yunque9/lua_probject/extend_project/extend/zipai/fanpaofa/PlayerSelfCardInfoView.lua

492 lines
20 KiB
Lua

local PlayerSelfCardInfoView = import(".main.ZPPlayerSelfCardInfoView")
local CardCheck = import(".main.CardCheck")
local M = {}
--
function M.new(view,mainView)
setmetatable(M, {__index = PlayerSelfCardInfoView})
local self = setmetatable({},{__index = M})
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self._full = true
self:init()
return self
end
function M:onTouchBegin(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
local button = context.sender
local card = button.data
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self:ShowHuTip(card.card_item)
end
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/203_",card.card_item)
card.btn_card.sortingOrder = 100
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
card.btn_card.xy = Vector2.New(card.btn_card.x+20 ,card.btn_card.y-50)
card.touch_pos = xy - button.xy
end
function M:__OnDragEnd(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
if self.outcard_button then
self.outcard_button = nil
end
local button = context.sender
local card = button.data
local _room = DataManager.CurrenRoom
card.btn_card.sortingOrder = 0
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y < -380 and _room.curren_outcard_seat == _room.self_player.seat) then
button.touchable = false
self.outcard_button = card
self:UpdateIsOnClick(false)
self._mainView:OutCard(card.card_item)
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/201_",card.card_item)
self._area_handcard_list:AddChild(button)
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
local CountCards = {}
for i=1,#self.card_list do
local lists = {}
if CountCards[self.card_list[i].index_X] == nil then
lists[#lists+1] = self.card_list[i]
CountCards[self.card_list[i].index_X]= lists
else
CountCards[self.card_list[i].index_X][#CountCards[self.card_list[i].index_X]+1] =self.card_list[i]
end
end
local minmark = 1
local maxmark = #self.card_list
if card == self.card_list[1] or card == self.card_list[#self.card_list] then
if self.card_list[1].index_X == self.card_list[2].index_X then
minmark =2
end
if self.card_list[#self.card_list].index_X == self.card_list[#self.card_list-1].index_X then
maxmark =#self.card_list-1
end
end
if button.x+button.width/2 < self.card_list[minmark].btn_card.x and #CountCards<10 then
list_remove(self.card_list,card)
local num = 0
for i=1,#self.card_list do
if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
self.card_list[i].index_Y = self.card_list[i].index_Y - 1
end
if card.index_X == self.card_list[i].index_X then
num = num+1
end
end
if num ==0 then
for i=1,#self.card_list do
if self.card_list[i].index_X < card.index_X then
self.card_list[i].index_X = self.card_list[i].index_X + 1
end
end
else
for i=1,#self.card_list do
self.card_list[i].index_X = self.card_list[i].index_X + 1
end
end
card.index_X =1
card.index_Y =1
table.insert(self.card_list,1,card)
isChangeCard = true
elseif button.x+button.width/2 > (self.card_list[maxmark].btn_card.x +button.width) and #CountCards<10 then
list_remove(self.card_list,card)
local num = 0
for i=1,#self.card_list do
if card.index_X == self.card_list[i].index_X then
num = num+1
end
if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
self.card_list[i].index_Y = self.card_list[i].index_Y - 1
end
end
if num ==0 then
for i=1,#self.card_list do
if self.card_list[i].index_X > card.index_X then
self.card_list[i].index_X = self.card_list[i].index_X - 1
end
end
end
card.index_X =self.card_list[#self.card_list].index_X+1
card.index_Y =1
self.card_list[#self.card_list+1] =card
isChangeCard = true
else
local MoveCard = false
local MoveCardPos = 0
local MoveCardY = 0
for i=1,#CountCards do
local card_view = CountCards[i][1]
if card_view~=nil then
if button.x+button.width/2 > card_view.old_postion.x and button.x+button.width/2 < (card_view.old_postion.x+button.width) then
if card ~= card_view and #CountCards[i] <4 and card.index_X ~= card_view.index_X then
MoveCardPos = i
MoveCardY = #CountCards[i]+1
MoveCard = true
list_remove(self.card_list,card)
end
end
end
end
local MoveCardindex = 0
-- local MoveCardY = 0
if button.x+button.width/2 > card.old_postion.x and button.x+button.width/2 < (card.old_postion.x+button.width) then
