnityEngine_Camera_set_overrideSceneCullingMask();
Register_UnityEngine_Camera_set_overrideSceneCullingMask();
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_pixelRect_Injected();
Register_UnityEngine_Camera_set_pixelRect_Injected();
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_rect_Injected();
Register_UnityEngine_Camera_set_rect_Injected();
//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
void Register_UnityEngine_Camera_set_renderingPath();
Register_UnityEngine_Camera_set_renderingPath();
//System.Void UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_Camera_set_scene_Injected();
Register_UnityEngine_Camera_set_scene_Injected();
//System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_sensorSize_Injected();
Register_UnityEngine_Camera_set_sensorSize_Injected();
//System.Void UnityEngine.Camera::set_stereoConvergence(System.Single)
void Register_UnityEngine_Camera_set_stereoConvergence();
Register_UnityEngine_Camera_set_stereoConvergence();
//System.Void UnityEngine.Camera::set_stereoSeparation(System.Single)
void Register_UnityEngine_Camera_set_stereoSeparation();
Register_UnityEngine_Camera_set_stereoSeparation();
//System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
void Register_UnityEngine_Camera_set_stereoTargetEye();
Register_UnityEngine_Camera_set_stereoTargetEye();
//System.Void UnityEngine.Camera::set_targetDisplay(System.Int32)
void Register_UnityEngine_Camera_set_targetDisplay();
Register_UnityEngine_Camera_set_targetDisplay();
//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
void Register_UnityEngine_Camera_set_targetTexture();
Register_UnityEngine_Camera_set_targetTexture();
//System.Void UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
Register_UnityEngine_Camera_set_transparencySortAxis_Injected();
//System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
void Register_UnityEngine_Camera_set_transparencySortMode();
Register_UnityEngine_Camera_set_transparencySortMode();
//System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
//System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
void Register_UnityEngine_Camera_set_useOcclusionCulling();
Register_UnityEngine_Camera_set_useOcclusionCulling();
//System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
void Register_UnityEngine_Camera_set_usePhysicalProperties();
Register_UnityEngine_Camera_set_usePhysicalProperties();
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
//UnityEngine.Camera UnityEngine.Camera::get_current()
void Register_UnityEngine_Camera_get_current();
Register_UnityEngine_Camera_get_current();
//UnityEngine.Camera UnityEngine.Camera::get_main()
void Register_UnityEngine_Camera_get_main();
Register_UnityEngine_Camera_get_main();
//UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit()
void Register_UnityEngine_Camera_get_gateFit();
Register_UnityEngine_Camera_get_gateFit();
//UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
void Register_UnityEngine_Camera_get_stereoActiveEye();
Register_UnityEngine_Camera_get_stereoActiveEye();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
void Register_UnityEngine_Camera_get_clearFlags();
Register_UnityEngine_Camera_get_clearFlags();
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
void Register_UnityEngine_Camera_get_cameraType();
Register_UnityEngine_Camera_get_cameraType();
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
void Register_UnityEngine_Camera_get_depthTextureMode();
Register_UnityEngine_Camera_get_depthTextureMode();
//UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture()
void Register_UnityEngine_Camera_get_activeTexture();
Register_UnityEngine_Camera_get_activeTexture();
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
void Register_UnityEngine_Camera_get_targetTexture();
Register_UnityEngine_Camera_get_targetTexture();
//UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
void Register_UnityEngine_Camera_GetCommandBuffers();
Register_UnityEngine_Camera_GetCommandBuffers();
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
void Register_UnityEngine_Camera_get_opaqueSortMode();
Register_UnityEngine_Camera_get_opaqueSortMode();
//UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
void Register_UnityEngine_Camera_get_actualRenderingPath();
Register_UnityEngine_Camera_get_actualRenderingPath();
//UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
void Register_UnityEngine_Camera_get_renderingPath();
Register_UnityEngine_Camera_get_renderingPath();
//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
void Register_UnityEngine_Camera_get_stereoTargetEye();
Register_UnityEngine_Camera_get_stereoTargetEye();
//UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode()
void Register_UnityEngine_Camera_get_transparencySortMode();
Register_UnityEngine_Camera_get_transparencySortMode();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting();
Register_UnityEngine_Canvas_set_overrideSorting();
//System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
void Register_UnityEngine_Canvas_set_renderMode();
Register_UnityEngine_Canvas_set_renderMode();
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder();
Register_UnityEngine_Canvas_set_sortingOrder();
//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
void Register_UnityEngine_Canvas_set_worldCamera();
Register_UnityEngine_Canvas_set_worldCamera();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CapsuleCollider
//System.Int32 UnityEngine.CapsuleCollider::get_direction()
void Register_UnityEngine_CapsuleCollider_get_direction();
Register_UnityEngine_CapsuleCollider_get_direction();
//System.Single UnityEngine.CapsuleCollider::get_height()
void Register_UnityEngine_CapsuleCollider_get_height();
Register_UnityEngine_CapsuleCollider_get_height();
//System.Single UnityEngine.CapsuleCollider::get_radius()
void Register_UnityEngine_CapsuleCollider_get_radius();
Register_UnityEngine_CapsuleCollider_get_radius();
//System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_get_center_Injected();
Register_UnityEngine_CapsuleCollider_get_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_set_center_Injected();
Register_UnityEngine_CapsuleCollider_set_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32)
void Register_UnityEngine_CapsuleCollider_set_direction();
Register_UnityEngine_CapsuleCollider_set_direction();
//System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
void Register_UnityEngine_CapsuleCollider_set_height();
Register_UnityEngine_CapsuleCollider_set_height();
//System.Void UnityEngine.CapsuleCollider::set_radius(System.Single)
void Register_UnityEngine_CapsuleCollider_set_radius();
Register_UnityEngine_CapsuleCollider_set_radius();
//End Registrations for type : UnityEngine.CapsuleCollider
//Start Registrations for type : UnityEngine.CharacterController
//System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_SimpleMove_Injected();
Register_UnityEngine_CharacterController_SimpleMove_Injected();
//System.Boolean UnityEngine.CharacterController::get_detectCollisions()
void Register_UnityEngine_CharacterController_get_detectCollisions();
Register_UnityEngine_CharacterController_get_detectCollisions();
//System.Boolean UnityEngine.CharacterController::get_enableOverlapRecovery()
void Register_UnityEngine_CharacterController_get_enableOverlapRecovery();
Register_UnityEngine_CharacterController_get_enableOverlapRecovery();
//System.Boolean UnityEngine.CharacterController::get_isGrounded()
void Register_UnityEngine_CharacterController_get_isGrounded();
Register_UnityEngine_CharacterController_get_isGrounded();
//System.Single UnityEngine.CharacterController::get_height()
void Register_UnityEngine_CharacterController_get_height();
Register_UnityEngine_CharacterController_get_height();
//System.Single UnityEngine.CharacterController::get_minMoveDistance()
void Register_UnityEngine_CharacterController_get_minMoveDistance();
Register_UnityEngine_CharacterController_get_minMoveDistance();
//System.Single UnityEngine.CharacterController::get_radius()
void Register_UnityEngine_CharacterController_get_radius();
Register_UnityEngine_CharacterController_get_radius();
//System.Single UnityEngine.CharacterController::get_skinWidth()
void Register_UnityEngine_CharacterController_get_skinWidth();
Register_UnityEngine_CharacterController_get_skinWidth();
//System.Single UnityEngine.CharacterController::get_slopeLimit()
void Register_UnityEngine_CharacterController_get_slopeLimit();
Register_UnityEngine_CharacterController_get_slopeLimit();
//System.Single UnityEngine.CharacterController::get_stepOffset()
void Register_UnityEngine_CharacterController_get_stepOffset();
Register_UnityEngine_CharacterController_get_stepOffset();
//System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_get_center_Injected();
Register_UnityEngine_CharacterController_get_center_Injected();
//System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_get_velocity_Injected();
Register_UnityEngine_CharacterController_get_velocity_Injected();
//System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_set_center_Injected();
Register_UnityEngine_CharacterController_set_center_Injected();
//System.Void UnityEngine.CharacterController::set_detectCollisions(System.Boolean)
void Register_UnityEngine_CharacterController_set_detectCollisions();
Register_UnityEngine_CharacterController_set_detectCollisions();
//System.Void UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean)
void Register_UnityEngine_CharacterController_set_enableOverlapRecovery();
Register_UnityEngine_CharacterController_set_enableOverlapRecovery();
//System.Void UnityEngine.CharacterController::set_height(System.Single)
void Register_UnityEngine_CharacterController_set_height();
Register_UnityEngine_CharacterController_set_height();
//System.Void UnityEngine.CharacterController::set_minMoveDistance(System.Single)
void Register_UnityEngine_CharacterController_set_minMoveDistance();
Register_UnityEngine_CharacterController_set_minMoveDistance();
//System.Void UnityEngine.CharacterController::set_radius(System.Single)
void Register_UnityEngine_CharacterController_set_radius();
Register_UnityEngine_CharacterController_set_radius();
//System.Void UnityEngine.CharacterController::set_skinWidth(System.Single)
void Register_UnityEngine_CharacterController_set_skinWidth();
Register_UnityEngine_CharacterController_set_skinWidth();
//System.Void UnityEngine.CharacterController::set_slopeLimit(System.Single)
void Register_UnityEngine_CharacterController_set_slopeLimit();
Register_UnityEngine_CharacterController_set_slopeLimit();
//System.Void UnityEngine.CharacterController::set_stepOffset(System.Single)
void Register_UnityEngine_CharacterController_set_stepOffset();
Register_UnityEngine_CharacterController_set_stepOffset();
//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_Move_Injected();
Register_UnityEngine_CharacterController_Move_Injected();
//UnityEngine.CollisionFlags UnityEngine.CharacterController::get_collisionFlags()
void Register_UnityEngine_CharacterController_get_collisionFlags();
Register_UnityEngine_CharacterController_get_collisionFlags();
//End Registrations for type : UnityEngine.CharacterController
//Start Registrations for type : UnityEngine.Collider
//System.Boolean UnityEngine.Collider::get_enabled()
void Register_UnityEngine_Collider_get_enabled();
Register_UnityEngine_Collider_get_enabled();
//System.Boolean UnityEngine.Collider::get_isTrigger()
void Register_UnityEngine_Collider_get_isTrigger();
Register_UnityEngine_Collider_get_isTrigger();
//System.Single UnityEngine.Collider::get_contactOffset()
void Register_UnityEngine_Collider_get_contactOffset();
Register_UnityEngine_Collider_get_contactOffset();
//System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Collider_ClosestPoint_Injected();
Register_UnityEngine_Collider_ClosestPoint_Injected();
//System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Collider_Internal_ClosestPointOnBounds_Injected();
Register_UnityEngine_Collider_Internal_ClosestPointOnBounds_Injected();
//System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
void Register_UnityEngine_Collider_Raycast_Injected();
Register_UnityEngine_Collider_Raycast_Injected();
//System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Collider_get_bounds_Injected();
Register_UnityEngine_Collider_get_bounds_Injected();
//System.Void UnityEngine.Collider::set_contactOffset(System.Single)
void Register_UnityEngine_Collider_set_contactOffset();
Register_UnityEngine_Collider_set_contactOffset();
//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
void Register_UnityEngine_Collider_set_enabled();
Register_UnityEngine_Collider_set_enabled();
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
void Register_UnityEngine_Collider_set_isTrigger();
Register_UnityEngine_Collider_set_isTrigger();
//System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial)
void Register_UnityEngine_Collider_set_material();
Register_UnityEngine_Collider_set_material();
//System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)
void Register_UnityEngine_Collider_set_sharedMaterial();
Register_UnityEngine_Collider_set_sharedMaterial();
//UnityEngine.PhysicMaterial UnityEngine.Collider::get_material()
void Register_UnityEngine_Collider_get_material();
Register_UnityEngine_Collider_get_material();
//UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial()
void Register_UnityEngine_Collider_get_sharedMaterial();
Register_UnityEngine_Collider_get_sharedMaterial();
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
void Register_UnityEngine_Collider_get_attachedRigidbody();
Register_UnityEngine_Collider_get_attachedRigidbody();
//End Registrations for type : UnityEngine.Collider
//Start Registrations for type : UnityEngine.Component
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_BroadcastMessage();
Register_UnityEngine_Component_BroadcastMessage();
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_Component_GetComponentFastPath();
Register_UnityEngine_Component_GetComponentFastPath();
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal();
Register_UnityEngine_Component_GetComponentsForListInternal();
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessage();
Register_UnityEngine_Component_SendMessage();
//System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessageUpwards();
Register_UnityEngine_Component_SendMessageUpwards();
//UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
void Register_UnityEngine_Component_GetComponent();
Register_UnityEngine_Component_GetComponent();
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
void Register_UnityEngine_Component_get_gameObject();
Register_UnityEngine_Component_get_gameObject();
//UnityEngine.Transform UnityEngine.Component::get_transform()
void Register_UnityEngine_Component_get_transform();
Register_UnityEngine_Component_get_transform();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.ComputeShader
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
void Register_UnityEngine_ComputeShader_FindKernel();
Register_UnityEngine_ComputeShader_FindKernel();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.ContactFilter2D
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
//End Registrations for type : UnityEngine.ContactFilter2D
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable()
void Register_UnityEngine_Cubemap_get_isReadable();
Register_UnityEngine_Cubemap_get_isReadable();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
void Register_UnityEngine_CubemapArray_get_isReadable();
Register_UnityEngine_CubemapArray_get_isReadable();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.Debug
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
void Register_UnityEngine_Debug_get_isDebugBuild();
Register_UnityEngine_Debug_get_isDebugBuild();
//System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean)
void Register_UnityEngine_Debug_set_developerConsoleVisible();
Register_UnityEngine_Debug_set_developerConsoleVisible();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_Log();
Register_UnityEngine_DebugLogHandler_Internal_Log();
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
Register_UnityEngine_DebugLogHandler_Internal_LogException();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Display
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.Event
//System.Char UnityEngine.Event::get_character()
void Register_UnityEngine_Event_get_character();
Register_UnityEngine_Event_get_character();
//System.Int32 UnityEngine.Event::get_button()
void Register_UnityEngine_Event_get_button();
Register_UnityEngine_Event_get_button();
//System.Int32 UnityEngine.Event::get_clickCount()
void Register_UnityEngine_Event_get_clickCount();
Register_UnityEngine_Event_get_clickCount();
//System.Int32 UnityEngine.Event::get_displayIndex()
void Register_UnityEngine_Event_get_displayIndex();
Register_UnityEngine_Event_get_displayIndex();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.Single UnityEngine.Event::get_pressure()
void Register_UnityEngine_Event_get_pressure();
Register_UnityEngine_Event_get_pressure();
//System.String UnityEngine.Event::get_commandName()
void Register_UnityEngine_Event_get_commandName();
Register_UnityEngine_Event_get_commandName();
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
void Register_UnityEngine_Event_CopyFromPtr();
Register_UnityEngine_Event_CopyFromPtr();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use()
void Register_UnityEngine_Event_Internal_Use();
Register_UnityEngine_Event_Internal_Use();
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_delta_Injected();
Register_UnityEngine_Event_get_delta_Injected();
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::set_character(System.Char)
void Register_UnityEngine_Event_set_character();
Register_UnityEngine_Event_set_character();
//System.Void UnityEngine.Event::set_commandName(System.String)
void Register_UnityEngine_Event_set_commandName();
Register_UnityEngine_Event_set_commandName();
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
void Register_UnityEngine_Event_set_displayIndex();
Register_UnityEngine_Event_set_displayIndex();
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
void Register_UnityEngine_Event_set_keyCode();
Register_UnityEngine_Event_set_keyCode();
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
void Register_UnityEngine_Event_set_modifiers();
Register_UnityEngine_Event_set_modifiers();
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_mousePosition_Injected();
Register_UnityEngine_Event_set_mousePosition_Injected();
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
void Register_UnityEngine_Event_set_type();
Register_UnityEngine_Event_set_type();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
void Register_UnityEngine_Event_get_modifiers();
Register_UnityEngine_Event_get_modifiers();
//UnityEngine.EventType UnityEngine.Event::get_rawType()
void Register_UnityEngine_Event_get_rawType();
Register_UnityEngine_Event_get_rawType();
//UnityEngine.EventType UnityEngine.Event::get_type()
void Register_UnityEngine_Event_get_type();
Register_UnityEngine_Event_get_type();
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
void Register_UnityEngine_Event_get_keyCode();
Register_UnityEngine_Event_get_keyCode();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
void Register_UnityEngine_Event_get_pointerType();
Register_UnityEngine_Event_get_pointerType();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Flare
//System.Void UnityEngine.Flare::Internal_Create(UnityEngine.Flare)
void Register_UnityEngine_Flare_Internal_Create();
Register_UnityEngine_Flare_Internal_Create();
//End Registrations for type : UnityEngine.Flare
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_GetCharacterInfo();
Register_UnityEngine_Font_GetCharacterInfo();
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
void Register_UnityEngine_Font_HasCharacter();
Register_UnityEngine_Font_HasCharacter();
//System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
void Register_UnityEngine_Font_Internal_CreateDynamicFont();
Register_UnityEngine_Font_Internal_CreateDynamicFont();
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
void Register_UnityEngine_Font_Internal_CreateFont();
Register_UnityEngine_Font_Internal_CreateFont();
//System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_RequestCharactersInTexture();
Register_UnityEngine_Font_RequestCharactersInTexture();
//UnityEngine.Material UnityEngine.Font::get_material()
void Register_UnityEngine_Font_get_material();
Register_UnityEngine_Font_get_material();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal();
Register_UnityEngine_GameObject_GetComponentsInternal();
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
void Register_UnityEngine_GameObject_CompareTag();
Register_UnityEngine_GameObject_CompareTag();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
void Register_UnityEngine_GameObject_get_activeInHierarchy();
Register_UnityEngine_GameObject_get_activeInHierarchy();
//System.Boolean UnityEngine.GameObject::get_activeSelf()
void Register_UnityEngine_GameObject_get_activeSelf();
Register_UnityEngine_GameObject_get_activeSelf();
//System.Boolean UnityEngine.GameObject::get_isStatic()
void Register_UnityEngine_GameObject_get_isStatic();
Register_UnityEngine_GameObject_get_isStatic();
//System.Int32 UnityEngine.GameObject::get_layer()
void Register_UnityEngine_GameObject_get_layer();
Register_UnityEngine_GameObject_get_layer();
//System.String UnityEngine.GameObject::get_tag()
void Register_UnityEngine_GameObject_get_tag();
Register_UnityEngine_GameObject_get_tag();
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
void Register_UnityEngine_GameObject_get_sceneCullingMask();
Register_UnityEngine_GameObject_get_sceneCullingMask();
//System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_BroadcastMessage();
Register_UnityEngine_GameObject_BroadcastMessage();
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_GetComponentFastPath();
Register_UnityEngine_GameObject_GetComponentFastPath();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
Register_UnityEngine_GameObject_Internal_CreateGameObject();
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage();
Register_UnityEngine_GameObject_SendMessage();
//System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessageUpwards();
Register_UnityEngine_GameObject_SendMessageUpwards();
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
void Register_UnityEngine_GameObject_SetActive();
Register_UnityEngine_GameObject_SetActive();
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_get_scene_Injected();
Register_UnityEngine_GameObject_get_scene_Injected();
//System.Void UnityEngine.GameObject::set_isStatic(System.Boolean)
void Register_UnityEngine_GameObject_set_isStatic();
Register_UnityEngine_GameObject_set_isStatic();
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
void Register_UnityEngine_GameObject_set_layer();
Register_UnityEngine_GameObject_set_layer();
//System.Void UnityEngine.GameObject::set_tag(System.String)
void Register_UnityEngine_GameObject_set_tag();
Register_UnityEngine_GameObject_set_tag();
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
void Register_UnityEngine_GameObject_GetComponent();
Register_UnityEngine_GameObject_GetComponent();
//UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
void Register_UnityEngine_GameObject_GetComponentByName();
Register_UnityEngine_GameObject_GetComponentByName();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren();
Register_UnityEngine_GameObject_GetComponentInChildren();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
void Register_UnityEngine_GameObject_GetComponentInParent();
Register_UnityEngine_GameObject_GetComponentInParent();
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
void Register_UnityEngine_GameObject_TryGetComponentInternal();
Register_UnityEngine_GameObject_TryGetComponentInternal();
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
void Register_UnityEngine_GameObject_CreatePrimitive();
Register_UnityEngine_GameObject_CreatePrimitive();
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
void Register_UnityEngine_GameObject_Find();
Register_UnityEngine_GameObject_Find();
//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectWithTag();
Register_UnityEngine_GameObject_FindGameObjectWithTag();
//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
Register_UnityEngine_GameObject_FindGameObjectsWithTag();
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
void Register_UnityEngine_GameObject_get_transform();
Register_UnityEngine_GameObject_get_transform();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawCube_Injected();
Register_UnityEngine_Gizmos_DrawCube_Injected();
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Gizmos_set_matrix_Injected();
Register_UnityEngine_Gizmos_set_matrix_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
void Register_UnityEngine_GL_GLClear_Injected();
Register_UnityEngine_GL_GLClear_Injected();
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_ImmediateColor();
