local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/yueyangwaihuzi/ui/Info_Poker_YueYangWHZ') return self end function M:FillData() self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 2 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_YueYangWHZ/Cgm_create_room') if oldGameVersion ==1 then self._config:GetController("xipai").selectedIndex=0 end if oldGameVersion==2 then self._config:GetController("xipai").selectedIndex=1 self.xipaiValueText=self._config:GetChild('xipaifen') self.xipaiValue=1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.xipaiValueText.text=value/1000 self.xipaiValue=value/1000 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_YueYangWHZ/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_YueYangWHZ/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_YueYangWHZ/icon1" function M:GetIconUrl1() return _icon_url1 end --local _play_list = {"三人玩法","二人玩法"} function M:GetPlayList() --return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController('round').selectedIndex == 0 and 1 or 2 local renshu = _config:GetController('play_list').selectedIndex +2 local kawai=_config:GetController('kawai').selectedIndex local piao=_config:GetController('piao').selectedIndex local first_rand_zhuang=_config:GetChild('suijizhuang').selected and true or false local zhuang_di_hu=_config:GetController('zdihu').selectedIndex local hao_config=_config:GetController('hao').selectedIndex local hao_jiabei=_config:GetController('jiabei').selectedIndex local ming_tang=_config:GetController('mingtang').selectedIndex local qupai=0 if renshu==2 then qupai=_config:GetController('qupai').selectedIndex end local _data = {} _data['opt'] = round -- 1 2 8局 16 局 _data['maxPlayers'] = renshu _data['kawai'] = kawai _data['piao'] = piao _data['zhuang_di_hu'] = zhuang_di_hu _data['hao_config'] = hao_config _data['hao_jiabei'] = hao_jiabei _data['ming_tang'] = ming_tang _data['first_rand_zhuang'] = first_rand_zhuang _data['qupai'] = qupai local xi_pai=false if oldGameVersion ==2 then if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end end _data['xi_pai'] = xi_pai local xi_pai_score=0 if oldGameVersion==2 then xi_pai_score=self.xipaiValue end _data['xi_pai_score'] = xi_pai_score return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController('play_list').selectedIndex = data.maxPlayers -2 _config:GetController('round').selectedIndex = data.opt == 1 and 0 or 1 _config:GetController('kawai').selectedIndex=data.kawai _config:GetController('piao').selectedIndex=data.piao _config:GetChild('suijizhuang').selected =data.first_rand_zhuang _config:GetController('zdihu').selectedIndex=data.zhuang_di_hu _config:GetController('hao').selectedIndex=data.hao_config _config:GetController('jiabei').selectedIndex=data.hao_jiabei _config:GetController('mingtang').selectedIndex=data.ming_tang _config:GetController('qupai').selectedIndex=data.qupai if _config:GetChild("xipai") then _config:GetChild("xipai").selected=data.xi_pai end if oldGameVersion==2 then self.xipaiValueText.text=data.xi_pai_score self.xipaiValue=data.xi_pai_score end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local play_list = self._config:GetController('play_list') play_list.onChanged:Add( function() self._maxPlayer = play_list.selectedIndex +2 self:ShowVariablePrice(ctype) end ) end return M