require('Game.View.ResultView') local PendulumRule = import('.main.PendulumRule') local RunBeard_ResultView = {} local M = RunBeard_ResultView function RunBeard_ResultView.new(blur_view, index) setmetatable(M, {__index = ResultView}) local self = setmetatable({}, {__index = M}) self.class = 'RunBeard_ResultView' self._currenIndex = 0 if index ~= 1 then self._blur_view = blur_view end self._close_zone = false self:init('ui://Extend_Poker_YueYangWHZ/clearing') self.xiPaiCtr=self._view:GetController("xipai") return self end function M:init(url) ResultView.init(self, url) local btn_share = self._view:GetChild('btn_share') btn_share.onClick:Set( function() ShareScreenShot() end ) end function M:InitData(over, room, result, total_result, callback) local _overCtr = self._view:GetController('over') local btn_confirm = self._view:GetChild('btn_confirm') local btn_result = self._view:GetChild('btn_showResult') local _btnCtr = self._view:GetController('button') local _sdkCtr = self._view:GetController('sdk') local _icon = self._view:GetChild('win_base') local btn_close = self._view:GetChild('btn_close') self._view:GetChild('tex_roomnum').text = room.room_id self._view:GetChild('tex_data').text = os.date('%Y-%m-%d %H:%M', os.time()) local round=DataManager.CurrenRoom.room_config.config.times or 1 local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai if xpconfig and round>1 then self.xiPaiCtr.selectedIndex=1 else self.xiPaiCtr.selectedIndex=0 end local xipai=self._view:GetChild("btn_xipai") xipai.touchable=true xipai.onClick:Add(function() local xiPaiCallBack=function () xipai.touchable=false self.xiPaiCtr.selectedIndex=0 ViewUtil.ErrorTip(1000000,"申请洗牌成功") end local _gamectr = ControllerManager.GetController(GameController) _gamectr:SendXiPaiAction(xiPaiCallBack) end) if result and result.xipai_score then --xipai.text="洗牌 积分x"..result.xipai_score end if result ~= nil and result.liuju == true then _icon.icon = 'ui://Main_RunBeard/liuju' _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 1 _overCtr.selectedIndex = 2 if over ~= 1 then btn_confirm.onClick:Add( function() local _gamectr = ControllerManager.GetController(GameController) _gamectr:PlayerReady() self:Close() if callback then callback() end end ) self:AddClearItem(room, result, nil, over) return else self.xiPaiCtr.selectedIndex=0 _btnCtr.selectedIndex = 1 _sdkCtr.selectedIndex = 1 btn_result.onClick:Add( function() _overCtr.selectedIndex = 3 _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 0 end ) btn_close.onClick:Add( function() ViewManager.ChangeView(ViewManager.View_Lobby) end ) self:AddClearItem(room, result, total_result.info_list, over) end end if over == 0 and result.liuju == false then _icon.icon = 'ui://Main_RunBeard/jiesuan' _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 1 _overCtr.selectedIndex = 0 btn_confirm.onClick:Add( function() local _gamectr = ControllerManager.GetController(GameController) _gamectr:PlayerReady() self:Close() if callback then callback() end end ) self:AddClearItem(room, result, nil, over) elseif over == 1 and result.liuju == false then _icon.icon = 'ui://Main_RunBeard/jiesuan' _btnCtr.selectedIndex = 1 _sdkCtr.selectedIndex = 1 _overCtr.selectedIndex = 0 btn_result.onClick:Add( function() _overCtr.selectedIndex = 3 _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 0 end ) btn_close.onClick:Add( function() ViewManager.ChangeView(ViewManager.View_Lobby) end ) self:AddClearItem(room, result, total_result.info_list, over) else if result ~= nil then if result.liuju == false then _icon.icon = 'ui://Main_RunBeard/jiesuan' over = 2 _overCtr.selectedIndex = 3 btn_close.onClick:Add( function() ViewManager.ChangeView(ViewManager.View_Lobby) end ) self:AddClearItem(room, nil, total_result.info_list, over) end else _icon.icon = 'ui://Main_RunBeard/jiesuan' over = 2 _overCtr.selectedIndex = 3 self.xiPaiCtr.selectedIndex=0 btn_close.onClick:Add( function() ViewManager.ChangeView(ViewManager.View_Lobby) end ) self:AddClearItem(room, nil, total_result.info_list, over) end end end function M:AddClearItem(room, data, total_data, over) local n = over + 1 local list_view1 = self._view:GetChild('player_list') local list_view2 = self._view:GetChild('player_list_2') if data ~= nil and data.liuju == true then self:FillLiuJuItemData(room, data) if over == 1 then self:FillItemData2(room, total_data, list_view2) end else if 0 == over or 1 == over and data.liuju == false then self:FillItemData(room, data, list_view1) if 1 == over then self:FillItemData2(room, total_data, list_view2) end elseif 2 == over then self:FillItemData2(room, total_data, list_view2) end end end function