Register_UnityEngine_GL_ImmediateColor();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals();
Register_UnityEngine_Gradient_Internal_Equals();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup()
void Register_UnityEngine_Gradient_Cleanup();
Register_UnityEngine_Gradient_Cleanup();
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Gradient_Evaluate_Injected();
Register_UnityEngine_Gradient_Evaluate_Injected();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
void Register_UnityEngine_Graphics_Blit2();
Register_UnityEngine_Graphics_Blit2();
//System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])
void Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
void Register_UnityEngine_GUI_HasMouseControl();
Register_UnityEngine_GUI_HasMouseControl();
//System.Boolean UnityEngine.GUI::get_changed()
void Register_UnityEngine_GUI_get_changed();
Register_UnityEngine_GUI_get_changed();
//System.Boolean UnityEngine.GUI::get_enabled()
void Register_UnityEngine_GUI_get_enabled();
Register_UnityEngine_GUI_get_enabled();
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
void Register_UnityEngine_GUI_GrabMouseControl();
Register_UnityEngine_GUI_GrabMouseControl();
//System.Void UnityEngine.GUI::ReleaseMouseControl()
void Register_UnityEngine_GUI_ReleaseMouseControl();
Register_UnityEngine_GUI_ReleaseMouseControl();
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
Register_UnityEngine_GUI_get_backgroundColor_Injected();
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_color_Injected();
Register_UnityEngine_GUI_get_color_Injected();
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_contentColor_Injected();
Register_UnityEngine_GUI_get_contentColor_Injected();
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
Register_UnityEngine_GUI_set_backgroundColor_Injected();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_color_Injected();
Register_UnityEngine_GUI_set_color_Injected();
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_contentColor_Injected();
Register_UnityEngine_GUI_set_contentColor_Injected();
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
void Register_UnityEngine_GUI_set_enabled();
Register_UnityEngine_GUI_set_enabled();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
void Register_UnityEngine_GUIClip_Internal_GetCount();
Register_UnityEngine_GUIClip_Internal_GetCount();
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
Register_UnityEngine_GUIClip_GetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Internal_Pop()
void Register_UnityEngine_GUIClip_Internal_Pop();
Register_UnityEngine_GUIClip_Internal_Pop();
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
Register_UnityEngine_GUIClip_Internal_PopParentClip();
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
Register_UnityEngine_GUIClip_SetMatrix_Injected();
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUISettings
//System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
//End Registrations for type : UnityEngine.GUISettings
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
void Register_UnityEngine_GUIStyle_get_stretchHeight();
Register_UnityEngine_GUIStyle_get_stretchHeight();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
void Register_UnityEngine_GUIStyle_get_stretchWidth();
Register_UnityEngine_GUIStyle_get_stretchWidth();
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
//System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
void Register_UnityEngine_GUIStyle_get_fixedHeight();
Register_UnityEngine_GUIStyle_get_fixedHeight();
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
void Register_UnityEngine_GUIStyle_get_fixedWidth();
Register_UnityEngine_GUIStyle_get_fixedWidth();
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
//System.String UnityEngine.GUIStyle::get_rawName()
void Register_UnityEngine_GUIStyle_get_rawName();
Register_UnityEngine_GUIStyle_get_rawName();
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
//System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&)
void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_SetDefaultFont();
Register_UnityEngine_GUIStyle_SetDefaultFont();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
void Register_UnityEngine_GUIStyle_set_rawName();
Register_UnityEngine_GUIStyle_set_rawName();
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight();
Register_UnityEngine_GUIStyle_set_stretchHeight();
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
void Register_UnityEngine_GUIStyle_get_font();
Register_UnityEngine_GUIStyle_get_font();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup()
void Register_UnityEngine_GUIStyleState_Cleanup();
Register_UnityEngine_GUIStyleState_Cleanup();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
void Register_UnityEngine_GUIUtility_HasFocusableControls();
Register_UnityEngine_GUIUtility_HasFocusableControls();
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
void Register_UnityEngine_GUIUtility_OwnsId();
Register_UnityEngine_GUIUtility_OwnsId();
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
Register_UnityEngine_GUIUtility_CheckForTabEvent();
//System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_GetControlID_Injected();
Register_UnityEngine_GUIUtility_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.String UnityEngine.GUIUtility::get_compositionString()
void Register_UnityEngine_GUIUtility_get_compositionString();
Register_UnityEngine_GUIUtility_get_compositionString();
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
void Register_UnityEngine_GUIUtility_BeginContainer();
Register_UnityEngine_GUIUtility_BeginContainer();
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
Register_UnityEngine_GUIUtility_Internal_EndContainer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
void Register_UnityEngine_GUIUtility_set_textFieldInput();
Register_UnityEngine_GUIUtility_set_textFieldInput();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.Hash128
//System.String UnityEngine.Hash128::Internal_Hash128ToString_Injected(UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_Internal_Hash128ToString_Injected();
Register_UnityEngine_Hash128_Internal_Hash128ToString_Injected();
//End Registrations for type : UnityEngine.Hash128
//Start Registrations for type : UnityEngine.HumanTrait
//System.Int32 UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32)
void Register_UnityEngine_HumanTrait_GetBoneIndexFromMono();
Register_UnityEngine_HumanTrait_GetBoneIndexFromMono();
//End Registrations for type : UnityEngine.HumanTrait
//Start Registrations for type : UnityEngine.ImageConversion
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
void Register_UnityEngine_ImageConversion_LoadImage();
Register_UnityEngine_ImageConversion_LoadImage();
//System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32)
void Register_UnityEngine_ImageConversion_EncodeToJPG();
Register_UnityEngine_ImageConversion_EncodeToJPG();
//End Registrations for type : UnityEngine.ImageConversion
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::GetButton(System.String)
void Register_UnityEngine_Input_GetButton();
Register_UnityEngine_Input_GetButton();
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
void Register_UnityEngine_Input_GetButtonDown();
Register_UnityEngine_Input_GetButtonDown();
//System.Boolean UnityEngine.Input::GetButtonUp(System.String)
void Register_UnityEngine_Input_GetButtonUp();
Register_UnityEngine_Input_GetButtonUp();
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyDownInt();
Register_UnityEngine_Input_GetKeyDownInt();
//System.Boolean UnityEngine.Input::GetKeyDownString(System.String)
void Register_UnityEngine_Input_GetKeyDownString();
Register_UnityEngine_Input_GetKeyDownString();
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyInt();
Register_UnityEngine_Input_GetKeyInt();
//System.Boolean UnityEngine.Input::GetKeyString(System.String)
void Register_UnityEngine_Input_GetKeyString();
Register_UnityEngine_Input_GetKeyString();
//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyUpInt();
Register_UnityEngine_Input_GetKeyUpInt();
//System.Boolean UnityEngine.Input::GetKeyUpString(System.String)
void Register_UnityEngine_Input_GetKeyUpString();
Register_UnityEngine_Input_GetKeyUpString();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::get_anyKey()
void Register_UnityEngine_Input_get_anyKey();
Register_UnityEngine_Input_get_anyKey();
//System.Boolean UnityEngine.Input::get_anyKeyDown()
void Register_UnityEngine_Input_get_anyKeyDown();
Register_UnityEngine_Input_get_anyKeyDown();
//System.Boolean UnityEngine.Input::get_backButtonLeavesApp()
void Register_UnityEngine_Input_get_backButtonLeavesApp();
Register_UnityEngine_Input_get_backButtonLeavesApp();
//System.Boolean UnityEngine.Input::get_compensateSensors()
void Register_UnityEngine_Input_get_compensateSensors();
Register_UnityEngine_Input_get_compensateSensors();
//System.Boolean UnityEngine.Input::get_imeIsSelected()
void Register_UnityEngine_Input_get_imeIsSelected();
Register_UnityEngine_Input_get_imeIsSelected();
//System.Boolean UnityEngine.Input::get_mousePresent()
void Register_UnityEngine_Input_get_mousePresent();
Register_UnityEngine_Input_get_mousePresent();
//System.Boolean UnityEngine.Input::get_multiTouchEnabled()
void Register_UnityEngine_Input_get_multiTouchEnabled();
Register_UnityEngine_Input_get_multiTouchEnabled();
//System.Boolean UnityEngine.Input::get_simulateMouseWithTouches()
void Register_UnityEngine_Input_get_simulateMouseWithTouches();
Register_UnityEngine_Input_get_simulateMouseWithTouches();
//System.Boolean UnityEngine.Input::get_stylusTouchSupported()
void Register_UnityEngine_Input_get_stylusTouchSupported();
Register_UnityEngine_Input_get_stylusTouchSupported();
//System.Boolean UnityEngine.Input::get_touchPressureSupported()
void Register_UnityEngine_Input_get_touchPressureSupported();
Register_UnityEngine_Input_get_touchPressureSupported();
//System.Boolean UnityEngine.Input::get_touchSupported()
void Register_UnityEngine_Input_get_touchSupported();
Register_UnityEngine_Input_get_touchSupported();
//System.Int32 UnityEngine.Input::GetGyroInternal()
void Register_UnityEngine_Input_GetGyroInternal();
Register_UnityEngine_Input_GetGyroInternal();
//System.Int32 UnityEngine.Input::get_accelerationEventCount()
void Register_UnityEngine_Input_get_accelerationEventCount();
Register_UnityEngine_Input_get_accelerationEventCount();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.Single UnityEngine.Input::GetAxis(System.String)
void Register_UnityEngine_Input_GetAxis();
Register_UnityEngine_Input_GetAxis();
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
void Register_UnityEngine_Input_GetAxisRaw();
Register_UnityEngine_Input_GetAxisRaw();
//System.String UnityEngine.Input::get_compositionString()
void Register_UnityEngine_Input_get_compositionString();
Register_UnityEngine_Input_get_compositionString();
//System.String UnityEngine.Input::get_inputString()
void Register_UnityEngine_Input_get_inputString();
Register_UnityEngine_Input_get_inputString();
//System.String[] UnityEngine.Input::GetJoystickNames()
void Register_UnityEngine_Input_GetJoystickNames();
Register_UnityEngine_Input_GetJoystickNames();
//System.Void UnityEngine.Input::GetAccelerationEvent_Injected(System.Int32,UnityEngine.AccelerationEvent&)
void Register_UnityEngine_Input_GetAccelerationEvent_Injected();
Register_UnityEngine_Input_GetAccelerationEvent_Injected();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::ResetInputAxes()
void Register_UnityEngine_Input_ResetInputAxes();
Register_UnityEngine_Input_ResetInputAxes();
//System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_acceleration_Injected();
Register_UnityEngine_Input_get_acceleration_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean)
void Register_UnityEngine_Input_set_backButtonLeavesApp();
Register_UnityEngine_Input_set_backButtonLeavesApp();
//System.Void UnityEngine.Input::set_compensateSensors(System.Boolean)
void Register_UnityEngine_Input_set_compensateSensors();
Register_UnityEngine_Input_set_compensateSensors();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean)
void Register_UnityEngine_Input_set_multiTouchEnabled();
Register_UnityEngine_Input_set_multiTouchEnabled();
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
Register_UnityEngine_Input_set_simulateMouseWithTouches();
//UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation()
void Register_UnityEngine_Input_get_deviceOrientation();
Register_UnityEngine_Input_get_deviceOrientation();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.IntegratedSubsystem
//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
void Register_UnityEngine_IntegratedSubsystem_SetHandle();
Register_UnityEngine_IntegratedSubsystem_SetHandle();
//End Registrations for type : UnityEngine.IntegratedSubsystem
//Start Registrations for type : UnityEngine.JsonUtility
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
void Register_UnityEngine_JsonUtility_FromJsonInternal();
Register_UnityEngine_JsonUtility_FromJsonInternal();
//End Registrations for type : UnityEngine.JsonUtility
//Start Registrations for type : UnityEngine.LayerMask
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
void Register_UnityEngine_LayerMask_NameToLayer();
Register_UnityEngine_LayerMask_NameToLayer();
//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
void Register_UnityEngine_LayerMask_LayerToName();
Register_UnityEngine_LayerMask_LayerToName();
//End Registrations for type : UnityEngine.LayerMask
//Start Registrations for type : UnityEngine.Light
//System.Boolean UnityEngine.Light::get_useBoundingSphereOverride()
void Register_UnityEngine_Light_get_useBoundingSphereOverride();
Register_UnityEngine_Light_get_useBoundingSphereOverride();
//System.Boolean UnityEngine.Light::get_useColorTemperature()
void Register_UnityEngine_Light_get_useColorTemperature();
Register_UnityEngine_Light_get_useColorTemperature();
//System.Boolean UnityEngine.Light::get_useShadowMatrixOverride()
void Register_UnityEngine_Light_get_useShadowMatrixOverride();
Register_UnityEngine_Light_get_useShadowMatrixOverride();
//System.Int32 UnityEngine.Light::get_commandBufferCount()
void Register_UnityEngine_Light_get_commandBufferCount();
Register_UnityEngine_Light_get_commandBufferCount();
//System.Int32 UnityEngine.Light::get_cullingMask()
void Register_UnityEngine_Light_get_cullingMask();
Register_UnityEngine_Light_get_cullingMask();
//System.Int32 UnityEngine.Light::get_renderingLayerMask()
void Register_UnityEngine_Light_get_renderingLayerMask();
Register_UnityEngine_Light_get_renderingLayerMask();
//System.Int32 UnityEngine.Light::get_shadowCustomResolution()
void Register_UnityEngine_Light_get_shadowCustomResolution();
Register_UnityEngine_Light_get_shadowCustomResolution();
//System.Single UnityEngine.Light::get_bounceIntensity()
void Register_UnityEngine_Light_get_bounceIntensity();
Register_UnityEngine_Light_get_bounceIntensity();
//System.Single UnityEngine.Light::get_colorTemperature()
void Register_UnityEngine_Light_get_colorTemperature();
Register_UnityEngine_Light_get_colorTemperature();
//System.Single UnityEngine.Light::get_cookieSize()
void Register_UnityEngine_Light_get_cookieSize();
Register_UnityEngine_Light_get_cookieSize();
//System.Single UnityEngine.Light::get_innerSpotAngle()
void Register_UnityEngine_Light_get_innerSpotAngle();
Register_UnityEngine_Light_get_innerSpotAngle();
//System.Single UnityEngine.Light::get_intensity()
void Register_UnityEngine_Light_get_intensity();
Register_UnityEngine_Light_get_intensity();
//System.Single UnityEngine.Light::get_range()
void Register_UnityEngine_Light_get_range();
Register_UnityEngine_Light_get_range();
//System.Single UnityEngine.Light::get_shadowBias()
void Register_UnityEngine_Light_get_shadowBias();
Register_UnityEngine_Light_get_shadowBias();
//System.Single UnityEngine.Light::get_shadowNearPlane()
void Register_UnityEngine_Light_get_shadowNearPlane();
Register_UnityEngine_Light_get_shadowNearPlane();
//System.Single UnityEngine.Light::get_shadowNormalBias()
void Register_UnityEngine_Light_get_shadowNormalBias();
Register_UnityEngine_Light_get_shadowNormalBias();
//System.Single UnityEngine.Light::get_shadowStrength()
void Register_UnityEngine_Light_get_shadowStrength();
Register_UnityEngine_Light_get_shadowStrength();
//System.Single UnityEngine.Light::get_spotAngle()
void Register_UnityEngine_Light_get_spotAngle();
Register_UnityEngine_Light_get_spotAngle();
//System.Single[] UnityEngine.Light::get_layerShadowCullDistances()
void Register_UnityEngine_Light_get_layerShadowCullDistances();
Register_UnityEngine_Light_get_layerShadowCullDistances();
//System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass)
void Register_UnityEngine_Light_AddCommandBuffer();
Register_UnityEngine_Light_AddCommandBuffer();
//System.Void UnityEngine.Light::AddCommandBufferAsync(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Light_AddCommandBufferAsync();
Register_UnityEngine_Light_AddCommandBufferAsync();
//System.Void UnityEngine.Light::RemoveAllCommandBuffers()
void Register_UnityEngine_Light_RemoveAllCommandBuffers();
Register_UnityEngine_Light_RemoveAllCommandBuffers();
//System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Light_RemoveCommandBuffer();
Register_UnityEngine_Light_RemoveCommandBuffer();
//System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent)
void Register_UnityEngine_Light_RemoveCommandBuffers();
Register_UnityEngine_Light_RemoveCommandBuffers();
//System.Void UnityEngine.Light::Reset()
void Register_UnityEngine_Light_Reset();
Register_UnityEngine_Light_Reset();
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_get_bakingOutput_Injected();
Register_UnityEngine_Light_get_bakingOutput_Injected();
//System.Void UnityEngine.Light::get_boundingSphereOverride_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Light_get_boundingSphereOverride_Injected();
Register_UnityEngine_Light_get_boundingSphereOverride_Injected();
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::get_shadowMatrixOverride_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Light_get_shadowMatrixOverride_Injected();
Register_UnityEngine_Light_get_shadowMatrixOverride_Injected();
//System.Void UnityEngine.Light::set_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_set_bakingOutput_Injected();
Register_UnityEngine_Light_set_bakingOutput_Injected();
//System.Void UnityEngine.Light::set_bounceIntensity(System.Single)
void Register_UnityEngine_Light_set_bounceIntensity();
Register_UnityEngine_Light_set_bounceIntensity();
//System.Void UnityEngine.Light::set_boundingSphereOverride_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Light_set_boundingSphereOverride_Injected();
Register_UnityEngine_Light_set_boundingSphereOverride_Injected();
//System.Void UnityEngine.Light::set_colorTemperature(System.Single)
void Register_UnityEngine_Light_set_colorTemperature();
Register_UnityEngine_Light_set_colorTemperature();
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_set_color_Injected();
Register_UnityEngine_Light_set_color_Injected();
//System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture)
void Register_UnityEngine_Light_set_cookie();
Register_UnityEngine_Light_set_cookie();
//System.Void UnityEngine.Light::set_cookieSize(System.Single)
void Register_UnityEngine_Light_set_cookieSize();
Register_UnityEngine_Light_set_cookieSize();
//System.Void UnityEngine.Light::set_cullingMask(System.Int32)
void Register_UnityEngine_Light_set_cullingMask();
Register_UnityEngine_Light_set_cullingMask();
//System.Void UnityEngine.Light::set_flare(UnityEngine.Flare)
void Register_UnityEngine_Light_set_flare();
Register_UnityEngine_Light_set_flare();
//System.Void UnityEngine.Light::set_innerSpotAngle(System.Single)
void Register_UnityEngine_Light_set_innerSpotAngle();
Register_UnityEngine_Light_set_innerSpotAngle();
//System.Void UnityEngine.Light::set_intensity(System.Single)
void Register_UnityEngine_Light_set_intensity();
Register_UnityEngine_Light_set_intensity();
//System.Void UnityEngine.Light::set_layerShadowCullDistances(System.Single[])
void Register_UnityEngine_Light_set_layerShadowCullDistances();
Register_UnityEngine_Light_set_layerShadowCullDistances();
//System.Void UnityEngine.Light::set_lightShadowCasterMode(UnityEngine.LightShadowCasterMode)
void Register_UnityEngine_Light_set_lightShadowCasterMode();
Register_UnityEngine_Light_set_lightShadowCasterMode();
//System.Void UnityEngine.Light::set_range(System.Single)
void Register_UnityEngine_Light_set_range();
Register_UnityEngine_Light_set_range();
//System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode)
void Register_UnityEngine_Light_set_renderMode();
Register_UnityEngine_Light_set_renderMode();
//System.Void UnityEngine.Light::set_renderingLayerMask(System.Int32)
void Register_UnityEngine_Light_set_renderingLayerMask();
Register_UnityEngine_Light_set_renderingLayerMask();
//System.Void UnityEngine.Light::set_shadowBias(System.Single)
void Register_UnityEngine_Light_set_shadowBias();
Register_UnityEngine_Light_set_shadowBias();
//System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32)
void Register_UnityEngine_Light_set_shadowCustomResolution();
Register_UnityEngine_Light_set_shadowCustomResolution();
//System.Void UnityEngine.Light::set_shadowMatrixOverride_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Light_set_shadowMatrixOverride_Injected();
Register_UnityEngine_Light_set_shadowMatrixOverride_Injected();
//System.Void UnityEngine.Light::set_shadowNearPlane(System.Single)
void Register_UnityEngine_Light_set_shadowNearPlane();
Register_UnityEngine_Light_set_shadowNearPlane();
//System.Void UnityEngine.Light::set_shadowNormalBias(System.Single)
void Register_UnityEngine_Light_set_shadowNormalBias();
Register_UnityEngine_Light_set_shadowNormalBias();
//System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution)
void Register_UnityEngine_Light_set_shadowResolution();
Register_UnityEngine_Light_set_shadowResolution();
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
void Register_UnityEngine_Light_set_shadowStrength();
Register_UnityEngine_Light_set_shadowStrength();
//System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
void Register_UnityEngine_Light_set_shadows();
Register_UnityEngine_Light_set_shadows();
//System.Void UnityEngine.Light::set_shape(UnityEngine.LightShape)
void Register_UnityEngine_Light_set_shape();
Register_UnityEngine_Light_set_shape();
//System.Void UnityEngine.Light::set_spotAngle(System.Single)
void Register_UnityEngine_Light_set_spotAngle();
Register_UnityEngine_Light_set_spotAngle();
//System.Void UnityEngine.Light::set_type(UnityEngine.LightType)
void Register_UnityEngine_Light_set_type();
Register_UnityEngine_Light_set_type();
//System.Void UnityEngine.Light::set_useBoundingSphereOverride(System.Boolean)
void Register_UnityEngine_Light_set_useBoundingSphereOverride();
Register_UnityEngine_Light_set_useBoundingSphereOverride();
//System.Void UnityEngine.Light::set_useColorTemperature(System.Boolean)
void Register_UnityEngine_Light_set_useColorTemperature();
Register_UnityEngine_Light_set_useColorTemperature();
//System.Void UnityEngine.Light::set_useShadowMatrixOverride(System.Boolean)
void Register_UnityEngine_Light_set_useShadowMatrixOverride();
Register_UnityEngine_Light_set_useShadowMatrixOverride();
//UnityEngine.Flare UnityEngine.Light::get_flare()
void Register_UnityEngine_Light_get_flare();
Register_UnityEngine_Light_get_flare();
//UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode()
void Register_UnityEngine_Light_get_renderMode();
Register_UnityEngine_Light_get_renderMode();
//UnityEngine.LightShadowCasterMode UnityEngine.Light::get_lightShadowCasterMode()
void Register_UnityEngine_Light_get_lightShadowCasterMode();
Register_UnityEngine_Light_get_lightShadowCasterMode();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
void Register_UnityEngine_Light_get_shadows();
Register_UnityEngine_Light_get_shadows();
//UnityEngine.LightShape UnityEngine.Light::get_shape()
void Register_UnityEngine_Light_get_shape();
Register_UnityEngine_Light_get_shape();
//UnityEngine.LightType UnityEngine.Light::get_type()
void Register_UnityEngine_Light_get_type();
Register_UnityEngine_Light_get_type();
//UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32)
void Register_UnityEngine_Light_GetLights();
Register_UnityEngine_Light_GetLights();
//UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent)
void Register_UnityEngine_Light_GetCommandBuffers();
Register_UnityEngine_Light_GetCommandBuffers();
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
void Register_UnityEngine_Light_get_shadowResolution();
Register_UnityEngine_Light_get_shadowResolution();
//UnityEngine.Texture UnityEngine.Light::get_cookie()
void Register_UnityEngine_Light_get_cookie();
Register_UnityEngine_Light_get_cookie();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.LocationService
//System.Boolean UnityEngine.LocationService::IsServiceEnabledByUser()
void Register_UnityEngine_LocationService_IsServiceEnabledByUser();