if #CountCards[card.index_X]>1 then
for i=1,#CountCards[card.index_X] do
local _cv = CountCards[card.index_X][i]
if _cv ~= card then
if button.y+button.height/2 > _cv.btn_card.y and button.y+button.height/2 < (_cv.btn_card.y+button.height) then
--向下移動
if ((button.y+button.height/2) +20) > (card.old_postion.y+button.height) then
MoveCardindex = -1
MoveCardPos = card.index_X
MoveCardY = _cv.index_Y
MoveCard = true
list_remove(self.card_list,card)
--向上移動
elseif ((button.y+button.height/2) -20) < card.old_postion.y then
MoveCardindex = 1
MoveCardPos = card.index_X
MoveCardY = _cv.index_Y
MoveCard = true
list_remove(self.card_list,card)
end
elseif i == #CountCards[card.index_X] and button.y+button.height/2 < _cv.btn_card.y then
MoveCardindex = 1
MoveCardPos = card.index_X
MoveCardY = _cv.index_Y
MoveCard = true
list_remove(self.card_list,card)
elseif i == 1 and button.y+button.height/2 > (_cv.btn_card.y+button.width) then
MoveCardindex = -1
MoveCardPos = card.index_X
MoveCardY = _cv.index_Y
MoveCard = true
list_remove(self.card_list,card)
end
end
end
end
end
if MoveCard ==true and MoveCardindex ==0 then
local num = 0
for i=1,#self.card_list do
if card.index_X == self.card_list[i].index_X and card.index_Y < self.card_list[i].index_Y then
self.card_list[i].index_Y = self.card_list[i].index_Y - 1
end
if card.index_X == self.card_list[i].index_X then
num = num+1
end
end
if num ==0 then
for i=1,#self.card_list do
if self.card_list[i].index_X > card.index_X then
self.card_list[i].index_X = self.card_list[i].index_X - 1
end
end
if MoveCardPos > card.index_X then
MoveCardPos = MoveCardPos-1
end
end
card.index_X =MoveCardPos
card.index_Y =MoveCardY
for i=#self.card_list,1,-1 do
if MoveCardPos == self.card_list[i].index_X then
table.insert(self.card_list,(i+1),card)
break
end
end
isChangeCard = true
--上下移动
elseif MoveCard ==true and MoveCardindex ~= 0 then
for i=1,#self.card_list do
if card.index_X == self.card_list[i].index_X then
--向下移动
if MoveCardindex == -1 then
if self.card_list[i].index_Y < card.index_Y and self.card_list[i].index_Y >= MoveCardY then
self.card_list[i].index_Y = self.card_list[i].index_Y + 1
end
--向上移动
else
if self.card_list[i].index_Y > card.index_Y and self.card_list[i].index_Y <= MoveCardY then
self.card_list[i].index_Y = self.card_list[i].index_Y - 1
end
end
end
end
card.index_X =MoveCardPos
card.index_Y =MoveCardY
for i=#self.card_list,1,-1 do
if MoveCardPos == self.card_list[i].index_X and self.card_list[i].index_Y == (MoveCardY-1) then
table.insert(self.card_list,(i+1),card)
break
elseif MoveCardPos == self.card_list[i].index_X and self.card_list[i].index_Y == (MoveCardY+1) then
table.insert(self.card_list,i,card)
break
end
end
isChangeCard = true
else
isChangeCard = false
self._area_handcard_list:AddChild(button)
end
end
self:UpdateHandCardsPos()
if isChangeCard ==true then
self:SendChangeCard()
end
end
end
function M:UpdateOutCardList(outcard,isShow,isMopai,seat)
if(isShow == nil) then
isShow = false
end
if(isMopai == nil) then
isMopai = false
end
self._area_outcard_list:RemoveChildren(0,-1,true)
local outcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Gcm_OutCard")
if outcard==0 then
outcards:GetChild("icon").icon ="ui://Main_RunBeard/202_1_300"
else
outcards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeard/203_",outcard)
end
outcards.x,outcards.y = 0,0
local show_di_bg = outcards:GetChild("show_di_bg")
--show_di_bg.visible = true
if(isShow)then
if outcard == 0 then
show_di_bg.visible = false
end
if(seat ~= nil and outcards~=nil)then
if(isMopai)then
if outcard ~= 0 then
outcards:GetTransition("mopai"..seat):Play(function( )
-- show_di_bg.visible = true
end)
end
else
show_di_bg.visible = false
outcards:GetTransition("cpai"..seat):Play()
end
else
--show_di_bg.visible = true
end
else
show_di_bg.visible = false
end
self._area_outcard_list:AddChild(outcards)
self._bgview.selectedIndex = 1
end
--弃牌
function M:UpdateQiPai( qi_list,isplay)
self._area_qipai_list:RemoveChildren(0,-1,true)
for i=1,#qi_list do
local qicards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Qipai")
qicards:GetChild("icon").icon =self:getCardItem("ui://Main_RunBeard/202_",qi_list[i])
if(isplay)then
if(i == #qi_list) then