M:GetPos(room, seat) return ViewUtil.GetPos(room.self_player.seat, seat, room.room_config.people_num) end function M:FillLiuJuItemData(room, data) local qipai_list = self._view:GetChild('qipai_listl') local _dipaiC = self._view:GetController('qipai') qipai_list:RemoveChildrenToPool() if data.throw_card ~= nil and #data.throw_card > 0 then _dipaiC.selectedIndex = 1 local hand_card = PendulumRule.GetHandCard(data.throw_card, 3) for k = 1, #hand_card do local cards = qipai_list:AddItemFromPool() for j = 1, #hand_card[k] do cards:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j]) end end else _dipaiC.selectedIndex = 0 end for i = 1, #data.info_list do if data.info_list[i].seat ~= room.self_player.seat and #data.info_list[i].hand_card > 0 then local card_list if #data.info_list == 2 then card_list = self._view:GetChild('card_list_2') else if self:GetPos(room, data.info_list[i].seat) == 2 then card_list = self._view:GetChild('card_list_1') else card_list = self._view:GetChild('card_list_3') end end card_list:RemoveChildrenToPool() for k = 1, #data.info_list[i].opCardList do local fztype = data.info_list[i].opCardList[k].type if fztype == RB_FZType.Kan then local cards = card_list:AddItemFromPool() for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1) end end end local hand_card = PendulumRule.GetHandCard(data.info_list[i].hand_card, 3) for k = 1, #hand_card do local item = card_list:AddItemFromPool() for j = 1, #hand_card[k] do item:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j]) end end end end end local haoNameList={"散毫","清溜","内毫","外毫"} local huxiList={40,30,20,10} function M:FillItemData(room, data, item) local dipai_list = self._view:GetChild('dipai_list') dipai_list:RemoveChildren(0, -1, true) if data.left_card ~= nil and #data.left_card > 0 then for i = 1, #data.left_card do local dipais = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Qipai') dipais:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/202_', data.left_card[i]) dipai_list:AddChild(dipais) end end local qipai_list = self._view:GetChild('qipai_list') local _dipaiC = self._view:GetController('qipai') qipai_list:RemoveChildrenToPool() if data.throw_card ~= nil and #data.throw_card > 0 then _dipaiC.selectedIndex = 1 local hand_card = PendulumRule.GetHandCard(data.throw_card, 3) for k = 1, #hand_card do local cards = qipai_list:AddItemFromPool() for j = 1, #hand_card[k] do cards:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j]) end end else _dipaiC.selectedIndex = 0 end local info_list = data.info_list local Yes_win = false local win_data = {} for i = 1, #info_list do if info_list[i].is_win == true then Yes_win = true win_data = info_list[i] end end --printlog("win_data===>>>") --pt(win_data) if win_data.seat == room.self_player.seat then self._view:GetChild('show_win').visible = true self._view:GetChild('show_low').visible = false else self._view:GetChild('show_win').visible = false self._view:GetChild('show_low').visible = true end if Yes_win == true then local isWin_Card = true local p = room:GetPlayerBySeat(win_data.seat) if p.self_user.account_id == room.owner_id then self._view:GetController('owner').selectedIndex = 1 end if p.seat == room.banker_seat then self._view:GetController('bank').selectedIndex = 1 end self._view:GetChild('WinerName').text = p.self_user.nick_name --self._view:GetChild('chongtunshu').text = '充囤:' .. room.room_config.tun .. ' 囤' self._view:GetChild('huxi').text = '胡息:' .. win_data.hu_xi --self._view:GetChild('tunshu').text = '基础囤数:' .. win_data.tun --self._view:GetChild('zongtunshu').text = '总囤数:' .. win_data.total_tun if win_data.round_score >= 0 then self._view:GetChild('score').text = '游戏分:+' .. win_data.round_score self._view:GetChild('score').grayed = false else self._view:GetChild('score').text = '游戏分:' .. win_data.round_score self._view:GetChild('score').grayed = true end local hp_info = win_data.hp_info if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then local round_actual_hp = d2ad(hp_info.round_actual_hp) --// 本局实际输赢体力值 self._view:GetChild('tili_score').visible = true self._view:GetChild('tili_title').visible = true if (round_actual_hp > 0) then self._view:GetChild('tili_score').text = '积分:+' .. round_actual_hp self._view:GetChild('tili_score').grayed = false else self._view:GetChild('tili_score').text = '积分:' .. round_actual_hp self._view:GetChild('tili_score').grayed = true end end if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限 if (isupper_limit) then self._view:GetChild('yidashangxian').text = '已达上限' else self._view:GetChild('yidashangxian').text = '' end end local btn_head = self._view:GetChild('btn_head') ImageLoad.Load(p.self_user.head_url, btn_head._iconObject) local fullname_list = self._view:GetChild('fullname_list') fullname_list:RemoveChildren(0, -1, true) if win_data.mingtang ~= nil and #win_data.mingtang > 0 then for i = 1, #win_data.mingtang do local dipais = UIPackage.CreateObjectFromURL('ui://Extend_Poker_YueYangWHZ/FullName') dipais:GetChild('n0').icon = 'ui://Extend_Poker_YueYangWHZ/hu_' .. win_data.mingtang[i].mingtang --[[if win_data.mingtang[i].type == 1 and win_data.mingtang[i].score ~= 0 then dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 番' elseif win_data.mingtang[i].type == 2 and win_data.mingtang[i].score ~= 0 then dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 囤' elseif win_data.mingtang[i].type == 3 and win_data.mingtang[i].score ~= 0 then dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 倍' end--]] if win_data.mingtang[i].score ~= 0 then dipais:GetChild('n2').text = win_data.mingtang[i].score .. '胡息' end fullname_list:AddChild(dipais) end end local card_list = self._view:GetChild('card_list') card_list:RemoveChildrenToPool() if #win_data.cardList > 0 then for i = 1, #win_data.cardList do -- 1 是对子 2 是三个的 local fztype = win_data.cardList[i].type if fztype == 1 then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '将' cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi cards:GetController('c1').selectedIndex = 0 if win_data.cardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi+1 end for j = 1, 2 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i]['card'..j]) end else local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '顺' if win_data.cardList[i].card1 == win_data.cardList[i].card2 and win_data.cardList[i].card1 == win_data.cardList[i].card3 then cards:GetChild('card_type').text = '碰' end if fztype == 4 then cards:GetChild('card_type').text = '歪' end cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi cards:GetController('c1').selectedIndex = 1 cards:GetChild('card_1').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card1) cards:GetChild('card_2').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card2) cards:GetChild('card_3').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card3) if isWin_Card == true then if win_data.cardList[i].card1 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi+1 elseif win_data.cardList[i].card2 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 2 cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi+1 elseif win_data.cardList[i].card3 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 3 cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi+1 end end end end end for i = 1, #win_data.opCardList do local fztype = win_data.opCardList[i].type if fztype == RB_FZType.Chi then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '顺' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 1 cards:GetChild('card_1').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) cards:GetChild('card_2').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card2) cards:GetChild('card_3').icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card3) --[[if isWin_Card == true then if win_data.opCardList[i].card1 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 elseif win_data.opCardList[i].card2 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 2 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 elseif win_data.opCardList[i].card3 == win_data.win_card then isWin_Card = false cards:GetController('hu').selectedIndex = 3 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end end--]] elseif fztype == RB_FZType.Peng then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '碰' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 1 for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) end --[[if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end--]] elseif fztype == RB_FZType.Kan then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '坎' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 1 --[[if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end--]] for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) end elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '歪' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 1 --[[ if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end--]] for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) end elseif fztype == RB_FZType.Pao then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '跑' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 2 --[[if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end--]] for j = 1, 4 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) end elseif fztype == RB_FZType.Ti