Register_UnityEngine_LocationService_IsServiceEnabledByUser();
//System.Void UnityEngine.LocationService::GetLastLocation_Injected(UnityEngine.LocationInfo&)
void Register_UnityEngine_LocationService_GetLastLocation_Injected();
Register_UnityEngine_LocationService_GetLastLocation_Injected();
//System.Void UnityEngine.LocationService::SetDesiredAccuracy(System.Single)
void Register_UnityEngine_LocationService_SetDesiredAccuracy();
Register_UnityEngine_LocationService_SetDesiredAccuracy();
//System.Void UnityEngine.LocationService::SetDistanceFilter(System.Single)
void Register_UnityEngine_LocationService_SetDistanceFilter();
Register_UnityEngine_LocationService_SetDistanceFilter();
//System.Void UnityEngine.LocationService::StartUpdatingLocation()
void Register_UnityEngine_LocationService_StartUpdatingLocation();
Register_UnityEngine_LocationService_StartUpdatingLocation();
//System.Void UnityEngine.LocationService::StopUpdatingLocation()
void Register_UnityEngine_LocationService_StopUpdatingLocation();
Register_UnityEngine_LocationService_StopUpdatingLocation();
//UnityEngine.LocationServiceStatus UnityEngine.LocationService::GetLocationStatus()
void Register_UnityEngine_LocationService_GetLocationStatus();
Register_UnityEngine_LocationService_GetLocationStatus();
//End Registrations for type : UnityEngine.LocationService
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::GetShaderPassEnabled(System.String)
void Register_UnityEngine_Material_GetShaderPassEnabled();
Register_UnityEngine_Material_GetShaderPassEnabled();
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
void Register_UnityEngine_Material_HasProperty();
Register_UnityEngine_Material_HasProperty();
//System.Boolean UnityEngine.Material::IsKeywordEnabled(System.String)
void Register_UnityEngine_Material_IsKeywordEnabled();
Register_UnityEngine_Material_IsKeywordEnabled();
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
void Register_UnityEngine_Material_SetPass();
Register_UnityEngine_Material_SetPass();
//System.Boolean UnityEngine.Material::get_doubleSidedGI()
void Register_UnityEngine_Material_get_doubleSidedGI();
Register_UnityEngine_Material_get_doubleSidedGI();
//System.Boolean UnityEngine.Material::get_enableInstancing()
void Register_UnityEngine_Material_get_enableInstancing();
Register_UnityEngine_Material_get_enableInstancing();
//System.Int32 UnityEngine.Material::ComputeCRC()
void Register_UnityEngine_Material_ComputeCRC();
Register_UnityEngine_Material_ComputeCRC();
//System.Int32 UnityEngine.Material::FindPass(System.String)
void Register_UnityEngine_Material_FindPass();
Register_UnityEngine_Material_FindPass();
//System.Int32 UnityEngine.Material::GetColorArrayCountImpl(System.Int32)
void Register_UnityEngine_Material_GetColorArrayCountImpl();
Register_UnityEngine_Material_GetColorArrayCountImpl();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
//System.Int32 UnityEngine.Material::GetFloatArrayCountImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatArrayCountImpl();
Register_UnityEngine_Material_GetFloatArrayCountImpl();
//System.Int32 UnityEngine.Material::GetMatrixArrayCountImpl(System.Int32)
void Register_UnityEngine_Material_GetMatrixArrayCountImpl();
Register_UnityEngine_Material_GetMatrixArrayCountImpl();
//System.Int32 UnityEngine.Material::GetVectorArrayCountImpl(System.Int32)
void Register_UnityEngine_Material_GetVectorArrayCountImpl();
Register_UnityEngine_Material_GetVectorArrayCountImpl();
//System.Int32 UnityEngine.Material::get_passCount()
void Register_UnityEngine_Material_get_passCount();
Register_UnityEngine_Material_get_passCount();
//System.Int32 UnityEngine.Material::get_renderQueue()
void Register_UnityEngine_Material_get_renderQueue();
Register_UnityEngine_Material_get_renderQueue();
//System.Int32[] UnityEngine.Material::GetTexturePropertyNameIDs()
void Register_UnityEngine_Material_GetTexturePropertyNameIDs();
Register_UnityEngine_Material_GetTexturePropertyNameIDs();
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatImpl();
Register_UnityEngine_Material_GetFloatImpl();
//System.Single[] UnityEngine.Material::GetFloatArrayImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatArrayImpl();
Register_UnityEngine_Material_GetFloatArrayImpl();
//System.String UnityEngine.Material::GetPassName(System.Int32)
void Register_UnityEngine_Material_GetPassName();
Register_UnityEngine_Material_GetPassName();
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
void Register_UnityEngine_Material_GetTagImpl();
Register_UnityEngine_Material_GetTagImpl();
//System.String[] UnityEngine.Material::GetShaderKeywords()
void Register_UnityEngine_Material_GetShaderKeywords();
Register_UnityEngine_Material_GetShaderKeywords();
//System.String[] UnityEngine.Material::GetTexturePropertyNames()
void Register_UnityEngine_Material_GetTexturePropertyNames();
Register_UnityEngine_Material_GetTexturePropertyNames();
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithMaterial();
Register_UnityEngine_Material_CreateWithMaterial();
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
void Register_UnityEngine_Material_CreateWithShader();
Register_UnityEngine_Material_CreateWithShader();
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithString();
Register_UnityEngine_Material_CreateWithString();
//System.Void UnityEngine.Material::DisableKeyword(System.String)
void Register_UnityEngine_Material_DisableKeyword();
Register_UnityEngine_Material_DisableKeyword();
//System.Void UnityEngine.Material::EnableKeyword(System.String)
void Register_UnityEngine_Material_EnableKeyword();
Register_UnityEngine_Material_EnableKeyword();
//System.Void UnityEngine.Material::ExtractColorArrayImpl(System.Int32,UnityEngine.Color[])
void Register_UnityEngine_Material_ExtractColorArrayImpl();
Register_UnityEngine_Material_ExtractColorArrayImpl();
//System.Void UnityEngine.Material::ExtractFloatArrayImpl(System.Int32,System.Single[])
void Register_UnityEngine_Material_ExtractFloatArrayImpl();
Register_UnityEngine_Material_ExtractFloatArrayImpl();
//System.Void UnityEngine.Material::ExtractMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])
void Register_UnityEngine_Material_ExtractMatrixArrayImpl();
Register_UnityEngine_Material_ExtractMatrixArrayImpl();
//System.Void UnityEngine.Material::ExtractVectorArrayImpl(System.Int32,UnityEngine.Vector4[])
void Register_UnityEngine_Material_ExtractVectorArrayImpl();
Register_UnityEngine_Material_ExtractVectorArrayImpl();
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_GetColorImpl_Injected();
Register_UnityEngine_Material_GetColorImpl_Injected();
//System.Void UnityEngine.Material::GetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Material_GetMatrixImpl_Injected();
Register_UnityEngine_Material_GetMatrixImpl_Injected();
//System.Void UnityEngine.Material::GetTexturePropertyNameIDsInternal(System.Object)
void Register_UnityEngine_Material_GetTexturePropertyNameIDsInternal();
Register_UnityEngine_Material_GetTexturePropertyNameIDsInternal();
//System.Void UnityEngine.Material::GetTexturePropertyNamesInternal(System.Object)
void Register_UnityEngine_Material_GetTexturePropertyNamesInternal();
Register_UnityEngine_Material_GetTexturePropertyNamesInternal();
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
//System.Void UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single)
void Register_UnityEngine_Material_Lerp();
Register_UnityEngine_Material_Lerp();
//System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
void Register_UnityEngine_Material_SetBufferImpl();
Register_UnityEngine_Material_SetBufferImpl();
//System.Void UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[],System.Int32)
void Register_UnityEngine_Material_SetColorArrayImpl();
Register_UnityEngine_Material_SetColorArrayImpl();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Material_SetConstantBufferImpl();
Register_UnityEngine_Material_SetConstantBufferImpl();
//System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
void Register_UnityEngine_Material_SetFloatArrayImpl();
Register_UnityEngine_Material_SetFloatArrayImpl();
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl();
Register_UnityEngine_Material_SetFloatImpl();
//System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
void Register_UnityEngine_Material_SetMatrixArrayImpl();
Register_UnityEngine_Material_SetMatrixArrayImpl();
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
Register_UnityEngine_Material_SetMatrixImpl_Injected();
//System.Void UnityEngine.Material::SetOverrideTag(System.String,System.String)
void Register_UnityEngine_Material_SetOverrideTag();
Register_UnityEngine_Material_SetOverrideTag();
//System.Void UnityEngine.Material::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Material_SetRenderTextureImpl();
Register_UnityEngine_Material_SetRenderTextureImpl();
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
void Register_UnityEngine_Material_SetShaderKeywords();
Register_UnityEngine_Material_SetShaderKeywords();
//System.Void UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean)
void Register_UnityEngine_Material_SetShaderPassEnabled();
Register_UnityEngine_Material_SetShaderPassEnabled();
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Material_SetTextureImpl();
Register_UnityEngine_Material_SetTextureImpl();
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
//System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_Material_SetVectorArrayImpl();
Register_UnityEngine_Material_SetVectorArrayImpl();
//System.Void UnityEngine.Material::set_doubleSidedGI(System.Boolean)
void Register_UnityEngine_Material_set_doubleSidedGI();
Register_UnityEngine_Material_set_doubleSidedGI();
//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
void Register_UnityEngine_Material_set_enableInstancing();
Register_UnityEngine_Material_set_enableInstancing();
//System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags)
void Register_UnityEngine_Material_set_globalIlluminationFlags();
Register_UnityEngine_Material_set_globalIlluminationFlags();
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
void Register_UnityEngine_Material_set_renderQueue();
Register_UnityEngine_Material_set_renderQueue();
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
void Register_UnityEngine_Material_set_shader();
Register_UnityEngine_Material_set_shader();
//UnityEngine.Color[] UnityEngine.Material::GetColorArrayImpl(System.Int32)
void Register_UnityEngine_Material_GetColorArrayImpl();
Register_UnityEngine_Material_GetColorArrayImpl();
//UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags()
void Register_UnityEngine_Material_get_globalIlluminationFlags();
Register_UnityEngine_Material_get_globalIlluminationFlags();
//UnityEngine.Matrix4x4[] UnityEngine.Material::GetMatrixArrayImpl(System.Int32)
void Register_UnityEngine_Material_GetMatrixArrayImpl();
Register_UnityEngine_Material_GetMatrixArrayImpl();
//UnityEngine.Shader UnityEngine.Material::get_shader()
void Register_UnityEngine_Material_get_shader();
Register_UnityEngine_Material_get_shader();
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
void Register_UnityEngine_Material_GetTextureImpl();
Register_UnityEngine_Material_GetTextureImpl();
//UnityEngine.Vector4[] UnityEngine.Material::GetVectorArrayImpl(System.Int32)
void Register_UnityEngine_Material_GetVectorArrayImpl();
Register_UnityEngine_Material_GetVectorArrayImpl();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.Mathf
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
void Register_UnityEngine_Mathf_PerlinNoise();
Register_UnityEngine_Mathf_PerlinNoise();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Boolean UnityEngine.Matrix4x4::IsIdentity_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
Register_UnityEngine_Matrix4x4_IsIdentity_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute();
Register_UnityEngine_Mesh_HasVertexAttribute();
//System.Boolean UnityEngine.Mesh::get_canAccess()
void Register_UnityEngine_Mesh_get_canAccess();
Register_UnityEngine_Mesh_get_canAccess();
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
void Register_UnityEngine_Mesh_get_subMeshCount();
Register_UnityEngine_Mesh_get_subMeshCount();
//System.Int32 UnityEngine.Mesh::get_vertexCount()
void Register_UnityEngine_Mesh_get_vertexCount();
Register_UnityEngine_Mesh_get_vertexCount();
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl();
Register_UnityEngine_Mesh_ClearImpl();
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
void Register_UnityEngine_Mesh_MarkDynamicImpl();
Register_UnityEngine_Mesh_MarkDynamicImpl();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl();
Register_UnityEngine_Mesh_SetIndicesImpl();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MeshCollider
//System.Boolean UnityEngine.MeshCollider::get_convex()
void Register_UnityEngine_MeshCollider_get_convex();
Register_UnityEngine_MeshCollider_get_convex();
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
void Register_UnityEngine_MeshCollider_set_convex();
Register_UnityEngine_MeshCollider_set_convex();
//System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)
void Register_UnityEngine_MeshCollider_set_cookingOptions();
Register_UnityEngine_MeshCollider_set_cookingOptions();
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshCollider_set_sharedMesh();
Register_UnityEngine_MeshCollider_set_sharedMesh();
//UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
void Register_UnityEngine_MeshCollider_get_sharedMesh();
Register_UnityEngine_MeshCollider_get_sharedMesh();
//UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions()
void Register_UnityEngine_MeshCollider_get_cookingOptions();
Register_UnityEngine_MeshCollider_get_cookingOptions();
//End Registrations for type : UnityEngine.MeshCollider
//Start Registrations for type : UnityEngine.MeshFilter
//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshFilter_set_mesh();
Register_UnityEngine_MeshFilter_set_mesh();
//End Registrations for type : UnityEngine.MeshFilter
//Start Registrations for type : UnityEngine.Microphone
//System.Boolean UnityEngine.Microphone::IsRecording(System.Int32)
void Register_UnityEngine_Microphone_IsRecording();
Register_UnityEngine_Microphone_IsRecording();
//System.Int32 UnityEngine.Microphone::GetMicrophoneDeviceIDFromName(System.String)
void Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName();
Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName();
//System.Int32 UnityEngine.Microphone::GetRecordPosition(System.Int32)
void Register_UnityEngine_Microphone_GetRecordPosition();
Register_UnityEngine_Microphone_GetRecordPosition();
//System.Void UnityEngine.Microphone::EndRecord(System.Int32)
void Register_UnityEngine_Microphone_EndRecord();
Register_UnityEngine_Microphone_EndRecord();
//UnityEngine.AudioClip UnityEngine.Microphone::StartRecord(System.Int32,System.Boolean,System.Single,System.Int32)
void Register_UnityEngine_Microphone_StartRecord();
Register_UnityEngine_Microphone_StartRecord();
//End Registrations for type : UnityEngine.Microphone
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_IsInvoking();
Register_UnityEngine_MonoBehaviour_IsInvoking();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
Register_UnityEngine_MonoBehaviour_CancelInvoke();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
Register_UnityEngine_MonoBehaviour_StopCoroutine();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
//System.Void UnityEngine.Networking.CertificateHandler::Release()
void Register_UnityEngine_Networking_CertificateHandler_Release();
Register_UnityEngine_Networking_CertificateHandler_Release();
//End Registrations for type : UnityEngine.Networking.CertificateHandler
//Start Registrations for type : UnityEngine.Networking.ConnectionConfigInternal
//System.Boolean UnityEngine.Networking.ConnectionConfigInternal::MakeChannelsSharedOrder(System.Byte[])
void Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder();
Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder();
//System.Boolean UnityEngine.Networking.ConnectionConfigInternal::SetPacketSize(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize();
//System.Byte UnityEngine.Networking.ConnectionConfigInternal::AddChannel(System.Int32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel();
Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel();
//System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCAFilePath(System.String)
void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath();
Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath();
//System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCertFilePath(System.String)
void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath();
Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath();
//System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLPrivateKeyFilePath(System.String)
void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath();
Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath();
//System.IntPtr UnityEngine.Networking.ConnectionConfigInternal::InternalCreate()
void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate();
Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::InternalDestroy(System.IntPtr)
void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy();
Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AckDelay(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AcksType(System.Byte)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AllCostTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_BandwidthPeakFactor(System.Single)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ConnectTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_DisconnectTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_FragmentSize(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_InitialBandwidth(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageCount(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageSize(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxConnectionAttempt(System.Byte)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxSentMessageQueueSize(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MinUpdateTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_NetworkDropThreshold(System.Byte)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_OverflowDropThreshold(System.Byte)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_PingTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ReducedPingTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ResendTimeout(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_SendDelay(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UdpSocketReceiveBufferMaxSize(System.UInt32)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UsePlatformSpecificProtocols(System.Boolean)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols();
//System.Void UnityEngine.Networking.ConnectionConfigInternal::set_WebSocketReceiveBufferMaxSize(System.UInt16)
void Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize();
Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize();
//End Registrations for type : UnityEngine.Networking.ConnectionConfigInternal
//Start Registrations for type : UnityEngine.Networking.ConnectionSimulatorConfigInternal
//System.IntPtr UnityEngine.Networking.ConnectionSimulatorConfigInternal::InternalCreate(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)
void Register_UnityEngine_Networking_ConnectionSimulatorConfigInternal_InternalCreate();
Register_UnityEngine_Networking_ConnectionSimulatorConfigInternal_InternalCreate();
//System.Void UnityEngine.Networking.ConnectionSimulatorConfigInternal::InternalDestroy(System.IntPtr)
void Register_UnityEngine_Networking_ConnectionSimulatorConfigInternal_InternalDestroy();
Register_UnityEngine_Networking_ConnectionSimulatorConfigInternal_InternalDestroy();
//End Registrations for type : UnityEngine.Networking.ConnectionSimulatorConfigInternal
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
//System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
//System.Void UnityEngine.Networking.DownloadHandler::Release()
void Register_UnityEngine_Networking_DownloadHandler_Release();
Register_UnityEngine_Networking_DownloadHandler_Release();
//End Registrations for type : UnityEngine.Networking.DownloadHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
//System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
//UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//Start Registrations for type : UnityEngine.Networking.GlobalConfigInternal
//System.IntPtr UnityEngine.Networking.GlobalConfigInternal::InternalCreate()
void Register_UnityEngine_Networking_GlobalConfigInternal_InternalCreate();
Register_UnityEngine_Networking_GlobalConfigInternal_InternalCreate();
//System.Void UnityEngine.Networking.GlobalConfigInternal::InternalDestroy(System.IntPtr)
void Register_UnityEngine_Networking_GlobalConfigInternal_InternalDestroy();
Register_UnityEngine_Networking_GlobalConfigInternal_InternalDestroy();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MaxHosts(System.UInt16)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxHosts();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxHosts();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MaxNetSimulatorTimeout(System.UInt32)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxNetSimulatorTimeout();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxNetSimulatorTimeout();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MaxPacketSize(System.UInt16)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxPacketSize();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxPacketSize();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MaxTimerTimeout(System.UInt32)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxTimerTimeout();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MaxTimerTimeout();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MinNetSimulatorTimeout(System.UInt32)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MinNetSimulatorTimeout();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MinNetSimulatorTimeout();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_MinTimerTimeout(System.UInt32)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_MinTimerTimeout();
Register_UnityEngine_Networking_GlobalConfigInternal_set_MinTimerTimeout();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_ReactorMaximumReceivedMessages(System.UInt16)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorMaximumReceivedMessages();
Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorMaximumReceivedMessages();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_ReactorMaximumSentMessages(System.UInt16)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorMaximumSentMessages();
Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorMaximumSentMessages();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_ReactorModel(System.Byte)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorModel();
Register_UnityEngine_Networking_GlobalConfigInternal_set_ReactorModel();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_ThreadAwakeTimeout(System.UInt32)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_ThreadAwakeTimeout();
Register_UnityEngine_Networking_GlobalConfigInternal_set_ThreadAwakeTimeout();
//System.Void UnityEngine.Networking.GlobalConfigInternal::set_ThreadPoolSize(System.Byte)
void Register_UnityEngine_Networking_GlobalConfigInternal_set_ThreadPoolSize();
Register_UnityEngine_Networking_GlobalConfigInternal_set_ThreadPoolSize();
//End Registrations for type : UnityEngine.Networking.GlobalConfigInternal
//Start Registrations for type : UnityEngine.Networking.HostTopologyInternal
//System.IntPtr UnityEngine.Networking.HostTopologyInternal::InternalCreate(UnityEngine.Networking.ConnectionConfigInternal,System.Int32)
void Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate();
Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate();
//System.UInt16 UnityEngine.Networking.HostTopologyInternal::AddSpecialConnectionConfig(UnityEngine.Networking.ConnectionConfigInternal)
void Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig();
Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig();
//System.Void UnityEngine.Networking.HostTopologyInternal::InternalDestroy(System.IntPtr)
void Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy();
Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy();
//System.Void UnityEngine.Networking.HostTopologyInternal::set_MessagePoolSizeGrowthFactor(System.Single)
void Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor();
Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor();
//System.Void UnityEngine.Networking.HostTopologyInternal::set_ReceivedMessagePoolSize(System.UInt16)
void Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize();
Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize();
//System.Void UnityEngine.Networking.HostTopologyInternal::set_SentMessagePoolSize(System.UInt16)
void Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize();
Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize();
