yunque9/wb_unity_pro/Assets/Source/Generate/UnityEngine_SkinWeightsWrap.cs

68 lines
1.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_SkinWeightsWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.SkinWeights));
L.RegVar("OneBone", get_OneBone, null);
L.RegVar("TwoBones", get_TwoBones, null);
L.RegVar("FourBones", get_FourBones, null);
L.RegVar("Unlimited", get_Unlimited, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.SkinWeights>.Check = CheckType;
StackTraits<UnityEngine.SkinWeights>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.SkinWeights arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.SkinWeights), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OneBone(IntPtr L)
{
ToLua.Push(L, UnityEngine.SkinWeights.OneBone);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_TwoBones(IntPtr L)
{
ToLua.Push(L, UnityEngine.SkinWeights.TwoBones);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_FourBones(IntPtr L)
{
ToLua.Push(L, UnityEngine.SkinWeights.FourBones);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Unlimited(IntPtr L)
{
ToLua.Push(L, UnityEngine.SkinWeights.Unlimited);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.SkinWeights o = (UnityEngine.SkinWeights)arg0;
ToLua.Push(L, o);
return 1;
}
}