qicards:GetTransition("t0"):Play()
end
end
self._area_qipai_list:AddChild(qicards)
end
end
--摸牌动画
function M:PlayingOutCardAnima( card)
coroutine.start(function()
coroutine.wait(0.1)
self._bgview.selectedIndex = 1
self:ClearOutCard()
end)
end
function M:UpdateFzList( fz_list ,ispaly)
printlog("UpdateFzList area_fz_list2")
self._area_fz_list:RemoveChildren(0,-1,true)
for i = 1,#fz_list do
local fzitem=nil
if fz_list[i].type ~= RB_FZType.Kan then
fzitem =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/ComponentNew")
if(ispaly == false)then
fzitem:RemoveChildren(0,-1,true)
end
printlog(fzitem.width)printlog(fzitem.height)
end
if fz_list[i].type == RB_FZType.Chi or fz_list[i].type == RB_FZType.Bi then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
fzcards:GetChild("card_"..1).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].active_card)
fzcards:GetController("c2").selectedIndex = 1
fzcards:GetChild("card_"..2).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[1])
fzcards:GetChild("card_"..3).icon = self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].opcard[2])
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZType.Peng then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,3 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZType.Wei then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
fzcards:GetController("c1").selectedIndex=1
for j=1,3 do
if j==1 then
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
else
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZType.ChouWei then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
for j=1,2 do
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
fzcards:GetChild("card_"..3).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZType.Pao then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
for j=1,4 do
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
elseif fz_list[i].type == RB_FZType.Ti then
local fzcards =UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_4")
for j=1,4 do
if j==1 then
fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
else
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
end
fzcards.x,fzcards.y = 0,0
self:playAnim(fzitem,fzcards,#fz_list,i,ispaly)
end
end
end
function M:playAnim( fzitem,fzcards, size,i,ispaly )
if(ispaly == nil)then
ispaly =false
end
printlog("jefe self playAnim 2=======")
if(ispaly and i == size)then
local faArray= fzitem:GetChild("chiwei")
if(faArray~=nil)then
faArray:AddChild(fzcards)
else
fzitem:AddChild(fzcards)
end
else
fzitem:AddChild(fzcards)
end
self._area_fz_list:AddChild(fzitem)
end
--出牌提示动画
function M:ChuPaiTiShi()
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
return
end
local chu_player = DataManager.CurrenRoom.self_player
local selfplayeTable = {}
selfplayeTable.handcard_list = chu_player.handcard_list
selfplayeTable.fz_list = chu_player.fz_list
selfplayeTable.tiCount = chu_player.tiCount
selfplayeTable.paoCount = chu_player.paoCount
selfplayeTable.hu_xi = chu_player.hu_xi
local player = membe_deep_clone(selfplayeTable)
local mark_ting= {}
for i=1,#DataManager.CurrenRoom.self_player.handcard_list do
local card = DataManager.CurrenRoom.self_player.handcard_list[i]
list_remove(player.handcard_list, card)
local _player = membe_deep_clone(player)
local tingList = CardCheck.tingPai(_player,DataManager.CurrenRoom)
local isKan = false
for j=1,#player.fz_list do
if card == player.fz_list[j].card and player.fz_list[j].type == RB_FZType.Kan then
isKan =true
end
end
if #tingList > 0 and isKan == false then
mark_ting[#mark_ting+1] = card
end
table.insert(player.handcard_list, card)
table.sort( player.handcard_list, ViewUtil.HandCardSort)
end
-- print("ChuPaiTiShi",#mark_ting,vardump(player))
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self._view :GetController("chupai").selectedIndex =1
if #mark_ting>0 then
for i=1,#mark_ting do
for k=1,#self.card_list do
local card_view= self.card_list[k]
if card_view.card_item == mark_ting[i] then
card_view.btn_card:GetController("mark_ting").selectedIndex = 1
end
end
end
end
else
self._view :GetController("chupai").selectedIndex =0
for k=1,#self.card_list do
local card_view= self.card_list[k]
card_view.btn_card:GetController("mark_ting").selectedIndex = 0
end
end
end
return M