//End Registrations for type : UnityEngine.Networking.HostTopologyInternal
//Start Registrations for type : UnityEngine.Networking.NetworkTransport
//System.Boolean UnityEngine.Networking.NetworkTransport::Disconnect(System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_Disconnect();
Register_UnityEngine_Networking_NetworkTransport_Disconnect();
//System.Boolean UnityEngine.Networking.NetworkTransport::IsStartedInternal()
void Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal();
Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal();
//System.Boolean UnityEngine.Networking.NetworkTransport::RemoveHost(System.Int32)
void Register_UnityEngine_Networking_NetworkTransport_RemoveHost();
Register_UnityEngine_Networking_NetworkTransport_RemoveHost();
//System.Boolean UnityEngine.Networking.NetworkTransport::SendWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_SendWrapper();
Register_UnityEngine_Networking_NetworkTransport_SendWrapper();
//System.Boolean UnityEngine.Networking.NetworkTransport::StartBroadcastDiscoveryWithData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithData();
Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithData();
//System.Boolean UnityEngine.Networking.NetworkTransport::StartBroadcastDiscoveryWithoutData(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithoutData();
Register_UnityEngine_Networking_NetworkTransport_StartBroadcastDiscoveryWithoutData();
//System.Int32 UnityEngine.Networking.NetworkTransport::AddHostInternal(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Networking_NetworkTransport_AddHostInternal();
Register_UnityEngine_Networking_NetworkTransport_AddHostInternal();
//System.Int32 UnityEngine.Networking.NetworkTransport::AddWsHostInternal(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32)
void Register_UnityEngine_Networking_NetworkTransport_AddWsHostInternal();
Register_UnityEngine_Networking_NetworkTransport_AddWsHostInternal();
//System.Int32 UnityEngine.Networking.NetworkTransport::Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_Connect();
Register_UnityEngine_Networking_NetworkTransport_Connect();
//System.Int32 UnityEngine.Networking.NetworkTransport::ConnectToNetworkPeerInternal(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.UInt64,System.UInt64,System.UInt16,System.Int32,System.Single,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_ConnectToNetworkPeerInternal();
Register_UnityEngine_Networking_NetworkTransport_ConnectToNetworkPeerInternal();
//System.Int32 UnityEngine.Networking.NetworkTransport::ConnectWithSimulatorInternal(System.Int32,System.String,System.Int32,System.Int32,System.Byte&,UnityEngine.Networking.ConnectionSimulatorConfigInternal)
void Register_UnityEngine_Networking_NetworkTransport_ConnectWithSimulatorInternal();
Register_UnityEngine_Networking_NetworkTransport_ConnectWithSimulatorInternal();
//System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentRTT(System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT();
Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT();
//System.Int32 UnityEngine.Networking.NetworkTransport::GetMaxPacketSize()
void Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize();
Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize();
//System.Int32 UnityEngine.Networking.NetworkTransport::Internal_ConnectEndPoint(System.Int32,System.Byte[],System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_Internal_ConnectEndPoint();
Register_UnityEngine_Networking_NetworkTransport_Internal_ConnectEndPoint();
//System.Int32 UnityEngine.Networking.NetworkTransport::PopData(System.Int32&,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_PopData();
Register_UnityEngine_Networking_NetworkTransport_PopData();
//System.Int32 UnityEngine.Networking.NetworkTransport::PopDataFromHost(System.Int32,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_PopDataFromHost();
Register_UnityEngine_Networking_NetworkTransport_PopDataFromHost();
//System.Int32 UnityEngine.Networking.NetworkTransport::ReceiveRelayEventFromHostInternal(System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_ReceiveRelayEventFromHostInternal();
Register_UnityEngine_Networking_NetworkTransport_ReceiveRelayEventFromHostInternal();
//System.String UnityEngine.Networking.NetworkTransport::GetBroadcastConnectionInfo(System.Int32,System.Int32&,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionInfo();
Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionInfo();
//System.String UnityEngine.Networking.NetworkTransport::GetConnectionInfo(System.Int32,System.Int32,System.Int32&,System.UInt64&,System.UInt16&,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_GetConnectionInfo();
Register_UnityEngine_Networking_NetworkTransport_GetConnectionInfo();
//System.Void UnityEngine.Networking.NetworkTransport::Cleanup()
void Register_UnityEngine_Networking_NetworkTransport_Cleanup();
Register_UnityEngine_Networking_NetworkTransport_Cleanup();
//System.Void UnityEngine.Networking.NetworkTransport::ConnectAsNetworkHostInternal(System.Int32,System.String,System.Int32,System.UInt64,System.UInt64,System.UInt16,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_ConnectAsNetworkHostInternal();
Register_UnityEngine_Networking_NetworkTransport_ConnectAsNetworkHostInternal();
//System.Void UnityEngine.Networking.NetworkTransport::GetBroadcastConnectionMessageInternal(System.Int32,System.Byte[],System.Int32,System.Int32&,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionMessageInternal();
Register_UnityEngine_Networking_NetworkTransport_GetBroadcastConnectionMessageInternal();
//System.Void UnityEngine.Networking.NetworkTransport::InitializeClass()
void Register_UnityEngine_Networking_NetworkTransport_InitializeClass();
Register_UnityEngine_Networking_NetworkTransport_InitializeClass();
//System.Void UnityEngine.Networking.NetworkTransport::InitializeClassWithConfig(UnityEngine.Networking.GlobalConfigInternal)
void Register_UnityEngine_Networking_NetworkTransport_InitializeClassWithConfig();
Register_UnityEngine_Networking_NetworkTransport_InitializeClassWithConfig();
//System.Void UnityEngine.Networking.NetworkTransport::SetBroadcastCredentials(System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&)
void Register_UnityEngine_Networking_NetworkTransport_SetBroadcastCredentials();
Register_UnityEngine_Networking_NetworkTransport_SetBroadcastCredentials();
//System.Void UnityEngine.Networking.NetworkTransport::SetConnectionReadyForSendCallback(System.Action`2<System.Int32,System.Int32>)
void Register_UnityEngine_Networking_NetworkTransport_SetConnectionReadyForSendCallback();
Register_UnityEngine_Networking_NetworkTransport_SetConnectionReadyForSendCallback();
//System.Void UnityEngine.Networking.NetworkTransport::SetMulticastLock(System.Boolean)
void Register_UnityEngine_Networking_NetworkTransport_SetMulticastLock();
Register_UnityEngine_Networking_NetworkTransport_SetMulticastLock();
//System.Void UnityEngine.Networking.NetworkTransport::SetNetworkEventAvailableCallback(System.Action`1<System.Int32>)
void Register_UnityEngine_Networking_NetworkTransport_SetNetworkEventAvailableCallback();
Register_UnityEngine_Networking_NetworkTransport_SetNetworkEventAvailableCallback();
//System.Void UnityEngine.Networking.NetworkTransport::SetPacketStat(System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Networking_NetworkTransport_SetPacketStat();
Register_UnityEngine_Networking_NetworkTransport_SetPacketStat();
//System.Void UnityEngine.Networking.NetworkTransport::StopBroadcastDiscovery()
void Register_UnityEngine_Networking_NetworkTransport_StopBroadcastDiscovery();
Register_UnityEngine_Networking_NetworkTransport_StopBroadcastDiscovery();
//End Registrations for type : UnityEngine.Networking.NetworkTransport
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
//System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone()
void Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError()
void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError()
void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
void Register_UnityEngine_Networking_UnityWebRequest_Create();
Register_UnityEngine_Networking_UnityWebRequest_Create();
//System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
//System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress()
void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
//System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
//System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
//System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
Register_UnityEngine_Networking_UnityWebRequest_Abort();
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
void Register_UnityEngine_Networking_UnityWebRequest_Release();
Register_UnityEngine_Networking_UnityWebRequest_Release();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
Register_UnityEngine_Networking_UnityWebRequest_GetError();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
//Start Registrations for type : UnityEngine.Networking.UploadHandler
//System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
//System.Void UnityEngine.Networking.UploadHandler::Release()
void Register_UnityEngine_Networking_UploadHandler_Release();
Register_UnityEngine_Networking_UploadHandler_Release();
//End Registrations for type : UnityEngine.Networking.UploadHandler
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//Start Registrations for type : UnityEngine.Networking.WebRequestWWW
//UnityEngine.AudioClip UnityEngine.Networking.WebRequestWWW::InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler,System.String,System.Boolean,System.Boolean,UnityEngine.AudioType)
void Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
//End Registrations for type : UnityEngine.Networking.WebRequestWWW
//Start Registrations for type : UnityEngine.NoAllocHelpers
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
//End Registrations for type : UnityEngine.NoAllocHelpers
//Start Registrations for type : UnityEngine.Object
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
void Register_UnityEngine_Object_GetName();
Register_UnityEngine_Object_GetName();
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
void Register_UnityEngine_Object_ToString();
Register_UnityEngine_Object_ToString();
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
void Register_UnityEngine_Object_Destroy();
Register_UnityEngine_Object_Destroy();
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate();
Register_UnityEngine_Object_DestroyImmediate();
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
void Register_UnityEngine_Object_DontDestroyOnLoad();
Register_UnityEngine_Object_DontDestroyOnLoad();
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
void Register_UnityEngine_Object_SetName();
Register_UnityEngine_Object_SetName();
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags();
Register_UnityEngine_Object_set_hideFlags();
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
void Register_UnityEngine_Object_get_hideFlags();
Register_UnityEngine_Object_get_hideFlags();
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID();
Register_UnityEngine_Object_FindObjectFromInstanceID();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
void Register_UnityEngine_Object_Internal_CloneSingle();
Register_UnityEngine_Object_Internal_CloneSingle();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
void Register_UnityEngine_Object_FindObjectsOfType();
Register_UnityEngine_Object_FindObjectsOfType();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ObjectGUIState
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
void Register_UnityEngine_ObjectGUIState_Internal_Create();
Register_UnityEngine_ObjectGUIState_Internal_Create();
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
//End Registrations for type : UnityEngine.ObjectGUIState
//Start Registrations for type : UnityEngine.ParticleSystem
//System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean)
void Register_UnityEngine_ParticleSystem_IsAlive();
Register_UnityEngine_ParticleSystem_IsAlive();
//System.Boolean UnityEngine.ParticleSystem::get_isEmitting()
void Register_UnityEngine_ParticleSystem_get_isEmitting();
Register_UnityEngine_ParticleSystem_get_isEmitting();
//System.Boolean UnityEngine.ParticleSystem::get_isPaused()
void Register_UnityEngine_ParticleSystem_get_isPaused();
Register_UnityEngine_ParticleSystem_get_isPaused();
//System.Boolean UnityEngine.ParticleSystem::get_isPlaying()
void Register_UnityEngine_ParticleSystem_get_isPlaying();
Register_UnityEngine_ParticleSystem_get_isPlaying();
//System.Boolean UnityEngine.ParticleSystem::get_isStopped()
void Register_UnityEngine_ParticleSystem_get_isStopped();
Register_UnityEngine_ParticleSystem_get_isStopped();
//System.Boolean UnityEngine.ParticleSystem::get_proceduralSimulationSupported()
void Register_UnityEngine_ParticleSystem_get_proceduralSimulationSupported();
Register_UnityEngine_ParticleSystem_get_proceduralSimulationSupported();
//System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
//System.Int32 UnityEngine.ParticleSystem::GetCustomParticleData(System.Collections.Generic.List`1<UnityEngine.Vector4>,UnityEngine.ParticleSystemCustomData)
void Register_UnityEngine_ParticleSystem_GetCustomParticleData();
Register_UnityEngine_ParticleSystem_GetCustomParticleData();
//System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
void Register_UnityEngine_ParticleSystem_GetParticles();
Register_UnityEngine_ParticleSystem_GetParticles();
//System.Int32 UnityEngine.ParticleSystem::GetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ParticleSystem_GetParticlesWithNativeArray();
Register_UnityEngine_ParticleSystem_GetParticlesWithNativeArray();
//System.Int32 UnityEngine.ParticleSystem::get_particleCount()
void Register_UnityEngine_ParticleSystem_get_particleCount();
Register_UnityEngine_ParticleSystem_get_particleCount();
//System.Single UnityEngine.ParticleSystem::get_time()
void Register_UnityEngine_ParticleSystem_get_time();
Register_UnityEngine_ParticleSystem_get_time();
//System.UInt32 UnityEngine.ParticleSystem::get_randomSeed()
void Register_UnityEngine_ParticleSystem_get_randomSeed();
Register_UnityEngine_ParticleSystem_get_randomSeed();
//System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
void Register_UnityEngine_ParticleSystem_Clear();
Register_UnityEngine_ParticleSystem_Clear();
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Injected();
Register_UnityEngine_ParticleSystem_Emit_Injected();
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Internal();
Register_UnityEngine_ParticleSystem_Emit_Internal();
//System.Void UnityEngine.ParticleSystem::GetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&)
void Register_UnityEngine_ParticleSystem_GetPlaybackState_Injected();
Register_UnityEngine_ParticleSystem_GetPlaybackState_Injected();
//System.Void UnityEngine.ParticleSystem::GetTrailDataInternal(UnityEngine.ParticleSystem/Trails&)
void Register_UnityEngine_ParticleSystem_GetTrailDataInternal();
Register_UnityEngine_ParticleSystem_GetTrailDataInternal();
//System.Void UnityEngine.ParticleSystem::Pause(System.Boolean)
void Register_UnityEngine_ParticleSystem_Pause();
Register_UnityEngine_ParticleSystem_Pause();
//System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
void Register_UnityEngine_ParticleSystem_Play();
Register_UnityEngine_ParticleSystem_Play();
//System.Void UnityEngine.ParticleSystem::ResetPreMappedBufferMemory()
void Register_UnityEngine_ParticleSystem_ResetPreMappedBufferMemory();
Register_UnityEngine_ParticleSystem_ResetPreMappedBufferMemory();
//System.Void UnityEngine.ParticleSystem::SetCustomParticleData(System.Collections.Generic.List`1<UnityEngine.Vector4>,UnityEngine.ParticleSystemCustomData)
void Register_UnityEngine_ParticleSystem_SetCustomParticleData();
Register_UnityEngine_ParticleSystem_SetCustomParticleData();
//System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
void Register_UnityEngine_ParticleSystem_SetParticles();
Register_UnityEngine_ParticleSystem_SetParticles();
//System.Void UnityEngine.ParticleSystem::SetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ParticleSystem_SetParticlesWithNativeArray();
Register_UnityEngine_ParticleSystem_SetParticlesWithNativeArray();
//System.Void UnityEngine.ParticleSystem::SetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&)
void Register_UnityEngine_ParticleSystem_SetPlaybackState_Injected();
Register_UnityEngine_ParticleSystem_SetPlaybackState_Injected();
//System.Void UnityEngine.ParticleSystem::SetTrails_Injected(UnityEngine.ParticleSystem/Trails&)
void Register_UnityEngine_ParticleSystem_SetTrails_Injected();
Register_UnityEngine_ParticleSystem_SetTrails_Injected();
//System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_ParticleSystem_Simulate();
Register_UnityEngine_ParticleSystem_Simulate();
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
void Register_UnityEngine_ParticleSystem_Stop();
Register_UnityEngine_ParticleSystem_Stop();
//System.Void UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32,System.Collections.Generic.List`1<UnityEngine.ParticleSystem/Particle>)
void Register_UnityEngine_ParticleSystem_TriggerSubEmitter();
Register_UnityEngine_ParticleSystem_TriggerSubEmitter();
//System.Void UnityEngine.ParticleSystem::TriggerSubEmitterForParticle_Injected(System.Int32,UnityEngine.ParticleSystem/Particle&)
void Register_UnityEngine_ParticleSystem_TriggerSubEmitterForParticle_Injected();
Register_UnityEngine_ParticleSystem_TriggerSubEmitterForParticle_Injected();
//System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)
void Register_UnityEngine_ParticleSystem_set_randomSeed();
Register_UnityEngine_ParticleSystem_set_randomSeed();
//System.Void UnityEngine.ParticleSystem::set_time(System.Single)
void Register_UnityEngine_ParticleSystem_set_time();
Register_UnityEngine_ParticleSystem_set_time();
//System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
//End Registrations for type : UnityEngine.ParticleSystem
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
//End Registrations for type : UnityEngine.ParticleSystemRenderer
//Start Registrations for type : UnityEngine.PhysicMaterial
//System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
//End Registrations for type : UnityEngine.PhysicMaterial
//Start Registrations for type : UnityEngine.Physics
//System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_CheckBox_Internal_Injected();
Register_UnityEngine_Physics_CheckBox_Internal_Injected();
//System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_CheckCapsule_Internal_Injected();
Register_UnityEngine_Physics_CheckCapsule_Internal_Injected();
//System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
//System.Boolean UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider)
void Register_UnityEngine_Physics_GetIgnoreCollision();
Register_UnityEngine_Physics_GetIgnoreCollision();
//System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)
void Register_UnityEngine_Physics_GetIgnoreLayerCollision();
Register_UnityEngine_Physics_GetIgnoreLayerCollision();
//System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
//System.Boolean UnityEngine.Physics::get_autoSimulation()
void Register_UnityEngine_Physics_get_autoSimulation();
Register_UnityEngine_Physics_get_autoSimulation();
//System.Boolean UnityEngine.Physics::get_autoSyncTransforms()
void Register_UnityEngine_Physics_get_autoSyncTransforms();
Register_UnityEngine_Physics_get_autoSyncTransforms();
//System.Boolean UnityEngine.Physics::get_interCollisionSettingsToggle()
void Register_UnityEngine_Physics_get_interCollisionSettingsToggle();
Register_UnityEngine_Physics_get_interCollisionSettingsToggle();
//System.Boolean UnityEngine.Physics::get_queriesHitBackfaces()
void Register_UnityEngine_Physics_get_queriesHitBackfaces();
Register_UnityEngine_Physics_get_queriesHitBackfaces();
//System.Boolean UnityEngine.Physics::get_queriesHitTriggers()
void Register_UnityEngine_Physics_get_queriesHitTriggers();
Register_UnityEngine_Physics_get_queriesHitTriggers();
//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
//System.Int32 UnityEngine.Physics::get_defaultSolverIterations()
void Register_UnityEngine_Physics_get_defaultSolverIterations();
Register_UnityEngine_Physics_get_defaultSolverIterations();
//System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations()
void Register_UnityEngine_Physics_get_defaultSolverVelocityIterations();
Register_UnityEngine_Physics_get_defaultSolverVelocityIterations();
//System.Single UnityEngine.Physics::get_bounceThreshold()
void Register_UnityEngine_Physics_get_bounceThreshold();
Register_UnityEngine_Physics_get_bounceThreshold();
//System.Single UnityEngine.Physics::get_defaultContactOffset()
void Register_UnityEngine_Physics_get_defaultContactOffset();
Register_UnityEngine_Physics_get_defaultContactOffset();
//System.Single UnityEngine.Physics::get_defaultMaxAngularSpeed()
void Register_UnityEngine_Physics_get_defaultMaxAngularSpeed();
Register_UnityEngine_Physics_get_defaultMaxAngularSpeed();
//System.Single UnityEngine.Physics::get_interCollisionDistance()
void Register_UnityEngine_Physics_get_interCollisionDistance();
Register_UnityEngine_Physics_get_interCollisionDistance();
//System.Single UnityEngine.Physics::get_interCollisionStiffness()
void Register_UnityEngine_Physics_get_interCollisionStiffness();
Register_UnityEngine_Physics_get_interCollisionStiffness();
//System.Single UnityEngine.Physics::get_sleepThreshold()
void Register_UnityEngine_Physics_get_sleepThreshold();
Register_UnityEngine_Physics_get_sleepThreshold();
//System.Void UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean)
void Register_UnityEngine_Physics_BakeMesh();
Register_UnityEngine_Physics_BakeMesh();
//System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)
void Register_UnityEngine_Physics_IgnoreCollision();
Register_UnityEngine_Physics_IgnoreCollision();
//System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Physics_IgnoreLayerCollision();
Register_UnityEngine_Physics_IgnoreLayerCollision();
//System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32)
void Register_UnityEngine_Physics_Internal_RebuildBroadphaseRegions_Injected();
Register_UnityEngine_Physics_Internal_RebuildBroadphaseRegions_Injected();
//System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Physics_Query_ClosestPoint_Injected();
Register_UnityEngine_Physics_Query_ClosestPoint_Injected();
//System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single)
void Register_UnityEngine_Physics_Simulate_Internal_Injected();
Register_UnityEngine_Physics_Simulate_Internal_Injected();
//System.Void UnityEngine.Physics::SyncTransforms()
void Register_UnityEngine_Physics_SyncTransforms();
Register_UnityEngine_Physics_SyncTransforms();
//System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Physics_get_clothGravity_Injected();
Register_UnityEngine_Physics_get_clothGravity_Injected();
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
//System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Physics_get_gravity_Injected();
Register_UnityEngine_Physics_get_gravity_Injected();
//System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean)
void Register_UnityEngine_Physics_set_autoSimulation();
Register_UnityEngine_Physics_set_autoSimulation();
//System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
void Register_UnityEngine_Physics_set_autoSyncTransforms();
Register_UnityEngine_Physics_set_autoSyncTransforms();
//System.Void UnityEngine.Physics::set_bounceThreshold(System.Single)
void Register_UnityEngine_Physics_set_bounceThreshold();
Register_UnityEngine_Physics_set_bounceThreshold();
//System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Physics_set_clothGravity_Injected();
Register_UnityEngine_Physics_set_clothGravity_Injected();
//System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single)
void Register_UnityEngine_Physics_set_defaultContactOffset();
Register_UnityEngine_Physics_set_defaultContactOffset();
//System.Void UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single)
void Register_UnityEngine_Physics_set_defaultMaxAngularSpeed();
Register_UnityEngine_Physics_set_defaultMaxAngularSpeed();
//System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32)
void Register_UnityEngine_Physics_set_defaultSolverIterations();
Register_UnityEngine_Physics_set_defaultSolverIterations();
//System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32)
void Register_UnityEngine_Physics_set_defaultSolverVelocityIterations();
Register_UnityEngine_Physics_set_defaultSolverVelocityIterations();
//System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Physics_set_gravity_Injected();
Register_UnityEngine_Physics_set_gravity_Injected();
//System.Void UnityEngine.Physics::set_interCollisionDistance(System.Single)
void Register_UnityEngine_Physics_set_interCollisionDistance();
Register_UnityEngine_Physics_set_interCollisionDistance();
//System.Void UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean)
void Register_UnityEngine_Physics_set_interCollisionSettingsToggle();