then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '溜' cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi cards:GetController('c1').selectedIndex = 2 --[[if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = 1 cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi+1 end--]] for j = 1, 4 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1) end end end if #win_data.hand_card > 0 then for i = 1, #win_data.hand_card, 4 do local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = '散' cards:GetChild('card_huxi').text = 0 cards:GetController('c1').selectedIndex = 2 for j = 0, 3 do if (i + j) <= #win_data.hand_card then cards:GetChild('card_' .. (j + 1)).icon = self:getCardItem('ui://Main_RunBeard/201_', win_data.hand_card[i + j]) if win_data.hand_card[i + j] == win_data.win_card and isWin_Card == true then isWin_Card = false cards:GetController('hu').selectedIndex = j + 1 cards:GetChild('card_huxi').text = 1 end end end end end if win_data.haoList and #win_data.haoList then local tempHaoList={} for i=1,#win_data.haoList do if win_data.haoList[i].hao>0 then if tempHaoList[win_data.haoList[i].hao]==nil then tempHaoList[win_data.haoList[i].hao]={} end table.insert(tempHaoList[win_data.haoList[i].hao],win_data.haoList[i]) end end for k,v in pairs(tempHaoList) do local count=#v printlog(count) if count<5 then local cards = card_list:AddItemFromPool() cards:GetChild('card_type').text = haoNameList[tonumber(k)] local haoNum=huxiList[tonumber(k)] if DataManager.CurrenRoom.room_config.config.hao_config and DataManager.CurrenRoom.room_config.config.hao_config==1 then haoNum=(haoNum+10)*count else haoNum=(haoNum)*count end cards:GetChild('card_huxi').text = haoNum cards:GetController('c1').selectedIndex = 2 for i=1,count do cards:GetChild('card_' .. i).icon = self:getCardItem('ui://Main_RunBeard/201_', v[i].hao_card) end end end end end item:RemoveChildrenToPool() for i = 1, #info_list do if info_list[i].is_win == false then local player = item:AddItemFromPool() local p = room:GetPlayerBySeat(info_list[i].seat) if p.self_user.account_id == room.owner_id then player:GetController('owner').selectedIndex = 1 end if p.seat == room.banker_seat then player:GetController('bank').selectedIndex = 1 end local btn_head = player:GetChild('btn_head') ImageLoad.Load(p.self_user.head_url, btn_head._iconObject) player:GetChild('playerName').text = p.self_user.nick_name if info_list[i].round_score >= 0 then player:GetChild('score').text = '+' .. info_list[i].round_score player:GetChild('score').grayed = false else player:GetChild('score').text = info_list[i].round_score player:GetChild('score').grayed = true end local hp_info = info_list[i].hp_info if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then local round_actual_hp = d2ad(hp_info.round_actual_hp) --// 本局实际输赢体力值 player:GetChild('tili_score').visible = true player:GetChild('tili_title').visible = true if (round_actual_hp > 0) then player:GetChild('tili_score').text = '+' .. round_actual_hp player:GetChild('tili_score').grayed = false else player:GetChild('tili_score').text = '' .. round_actual_hp player:GetChild('tili_score').grayed = true end end if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限 if (isupper_limit) then player:GetChild('yidashangxian').text = '已达上限' else player:GetChild('yidashangxian').text = '' end end local card_list = player:GetChild('card_list') card_list:RemoveChildrenToPool() for k = 1, #info_list[i].opCardList do local fztype = info_list[i].opCardList[k].type if fztype == RB_FZType.Chi then local cards = card_list:AddItemFromPool() cards:GetChild('card_1').icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) cards:GetChild('card_2').icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card2) cards:GetChild('card_3').icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card3) elseif fztype == RB_FZType.Peng then local cards = card_list:AddItemFromPool() for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) end elseif fztype == RB_FZType.Kan then local cards = card_list:AddItemFromPool() for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) end elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then local cards = card_list:AddItemFromPool() for j = 1, 3 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) end elseif fztype == RB_FZType.Pao then local cards = card_list:AddItemFromPool() for j = 1, 4 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) end elseif fztype == RB_FZType.Ti then local cards = card_list:AddItemFromPool() for j = 1, 4 do cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1) end end end if #info_list[i].hand_card > 0 then local hand_card = PendulumRule.GetHandCard(info_list[i].hand_card, 3) for k = 1, #hand_card do local cards = card_list:AddItemFromPool() for j = 1, #hand_card[k] do cards:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j]) end end end end end end function M:FillItemData2(room, data, list) -- 赋值result_info,聊天室分享需要 local player_list = {} for i = 1, #data do player_list[i] = {} local user = room:GetPlayerBySeat(data[i].seat).self_user local p = room:GetPlayerBySeat(data[i].seat) player_list[i].id = user.account_id local total_score = data[i].total_score player_list[i].hp_info = data[i].hp_info player_list[i].score = total_score player_list[i].house = room.owner_id == player_list[i].id and 1 or 0 player_list[i].nick = user.nick_name player_list[i].head_url = user.head_url local entrust = data[i].entrust if entrust == nil then entrust = false end player_list[i].entrust = entrust player_list[i].param = {} local wcount = 0 if (data[i].win_count ~= nil) then wcount = data[i].win_count end local hxcount = 0 if (data[i].total_huxi ~= nil) then hxcount = data[i].total_huxi end player_list[i].param[1] = {} player_list[i].param[1].key = '胡牌次数:' player_list[i].param[1].value = tostring(wcount) player_list[i].param[2] = {} player_list[i].param[2].key = '胡息总数:' player_list[i].param[2].value = tostring(hxcount) end local round = room.room_config.round self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list) self:SetGSListlineGap(5) self:InitBigResult(room, 26) DataManager.CurrenRoom = nil -- list:RemoveChildrenToPool() -- for i =1, #data do -- local total_score = room:GetTotalScore(data[i].total_score) -- local item = list:AddItemFromPool() -- local p = room:GetPlayerBySeat(data[i].seat) -- if p.self_user.account_id == room.owner_id then -- item:GetController("owner").selectedIndex = 1 -- end -- local btn_head = item:GetChild("btn_head") -- ImageLoad.Load(p.self_user.head_url, btn_head._iconObject) -- item:GetChild("win_count").text = "胡牌次数:"..data[i].win_count.."次" -- item:GetChild("total_huxi").text = "胡息总数:"..data[i].total_huxi -- --点赞 -- self:Click_zan(item, p.self_user.account_id) -- item:GetChild("name").text = p.self_user.nick_name -- local hp_info = data[i].hp_info -- if(hp_info ~=nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then -- -- --体力值 -- -- local round_actual_hp = d2ad(hp_info.round_actual_hp) --// 本局实际输赢体力值 -- local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限 -- if(isupper_limit)then -- item:GetChild("yidashangxian").text = "已达上限" -- else -- item:GetChild("yidashangxian").text = "" -- end -- end -- local x = room:GetOriginScore(total_score) -- if total_score >= 0 then -- item:GetChild("score").text = "+"..x -- item:GetChild("score").grayed = false -- else -- item:GetChild("score").text = x -- item:GetChild("score").grayed = true -- end -- if room.hpOnOff == 1 and room.score_times ~= 1 or room:checkHpNonnegative() then -- item:GetController("bei") .selectedIndex=1 -- item:GetChild("sss").text = room.score_times -- if(hp_info ~= nil)then -- local round_actual_hp = d2ad(hp_info.total_hp) --// 本局实际输赢体力值 -- total_score = round_actual_hp -- end -- if total_score >= 0 then -- item:GetChild("score1").text = "+"..total_score -- item:GetChild("score1").grayed = false -- else -- item:GetChild("score1").text = total_score -- item:GetChild("score1").grayed = true -- end -- end -- if #data ==3 then -- if i ==1 then -- if total_score >data[2].total_score and total_score >data[3].total_score then -- item:GetController("winer") .selectedIndex=1 -- end -- elseif i ==2 then -- if total_score >data[1].total_score and total_score >data[3].total_score then -- item:GetController("winer") .selectedIndex=1 -- end -- elseif i ==3 then -- if total_score >data[2].total_score and total_score >data[1].total_score then -- item:GetController("winer") .selectedIndex=1 -- end -- end -- else -- if i ==1 then -- if total_score >data[2].total_score then -- item:GetController("winer") .selectedIndex=1 -- end -- elseif i ==2 then -- if total_score >data[1].total_score then -- item:GetController("winer") .selectedIndex=1 -- end -- end -- end -- end -- DataManager.CurrenRoom = nil end function M:LoadHead(p, room) local btn_head = self._view:GetChild('btn_head') for i = 1, #room.player_list do local player = room.player_list[i] if p.seat == player.seat and player.self_user.head_url ~= '' then ImageLoad.Load(player.self_user.head_url, btn_head.icon) end end end function M:getCardItem(card_1, card_2) local _room = DataManager.CurrenRoom if _room ~= nil and _room.change_card_display ~= nil then return card_1 .. _room.change_card_display .. card_2 else return card_1 .. '2_' .. card_2 end end return M