Register_UnityEngine_Physics_set_interCollisionSettingsToggle();
//System.Void UnityEngine.Physics::set_interCollisionStiffness(System.Single)
void Register_UnityEngine_Physics_set_interCollisionStiffness();
Register_UnityEngine_Physics_set_interCollisionStiffness();
//System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean)
void Register_UnityEngine_Physics_set_queriesHitBackfaces();
Register_UnityEngine_Physics_set_queriesHitBackfaces();
//System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean)
void Register_UnityEngine_Physics_set_queriesHitTriggers();
Register_UnityEngine_Physics_set_queriesHitTriggers();
//System.Void UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean)
void Register_UnityEngine_Physics_set_reuseCollisionCallbacks();
Register_UnityEngine_Physics_set_reuseCollisionCallbacks();
//System.Void UnityEngine.Physics::set_sleepThreshold(System.Single)
void Register_UnityEngine_Physics_set_sleepThreshold();
Register_UnityEngine_Physics_set_sleepThreshold();
//UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
//UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_OverlapCapsule_Internal_Injected();
Register_UnityEngine_Physics_OverlapCapsule_Internal_Injected();
//UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_BoxCastAll_Injected();
Register_UnityEngine_Physics_Internal_BoxCastAll_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Query_CapsuleCastAll_Injected();
Register_UnityEngine_Physics_Query_CapsuleCastAll_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.Physics2D
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
//UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
//End Registrations for type : UnityEngine.Physics2D
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Query_BoxCast_Injected();
Register_UnityEngine_PhysicsScene_Query_BoxCast_Injected();
//System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Query_CapsuleCast_Injected();
Register_UnityEngine_PhysicsScene_Query_CapsuleCast_Injected();
//System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_BoxCastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_BoxCastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_CapsuleCastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_CapsuleCastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected();
Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected();
Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.PhysicsScene2D
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene2D
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.PlayerPrefs
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
void Register_UnityEngine_PlayerPrefs_HasKey();
Register_UnityEngine_PlayerPrefs_HasKey();
//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_TrySetFloat();
Register_UnityEngine_PlayerPrefs_TrySetFloat();
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_TrySetInt();
Register_UnityEngine_PlayerPrefs_TrySetInt();
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
Register_UnityEngine_PlayerPrefs_TrySetSetString();
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_GetInt();
Register_UnityEngine_PlayerPrefs_GetInt();
//System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_GetFloat();
Register_UnityEngine_PlayerPrefs_GetFloat();
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_GetString();
Register_UnityEngine_PlayerPrefs_GetString();
//System.Void UnityEngine.PlayerPrefs::DeleteAll()
void Register_UnityEngine_PlayerPrefs_DeleteAll();
Register_UnityEngine_PlayerPrefs_DeleteAll();
//System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
void Register_UnityEngine_PlayerPrefs_DeleteKey();
Register_UnityEngine_PlayerPrefs_DeleteKey();
//System.Void UnityEngine.PlayerPrefs::Save()
void Register_UnityEngine_PlayerPrefs_Save();
Register_UnityEngine_PlayerPrefs_Save();
//End Registrations for type : UnityEngine.PlayerPrefs
//Start Registrations for type : UnityEngine.PropertyNameUtils
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
//End Registrations for type : UnityEngine.PropertyNameUtils
//Start Registrations for type : UnityEngine.QualitySettings
//System.Boolean UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer()
void Register_UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer();
Register_UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer();
//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
//System.Boolean UnityEngine.QualitySettings::get_realtimeReflectionProbes()
void Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes();
Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes();
//System.Boolean UnityEngine.QualitySettings::get_softParticles()
void Register_UnityEngine_QualitySettings_get_softParticles();
Register_UnityEngine_QualitySettings_get_softParticles();
//System.Boolean UnityEngine.QualitySettings::get_softVegetation()
void Register_UnityEngine_QualitySettings_get_softVegetation();
Register_UnityEngine_QualitySettings_get_softVegetation();
//System.Boolean UnityEngine.QualitySettings::get_streamingMipmapsActive()
void Register_UnityEngine_QualitySettings_get_streamingMipmapsActive();
Register_UnityEngine_QualitySettings_get_streamingMipmapsActive();
//System.Boolean UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras()
void Register_UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras();
Register_UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras();
//System.Int32 UnityEngine.QualitySettings::GetQualityLevel()
void Register_UnityEngine_QualitySettings_GetQualityLevel();
Register_UnityEngine_QualitySettings_GetQualityLevel();
//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
void Register_UnityEngine_QualitySettings_get_antiAliasing();
Register_UnityEngine_QualitySettings_get_antiAliasing();
//System.Int32 UnityEngine.QualitySettings::get_asyncUploadBufferSize()
void Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize();
Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize();
//System.Int32 UnityEngine.QualitySettings::get_asyncUploadTimeSlice()
void Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice();
Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice();
//System.Int32 UnityEngine.QualitySettings::get_masterTextureLimit()
void Register_UnityEngine_QualitySettings_get_masterTextureLimit();
Register_UnityEngine_QualitySettings_get_masterTextureLimit();
//System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames()
void Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
//System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel()
void Register_UnityEngine_QualitySettings_get_maximumLODLevel();
Register_UnityEngine_QualitySettings_get_maximumLODLevel();
//System.Int32 UnityEngine.QualitySettings::get_particleRaycastBudget()
void Register_UnityEngine_QualitySettings_get_particleRaycastBudget();
Register_UnityEngine_QualitySettings_get_particleRaycastBudget();
//System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
void Register_UnityEngine_QualitySettings_get_pixelLightCount();
Register_UnityEngine_QualitySettings_get_pixelLightCount();
//System.Int32 UnityEngine.QualitySettings::get_shadowCascades()
void Register_UnityEngine_QualitySettings_get_shadowCascades();
Register_UnityEngine_QualitySettings_get_shadowCascades();
//System.Int32 UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests()
void Register_UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests();
Register_UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests();
//System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
void Register_UnityEngine_QualitySettings_get_vSyncCount();
Register_UnityEngine_QualitySettings_get_vSyncCount();
//System.Single UnityEngine.QualitySettings::get_lodBias()
void Register_UnityEngine_QualitySettings_get_lodBias();
Register_UnityEngine_QualitySettings_get_lodBias();
//System.Single UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor()
void Register_UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor();
Register_UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor();
//System.Single UnityEngine.QualitySettings::get_shadowCascade2Split()
void Register_UnityEngine_QualitySettings_get_shadowCascade2Split();
Register_UnityEngine_QualitySettings_get_shadowCascade2Split();
//System.Single UnityEngine.QualitySettings::get_shadowDistance()
void Register_UnityEngine_QualitySettings_get_shadowDistance();
Register_UnityEngine_QualitySettings_get_shadowDistance();
//System.Single UnityEngine.QualitySettings::get_shadowNearPlaneOffset()
void Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset();
Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset();
//System.Single UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget()
void Register_UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget();
Register_UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget();
//System.String[] UnityEngine.QualitySettings::get_names()
void Register_UnityEngine_QualitySettings_get_names();
Register_UnityEngine_QualitySettings_get_names();
//System.Void UnityEngine.QualitySettings::SetQualityLevel(System.Int32,System.Boolean)
void Register_UnityEngine_QualitySettings_SetQualityLevel();
Register_UnityEngine_QualitySettings_SetQualityLevel();
//System.Void UnityEngine.QualitySettings::get_shadowCascade4Split_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_QualitySettings_get_shadowCascade4Split_Injected();
Register_UnityEngine_QualitySettings_get_shadowCascade4Split_Injected();
//System.Void UnityEngine.QualitySettings::set_INTERNAL_renderPipeline(UnityEngine.ScriptableObject)
void Register_UnityEngine_QualitySettings_set_INTERNAL_renderPipeline();
Register_UnityEngine_QualitySettings_set_INTERNAL_renderPipeline();
//System.Void UnityEngine.QualitySettings::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering)
void Register_UnityEngine_QualitySettings_set_anisotropicFiltering();
Register_UnityEngine_QualitySettings_set_anisotropicFiltering();
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
void Register_UnityEngine_QualitySettings_set_antiAliasing();
Register_UnityEngine_QualitySettings_set_antiAliasing();
//System.Void UnityEngine.QualitySettings::set_asyncUploadBufferSize(System.Int32)
void Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize();
Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize();
//System.Void UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer(System.Boolean)
void Register_UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer();
Register_UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer();
//System.Void UnityEngine.QualitySettings::set_asyncUploadTimeSlice(System.Int32)
void Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice();
Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice();
//System.Void UnityEngine.QualitySettings::set_billboardsFaceCameraPosition(System.Boolean)
void Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition();
Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition();
//System.Void UnityEngine.QualitySettings::set_lodBias(System.Single)
void Register_UnityEngine_QualitySettings_set_lodBias();
Register_UnityEngine_QualitySettings_set_lodBias();
//System.Void UnityEngine.QualitySettings::set_masterTextureLimit(System.Int32)
void Register_UnityEngine_QualitySettings_set_masterTextureLimit();
Register_UnityEngine_QualitySettings_set_masterTextureLimit();
//System.Void UnityEngine.QualitySettings::set_maxQueuedFrames(System.Int32)
void Register_UnityEngine_QualitySettings_set_maxQueuedFrames();
Register_UnityEngine_QualitySettings_set_maxQueuedFrames();
//System.Void UnityEngine.QualitySettings::set_maximumLODLevel(System.Int32)
void Register_UnityEngine_QualitySettings_set_maximumLODLevel();
Register_UnityEngine_QualitySettings_set_maximumLODLevel();
//System.Void UnityEngine.QualitySettings::set_particleRaycastBudget(System.Int32)
void Register_UnityEngine_QualitySettings_set_particleRaycastBudget();
Register_UnityEngine_QualitySettings_set_particleRaycastBudget();
//System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
void Register_UnityEngine_QualitySettings_set_pixelLightCount();
Register_UnityEngine_QualitySettings_set_pixelLightCount();
//System.Void UnityEngine.QualitySettings::set_realtimeReflectionProbes(System.Boolean)
void Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes();
Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes();
//System.Void UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor(System.Single)
void Register_UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor();
Register_UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor();
//System.Void UnityEngine.QualitySettings::set_shadowCascade2Split(System.Single)
void Register_UnityEngine_QualitySettings_set_shadowCascade2Split();
Register_UnityEngine_QualitySettings_set_shadowCascade2Split();
//System.Void UnityEngine.QualitySettings::set_shadowCascade4Split_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_QualitySettings_set_shadowCascade4Split_Injected();
Register_UnityEngine_QualitySettings_set_shadowCascade4Split_Injected();
//System.Void UnityEngine.QualitySettings::set_shadowCascades(System.Int32)
void Register_UnityEngine_QualitySettings_set_shadowCascades();
Register_UnityEngine_QualitySettings_set_shadowCascades();
//System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single)
void Register_UnityEngine_QualitySettings_set_shadowDistance();
Register_UnityEngine_QualitySettings_set_shadowDistance();
//System.Void UnityEngine.QualitySettings::set_shadowNearPlaneOffset(System.Single)
void Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset();
Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset();
//System.Void UnityEngine.QualitySettings::set_shadowProjection(UnityEngine.ShadowProjection)
void Register_UnityEngine_QualitySettings_set_shadowProjection();
Register_UnityEngine_QualitySettings_set_shadowProjection();
//System.Void UnityEngine.QualitySettings::set_shadowResolution(UnityEngine.ShadowResolution)
void Register_UnityEngine_QualitySettings_set_shadowResolution();
Register_UnityEngine_QualitySettings_set_shadowResolution();
//System.Void UnityEngine.QualitySettings::set_shadowmaskMode(UnityEngine.ShadowmaskMode)
void Register_UnityEngine_QualitySettings_set_shadowmaskMode();
Register_UnityEngine_QualitySettings_set_shadowmaskMode();
//System.Void UnityEngine.QualitySettings::set_shadows(UnityEngine.ShadowQuality)
void Register_UnityEngine_QualitySettings_set_shadows();
Register_UnityEngine_QualitySettings_set_shadows();
//System.Void UnityEngine.QualitySettings::set_skinWeights(UnityEngine.SkinWeights)
void Register_UnityEngine_QualitySettings_set_skinWeights();
Register_UnityEngine_QualitySettings_set_skinWeights();
//System.Void UnityEngine.QualitySettings::set_softParticles(System.Boolean)
void Register_UnityEngine_QualitySettings_set_softParticles();
Register_UnityEngine_QualitySettings_set_softParticles();
//System.Void UnityEngine.QualitySettings::set_softVegetation(System.Boolean)
void Register_UnityEngine_QualitySettings_set_softVegetation();
Register_UnityEngine_QualitySettings_set_softVegetation();
//System.Void UnityEngine.QualitySettings::set_streamingMipmapsActive(System.Boolean)
void Register_UnityEngine_QualitySettings_set_streamingMipmapsActive();
Register_UnityEngine_QualitySettings_set_streamingMipmapsActive();
//System.Void UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras(System.Boolean)
void Register_UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras();
Register_UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras();
//System.Void UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests(System.Int32)
void Register_UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests();
Register_UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests();
//System.Void UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget(System.Single)
void Register_UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget();
Register_UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget();
//System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
void Register_UnityEngine_QualitySettings_set_vSyncCount();
Register_UnityEngine_QualitySettings_set_vSyncCount();
//UnityEngine.AnisotropicFiltering UnityEngine.QualitySettings::get_anisotropicFiltering()
void Register_UnityEngine_QualitySettings_get_anisotropicFiltering();
Register_UnityEngine_QualitySettings_get_anisotropicFiltering();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_desiredColorSpace()
void Register_UnityEngine_QualitySettings_get_desiredColorSpace();
Register_UnityEngine_QualitySettings_get_desiredColorSpace();
//UnityEngine.ScriptableObject UnityEngine.QualitySettings::InternalGetRenderPipelineAssetAt(System.Int32)
void Register_UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt();
Register_UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt();
//UnityEngine.ScriptableObject UnityEngine.QualitySettings::get_INTERNAL_renderPipeline()
void Register_UnityEngine_QualitySettings_get_INTERNAL_renderPipeline();
Register_UnityEngine_QualitySettings_get_INTERNAL_renderPipeline();
//UnityEngine.ShadowProjection UnityEngine.QualitySettings::get_shadowProjection()
void Register_UnityEngine_QualitySettings_get_shadowProjection();
Register_UnityEngine_QualitySettings_get_shadowProjection();
//UnityEngine.ShadowQuality UnityEngine.QualitySettings::get_shadows()
void Register_UnityEngine_QualitySettings_get_shadows();
Register_UnityEngine_QualitySettings_get_shadows();
//UnityEngine.ShadowResolution UnityEngine.QualitySettings::get_shadowResolution()
void Register_UnityEngine_QualitySettings_get_shadowResolution();
Register_UnityEngine_QualitySettings_get_shadowResolution();
//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
Register_UnityEngine_QualitySettings_get_shadowmaskMode();
//UnityEngine.SkinWeights UnityEngine.QualitySettings::get_skinWeights()
void Register_UnityEngine_QualitySettings_get_skinWeights();
Register_UnityEngine_QualitySettings_get_skinWeights();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
Register_UnityEngine_Quaternion_FromToRotation_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LookRotation_Injected();
Register_UnityEngine_Quaternion_LookRotation_Injected();
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Slerp_Injected();
Register_UnityEngine_Quaternion_Slerp_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
Register_UnityEngine_Random_get_insideUnitSphere_Injected();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RaycastHit
//System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected();
//End Registrations for type : UnityEngine.RaycastHit
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom()
void Register_UnityEngine_RectOffset_get_bottom();
Register_UnityEngine_RectOffset_get_bottom();
//System.Int32 UnityEngine.RectOffset::get_horizontal()
void Register_UnityEngine_RectOffset_get_horizontal();
Register_UnityEngine_RectOffset_get_horizontal();
//System.Int32 UnityEngine.RectOffset::get_left()
void Register_UnityEngine_RectOffset_get_left();
Register_UnityEngine_RectOffset_get_left();
//System.Int32 UnityEngine.RectOffset::get_right()
void Register_UnityEngine_RectOffset_get_right();
Register_UnityEngine_RectOffset_get_right();
//System.Int32 UnityEngine.RectOffset::get_top()
void Register_UnityEngine_RectOffset_get_top();
Register_UnityEngine_RectOffset_get_top();
//System.Int32 UnityEngine.RectOffset::get_vertical()
void Register_UnityEngine_RectOffset_get_vertical();
Register_UnityEngine_RectOffset_get_vertical();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Remove_Injected();
Register_UnityEngine_RectOffset_Remove_Injected();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.Renderer
//System.Boolean UnityEngine.Renderer::HasPropertyBlock()
void Register_UnityEngine_Renderer_HasPropertyBlock();
Register_UnityEngine_Renderer_HasPropertyBlock();
//System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic()
void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
//System.Boolean UnityEngine.Renderer::get_enabled()
void Register_UnityEngine_Renderer_get_enabled();
Register_UnityEngine_Renderer_get_enabled();
//System.Boolean UnityEngine.Renderer::get_forceRenderingOff()
void Register_UnityEngine_Renderer_get_forceRenderingOff();
Register_UnityEngine_Renderer_get_forceRenderingOff();
//System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch()
void Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
//System.Boolean UnityEngine.Renderer::get_isVisible()
void Register_UnityEngine_Renderer_get_isVisible();
Register_UnityEngine_Renderer_get_isVisible();
//System.Boolean UnityEngine.Renderer::get_receiveShadows()
void Register_UnityEngine_Renderer_get_receiveShadows();
Register_UnityEngine_Renderer_get_receiveShadows();
//System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_GetLightmapIndex();
Register_UnityEngine_Renderer_GetLightmapIndex();
//System.Int32 UnityEngine.Renderer::GetMaterialCount()
void Register_UnityEngine_Renderer_GetMaterialCount();
Register_UnityEngine_Renderer_GetMaterialCount();
//System.Int32 UnityEngine.Renderer::get_rendererPriority()
void Register_UnityEngine_Renderer_get_rendererPriority();
Register_UnityEngine_Renderer_get_rendererPriority();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
void Register_UnityEngine_Renderer_get_sortingLayerID();
Register_UnityEngine_Renderer_get_sortingLayerID();
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
void Register_UnityEngine_Renderer_get_sortingOrder();
Register_UnityEngine_Renderer_get_sortingOrder();
//System.String UnityEngine.Renderer::get_sortingLayerName()
void Register_UnityEngine_Renderer_get_sortingLayerName();
Register_UnityEngine_Renderer_get_sortingLayerName();
//System.UInt32 UnityEngine.Renderer::get_renderingLayerMask()
void Register_UnityEngine_Renderer_get_renderingLayerMask();
Register_UnityEngine_Renderer_get_renderingLayerMask();
//System.Void UnityEngine.Renderer::CopyMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_CopyMaterialArray();
Register_UnityEngine_Renderer_CopyMaterialArray();
//System.Void UnityEngine.Renderer::CopySharedMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_CopySharedMaterialArray();
Register_UnityEngine_Renderer_CopySharedMaterialArray();
//System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object)
void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
//System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&)
void Register_UnityEngine_Renderer_GetLightmapST_Injected();
Register_UnityEngine_Renderer_GetLightmapST_Injected();
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
Register_UnityEngine_Renderer_Internal_GetPropertyBlock();
//System.Void UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
void Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex();
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
Register_UnityEngine_Renderer_Internal_SetPropertyBlock();
//System.Void UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32)
void Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex();
//System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_SetLightmapIndex();
Register_UnityEngine_Renderer_SetLightmapIndex();
//System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType)
void Register_UnityEngine_Renderer_SetLightmapST_Injected();
Register_UnityEngine_Renderer_SetLightmapST_Injected();
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
void Register_UnityEngine_Renderer_SetMaterial();
Register_UnityEngine_Renderer_SetMaterial();
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_SetMaterialArray();
Register_UnityEngine_Renderer_SetMaterialArray();
//System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_get_bounds_Injected();
Register_UnityEngine_Renderer_get_bounds_Injected();
//System.Void UnityEngine.Renderer::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Renderer::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic(System.Boolean)
void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
void Register_UnityEngine_Renderer_set_enabled();
Register_UnityEngine_Renderer_set_enabled();
//System.Void UnityEngine.Renderer::set_forceRenderingOff(System.Boolean)
void Register_UnityEngine_Renderer_set_forceRenderingOff();
Register_UnityEngine_Renderer_set_forceRenderingOff();
//System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject)
void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
//System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
void Register_UnityEngine_Renderer_set_lightProbeUsage();
Register_UnityEngine_Renderer_set_lightProbeUsage();
//System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode)
void Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
//System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform)
void Register_UnityEngine_Renderer_set_probeAnchor();
Register_UnityEngine_Renderer_set_probeAnchor();
//System.Void UnityEngine.Renderer::set_rayTracingMode(UnityEngine.Experimental.Rendering.RayTracingMode)
void Register_UnityEngine_Renderer_set_rayTracingMode();
Register_UnityEngine_Renderer_set_rayTracingMode();
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
void Register_UnityEngine_Renderer_set_receiveShadows();
Register_UnityEngine_Renderer_set_receiveShadows();
//System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
Register_UnityEngine_Renderer_set_reflectionProbeUsage();
//System.Void UnityEngine.Renderer::set_rendererPriority(System.Int32)
void Register_UnityEngine_Renderer_set_rendererPriority();
Register_UnityEngine_Renderer_set_rendererPriority();
//System.Void UnityEngine.Renderer::set_renderingLayerMask(System.UInt32)
void Register_UnityEngine_Renderer_set_renderingLayerMask();
Register_UnityEngine_Renderer_set_renderingLayerMask();
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
void Register_UnityEngine_Renderer_set_shadowCastingMode();
Register_UnityEngine_Renderer_set_shadowCastingMode();
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Renderer_set_sortingLayerID();
Register_UnityEngine_Renderer_set_sortingLayerID();
//System.Void UnityEngine.Renderer::set_sortingLayerName(System.String)
void Register_UnityEngine_Renderer_set_sortingLayerName();
Register_UnityEngine_Renderer_set_sortingLayerName();
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
void Register_UnityEngine_Renderer_set_sortingOrder();
Register_UnityEngine_Renderer_set_sortingOrder();
//UnityEngine.Experimental.Rendering.RayTracingMode UnityEngine.Renderer::get_rayTracingMode()
void Register_UnityEngine_Renderer_get_rayTracingMode();
Register_UnityEngine_Renderer_get_rayTracingMode();
//UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride()
void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
void Register_UnityEngine_Renderer_GetMaterial();
Register_UnityEngine_Renderer_GetMaterial();
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
void Register_UnityEngine_Renderer_GetSharedMaterial();
Register_UnityEngine_Renderer_GetSharedMaterial();
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
void Register_UnityEngine_Renderer_GetMaterialArray();
Register_UnityEngine_Renderer_GetMaterialArray();
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
Register_UnityEngine_Renderer_GetSharedMaterialArray();
//UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode()
void Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
//UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage()
void Register_UnityEngine_Renderer_get_lightProbeUsage();
Register_UnityEngine_Renderer_get_lightProbeUsage();
//UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage()
void Register_UnityEngine_Renderer_get_reflectionProbeUsage();
Register_UnityEngine_Renderer_get_reflectionProbeUsage();
//UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode()
void Register_UnityEngine_Renderer_get_shadowCastingMode();
Register_UnityEngine_Renderer_get_shadowCastingMode();
//UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor()
void Register_UnityEngine_Renderer_get_probeAnchor();
Register_UnityEngine_Renderer_get_probeAnchor();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject()
void Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();
Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
//UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.RenderSettings
//System.Boolean UnityEngine.RenderSettings::get_fog()
void Register_UnityEngine_RenderSettings_get_fog();
Register_UnityEngine_RenderSettings_get_fog();
//System.Int32 UnityEngine.RenderSettings::get_defaultReflectionResolution()
void Register_UnityEngine_RenderSettings_get_defaultReflectionResolution();
Register_UnityEngine_RenderSettings_get_defaultReflectionResolution();
//System.Int32 UnityEngine.RenderSettings::get_reflectionBounces()
void Register_UnityEngine_RenderSettings_get_reflectionBounces();
Register_UnityEngine_RenderSettings_get_reflectionBounces();
//System.Single UnityEngine.RenderSettings::get_ambientIntensity()
void Register_UnityEngine_RenderSettings_get_ambientIntensity();
Register_UnityEngine_RenderSettings_get_ambientIntensity();
//System.Single UnityEngine.RenderSettings::get_flareFadeSpeed()
void Register_UnityEngine_RenderSettings_get_flareFadeSpeed();
Register_UnityEngine_RenderSettings_get_flareFadeSpeed();
//System.Single UnityEngine.RenderSettings::get_flareStrength()
void Register_UnityEngine_RenderSettings_get_flareStrength();
Register_UnityEngine_RenderSettings_get_flareStrength();
//System.Single UnityEngine.RenderSettings::get_fogDensity()
void Register_UnityEngine_RenderSettings_get_fogDensity();
Register_UnityEngine_RenderSettings_get_fogDensity();
//System.Single UnityEngine.RenderSettings::get_fogEndDistance()
void Register_UnityEngine_RenderSettings_get_fogEndDistance();
Register_UnityEngine_RenderSettings_get_fogEndDistance();
//System.Single UnityEngine.RenderSettings::get_fogStartDistance()
void Register_UnityEngine_RenderSettings_get_fogStartDistance();
Register_UnityEngine_RenderSettings_get_fogStartDistance();
//System.Single UnityEngine.RenderSettings::get_haloStrength()
void Register_UnityEngine_RenderSettings_get_haloStrength();
Register_UnityEngine_RenderSettings_get_haloStrength();
//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
Register_UnityEngine_RenderSettings_get_reflectionIntensity();
//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
//System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_fogColor_Injected();
Register_UnityEngine_RenderSettings_get_fogColor_Injected();
//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
//System.Void UnityEngine.RenderSettings::set_ambientEquatorColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
//System.Void UnityEngine.RenderSettings::set_ambientGroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
//System.Void UnityEngine.RenderSettings::set_ambientIntensity(System.Single)
void Register_UnityEngine_RenderSettings_set_ambientIntensity();
Register_UnityEngine_RenderSettings_set_ambientIntensity();
//System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
//System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
void Register_UnityEngine_RenderSettings_set_ambientMode();
Register_UnityEngine_RenderSettings_set_ambientMode();
//System.Void UnityEngine.RenderSettings::set_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
void Register_UnityEngine_RenderSettings_set_ambientProbe_Injected();
Register_UnityEngine_RenderSettings_set_ambientProbe_Injected();
//System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
//System.Void UnityEngine.RenderSettings::set_customReflection(UnityEngine.Cubemap)
void Register_UnityEngine_RenderSettings_set_customReflection();
Register_UnityEngine_RenderSettings_set_customReflection();
//System.Void UnityEngine.RenderSettings::set_defaultReflectionMode(UnityEngine.Rendering.DefaultReflectionMode)
void Register_UnityEngine_RenderSettings_set_defaultReflectionMode();
Register_UnityEngine_RenderSettings_set_defaultReflectionMode();
//System.Void UnityEngine.RenderSettings::set_defaultReflectionResolution(System.Int32)
void Register_UnityEngine_RenderSettings_set_defaultReflectionResolution();
Register_UnityEngine_RenderSettings_set_defaultReflectionResolution();
//System.Void UnityEngine.RenderSettings::set_flareFadeSpeed(System.Single)
void Register_UnityEngine_RenderSettings_set_flareFadeSpeed();
Register_UnityEngine_RenderSettings_set_flareFadeSpeed();
//System.Void UnityEngine.RenderSettings::set_flareStrength(System.Single)
void Register_UnityEngine_RenderSettings_set_flareStrength();
Register_UnityEngine_RenderSettings_set_flareStrength();
//System.Void UnityEngine.RenderSettings::set_fog(System.Boolean)
void Register_UnityEngine_RenderSettings_set_fog();
Register_UnityEngine_RenderSettings_set_fog();
//System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_fogColor_Injected();
Register_UnityEngine_RenderSettings_set_fogColor_Injected();
//System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single)
void Register_UnityEngine_RenderSettings_set_fogDensity();
Register_UnityEngine_RenderSettings_set_fogDensity();
//System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single)
void Register_UnityEngine_RenderSettings_set_fogEndDistance();
Register_UnityEngine_RenderSettings_set_fogEndDistance();
//System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode)
void Register_UnityEngine_RenderSettings_set_fogMode();
Register_UnityEngine_RenderSettings_set_fogMode();
//System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single)
void Register_UnityEngine_RenderSettings_set_fogStartDistance();
Register_UnityEngine_RenderSettings_set_fogStartDistance();
//System.Void UnityEngine.RenderSettings::set_haloStrength(System.Single)
void Register_UnityEngine_RenderSettings_set_haloStrength();
Register_UnityEngine_RenderSettings_set_haloStrength();
//System.Void UnityEngine.RenderSettings::set_reflectionBounces(System.Int32)
void Register_UnityEngine_RenderSettings_set_reflectionBounces();
Register_UnityEngine_RenderSettings_set_reflectionBounces();
//System.Void UnityEngine.RenderSettings::set_reflectionIntensity(System.Single)
void Register_UnityEngine_RenderSettings_set_reflectionIntensity();
Register_UnityEngine_RenderSettings_set_reflectionIntensity();
//System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material)
void Register_UnityEngine_RenderSettings_set_skybox();
Register_UnityEngine_RenderSettings_set_skybox();
//System.Void UnityEngine.RenderSettings::set_subtractiveShadowColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected();
Register_UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected();
//System.Void UnityEngine.RenderSettings::set_sun(UnityEngine.Light)
void Register_UnityEngine_RenderSettings_set_sun();
Register_UnityEngine_RenderSettings_set_sun();
//UnityEngine.Cubemap UnityEngine.RenderSettings::get_customReflection()
void Register_UnityEngine_RenderSettings_get_customReflection();
Register_UnityEngine_RenderSettings_get_customReflection();
//UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode()
void Register_UnityEngine_RenderSettings_get_fogMode();
Register_UnityEngine_RenderSettings_get_fogMode();
//UnityEngine.Light UnityEngine.RenderSettings::get_sun()
void Register_UnityEngine_RenderSettings_get_sun();
Register_UnityEngine_RenderSettings_get_sun();
//UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
void Register_UnityEngine_RenderSettings_get_skybox();
Register_UnityEngine_RenderSettings_get_skybox();
//UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode()
void Register_UnityEngine_RenderSettings_get_ambientMode();
Register_UnityEngine_RenderSettings_get_ambientMode();
//UnityEngine.Rendering.DefaultReflectionMode UnityEngine.RenderSettings::get_defaultReflectionMode()
void Register_UnityEngine_RenderSettings_get_defaultReflectionMode();
Register_UnityEngine_RenderSettings_get_defaultReflectionMode();
//End Registrations for type : UnityEngine.RenderSettings
//Start Registrations for type : UnityEngine.RenderTexture
//System.Boolean UnityEngine.RenderTexture::Create()
void Register_UnityEngine_RenderTexture_Create();
Register_UnityEngine_RenderTexture_Create();
//System.Boolean UnityEngine.RenderTexture::GetIsPowerOfTwo()
void Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
Register_UnityEngine_RenderTexture_GetIsPowerOfTwo();
//System.Boolean UnityEngine.RenderTexture::IsCreated()
void Register_UnityEngine_RenderTexture_IsCreated();
Register_UnityEngine_RenderTexture_IsCreated();
//System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SupportsStencil();
Register_UnityEngine_RenderTexture_SupportsStencil();
//System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips()
void Register_UnityEngine_RenderTexture_get_autoGenerateMips();
Register_UnityEngine_RenderTexture_get_autoGenerateMips();
//System.Boolean UnityEngine.RenderTexture::get_bindTextureMS()
void Register_UnityEngine_RenderTexture_get_bindTextureMS();
Register_UnityEngine_RenderTexture_get_bindTextureMS();
//System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite()
void Register_UnityEngine_RenderTexture_get_enableRandomWrite();
Register_UnityEngine_RenderTexture_get_enableRandomWrite();
//System.Boolean UnityEngine.RenderTexture::get_sRGB()
void Register_UnityEngine_RenderTexture_get_sRGB();
Register_UnityEngine_RenderTexture_get_sRGB();
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
void Register_UnityEngine_RenderTexture_get_useDynamicScale();
Register_UnityEngine_RenderTexture_get_useDynamicScale();
//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
void Register_UnityEngine_RenderTexture_get_useMipMap();
Register_UnityEngine_RenderTexture_get_useMipMap();
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
void Register_UnityEngine_RenderTexture_get_antiAliasing();
Register_UnityEngine_RenderTexture_get_antiAliasing();
//System.Int32 UnityEngine.RenderTexture::get_depth()
void Register_UnityEngine_RenderTexture_get_depth();
Register_UnityEngine_RenderTexture_get_depth();
//System.Int32 UnityEngine.RenderTexture::get_height()
void Register_UnityEngine_RenderTexture_get_height();
Register_UnityEngine_RenderTexture_get_height();
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
void Register_UnityEngine_RenderTexture_get_volumeDepth();
Register_UnityEngine_RenderTexture_get_volumeDepth();
//System.Int32 UnityEngine.RenderTexture::get_width()
void Register_UnityEngine_RenderTexture_get_width();
Register_UnityEngine_RenderTexture_get_width();
//System.IntPtr UnityEngine.RenderTexture::GetNativeDepthBufferPtr()
void Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr();
//System.Void UnityEngine.RenderTexture::ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye)
void Register_UnityEngine_RenderTexture_ConvertToEquirect();
Register_UnityEngine_RenderTexture_ConvertToEquirect();
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
void Register_UnityEngine_RenderTexture_DiscardContents();
Register_UnityEngine_RenderTexture_DiscardContents();
//System.Void UnityEngine.RenderTexture::GenerateMips()
void Register_UnityEngine_RenderTexture_GenerateMips();
Register_UnityEngine_RenderTexture_GenerateMips();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::MarkRestoreExpected()
void Register_UnityEngine_RenderTexture_MarkRestoreExpected();
Register_UnityEngine_RenderTexture_MarkRestoreExpected();
//System.Void UnityEngine.RenderTexture::Release()
void Register_UnityEngine_RenderTexture_Release();
Register_UnityEngine_RenderTexture_Release();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
Register_UnityEngine_RenderTexture_ReleaseTemporary();
//System.Void UnityEngine.RenderTexture::ResolveAA()
void Register_UnityEngine_RenderTexture_ResolveAA();
Register_UnityEngine_RenderTexture_ResolveAA();
//System.Void UnityEngine.RenderTexture::ResolveAATo(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ResolveAATo();
Register_UnityEngine_RenderTexture_ResolveAATo();
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SetActive();
Register_UnityEngine_RenderTexture_SetActive();
//System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String)
void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
Register_UnityEngine_RenderTexture_SetGlobalShaderProperty();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
void Register_UnityEngine_RenderTexture_set_antiAliasing();
Register_UnityEngine_RenderTexture_set_antiAliasing();
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
Register_UnityEngine_RenderTexture_set_autoGenerateMips();
//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
void Register_UnityEngine_RenderTexture_set_bindTextureMS();
Register_UnityEngine_RenderTexture_set_bindTextureMS();
//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
void Register_UnityEngine_RenderTexture_set_depth();
Register_UnityEngine_RenderTexture_set_depth();
//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
void Register_UnityEngine_RenderTexture_set_dimension();
Register_UnityEngine_RenderTexture_set_dimension();
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
Register_UnityEngine_RenderTexture_set_enableRandomWrite();
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
Register_UnityEngine_RenderTexture_set_graphicsFormat();
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
void Register_UnityEngine_RenderTexture_set_height();
Register_UnityEngine_RenderTexture_set_height();
//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
void Register_UnityEngine_RenderTexture_set_memorylessMode();
Register_UnityEngine_RenderTexture_set_memorylessMode();
//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_stencilFormat();
Register_UnityEngine_RenderTexture_set_stencilFormat();
//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useDynamicScale();
Register_UnityEngine_RenderTexture_set_useDynamicScale();
//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useMipMap();
Register_UnityEngine_RenderTexture_set_useMipMap();
//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
void Register_UnityEngine_RenderTexture_set_volumeDepth();
Register_UnityEngine_RenderTexture_set_volumeDepth();
//System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage)
void Register_UnityEngine_RenderTexture_set_vrUsage();
Register_UnityEngine_RenderTexture_set_vrUsage();
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
void Register_UnityEngine_RenderTexture_set_width();
Register_UnityEngine_RenderTexture_set_width();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat()
void Register_UnityEngine_RenderTexture_get_graphicsFormat();
Register_UnityEngine_RenderTexture_get_graphicsFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_stencilFormat()
void Register_UnityEngine_RenderTexture_get_stencilFormat();
Register_UnityEngine_RenderTexture_get_stencilFormat();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
void Register_UnityEngine_RenderTexture_GetActive();
Register_UnityEngine_RenderTexture_GetActive();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//UnityEngine.RenderTextureMemoryless UnityEngine.RenderTexture::get_memorylessMode()
void Register_UnityEngine_RenderTexture_get_memorylessMode();
Register_UnityEngine_RenderTexture_get_memorylessMode();
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
void Register_UnityEngine_RenderTexture_get_dimension();
Register_UnityEngine_RenderTexture_get_dimension();
//UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage()
void Register_UnityEngine_RenderTexture_get_vrUsage();
Register_UnityEngine_RenderTexture_get_vrUsage();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object)
void Register_UnityEngine_Resources_UnloadAsset();
Register_UnityEngine_Resources_UnloadAsset();
//UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
void Register_UnityEngine_Resources_UnloadUnusedAssets();
Register_UnityEngine_Resources_UnloadUnusedAssets();
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
void Register_UnityEngine_Resources_GetBuiltinResource();
Register_UnityEngine_Resources_GetBuiltinResource();
//UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
void Register_UnityEngine_Resources_Load();
Register_UnityEngine_Resources_Load();
//UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type)
void Register_UnityEngine_Resources_FindObjectsOfTypeAll();
Register_UnityEngine_Resources_FindObjectsOfTypeAll();
//UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type)
void Register_UnityEngine_Resources_LoadAll();
Register_UnityEngine_Resources_LoadAll();
//UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsyncInternal(System.String,System.Type)
void Register_UnityEngine_Resources_LoadAsyncInternal();
Register_UnityEngine_Resources_LoadAsyncInternal();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.Rigidbody
//System.Boolean UnityEngine.Rigidbody::IsSleeping()
void Register_UnityEngine_Rigidbody_IsSleeping();
Register_UnityEngine_Rigidbody_IsSleeping();
//System.Boolean UnityEngine.Rigidbody::get_detectCollisions()
void Register_UnityEngine_Rigidbody_get_detectCollisions();
Register_UnityEngine_Rigidbody_get_detectCollisions();
//System.Boolean UnityEngine.Rigidbody::get_freezeRotation()
void Register_UnityEngine_Rigidbody_get_freezeRotation();
Register_UnityEngine_Rigidbody_get_freezeRotation();
//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
void Register_UnityEngine_Rigidbody_get_isKinematic();
Register_UnityEngine_Rigidbody_get_isKinematic();
//System.Boolean UnityEngine.Rigidbody::get_useGravity()
void Register_UnityEngine_Rigidbody_get_useGravity();
Register_UnityEngine_Rigidbody_get_useGravity();
//System.Int32 UnityEngine.Rigidbody::get_solverIterations()
void Register_UnityEngine_Rigidbody_get_solverIterations();
Register_UnityEngine_Rigidbody_get_solverIterations();
//System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations()
void Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
Register_UnityEngine_Rigidbody_get_solverVelocityIterations();
//System.Single UnityEngine.Rigidbody::get_angularDrag()
void Register_UnityEngine_Rigidbody_get_angularDrag();
Register_UnityEngine_Rigidbody_get_angularDrag();
//System.Single UnityEngine.Rigidbody::get_drag()
void Register_UnityEngine_Rigidbody_get_drag();
Register_UnityEngine_Rigidbody_get_drag();
//System.Single UnityEngine.Rigidbody::get_mass()
void Register_UnityEngine_Rigidbody_get_mass();
Register_UnityEngine_Rigidbody_get_mass();
//System.Single UnityEngine.Rigidbody::get_maxAngularVelocity()
void Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
Register_UnityEngine_Rigidbody_get_maxAngularVelocity();
//System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity()
void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity();
//System.Single UnityEngine.Rigidbody::get_sleepThreshold()
void Register_UnityEngine_Rigidbody_get_sleepThreshold();
Register_UnityEngine_Rigidbody_get_sleepThreshold();
//System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
//System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
//System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddForce_Injected();
Register_UnityEngine_Rigidbody_AddForce_Injected();
//System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddRelativeForce_Injected();
Register_UnityEngine_Rigidbody_AddRelativeForce_Injected();
//System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddRelativeTorque_Injected();
Register_UnityEngine_Rigidbody_AddRelativeTorque_Injected();
//System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddTorque_Injected();
Register_UnityEngine_Rigidbody_AddTorque_Injected();
//System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_GetPointVelocity_Injected();
Register_UnityEngine_Rigidbody_GetPointVelocity_Injected();
//System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_GetRelativePointVelocity_Injected();
Register_UnityEngine_Rigidbody_GetRelativePointVelocity_Injected();
//System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Rigidbody_Internal_ClosestPointOnBounds_Injected();
Register_UnityEngine_Rigidbody_Internal_ClosestPointOnBounds_Injected();
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
Register_UnityEngine_Rigidbody_MovePosition_Injected();
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
//System.Void UnityEngine.Rigidbody::ResetCenterOfMass()
void Register_UnityEngine_Rigidbody_ResetCenterOfMass();
Register_UnityEngine_Rigidbody_ResetCenterOfMass();
//System.Void UnityEngine.Rigidbody::ResetInertiaTensor()
void Register_UnityEngine_Rigidbody_ResetInertiaTensor();
Register_UnityEngine_Rigidbody_ResetInertiaTensor();
//System.Void UnityEngine.Rigidbody::SetDensity(System.Single)
void Register_UnityEngine_Rigidbody_SetDensity();
Register_UnityEngine_Rigidbody_SetDensity();
//System.Void UnityEngine.Rigidbody::Sleep()
void Register_UnityEngine_Rigidbody_Sleep();
Register_UnityEngine_Rigidbody_Sleep();
//System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)
void Register_UnityEngine_Rigidbody_SweepTest_Injected();
Register_UnityEngine_Rigidbody_SweepTest_Injected();
//System.Void UnityEngine.Rigidbody::WakeUp()
void Register_UnityEngine_Rigidbody_WakeUp();
Register_UnityEngine_Rigidbody_WakeUp();
//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
Register_UnityEngine_Rigidbody_get_centerOfMass_Injected();
//System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_get_inertiaTensorRotation_Injected();
Register_UnityEngine_Rigidbody_get_inertiaTensorRotation_Injected();
//System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_inertiaTensor_Injected();
Register_UnityEngine_Rigidbody_get_inertiaTensor_Injected();
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_position_Injected();
Register_UnityEngine_Rigidbody_get_position_Injected();
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
Register_UnityEngine_Rigidbody_get_rotation_Injected();
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
Register_UnityEngine_Rigidbody_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_worldCenterOfMass_Injected();
Register_UnityEngine_Rigidbody_get_worldCenterOfMass_Injected();
//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
void Register_UnityEngine_Rigidbody_set_angularDrag();
Register_UnityEngine_Rigidbody_set_angularDrag();
//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
//System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
void Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
//System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
void Register_UnityEngine_Rigidbody_set_constraints();
Register_UnityEngine_Rigidbody_set_constraints();
//System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
void Register_UnityEngine_Rigidbody_set_detectCollisions();
Register_UnityEngine_Rigidbody_set_detectCollisions();
//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
void Register_UnityEngine_Rigidbody_set_drag();
Register_UnityEngine_Rigidbody_set_drag();
//System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
void Register_UnityEngine_Rigidbody_set_freezeRotation();
Register_UnityEngine_Rigidbody_set_freezeRotation();
//System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected();
//System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected();
//System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
void Register_UnityEngine_Rigidbody_set_interpolation();
Register_UnityEngine_Rigidbody_set_interpolation();
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
void Register_UnityEngine_Rigidbody_set_isKinematic();
Register_UnityEngine_Rigidbody_set_isKinematic();
//System.Void UnityEngine.Rigidbody::set_mass(System.Single)
void Register_UnityEngine_Rigidbody_set_mass();
Register_UnityEngine_Rigidbody_set_mass();
//System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
//System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)
void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity();
//System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_position_Injected();
Register_UnityEngine_Rigidbody_set_position_Injected();
//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_set_rotation_Injected();
Register_UnityEngine_Rigidbody_set_rotation_Injected();
//System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single)
void Register_UnityEngine_Rigidbody_set_sleepThreshold();
Register_UnityEngine_Rigidbody_set_sleepThreshold();
//System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32)
void Register_UnityEngine_Rigidbody_set_solverIterations();
Register_UnityEngine_Rigidbody_set_solverIterations();
//System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)
void Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
Register_UnityEngine_Rigidbody_set_solverVelocityIterations();
//System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
void Register_UnityEngine_Rigidbody_set_useGravity();
Register_UnityEngine_Rigidbody_set_useGravity();
//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_velocity_Injected();
Register_UnityEngine_Rigidbody_set_velocity_Injected();
//UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode()
void Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
Register_UnityEngine_Rigidbody_get_collisionDetectionMode();
//UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Rigidbody_Internal_SweepTestAll_Injected();
Register_UnityEngine_Rigidbody_Internal_SweepTestAll_Injected();
//UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints()
void Register_UnityEngine_Rigidbody_get_constraints();
Register_UnityEngine_Rigidbody_get_constraints();
//UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation()
void Register_UnityEngine_Rigidbody_get_interpolation();
Register_UnityEngine_Rigidbody_get_interpolation();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.Rigidbody2D
//System.Single UnityEngine.Rigidbody2D::get_angularVelocity()
void Register_UnityEngine_Rigidbody2D_get_angularVelocity();
Register_UnityEngine_Rigidbody2D_get_angularVelocity();
//System.Single UnityEngine.Rigidbody2D::get_rotation()
void Register_UnityEngine_Rigidbody2D_get_rotation();
Register_UnityEngine_Rigidbody2D_get_rotation();
//System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
//System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_get_position_Injected();
Register_UnityEngine_Rigidbody2D_get_position_Injected();
//System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody2D::set_angularVelocity(System.Single)
void Register_UnityEngine_Rigidbody2D_set_angularVelocity();
Register_UnityEngine_Rigidbody2D_set_angularVelocity();
//System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_set_position_Injected();
Register_UnityEngine_Rigidbody2D_set_position_Injected();
//System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single)
void Register_UnityEngine_Rigidbody2D_set_rotation();
Register_UnityEngine_Rigidbody2D_set_rotation();
//System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
//End Registrations for type : UnityEngine.Rigidbody2D
//Start Registrations for type : UnityEngine.SceneManagement.Scene
//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
//End Registrations for type : UnityEngine.SceneManagement.Scene
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCountInBuildSettings()
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings();
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation)
void Register_UnityEngine_Screen_IsOrientationEnabled();
Register_UnityEngine_Screen_IsOrientationEnabled();
//System.Boolean UnityEngine.Screen::get_fullScreen()
void Register_UnityEngine_Screen_get_fullScreen();
Register_UnityEngine_Screen_get_fullScreen();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_sleepTimeout()
void Register_UnityEngine_Screen_get_sleepTimeout();
Register_UnityEngine_Screen_get_sleepTimeout();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_brightness()
void Register_UnityEngine_Screen_get_brightness();
Register_UnityEngine_Screen_get_brightness();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
void Register_UnityEngine_Screen_RequestOrientation();
Register_UnityEngine_Screen_RequestOrientation();
//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
void Register_UnityEngine_Screen_SetOrientationEnabled();
Register_UnityEngine_Screen_SetOrientationEnabled();
//System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)
void Register_UnityEngine_Screen_SetResolution();
Register_UnityEngine_Screen_SetResolution();
//System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
void Register_UnityEngine_Screen_get_currentResolution_Injected();
Register_UnityEngine_Screen_get_currentResolution_Injected();
//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Screen_get_safeArea_Injected();
Register_UnityEngine_Screen_get_safeArea_Injected();
//System.Void UnityEngine.Screen::set_brightness(System.Single)
void Register_UnityEngine_Screen_set_brightness();
Register_UnityEngine_Screen_set_brightness();
//System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
void Register_UnityEngine_Screen_set_fullScreen();
Register_UnityEngine_Screen_set_fullScreen();
//System.Void UnityEngine.Screen::set_fullScreenMode(UnityEngine.FullScreenMode)
void Register_UnityEngine_Screen_set_fullScreenMode();
Register_UnityEngine_Screen_set_fullScreenMode();
//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
void Register_UnityEngine_Screen_set_sleepTimeout();
Register_UnityEngine_Screen_set_sleepTimeout();
//UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
void Register_UnityEngine_Screen_get_fullScreenMode();
Register_UnityEngine_Screen_get_fullScreenMode();
//UnityEngine.Rect[] UnityEngine.Screen::get_cutouts()
void Register_UnityEngine_Screen_get_cutouts();
Register_UnityEngine_Screen_get_cutouts();
//UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions()
void Register_UnityEngine_Screen_get_resolutions();
Register_UnityEngine_Screen_get_resolutions();
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
void Register_UnityEngine_Screen_GetScreenOrientation();
Register_UnityEngine_Screen_GetScreenOrientation();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromName(System.String)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.Shader
//System.Boolean UnityEngine.Shader::IsKeywordEnabled(System.String)
void Register_UnityEngine_Shader_IsKeywordEnabled();
Register_UnityEngine_Shader_IsKeywordEnabled();
//System.Boolean UnityEngine.Shader::get_isSupported()
void Register_UnityEngine_Shader_get_isSupported();
Register_UnityEngine_Shader_get_isSupported();
//System.Int32 UnityEngine.Shader::FindPropertyIndex(System.String)
void Register_UnityEngine_Shader_FindPropertyIndex();
Register_UnityEngine_Shader_FindPropertyIndex();
//System.Int32 UnityEngine.Shader::GetGlobalFloatArrayCountImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalFloatArrayCountImpl();
Register_UnityEngine_Shader_GetGlobalFloatArrayCountImpl();
//System.Int32 UnityEngine.Shader::GetGlobalMatrixArrayCountImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalMatrixArrayCountImpl();
Register_UnityEngine_Shader_GetGlobalMatrixArrayCountImpl();
//System.Int32 UnityEngine.Shader::GetGlobalVectorArrayCountImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalVectorArrayCountImpl();
Register_UnityEngine_Shader_GetGlobalVectorArrayCountImpl();
//System.Int32 UnityEngine.Shader::GetPropertyCount()
void Register_UnityEngine_Shader_GetPropertyCount();
Register_UnityEngine_Shader_GetPropertyCount();
//System.Int32 UnityEngine.Shader::GetPropertyNameId(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyNameId();
Register_UnityEngine_Shader_GetPropertyNameId();
//System.Int32 UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32)
void Register_UnityEngine_Shader_Internal_FindPassTagValue();
Register_UnityEngine_Shader_Internal_FindPassTagValue();
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
void Register_UnityEngine_Shader_PropertyToID();
Register_UnityEngine_Shader_PropertyToID();
//System.Int32 UnityEngine.Shader::get_globalMaximumLOD()
void Register_UnityEngine_Shader_get_globalMaximumLOD();
Register_UnityEngine_Shader_get_globalMaximumLOD();
//System.Int32 UnityEngine.Shader::get_maximumLOD()
void Register_UnityEngine_Shader_get_maximumLOD();
Register_UnityEngine_Shader_get_maximumLOD();
//System.Int32 UnityEngine.Shader::get_passCount()
void Register_UnityEngine_Shader_get_passCount();
Register_UnityEngine_Shader_get_passCount();
//System.Int32 UnityEngine.Shader::get_renderQueue()
void Register_UnityEngine_Shader_get_renderQueue();
Register_UnityEngine_Shader_get_renderQueue();
//System.Single UnityEngine.Shader::GetGlobalFloatImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalFloatImpl();
Register_UnityEngine_Shader_GetGlobalFloatImpl();
//System.Single[] UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalFloatArrayImpl();
Register_UnityEngine_Shader_GetGlobalFloatArrayImpl();
//System.String UnityEngine.Shader::GetPropertyDescription(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyDescription();
Register_UnityEngine_Shader_GetPropertyDescription();
//System.String UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyName();
Register_UnityEngine_Shader_GetPropertyName();
//System.String UnityEngine.Shader::GetPropertyTextureDefaultName(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyTextureDefaultName();
Register_UnityEngine_Shader_GetPropertyTextureDefaultName();
//System.String UnityEngine.Shader::get_globalRenderPipeline()
void Register_UnityEngine_Shader_get_globalRenderPipeline();
Register_UnityEngine_Shader_get_globalRenderPipeline();
//System.String[] UnityEngine.Shader::GetPropertyAttributes(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyAttributes();
Register_UnityEngine_Shader_GetPropertyAttributes();
//System.Void UnityEngine.Shader::DisableKeyword(System.String)
void Register_UnityEngine_Shader_DisableKeyword();
Register_UnityEngine_Shader_DisableKeyword();
//System.Void UnityEngine.Shader::EnableKeyword(System.String)
void Register_UnityEngine_Shader_EnableKeyword();
Register_UnityEngine_Shader_EnableKeyword();
//System.Void UnityEngine.Shader::ExtractGlobalFloatArrayImpl(System.Int32,System.Single[])
void Register_UnityEngine_Shader_ExtractGlobalFloatArrayImpl();
Register_UnityEngine_Shader_ExtractGlobalFloatArrayImpl();
//System.Void UnityEngine.Shader::ExtractGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])
void Register_UnityEngine_Shader_ExtractGlobalMatrixArrayImpl();
Register_UnityEngine_Shader_ExtractGlobalMatrixArrayImpl();
//System.Void UnityEngine.Shader::ExtractGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[])
void Register_UnityEngine_Shader_ExtractGlobalVectorArrayImpl();
Register_UnityEngine_Shader_ExtractGlobalVectorArrayImpl();
//System.Void UnityEngine.Shader::GetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Shader_GetGlobalMatrixImpl_Injected();
Register_UnityEngine_Shader_GetGlobalMatrixImpl_Injected();
//System.Void UnityEngine.Shader::GetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Shader_GetGlobalVectorImpl_Injected();
Register_UnityEngine_Shader_GetGlobalVectorImpl_Injected();
//System.Void UnityEngine.Shader::GetPropertyDefaultValue_Injected(UnityEngine.Shader,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Shader_GetPropertyDefaultValue_Injected();
Register_UnityEngine_Shader_GetPropertyDefaultValue_Injected();
//System.Void UnityEngine.Shader::SetGlobalBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
void Register_UnityEngine_Shader_SetGlobalBufferImpl();
Register_UnityEngine_Shader_SetGlobalBufferImpl();
//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
//System.Void UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[],System.Int32)
void Register_UnityEngine_Shader_SetGlobalFloatArrayImpl();
Register_UnityEngine_Shader_SetGlobalFloatArrayImpl();
//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Shader_SetGlobalFloatImpl();
Register_UnityEngine_Shader_SetGlobalFloatImpl();
//System.Void UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
void Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl();
Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl();
//System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
//System.Void UnityEngine.Shader::SetGlobalRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Shader_SetGlobalRenderTextureImpl();
Register_UnityEngine_Shader_SetGlobalRenderTextureImpl();
//System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Shader_SetGlobalTextureImpl();
Register_UnityEngine_Shader_SetGlobalTextureImpl();
//System.Void UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_Shader_SetGlobalVectorArrayImpl();
Register_UnityEngine_Shader_SetGlobalVectorArrayImpl();
//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
//System.Void UnityEngine.Shader::WarmupAllShaders()
void Register_UnityEngine_Shader_WarmupAllShaders();
Register_UnityEngine_Shader_WarmupAllShaders();
//System.Void UnityEngine.Shader::set_globalMaximumLOD(System.Int32)
void Register_UnityEngine_Shader_set_globalMaximumLOD();
Register_UnityEngine_Shader_set_globalMaximumLOD();
//System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String)
void Register_UnityEngine_Shader_set_globalRenderPipeline();
Register_UnityEngine_Shader_set_globalRenderPipeline();
//System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
void Register_UnityEngine_Shader_set_maximumLOD();
Register_UnityEngine_Shader_set_maximumLOD();
//UnityEngine.Matrix4x4[] UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl();
Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl();
//UnityEngine.Rendering.ShaderPropertyFlags UnityEngine.Shader::GetPropertyFlags(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyFlags();
Register_UnityEngine_Shader_GetPropertyFlags();
//UnityEngine.Rendering.ShaderPropertyType UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyType();
Register_UnityEngine_Shader_GetPropertyType();
//UnityEngine.Rendering.TextureDimension UnityEngine.Shader::GetPropertyTextureDimension(UnityEngine.Shader,System.Int32)
void Register_UnityEngine_Shader_GetPropertyTextureDimension();
Register_UnityEngine_Shader_GetPropertyTextureDimension();
//UnityEngine.Shader UnityEngine.Shader::Find(System.String)
void Register_UnityEngine_Shader_Find();
Register_UnityEngine_Shader_Find();
//UnityEngine.Shader UnityEngine.Shader::GetDependency(System.String)
void Register_UnityEngine_Shader_GetDependency();
Register_UnityEngine_Shader_GetDependency();
//UnityEngine.Texture UnityEngine.Shader::GetGlobalTextureImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalTextureImpl();
Register_UnityEngine_Shader_GetGlobalTextureImpl();
//UnityEngine.Vector4[] UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32)
void Register_UnityEngine_Shader_GetGlobalVectorArrayImpl();
Register_UnityEngine_Shader_GetGlobalVectorArrayImpl();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_forceMatrixRecalculationPerRender()
void Register_UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender();
Register_UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender();
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors()
void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
//System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen()
void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
//System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32)
void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
//System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh)
void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
//System.Void UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
//System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single)
void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
//System.Void UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
//System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
Register_UnityEngine_SkinnedMeshRenderer_set_bones();
//System.Void UnityEngine.SkinnedMeshRenderer::set_forceMatrixRecalculationPerRender(System.Boolean)
void Register_UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender();
Register_UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender();
//System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality)
void Register_UnityEngine_SkinnedMeshRenderer_set_quality();
Register_UnityEngine_SkinnedMeshRenderer_set_quality();
//System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
//System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
//System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean)
void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
//System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean)
void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
//UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality()
void Register_UnityEngine_SkinnedMeshRenderer_get_quality();
Register_UnityEngine_SkinnedMeshRenderer_get_quality();
//UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
//UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
Register_UnityEngine_SkinnedMeshRenderer_get_bones();
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//Start Registrations for type : UnityEngine.SphereCollider
//System.Single UnityEngine.SphereCollider::get_radius()
void Register_UnityEngine_SphereCollider_get_radius();
Register_UnityEngine_SphereCollider_get_radius();
//System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_SphereCollider_get_center_Injected();
Register_UnityEngine_SphereCollider_get_center_Injected();
//System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_SphereCollider_set_center_Injected();
Register_UnityEngine_SphereCollider_set_center_Injected();
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
void Register_UnityEngine_SphereCollider_set_radius();
Register_UnityEngine_SphereCollider_set_radius();
//End Registrations for type : UnityEngine.SphereCollider
//Start Registrations for type : UnityEngine.Sprite
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
void Register_UnityEngine_Sprite_get_texture();
Register_UnityEngine_Sprite_get_texture();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SubsystemManager
//System.Void UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics(System.String)
void Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();
Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
//End Registrations for type : UnityEngine.SubsystemManager
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
//System.Boolean UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders()
void Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders();
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
//System.Boolean UnityEngine.SystemInfo::HasMipMaxLevel()
void Register_UnityEngine_SystemInfo_HasMipMaxLevel();
Register_UnityEngine_SystemInfo_HasMipMaxLevel();
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::IsGyroAvailable()
void Register_UnityEngine_SystemInfo_IsGyroAvailable();
Register_UnityEngine_SystemInfo_IsGyroAvailable();
//System.Boolean UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment()
void Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment();
//System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures()
void Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
//System.Boolean UnityEngine.SystemInfo::Supports32bitsIndexBuffer()
void Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer();
//System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures()
void Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
//System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
void Register_UnityEngine_SystemInfo_Supports3DTextures();
Register_UnityEngine_SystemInfo_Supports3DTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer()
void Register_UnityEngine_SystemInfo_SupportsAccelerometer();
Register_UnityEngine_SystemInfo_SupportsAccelerometer();
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncCompute()
void Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
Register_UnityEngine_SystemInfo_SupportsAsyncCompute();
//System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback()
void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback();
//System.Boolean UnityEngine.SystemInfo::SupportsAudio()
void Register_UnityEngine_SystemInfo_SupportsAudio();
Register_UnityEngine_SystemInfo_SupportsAudio();
//System.Boolean UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures()
void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
Register_UnityEngine_SystemInfo_SupportsGPUFence();
//System.Boolean UnityEngine.SystemInfo::SupportsGeometryShaders()
void Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
Register_UnityEngine_SystemInfo_SupportsGeometryShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsHardwareQuadTopology()
void Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology();
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
void Register_UnityEngine_SystemInfo_SupportsInstancing();
Register_UnityEngine_SystemInfo_SupportsInstancing();
//System.Boolean UnityEngine.SystemInfo::SupportsLocationService()
void Register_UnityEngine_SystemInfo_SupportsLocationService();
Register_UnityEngine_SystemInfo_SupportsLocationService();
//System.Boolean UnityEngine.SystemInfo::SupportsMipStreaming()
void Register_UnityEngine_SystemInfo_SupportsMipStreaming();
Register_UnityEngine_SystemInfo_SupportsMipStreaming();
//System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors()
void Register_UnityEngine_SystemInfo_SupportsMotionVectors();
Register_UnityEngine_SystemInfo_SupportsMotionVectors();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
//System.Boolean UnityEngine.SystemInfo::SupportsRawShadowDepthSampling()
void Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling();
//System.Boolean UnityEngine.SystemInfo::SupportsRayTracing()
void Register_UnityEngine_SystemInfo_SupportsRayTracing();
Register_UnityEngine_SystemInfo_SupportsRayTracing();
//System.Boolean UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend()
void Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend();
//System.Boolean UnityEngine.SystemInfo::SupportsSetConstantBuffer()
void Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer();
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
void Register_UnityEngine_SystemInfo_SupportsShadows();
Register_UnityEngine_SystemInfo_SupportsShadows();
//System.Boolean UnityEngine.SystemInfo::SupportsSparseTextures()
void Register_UnityEngine_SystemInfo_SupportsSparseTextures();
Register_UnityEngine_SystemInfo_SupportsSparseTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsTessellationShaders()
void Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
Register_UnityEngine_SystemInfo_SupportsTessellationShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative();
//System.Boolean UnityEngine.SystemInfo::SupportsVibration()
void Register_UnityEngine_SystemInfo_SupportsVibration();
Register_UnityEngine_SystemInfo_SupportsVibration();
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceID()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceID();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY();
//System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ()
void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ();
//System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize()
void Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
//System.Int32 UnityEngine.SystemInfo::GetProcessorCount()
void Register_UnityEngine_SystemInfo_GetProcessorCount();
Register_UnityEngine_SystemInfo_GetProcessorCount();
//System.Int32 UnityEngine.SystemInfo::GetProcessorFrequencyMHz()
void Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsCompute()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsDomain()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsFragment()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsHull()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull();
//System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsVertex()
void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex();
//System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
//System.Int32 UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce()
void Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce();
//System.Single UnityEngine.SystemInfo::GetBatteryLevel()
void Register_UnityEngine_SystemInfo_GetBatteryLevel();
Register_UnityEngine_SystemInfo_GetBatteryLevel();
//System.String UnityEngine.SystemInfo::GetDeviceModel()
void Register_UnityEngine_SystemInfo_GetDeviceModel();
Register_UnityEngine_SystemInfo_GetDeviceModel();
//System.String UnityEngine.SystemInfo::GetDeviceName()
void Register_UnityEngine_SystemInfo_GetDeviceName();
Register_UnityEngine_SystemInfo_GetDeviceName();
//System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
//System.String UnityEngine.SystemInfo::GetOperatingSystem()
void Register_UnityEngine_SystemInfo_GetOperatingSystem();
Register_UnityEngine_SystemInfo_GetOperatingSystem();
//System.String UnityEngine.SystemInfo::GetProcessorType()
void Register_UnityEngine_SystemInfo_GetProcessorType();
Register_UnityEngine_SystemInfo_GetProcessorType();
//UnityEngine.BatteryStatus UnityEngine.SystemInfo::GetBatteryStatus()
void Register_UnityEngine_SystemInfo_GetBatteryStatus();
Register_UnityEngine_SystemInfo_GetBatteryStatus();
//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
void Register_UnityEngine_SystemInfo_GetDeviceType();
Register_UnityEngine_SystemInfo_GetDeviceType();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.NPOTSupport UnityEngine.SystemInfo::GetNPOTSupport()
void Register_UnityEngine_SystemInfo_GetNPOTSupport();
Register_UnityEngine_SystemInfo_GetNPOTSupport();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
//UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode()
void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.Terrain
//System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
void Register_UnityEngine_Terrain_get_allowAutoConnect();
Register_UnityEngine_Terrain_get_allowAutoConnect();
//System.Int32 UnityEngine.Terrain::get_groupingID()
void Register_UnityEngine_Terrain_get_groupingID();
Register_UnityEngine_Terrain_get_groupingID();
//System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
void Register_UnityEngine_Terrain_SetNeighbors();
Register_UnityEngine_Terrain_SetNeighbors();
//UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
void Register_UnityEngine_Terrain_get_terrainData();
Register_UnityEngine_Terrain_get_terrainData();
//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
void Register_UnityEngine_Terrain_get_activeTerrains();
Register_UnityEngine_Terrain_get_activeTerrains();
//End Registrations for type : UnityEngine.Terrain
//Start Registrations for type : UnityEngine.TerrainData
//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
void Register_UnityEngine_TerrainData_GetBoundaryValue();
Register_UnityEngine_TerrainData_GetBoundaryValue();
//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
//System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
void Register_UnityEngine_TerrainData_Internal_Create();
Register_UnityEngine_TerrainData_Internal_Create();
//System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_TerrainData_get_size_Injected();
Register_UnityEngine_TerrainData_get_size_Injected();
//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
void Register_UnityEngine_TerrainData_get_users();
Register_UnityEngine_TerrainData_get_users();
//End Registrations for type : UnityEngine.TerrainData
//Start Registrations for type : UnityEngine.TextAsset
//System.Byte[] UnityEngine.TextAsset::get_bytes()
void Register_UnityEngine_TextAsset_get_bytes();
Register_UnityEngine_TextAsset_get_bytes();
//System.String UnityEngine.TextAsset::get_text()
void Register_UnityEngine_TextAsset_get_text();
Register_UnityEngine_TextAsset_get_text();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_allowThreadedTextureCreation()
void Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
Register_UnityEngine_Texture_get_allowThreadedTextureCreation();
//System.Boolean UnityEngine.Texture::get_isReadable()
void Register_UnityEngine_Texture_get_isReadable();
Register_UnityEngine_Texture_get_isReadable();
//System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
//System.Boolean UnityEngine.Texture::get_streamingTextureForceLoadAll()
void Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
Register_UnityEngine_Texture_get_streamingTextureForceLoadAll();
//System.Int32 UnityEngine.Texture::GetDataHeight()
void Register_UnityEngine_Texture_GetDataHeight();
Register_UnityEngine_Texture_GetDataHeight();
//System.Int32 UnityEngine.Texture::GetDataWidth()
void Register_UnityEngine_Texture_GetDataWidth();
Register_UnityEngine_Texture_GetDataWidth();
//System.Int32 UnityEngine.Texture::get_anisoLevel()
void Register_UnityEngine_Texture_get_anisoLevel();
Register_UnityEngine_Texture_get_anisoLevel();
//System.Int32 UnityEngine.Texture::get_masterTextureLimit()
void Register_UnityEngine_Texture_get_masterTextureLimit();
Register_UnityEngine_Texture_get_masterTextureLimit();
//System.Int32 UnityEngine.Texture::get_mipmapCount()
void Register_UnityEngine_Texture_get_mipmapCount();
Register_UnityEngine_Texture_get_mipmapCount();
//System.IntPtr UnityEngine.Texture::GetNativeTexturePtr()
void Register_UnityEngine_Texture_GetNativeTexturePtr();
Register_UnityEngine_Texture_GetNativeTexturePtr();
//System.Single UnityEngine.Texture::get_mipMapBias()
void Register_UnityEngine_Texture_get_mipMapBias();
Register_UnityEngine_Texture_get_mipMapBias();
//System.UInt32 UnityEngine.Texture::get_updateCount()
void Register_UnityEngine_Texture_get_updateCount();
Register_UnityEngine_Texture_get_updateCount();
//System.UInt64 UnityEngine.Texture::get_currentTextureMemory()
void Register_UnityEngine_Texture_get_currentTextureMemory();
Register_UnityEngine_Texture_get_currentTextureMemory();
//System.UInt64 UnityEngine.Texture::get_desiredTextureMemory()
void Register_UnityEngine_Texture_get_desiredTextureMemory();
Register_UnityEngine_Texture_get_desiredTextureMemory();
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureCount()
void Register_UnityEngine_Texture_get_nonStreamingTextureCount();
Register_UnityEngine_Texture_get_nonStreamingTextureCount();
//System.UInt64 UnityEngine.Texture::get_nonStreamingTextureMemory()
void Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
Register_UnityEngine_Texture_get_nonStreamingTextureMemory();
//System.UInt64 UnityEngine.Texture::get_streamingMipmapUploadCount()
void Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
Register_UnityEngine_Texture_get_streamingMipmapUploadCount();
//System.UInt64 UnityEngine.Texture::get_streamingRendererCount()
void Register_UnityEngine_Texture_get_streamingRendererCount();
Register_UnityEngine_Texture_get_streamingRendererCount();
//System.UInt64 UnityEngine.Texture::get_streamingTextureCount()
void Register_UnityEngine_Texture_get_streamingTextureCount();
Register_UnityEngine_Texture_get_streamingTextureCount();
//System.UInt64 UnityEngine.Texture::get_streamingTextureLoadingCount()
void Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
Register_UnityEngine_Texture_get_streamingTextureLoadingCount();
//System.UInt64 UnityEngine.Texture::get_streamingTexturePendingLoadCount()
void Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount();
//System.UInt64 UnityEngine.Texture::get_targetTextureMemory()
void Register_UnityEngine_Texture_get_targetTextureMemory();
Register_UnityEngine_Texture_get_targetTextureMemory();
//System.UInt64 UnityEngine.Texture::get_totalTextureMemory()
void Register_UnityEngine_Texture_get_totalTextureMemory();
Register_UnityEngine_Texture_get_totalTextureMemory();
//System.Void UnityEngine.Texture::IncrementUpdateCount()
void Register_UnityEngine_Texture_IncrementUpdateCount();
Register_UnityEngine_Texture_IncrementUpdateCount();
//System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32)
void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits();
//System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties()
void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties();
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_allowThreadedTextureCreation(System.Boolean)
void Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
Register_UnityEngine_Texture_set_allowThreadedTextureCreation();
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
void Register_UnityEngine_Texture_set_anisoLevel();
Register_UnityEngine_Texture_set_anisoLevel();
//System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering)
void Register_UnityEngine_Texture_set_anisotropicFiltering();
Register_UnityEngine_Texture_set_anisotropicFiltering();
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode();
Register_UnityEngine_Texture_set_filterMode();
//System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32)
void Register_UnityEngine_Texture_set_masterTextureLimit();
Register_UnityEngine_Texture_set_masterTextureLimit();
//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
void Register_UnityEngine_Texture_set_mipMapBias();
Register_UnityEngine_Texture_set_mipMapBias();
//System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
//System.Void UnityEngine.Texture::set_streamingTextureForceLoadAll(System.Boolean)
void Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
Register_UnityEngine_Texture_set_streamingTextureForceLoadAll();
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapMode();
Register_UnityEngine_Texture_set_wrapMode();
//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeU();
Register_UnityEngine_Texture_set_wrapModeU();
//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeV();
Register_UnityEngine_Texture_set_wrapModeV();
//System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeW();
Register_UnityEngine_Texture_set_wrapModeW();
//UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering()
void Register_UnityEngine_Texture_get_anisotropicFiltering();
Register_UnityEngine_Texture_get_anisotropicFiltering();
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
void Register_UnityEngine_Texture_get_filterMode();
Register_UnityEngine_Texture_get_filterMode();
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
void Register_UnityEngine_Texture_GetDimension();
Register_UnityEngine_Texture_GetDimension();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
void Register_UnityEngine_Texture_get_wrapMode();
Register_UnityEngine_Texture_get_wrapMode();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeU()
void Register_UnityEngine_Texture_get_wrapModeU();
Register_UnityEngine_Texture_get_wrapModeU();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeV()
void Register_UnityEngine_Texture_get_wrapModeV();
Register_UnityEngine_Texture_get_wrapModeV();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeW()
void Register_UnityEngine_Texture_get_wrapModeW();
Register_UnityEngine_Texture_get_wrapModeW();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
Register_UnityEngine_Texture2D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded()
void Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32)
void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
//System.Boolean UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_ResizeImpl();
Register_UnityEngine_Texture2D_ResizeImpl();
//System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
//System.Boolean UnityEngine.Texture2D::get_isReadable()
void Register_UnityEngine_Texture2D_get_isReadable();
Register_UnityEngine_Texture2D_get_isReadable();
//System.Boolean UnityEngine.Texture2D::get_streamingMipmaps()
void Register_UnityEngine_Texture2D_get_streamingMipmaps();
Register_UnityEngine_Texture2D_get_streamingMipmaps();
//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
void Register_UnityEngine_Texture2D_GetRawTextureData();
Register_UnityEngine_Texture2D_GetRawTextureData();
//System.Int32 UnityEngine.Texture2D::get_calculatedMipmapLevel()
void Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
Register_UnityEngine_Texture2D_get_calculatedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_desiredMipmapLevel()
void Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
Register_UnityEngine_Texture2D_get_desiredMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_loadedMipmapLevel()
void Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
Register_UnityEngine_Texture2D_get_loadedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_loadingMipmapLevel()
void Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
Register_UnityEngine_Texture2D_get_loadingMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_minimumMipmapLevel()
void Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
Register_UnityEngine_Texture2D_get_minimumMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_requestedMipmapLevel()
void Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
Register_UnityEngine_Texture2D_get_requestedMipmapLevel();
//System.Int32 UnityEngine.Texture2D::get_streamingMipmapsPriority()
void Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
Register_UnityEngine_Texture2D_get_streamingMipmapsPriority();
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl();
Register_UnityEngine_Texture2D_ApplyImpl();
//System.Void UnityEngine.Texture2D::ClearMinimumMipmapLevel()
void Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel();
//System.Void UnityEngine.Texture2D::ClearRequestedMipmapLevel()
void Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel();
//System.Void UnityEngine.Texture2D::Compress(System.Boolean)
void Register_UnityEngine_Texture2D_Compress();
Register_UnityEngine_Texture2D_Compress();
//System.Void UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[])
void Register_UnityEngine_Texture2D_GenerateAtlasImpl();
Register_UnityEngine_Texture2D_GenerateAtlasImpl();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetAllPixels32();
Register_UnityEngine_Texture2D_SetAllPixels32();
//System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetBlockOfPixels32();
Register_UnityEngine_Texture2D_SetBlockOfPixels32();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelsImpl();
Register_UnityEngine_Texture2D_SetPixelsImpl();
//System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr)
void Register_UnityEngine_Texture2D_UpdateExternalTexture();
Register_UnityEngine_Texture2D_UpdateExternalTexture();
//System.Void UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32)
void Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
Register_UnityEngine_Texture2D_set_minimumMipmapLevel();
//System.Void UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32)
void Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
Register_UnityEngine_Texture2D_set_requestedMipmapLevel();
//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
void Register_UnityEngine_Texture2D_GetPixels32();
Register_UnityEngine_Texture2D_GetPixels32();
//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_GetPixels();
Register_UnityEngine_Texture2D_GetPixels();
//UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_PackTextures();
Register_UnityEngine_Texture2D_PackTextures();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
void Register_UnityEngine_Texture2D_get_blackTexture();
Register_UnityEngine_Texture2D_get_blackTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_grayTexture()
void Register_UnityEngine_Texture2D_get_grayTexture();
Register_UnityEngine_Texture2D_get_grayTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_linearGrayTexture()
void Register_UnityEngine_Texture2D_get_linearGrayTexture();
Register_UnityEngine_Texture2D_get_linearGrayTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_normalTexture()
void Register_UnityEngine_Texture2D_get_normalTexture();
Register_UnityEngine_Texture2D_get_normalTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_redTexture()
void Register_UnityEngine_Texture2D_get_redTexture();
Register_UnityEngine_Texture2D_get_redTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
void Register_UnityEngine_Texture2D_get_whiteTexture();
Register_UnityEngine_Texture2D_get_whiteTexture();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
void Register_UnityEngine_Texture2D_get_format();
Register_UnityEngine_Texture2D_get_format();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
void Register_UnityEngine_Texture2DArray_get_isReadable();
Register_UnityEngine_Texture2DArray_get_isReadable();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable()
void Register_UnityEngine_Texture3D_get_isReadable();
Register_UnityEngine_Texture3D_get_isReadable();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Tilemaps.Tilemap
//System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
//End Registrations for type : UnityEngine.Tilemaps.Tilemap
//Start Registrations for type : UnityEngine.Tilemaps.TilemapRenderer
//System.Void UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered();
Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered();
//End Registrations for type : UnityEngine.Tilemaps.TilemapRenderer
//Start Registrations for type : UnityEngine.Time
//System.Boolean UnityEngine.Time::get_inFixedTimeStep()
void Register_UnityEngine_Time_get_inFixedTimeStep();
Register_UnityEngine_Time_get_inFixedTimeStep();
//System.Int32 UnityEngine.Time::get_frameCount()
void Register_UnityEngine_Time_get_frameCount();
Register_UnityEngine_Time_get_frameCount();
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
void Register_UnityEngine_Time_get_renderedFrameCount();
Register_UnityEngine_Time_get_renderedFrameCount();
//System.Single UnityEngine.Time::get_captureDeltaTime()
void Register_UnityEngine_Time_get_captureDeltaTime();
Register_UnityEngine_Time_get_captureDeltaTime();
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_fixedDeltaTime()
void Register_UnityEngine_Time_get_fixedDeltaTime();
Register_UnityEngine_Time_get_fixedDeltaTime();
//System.Single UnityEngine.Time::get_fixedTime()
void Register_UnityEngine_Time_get_fixedTime();
Register_UnityEngine_Time_get_fixedTime();
//System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime()
void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
void Register_UnityEngine_Time_get_fixedUnscaledTime();
Register_UnityEngine_Time_get_fixedUnscaledTime();
//System.Single UnityEngine.Time::get_maximumDeltaTime()
void Register_UnityEngine_Time_get_maximumDeltaTime();
Register_UnityEngine_Time_get_maximumDeltaTime();
//System.Single UnityEngine.Time::get_maximumParticleDeltaTime()
void Register_UnityEngine_Time_get_maximumParticleDeltaTime();
Register_UnityEngine_Time_get_maximumParticleDeltaTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_smoothDeltaTime()
void Register_UnityEngine_Time_get_smoothDeltaTime();
Register_UnityEngine_Time_get_smoothDeltaTime();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_timeScale()
void Register_UnityEngine_Time_get_timeScale();
Register_UnityEngine_Time_get_timeScale();
//System.Single UnityEngine.Time::get_timeSinceLevelLoad()
void Register_UnityEngine_Time_get_timeSinceLevelLoad();
Register_UnityEngine_Time_get_timeSinceLevelLoad();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//System.Void UnityEngine.Time::set_captureDeltaTime(System.Single)
void Register_UnityEngine_Time_set_captureDeltaTime();
Register_UnityEngine_Time_set_captureDeltaTime();
//System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
void Register_UnityEngine_Time_set_fixedDeltaTime();
Register_UnityEngine_Time_set_fixedDeltaTime();
//System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single)
void Register_UnityEngine_Time_set_maximumDeltaTime();
Register_UnityEngine_Time_set_maximumDeltaTime();
//System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single)
void Register_UnityEngine_Time_set_maximumParticleDeltaTime();
Register_UnityEngine_Time_set_maximumParticleDeltaTime();
//System.Void UnityEngine.Time::set_timeScale(System.Single)
void Register_UnityEngine_Time_set_timeScale();
Register_UnityEngine_Time_set_timeScale();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
//System.String UnityEngine.TouchScreenKeyboard::get_text()
void Register_UnityEngine_TouchScreenKeyboard_get_text();
Register_UnityEngine_TouchScreenKeyboard_get_text();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active();
Register_UnityEngine_TouchScreenKeyboard_set_active();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
void Register_UnityEngine_TouchScreenKeyboard_get_status();
Register_UnityEngine_TouchScreenKeyboard_get_status();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
void Register_UnityEngine_Transform_IsChildOf();
Register_UnityEngine_Transform_IsChildOf();
//System.Boolean UnityEngine.Transform::get_hasChanged()
void Register_UnityEngine_Transform_get_hasChanged();
Register_UnityEngine_Transform_get_hasChanged();
//System.Int32 UnityEngine.Transform::GetSiblingIndex()
void Register_UnityEngine_Transform_GetSiblingIndex();
Register_UnityEngine_Transform_GetSiblingIndex();
//System.Int32 UnityEngine.Transform::get_childCount()
void Register_UnityEngine_Transform_get_childCount();
Register_UnityEngine_Transform_get_childCount();
//System.Int32 UnityEngine.Transform::internal_getHierarchyCapacity()
void Register_UnityEngine_Transform_internal_getHierarchyCapacity();
Register_UnityEngine_Transform_internal_getHierarchyCapacity();
//System.Int32 UnityEngine.Transform::internal_getHierarchyCount()
void Register_UnityEngine_Transform_internal_getHierarchyCount();
Register_UnityEngine_Transform_internal_getHierarchyCount();
//System.Void UnityEngine.Transform::DetachChildren()
void Register_UnityEngine_Transform_DetachChildren();
Register_UnityEngine_Transform_DetachChildren();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
Register_UnityEngine_Transform_InverseTransformDirection_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformVector_Injected();
Register_UnityEngine_Transform_InverseTransformVector_Injected();
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
//System.Void UnityEngine.Transform::SetAsFirstSibling()
void Register_UnityEngine_Transform_SetAsFirstSibling();
Register_UnityEngine_Transform_SetAsFirstSibling();
//System.Void UnityEngine.Transform::SetAsLastSibling()
void Register_UnityEngine_Transform_SetAsLastSibling();
Register_UnityEngine_Transform_SetAsLastSibling();
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_SetParent();
Register_UnityEngine_Transform_SetParent();
//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
//System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
void Register_UnityEngine_Transform_SetSiblingIndex();
Register_UnityEngine_Transform_SetSiblingIndex();
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformVector_Injected();
Register_UnityEngine_Transform_TransformVector_Injected();
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_lossyScale_Injected();
Register_UnityEngine_Transform_get_lossyScale_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32)
void Register_UnityEngine_Transform_internal_setHierarchyCapacity();
Register_UnityEngine_Transform_internal_setHierarchyCapacity();
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
void Register_UnityEngine_Transform_set_hasChanged();
Register_UnityEngine_Transform_set_hasChanged();
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
void Register_UnityEngine_Transform_GetChild();
Register_UnityEngine_Transform_GetChild();
//UnityEngine.Transform UnityEngine.Transform::GetParent()
void Register_UnityEngine_Transform_GetParent();
Register_UnityEngine_Transform_GetParent();
//UnityEngine.Transform UnityEngine.Transform::GetRoot()
void Register_UnityEngine_Transform_GetRoot();
Register_UnityEngine_Transform_GetRoot();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
//Start Registrations for type : UnityEngine.UnityLogWriter
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
//End Registrations for type : UnityEngine.UnityLogWriter
//Start Registrations for type : UnityEngine.VFX.VFXSpawnerState
//System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
//End Registrations for type : UnityEngine.VFX.VFXSpawnerState
//Start Registrations for type : UnityEngine.Yoga.Native
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
//End Registrations for type : UnityEngine.Yoga.Native
//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
}